Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.19 @ 18:23:37 Player: viper Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (192) 960 Value Destroyed (6625) 6625 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (808) 808 TOTAL SCORE: 12793 Bonus ------- High Alert Combat Kills 280 Follower Combat Kills 820 Friendly Fire -292 Cogmind --------- Core Integrity 0/1000 Matter 97/300 Energy 1115/1280 System Corruption 0% Temperature Cool (691) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (4) -------- Reinforced Deuterium Engine Reinforced Deuterium Engine F-cell Engine F-cell Engine > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (6) ------ High-capacity Storage Unit Core Analyzer Matter Filter Hacking Suite System Shield > --- WEAPON (4) ------- Heavy Assault Rifle Gauss Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY (12) --- Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg High-capacity Storage Unit Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Reinforced Deuterium Engine F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Experimental Terrain Scan Processor Core Analyzer Matter Filter Power Shielding > --- WEAPON ----------- Heavy Assault Rifle Flak Gun Heavy Flak Cannon Antimatter Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Armored Leg High-capacity Storage Unit Hacking Suite System Shield Improved Assault Rifle [Rating: 76] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Titanium Leg Leg Titanium Leg Utility Large Matter Pod Device Cooling System Storage Large Matter Pod Processor Core Analyzer Hackware System Shield Protection Power Shielding Weapon Enhanced Autogun Energy Gun Beamcaster Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Slots Evolved 11 | . 1 2 2 . 2 2 . 2 Power 3 | . . . . . 1 . . 2 Propulsion 2 | . . . 1 . . 1 . . Utility 4 | . 1 . 1 . 1 1 . . Weapon 2 | . . 2 . . . . . . Parts Attached 92 | 7 4 10 2 13 21 12 4 19 Power 10 | 1 . . . 1 4 2 . 2 Engine 10 | 1 . . . 1 4 2 . 2 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 35 | 2 1 4 1 7 7 4 2 7 Treads . | . . . . . . . . . Leg 35 | 2 1 4 1 7 7 4 2 7 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 2 1 . 1 . 6 4 1 4 Device 4 | . 1 . . . 1 . 1 1 Storage 8 | 1 . . 1 . 3 3 . . Processor 3 | . . . . . 1 1 . 1 Hackware 2 | . . . . . . . . 2 Protection 2 | 1 . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 2 6 . 5 4 2 1 6 Energy Gun 2 | . . . . 1 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 23 | 2 2 6 . 4 3 . 1 5 Ballistic Cannon 3 | . . . . . . 2 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 2 . 1 Parts Lost 19 | . . 1 . . 4 4 2 8 Power 1 | . . . . . 1 . . . Propulsion 4 | . . . . . 1 1 . 2 Utility 5 | . . . . . . 1 1 3 Weapon 9 | . . 1 . . 2 2 1 3 Highest Loss Streak 3 | . . 1 . . 1 2 2 3 Average Slot Usage (%) 98 | . 100 99 100 99 96 99 99 97 Engine 12 | . 12 10 8 8 13 12 12 22 Leg 22 | . 25 20 25 24 19 25 25 21 Device 7 | . 12 10 8 8 6 6 8 10 Storage 16 | . 12 10 16 16 21 17 14 9 Processor 2 | . . . . . . 6 6 5 Protection 7 | . 12 10 8 8 6 6 6 4 Energy Gun 1 | . . . . 1 2 2 . . Ballistic Gun 21 | . 25 39 33 31 24 17 12 10 Ballistic Cannon 3 | . . . . . . 3 12 10 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 16 17 27 30 34 84 88 85 118 Greatest Support 75 | 20 20 34 44 51 55 75 75 74 Greatest Overweight (x) 8 | . 1 8 . 1 4 1 1 7 Average Overweight (x) . | . . . . . . 