Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.16 @ 04:29:31 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (138) 690 Value Destroyed (4791) 4791 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (559) 559 TOTAL SCORE: 11480 Bonus ------- High Alert Combat Kills 298 Follower Combat Kills 86 Met Data Miner 300 Friendly Fire -125 Cogmind --------- Core Integrity 169/1000 Matter 79/300 Energy 153/160 System Corruption 8% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Armored Medium Treads > --- UTILITY (7) ------ Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Gyrokinetic Inverter Tesla Rifle Smartbomb Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Combat Airjet Antigrav System Linear Gravjet Combat Gravmag System > --- UTILITY ---------- Coolant Injector Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Variable Charge Gun KE Penetrator Hypervelocity Mass Driver > --- INVENTORY -------- Improved Medium Treads Armored Medium Treads Advanced Coolant Injector Long-range Sensor Array Advanced Terrain Scanner Experimental Targeting Computer Reflective Plating Heavy Rocket Launcher [Rating: 75] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Propulsion Shielding Weapon High-powered Shotgun Energy Gun Electrolaser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . . . . . 1 Utility 5 | . . 1 2 1 . . 1 . . . . . Weapon 2 | . . . . 1 . . 1 . . . . . Parts Attached 175 | 6 1 9 16 25 21 1 22 12 1 . 17 44 Power 13 | 1 . 1 . 2 2 . . 1 . . 1 5 Engine 3 | 1 . 1 . . 1 . . . . . . . Core 10 | . . . . 2 1 . . 1 . . 1 5 Reactor . | . . . . . . . . . . . . . Propulsion 41 | 2 . 4 4 8 6 . 8 . 1 . 1 7 Treads 10 | . . . . 8 1 . . . . . . 1 Leg 15 | 2 . 4 4 . 5 . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 16 | . . . . . . . 8 . 1 . 1 6 Flight . | . . . . . . . . . . . . . Utility 61 | 1 1 2 6 6 5 1 5 8 . . 10 16 Device 34 | . . . 2 3 3 1 4 6 . . 5 10 Storage 5 | 1 1 1 . 1 . . 1 . . . . . Processor 9 | . . 1 4 1 . . . 1 . . . 2 Hackware . | . . . . . . . . . . . . . Protection 13 | . . . . 1 2 . . 1 . . 5 4 Artifact . | . . . . . . . . . . . . . Weapon 60 | 2 . 2 6 9 8 . 9 3 . . 5 16 Energy Gun 20 | 1 . 1 4 2 3 . 5 . . . . 4 Energy Cannon 8 | . . . . 2 . . . . . . . 6 Ballistic Gun 17 | 1 . 1 . 4 3 . 2 2 . . 2 2 Ballistic Cannon 11 | . . . 2 1 2 . 2 . . . 3 1 Launcher 4 | . . . . . . . . 1 . . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . 1 . . . . . Parts Lost 61 | . . 3 5 1 14 . 1 1 . . 7 29 Power 7 | . . 1 . . 2 . . . . . . 4 Propulsion 16 | . . . 3 . 6 . . . . . 1 6 Utility 13 | . . . . . 1 . . . . . 3 9 Weapon 25 | . . 2 2 1 5 . 1 1 . . 3 10 Highest Loss Streak 13 | . . 2 2 1 8 . 1 1 . . 4 13 Average Slot Usage (%) 89 | . 85 92 96 98 88 80 84 96 100 100 95 70 Engine 4 | . 14 10 9 2 2 7 6 . . . . . Core 3 | . . . . 4 4 . . 5 6 6 6 7 Treads 5 | . . . . 22 11 . . . . . . . Leg 8 | . 28 28 23 . 5 7 2 . . . . . Hover 6 | . . . . . . . 11 20 20 20 18 15 Device 7 | . . . 6 6 3 3 16 11 13 13 9 8 Storage 12 | . 14 22 18 15 15 15 8 6 6 6 6 3 Processor 20 | . . 8 20 23 23 23 20 26 26 26 25 17 Protection 1 | . . . . . . . . 1 . . 2 4 Energy Gun 8 | . 14 9 10 7 11 7 11 6 6 6 4 2 Ballistic Gun 5 | . 