Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.11 @ 11:55:21 Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (72) 360 Value Destroyed (4132) 4132 Prototype IDs (285) 5700 Alien Tech Used (13) 2600 Bonus (58317) 58317 TOTAL SCORE: 79009 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 2454 Follower Combat Kills 194 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Recovered Sigix Corpse 6000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed Architect 15000 Win 3000 Friendly Fire -131 Cogmind --------- Core Integrity 456/1600 Matter 252/300 Energy 244/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON (3) ------- Sigix Sheargun Core Cannon > --- INVENTORY (7) ---- Sigix Sheargun Sigix Sheargun Hypervelocity Multirail Sigix Corpse Sigix Corpse Sigix Corpse Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Advanced Phase Shifter AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Hypervelocity Multirail Sigix Corpse Sigix Corpse Sigix Corpse [Rating: 245] Favorites ----------- Power Micro Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Sigix Exoskeleton Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Core Cannon Ballistic Gun Assault Rifle Impact Weapon Great Maul Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . 2 2 2 2 . 2 2 . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 7 | . . 2 . 1 . . 1 . 1 1 . 1 . . . . . Utility 9 | . . . . 1 2 2 1 . . 1 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . Parts Attached 132 | . . 2 11 6 14 3 2 1 6 17 8 9 2 16 8 23 4 Power 12 | . . . . . 2 . . 1 1 1 1 . . 4 . 2 . Engine 1 | . . . . . 1 . . . . . . . . . . . . Core 3 | . . . . . 1 . . 1 1 . . . . . . . . Reactor 8 | . . . . . . . . . . 1 1 . . 4 . 2 . Propulsion 24 | . . 2 4 2 2 1 1 . 3 4 2 3 . . . . . Treads 4 | . . 2 1 1 . . . . . . . . . . . . . Leg 1 | . . . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 19 | . . . 2 1 2 1 1 . 3 4 2 3 . . . . . Utility 60 | . . . . 3 6 2 1 . 1 12 4 6 2 10 3 8 2 Device 35 | . . . . . 3 2 . . . 6 3 5 2 3 3 6 2 Storage 3 | . . . . . . . . . 1 . . 1 . 1 . . . Processor 9 | . . . . 3 . . . . . 1 1 . . 2 . 2 . Hackware 3 | . . . . . . . 1 . . 2 . . . . . . . Protection 6 | . . . . . 3 . . . . 3 . . . . . . . Artifact 4 | . . . . . . . . . . . . . . 4 . . . Weapon 36 | . . . 7 1 4 . . . 1 . 1 . . 2 5 13 2 Energy Gun 12 | . . . . . . . . . . . . . . . 3 8 1 Energy Cannon 4 | . . . . . . . . . . . . . . . 1 2 1 Ballistic Gun 9 | . . . 4 . . . . . . . . . . 1 1 3 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . 3 1 2 . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 1 . . 1 . . . Piercing Weapon 2 | . . . . . 1 . . . 1 . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . . 1 . . . . 1 2 1 4 . 2 . Parts Lost 5 | . . 1 . 1 . . . . . 3 . . . . . . . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . 2 . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 1 . 1 . . . . . 2 . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 57 66 66 68 87 93 97 100 94 94 90 85 86 84 75 80 78 Core 1 | . . . . . 3 6 5 5 10 8 . . . . . . . Reactor 5 | . . . . . . . . . . . 8 8 8 8 9 9 9 Treads 1 | . . 22 33 28 . . . . . . . . . . . . . Leg 4 | . 28 22 4 . . . . . . . . . . 1 9 9 9 Flight 18 | . . . 6 13 29 26 35 35 31 33 33 30 30 25 . . . Device 14 | . . . . . 14 26 23 23 15 13 14 16 17 13 14 18 17 Storage 2 | . . . . . . . . . 4 4 4 4 4 4 9 1 . Processor 10 | . . . . 15 15 13 11 11 10 9 9 8 8 6 . 16 18 Hackware 5 | . . . . . . . 2 5 5 10 14 13 13 11 . . . Protection 1 | . . . . . 6 6 5 5 5 3 . . . . . . . Energy Gun 8 | . . . . . . . . . . . . . . 3 23 25 23 Ballistic Gun 1 | . 