Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 15:40:02

Player: CONM

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (500)      500
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (640)                640
              TOTAL SCORE: 2740

 Bonus
-------
Follower Combat Kills      40
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
         Medium Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (10) ---
         Medium Treads
                Heat Sink
  High-capacity Matter Pod (200)
                Terrain Scanner
                Particle Charger
       Improved Medium Armor Plating
                Hacking Drone Bay (0/1)
                Riot Gun
       Enhanced Flamer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
      Makeshift Leg
      Makeshift Leg
>               --- UTILITY ----------
         Medium Storage Unit
                Structural Scanner
                Hacking Drone Bay
>               --- WEAPON -----------
                Arc Projector
           Mini Grenade Launcher
>               --- INVENTORY --------
      Makeshift Power Source
                Heat Sink
  High-capacity Matter Pod
                Trap Scanner
                Terrain Scanner
                Seismic Detector
       Improved Medium Armor Plating
                Bomb Factory No. 2
          Heavy Assault Rifle
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Makeshift Leg
  Treads                   Light Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Arc Projector
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             37   | 6   1   20  .   4   6   
  Power                    3    | 1   .   1   .   .   1   
    Engine                 3    | 1   .   1   .   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   .   5   .   2   .   
    Treads                 1    | .   .   1   .   .   .   
    Leg                    4    | 2   .   .   .   2   .   
    Wheel                  4    | .   .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 1   1   9   .   1   3   
    Device                 8    | .   .   5   .   1   2   
    Storage                2    | 1   .   1   .   .   .   
    Processor              4    | .   1   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   10   | 2   .   5   .   1   2   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          4    | 1   .   2   .   .   1   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               2    | .   .   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 17   | .   .   6   .   .   11  
  Power                    3    | .   .   1   .   .   2   
  Propulsion               5    | .   .   3   .   .   2   
  Utility                  4    | .   .   1   .   .   3   
  Weapon                   5    | .   .   1   .   .   4   
  Highest Loss Streak      5    | .   .   2   .   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   95  90  100 91  78  
  Engine                   11   | .   14  10  11  11  10  
  Treads                   3    | .   .   6   11  3   .   
  Leg                      14   | .   28  4   .   14  21  
  Wheel                    6    | .   .   14  22  7   .   
  Device                   17   | .   .   13  22  22  17  
  Storage                  11   | .   14  11  11  11  11  
  Processor                3    | .   10  7   .   .   3   
  Energy Gun               5    | .   14  3   .   7   3   
  Ballistic Gun            6    | .   14  14  11  3   .   
  Ballistic Cannon         1    | .   .   .   .   .   7   
  Launcher                 6    | .   .   3   11  11  2   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             24   | 14  14  24  24  24  24  
  Greatest Support         40   | 20  20  26  26  40  40  
  Greatest Overweight (x)  6    | 1   .   6   .   1   .   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 10   | 8   8   10  10  10  10  
  Average Capacity         9    | 7   8   9   10  10  10  
  Most Carried             10   | 4   6   10  8   10  10  
  Average Carried          8    | 1   3   7   8   9   9   
  Final Capacity           10   | 8   8   10  10  10  10  
  Final Carried            10   | 2   6   8   8   10  9   

