Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.07 @ 09:00:25 Player: yota99 Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (95) 475 Value Destroyed (2856) 2856 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (548) 548 TOTAL SCORE: 6819 Bonus ------- High Alert Combat Kills 48 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 119/450 Energy 266/415 System Corruption 0% Temperature Critical (2790) Movement Core (1950) Ox38 Location -7/DSF Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (8) ------ Huge Storage Unit Medium Battery Compact Matter Pod Improved Sensor Array Improved Targeting Computer Particle Charger Kinecellerator Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (25) --- Ion Engine Angular Momentum Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Huge Storage Unit Improved Sensor Array Seismic Detector Improved Power Shielding Hardlight Generator Beam Rifle Advanced Beam Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Gauss Cannon Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Heavy Mace Power Sword Power Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Medium Battery Compact Matter Pod Improved Sensor Array Improved Targeting Computer Particle Charger Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Gauss Cannon Gauss Cannon > --- INVENTORY -------- Ion Engine Angular Momentum Engine Armored Treads Armored Treads Armored Treads Improved Heat Sink Improved Sensor Array Seismic Detector Hardlight Generator Beam Rifle Advanced Beam Rifle Improved Assault Rifle Improved Light Cannon Improved Light Cannon Improved Light Cannon Gauss Cannon Grenade Launcher Long-range Missile Launcher Long-range Missile Launcher Long-range Missile Launcher Heavy Mace Power Sword Power Sword [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Power Shielding Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 . 2 2 . Weapon . | . . . . . . . . Parts Attached 91 | 7 4 3 23 3 32 3 16 Power 7 | 1 . 1 2 . 2 . 1 Engine 7 | 1 . 1 2 . 2 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 17 | 3 1 . 5 . 6 . 2 Treads 13 | 1 1 . 5 . 4 . 2 Leg . | . . . . . . . . Wheel 4 | 2 . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | 1 2 1 9 2 15 2 6 Device 20 | . 1 1 4 1 9 2 2 Storage 9 | 1 1 . 2 . 2 . 3 Processor 3 | . . . 1 1 1 . . Hackware . | . . . . . . . . Protection 6 | . . . 2 . 3 . 1 Artifact . | . . . . . . . . Weapon 29 | 2 1 1 7 1 9 1 7 Energy Gun 8 | . . . 2 . 5 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . 1 2 1 3 1 . Ballistic Cannon 6 | . . . . . 1 . 5 Launcher 5 | . 1 . 3 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . Corrupted Parts 1 | . . . . . 1 . . System Corruption 7 | . . . . . 7 . . Parts Lost 30 | . 1 1 9 . 10 . 9 Power 3 | . 1 . 1 . . . 1 Propulsion 3 | . . . 1 . 1 . 1 Utility 14 | . . 1 3 . 6 . 4 Weapon 10 | . . . 4 . 3 . 3 Highest Loss Streak 8 | . 1 1 5 . 3 . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 96 | . 89 97 96 100 97 100 96 Engine 9 | . 4 14 10 11 9 7 6 Treads 19 | . 28 28 21 22 11 . 12 Wheel 2 | . . . . . 6 15 2 Device 17 | . 14 12 16 14 23 30 21 Storage 11 | . 14 14 10 11 9 7 17 Processor 5 | . . . 6 7 9 15 9 Protection 6 | . . . 8 11 9 7 9 Energy Gun 6 | . . . 9 11 9 . . Ballistic Gun 12 | . 25 28 9 11 4 7 1 Ballistic Cannon 1 | . . . . . 3 7 12 Launcher 1 | . 2 . 2 . . . . Naked Turns . | . . . . . . . . Heaviest Build 116 | 12 46 50 94 58 100 106 116 Greatest Support 49 | 20 40 40 49 49 49 22 40 Greatest Overweight (x) 38 | . 1 1 10 1 4 4 38 Average Overweight (x) 1 | . . 1 1 1 2 4 3 Largest Inventory Capacity 25 | 8 20 20 25 20 25 25 25 Average Capacity 20 | 7 16 20 20 20 23 25 25 Most Carried 25 | 7 18 18 18 19 25 24 25 Average Carried 16 | 4 12 17 14 17 19 23 21 Final Capacity 25 | 8 20 20 20 20 25 25 25 Final Carried 25 | 7 18 17 17 19 25 23 25 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac DSF Matter Collected 2089 | 324 140 189 522 48 642 . 224 Remotely 265 | . . . 168 38 59 . . Salvage Created 3470 | 131 311 105 707 60 1803 . 353 Parts 193 | 11 28 7 45 6 79 . 17 Haulers Intercepted 6 | . 2 . 1 . 3 . . Recyclers Shooed 5 | . 