14 11 1 6 4 7 1 12 13 13 11 2 Ballistic Cannon 2 | . . . 5 1 4 7 4 . . . 3 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 49 | 11 19 26 31 46 48 49 49 42 36 36 46 46 Greatest Support 81 | 20 20 30 33 66 66 10 55 55 61 61 61 81 Greatest Overweight (x) 11 | . . . 2 . 11 4 4 1 . . . 2 Average Overweight (x) . | . . . . . 1 4 . . . . . . Largest Inventory Capacity 14 | 6 10 12 12 14 14 14 14 8 8 8 8 8 Average Capacity 10 | 5 6 11 12 13 14 14 9 8 8 8 8 7 Most Carried 14 | 6 7 12 12 14 14 11 12 8 8 8 8 8 Average Carried 9 | 2 6 9 10 12 12 10 9 7 7 8 7 6 Final Capacity 14 | 6 10 12 12 14 14 14 8 8 8 8 8 4 Final Carried 13 | 6 7 9 12 13 11 10 8 7 8 8 6 4 Class Distribution -------------------- 35% | Mutant 20% | Scout 15% | Skirmisher 8% | Gunner 8% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Scout | -6/Factory Scout | -6/Lower Caves Commander-Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Matter Collected 3831 | 204 125 244 488 435 430 . 400 229 145 . 453 678 Remotely . | . . . . . . . . . . . . . Salvage Created 5919 | 61 179 593 949 1002 610 . 588 219 147 . 240 1331 Parts 269 | 8 6 40 55 44 21 . 25 4 7 . 11 48 Haulers Intercepted 5 | . 1 . 2 2 . . . . . . . . Recyclers Shooed 8 | 1 . 2 . 2 . . 2 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . 11 1 . 4 6 . 14 . Prevented 11 | . . . . . 9 . . . 1 . 1 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 100 | . 4 10 19 11 12 . 4 5 3 . 5 27 Guns 64 | . 4 10 13 8 11 . 2 2 2 . 4 8 Cannons 14 | . . . 5 3 1 . 2 . . . 1 2 AOE 20 | . . . 1 . . . . 3 1 . . 15 Classes Destroyed 19 | 1 4 4 3 1 1 . 1 2 . . 2 . Worker 4 | . . . 1 . . . . . . . . 3 Builder 1 | . . 1 . . . . . . . . . . Tunneler 5 | 3 . . . . . . 1 . . . . 1 Hauler 5 | . 1 . 2 2 . . . . . . . . Recycler 10 | . . . 2 5 . . 2 . . . . 1 Mechanic 3 | . 1 . 1 . . . 1 . . . . . Operator 1 | . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . . . 1 . Watcher 9 | . . 4 2 1 . . 1 . . . . 1 Swarmer 25 | . 3 . 10 3 5 . . . . . . 4 Grunt 42 | . 1 7 2 7 5 . . 4 2 . 1 13 Brawler 2 | . . . 1 . . . . . . . . 1 Duelist 2 | . . 1 . . . . . . 1 . . . Sentry 17 | . . 2 6 . 1 . 2 . . . 2 4 Demolisher 2 | . . . . . . . . . . . 2 . Hunter 2 | . . . . . 1 . . . . . . 1 Programmer 7 | . . . . 1 . . 2 . . . . 4 Decomposer 1 | . . . . . 1 . . . . . . . Packrat 1 | . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 7 | 3 4 3 7 4 6 . 2 4 3 . 2 7 Combat Bots Only 7 | . 3 3 7 3 6 . 2 4 3 . 2 6 Max Kills in Single Turn 4 | 1 1 2 2 2 1 . 1 2 1 . 1 4 Gunslinging 1 | . . . 1 1 . . . . . . . . Exploded 3 | . . . 1 . . . . 2 1 . . 3 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Damage Taken 8388 | . 70 480 688 798 1381 . 276 229 . . 910 3556 Core 1264 | . 16 47 79 96 127 . 30 19 . . 19 831 Absorbed by Shields 30 | . . . . . . . . . . . . 30 Core Remaining (%) 87 | 100 93 88 85 . . 68 . . . . 92 . Volleys Fired 525 | 7 16 56 68 62 78 . 56 18 3 . 38 123 Largest 4 | 2 2 2 2 3 3 . 3 4 3 . 4 3 Hottest 258 | 70 70 70 113 156 168 . 180 200 109 . 163 258 Shots Fired 864 | 14 32 90 109 118 120 . 87 51 8 . 84 151 Gun 632 | 14 32 90 57 78 90 . 53 47 6 . 55 110 Cannon 207 | . . . 52 40 30 . 34 . . . 29 22 Launcher 25 | . . . . . . . . 4 2 . . 