Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.19 @ 23:46:28 Player: puncake Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (64) 320 Value Destroyed (2714) 2714 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1864) 1864 TOTAL SCORE: 10738 Bonus ------- Follower Combat Kills 164 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 193/300 Energy 31/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Authchip [Propulsion] > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [NC] (23) Relay Coupler [Hunter] (13) Heavy Laser Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY ---------- Enhanced Optical Array Focal Shield Thermal Defense Suite Relay Coupler [Grunt] Relay Coupler [Hunter] > --- WEAPON ----------- Shock Maul Spear > --- INVENTORY -------- Fusion Compressor Improved Melee Analysis Suite Relay Coupler [NC] Relay Coupler [Hunter] Relay Coupler [Hunter] [Rating: 71] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled Cesium-ion Thruster Utility Targeting Computer Device Trap Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Relay Coupler [Grunt] Protection Core Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Special Weapon Remote Datajack Impact Weapon Shock Maul Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Slots Evolved 10 | . . . 2 2 2 . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . 2 . . . . 1 . Utility 4 | . . . . 2 1 . . . . . . . . 1 . Weapon 1 | . . . . . 1 . . . . . . . . . . Parts Attached 128 | 6 4 1 10 42 20 10 2 . 15 3 . . 6 . 9 Power 15 | 1 1 . 2 5 1 . . . 3 . . . 1 . 1 Engine 10 | 1 1 . 2 4 . . . . 2 . . . . . . Core 4 | . . . . 1 1 . . . 1 . . . 1 . . Reactor 1 | . . . . . . . . . . . . . . . 1 Propulsion 35 | 2 1 . 4 10 7 1 2 . 5 . . . . . 3 Treads 13 | . . . 4 3 3 . . . . . . . . . 3 Leg 15 | 2 1 . . 7 4 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . 2 . 5 . . . . . . Utility 36 | 1 1 . 1 11 7 5 . . 5 2 . . 2 . 1 Device 17 | . . . 1 5 7 1 . . 2 1 . . . . . Storage 3 | 1 . . . 2 . . . . . . . . . . . Processor 4 | . . . . 1 . . . . 2 1 . . . . . Hackware 8 | . . . . . . 4 . . 1 . . . 2 . 1 Protection 4 | . 1 . . 3 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 42 | 2 1 1 3 16 5 4 . . 2 1 . . 3 . 4 Energy Gun 13 | 2 1 . 2 4 . . . . . . . . . . 4 Energy Cannon 2 | . . . 1 1 . . . . . . . . . . . Ballistic Gun 13 | . . 1 . 6 4 2 . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . 2 . . . . . . 2 . . Impact Weapon 2 | . . . . 1 . . . . 1 . . . . . . Slashing Weapon 5 | . . . . 4 . . . . . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 1 . . . 4 . . . . . . Parts Lost 56 | . 1 1 2 22 5 . . 5 . 1 . . 10 . 9 Power 6 | . . . 1 3 . . . . . . . . 1 . 1 Propulsion 23 | . . . 1 9 3 . . 2 . . . . 4 . 4 Utility 14 | . . . . 5 1 . . 2 . 1 . . 3 . 2 Weapon 13 | . 1 1 . 5 1 . . 1 . . . . 2 . 2 Highest Loss Streak 10 | . 1 1 1 10 4 . . 4 . 1 . . 6 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 98 100 93 81 98 97 92 40 37 88 93 93 78 23 40 Engine 4 | . 14 14 10 6 3 . . . . . . . . . . Core 2 | . . . . 1 3 7 6 . . 6 6 6 5 . . Treads 7 | . . . 22 6 14 10 . . . . . . . . 11 Leg 14 | . 28 28 16 14 14 17 18 . . . . . . . . Flight 4 | . . . . . . . 8 7 5 33 33 33 25 5 . Device 10 | . . . 6 14 22 7 . . . 3 6 6 1 . . Storage 7 | . 14 14 11 8 7 7 6 . . . . . . . . Processor 5 | . . . . 5 7 2 . . 10 13 13 13 9 5 5 Hackware 6 | . . . . . . 19 30 26 13 15 13 13 17 11 13 Protection 3 | . 12 14 4 6 . . . . . . . . . . . Energy Gun 6 | . 28 21 14 8 . . . . . . . . . . 4 Ballistic Gun 8 | . . 6 . 1 20 18 12 . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . 6 6 6 5 . . Slashing Weapon 1 | . . . . 3 . . . . . 2 6 6 5 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 40 | 14 15 15 20 27 40 35 26 3 13 16 16 16 16 . 