28 22 20 3 . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 7 7 6 5 5 5 4 . . . . . . . Slashing Weapon 1 | . . . . . 5 . . . . . 3 4 4 3 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 62 | 3 3 3 5 3 17 19 19 19 32 38 41 42 42 57 57 62 54 Greatest Support 60 | 3 3 3 3 3 20 26 26 26 36 48 51 55 55 60 60 60 60 Greatest Overweight (x) 1 | . . . 1 . . . . 1 . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 5 5 5 5 5 5 5 5 10 10 10 10 10 12 12 12 7 Average Capacity 8 | 8 5 5 5 5 5 5 5 5 9 10 10 10 10 11 12 7 7 Most Carried 12 | 5 5 4 5 5 5 5 5 5 10 10 10 10 10 12 12 11 7 Average Carried 7 | 4 4 3 4 4 2 4 4 5 7 9 9 9 9 10 10 7 6 Final Capacity 12 | 5 5 5 5 5 5 5 5 5 10 10 10 10 10 12 12 7 7 Final Carried 12 | 3 5 4 5 5 5 5 5 5 10 10 10 9 10 12 10 6 6 Class Distribution -------------------- 34% | Alien-Sigix 31% | Hacker-Ninja 13% | Scout 7% | Mutant 5% | Alien-Ninja 4% | Infiltrator-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Scout | -7/Factory Infiltrator-Ninja | -6/Factory Infiltrator-Ninja | -5/Factory Infiltrator-Ninja | -5/DSF Scout | -4/Factory Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 1814 | 200 24 . . 185 140 . 50 . 27 143 152 29 . 315 29 508 12 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5909 | . 88 . . . 345 . 37 . 27 121 299 29 . 473 29 4426 35 Parts 257 | . 5 . . . 22 . 3 . 2 11 8 4 . 31 2 169 . Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 32 | . . . . . . . . . . . . . . 4 . 27 1 Guns 31 | . . . . . . . . . . . . . . 4 . 27 . Cannons 1 | . . . . . . . . . . . . . . . . . 1 Classes Destroyed 16 | . 1 . . . 5 . 1 . . . 1 . . 2 . 6 . Worker 11 | . . . . . 4 . . . . . 1 . . . 1 5 . Builder 3 | . . . . . 1 . . . 1 . . . . . 1 . . Hauler 3 | . 2 . . . 1 . . . . . . . . . . . . Recycler 9 | . . . . . 1 . . . . . 1 . . 1 . 6 . Mechanic 2 | . . . . . . . 1 . . . . . . . . 1 . Operator 2 | . . . . . 1 . . . . . . 1 . . . . . Watcher 7 | . . . . . 3 . . . . 3 . . . . . 1 . Swarmer 2 | . . . . . . . . . . . . . . . . 2 . Grunt 7 | . . . . . . . . . . . . . . . . 7 . Duelist 1 | . . . . . . . . . . . . . . . . 1 . Researcher 3 | . . . . . . . . . . . 3 . . . . . . Hunter 3 | . . . . . . . . . . . . . . . . 3 . Programmer 10 | . . . . . . . . . . . . . . 2 . 8 . M Guard 2 | . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . 2 . . . Assembled 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 15 | . 2 . . . 3 . 1 . 1 1 1 1 . 2 1 15 1 Combat Bots Only 14 | . . . . . . . . . . . . . . 2 . 14 1 Max Kills in Single Turn 2 | . 1 . . . 1 . 1 . 1 1 1 1 . 1 1 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 6156 | . 67 240 333 93 27 . . 78 . 390 62 285 . 933 362 2323 963 Core 1925 | . 10 10 23 . 13 . . 78 . 117 . 28 . 393 177 715 361 Absorbed by Shields 1901 | . . . . . . . . . . . . . . 146 242 1083 430 Redirected to Shielding 13 | . . . . . . . . . . 13 . . . . . . . Regen/Repaired (Parts) 427 | . . . . . . . . . . . 45 165 . 217 . . . Core Remaining (%) 87 | 100 96 . 91 100 98 100 . 92 100 . 91 . . 64 . . 28 Volleys Fired 155 | . 6 . . . . . . . . . . . . 12 7 112 18 Largest 3 | . 2 . . . . . . . . . . . . 2 3 3 3 Hottest 300 | . 40 . . . . . . . . . . . . 200 300 300 300 Shots Fired 316 | . 12 . . . . . . . . . . . . 20 9 249 26 Gun 308 | . 12 . . . . . . . . . . . . 20 9 247 20 Cannon 8 | . . . . . . . . . . . . . . . . 2 6 Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 53 | . 12 . . . . . . . . . . . . 4 . 37 . Thermal 8 | . . . . . . . . . . . . . . . . 2 6 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Slashing 255 | . . . . . . . . . . . . . . 16 9 210 20 Robot Hit Streak 29 | . 