1 . . . 4 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Combat Hostiles Destroyed 65 | . 5 4 19 . 26 . 11 Guns 39 | . 3 4 10 . 21 . 1 Cannons 12 | . . . . . 5 . 7 AOE 14 | . 2 . 9 . . . 3 Classes Destroyed 14 | 2 4 1 3 . 2 . 2 Worker 4 | . . . 1 . 3 . . Builder 1 | . . . . . 1 . . Tunneler 5 | 3 . . . 2 . . . Hauler 6 | . 2 . 1 . 3 . . Recycler 7 | 1 . . 1 . 5 . . Operator 2 | . 1 . 1 . . . . Watcher 5 | . 1 . 1 . 3 . . Swarmer 12 | . . 2 3 . 4 . 3 Grunt 39 | . 5 2 13 . 15 . 4 Duelist 2 | . . . 1 . 1 . . Sentry 7 | . . . 2 . 5 . . Specialist 2 | . . . . . . . 2 Hunter 2 | . . . . . 1 . 1 Heavy 1 | . . . . . . . 1 Best Kill Streak 9 | 3 2 2 9 2 6 . 5 Combat Bots Only 8 | . 2 2 8 . 5 . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Damage Taken 5715 | . 133 216 1261 . 1943 . 2162 Core 1304 | . 38 24 196 . 303 . 743 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 233 | . . . 51 . 75 . 107 Regen/Repaired (Parts) 141 | . . . 66 . 75 . . Core Remaining (%) 67 | 100 . 75 . 51 44 . . Volleys Fired 295 | 9 24 13 60 2 157 . 30 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 109 | 40 50 40 65 68 109 . 100 Shots Fired 520 | 18 47 26 98 4 275 . 52 Gun 439 | 18 43 26 85 4 257 . 6 Cannon 62 | . . . . . 18 . 44 Launcher 19 | . 4 . 13 . . . 2 Special . | . . . . . . . . Kinetic 288 | 18 43 26 42 2 111 . 46 Thermal 179 | . . . 12 . 163 . 4 Explosive 19 | . 4 . 13 . . . 2 Electromagnetic 34 | . . . 31 2 1 . . Robot Hit Streak 20 | 5 12 4 10 2 20 . 16 Robot Miss Streak 4 | 2 2 2 4 1 3 . 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . 1 1 . 1 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 354 | 11 32 14 53 2 205 . 37 Core Hits 177 | 4 16 7 42 2 86 . 20 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 9 | . 2 . . . 4 . 3 Burn 2 | . . . . . 2 . . Destroy 2 | . 2 . . . . . . Blast 5 | . . . . . 2 . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6528 | 159 579 184 1489 29 2787 . 1301 Guns 3927 | 159 414 184 588 29 2516 . 37 Cannons 1241 | . . . . . 271 . 970 Explosions 1355 | . 165 . 896 . . . 294 Melee . | . . . . . . . . Ramming 5 | . . . 5 . . . . Kinetic 3053 | 159 414 184 220 12 1077 . 987 Thermal 1845 | . . . 115 . 1710 . 20 Explosive 1308 | . 165 . 849 . . . 294 Electromagnetic 317 | . . . 300 17 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 . . Average Corruption 7 | . . . . . 7 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 54 | . . . . . 54 . . Message Errors 12 | . . . . . 12 . . Matter Fused 15 | . . . . . 15 . . Heat Flow Errors 7 | . . . . . 7 . . Energy Discharges 3 | . . . . . 3 . . Data Loss (minor) 6 | . . . . . 6 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 7 | . . . . . 7 . . Overload Shots . | . . . . . . . . Overflow Damage 88 | . . . 23 . 59 . 6 Projectiles 8 | . . . . . 2 . 6 Explosions 80 | . . . 23 . 57 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . 2 . 3 Impact . | . . . . . . . . Kinetic 5 | . . . . . 2 . 3 Secondary . | . . . . . . . . Self-Inflicted Damage 417 | . . . 311 . 94 . 12 Shots 11 | . . . 9 . 1 . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 2790 | . 26 8 100 18 362 . 2790 Average Temperature 262 | . 9 2 27 9 87 . 996 Received Heat Transfer 1497 | . 111 84 357 . 810 . 135 Effects 52 | . . . . . 4 . 48 Shutdowns 7 | . . . . . 1 . 6 Energy Bleed 6 | . . . . . . . 6 Interference 9 | . . . . . 3 . 6 Matter Decay 5 | . . . . . . . 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 3 | . . . . . . . 3 Damage (major) 15 | . . . . . . . 15 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . 3 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 2 . . Heat Transferred 3917 | . . . 200 . 3680 . 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Peak Influence 484 | 20 139 159 428 19 484 219 356 Initial 219 | . 13 54 . 9 . 219 156 Average 153 | 8 46 58 214 11 215 219 255 Maximum Alert Level 2 | . . . 2 . 2 1 1 Low Security (%) 63 | 100 100 100 35 100 45 . 49 Level 1 32 | . . . 61 . 41 100 50 Level 2 4 | . . . 3 . 12 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Squads Dispatched 7 | . 1 . 2 . 2 . 