1 1 1 Largest Inventory Capacity 12 | 8 8 8 8 8 12 12 12 12 Average Capacity 10 | 7 8 8 8 8 10 12 12 12 Most Carried 12 | 3 5 8 8 8 12 12 12 12 Average Carried 9 | 1 3 5 6 7 9 10 11 11 Final Capacity 12 | 8 8 8 8 8 12 12 12 12 Final Carried 12 | 3 5 8 8 8 12 10 11 10 Class Distribution -------------------- 39% | Hacker-Gunner 26% | Hacker-Tank 20% | Hacker-Skirmisher 8% | Hacker-Mutant 4% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -8/Storage Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Extension Generator-Gunner | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Matter Collected 6064 | 258 120 310 179 1128 1546 1595 431 497 Remotely . | . . . . . . . . . Salvage Created 7728 | . 402 333 120 1944 2100 1946 549 334 Parts 438 | . 31 18 7 112 142 84 20 24 Haulers Intercepted 4 | . . . . 2 2 . . . Recyclers Shooed 5 | . 1 1 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Combat Hostiles Destroyed 133 | . 10 6 2 32 32 34 10 7 Guns 114 | . 10 6 2 32 32 25 6 1 Cannons 19 | . . . . . . 9 4 6 Classes Destroyed 17 | . 4 2 2 4 3 2 . . Worker 17 | . . 1 . 3 7 5 . 1 Builder 9 | . . . . 3 5 1 . . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . . . . 2 2 . . . Recycler 7 | . 1 1 . 2 2 1 . . Mechanic 1 | . . . . . 1 . . . Operator 8 | . . . 1 1 1 2 . 3 Watcher 11 | . 1 1 . 2 5 2 . . Swarmer 24 | . 4 3 . 3 13 . 1 . Grunt 58 | . 6 2 . 13 10 21 4 2 Brawler 4 | . . . . 3 . 1 . . Duelist 4 | . . . . . . 3 . 1 Protector 1 | . . . . 1 . . . . Sentry 22 | . . 1 1 10 2 5 3 . Hunter 10 | . . . 1 2 3 . . 4 Programmer 7 | . . . . . 4 3 . . Behemoth 3 | . . . . . . 1 2 . Butcher 1 | . . . . . . . 1 . Best Kill Streak 14 | . 4 4 3 10 14 7 6 2 Combat Bots Only 7 | . 4 3 2 7 6 4 6 2 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 1 1 Gunslinging 1 | . . . . 1 1 . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Damage Taken 6076 | . 225 199 55 438 954 1514 271 2420 Core 1602 | . 51 12 7 21 267 172 17 1055 Absorbed by Shields 97 | . . . . . . . 97 . Core Remaining (%) 84 | 100 79 97 . 94 61 . 77 . Volleys Fired 402 | . 44 24 7 72 90 97 23 45 Largest 4 | . 2 4 4 4 4 4 4 4 Hottest 150 | . 40 80 100 150 150 148 135 144 Shots Fired 1435 | . 88 92 28 287 350 386 93 111 Gun 1265 | . 88 92 28 287 350 319 47 54 Cannon 170 | . . . . . . 67 46 57 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1369 | . 88 92 28 282 322 353 93 111 Thermal 66 | . . . . 5 28 33 . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 52 | . 18 14 19 41 45 52 19 11 Robot Miss Streak 7 | . 2 4 1 3 4 2 2 7 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 32 | . 3 2 . 11 12 4 . . Max Gunslinging Chain 2 | . 1 1 . 2 1 1 . . Shots Hit Robots 1051 | . 67 68 24 192 221 313 72 94 Core Hits 459 | . 25 19 6 76 94 128 52 59 Critical Hits 9 | . 1 . . 3 . 2 2 1 Critical Kills 4 | . 1 . . 2 . . . 1 Critical Parts Destroyed 5 | . . . . 1 . 2 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17303 | . 497 428 330 3171 3876 6183 1613 1205 Guns 14239 | . 497 428 330 3092 3876 4485 839 692 Cannons 2985 | . . . . . . 1698 774 513 Explosions 79 | . . . . 79 . . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 16114 | . 497 428 330 3049 3358 5634 1613 1205 Thermal 1110 | . . . . 43 518 549 . . Explosive 79 | . . . . 79 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . 1 . . 1 2 5 5 . Average Corruption 2 | . 1 . . 