Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:37:58

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1029)     1029
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (364)                364
              TOTAL SCORE: 4283

 Bonus
-------
Follower Combat Kills      85
Aligned with FarCom        300
Friendly Fire              -21

 Cogmind 
---------
Core Integrity             249/550
Matter                     161/300
Energy                     14/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (850) Ox16
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Structural Scanner
>               --- WEAPON (2) -------
       Advanced Beam Cannon
                EMP Blaster
>               --- INVENTORY (20) ---
       Improved Ion Engine
          Large Storage Unit
          Large Storage Unit
         Medium Matter Pod (100)
  High-capacity Matter Pod (200)
                Terrain Scanner
       Improved Terrain Scan Processor
                Hacking Suite
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
          Heavy Hammer
                Longsword +1

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Structural Scanner
       Improved Signal Interpreter
         Medium Armor Plating
>               --- WEAPON -----------
                Gauss Rifle
                Longsword +1
>               --- INVENTORY --------
       Improved Ion Engine
          Large Storage Unit
          Large Storage Unit
         Medium Matter Pod
  High-capacity Matter Pod
                Terrain Scanner
       Improved Terrain Scan Processor
          Light Armor Plating
                Hacking Suite
       Advanced Beam Cannon
          Light Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Light Cannon
                EMP Blaster
                Rocket Launcher
                Rocket Launcher
                Missile Launcher
          Heavy Hammer
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   
  Utility                  2    | .   .   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             38   | .   12  8   .   4   1   13  
  Power                    3    | .   2   .   .   .   .   1   
    Engine                 2    | .   2   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | .   4   1   .   .   .   2   
    Treads                 5    | .   2   1   .   .   .   2   
    Leg                    2    | .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  17   | .   3   4   .   2   1   7   
    Device                 6    | .   .   1   .   2   .   3   
    Storage                3    | .   2   .   .   .   .   1   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   3   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | .   3   3   .   2   .   3   
    Energy Gun             2    | .   2   .   .   .   .   .   
    Energy Cannon          3    | .   .   2   .   .   .   1   
    Ballistic Gun          3    | .   1   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   .   3   .   .   
Parts Lost                 13   | .   3   .   .   .   .   10  
  Power                    2    | .   1   .   .   .   .   1   
  Propulsion               6    | .   1   .   .   .   .   5   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   2    | .   1   .   .   .   .   1   
  Highest Loss Streak      10   | .   2   .   .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 100 91  100 96  
  Engine                   10   | .   13  11  11  11  11  4   
  Treads                   27   | .   5   33  33  33  33  34  
  Leg                      4    | .   21  .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   9   
  Storage                  11   | .   14  11  11  11  11  9   
  Processor                10   | .   11  11  11  11  11  8   
  Protection               6    | .   .   10  11  2   11  8   
  Energy Gun               1    | .   4   3   .   .   .   .   
  Energy Cannon            3    | .   .   7   11  2   .   .   
  Ballistic Gun            12   | .   22  11  11  11  11  8   
  Slashing Weapon          4    | .   .   .   .   8   11  8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             62   | 13  31  37  37  37  36  62  
  Greatest Support         92   | 20  46  69  69  69  69  92  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  
  Average Capacity         15   | 8   14  15  15  15  15  19  
  Most Carried             20   | 6   15  15  15  15  15  20  
  Average Carried          14   | 6   12  14  14  14  14  18  
  Final Capacity           20   | 8   15  15  15  15  15  20  
  Final Carried            17   | 6   15  15  15  14  15  17  