24 Greatest Support 210 | 20 20 20 20 40 60 51 51 8 30 30 30 30 30 6 210 Greatest Overweight (x) 4 | . . . 1 4 2 . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 8 8 8 8 10 10 9 5 5 5 5 5 5 5 5 Most Carried 10 | 6 8 8 8 10 10 10 10 5 5 5 4 4 5 3 5 Average Carried 7 | 4 7 7 7 7 9 9 8 5 4 4 4 4 4 3 2 Final Capacity 10 | 8 8 8 8 10 10 10 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 8 8 8 10 10 10 5 5 5 4 4 4 3 3 3 Class Distribution -------------------- 46% | Mutant 18% | Scavenger-Gunner 8% | Bothacker-Mutant 8% | Sprinter 8% | Gunner 3% | Bothacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Mutant | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Bothacker-Sprinter | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Matter Collected 1786 | 177 60 14 139 396 391 10 104 . 284 136 . . 75 . . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3142 | . 254 52 267 1323 444 10 . . 284 346 . . 162 . . Parts 139 | . 11 5 19 56 24 . . . 6 12 . . 6 . . Haulers Intercepted 4 | . . . . 2 1 . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 11 . . 10 . . Prevented 3 | . . . . . . . . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Combat Hostiles Destroyed 43 | . 7 4 7 14 4 . . . . 4 . . 3 . . Melee 9 | . . . . 4 . . . . . 3 . . 2 . . Guns 23 | . 7 3 4 6 3 . . . . . . . . . . Cannons 3 | . . . 1 2 . . . . . . . . . . . AOE 5 | . . 1 2 1 1 . . . . . . . . . . Classes Destroyed 15 | . 2 1 2 6 3 . . . . . . . 1 . . Worker 2 | . . . 1 . . . . . 1 . . . . . . Builder 2 | . . . . 1 . . . . 1 . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . Hauler 4 | . . . . 2 1 . . . 1 . . . . . . Recycler 9 | . . . . 6 2 . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . Drone 1 | . . . . 1 . . . . . . . . . . . Watcher 3 | . . . . 3 . . . . . . . . . . . Swarmer 10 | . 2 3 3 . . . . . . 2 . . . . . Grunt 18 | . 5 . 2 9 . . . . . . . . 2 . . Duelist 1 | . . . . . . . . . . . . . 1 . . Sentry 8 | . . . 2 2 2 . . . . 2 . . . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . Hunter 2 | . . . . 2 . . . . . . . . . . . Programmer 2 | . . . . . 2 . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . Best Kill Streak 5 | . 4 3 4 5 2 . . . 3 3 . . 1 . . Combat Bots Only 5 | . 4 3 3 5 1 . . . . 3 . . 1 . . Max Kills in Single Turn 2 | . 2 1 2 1 2 . . . 1 1 . . 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 2 | . . 1 2 1 1 . . . . . . . . . . Melee 1 | . . . . 1 . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Damage Taken 8282 | . 241 304 336 2232 681 99 79 406 . 80 30 . 871 . 2923 Core 2360 | . 30 63 51 390 112 . 31 304 . 18 22 . 327 . 1012 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 74 | . 6 14 . 54 . . . . . . . . . . . Core Remaining (%) 61 | 100 . 62 87 29 . . . 36 . . . . 56 . . Volleys Fired 156 | . 24 7 15 50 22 12 3 9 . . . . 7 . 7 Largest 3 | . 2 2 2 2 3 3 1 1 . . . . 1 . 3 Hottest 207 | . 90 90 101 122 96 99 5 5 . . . . 5 . 207 Shots Fired 295 | . 45 14 29 85 66 23 3 9 . . . . 7 . 14 Gun 238 | . 45 14 16 71 61 17 . . . . . . . . 14 Cannon 33 | . . . 13 14 5 1 . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special 24 | . . . . . . 5 3 9 . . . . 7 . . Kinetic 99 | . . . . 15 66 18 . . . . . . . . . Thermal 101 | . 22 7 2 56 . . . . . . . . . . 14 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 71 | . 23 7 27 14 . . . . . . . . . . . Robot Hit Streak 17 | . 11 2 11 14 16 6 6 10 . . . . 3 . 17 Robot Miss Streak 4 | . 2 3 3 2 4 1 . 1 . . . . 2 . . Penetration Max 1 | . . . . 1 . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . . . . . . Shots Hit Robots 232 | . 28 5 20 84 38 8 3 6 4 7 . . 15 . 14 Core Hits 94 | . 13 3 13 35 14 2 . . 4 3 . . 2 . 5 Critical Kills 3 | . . . . . . . . . . 2 . . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . . 4 . . . . . Critical Strikes 13 | . 1 . . 5 . . . . . 6 . . 