Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 15:39:56 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (129) 645 Value Destroyed (4730) 4730 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1765) 1765 TOTAL SCORE: 13080 Bonus ------- High Alert Combat Kills 165 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 608/1150 Matter 18/300 Energy 160/160 System Corruption 3% Temperature Cool (0) Movement Flying (39) Location -4/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (8) --- Field Propulsion Drive Nuclear Pulse Array > --- UTILITY (7) ------ Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced System Shield > --- WEAPON (2) ------- Remote Datajack Katana > --- INVENTORY (10) --- Advanced Weight Redist. System Improved Focal Shield Force Field Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg VTOL Module Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Hacking Suite Relay Coupler [Swarmer] Relay Coupler [Sentry] > --- WEAPON ----------- Coil Gun Coil Gun > --- INVENTORY -------- Authchip [Weapon] Coil Gun Coil Gun Coil Gun Coil Gun Coil Gun Long-range Missile Launcher Long-range Missile Launcher Heavy Mace Scythe [Rating: 61] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Linear Gravjet Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Slots Evolved 12 | . . 2 . 2 . . 2 . 2 2 . . 2 . Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . 1 . . 1 . 2 . . . 2 . Utility 5 | . . 2 . 1 . . 1 . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 137 | 7 10 20 1 35 12 6 3 6 9 12 . 2 13 1 Power 14 | 1 2 3 . 2 1 . . 1 1 2 . . 1 . Engine 9 | 1 2 3 . . . . . 1 . 2 . . . . Core 5 | . . . . 2 1 . . . 1 . . . 1 . Reactor . | . . . . . . . . . . . . . . . Propulsion 43 | 2 . 7 . 12 5 1 1 1 4 2 . 2 6 . Treads 9 | 2 . 5 . 2 . . . . . . . . . . Leg 5 | . . . . 1 . . . . 3 1 . . . . Wheel 9 | . . 2 . 7 . . . . . . . . . . Hover 3 | . . . . . . . . . . 1 . 2 . . Flight 17 | . . . . 2 5 1 1 1 1 . . . 6 . Utility 40 | 2 4 6 1 8 2 5 . 3 2 5 . . 2 . Device 11 | 1 . 1 1 2 1 1 . . . 3 . . 1 . Storage 5 | 1 2 . . 1 . . . . 1 . . . . . Processor 5 | . 1 1 . . . 2 . 1 . . . . . . Hackware 9 | . . . . 1 . 2 . 2 1 2 . . 1 . Protection 10 | . 1 4 . 4 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 4 4 . 13 4 . 2 1 2 3 . . 4 1 Energy Gun 6 | . . 1 . 5 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 18 | 2 4 3 . 5 . . . . 2 1 . . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 6 | . . . . 2 1 . . 1 . 2 . . . . Special Weapon 2 | . . . . . . . 1 . . . . . . 1 Impact Weapon 2 | . . . . . 1 . . . . . . . 1 . Slashing Weapon 4 | . . . . . 1 . 1 . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 7 | . . 2 . 2 2 . . . . 1 . . . . Parts Lost 49 | . 1 2 . 12 5 . . 8 2 4 3 5 7 . Power 2 | . . . . . 1 . . 1 . . . . . . Propulsion 24 | . . . . 7 3 . . 3 2 1 2 2 4 . Utility 15 | . . 2 . 3 . . . 3 . 2 . 2 3 . Weapon 8 | . 1 . . 2 1 . . 1 . 1 1 1 . . Highest Loss Streak 7 | . 1 2 . 3 5 . . 4 2 4 3 5 7 . To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 12 | 3 12 18 20 18 10 7 4 3 8 7 5 4 5 3 Power . | . . . 1 . . . . . . . . . . . Propulsion 1 | 1 2 1 . . 3 2 1 . . . . . . . Utility 6 | . 7 8 9 8 2 4 1 2 1 4 3 2 3 3 Weapon 4 | . 