 Class Distribution 
--------------------
 93% | Mutant
  6% | Assassin

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat 
Matter Collected           995  | 200 287 182 139 86  20  81  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1515 | .   368 627 144 .   130 246 
  Parts                    103  | .   25  42  10  .   10  16  
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           3    | .   .   1   .   .   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  32   | .   10  13  4   .   1   4   
  Melee                    1    | .   .   .   .   .   1   .   
  Guns                     24   | .   10  9   1   .   .   4   
  Cannons                  7    | .   .   4   3   .   .   .   
Classes Destroyed          10   | .   3   6   .   .   1   .   
  Worker                   2    | .   1   .   1   .   .   .   
  Builder                  3    | .   .   1   .   .   1   1   
  Tunneler                 1    | .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 3    | .   .   1   1   .   1   .   
  Swarmer                  11   | .   3   4   4   .   .   .   
  Grunt                    11   | .   7   2   .   .   .   2   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   6   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   3   8   4   .   1   3   
  Combat Bots Only         4    | .   3   4   4   .   1   3   
Max Kills in Single Turn   1    | .   1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        243  | .    66   42   46   .    4    85   
  Missed                   59   | .    15   12   16   .    .    16   
Damage Taken               2689 | .    544  329  272  .    64   1480 
  Core                     542  | .    109  61   39   .    32   301  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  10   | .    .    10   .    .    .    .    
Core Remaining (%)         74   | 100  56   .    .    .    67   .    
Volleys Fired              141  | .    48   39   14   .    .    40   
  Largest                  2    | .    2    2    2    .    .    2    
  Hottest                  101  | .    85   91   91   .    .    101  
Shots Fired                242  | .    94   78   28   .    .    42   
  Gun                      213  | .    94   68   14   .    .    37   
  Cannon                   28   | .    .    10   14   .    .    4    
  Launcher                 1    | .    .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  169  | .    79   39   14   .    .    37   
  Thermal                  72   | .    15   39   14   .    .    4    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          1    | .    .    .    .    .    .    1    
  Robot Hit Streak         13   | .    6    6    5    .    .    13   
  Robot Miss Streak        5    | .    5    3    4    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           157  | .    57   43   14   .    6    37   
  Core Hits                63   | .    20   24   6    .    2    11   
  Critical Kills           3    | .    1    .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         4    | .    2    .    1    .    .    1    
    Burn                   1    | .    1    .    .    .    .    .    
    Destroy                3    | .    1    .    1    .    .    1    
Melee Attacks              16   | .    .    .    .    .    6    10   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 16   | .    .    .    .    .    6    10   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    5    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2774 | .    555  677  290  .    482  770  
  Guns                     1793 | .    555  535  105  .    .    598  
  Cannons                  387  | .    .    142  185  .    .    60   
  Explosions               38   | .    .    .    .    .    .    38   
  Melee                    556  | .    .    .    .    .    482  74   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1392 | .    429  260  105  .    .    598  
  Thermal                  788  | .    126  417  185  .    .    60   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          38   | .    .    .    .    .    .    38   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 556  | .    .    .    .    .    482  74   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            234  | .    .    .    .    .    200  34   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    234  | .    .    .    .    .    200  34   
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      16   | .    .    .    .    .    .    16   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        262  | .    124  211  262  .    .    12   
  Average Temperature      62   | .    35   71   94   .    .    5    
  Received Heat Transfer   549  | .    234  105  48   .    .    162  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    1    2    .    .    .    .    
  Heat Transferred         1739 | .    370  925  333  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             293  | .   216 293 238 .   45  110 
  Initial                  55   | .   .   20  55  .   .   3   
  Average                  88   | .   74  174 190 .   20  20  
Maximum Alert Level        1    | .   1   1   1   .   .   .   
  Low Security (%)         81   | 100 96  60  31  .   100 100 
  Level 1                  18   | .   3   39  68  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   .   3   
  Investigation            2    | .   2   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           3    | .   1   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              55   | .   20  17  7   .   1   10  
  Peak Tracking Total      5    | .   4   4   4   .   1   5   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          1    | .   .   1   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          17   | .   6   5   .   5   .   1   
  Terminals                11   | .   6   5   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                93   | .   20  20  .   50  .   3   
  Successful               74   | .   11  11  .   50  .   2   
  Failed                   19   | .   9   9   .   .   .   1   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   26   | .   13  12  .   1   .   .   
  Terminals                40   | .   20  20  .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             65   | .   6   9   .   50  .   .   
  Record                   49   | .   .   .   .   49  .   .   
  Part Schematic           3    | .   .   3   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             3    | .   2   1   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   1   1   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   5   2   .   .   .   .   
  Terminals                7    | .   5   2   .   .   .   .   
    Assimilate             2    | .   1   1   .   .   .   .   
    Botnet                 5    | .   4   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   4   3   .   .   .   .   
  Full Trace Events        2    | .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               3    | .   .   1   2   .   .   .   
  Largest Group            2    | .   .   1   2   2   .   .   
  Highest-Rated Group      49   | .   .   10  49  47  .   .   
  Highest-Rated Ally       31   | .   .   10  31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   .   12  .   .   .   
  Total Damage             185  | .   .   .   185 .   .   .   
  Kills                    3    | .   .   .   3   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat 
Turns Passed               4608 | 3   886 836 464 836 892 691 
Spaces Moved               2262 | 3   422 420 238 516 473 190 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   1937 | .   100 420 238 516 473 190 
  Legs                     325  | 3   322 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 160 160 
  Average Speed            161  | 120 168 160 160 160 160 161 
  Slowest Speed            245  | 120 240 160 160 160 160 245 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
  Time Travels             1    | .   .   .   .   1   .   .   
Exploration Rate (%)       49   | 2   52  44  46  89  81  29  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   1   .   1   .   
Spaces Dug                 9    | .   .   .   .   .   .   9   
Terrain Destroyed          9    | .   .   .   .   .   .   9   
  Melee                    9    | .   .   .   .   .   .   9   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Total                      2987 | 2   524 517 294 530 602 518 
  Wait                     454  | .   8   25  39  3   120 259 
  Move                     2256 | 2   421 419 237 515 472 190 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  40   | .   17  12  2   2   2   5   
  Fast Attach              11   | .   7   2   .   2   .   .   
  Attach                   11   | .   3   2   .   1   .   5   
  Detach                   7    | .   6   1   .   .   .   .   
  Swap                     16   | .   2   4   .   1   1   8   
  Drop                     34   | .   12  13  2   5   1   1   
  Fire                     141  | .   48  39  14  .   .   40  
  Melee                    16   | .   .   .   .   .   6   10  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    4 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 15)
  314 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 15)
  739 | -10/Materials | Identified exit to Materials
  812 | -10/Materials | Discovered exit to Materials (range 16)
  890 | -10/Materials | Entered another Materials area
  890 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1280 | -9/Materials  | Discovered new exit (range 11)
 1547 | -9/Materials  | Identified exit to Mines
 1726 | -9/Materials  | Entered Mines
 1726 | -9/Mines      | Accompanied by 1 ally
 2003 | -9/Mines      | Identified exit to Exiles
 2115 | -9/Mines      | Assembled infested the area
 2190 | -9/Mines      | Entered Exiles
 2190 | -9/Exiles     | Accompanied by 2 allies
 2220 | -9/Exiles     | Led the pair of lost Derelicts to a safe place
 2230 | -9/Exiles     | Met 8R-AWN
 2259 | -9/Exiles     | Met EX-HEX
 2308 | -9/Exiles     | Met EX-BIN
 2335 | -9/Exiles     | Aligned with FarCom system
 2337 | -9/Exiles     | Given EX-Vault access code
 2377 | -9/Exiles     | Opened EX-Vault
 2385 | -9/Exiles     | Found Prototype Slashing Weapon
 2386 | -9/Exiles     | Identified Longsword +1
 2394 | -9/Exiles     | Found Prototype Device
 2394 | -9/Exiles     | Identified Supersonic Drone Bay
 2397 | -9/Exiles     | Found Prototype Device
 2397 | -9/Exiles     | Identified Chronowheel
 2397 | -9/Exiles     | Activated Chronowheel
 2397 | -9/Exiles     | Spacetime reconverged on an earlier point
 2477 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2528 | -9/Exiles     | Met EX-DEC
 2546 | -9/Exiles     | Learned location of Zion (-6)
 2662 | -9/Exiles     | Visited The Gauntlet
 2939 | -9/Exiles     | Discovered new exit (range 12)
 3012 | -9/Exiles     | Identified exit to Mines
 3026 | -9/Exiles     | Left Exiles lab with Longsword +1
 3026 | -9/Exiles     | Entered Mines
 3138 | -8/Mines      | Discovered new exit (range 7)
 3905 | -8/Mines      | Identified exit to Materials
 3918 | -8/Mines      | Entered Materials
 3918 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4603 | -8/Materials  | Core integrity fell below 50%
 4609 | -8/Materials  | Self-destructed