1 . . Burn 5 | . 1 . . 4 . . . . . . . . . . . Smash 7 | . . . . . . . . . . 6 . . 1 . . Sever 1 | . . . . 1 . . . . . . . . . . . Melee Attacks 49 | . . . . 23 . . . . 4 9 . . 13 . . Impact 21 | . . . . 2 . . . . . 8 . . 11 . . Slashing 22 | . . . . 21 . . . . . . . . 1 . . Piercing 6 | . . . . . . . . . 4 1 . . 1 . . Sneak Attacks 11 | . . . . 5 . . . . 4 1 . . 1 . . Combat Hostiles 2 | . . . . 2 . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 5541 | . 373 58 328 2114 869 62 . . 236 580 . . 636 . 285 Guns 2629 | . 373 58 189 965 714 62 . . . . . . . . 268 Cannons 486 | . . . 107 274 105 . . . . . . . . . . Explosions 252 | . . . 32 170 50 . . . . . . . . . . Melee 2157 | . . . . 705 . . . . 236 580 . . 636 . . Ramming 17 | . . . . . . . . . . . . . . . 17 Kinetic 1056 | . . . . 175 819 62 . . . . . . . . . Thermal 1471 | . 162 37 44 960 . . . . . . . . . . 268 Explosive 50 | . . . . . 50 . . . . . . . . . . Electromagnetic 790 | . 211 21 284 274 . . . . . . . . . . . Impact 1308 | . . . . 92 . . . . . 580 . . 636 . . Slashing 613 | . . . . 613 . . . . . . . . . . . Piercing 236 | . . . . . . . . . 236 . . . . . . Highest Corruption 10 | . . . . 2 . . . . . . . . 1 . 10 Average Corruption 2 | . . . . 1 . . . . . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 15 | . . . . 12 . . . . . . . . . . 3 Message Errors 6 | . . . . 5 . . . . . . . . . . 1 Matter Fused 1 | . . . . 1 . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . . . . . . . . . . Data Loss (major) 2 | . . . . 2 . . . . . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . . . Weapon Failures 2 | . . . . 1 . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 719 | . . . . 206 60 . . . . 356 . . 97 . . Projectiles 45 | . . . . 20 25 . . . . . . . . . . Explosions 159 | . . . . 124 35 . . . . . . . . . . Melee 515 | . . . . 62 . . . . . 356 . . 97 . . Knockbacks 2 | . . . . . 1 . . . . . . . 1 . . Impact 1 | . . . . . . . . . . . . . 1 . . Kinetic 1 | . . . . . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 353 | . . . 33 75 138 99 . . . . . . . . 8 Shots 5 | . . . 1 1 2 1 . . . . . . . . . Rammed 4 | . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 562 | . 415 60 189 562 176 56 . . . . 3 . 3 . 193 Average Temperature 103 | . 143 28 57 144 64 25 . . . . 3 . 3 . 86 Received Heat Transfer 2466 | . 108 24 102 990 138 . 12 6 . 9 12 . 198 . 867 Effects 10 | . 1 . . 9 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . Damage (major) 6 | . . . . 6 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 6 | . 1 . 2 . . . . . . 2 . . 1 . . Impact Corruptions 12 | . . . . 1 . . . . . 8 . . 3 . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . Heat Transferred 3443 | . 555 111 87 2172 . . . . . . . . . . 518 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Peak Influence 443 | . 191 209 221 174 135 443 394 278 271 . . . . 394 285 Initial 394 | . . 74 3 92 30 104 232 258 132 . . . . 394 275 Average 125 | . 115 90 95 76 44 371 310 260 176 . . . . 394 270 Maximum Alert Level 2 | . . 1 1 . . 2 1 1 1 . . . . 1 1 Low Security (%) 77 | 100 100 88 80 100 100 5 . . 69 . . . . . . Level 1 19 | . . 11 19 . . 63 100 100 30 . . . . 100 100 Level 2 3 | . . . . . . 31 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . 2 2 2 . 2 . 1 . . . . . 1 Investigation 2 | . . . . 2 . . . . . . . . . . . Extermination 4 | . . . . . 2 . 1 . 1 . . . . . . Reinforcement 5 | . 1 . 2 . . . 1 . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Distress Signals 5 | . 1 . 1 3 . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 138 | . 10 8 8 26 7 . 10 14 6 11 1 . 25 . 12 Peak Tracking Total 13 | . 4 4 3 5 2 . 4 13 4 9 1 . 8 . 9 Tactical Retreats 23 | . 1 2 . 4 . . . 1 2 4 1 . 6 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Traps Triggered 5 | . . . 