1 7 8 6 3 . 1 1 6 2 1 . . . Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 48 | . 5 7 . 9 5 5 . 2 6 5 . . 1 3 Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 1 . . 1 . . . . . . Utility 26 | . 4 5 . 4 1 4 . 1 1 3 . . . 3 Weapon 15 | . . 2 . 3 2 1 . . 5 2 . . . . Tool/Special 4 | . 1 . . 1 1 . . . . . . . 1 . Average Slot Usage (%) 88 | . 100 98 100 88 92 99 99 90 91 53 64 37 31 47 Engine 5 | . 14 11 11 1 . . . 6 . 3 5 . . . Core 3 | . . . . 7 7 9 7 . 5 . . . . 5 Treads 8 | . 28 16 . 6 . . . . . . . . . . Leg 1 | . . . . . . . . . 15 2 . . . . Wheel 5 | . . 5 22 9 13 . . . . . . . . . Flight 6 | . . . . 1 12 27 30 26 19 6 5 . 5 10 Device 5 | . 1 6 2 8 9 6 6 3 . 5 11 1 . . Storage 8 | . 14 11 11 9 7 6 . . 4 3 . . . 5 Processor 10 | . 10 11 11 9 9 11 15 16 14 11 11 11 10 10 Hackware 7 | . . . . 8 9 10 15 21 20 10 17 16 8 5 Protection 7 | . 1 13 19 8 7 9 7 1 . . . . . . Ballistic Gun 13 | . 28 21 22 13 8 . . . 8 1 . . 1 . Impact Weapon 1 | . . . . . 4 9 . 6 1 . . . . . Peak Build Rating 61 | 7 11 20 19 30 33 38 46 47 61 42 36 35 57 44 Average Rating 25 | 5 10 17 18 24 28 37 45 41 54 35 33 26 34 44 On Entrance 25 | . 7 11 19 19 30 33 38 46 38 28 36 21 15 40 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 64 | 13 38 61 62 64 41 32 13 19 30 27 8 10 17 20 Greatest Support 60 | 40 40 43 20 40 30 16 18 20 60 29 15 18 30 20 Greatest Overweight (x) 19 | . . 3 3 19 2 1 . 1 . 1 . . . . Average Overweight (x) . | . . 1 3 1 . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 15 15 5 5 10 10 5 10 10 10 Average Capacity 14 | 7 14 19 20 18 12 11 5 5 8 8 5 5 5 10 Most Carried 20 | 5 15 20 20 20 15 11 5 5 10 10 5 5 8 3 Average Carried 13 | 3 12 18 19 18 10 7 4 4 8 7 5 4 5 3 Final Capacity 20 | 8 15 20 20 15 15 5 5 5 10 5 5 5 10 10 Final Carried 20 | 4 15 20 20 15 5 5 5 5 8 5 5 5 4 3 Class Distribution -------------------- 71% | Mutant 13% | Scavenger-Mutant 7% | Hacker-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Mutant | -6/Factory Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Matter Collected 3909 | 323 295 1079 70 1016 485 95 50 105 23 356 . 12 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 5073 | 93 514 904 61 1568 684 118 117 473 23 462 . 56 . . Parts 291 | 9 27 69 4 90 37 1 6 19 6 17 . 6 . . Haulers Intercepted 7 | . 1 1 . 3 . 1 . . . 1 . . . . Recyclers Shooed 4 | 1 . . . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Combat Hostiles Destroyed 99 | . 9 15 4 29 16 1 2 16 . 6 . 1 . . Melee 11 | . . . . . 1 1 2 7 . . . . . . Guns 60 | . 9 15 4 16 13 . . . . 3 . . . . AOE 20 | . . . . 12 . . . 4 . 3 . 1 . . Classes Destroyed 15 | 1 3 4 1 4 2 . . . . . . . . . Builder 2 | . . . . 1 . . . . . . . 1 . . Tunneler 5 | 4 1 . . . . . . . . . . . . . Hauler 7 | . 1 1 . 3 . 1 . . . 1 . . . . Recycler 4 | . . 1 . 3 . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 3 | . . . . 1 . . . . 1 1 . . . . Watcher 8 | . 3 3 . 1 . 1 . . . . . . . . Swarmer 18 | . . . 4 4 3 . . 7 . . . . . . Cutter 1 | . . . . . 1 . . . . . . . . . Grunt 50 | . 9 7 . 16 5 1 . 6 . 5 . 1 . . Brawler 3 | . . 1 . . 1 . . . . 1 . . . . Duelist 4 | . . 1 . . 1 . . 2 . . . . . . Sentry 20 | . . 6 . 8 4 . 1 1 . . . . . . Specialist 1 | . . . . . 1 . . . . . . . . . Hunter 2 | . . . . 