 Last Messages 
---------------
04576_ Slug penetrates H-61 Shepherd.
04577_ U-05 Engineer builds a Wall.
04578_ Slug penetrates Wall.
04580_ Nuclear Core destroyed.
04580_ Critical hit (Blast).
04581_ Slug penetrates Wall.
04584_ Slug penetrates H-61 Shepherd.
04584_ Slug penetrates Wall. <x2>
04588_ Slug penetrates H-61 Shepherd.
04591_ Arm. Treads destroyed.
04593_ Slug penetrates Wall.
04594_ Slug penetrates H-61 Shepherd.
04596_ Gauss Rifle destroyed.
04599_ Slug penetrates Wall.
04600_ Wall collapses.
04600_ Door malfunctions.
04602_ Penetrated by Slug.
04605_ H-55 Commando IFF system glitched.
04606_ Imp. Treads destroyed.
04606_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ""  #??????? ??????????????????                    |
|     #######+########???????????                    |
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| ""  ## ########   ############?                    |
|     ##+########   ### ########?                    |
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| #?###         #   #[!       ###                    |
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| ?##????????## #      ###%%T   #                    |
| ??#??#?????####      ###!*    #                    |
| ???????????####        #%[=%  #                    |
| ????##?????####       =+=![   #                    |
| ?#??###?##???##        #%!    #                    |
| ?#????????#??####+##   # @ !! #                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
             Imp. Treads | -9/Materials | Hacked
 Imp. Targeting Computer | -9/Materials | Hacked
         Imp. Ion Engine | -9/Materials | Hacked
             Gauss Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WarpHardcellArray
  Manual?         0
Play Time         00:45:14
  Cumulative      115.5 hours
  Start           2024.04.08 @ 15:53:38
  End             2024.04.08 @ 16:37:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           181
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          130x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1f7dfdf4-9a9a-48b5-807a-e34bfb9b089d