Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.03 @ 11:42:45 Player: Solorich Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2271) 2271 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-723) -723 TOTAL SCORE: 4438 Bonus ------- Friendly Fire -723 Cogmind --------- Core Integrity 0/700 Matter 299/300 Energy 350/350 System Corruption 6% Temperature Cool (18) Movement Core (650) Ox12 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (15) --- Improved Heat Sink Improved Cooling System Small Storage Unit Light Armor Plating Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Large Storage Unit Medium Matter Pod > --- WEAPON ----------- Particle Gun Field Laser Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Deuterium Engine Light Nuclear Core Improved Deuterium Engine Heat Sink Small Storage Unit Light Armor Plating Light Armor Plating Field Laser Field Laser Field Laser [Rating: 28] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Matter Pod Device Improved Cooling System Storage Medium Matter Pod Processor Signal Interpreter Protection Improved Weapon Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 2 | . . 1 . . 1 Propulsion . | . . . . . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 60 | 6 5 21 8 9 11 Power 16 | 1 2 4 2 1 6 Engine 14 | 1 2 4 2 1 4 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 14 | 2 . 7 2 3 . Treads . | . . . . . . Leg 5 | . . 4 1 . . Wheel 9 | 2 . 3 1 3 . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 5 2 3 1 Device 6 | . . 2 2 2 . Storage 4 | 1 1 1 . 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 16 | 2 1 5 2 2 4 Energy Gun 8 | 1 . 2 1 1 3 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 1 3 1 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 31 | . 2 7 3 4 15 Power 8 | . 1 2 1 1 3 Propulsion 6 | . 1 2 1 . 2 Utility 6 | . . . . 2 4 Weapon 11 | . . 3 1 1 6 Highest Loss Streak 13 | . 2 4 1 2 13 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 87 88 93 89 86 Engine 16 | . 11 19 15 14 16 Leg 7 | . . 9 17 . . Wheel 9 | . 20 9 . 17 13 Device 10 | . . 5 14 13 12 Storage 19 | . 18 24 18 17 13 Energy Gun 15 | . 6 15 18 17 13 Ballistic Gun 8 | . 21 4 8 8 6 Naked Turns . | . . . . . . Heaviest Build 54 | 12 12 45 52 54 52 Greatest Support 32 | 32 32 20 20 26 26 Greatest Overweight (x) 13 | 2 . 13 5 4 12 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 12 15 15 15 Most Carried 15 | 2 6 14 15 15 11 Average Carried 11 | 1 3 10 14 12 10 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 2 6 14 15 11 5 Class Distribution -------------------- 22% | Scavenger-Mutant 22% | Gunner 21% | Scavenger-Gunner 19% | Mutant 7% | Scavenger-Tank 6% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1186 | 218 174 325 83 261 125 Remotely . | . . . . . . Salvage Created 3038 | . 156 1040 519 733 590 Parts 150 | . 15 56 19 39 21 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 59 | . 8 21 8 14 8 Guns 58 | . 8 21 8 13 8 Classes Destroyed 11 | . 2 4 2 1 2 Worker 4 | . . . 3 . 1 Hauler 1 | . . . . . 1 Recycler 4 | . . 2 1 1 . Watcher 7 | . 1 3 . 1 2 Swarmer 14 | . 8 3 . 3 . Grunt 32 | . . 14 5 5 8 Brawler 2 | . . 1 . . 1 Duelist 3 | . . . 1 1 1 Sentry 9 | . . 3 2 4 . Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 5 6 4 5 5 Combat Bots Only 5 | . 5 5 4 4 3 Max Kills in Single Turn 2 | . 2 2 2 1 2 Gunslinging 1 | . 1 1 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 402 | . 50 142 42 60 108 Missed 105 | . 13 36 7 24 25 Damage Taken 3951 | . 223 1148 441 439 1700 Core 1285 | . 94 312 64 109 706 Absorbed by Shields . | . . . . . . Redirected to Shielding 102 | . . . . . 102 Ignored by Resistances 1085 | . 74 301 125 119 466 Regen/Repaired (Parts) 94 | . . 27 . 67 . Core Remaining (%) 63 | 100 62 22 . 68 . Volleys Fired 181 | . 24 55 26 35 41 Largest 3 | . 2 2 3 3 3 Hottest 151 | . 60 119 148 151 151 Shots Fired 409 | . 46 100 73 90 100 Gun 409 | . 46 100 73 90 100 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 167 | . 41 39 21 35 31 Thermal 239 | . 5 61 52 55 66 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 35 | . 8 21 35 16 13 Robot Miss Streak 5 | . 5 2 1 2 5 Penetration Max . | . . . . . . Secondary Targets 13 | . 3 5 2 3 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 287 | . 23 79 56 62 67 Core Hits 146 | . 14 38 28 29 37 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . . 2 2 1 1 Burn 6 | . . 2 2 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4889 | . 193 1087 829 982 1798 Guns 4229 | . 193 1081 812 951 1192 Cannons . | . . . . . . Explosions 606 | . . . . . 606 Melee . | . . . . . . Ramming 54 | . . 6 17 31 . Kinetic 1167 | . 171 231 114 329 322 Thermal 3012 | . 22 850 698 622 820 Explosive 606 | . . . . . 606 Electromagnetic 50 | . . . . . 50 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . . 6 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Parts Rejected 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 12 | . . . . . 12 Projectiles . | . . . . . . Explosions 12 | . . . . . 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 151 | . . 3 . 15 133 Shots 2 | . . . . . 2 Rammed 5 | . . 1 . 4 . Targets Rammed 7 | . . 1 2 4 . Kicked 2 | . . . 2 . . Crushed . | . . . . . . Highest Temperature 658 | . 20 658 315 370 146 Average Temperature 131 | . 11 184 123 110 45 Received Heat Transfer 1482 | . . 564 324 243 351 Effects 17 | . . 17 . . . Shutdowns 5 | . . 5 . . . Energy Bleed 4 | . . 4 . . . Interference 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Short Circuit 3 | . . 3 . . . Damage (core) 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 18 | . . 9 1 4 4 Heat Transferred 7302 | . 50 2146 1739 1517 1850 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 390 | . 205 382 161 390 173 Initial 97 | . . 73 97 57 18 Average 147 | . 119 231 70 225 53 Maximum Alert Level 1 | . 1 1 . 1 . Low Security (%) 68 | 100 75 40 100 37 100 Level 1 31 | . 24 59 . 62 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . . 4 3 2 5 Investigation 3 | . . 3 . . . Extermination 1 | . . . . . 1 Reinforcement 6 | . . 1 1 2 2 Assault . | . . . . . . Garrison 4 | . . . 2 . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . 1 2 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 81 | . 13 25 9 17 17 Peak Tracking Total 6 | . 5 6 4 3 6 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 8 | . 1 2 . 4 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 2 | . . . . . 2 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 7 | . 2 2 . 2 1 Terminals 5 | . 2 1 . 1 1 Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 15 | . 2 4 . 8 1 Successful 11 | . 2 3 . 6 . Failed 4 | . . 1 . 2 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . 2 1 . 1 1 Fabricators . | . . . . . . Repair Stations 10 | . . 3 . 7 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Investigation Status 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 9 | . . 3 . 6 . Scan Component 5 | . . 2 . 3 . Repair 4 | . . 1 . 3 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . . 2 . . 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 . 3 . Time 104 | . . 26 . 78 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 9 | . . . . 9 . Largest Group 9 | . . . . 9 4 Highest-Rated Group 157 | . . . . 157 77 Highest-Rated Ally 29 | . . . . 29 29 Total Orders . | . . . . . . Ally Attacks 10 | . . . . 7 3 Total Damage 128 | . . . . 83 45 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 4258 | 58 375 1197 1182 830 616 Spaces Moved 2567 | 48 302 674 468 643 432 Core 41 | 16 . 21 . . 4 Treads . | . . . . . . Legs 661 | . . 229 432 . . Wheels 1865 | 32 302 424 36 643 428 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 80 155 105 105 Average Speed 139 | 97 100 147 230 107 110 Slowest Speed 700 | 150 100 700 470 140 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 26 | 3 39 40 22 48 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | . . . . . 18 Melee . | . . . . . . Projectile . | . . . . . . AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2890 | 55 336 786 513 710 490 Wait . | . . . . . . Move 2562 | 47 301 673 467 642 432 Hop . | . . . . . . Pick Up 40 | 2 4 20 6 3 5 Fast Attach 31 | 6 4 13 5 2 1 Attach 29 | . 1 8 3 7 10 Detach 2 | . 1 1 . . . Swap . | . . . . . . Drop 22 | . 1 15 4 1 1 Fire 181 | . 24 55 26 35 41 Melee . | . . . . . . Ram 5 | . . 1 . 4 . Kick 2 | . . . 2 . . Crush . | . . . . . . Escape Stasis 16 | . . . . 16 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 97 | -10/Materials | Discovered new exit (range 12) 184 | -10/Materials | Identified exit to Materials 285 | -10/Materials | Discovered exit to Materials (range 16) 311 | -10/Materials | Build established: Mutant 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 607 | -9/Materials | Lost 4 parts (1p1n2w) 938 | -9/Materials | Repaired Wheel? 