2 Investigation 3 | . 1 . . . 2 . . Extermination . | . . . . . . . . Reinforcement 4 | . . . 2 . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Distress Signals 10 | . . . 3 . 7 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 11 5 37 . 44 . 11 Peak Tracking Total 7 | . 3 3 6 . 7 . 4 Tactical Retreats 8 | . . 1 1 . 5 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Traps Triggered 5 | . 1 . 1 . 1 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . . 1 Triggered . | . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Disabled 10 | . 1 . 5 . 4 . . Max in Single Turn 2 | . 1 . 1 . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Machines Accessed 12 | . 2 . 4 . 5 1 . Terminals 9 | . 2 . 3 . 3 1 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Total Hacks 38 | . 3 . 14 . 19 2 . Successful 22 | . 2 . 8 . 11 1 . Failed 16 | . 1 . 6 . 8 1 . Catastrophic 2 | . 1 . 1 . . . . Database Lockouts . | . . . . . . . . Manual 22 | . 4 . 7 . 11 . . Terminals 22 | . 3 . 9 . 8 2 . Fabricators . | . . . . . . . . Repair Stations 11 | . . . 5 . 6 . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 5 . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 . 4 . 3 1 . Robot Analysis 3 | . 1 . 1 . 1 . . Open DSF 1 | . . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 2 | . . . 1 . 1 . . Alert Level 1 | . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . . 4 . 3 . . Scan Component 5 | . . . 3 . 2 . . Repair 2 | . . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . 2 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . . 3 . . Terminals 2 | . . . . . 2 . . Botnet 1 | . . . . . 1 . . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Researchers 1 | . . . . . 1 . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 . 4 . 3 . . Full Trace Events 3 | . . . 2 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . Time 64 | . . . 26 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac DSF Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac DSF Robot Analysis Total 3 | . 1 . 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac DSF Turns Passed 6070 | 115 979 700 1609 440 1771 10 446 Spaces Moved 2129 | 58 397 274 532 166 587 5 110 Core 6 | 2 . . 2 . . . 2 Treads 1716 | 32 397 274 530 166 248 . 69 Legs . | . . . . . . . . Wheels 407 | 24 . . . . 339 5 39 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 240 145 145 145 Average Speed 226 | 123 209 240 252 240 199 145 301 Slowest Speed 1950 | 160 240 240 550 240 330 145 1950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 5 59 65 53 51 39 . 65 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . 17 . 62 . 21 . 5 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 105 | . 17 . 62 . 21 . 5 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac DSF Total 2885 | 82 501 291 703 203 919 7 179 Wait 228 | . 53 1 49 31 94 . . Move 2122 | 57 396 273 531 165 586 4 110 Hop . | . . . . . . . . Pick Up 104 | 8 18 1 29 2 30 . 16 Fast Attach 12 | 4 . . 3 . 5 . . Attach 44 | 2 2 2 14 . 12 2 10 Detach 1 | 1 . . . . . . . Swap 35 | 1 2 1 6 3 15 1 6 Drop 41 | . 6 . 10 . 20 . 5 Fire 295 | 9 24 13 60 2 157 . 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . . . 1 Trap 1 | . . . . . . . 1 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 16) 264 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 791 | -10/Materials | Discovered new exit (range 15) 1095 | -10/Materials | Entered Mines 1750 | -10/Mines | Discovered new exit (range 8) 1795 | -10/Mines | Entered Materials 1795 | -9/Materials | Evolved 2 slots: Utility x2 1899 | -9/Materials | Destroyed 8 combat bots 1903 | -9/Materials | Lost 5 parts (1p1n1u2w) 2142 | -9/Materials | Build established: Scavenger-Mutant 2375 | -9/Materials | Repaired Hcp. Storage Unit 2950 | -9/Materials | Build established: Mutant 3385 | -9/Materials | Discovered new exit (range 7) 3404 | -9/Materials | Entered Mines 3447 | -9/Mines | Build established: Scavenger-Mutant 3516 | -9/Mines | Assembled infested the area 3818 | -9/Mines | Discovered new exit (range 9) 3844 | -9/Mines | Entered Materials 3844 | -8/Materials | Evolved 