19 Special . | . . . . . . . . . . . . . Kinetic 443 | 7 16 59 71 48 53 . 40 25 3 . 71 50 Thermal 174 | 7 16 2 3 70 19 . 21 3 . . . 33 Explosive 25 | . . . . . . . . 4 2 . . 19 Electromagnetic 222 | . . 29 35 . 48 . 26 19 3 . 13 49 Robot Hit Streak 16 | 8 6 14 9 16 16 . 14 8 9 . 9 11 Robot Miss Streak 4 | 1 4 3 4 4 3 . 4 2 . . 3 4 Penetration Max 1 | . . . . 1 . . . . . . . 1 Secondary Targets 6 | . . 2 2 1 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . . . . . Shots Hit Robots 529 | 9 16 72 66 74 81 . 41 33 5 . 44 88 Core Hits 265 | 3 9 28 36 28 29 . 16 21 7 . 18 70 Critical Hits 10 | . . . . . 3 . 3 . . . . 4 Critical Kills 5 | . . . . . 2 . 1 . . . . 2 Critical Parts Destroyed 4 | . . . . . 1 . 1 . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 13642 | 124 174 968 1382 1614 1233 . 1003 1116 227 . 868 4933 Guns 7778 | 124 174 947 590 1000 990 . 695 561 63 . 526 2108 Cannons 2409 | . . . 619 610 243 . 308 . . . 342 287 Explosions 3451 | . . 21 173 . . . . 555 164 . . 2538 Melee . | . . . . . . . . . . . . . Ramming 4 | . . . . 4 . . . . . . . . Kinetic 4828 | 74 88 606 755 465 482 . 408 314 25 . 796 815 Thermal 3013 | 50 86 33 173 1145 143 . 326 72 . . . 985 Explosive 2918 | . . . . . . . . 555 164 . . 2199 Electromagnetic 2879 | . . 329 454 . 608 . 269 175 38 . 72 934 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . 1 1 1 . . . . . 8 Average Corruption 3 | . . . . 1 1 1 . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . Effects 50 | . . . . 6 5 . . . . . . 39 Message Errors 12 | . . . . 2 3 . . . . . . 7 Matter Fused 9 | . . . . . . . . . . . . 9 Heat Flow Errors 8 | . . . . . . . . . . . . 8 Energy Discharges 4 | . . . . 1 . . . . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . . . . . . 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . 2 1 . . . . . . 6 Weapon Failures 2 | . . . . . 1 . . . . . . 1 Overload Shots 5 | . . . . . . . . . . . . 5 Effects 3 | . . . . . . . . . . . . 3 Meltdown 3 | . . . . . . . . . . . . 3 Overflow Damage 110 | . . . 2 . 18 . . . . . . 90 Projectiles 20 | . . . 2 . 18 . . . . . . . Explosions 90 | . . . . . . . . . . . . 90 Melee . | . . . . . . . . . . . . . Knockbacks 7 | . . . 5 . 1 . . . . . 1 . Impact . | . . . . . . . . . . . . . Kinetic 7 | . . . 5 . 1 . . . . . 1 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . 40 . . . . . . . . . 146 Shots 4 | . . 1 . . . . . . . . . 3 Rammed 1 | . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 361 | 63 63 28 78 231 300 . 198 340 104 . 276 361 Average Temperature 85 | 32 21 9 21 61 106 . 79 96 59 . 103 118 Received Heat Transfer 1593 | . . 204 72 198 303 . 42 72 . . 9 693 Effects 13 | . . . . . 5 . . 2 . . 2 4 Energy Bleed 3 | . . . . . . . . . . . 2 1 Interference 10 | . . . . . 5 . . 2 . . . 3 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . 2 Parts Fried 15 | . . . 1 . 4 . 3 1 . . . 6 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . . . . 1 1 . 1 . . . . 1 Heat Transferred 4750 | 148 259 87 150 1961 296 . 481 111 . . . 1257 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen 3 | . . . . . 1 . . 2 . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . 1 4 . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Peak Influence 1393 | 15 133 276 420 183 . . 