1 1 1 5 . Corruption Purged . | . . . . . . . . . Effects 55 | . . . . 1 . 23 31 . Message Errors 13 | . . . . . . 5 8 . Matter Fused 6 | . . . . . . 1 5 . Heat Flow Errors 5 | . . . . . . 1 4 . Energy Discharges 10 | . . . . . . 5 5 . Data Loss (minor) 8 | . . . . . . 3 5 . Misfires 1 | . . . . . . . 1 . Targeting Errors 9 | . . . . . . 6 3 . Weapon Failures 3 | . . . . 1 . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 64 | . . . . . . 64 . . Projectiles 64 | . . . . . . 64 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . . . . 6 4 18 Impact . | . . . . . . . . . Kinetic 26 | . . . . . . 6 3 17 Secondary 2 | . . . . . . . 1 1 Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 760 | . 18 202 162 515 645 433 222 760 Average Temperature 162 | . 8 62 68 137 177 118 38 263 Received Heat Transfer 1685 | . 102 63 . 216 246 834 107 117 Effects 113 | . . . . 7 40 7 . 59 Shutdowns 35 | . . . . 2 10 4 . 19 Energy Bleed 11 | . . . . . 2 2 . 7 Interference 15 | . . . . . 3 . . 12 Matter Decay 11 | . . . . 1 7 . . 3 Short Circuit 10 | . . . . 2 2 1 . 5 Damage (minor) 8 | . . . . 2 3 . . 3 Damage (major) 16 | . . . . . 12 . . 4 Damage (core) 7 | . . . . . 1 . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 1 2 1 . . Heat Transferred 1924 | . . . . 74 888 962 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Peak Influence 722 | . 220 279 194 722 555 290 280 272 Initial 177 | . . 37 84 58 177 36 . 65 Average 189 | . 62 185 133 398 264 122 95 113 Maximum Alert Level 3 | . 1 1 . 3 2 1 1 1 Low Security (%) 61 | 100 98 43 100 12 42 76 87 81 Level 1 25 | . 1 56 . 28 37 23 12 18 Level 2 12 | . . . . 58 19 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 45 | . 4 1 1 8 12 11 3 5 Investigation 26 | . 4 . . 4 8 6 3 1 Extermination 6 | . . . . . 3 3 . . Reinforcement 10 | . . 1 1 1 1 2 . 4 Assault 2 | . . . . 2 . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Distress Signals 7 | . 1 1 . 3 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 14 10 3 44 42 50 20 16 Peak Tracking Total 6 | . 5 4 1 6 4 5 5 4 Tactical Retreats 2 | . . . . . 1 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Traps Triggered 9 | . 1 . . 1 3 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 4 | . 4 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Machines Disabled 10 | . . 1 . 5 1 1 . 2 Max in Single Turn 1 | . . 1 . 1 1 1 . 1 Garrison Access 3 | . . . . 1 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Machines Accessed 47 | . 7 2 . 8 12 8 9 1 Terminals 38 | . 7 2 . 6 8 5 9 1 Fabricators 3 | . . . . . 1 2 . . Repair Stations 3 | . . . . 1 1 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 2 . . . Total Hacks 155 | . 31 9 . 26 43 28 15 3 Successful 116 | . 24 7 . 22 30 21 11 1 Failed 39 | . 7 2 . 4 13 7 4 2 Catastrophic 1 | . . . . . . 1 . . Database Lockouts . | . . . . . . . . . Manual 3 | . 3 . . . . . . . Terminals 123 | . 31 9 . 20 28 17 15 3 Fabricators 11 | . . . . . 5 6 . . Repair Stations 17 | . . . . 5 7 5 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 3 . . . Terminal Hacks 88 | . 21 7 . 17 18 13 11 1 Record 14 | . 3 . . 7 . 2 2 . Part Schematic 7 | . . . . 3 2 1 1 . Robot Schematic 4 | . . . . . 3 1 . . Robot Analysis 3 | . . . . . 3 . . . Prototype ID Bank 6 | . 4 1 . . 1 . . . Open Door 9 | . . . . 1 . 1 7 . Level Access Points 3 | . . 1 . . 1 1 . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 3 | . 