1 . . 1 . . . . . . . Best Kill Streak 6 | 2 4 4 4 6 6 2 2 6 1 3 . 2 . . Combat Bots Only 6 | . 2 3 4 6 6 1 2 6 . 3 . 1 . . Max Kills in Single Turn 2 | 1 2 1 1 2 1 1 1 2 1 1 . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 . 1 . 1 . . Melee 1 | . . . . . 1 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Hostile Shots Fired 809 | . 55 67 25 169 70 12 13 91 29 47 2 76 143 10 Missed 295 | . 19 16 7 37 27 7 7 40 9 19 . 35 65 7 Hits 514 | . 36 51 18 132 43 5 6 51 20 28 2 41 78 3 Melee 17 | . . . . . 13 . . 1 . 1 2 . . . Projectile 497 | . 36 51 18 132 30 5 6 50 20 27 . 41 78 3 Critical Strikes 17 | . . 1 . 6 7 . . . . . 1 . 2 . Part Disruptions 5 | . . . . . . . . . 5 . . . . . Damage Taken 8138 | . 455 698 134 2016 689 53 67 868 335 632 91 794 1266 40 Core 2418 | . 96 53 33 330 88 7 6 344 97 218 62 542 514 28 Absorbed by Shields 228 | . . . . 80 116 . . 32 . . . . . . Redirected to Shielding 115 | . . 8 7 . 11 16 31 42 . . . . . . Core Remaining (%) 59 | 100 61 . 78 . . 22 . 50 88 . . 17 . . Volleys Fired 322 | 12 50 55 10 115 39 . . 7 3 21 . 8 2 . Largest 2 | 2 2 2 2 2 2 . . 1 2 1 . 1 1 . Hottest 100 | 40 46 46 46 100 50 . . 43 60 43 . 43 35 . Shots Fired 577 | 24 100 110 20 202 78 . . 7 6 21 . 7 2 . Gun 543 | 24 100 110 20 186 78 . . . 6 17 . . 2 . Cannon . | . . . . . . . . . . . . . . . Launcher 31 | . . . . 16 . . . 4 . 4 . 7 . . Special 3 | . . . . . . . . 3 . . . . . . Kinetic 497 | 24 100 110 20 140 78 . . . 6 17 . . 2 . Thermal . | . . . . . . . . . . . . . . . Explosive 31 | . . . . 16 . . . 4 . 4 . 7 . . Electromagnetic 46 | . . . . 46 . . . . . . . . . . Robot Hit Streak 14 | 4 6 7 4 13 14 . . 4 7 10 . 11 . . Robot Miss Streak 6 | 6 3 3 5 4 4 . . 6 1 2 . . 2 . Penetration Max 1 | . . . . . . . . . 1 . . . . . Secondary Targets 12 | . 3 3 2 2 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . Shots Hit Robots 429 | 12 62 77 9 138 62 5 5 31 4 18 . 6 . . Core Hits 205 | 4 22 31 4 67 23 . 3 10 4 21 . 16 . . Critical Kills 3 | . . . . 1 . . . 2 . . . . . . Critical Parts Destroyed 7 | . . . . 1 2 2 . 2 . . . . . . Critical Strikes 14 | . . . . 2 2 2 2 6 . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . Smash 8 | . . . . . 2 2 . 4 . . . . . . Sever 4 | . . . . . . . 2 2 . . . . . . Melee Attacks 101 | . . . . . 22 7 6 53 6 7 . . . . Impact 71 | . . . . . 14 7 . 44 6 . . . . . Slashing 30 | . . . . . 8 . 6 9 . 7 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . 2 1 . 1 . 1 . . . . Combat Hostiles 3 | . . . . . 2 . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 11469 | 145 1001 1122 130 3585 1371 266 184 1831 126 1143 . 535 30 . Guns 5901 | 145 1001 1122 130 2096 959 . . . 126 292 . . 30 . Cannons . | . . . . . . . . . . . . . . . Explosions 3355 | . . . . 1489 . . . 601 . 737 . 528 . . Melee 2206 | . . . . . 412 266 184 1230 . 114 . . . . Ramming 7 | . . . . . . . . . . . . 7 . . Kinetic 5386 | 145 1001 1122 130 1581 959 . . . 126 292 . . 30 . Thermal 131 | . . . . 131 . . . . . . . . . . Explosive 3102 | . . . . 1358 . . . 601 . 615 . 528 . . Electromagnetic 637 | . . . . 515 . . . . . 122 . . . . Impact 1596 | . . . . . 351 266 . 979 . . . . . . Slashing 610 | . . . . . 61 . 184 251 . 