 Class Distribution 
--------------------
 54% | Mutant
 24% | Derelict-Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -7/Zion
  Derelict-Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1068 | 161 15  539 .   104 249 
  Remotely                 59   | .   .   59  .   .   .   
Salvage Created            580  | .   15  421 .   .   144 
  Parts                    36   | .   4   26  .   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      10   | .   .   .   .   4   6   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  11   | .   .   7   .   .   4   
  Guns                     6    | .   .   6   .   .   .   
  Cannons                  4    | .   .   1   .   .   3   
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          10   | .   1   6   .   .   3   
  Worker                   1    | .   .   1   .   .   .   
  Builder                  2    | .   .   2   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Grunt                    3    | .   .   3   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   4    | .   .   3   .   .   1   
  Samaritan                1    | .   .   .   .   .   1   
Best Kill Streak           3    | .   1   3   .   .   1   
  Combat Bots Only         2    | .   .   2   .   .   1   
Max Kills in Single Turn   2    | .   1   2   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Hostile Shots Fired        255  | .    17   51   .    .    187  
  Missed                   101  | .    7    12   .    .    82   
Damage Taken               1897 | .    78   733  .    .    1086 
  Core                     433  | .    19   115  .    .    299  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         96   | 100  92   .    .    .    .    
Volleys Fired              62   | .    4    30   .    .    28   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  103  | .    70   80   .    .    103  
Shots Fired                113  | .    8    58   .    .    47   
  Gun                      79   | .    8    51   .    .    20   
  Cannon                   26   | .    .    2    .    .    24   
  Launcher                 8    | .    .    5    .    .    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  69   | .    4    32   .    .    33   
  Thermal                  25   | .    4    21   .    .    .    
  Explosive                8    | .    .    5    .    .    3    
  Electromagnetic          11   | .    .    .    .    .    11   
  Robot Hit Streak         23   | .    4    23   .    .    4    
  Robot Miss Streak        5    | .    4    1    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           77   | .    4    51   .    .    22   
  Core Hits                32   | .    1    23   .    .    8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    2    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                2    | .    .    .    .    .    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1474 | .    47   854  .    .    573  
  Guns                     766  | .    47   583  .    .    136  
  Cannons                  314  | .    .    35   .    .    279  
  Explosions               381  | .    .    223  .    .    158  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  13   | .    .    13   .    .    .    
  Kinetic                  768  | .    23   370  .    .    375  
  Thermal                  272  | .    24   248  .    .    .    
  Explosive                381  | .    .    223  .    .    158  
  Electromagnetic          40   | .    .    .    .    .    40   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         9    | .    2    .    .    .    9    
  Average Corruption       8    | .    2    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    24   
    Message Errors         4    | .    .    .    .    .    4    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      5    | .    .    .    .    .    5    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    3    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            32   | .    .    32   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               32   | .    .    32   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      111  | .    .    67   .    .    44   
  Shots                    5    | .    .    3    .    .    2    
  Rammed                   2    | .    .    2    .    .    .    
Targets Rammed             2    | .    .    2    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        265  | .    27   42   .    .    265  
  Average Temperature      81   | .    12   27   .    .    112  
  Received Heat Transfer   294  | .    .    147  .    .    147  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    
  Heat Transferred         851  | .    74   777  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             169  | .   22  169 65  .   .   
  Initial                  65   | .   .   9   65  .   .   
  Average                  49   | .   16  62  65  .   .   
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   .   
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   1   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              34   | .   7   13  .   .   14  
  Peak Tracking Total      6    | .   4   4   .   .   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            2    | .   1   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          3    | .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                3    | .   3   .   .   .   .   
  Successful               2    | .   2   .   .   .   .   
  Failed                   1    | .   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   .   
  Record                   2    | .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   2   
  Highest-Rated Group      155  | .   .   .   .   155 78  
  Highest-Rated Ally       40   | .   .   .   .   40  40  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   6   
  Total Damage             94   | .   .   .   .   .   94  
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             1    | .   .   .   .   1   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               3555 | 67   244  758  67   1545 874  
Spaces Moved               2534 | 45   185  471  75   1204 554  
  Core                     11   | 10   .    1    .    .    .    
  Treads                   68   | .    .    68   .    .    .    
  Legs                     1501 | 35   185  .    .    727  554  
  Wheels                   954  | .    .    402  75   477  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   90   140  
  Average Speed            124  | 110  120  123  90   120  140  
  Slowest Speed            350  | 190  120  350  90   210  140  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       41   | 3    28   30   26   90   69   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    .    1    2    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          80   | .    .    29   .    .    51   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    .    12   
  AOE                      68   | .    .    29   .    .    39   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2826 | 62   199  584  74   1301 606  
  Wait                     143  | 4    5    43   .    77   14   
  Move                     2529 | 44   184  470  74   1203 554  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  44   | 8    5    18   .    9    4    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   26   | 6    1    12   .    2    5    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     11   | .    .    8    .    2    1    
  Drop                     9    | .    .    1    .    8    .    
  Fire                     62   | .    4    30   .    .    28   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      2    | .    .    2    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   11 | -11/Scrapyard      | Discovered new exit (range 16)
   68 | -11/Scrapyard      | Entered Materials
  294 | -10/Materials      | Discovered new exit (range 15)
  311 | -10/Materials      | Build established: Mutant
  311 | -10/Materials      | Identified exit to Materials
  312 | -10/Materials      | Entered another Materials area
  312 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1006 | -9/Materials       | Discovered new exit (range 12)
 1070 | -9/Materials       | Entered Mines
 1071 | -9/Mines           | Learned location of Storage (-8)
 1126 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1137 | -9/Mines           | Entered Zion
 1303 | -7/Zion            | Given the Hacking Drone Bay
 1304 | -7/Zion            | Found Prototype Device
 1305 | -7/Zion            | Identified Hacking Drone Bay
 1323 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1364 | -7/Zion            | Build established: Scavenger-Mutant
 1394 | -7/Zion            | Learned location of Warlord (-4)
 1519 | -7/Zion            | Imprinted
 1521 | -7/Zion            | Declared Zion's savior
 1620 | -7/Zion            | Learned Factory trap positions
 1720 | -7/Zion            | Learned Factory emergency access door positions
 1867 | -7/Zion            | Learned location of Quarantine (-3)
 1883 | -7/Zion            | Found Prototype Device
 1943 | -7/Zion            | Build established: Mutant
 2254 | -7/Zion            | Given A8's code to call for help
 2667 | -7/Zion            | Discovered new exit (range 11)
 2682 | -7/Zion            | Entered Proximity Caves
 2682 | -6/Proximity Caves | Accompanied by 2 allies
 2782 | -6/Proximity Caves | Spotter reported a threat
 2815 | -6/Proximity Caves | Spotter reported a threat
 2877 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2941 | -6/Proximity Caves | Core integrity fell below 50%
 2962 | -6/Proximity Caves | Lost 5 parts (1p2u2w)
 2977 | -6/Proximity Caves | Build established: Derelict-Mutant
 3515 | -6/Proximity Caves | Attracted the attention of an 0b10 base
 3554 | -6/Proximity Caves | Spotted B-75 Beast
 3555 | -6/Proximity Caves | Core integrity fell below 20%
 3556 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03248_ System corrupted: Component data lost.
03281_ System corrupted: Substantial component
  data lost.
03351_ System corrupted: FCS attempts to trigger
  Slug Cannon.
03351_ System corrupted: Slug Cannon misfires.
03351_ 43-666(S) destroyed.
03367_ D ODA5P5ZTP7 ZHOM2JG0T5/DMY,HIZN% =OX%/
03386_ System corrupted: Matter fused (-9).
03418_ System corrupted: Heat flow error (+135).
03450_ UNZH#1= I7EX42|KX4SJLEG3HI/N<RX2
03472_ System corrupted: Component data lost.
03505_ G-50 Soldier springs to life. <x3>
03517_ System corrupted: Heat flow error (+117).
03523_ Slug Cannon destroyed.
03532_ Mak. Leg destroyed.
03536_ System corrupted: Energy discharge (-56).
03546_ Mak. Power Source destroyed.
03555_ Mak. Leg destroyed.
03555_ Trap Scanner destroyed.