2 . . . . . . . . . . . . 7 . 29 15 Robot Miss Streak 4 | . 2 . . . . . . . . . . . . 2 3 4 . Penetration Max 2 | . . . . . . . . . . . . . . 1 . 2 1 Secondary Targets 11 | . . . . . . . . . . . . . . 1 . 10 . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 222 | . 5 . . . 15 . 1 . 2 4 8 2 . 15 . 165 5 Core Hits 134 | . 5 . . . 8 . 1 . . 3 1 . . 8 1 105 2 Critical Kills 10 | . . . . . . . . . . . . . . 2 . 8 . Critical Parts Destroyed 20 | . . . . . 1 . . . . . . . . 3 . 16 . Critical Strikes 41 | . . . . . 2 . . . . . . . . 6 . 29 4 Destroy 37 | . . . . . . . . . . . . . . 5 . 28 4 Smash 1 | . . . . . 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . 1 . 1 . Impale 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 172 | . . . 4 . 39 . 7 5 10 25 31 16 8 27 . . . Impact 51 | . . . 4 . 18 . 4 3 5 9 8 . . . . . . Slashing 87 | . . . . . 16 . . . . . 20 16 8 27 . . . Piercing 34 | . . . . . 5 . 3 2 5 16 3 . . . . . . Sneak Attacks 18 | . . . . . 9 . 1 . 1 1 5 . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . 1 . . . 1 . . . . . . . . Damage Inflicted 17622 | . 58 . . . 710 . 95 . 115 215 1262 174 . 900 189 11204 2700 Guns 11852 | . 58 . . . . . . . . . . . . 715 . 11079 . Cannons 2700 | . . . . . . . . . . . . . . . . . 2700 Explosions . | . . . . . . . . . . . . . . . . . . Melee 2716 | . . . . . 710 . 95 . 115 215 1262 174 . 145 . . . Ramming 354 | . . . . . . . . . . . . . . 40 189 125 . Kinetic 496 | . 58 . . . . . . . . . . . . 48 . 390 . Thermal 2700 | . . . . . . . . . . . . . . . . . 2700 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact 435 | . . . . . 79 . . . . . 356 . . . . . . Slashing 13018 | . . . . . 437 . . . . . 906 174 . 812 . 10689 . Piercing 619 | . . . . . 194 . 95 . 115 215 . . . . . . . Highest Corruption 2 | . . . . . . . . . . 2 2 . . . . . . Average Corruption 1 | . . . . . . . . . . 1 2 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . 15 . . . . . . Effects 4 | . . . . . . . . . . 3 1 . . . . . . Message Errors 1 | . . . . . . . . . . 1 . . . . . . . Matter Fused 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1093 | . . . . . 126 . . . 35 9 745 89 . . 77 12 . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 1093 | . . . . . 126 . . . 35 9 745 89 . . 77 12 . Knockbacks 5 | . . . . . 1 . . . . . 2 . . . 1 1 . Impact 5 | . . . . . 1 . . . . . 2 . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 12 | . . . . . . . . . . . . . . 3 5 4 . Kicked 12 | . . . . . . . . . . . . . . 3 5 4 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 201 | . . . . . . . . . 18 95 147 30 101 201 74 128 . Average Temperature 43 | . . . . . . . . . 2 22 68 10 20 70 55 66 . Received Heat Transfer 495 | . 36 54 120 72 . . . . . 21 12 9 . 59 4 108 . Effects 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . 3 . . . . . 5 . . . 2 . . Impact Corruptions 13 | . . . . . 3 . . . . . 4 . . . 4 2 . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . 1 . Heat Transferred . | . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1676 | . 60 70 221 147 215 70 96 73 78 371 494 335 240 1655 1625 1676 . Initial 1100 | . . 25 25 92 66 70 34 67 32 40 51 . 33 22 1100 1100 . Average 329 | . 16 54 90 111 104 70 49 68 58 120 259 117 171 434 1479 1399 . Maximum Alert Level 5 | . . . 1 . 1 . . . . 1 2 1 1 5 5 5 . Low Security (%) 48 | 100 100 100 92 100 98 100 100 100 100 89 29 73 45 29 . . . Level 1 16 | . . . 7 . 1 . . . . 10 49 26 54 40 . . . Level 2 4 | . . . . . . . . . . . 20 . . 19 . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 5 | . . . . . . . . . . . . . . . 9 18 . Level 5 21 | . . . . . . . . . . . . . . . . 