1 2 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Machines Disabled 11 | . . . 1 3 3 4 . . . . . . . . . Max in Single Turn 2 | . . . 1 2 2 1 . . . . . . . . . Garrison Relay 3 | . . . . . . 3 . . . . . . . . . Phase Generator 1 | . . . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Machines Accessed 31 | . . . 2 1 10 1 3 1 7 . 1 4 . 1 . Terminals 16 | . . . 2 1 4 1 2 1 4 . . . . 1 . Fabricators 5 | . . . . . 2 . . . 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . Total Hacks 71 | . . . 4 3 18 1 4 2 9 . 1 28 . 1 . Successful 48 | . . . 1 2 10 . 1 . 4 . 1 28 . 1 . Failed 23 | . . . 3 1 8 1 3 2 5 . . . . . . Catastrophic 6 | . . . 1 . 3 . 1 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 3 | . . . . . . . . . . . . 3 . . . Terminals 26 | . . . 4 3 7 1 3 2 5 . . . . 1 . Fabricators 8 | . . . . . 4 . . . 4 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 5 | . . . . . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . . . . . Terminal Hacks 40 | . . . 1 2 5 . . . 2 . 1 28 . 1 . Record 11 | . . . . . . . . . . . . 11 . . . Part Schematic 8 | . . . . . . . . . . . . 8 . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . 1 . . . . Open DSF 3 | . . . . . 1 . . . 1 . . . . 1 . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . Locate Traps 3 | . . . 1 1 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 5 | . . . . . 3 . . . 2 . . . . . . Network Status 2 | . . . . . 1 . . . 1 . . . . . . Build 3 | . . . . . 2 . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 1 6 1 3 1 4 . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . 152 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 8 . . . Parts Built 4 | . . . . . 4 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 190 | . . . . . 190 . . . . . . . . . . Total Part Build Rating 20 | . . . . . 20 . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked 5 | . . . . . . . 2 3 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . 2 3 . . . . . . . Robot Hacks Applied 7 | . . . . . . . 2 5 . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . spike_heat 4 | . . . . . . . 1 3 . . . . . . . disable_weapons 1 | . . . . . . . . 1 . . . . . . . go_dormant 1 | . . . . . . . . 1 . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . . . . . Attached 5 | . . . . . . 4 . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . 2 . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Total Allies 3 | . . . . . . 2 . . . . . . 1 . . Largest Group 2 | . . . . . . 2 2 . . . . . 1 . . Highest-Rated Group 157 | . . . . . . 157 157 . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . 95 95 . . . . . 96 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . 11 . . . . . 4 . . Total Damage 722 | . . . . . . . 582 . . . . . 140 . . Kills 6 | . . . . . . . 5 . . . . . 1 . . Allies Corrupted 2 | . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 2 . . . . . . . . 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Turns Passed 6333 | 67 270 617 355 1477 1499 565 281 74 266 267 131 26 306 25 107 Spaces Moved 6356 | 50 137 494 194 631 829 400 233 155 489 1033 550 112 921 70 58 Core 468 | 14 . . . 5 . . . 30 406 . . . . . 13 Treads 431 | . . . . 72 325 . . . . . . . . . 34 Legs 2506 | 36 137 494 194 554 504 400 187 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2951 | . . . . . . . 46 125 83 1033 550 112 921 70 11 Fastest Speed 23 | 50 120 120 120 120 120 120 32 32 23 23 23 23 23 35 35 Average Speed 81 | 100 120 120 145 162 162 120 104 37 45 23 23 23 25 35 111 Slowest Speed 260 | 120 120 120 190 260 260 120 120 50 50 23 23 23 35 35 160 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 24 75 19 38 23 62 10 36 18 96 75 80 91 3 63 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . . 1 . . . Known Exits Taken 4 | . . . 1 . 1 . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 . 1 . . . . 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . . . . 3 1 . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 102 | . . . 3 20 29 50 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Projectile 2 | . . . . . 1 1 . . . . . . . . . AOE 100 | . . . 3 20 28 49 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Mat Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac DSF Total 7181 | 66 198 504 238 967 950 469 275 165 521 1044 553 111 964 69 87 Wait 349 | . 29 . 11 189 43 28 22 3 6 . 4 . 13 . 1 Move 6340 | 49 136 493 193 630 829 399 232 152 488 1032 549 111 920 69 58 Hop 1 | . . . . . . . . 1 . . . . . . . Pick Up 83 | 11 3 2 5 22 18 4 3 . 4 1 . . 3 . 7 Fast Attach 48 | 1 1 . 3 12 10 9 . . 11 . . . . . 1 Attach 55 | 5 1 1 3 19 7 . 2 . 4 2 . . 4 . 7 Detach 1 | . . . . 1 . . . . . . . . . . . Swap 27 | . 2 . 4 11 3 3 . . . 1 . . 2 . 1 Drop 70 | . 2 1 4 11 18 12 13 . 4 . . . 4 . 1 Fire 156 | . 24 7 15 50 22 12 3 9 . . . . 7 . 7 Melee 45 | . . . . 22 . . . . 4 8 . . 11 . . Ram 4 | . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 8 | -11/Junkyard | Discovered new exit (range 15) 68 | -11/Junkyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 342 | -10/Mines | Assembled infested the area 546 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 562 | -10/Mines | Learned 2 Materials zone layouts 914 | -10/Mines | Learned 2 Materials zone layouts 927 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 931 | -10/Mines | Found Prototype Device 947 | -10/Mines | Discovered new exit (range 5) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Propulsion x2 956 | -9/Materials | Identified exit to Materials 1111 | -9/Materials | Identified Exp. Sensor Array 1310 | -9/Materials | Entered another Materials area 1310 | -8/Materials | Evolved 2 slots: Utility x2 1954 | -8/Materials | Lost 9 parts (1p4n2u2w) 2472 | -8/Materials | Core integrity fell below 50% 2542 | -8/Materials | Lost 10 parts (2p3n3u2w) 2766 | -8/Materials | Discovered new exit (range 5) 2787 | -8/Materials | Entered Factory 2787 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3381 | -7/Factory | Build established: Scavenger-Gunner 3464 | -7/Factory | Lost 4 parts (2n1u1w) 3567 | -7/Factory | Fabricated Lgt. Fission Core (x2) 3589 | -7/Factory | Fabricated Plasma Rifle (x2) 4286 | -7/Factory | Identified exit to Garrison 4286 | -7/Factory | Entered Garrison 4286 | -7/Garrison | Discovered recently destroyed garrison 4312 | -7/Garrison | Build established: Gunner 4324 | -7/Garrison | Garrison Relay disabled 4395 | -7/Garrison | Phase Generator disabled 4420 | -7/Garrison | Garrison Relay disabled 4452 | -7/Garrison | Installed Relay Interface Framework 4673 | -7/Garrison | Garrison Relay disabled 4714 | -7/Garrison | Found embedded Infiltrators 4840 | -7/Garrison | Discovered new exit (range 8) 4851 | -7/Garrison | Entered Factory 4851 | -7/Factory | Accompanied by 2 allies 4924 | -7/Factory | Build established: Bothacker-Mutant 5131 | -7/Factory | Identified exit to Garrison 5132 | -7/Factory | Entered Garrison 5175 | -7/Garrison | Triggered checkpoint 5178 | -7/Garrison | Triggered checkpoint 5191 | -7/Garrison | Core integrity fell below 50% 5201 | -7/Garrison | Discovered new exit (range 10) 5206 | -7/Garrison | Entered Factory 5206 | -6/Factory | Evolved 2 slots: Propulsion x2 5229 | -6/Factory | Lost 4 parts (1n2u1w) 5261 | -6/Factory | Spotted B-75 Beast 5466 | -6/Factory | Discovered new exit (range 8) 5472 | -6/Factory | Entered Lower Caves 5513 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5715 | -6/Lower Caves | Build established: Sprinter 5738 | -6/Lower Caves | Discovered new exit (range 2) 5739 | -6/Lower Caves | Entered another Lower Caves area 5771 