172 . . . . 1393 Initial 129 | . 9 55 89 129 . . . . . . . 12 Average 180 | 4 85 151 204 81 . . 48 . . . . 403 Maximum Alert Level 4 | . . 1 2 . . . . . . . . 4 Low Security (%) 72 | 100 100 74 41 100 . . 100 . . . . 49 Level 1 17 | . . 25 57 . . . . . . . . 7 Level 2 3 | . . . . . . . . . . . . 15 Level 3 3 | . . . . . . . . . . . . 17 Level 4 1 | . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 20 | . 2 1 . 4 . . 4 . . . . 9 Investigation 6 | . 1 . . 2 . . 1 . . . . 2 Extermination 6 | . . . . 1 . . 2 . . . . 3 Reinforcement 8 | . 1 1 . 1 . . 1 . . . . 4 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Distress Signals 11 | . 1 1 4 1 . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 156 | . 7 17 30 15 14 . 8 7 2 . 12 44 Peak Tracking Total 8 | . 4 3 8 4 4 . 2 4 1 . 3 7 Tactical Retreats 11 | . . 1 2 2 1 . . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Traps Triggered 9 | . 1 . 2 3 . . 3 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Disabled 12 | . . . 2 . . . 1 . . . . 9 Max in Single Turn 5 | . . . 1 . . . 1 . . . . 5 Garrison Access 1 | . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Machines Accessed 48 | . 5 3 10 8 1 . 8 . . 4 . 9 Terminals 35 | . 4 3 9 7 . . 7 . . . . 5 Fabricators 1 | . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . . . . . 1 Scanalyzers 3 | . . . . 1 . . 1 . . . . 1 Garrison Access 2 | . . . 1 . . . . . . . . 1 Total Hacks 160 | . 13 8 41 28 1 . 22 . . 25 . 22 Successful 97 | . 5 6 21 16 1 . 14 . . 25 . 9 Failed 63 | . 8 2 20 12 . . 8 . . . . 13 Catastrophic 7 | . . . 2 3 . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . Manual 83 | . 5 7 25 17 . . 18 . . . . 11 Terminals 116 | . 11 8 39 24 . . 20 . . . . 14 Fabricators 3 | . . . . . . . . . . . . 3 Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . . . . . 2 Scanalyzers 8 | . . . . 4 . . 2 . . . . 2 Garrison Access 3 | . . . 2 . . . . . . . . 1 Terminal Hacks 56 | . 1 3 14 5 1 . 4 . . 25 . 3 Record 11 | . . . . . . . . . . 11 . . Part Schematic 6 | . . . . . . . . . . 6 . . Robot Schematic 5 | . . . . . . . . . . 5 . . Prototype ID Bank 9 | . . 2 4 . . . . . . 3 . . Open Door 1 | . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 4 | . 1 . 1 1 . . 1 . . . . . Recycling Unit Index 1 | . . . . 1 . . . . . . . . Alert Level 3 | . . 1 . 1 . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 5 | . . . 2 2 . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . Patrol Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . . . . 1 Zone Layout 4 | . . . 2 . . . 1 . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . 1 Scanalyzer 7 | . . . . 4 . . 2 . . . . 1 Insert Component 4 | . . . . 2 . . 1 . . . . 1 Analyze 3 | . . . . 2 . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . Unauthorized Hacks 30 | . 4 3 6 7 . . 8 . . . . 2 Terminals 30 | . 4 3 6 7 . . 8 . . . . 2 Track 20 | . 2 2 4 5 . . 5 . . . . 2 Assimilate 1 | . . . . . . . 1 . . . . . Botnet 7 | . 1 1 1 2 . . 2 . . . . . Operators 2 | . 1 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 39 | . 5 3 9 7 . . 7 . . . . 8 Full Trace Events 4 | . . . . 2 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . Robots Built 3 | . . . . . . . . . . . . 