81 . High Security . | . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . 11 90 . . Squads Dispatched 43 | . 2 1 . 1 1 . 1 1 . 3 5 4 2 7 12 3 . Investigation 5 | . 1 . . . . . 1 . . 1 . 1 1 . . . . Extermination 4 | . . . . . . . . . . . 1 1 . 1 . 1 . Reinforcement 14 | . 1 1 . 1 1 . . 1 . 2 4 2 1 . . . . Assault 20 | . . . . . . . . . . . . . . 6 12 2 . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 26 | . . . . . . . . . . 2 2 2 . . 1 19 . Communications Jammed 13 | . . . . . . . . . . . 7 6 . . . . . Distress Signals 6 | . . . . . . . . . . . . 6 . . . . . Times Spotted 270 | . 6 12 14 6 11 . 1 1 2 25 23 22 6 35 33 49 24 Peak Tracking Total 31 | . 6 10 10 3 4 . 1 1 2 13 14 15 6 18 31 24 19 Tactical Retreats 39 | . . . 2 1 2 . . . . 6 3 4 3 9 6 1 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 16 | . 1 . 1 . 1 . . . . 3 . 3 1 3 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 38 | . 1 . 2 . 1 . . . . . 6 . 5 7 . 10 6 Max in Single Turn 2 | . 1 . 1 . 1 . . . . . 1 . 1 1 . 2 1 Garrison Access 3 | . . . . . . . . . . . 1 . 1 1 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 49 | . . . 3 2 3 . 7 . 2 7 8 4 5 7 . 1 . Terminals 43 | . . . 3 2 2 . 5 . 2 7 7 4 4 6 . 1 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . 1 . 1 1 . . . Total Hacks 130 | . . . 5 4 4 . 15 . 10 21 19 19 19 13 . 1 . Successful 70 | . . . 3 1 1 . 6 . 4 9 13 12 10 10 . 1 . Failed 60 | . . . 2 3 3 . 9 . 6 12 6 7 9 3 . . . Catastrophic 12 | . . . . 3 2 . 3 . 1 1 . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 72 | . . . 5 4 2 . 7 . 4 11 11 11 11 6 . . . Terminals 123 | . . . 5 4 3 . 12 . 10 21 18 19 18 12 . 1 . Fabricators 2 | . . . . . . . 2 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . 1 . . . 1 . 1 1 . . . Terminal Hacks 44 | . . . 3 . . . 3 . 3 8 7 9 4 6 . 1 . Open Door 4 | . . . . . . . . . . 1 . . . 2 . 1 . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Level Access Points 5 | . . . 1 . . . . . 1 1 1 1 . . . . . Branch Access Points 3 | . . . . . . . . . 1 1 . 1 . . . . . Emergency Access Points 2 | . . . . . . . . . . . . 1 . 1 . . . Terminal Index 4 | . . . . . . . 1 . . . 1 1 1 . . . . Alert Level 3 | . . . . . . . . . . 1 1 1 . . . . . Unreport Threat 7 | . . . . . . . . . . 3 2 2 . . . . . Locate Traps 1 | . . . . . . . . . . . . 1 . . . . . Maintenance Status 2 | . . . . . . . . . . . . . 1 1 . . . Recall Investigation 1 | . . . . . . . . . . . . . 1 . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 8 | . . . 1 . . . 1 . 1 1 1 1 . 2 . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 1 1 . . . Seal Access 3 | . . . . . . . . . . . 1 . 1 1 . . . Unauthorized Hacks 22 | . . . . 1 1 . 2 . 1 1 5 3 5 3 . . . Terminals 22 | . . . . 1 1 . 2 . 1 1 5 3 5 3 . . . Track 3 | . . . . . . . . . . . 1 1 1 . . . . Assimilate 4 | . . . . . . . 1 . . . 3 . . . . . . Botnet 11 | . . . . 1 1 . 1 . 1 1 1 1 2 2 . . . Disrupt 2 | . . . . . . . . . . . . 1 1 . . . . Operators 2 | . . . . . . . . . . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . . . 3 2 3 . 6 . 2 6 7 4 4 5 . . . Full Trace Events 3 | . . . . . . . 1 . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Total Allies 91 | . . . . . . . 1 . . 3 2 . . . 35 50 . Largest Group 14 | . . . . . . . 1 1 . 3 1 . . . 14 7 . Highest-Rated Group 203 | . . . . . . . 26 26 . 138 45 . . . 203 102 . Highest-Rated Ally 46 | . . . . . . . 26 26 . 46 45 . . . 15 15 . Total Orders 3 | . . . . . . . . 3 . . . . . . . . . STAY 2 | . . . . . . . . 2 . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . Ally Attacks 140 | . . . . . . . . . . 21 . . . . 88 31 . Total Damage 2895 | . . . . . . . . . . 