1 1 . . 1 . . . Terminal Index 1 | . . . . 1 . . . . Repair Station Index 1 | . . 1 . . . . . . Recycling Unit Index 1 | . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 7 | . 3 . . 2 1 1 . . Reprogram Traps 1 | . 1 . . . . . . . Dispatch Records 3 | . 1 . . 2 . . . . Maintenance Status 2 | . . . . 1 . 1 . . Surveillance Status 1 | . 1 . . . . . . . Patrol Status 1 | . 1 . . . . . . . Transport Status 1 | . . . . . . 1 . . Investigation Status 2 | . . . . . 1 1 . . Recall Investigation 2 | . . . . . 2 . . . Hauler Manifests 3 | . 1 1 . . 1 . . . Registered Components 2 | . . 1 . . 1 . . . Registered Prototypes 1 | . . . . . . 1 . . Zone Layout 7 | . 3 . . . 1 1 1 1 Fabricator Hacks 6 | . . . . . 3 3 . . Load Schematic 3 | . . . . . 1 2 . . Build 3 | . . . . . 2 1 . . Repair Station Hacks 16 | . . . . 4 7 5 . . Scan Component 9 | . . . . 2 4 3 . . Repair 7 | . . . . 2 3 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 2 . . . Seal Access 3 | . . . . 1 2 . . . Unauthorized Hacks 3 | . 3 . . . . . . . Terminals 3 | . 3 . . . . . . . Track 3 | . 3 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 34 | . 6 2 . 4 9 7 5 1 Full Trace Events 28 | . 5 2 . 4 8 6 2 1 Feedback Events 4 | . 1 . . 1 1 1 . . Corruption 4 | . 1 . . 1 1 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 3 1 . . Robots Built 5 | . . . . . 3 2 . . Matter 405 | . . . . . 219 186 . . Time 157 | . . . . . 58 99 . . Total Robot Build Rating 13 | . . . . . 9 4 . . Part Schematics Acquired 7 | . . . . 3 2 1 1 . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . 2 3 2 . . Time 274 | . . . . 76 146 52 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . Programmers 3 | . . . . . 3 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Total Allies 17 | . . . . 2 3 2 10 . Largest Group 6 | . . . . 2 3 2 6 5 Highest-Rated Group 300 | . . . . 62 48 30 300 280 Highest-Rated Ally 156 | . . . . 31 16 15 156 150 Total Orders . | . . . . . . . . . Ally Attacks 154 | . . . . 35 10 18 58 33 Total Damage 2817 | . . . . 572 127 337 1344 437 Kills 26 | . . . . 5 2 4 11 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Robot Analysis Total 3 | . . . . . 3 . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Turns Passed 8594 | 86 634 386 86 911 2714 2005 1155 617 Spaces Moved 4354 | 63 401 242 51 473 1450 893 528 253 Core 20 | 18 . 2 . . . . . . Treads . | . . . . . . . . . Legs 4334 | 45 401 240 51 473 1450 893 528 253 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 126 126 126 155 152 150 Average Speed 146 | 100 122 126 126 131 151 156 153 173 Slowest Speed 450 | 120 150 450 126 160 240 157 155 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 80 30 6 80 42 22 76 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 1 | . . . . . . 1 . . Terrain Destroyed 47 | . . . . 15 . 16 9 7 Melee . | . . . . . . . . . Projectile 32 | . . . . . . 16 9 7 AOE 15 | . . . . 15 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Fac Fac Ext Fac Total 5925 | 82 470 285 61 670 1868 1334 815 340 Wait 1021 | 10 21 . . 100 292 325 255 18 Move 4346 | 62 400 241 50 472 1449 892 527 253 Hop . | . . . . . . . . . Pick Up 24 | 3 1 4 2 2 6 5 1 . Fast Attach 28 | 7 . 1 . 5 8 2 . 5 Attach 24 | . 1 2 2 1 5 7 2 4 Detach 2 | . . . . 1 1 . . . Swap 41 | . 3 7 . 7 9 3 2 10 Drop 32 | . . 6 . 10 8 3 . 5 Fire 402 | . 44 24 7 72 90 97 23 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . . 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 8 exits: Fac x4 / Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 87 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Evolved 1 slot: Utility x1 226 | -10/Materials | Identified exit to Mines 226 | -10/Materials | Discovered exit to Mines (range 16) 317 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Identified exit to Materials 405 | -10/Materials | Discovered exit to Materials (range 5) 704 | -10/Materials | Discovered exit to Materials (range 15) 721 | -10/Materials | Entered another Materials area 721 | -9/Materials | Evolved 2 slots: Weapon x2 824 | -9/Materials | Identified exit to Materials 1065 | -9/Materials | Build established: Hacker-Skirmisher 1107 | -9/Materials | Entered another Materials area 1107 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1163 | -8/Materials | Identified exit to Storage 1163 | -8/Materials | Discovered exit to Storage (range 16) 1193 | -8/Materials | Entered Storage 1209 | -8/Storage | Met a pair of Derelict thieves 1340 | -8/Storage | Destroyed 7 combat bots 1660 | -8/Storage | Garrison activated, responded to threat 1822 | -8/Storage | Learned location of Armory (-4) 1899 | -8/Storage | Repaired Titanium Leg 1939 | -8/Storage | Repaired Titanium Leg 2001 | -8/Storage | Identified exit to Factory 2001 | -8/Storage | Discovered exit to Factory (range 5) 2104 | -8/Storage | Entered Factory 2104 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3050 | -7/Factory | Build established: Hacker-Tank 3406 | -7/Factory | Local fabrication network quarantined 3447 | -7/Factory | Fabricated G-47 Trooper (x3) 3890 | -7/Factory | Identified exit to Factory 4439 | -7/Factory | Repaired Enh. Autogun 4501 | -7/Factory | Repaired Enh. Autogun 4528 | -7/Factory | Repaired Power Shielding 4818 | -7/Factory | Entered another Factory area 4818 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5008 | -6/Factory | Repaired Med. Matter Pod 5036 | -6/Factory | Repaired Lrg. Matter Pod 5114 | -6/Factory | Build established: Hacker-Gunner 5610 | -6/Factory | Identified exit to Factory 5909 | -6/Factory | Fabricated Y-45 Defender (x2) 6040 | -6/Factory | Identified exit to Lower Caves 6040 | -6/Factory | Identified exit to Extension 6133 | -6/Factory | Spotted B-75 Beast 6146 | -6/Factory | Destroyed B-75 Beast 6823 | -6/Factory | Entered Extension 6948 | -6/Extension | Rescued a captive Derelict 6993 | -6/Extension | Rescued a captive Derelict 6994 | -6/Extension | Rescued a captive Derelict 7081 | -6/Extension | Rescued A7 7351 | -6/Extension | Spotted B-75 Beast 7358 | -6/Extension | Spotted B-75 Beast 7386 | -6/Extension | Destroyed B-75 Beast 7393 | -6/Extension | Destroyed B-75 Beast 7504 | -6/Extension | Rescued a captive Derelict 7599 | -6/Extension | Rescued a captive Derelict 7600 | -6/Extension | Rescued a captive Derelict 7749 | -6/Extension | Rescued a captive Derelict 7781 | -6/Extension | Rescued a captive Derelict 7781 | -6/Extension | Rescued a captive Derelict 7828 | -6/Extension | Discovered exit to Factory (range 10) 7830 | -6/Extension | Identified exit to Cetus 7830 | -6/Extension | Discovered exit to Cetus (range 6) 7978 | -6/Extension | Entered Factory 7978 | -5/Factory | Accompanied by 5 allies (A7) 7978 | -5/Factory | Evolved 2 slots: Power x2 8097 | -5/Factory | Found Prototype Processor 8097 | -5/Factory | Identified Exp. Terrain Scan Processor 8280 | -5/Factory | Core integrity fell below 50% 8524 | -5/Factory | Lost 3 parts (1u2w) 8575 | -5/Factory | Core integrity fell below 20% 8596 | -5/Factory | Core destroyed Last Messages --------------- 08582_ H-66 Slayer knocked back. 08583_ Power failure, Rnf. Deuterium Engine shutdown. 