114 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . 3 3 3 . . 4 . 5 5 3 3 Average Corruption 2 | . . . . 2 3 1 . . 3 . 5 5 1 3 Corruption Purged 3 | . . . . . . 3 . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 25 | . . . . 6 11 2 . . . . 1 3 1 1 Message Errors 6 | . . . . 1 3 . . . . . . 1 1 . Matter Fused 6 | . . . . 1 3 1 . . . . 1 . . . Heat Flow Errors 4 | . . . . 2 2 . . . . . . . . . Energy Discharges 3 | . . . . . 2 . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . . . . . . . . Data Loss (major) 3 | . . . . 1 1 . . . . . . 1 . . Alerts 1 | . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 630 | . . . . 10 112 110 . 344 . 54 . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 91 | . . . . 10 . . . 57 . 24 . . . . Melee 539 | . . . . . 112 110 . 287 . 30 . . . . Knockbacks 9 | . . . . . 1 2 . 6 . . . . . . Impact 9 | . . . . . 1 2 . 6 . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 188 | . . . . 126 . . . 43 . 16 . 3 . . Shots 8 | . . . . 4 . . . 3 . 1 . . . . Rammed 3 | . . . . . . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . . . . . . 3 . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 305 | . 10 23 . 305 282 . . 9 . . . . . . Average Temperature 57 | . 3 6 . 67 73 . . 6 . . . . . . Received Heat Transfer 2189 | . 255 258 . 816 178 18 . 123 . 237 . 234 70 . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 2 2 2 . 5 . . . . . . Combat Hostiles 8 | . . . . 1 2 . . 5 . . . . . . Parts Fried 16 | . . . . 5 3 2 . 6 . . . . . . Impact Corruptions 21 | . . . . . 3 5 . 13 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred 100 | . . . . 100 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 4 . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Maximum Alert Level 2 | . . . . 1 2 1 . 2 1 . . . . . Low Security (%) 73 | 100 100 100 100 72 . 9 100 30 36 100 100 100 100 100 Level 1 19 | . . . . 27 36 90 . 45 63 . . . . . Level 2 6 | . . . . . 63 . . 23 . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 597 | 10 93 99 108 343 597 290 163 554 306 188 51 94 50 44 Initial 290 | . . . 28 10 215 290 112 114 290 76 51 7 40 14 Average 132 | . 20 38 69 140 453 232 110 310 226 128 40 25 21 20 Influence Increases 3599 | 20 255 444 90 952 472 117 91 520 66 252 . 140 150 30 Destroy 0b10 Robot/C 1980 | . 180 300 80 580 320 20 40 320 . 120 . 20 . . Destroy 0b10 Robot/NC 150 | 20 25 25 . 50 . 10 . . 5 10 . 5 . . Destroy Leader 390 | . 48 88 10 148 20 14 20 20 . 22 . . . . Allied During Kill 5 | . . . . . 5 . . . . . . . . . Successful Hack 129 | . . 11 . 10 12 13 . 22 55 . . 6 . . Select Force Hacks 90 | . . . . 30 . . 30 . . . . . 30 . Disable Machine 90 | . . . . 60 . . . . . 30 . . . . Anti-Garrison Action 100 | . . . . . 50 . . 50 . . . . . . Destroy Structure 335 | . 2 5 . 74 35 . 1 78 6 40 . 94 . . Partial Spotted 75 | . . . . . . 45 . . . . . . 15 15 Lose Combat Pursuer 255 | . . 15 . . 30 15 . 30 . 30 . 15 105 15 Influence Decreases 3555 | 20 255 371 135 649 206 467 175 129 464 260 137 67 214 6 Entered New Map 1165 | . . . 45 18 116 307 135 49 264 80 97 4 44 6 Time Decay 1854 | 20 245 351 90 511 . 150 40 . 180 130 10 27 100 . Lost Part 476 | . 10 20 . 120 50 . . 80 20 40 30 36 70 . Lost Ally 60 | . . . . . 40 10 . . . 