651 . . . . 1681 563 . Kills 7 | . . . . . . . . . . 1 . . . . 3 3 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 6060 | 3 137 33 159 115 598 31 198 56 142 612 460 307 482 737 206 1529 255 Spaces Moved 10550 | 1 163 60 221 180 1044 77 532 90 351 1508 1079 729 413 1329 553 1586 634 Core 625 | 1 163 60 221 180 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 2939 | . . . . . . . . . . . . . . 172 547 1586 634 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight 6959 | . . . . . 1044 77 532 90 351 1508 1079 729 413 1136 . . . Fastest Speed 13 | 50 50 50 50 50 31 27 27 27 23 20 13 20 20 20 30 30 30 Average Speed 28 | 50 50 50 50 50 33 30 27 36 26 24 22 22 22 21 30 30 30 Slowest Speed 105 | 50 50 50 100 50 37 31 27 105 27 100 24 23 23 30 30 90 30 Overloaded Moves 7 | . . . . . . . . . . . 7 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . 2 . 4 . 1 5 3 1 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . 1 . . . 1 1 Spacefolds 11 | . . . . . . . . . . . . . . 8 3 . . Exploration Rate (%) 38 | 2 39 16 41 21 28 3 16 80 16 32 85 32 60 77 22 68 46 Regions Visited 17 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . . . 1 1 1 1 1 . 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . . . Spaces Dug 118 | . . . 1 . 14 . 5 3 5 12 9 12 3 11 10 9 24 Terrain Destroyed 389 | . . . 1 . 14 . 5 3 5 12 9 12 3 11 18 211 85 Melee 75 | . . . 1 . 14 . 5 3 5 12 9 12 3 11 . . . Projectile 236 | . . . . . . . . . . . . . . . 18 133 85 AOE 75 | . . . . . . . . . . . . . . . . 75 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Mat Sto Mat Fac Fac Fac DSF Fac Res Qua Res Tes Sec Acc Com Ac0 Total 13087 | 5 207 62 256 203 1226 83 570 106 384 1704 1238 834 783 1699 582 2466 679 Wait 1909 | . 35 . 16 13 125 . 30 9 11 145 108 61 359 265 7 710 15 Move 10481 | . 162 59 220 179 1039 76 523 89 348 1497 1072 726 410 1314 549 1585 633 Hop 18 | . . . . . 2 . 4 . 1 5 3 1 1 1 . . . Pick Up 61 | . 3 1 2 2 6 3 3 1 4 9 6 . 1 14 . 3 3 Fast Attach 53 | . . . 2 4 4 1 1 . 4 4 3 7 1 13 3 4 2 Attach 44 | . . 2 1 2 6 2 1 . 2 6 2 2 . 5 4 7 2 Detach 33 | . . . 1 . 1 . . . 3 4 . 1 1 12 3 5 2 Swap 44 | . . . 8 . 4 . . 1 . 7 4 1 1 1 1 14 2 Drop 88 | 5 1 . 2 3 7 1 2 2 3 7 10 6 1 22 3 11 2 Fire 155 | . 6 . . . . . . . . . . . . 12 7 112 18 Melee 153 | . . . 4 . 32 . 6 4 8 20 28 16 8 27 . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 11 | . . . . . . . . . . . . . . 2 5 4 . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 26 | . . . . . . . . . . . 2 13 . 11 . . . Rewire 11 | . . . . . . . . . . . . . . . . 11 . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 2 exits: [Ext] / DSF) -5/DSF -4/Factory (discovered 6 exits: *Res x4 / Upp x2) -3/Research (discovered 6 exits: *Res x3 / *Arm / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 0) 4 | -11/Junkyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 8) 134 | -10/Materials | Discovered new exit (range 15) 141 | -10/Materials | Entered another Materials area 141 | -9/Materials | Evolved 2 slots: Propulsion x2 167 | -9/Materials | Discovered new exit (range 16) 174 | -9/Materials | Entered Storage 308 | -9/Storage | Identified exit to Materials 312 | -9/Storage | Build established: Mutant 333 | -9/Storage | Entered Materials 333 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 445 | -8/Materials | Discovered new exit (range 7) 447 | -8/Materials | Identified exit to Factory 448 | -8/Materials | Entered Factory 448 | -7/Factory | Evolved 2 slots: Utility x2 756 | -7/Factory | Build established: Scout 931 | -7/Factory | Discovered new exit (range 6) 954 | -7/Factory | Identified