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5797 | -6/Lower Caves | Learned Factory non-interactive machine intel 5857 | -6/Lower Caves | Discovered new exit (range 21) 5870 | -6/Lower Caves | Entered Data Miner 5870 | -6/Data Miner | Discovered new exit (range 6) 5873 | -6/Data Miner | Met Data Miner 5880 | -6/Data Miner | Learned location of Section 7 (-2) 5880 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5888 | -6/Data Miner | Received God Mode back door access code from Data Miner 5896 | -6/Data Miner | Entered Proximity Caves 5931 | -5/Proximity Caves | Escorted by Enhanced Grunt 5987 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6041 | -5/Proximity Caves | Spotter reported a threat 6115 | -5/Proximity Caves | Spotter reported a threat 6127 | -5/Proximity Caves | Lost 4 parts (1p2n1u) 6194 | -5/Proximity Caves | Learned Factory stockpile data 6197 | -5/Proximity Caves | Discovered new exit (range 10) 6200 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 6202 | -5/Proximity Caves | Entered Factory 6202 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6204 | -5/Factory | Loaded intel: 237 non-interactive machine locations 6226 | -5/Factory | Identified exit to DSF 6227 | -5/Factory | Entered DSF 6248 | -5/DSF | Additional patrols routed to DSF 6271 | -5/DSF | Discovered new exit (range 21) 6321 | -5/DSF | System corruption reached 10% 6325 | -5/DSF | Core integrity fell below 50% 6333 | -5/DSF | Core integrity fell below 20% 6334 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06309_ Destroyed Imp. Arc Projector. 06311_ F0 F6V4TCOJG#04 ZU3# 06312_ X-72 Disruptor destroyed. 06314_ Acquired Hvy. Laser. 06316_ Hvy. Treads destroyed. 06324_ C-30 ARC bursts open, deploying its payload. 06324_ G-67 Veteran unfolds itself. 06324_ G-50 Soldier unfolds itself. 06324_ X-67 Chaingunner springs to life. 06326_ System corrupted: Energy discharge (-4). 06328_ Hvy. Treads destroyed. 06328_ Hvy. Laser destroyed. 06329_ Dropped Hvy. Laser. 06329_ System Shield destroyed. 06331_ Slammed into G-50 Soldier. 06331_ Enh. Optical Array broken. 06331_ Destabilizing: Short circuit. 06332_ Slammed into G-50 Soldier. 06333_ Destabilizing: Core damaged (-30). 06334_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????? ????????? | | ??????????????????????? ????????? | | ??????????????????????# #?????### | | ?????????????????????## ###/??#!! | | ????????????????????## ##///#!! | | ?????????????????? | | ???????? ??????? H | | ???????? ??????? | | ???????? ?????????## ##!!!# | | ???????? ??????????## #?#!??# | | ???????## #?????????## ##????### | | ????????& ?????????!! ??????? | | ????????& ??????????! ???????? | | ????????& ??????????! ???????? | | ???????## #????????## ###?????? | | ???????#& g&????????# #?????? | | ???????#& &????????# #?????? | | ????????# #?######## ####### | | ??????### g###&&#&&&#?# #?#===# | | ????###"" ##&&#&&&### ###===# | | ????"""""%xgg x x | | ??????#""g@ [ ! x | | ??????#"""""## #&&&# =!!!!!#===# | | ??????#"""""#########% !!!!!####### | | ??????####"##???????### %####?????? | | ?????????#"#??????????####????????? | | ?????????""#??????????????????????? | | ?????????##???????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Resistance: KI 20 Core Shielding 20 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 6 Kinecelleration 30 Offensive Hacking 12 Defensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 91 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Plasma Rifle | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Infiltrator Challenges ------------ None Game ------ Seed LatentTractorMaul Manual? 0 Play Time 01:25:33 Cumulative 30.3 hours Start 2023.05.19 @ 20:42:15 End 2023.05.19 @ 23:46:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d9e3b54a-3a25-464c-a537-03ab7bf23c95