10 . . . . Squads Dispatched 23 | . 1 1 . 7 . 1 1 . 6 1 . 4 1 . Investigation 9 | . . 1 . 2 . . 1 . 3 . . 1 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . . 2 . 1 . . 3 1 . 2 . . Assault . | . . . . . . . . . . . . . . . Garrison 4 | . . . . 3 . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Distress Signals 6 | . 2 1 . . . . . . . 1 . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 212 | . 19 22 3 46 18 9 2 23 5 16 6 15 23 5 Peak Tracking Total 15 | . 5 4 3 7 6 5 2 6 5 6 6 14 15 4 Tactical Retreats 19 | . . 1 . 4 2 1 . 2 . 2 . 2 4 1 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Traps Triggered 11 | . . 1 . 3 3 . . 1 . 2 . 1 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Machines Disabled 8 | . . . . 4 1 . . 1 . 2 . . . . Max in Single Turn 2 | . . . . 1 1 . . 1 . 2 . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Garrison Relay 2 | . . . . . 1 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Machines Accessed 43 | . 5 4 . 7 1 2 3 3 8 4 . 1 5 . Terminals 31 | . 4 4 . 4 1 2 1 3 6 4 . 1 1 . Fabricators 3 | . . . . . . . . . 2 . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . 1 . . . . . . . . 1 . Scanalyzers 2 | . . . . 1 . . 1 . . . . . . . Garrison Access 4 | . . . . 1 . . 1 . . . . . 2 . Total Hacks 98 | . 13 13 . 14 2 4 7 4 24 8 . 2 7 . Successful 48 | . 1 6 . 9 1 4 4 3 12 4 . 1 3 . Failed 50 | . 12 7 . 5 1 . 3 1 12 4 . 1 4 . Catastrophic 7 | . 2 . . 1 . . 1 . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 52 | . 3 9 . 8 . 4 6 . 15 4 . . 3 . Terminals 76 | . 9 13 . 10 2 4 4 4 19 8 . 2 1 . Fabricators 7 | . . . . . . . . . 5 . . . 2 . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . 4 . . 2 . . . . . . . . 1 . Scanalyzers 3 | . . . . 1 . . 2 . . . . . . . Garrison Access 5 | . . . . 1 . . 1 . . . . . 3 . Terminal Hacks 12 | . . 1 . . 1 . . 3 4 2 . 1 . . Record 1 | . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . Emergency Access Points 2 | . . . . . 1 . . 1 . . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . Registered Components 2 | . . 1 . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . Security Stations 1 | . . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . 2 . . . . . . . . . . Retrieve Components 3 | . 1 . . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . . 1 . . . . . 2 . Unlock Access 3 | . . . . 1 . . 1 . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 27 | . . 5 . 6 . 4 3 . 6 2 . . 1 . Terminals 23 | . . 5 . 5 . 4 2 . 5 2 . . . . Assimilate 2 | . . . . . . 1 . . . 1 . . . . Botnet 8 | . . 2 . 1 . 2 1 . 2 . . . . . Skim 13 | . . 3 . 4 . 1 1 . 3 1 . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Recompile 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . Tunnel 1 | . . . . . . . . . . . . . 1 . Scanalyzers 2 | . . . . 1 . . 1 . . . . . . . Extract 2 | . . . . 1 . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 1 1 . . . . Used 1 | . . . . . . . . . . 1 . . . . Hacking Detections 30 | . 5 4 . 5 . 2 2 . 6 3 . . 3 . Full Trace Events 2 | . . . . . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 2 . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 14 | . 1 . . 13 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . . . . . Robot Detection 1 | . . . . . . . . 