2 slots: Utility x2 4423 | -8/Materials | Lost 3 parts (1n1u1w) 5260 | -8/Materials | Core integrity fell below 50% 5281 | -8/Materials | Build established: Mutant 5462 | -8/Materials | Repaired Imp. Power Shielding 5494 | -8/Materials | Discovered new exit (range 9) 5614 | -8/Materials | Identified exit to Factory 5615 | -8/Materials | Entered Factory 5615 | -7/Factory | Evolved 2 slots: Utility x2 5625 | -7/Factory | Identified exit to DSF 5625 | -7/Factory | Entered DSF 5646 | -7/DSF | Additional patrols routed to DSF 5780 | -7/DSF | Lost 8 parts (1p1n3u3w) 5912 | -7/DSF | Sterilization system engaged 5932 | -7/DSF | Ambient heat levels rising (+10) 5947 | -7/DSF | Ambient heat levels rising (+10) 5962 | -7/DSF | Ambient heat levels rising (+10) 5977 | -7/DSF | Ambient heat levels rising (+10) 5992 | -7/DSF | Ambient heat levels rising (+10) 6007 | -7/DSF | Ambient heat levels rising (+10) 6022 | -7/DSF | Ambient heat levels rising (+10) 6022 | -7/DSF | Core integrity fell below 50% 6037 | -7/DSF | Ambient heat levels rising (+10) 6039 | -7/DSF | Discovered new exit (range 14) 6047 | -7/DSF | Core integrity fell below 20% 6052 | -7/DSF | Ambient heat levels rising (+10) 6067 | -7/DSF | Ambient heat levels rising (+10) 6072 | -7/DSF | Core destroyed Last Messages --------------- 06037_ ALERT: Ambient heat levels +10. 06038_ Overheating: Matter decay (-23). 06039_ EXIT=FOUND 06041_ Overheating: Imp. Targeting Computer damaged (-1). 06041_ Overheating: Imp. Light Armor Plating damaged (-14). 06042_ Power failure, Imp. Ion Engine shutdown. 06043_ Overheating: Energy bleed (-30). 06044_ Overheating: Huge Storage Unit damaged (-378). 06045_ Overheating: Energy bleed (-21). 06047_ Overheating: Core damaged (-140). 06052_ ALERT: Ambient heat levels +10. 06057_ Overheating: Matter decay (-17). 06060_ Overheating: Imp. Light Armor Plating damaged (-16). 06060_ Overheating: Com. Matter Pod damaged (-7). 06060_ Overheating: Huge Storage Unit damaged (-162). 06061_ Overheating: Energy bleed (-67). 06062_ Power failure, Imp. Ion Engine shutdown. 06067_ ALERT: Ambient heat levels +10. 06068_ Overheating: Matter decay (-22). 06072_ Overheating: Core damaged (-70). Map ----- +----------------------------------------------------+ | ???????????????????????????##????? | | ??????????????????????????# ?????? | | ??????????????????????#### #?????? | | ??????????????????????# # #?????? | | ????????????????????###""%"##????? | | ????????????????????# !!! %###### | | ????????????????????# !!!] #&&&#& | | ????????????????????# &[ | | ????????????????????# * =!= | | ????????????????????###![ ###&&&# | | ????????????????????### ###&&&#& | | ????????????????????# ###### | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????### "##????? | | ????????????????????#]] !!#????? | | ????????????????????# ] !!#????? | | ????????????????????# = !#????? | | ??????#################= ######## | | ??????# ##!!!#!!!### ##///#! | | ??????# ##! !#!!!##%[ # /# | | ??????#!! | | ??????#!! ! | | ??????#!! = | | ??????# ##[[[#!!!##%![ % #!!!# | | ??????# @ ##[[[#!!!###%%=###!!!# | | ??????### ##########?#%*%#?###### | | ???????? !!????????!!%= !!?????? | | ???????# !!#??????#!!%% !!#????? | | ???????# ^ !!#??????#!!%% !!#????? | | ???????##^^###??????### ###????? | | ????????! !??????????! =??????? | | ????????! !??????????! =??????? | | ????????# #?????????!! ==?????? | | ????????# #?????????## ^##?????? | | ????????" ??????????# #??????? | | ????????" ?????????? ??????? | | ????????"< ?????????? ??????? | | ?????????"""???????????***???????? | | ?????????"""?????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 415 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Power Shielding 66 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Imp. Light Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedLinearFrame Manual? 0 Play Time 00:47:14 Cumulative 32.2 hours Start 2023.01.07 @ 08:08:39 End 2023.01.07 @ 09:00:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 27 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc64c721-5ebc-47b7-8f4f-01021ccb87ef