08583_ Critical hit. 08583_ Flexi-carbon Leg destroyed. 08584_ Overheating: Energy bleed (-268). 08585_ Power failure, Rnf. Deuterium Engine shutdown. 08586_ H-66 Slayer knocked back. 08586_ Slug penetrates Terminal. 08587_ Overheating: Energy bleed (-122). 08588_ Overheating: Matter decay (-29). 08588_ H-66 Slayer destroyed. 08589_ Penetrated by Slug. 08590_ H-66 Slayer knocked back. 08591_ Overheating: Energy bleed (-191). 08592_ Power failure, Rnf. Deuterium Engine shutdown. 08592_ H-66 Slayer knocked back. 08592_ Penetrated by Slug. 08592_ Arm. Leg destroyed. 08595_ Power failure, Rnf. Deuterium Engine shutdown. 08596_ Overheating: Core damaged (-100). Map ----- +----------------------------------------------------+ | ??????? """" # # """ "????????????????????? | | ??????? """" # # ???????????????????????? | | ?????# """" # ###########???????????????????? | | ?????# # ##????????????????????????????? | | ?????######### ##????????????????????????????? | | ?????????????# #?????????????????????????????? | | ????????????## #???????###???????????????????? | | ############## #???????# ??????????????????? | | / #???????# ??????????????????? | | #???????# "?????????????????? | | * #???????# "?????????????????? | | *=! #???????# ^ "?????????????????? | | [%= #??????## ^"?????????????????? | | %"" #??????# ????????????????? | | """ ! #??????# ^"""???????????????? | | """"=%= ######## ^""""""" #????????? | | """ [ """"""" #????????? | | """"! ""T"" """"""" #????????? | | """ % """"" #????????? | | #????????? | | ########## ???????????? | | ###+############+#########??# #??????????????? | | # """"" #??# #??????????????? | | """""" # ""T""!#??# #??????????????? | | # """"""" h =%!#### ####???????????? | | """""" # "" / ! / @! ! % !%! ????? | | # """"""" !##################??????? | | """""" # """"" #???????????????????????? | | # !%!#???????????????????????? | | ##########################???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 55 Energy Capacity 1280 Matter Stores 600 Matter Capacity 600 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 50 Core Analysis 6 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Imp. Titanium Leg | -8/Storage | Hacked Great Maul | -8/Storage | Hacked Greatsword | -8/Storage | Hacked Lrn. Terrain Scanner | -7/Factory | Hacked Coolant Injector | -7/Factory | Hacked Adv. Medium Treads | -6/Factory | Hacked HERF Cannon | -6/Extension | Hacked Robot Schematics ------------------ G-47 Trooper | -7/Factory | Hacked B-48 Gladiator | -7/Factory | Hacked Y-45 Defender | -7/Factory | Hacked R-10 Processor | -6/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory Y-45 Defender | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumSensorDevice Manual? 0 Play Time 01:10:36 Cumulative 851.6 hours Start 2020.12.19 @ 17:11:02 End 2020.12.19 @ 18:23:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 670 Rogue 62 Adventurer 0 Explorer 608 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36c8a945-218a-4441-b93e-34abba0f1fcd