1 . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . amplify_resonance 1 | . . . . . . . . 1 . . . . . . Relay Couplers Released 7 | . . . . . 3 . . 4 . . . . . . Machine Destruction 7 | . . . . . 3 . . 4 . . . . . . Attached 2 | . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Total Allies 5 | . . . . . 3 1 . . . 1 . . . . Largest Group 3 | . . . . . 3 1 . . . 1 . . . . Highest-Rated Group 15 | . . . . . 15 10 . . . 10 . . . . Highest-Rated Ally 10 | . . . . . 5 10 . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . 13 . . . . . . . . . Total Damage 26 | . . . . . 26 . . . . . . . . . Kills 1 | . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Active Infowar (turns) 2156 | 38 108 808 39 1054 . . . . . 75 33 1 . . Sensors 37 | . . . . . . . . . . 4 33 . . . Structural 808 | . . 808 . . . . . . . . . . . . Seismic 146 | 38 108 . . . . . . . . . . . . . Jamming 72 | . . . . . . . . . . 71 . 1 . . ECM 1093 | . . . 39 1054 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Turns Passed 6304 | 216 887 1299 190 1425 552 312 83 302 376 266 39 102 231 24 Spaces Moved 4226 | 113 434 572 113 579 346 211 158 344 386 272 94 148 402 54 Core 139 | 16 . . . 6 . . . . . . 17 57 43 . Treads 1062 | 97 434 370 . 161 . . . . . . . . . . Legs 286 | . . . . 14 . . . . 221 51 . . . . Wheels 869 | . . 202 113 397 157 . . . . . . . . . Hover 91 | . . . . . . . . . . . . 91 . . Flight 1779 | . . . . 1 189 211 158 344 165 221 77 . 359 54 Fastest Speed 28 | 50 160 110 125 95 32 30 28 28 32 34 40 36 37 39 Average Speed 102 | 144 160 184 125 169 84 40 28 31 82 59 41 43 40 39 Slowest Speed 1245 | 160 160 240 125 1245 174 107 28 107 120 120 50 50 50 39 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . 6 . Potential Cave-ins 1 | . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 85 43 22 42 36 28 5 50 12 10 72 6 18 14 Regions Visited 14 Branch Regions 1 Pre-discovered Areas 2 | . . . 1 . . . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 . . 1 . 1 . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . . 1 . . . . . 1 . . Scrap Searched 2 | . . . 2 . . . . . . . . . . . Spaces Dug 15 | . . . . . . . 1 3 6 5 . . . . Terrain Destroyed 229 | . . . . 66 . . 1 63 6 27 . 66 . . Melee 15 | . . . . . . . 1 3 6 5 . . . . Projectile 2 | . . . . . . . . . . 2 . . . . AOE 212 | . . . . 66 . . . 60 . 20 . 66 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Fac Was Fac Fac Gar Total 5506 | 142 530 713 142 841 523 427 186 440 431 347 93 175 460 56 Wait 418 | . . 20 17 48 80 180 14 4 . 9 . 8 37 1 Move 4204 | 112 433 571 112 578 345 210 158 343 385 272 93 147 391 54 Hop 5 | . . . . . . . . . . . . . 5 . Pick Up 133 | 11 23 19 1 24 6 11 2 8 12 7 . 2 7 . Fast Attach 45 | . 1 6 . 14 1 . 1 2 5 6 . 2 7 . Attach 68 | 7 1 2 1 13 10 4 2 5 2 10 . 3 7 1 Detach 9 | . . . . 1 1 . . . 1 5 . 1 . . Swap 57 | . 9 15 . 15 7 4 2 2 2 1 . . . . Drop 126 | . 13 25 1 33 9 11 1 4 15 9 . 1 4 . Fire 322 | 12 50 55 10 115 39 . . 7 3 21 . 8 2 . Melee 101 | . . . . . 22 7 6 53 6 7 . . . . Ram 3 | . . . . . . . . . . . . 3 . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . 12 . . . . . . Rewire 3 | . . . . . 