1027 | -9/Materials | Core integrity fell below 50% 1324 | -9/Materials | Build established: Scavenger-Mutant 1479 | -9/Materials | Discovered new exit (range 12) 1631 | -9/Materials | Entered another Materials area 1631 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1921 | -8/Materials | Build established: Scavenger-Gunner 2595 | -8/Materials | Build established: Gunner 2645 | -8/Materials | Garrison activated, responded to threat 2791 | -8/Materials | Discovered new exit (range 12) 2813 | -8/Materials | Entered Storage 3218 | -8/Storage | Repaired Med. Matter Pod 3256 | -8/Storage | Repaired Com. Wheel 3301 | -8/Storage | Repaired Wheel 3353 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3588 | -8/Storage | Discovered new exit (range 15) 3643 | -8/Storage | Entered Factory 3643 | -7/Factory | Accompanied by 4 allies 3643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3867 | -7/Factory | Murdered 3 allies 4134 | -7/Factory | Garrison activated, responded to threat 4193 | -7/Factory | Build established: Scavenger-Tank 4229 | -7/Factory | Core integrity fell below 50% 4244 | -7/Factory | Core integrity fell below 20% 4259 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04236_ G-47 Trooper suffers critical hit (Burn). 04237_ Field Laser destroyed. 04237_ System corrupted by crushing effect (+4). 04240_ Critical hit (Burn: +37). 04241_ M-13 Machinist repairs G-47 Trooper. 04241_ R-06 Scavenger collects Ion Engine. 04241_ Acquired Shock Rifle. 04242_ Critical hit (Burn: +37). 04243_ System corrupted: Deuterium Engine rejected. 04245_ Knocked back. 04246_ Acquired 45 matter. 04246_ Critical hit (Burn: +37). 04246_ M-13 Machinist repairs B-48 Gladiator. 04247_ Acquired 4 matter. 04249_ Lgt. Deuterium Engine destroyed. 04251_ Knocked back. 04253_ R-06 Scavenger collects Deuterium Engine. 04258_ R-06 Scavenger collects Remote Datajack. 04258_ M-13 Machinist repairs L-41 Fighter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ???????????????????????????????? | | ?????##????????? ?????????????????????????????? | | ?????? ???????? #???????????????????????????? | | ??????""??###### #####+#?????????????????????? | | ???????" ?# ?????????????????????? | | ???????? # * ?????????????????????? | | ????????? # """"" ????????????????????? | | ??????????+ ""T"" ! ????????????????????? | | ??????????# ^ % ?????????????????????? | | ??????????# % #?????????????????????????? | | ??????????# % #?????????????????????????? | | ??????????#^ """ #?????????????????????????? | | ??????????# % """"" #####?????????????????????? | | ??????????# """"" +?????????????????????? | | ??????????# #?????????????????????????? | | ??????????# #?????????????????????????? | | ??????????# ###########??????????????????????? | | ??????????# #! lm g #??????????????????????? | | ??????????# # b r #??????????????????????? | | ??????????# # """""""g#??????????????????????? | | ??????????# # """""""@#??????????????????????? | | ??????????+ / """"""" #??????????????????????? | | ##??????? # =% # """"""" #??????????????????????? | | #?????? # # r r #??????????????????????? | | #?????? ?# # ! = #??????????????????????? | | #????? ?# ###########??????????????????????? | | #????##??# #????????????????????????????????? | | #????????# #????????????????????????????????? | | #????????# #????????????????????????????????? | | #????????# #????????????????????????????????? | | #????????# #????????????????????????????????? | | ########### #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ???????????????????????????? | | ######+#####+###### ?????????????????????????? | | ??????? ????????????? ???????????????????????? | | ????????? ??????????????????????????????????????? | | ???????????"?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Coolant Potential 50 Energy Generation 27 Energy Capacity 480 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 44 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictHardenedPlatform Manual? 0 Play Time 01:04:40 Cumulative 56.9 hours Start 2024.03.13 @ 19:04:21 End 2024.04.03 @ 11:42:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 0 Adventurer 1 Explorer 29 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 32 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b9712b-92cd-41ee-94a9-2d2f2bcfc6d9