3 Matter 351 | . . . . . . . . . . . . 351 Time 187 | . . . . . . . . . . . . 187 Total Robot Build Rating 21 | . . . . . . . . . . . . 21 Part Schematics Acquired 9 | . . . . 2 . . 1 . . 6 . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . 3 Parts Scanalyzed 3 | . . . . 2 . . 1 . . . . . Part Schematics Acquired 3 | . . . . 2 . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 4 . . . . Allies Hacked 3 | . . . . . . . . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total Allies 9 | . . . . . . . 1 4 . . 1 3 Largest Group 4 | . . . . . . . 1 4 4 . 1 3 Highest-Rated Group 141 | . . . . . . . 10 124 124 . 94 141 Highest-Rated Ally 94 | . . . . . . . 10 31 31 . 94 47 Total Orders . | . . . . . . . . . . . . . Ally Attacks 38 | . . . . . . . . . 10 . 17 11 Total Damage 774 | . . . . . . . . . 228 . 349 197 Kills 2 | . . . . . . . . . . . 2 . Allies Corrupted 1 | . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 2 1 . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Turns Passed 9630 | 92 368 736 1553 1619 1282 135 934 401 348 58 669 1435 Spaces Moved 6624 | 49 232 387 948 807 566 56 884 357 474 89 568 1207 Core 34 | 4 . . . . 1 . . . . . . 29 Treads 1138 | . . . . 807 323 . . . . . . 8 Legs 2054 | 45 232 387 948 . 242 56 144 . . . . . Wheels . | . . . . . . . . . . . . . Hover 3398 | . . . . . . . 740 357 474 89 568 1170 Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 150 240 52 65 65 65 65 50 Average Speed 105 | 114 120 120 129 160 181 240 84 65 65 65 67 62 Slowest Speed 600 | 120 120 120 180 160 600 240 240 150 65 65 76 170 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 45 32 83 22 75 12 23 52 74 76 74 24 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 5 | . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . . . Scrap Searched 7 | . . . . . 1 . . . 2 . 4 . Spaces Dug 48 | . . . 2 3 8 . 10 15 . . 6 4 Terrain Destroyed 431 | . . 5 25 5 11 . 14 48 22 . 8 293 Melee . | . . . . . . . . . . . . . Projectile 65 | . . . 13 5 11 . 14 1 . . 8 13 AOE 366 | . . 5 12 . . . . 47 22 . . 280 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Total 8505 | 68 289 570 1167 1033 705 58 1007 491 508 88 791 1730 Wait 997 | 1 40 102 118 118 38 2 24 41 29 . 163 321 Move 6612 | 48 231 386 947 806 565 55 883 356 473 88 567 1207 Hop . | . . . . . . . . . . . . . Pick Up 66 | 6 1 9 11 10 3 . 7 1 1 . 2 15 Fast Attach 73 | 6 1 4 4 12 7 . 14 1 1 . 2 21 Attach 50 | . . 3 7 7 6 1 4 2 . . 5 15 Detach 15 | . . 1 2 2 . . 2 . . . 2 6 Swap 52 | . . 2 5 6 8 . 4 9 . . 10 8 Drop 48 | . . 7 5 9 . . 13 . 1 . 2 11 Fire 525 | 7 16 56 68 62 78 . 56 18 3 . 38 123 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 66 | . . . . . . . . 63 . . . 3 Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / Zio) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 427 | -10/Materials | Discovered new exit (range 15) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 556 | -9/Materials | Discovered new exit (range 12) 729 | -9/Materials | Discovered new exit (range 14) 1197 | -9/Materials | Entered another Materials area 1197 | -8/Materials | Evolved 2 slots: Utility x2 1482 | -8/Materials | Discovered new exit (range 16) 2163 | -8/Materials | Build established: Skirmisher 2281 | -8/Materials | Destroyed 7 combat bots 2318 | -8/Materials | Discovered new exit (range 20) 2524 | -8/Materials | Build established: Mutant 2750 | -8/Materials | Entered Factory 2750 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3408 | -7/Factory | Discovered new exit (range 20) 3574 | -7/Factory | Build established: Skirmisher 4362 | -7/Factory | Build established: Gunner 4369 | -7/Factory | Entered Lower Caves 4447 | -7/Lower Caves | Hvy. Ion Cannon stolen by Master Thief 4610 | -7/Lower Caves | Learned Factory interactive machine intel 4669 | -7/Lower Caves | Encountered a Warlord checkpoint 4824 | -7/Lower Caves | Identified exit to Lower Caves 4869 | -7/Lower Caves | Build established: Mutant 5041 | -7/Lower Caves | Lost 3 parts (1p2n) 5082 | -7/Lower Caves | Lost 3 parts (1n2w) 5213 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5280 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 5534 | -7/Lower Caves | Build established: Gunner 5651 | -7/Lower Caves | Entered another Lower Caves area 5758 | -7/Lower Caves | Discovered new exit (range 12) 5760 | -7/Lower Caves | Identified exit to Zion 5786 | -7/Lower Caves | Entered Factory 5786 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5787 | -6/Factory | Loaded intel: 48 interactive machine locations 5854 | -6/Factory | Build established: Mutant 5983 | -6/Factory | Discovered new exit (range 13) 6637 | -6/Factory | Discovered new exit (range 4) 6685 | -6/Factory | Identified exit to Factory 6720 | -6/Factory | Entered Lower Caves 6720 | -6/Lower Caves | Accompanied by 1 ally 6728 | -6/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 6739 | -6/Lower Caves | Force Rifle stolen by Master Thief 6956 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7084 | -6/Lower Caves | Discovered new exit (range 17) 7093 | -6/Lower Caves | Identified exit to Lower Caves 7121 | -6/Lower Caves | Entered another Lower Caves area 7121 | -6/Lower Caves | Accompanied by 4 allies 7156 | -6/Lower Caves | Discovered exit to Factory (range 18) 7162 | -6/Lower Caves | Learned 8 Factory zone layouts 7321 | -6/Lower Caves | Encountered a Warlord checkpoint 7329 | -6/Lower Caves | Spotted B-75 Beast 7465 | -6/Lower Caves | Discovered new exit (range 6) 7468 | -6/Lower Caves | Identified exit to Data Miner 7469 | -6/Lower Caves | Entered Data Miner 7469 | -6/Data Miner | Discovered new exit (range 6) 7479 | -6/Data Miner | Met Data Miner 7496 | -6/Data Miner | Learned location of Section 7 (-2) 7496 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7507 | -6/Data Miner | Received God Mode back door access code from Data Miner 7526 | -6/Data Miner | Identified exit to Proximity Caves 7527 | -6/Data Miner | Entered Proximity Caves 7562 | -5/Proximity Caves | Learned 12 Factory zone layouts 7586 | -5/Proximity Caves | Escorted by Enhanced Grunt 7636 | -5/Proximity Caves | Build established: Scout 7912 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8078 | -5/Proximity Caves | Lost 4 parts (2u2w) 8136 | -5/Proximity Caves | Discovered exit to Factory (range 19) 8196 | -5/Proximity Caves | Entered Factory 8196 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8197 | -5/Factory | Identified exit to Factory 8231 | -5/Factory | Found Prototype Processor 8245 | -5/Factory | Identified Exp. Targeting Computer 8454 | -5/Factory | Lost 3 parts (1p2w) 8790 | -5/Factory | Lost 5 parts (1n2u2w) 8908 | -5/Factory | Lost 3 parts (1n1u1w) 8941 | -5/Factory | Lost 3 parts (1p1u1w) 9192 | -5/Factory | Build established: Mutant 9257 | -5/Factory | Core integrity fell below 50% 9280 | -5/Factory | Core integrity fell below 20% 9307 | -5/Factory | Lost 13 parts (2p3n5u3w) 9398 | -5/Factory | Incoming investigation squad redirected 9421 | -5/Factory | Incoming investigation squad redirected 9500 | -5/Factory | Local fabrication network quarantined 9586 | -5/Factory | Fabricated G-67 Veteran (x3) 9631 | -5/Factory | Self-destructed Last Messages --------------- 09613_ U-05 Engineer destroyed. 09614_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 09615_ Veteran 6a destroyed. 09615_ Veteran 6b suffers critical hit. 09615_ Veteran 6b destroyed. 09616_ Acquired 84 matter. 09616_ P-70 Sage hacks Veteran 6c, rebooting. 09619_ The unstable cave ceiling collapses. 09619_ Reactivated Veteran 6c. 09619_ P-70 Sage hacks Veteran 6c, rebooting. 09620_ R-10 Processor collects Lgt. Angular Momentum Engine. 09620_ Reactivated Veteran 6c. 09620_ P-70 Sage hacks Veteran 6c, rebooting. 09621_ Reactivated Veteran 6c. 09622_ Overload: Meltdown. 09622_ Adv. Terrain Scan Processor damaged (-8). 09622_ Imp. Sensor Array damaged (-5). 09622_ Adv. Shield Generator damaged (-17). 09623_ Veteran 6c system terminally corrupted. 09624_ R-10 Processor collects Welding Torch. Map ----- +----------------------------------------------------+ | ??????????# # " " " " #?? | | ??????????# #######+######## " " " " #?? | | ######???????????? ## #?????# " " " " #?? | | ?????????????????? ## #?????# " " " " #?? | | ?????????????????? ## #?????# " " " " #?? | | ?????????????????? ## " " #?????# #?? | | ?????????????????? ## "^" #?????##############?? | | ?????????????????? ##" " " #????????????????????? | | ?????????????????? ##" "^" #????????????????????? | | ?????????????????? ##" "^" #????????????????????? | | ?????????????????? ##T " " ##############???????? | | ?????????????????? ##" " " # #???????? | | ??????????##?????? ##" ^" " # "" #???????? | | ??????????? ????? ##"^ "^" # " #???????? | | ???????????? ??? ## # "F #???????? | | ?????????????? ?? ########## "" #???????? | | ###+############ ???????# + #???????? | | #?# # ## ??????# # """"""" #???????? | | "" #?# ##= [ ###### # """"""" #???????? | | "" ### |%! 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Sensor Array | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Imp. Heavy Machine Gun | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ G-67 Veteran | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwordArmoredMatrix Manual? 0 Play Time 01:27:52 Cumulative 223.8 hours Start 2021.05.15 @ 17:14:59 End 2021.05.16 @ 04:29:31 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 323 Rogue 319 Adventurer 0 Explorer 4 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 84 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c36eda32-90d5-4dad-9cbb-69b44685ef15