exit to Lower Caves 959 | -7/Factory | Discovered new exit (range 20) 965 | -7/Factory | Identified exit to Factory 969 | -7/Factory | Discovered exit to Lower Caves (range 10) 1046 | -7/Factory | Entered another Factory area 1046 | -6/Factory | Evolved 2 slots: Utility x2 1066 | -6/Factory | Discovered new exit (range 6) 1068 | -6/Factory | Identified exit to Factory 1077 | -6/Factory | Entered another Factory area 1077 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -5/Factory | Spotted B-75 Beast 1226 | -5/Factory | Discovered new exit (range 19) 1274 | -5/Factory | Identified exit to DSF 1275 | -5/Factory | Entered DSF 1275 | -5/DSF | Accompanied by 1 ally 1301 | -5/DSF | Additional patrols routed to DSF 1327 | -5/DSF | Discovered new exit (range 14) 1331 | -5/DSF | Identified exit to Factory 1331 | -5/DSF | Entered Factory 1331 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1363 | -4/Factory | Identified exit to Research 1392 | -4/Factory | Identified exit to Upper Caves 1455 | -4/Factory | Spotted B-86 Titan 1473 | -4/Factory | Entered Research 1473 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1511 | -3/Research | Allied Derelicts emerged from ambush trap array 1566 | -3/Research | Identified exit to Research 1644 | -3/Research | Found Fusion Bomb Launcher 1949 | -3/Research | Identified exit to Armory 1949 | -3/Research | Identified exit to Quarantine 2020 | -3/Research | Found Antimissile System 2085 | -3/Research | Entered Quarantine 2103 | -3/Quarantine | Found Alien Artifact 2103 | -3/Quarantine | Identified Core Reset Matrix 2103 | -3/Quarantine | Used Core Reset Matrix 2107 | -3/Quarantine | Detected hypermatrix surge 2107 | -3/Quarantine | Sensed 18 artifacts in vicinity 2142 | -3/Quarantine | Found Subatomic Replicator 2161 | -3/Quarantine | Found Sigix Broadsword 2209 | -3/Quarantine | Found Transdimensional Reconstructor 2211 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2269 | -3/Quarantine | Build established: Hacker-Ninja 2324 | -3/Quarantine | Scanned by Researcher 2337 | -3/Quarantine | Found Sigix Corpse 2395 | -3/Quarantine | Found Core Cannon 2439 | -3/Quarantine | Cryocooling Duct disabled 2454 | -3/Quarantine | Ambient heat levels rising (+20) 2454 | -3/Quarantine | Non-combat units ordered to evacuate 2545 | -3/Quarantine | Entered Research 2545 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2666 | -2/Research | Discovered new exit (range 11) 2666 | -2/Research | Warped through subspace 2796 | -2/Research | Spotted B-90 Cyclops 2798 | -2/Research | Identified exit to Testing 2798 | -2/Research | Identified exit to Access 2852 | -2/Research | Entered Testing 2859 | -2/Testing | Found Prototype Device 2859 | -2/Testing | Identified AEGIS Remote Shield 2936 | -2/Testing | Found Prototype Ballistic Gun 2958 | -2/Testing | Spotted PX-CN6U1WN89E 2965 | -2/Testing | Discovered exit to Access (range 18) 2986 | -2/Testing | Spotted Fortress 3005 | -2/Testing | Discovered new exit (range 5) 3005 | -2/Testing | Identified exit to Section 7 3334 | -2/Testing | Entered Section 7 3335 | -2/Section 7 | Sensed 22 artifacts in vicinity 3444 | -2/Section 7 | Spotted S7 Guard 3445 | -2/Section 7 | Discovered exit to Access (range 4) 3450 | -2/Section 7 | Found Integrated Thermoelectric Network 3450 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 3518 | -2/Section 7 | Found Spacefold Activator 3532 | -2/Section 7 | Spotted S7 Guard 3534 | -2/Section 7 | Found Core Membrane 3534 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 3542 | -2/Section 7 | Spotted S7 Guard 3544 | -2/Section 7 | Found Core