 Map 
-----
+----------------------------------------------------+
| ????#    "####  ##?# ????????????????????????????? |
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|    ?#  ###""    #????????????????????????????????? |
|     #  ####"    #????????  ??????????????????????? |
|                 #????????  ??????????????????????? |
|                 #????????  ??????????????????????? |
|           ##### #????????  #?????????????????????? |
|           #??## #########  #???????? ????????????? |
| #     ########             #??????? ?????????????? |
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| ????##        #"""   """#  #?? BB ???????????????? |
| ????#         #"""     "#  #?  BB????????????????? |
| ????##        #"""    T"#  ##  ??????????????????? |
| ?????##    #  #"""     "#  $  ???????????????????? |
| ??????######  #        "#    ????????????????????? |
| ???????????#  #"       "#  #?????????????????????? |
| ???????????#  #"       "#@ #?????????????????????? |
| ???????????#  #"       "#% #?????????????????????? |
| ???????????#  #"       "#  #?????????????????????? |
| ???????????#  ##/##"##+##ss#?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????#               #?????????????????????? |
| ???????????#################?????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
The One

 Challenges 
------------
None

 Game 
------
Seed              ActuatorAntigravCleaver
  Manual?         0
Play Time         00:43:29
  Cumulative      8.4 hours
  Start           2024.04.27 @ 22:22:11
  End             2024.04.28 @ 15:40:02
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 42feeee1-24f5-4184-9e69-8724c2e6925e