3 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Garrison -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -4/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 217 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Discovered new exit (range 6) 1031 | -10/Materials | Discovered new exit (range 15) 1104 | -10/Materials | Entered another Materials area 1104 | -9/Materials | Evolved 2 slots: Utility x2 1255 | -9/Materials | Discovered new exit (range 8) 1803 | -9/Materials | Discovered new exit (range 6) 2403 | -9/Materials | Entered Mines 2429 | -9/Mines | Met a Derelict bent on vengeance 2468 | -9/Mines | Discovered new exit (range 12) 2535 | -9/Mines | Discovered new exit (range 15) 2570 | -9/Mines | Learned location of Zion (-6) 2593 | -9/Mines | Entered Materials 2593 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3150 | -8/Materials | Build established: Scavenger-Mutant 3474 | -8/Materials | Garrison activated, responded to threat 3670 | -8/Materials | Core integrity fell below 50% 3698 | -8/Materials | Lost 3 parts (1u2w) 3816 | -8/Materials | Identified exit to Garrison 3857 | -8/Materials | Build established: Mutant 3936 | -8/Materials | Discovered new exit (range 5) 4018 | -8/Materials | Entered Garrison 4028 | -8/Garrison | Triggered checkpoint 4049 | -8/Garrison | Garrison Relay disabled 4084 | -8/Garrison | Triggered checkpoint 4113 | -8/Garrison | Discovered new exit (range 6) 4215 | -8/Garrison | Triggered checkpoint 4234 | -8/Garrison | Lost 3 allies 4336 | -8/Garrison | Lost 5 parts (1p3n1w) 4430 | -8/Garrison | Installed Relay Interface Framework 4570 | -8/Garrison | Entered Materials 4880 | -8/Materials | Discovered new exit (range 3) 4882 | -8/Materials | Entered Factory 4882 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4965 | -7/Factory | Identified exit to Garrison 4965 | -7/Factory | Entered Garrison 5029 | -7/Garrison | Triggered checkpoint 5058 | -7/Garrison | Learned Factory security intel 5067 | -7/Garrison | Garrison Relay disabled 5096 | -7/Garrison | Build established: Hacker-Sprinter 5161 | -7/Garrison | Triggered checkpoint 5176 | -7/Garrison | Lost 4 parts (2n1u1w) 5181 | -7/Garrison | Triggered checkpoint 5253 | -7/Garrison | Expanded RIF knowledge: Robot Detection 5263 | -7/Garrison | Discovered new exit (range 11) 5267 | -7/Garrison | Entered Factory 5267 | -6/Factory | Evolved 2 slots: Propulsion x2 5476 | -6/Factory | Identified exit to Factory 5643 | -6/Factory | Entered another Factory area 5643 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5736 | -5/Factory | Lost 4 parts (1n2u1w) 5909 | -5/Factory | Manually triggered Chute Trap 5909 | -5/Factory | Sucked down chute 5909 | -5/Factory | Entered Waste 5924 | -5/Waste | EMP discharged 5925 | -5/Waste | Spotted C-40 Crusher 5934 | -5/Waste | Spotted C-40 Crusher 5934 | -5/Waste | Spotted C-40 Crusher 5934 | -5/Waste | Spotted C-40 Crusher 5936 | -5/Waste | Spotted C-40 Crusher 5936 | -5/Waste | Spotted C-40 Crusher 5940 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5941 | -5/Waste | Discovered new exit (range 16) 5942 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5948 | -5/Waste | Entered Factory 5972 | -5/Factory | Assembled infested ambush trap array 5973 | -5/Factory | Lost 3 parts (2n1w) 5992 | -5/Factory | Identified exit to Upper Caves 6001 | -5/Factory | Discovered new exit (range 14) 6006 | -5/Factory | Garrison activated, responded to threat 6041 | -5/Factory | Core integrity fell below 50% 6050 | -5/Factory | Core integrity fell below 20% 6050 | -5/Factory | Entered another Factory area 6050 | -4/Factory | Evolved 2 slots: Propulsion x2 6066 | -4/Factory | Lost 5 parts (2n2u1w) 6131 | -4/Factory | Build established: Hacker-Mutant 6281 | -4/Factory | Identified exit to Garrison 6281 | -4/Factory | Entered Garrison 6297 | -4/Garrison | Triggered checkpoint 6305 | -4/Garrison | Self-destructed Last Messages --------------- 06268_ K-01 Serf collects debris. 06271_ R-10 Processor collects Mining Laser. 06272_ K-01 Serf collects debris. 06272_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-2/Research] 06273_ ALERT: Suspicious activity at Recycling Unit F001. Dispatching Investigation squad. 06273_ Detecting nearby Garrison Access. 06274_ R-10 Processor collects Wheel. 06276_ Field Propulsion Drive destroyed. 06281_ Connecting with Garrison Access... >>Unlock Access door unlocked. 06281_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 06295_ System corrupted: Energy discharge (-54). 06297_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???###?????????????????????????????????? | | ??? ?????????????????????????????????? | | ??? ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ???# ?????????????????????????????????? | | ???# #????????##??????????????????????? | | ???# #????????# ?????????????????????? | | ???# #???###### ####????????????????? | | ???# + + #????????????????? | | ???# #???# ######### ###??????????????? | | #### #???# #???????# #"#??????????????? | | ##### #???????# "#??????????????? | | #???????# "#??????????????? | | #### #######???????# "#??????????????? | | ???# #?????????????#^#"#??????????????? | | ???# #?????????????#s###??????????????? | | ???# #?????????????#s##########???????? | | ???# #?????????????#s #???????? | | ???# #?????????????#s #???????? | | ???# ############### ! #???????? | | ???# ## #???????? | | ???# ##[ [ h #???????? | | ???############# ## [ @ #???????? | | ???????????????# ## [! #???????? | | ???????????????###### = #???????? | | ????????????????????# h #???????? | | ????????????????????# ! #???????? | | ????????????????????############???????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 466 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Melee Accuracy 18 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 52 Authchip Count 1 Item Schematics ----------------- Med. Storage Unit | -8/Materials | Extracted Deuterium Engine | -8/Materials | Extracted Hcp. Matter Pod | -7/Factory | Extracted Katana | -7/Factory | Extracted Recoil Stabilizer | -7/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableBiocellInjector Manual? 0 Play Time 01:25:41 Cumulative 268.1 hours Start 2025.09.07 @ 12:24:55 End 2025.09.07 @ 15:39:56 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 389 Rogue 389 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/1/0/0/0/0/0/0/0 Lore% 83 Gallery% 79 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dfe24e4-2bbe-4416-9ac4-e63fb649e659