Regenerator 3558 | -2/Section 7 | Spotted B-90 Cyclops 3562 | -2/Section 7 | Spotted Alpha 7 3606 | -2/Section 7 | Spotted B-99 Colossus 3609 | -2/Section 7 | Spotted Alpha 7 3621 | -2/Section 7 | Found LRC Storage 3621 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 3632 | -2/Section 7 | Identified Hyp. Multirail 3765 | -2/Section 7 | Found Transdimensional Reconstructor 3767 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 3815 | -2/Section 7 | Found Sigix Sheargun 3823 | -2/Section 7 | Spotted Striker 3823 | -2/Section 7 | Spotted Striker 3834 | -2/Section 7 | Search patrols dispatched 3929 | -2/Section 7 | Build established: Alien-Ninja 3967 | -2/Section 7 | Integrated with Sigix Exoskeleton 3987 | -2/Section 7 | Spotted Executioner 3987 | -2/Section 7 | Spotted Executioner 3998 | -2/Section 7 | Destroyed Executioner 4008 | -2/Section 7 | Destroyed Executioner 4018 | -2/Section 7 | Found Prototype Processor 4018 | -2/Section 7 | Identified Exp. Targeting Computer 4026 | -2/Section 7 | Found Prototype Processor 4029 | -2/Section 7 | Found Exp. Targeting Computer 4071 | -2/Section 7 | Entered Access 4071 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 4076 | -1/Access | Emitted hypermatrix ping 4081 | -1/Access | Assembled emerged from beneath the floor 4100 | -1/Access | Assembled emerged from beneath the floor 4140 | -1/Access | Spotted B-99 Colossus 4142 | -1/Access | Assembled emerged from beneath the floor 4142 | -1/Access | Spotted B-99 Colossus 4184 | -1/Access | Assembled emerged from beneath the floor 4196 | -1/Access | Assembled emerged from beneath the floor 4243 | -1/Access | Discovered new exit (range 18) 4277 | -1/Access | Entered Command 4280 | -1/Command | Build established: Alien-Sigix 4282 | -1/Command | Emitted hypermatrix ping 4287 | -1/Command | Assembled emerged from beneath the floor 4304 | -1/Command | Identified Exp. Core Analyzer 4358 | -1/Command | Spotted Combat Programmer 4359 | -1/Command | Spotted Combat Programmer 4361 | -1/Command | Destroyed Combat Programmer 4364 | -1/Command | Destroyed Combat Programmer 4379 | -1/Command | Spotted M Guard 4400 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 4412 | -1/Command | Spotted M Guard 4462 | -1/Command | Destroyed M Guard 4499 | -1/Command | Destroyed M Guard 4499 | -1/Command | All MAIN.C guards destroyed 4505 | -1/Command | Found Prototype Reactor 4505 | -1/Command | Identified Zero-point Reactor 4512 | -1/Command | Used Core Regenerator, restored core integrity (+400) 4553 | -1/Command | First assault squad dispatched 4559 | -1/Command | 0b10 Conduit disabled 4565 | -1/Command | Met MAIN.C 4606 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 4606 | -1/Command | Destroyed MAIN.C Shell 4606 | -1/Command | Spotted M Shell/Def 4606 | -1/Command | Spotted M Shell/Def 4608 | -1/Command | Spotted M Shell/Def 4609 | -1/Command | MAIN.C activated Command garrisons 4614 | -1/Command | Discovered new exit (range 16) 4616 | -1/Command | Spotted B-99 Colossus 4643 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 4658 | -1/Command | Destroyed MAIN.C 4669 | -1/Command | P-80 Master assimilated allied G-73 Enforcer 4671 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 4691 | -1/Command | Discovered new exit (range 50) 4691 | -1/Command | Discovered new exit (range 156) 4691 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 4708 | -1/Command | Destroyed 14 combat bots 5237 | -1/Command | Found Zero-point Reactor 5240 | -1/Command | Found AEGIS Remote Shield 5394 | -1/Command | Assembled emerged from beneath the floor 5408 | -1/Command | Phase Generator disabled 5420 | -1/Command | Assembled emerged from beneath the floor 5454 | -1/Command | Assembled emerged from beneath the floor 5535 | -1/Command | Assembled emerged from beneath the floor 5575 | -1/Command | Assembled emerged from beneath the floor 5634 | -1/Command | Assembled emerged from beneath the floor 5802 | -1/Command | Warped through subspace to slip node 5802 | -1/Command | Discovered new exit (range 5) 5806 | -1/Command | Entered Access_0 5807 | -1/Access_0 | Sensed 2 artifacts in vicinity 5807 | -1/Access_0 | Met Architect 5826 | -1/Access_0 | Subspace Access Node disabled 5849 | -1/Access_0 | Subspace Access Node disabled 5860 | -1/Access_0 | Subspace Access Node disabled 5866 | -1/Access_0 | A6 warped into view 5894 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 5920 | -1/Access_0 | Subspace Access Node disabled 5921 | -1/Access_0 | A5 warped into view 5944 | -1/Access_0 | Used Subatomic Replicator to replicate Sigix Corpse 5948 | -1/Access_0 | Found Sigix Corpse 6024 | -1/Access_0 | Core integrity fell below 50% 6055 | -1/Access_0 | Destroyed Architect 6056 | -1/Access_0 | Architect triggered a singularity event 6057 | -1/Access_0 | Warped through subspace to slip node 6057 | -1/Access_0 | Discovered new exit (range 8) 6061 | *** | Escaped singularity! Last Messages --------------- 06047_ Acquired 4 matter. 06054_ Quantum Shear penetrates Wall. 06055_ Beam penetrates Wall. 06055_ Beam penetrates Architect. 06055_ Architect: "If I can't win, no one wins!" 06055_ Architect destroyed. 06055_ Beam penetrates Wall. 06056_ A0_COM: Initiating irreversible singularity event. Goodbye. 06056_ HV Slug penetrates Wall. 06056_ Penetrated by HV Slug. 06056_ HV Slug penetrates Wall. 06056_ HV Slug penetrates A6. 06056_ HV Slug penetrates Wall. 06057_ A0_COM: 10. 06057_ Warped through subspace, drawn to slip node. 06057_ EXIT=FOUND 06058_ A0_COM: 9. 06059_ A0_COM: 8. 06060_ A0_COM: 7. 06061_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################## ################??????? | | ???????################ ###############???????? | | ???????################ ################???????? | | ??????################# < ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 75 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Jamming Range 16 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 12 Core Analysis 8 Offensive Hacking 34 Item Schematics ----------------- Imp. Matter Compressor | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Hvy. Neutron Cannon | -3/Quarantine | Archive Adv. Micro-nuke Launcher | -3/Quarantine | Archive Cld. Nuclear Pulse Thruster | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Ionic Axe | -3/Quarantine | Archive Particle Accelerator | -3/Quarantine | Archive Exp. Energy Well | -3/Quarantine | Archive Robot Schematics ------------------ T-07 Excavator | -3/Quarantine | Archive A-27 Freighter | -3/Quarantine | Archive G-67 Veteran | -3/Quarantine | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Transdimensional Reconstructor Integrated Thermoelectric Network Spacefold Activator Core Membrane LRC Storage Sigix Exoskeleton Sigix Sheargun Core Cannon Core Regenerator Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackBladeCycler Manual? 0 Play Time 01:42:12 Cumulative 891.0 hours Start 2023.03.11 @ 10:09:02 End 2023.03.11 @ 11:55:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 403 Adventurer 1 Explorer 0 Win Type 6 Total 129 Types 32/12/19/4/2/1/54/3/2 Lore% 100 Gallery% 99 Achievement% 92 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab8731b7-3804-4673-b52c-cdf442832b79