Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.26 @ 13:11:46 Player: Barbarossa Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (24) 120 Value Destroyed (548) 548 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2488 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Melee Analysis Suite > --- WEAPON (3) ------- Scythe > --- INVENTORY (20) --- Heavy Ion Engine Heavy Ion Engine Deuterium Engine Advanced Treads High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite Light Armor Plating Light Armor Plating Hacking Suite Beam Rifle Spread Laser Spread Laser Spread Laser Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Compact Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Spread Laser Spread Laser Spread Laser > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel High-capacity Storage Unit Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Light Armor Plating Light Armor Plating Light Armor Plating Beam Rifle Spread Laser Makeshift Shrapnel Gun Rocket Launcher Scythe Scythe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 28 | . 3 5 7 13 Power 2 | . . 1 1 . Engine 2 | . . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 11 | . 2 2 3 4 Treads 4 | . . . 2 2 Leg . | . . . . . Wheel 7 | . 2 2 1 2 Hover . | . . . . . Flight . | . . . . . Utility 7 | . 1 1 . 5 Device 1 | . . 1 . . Storage 1 | . 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 8 | . . 1 3 4 Energy Gun 6 | . . 1 3 2 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . . 2 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 16 | . . 3 . 13 Power 2 | . . 1 . 1 Propulsion 7 | . . 1 . 6 Utility 4 | . . . . 4 Weapon 3 | . . 1 . 2 Highest Loss Streak 13 | . . 3 . 13 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 85 86 100 89 Engine 11 | . 14 13 11 8 Treads 7 | . . . 22 16 Wheel 23 | . 25 28 22 16 Device 4 | . . 1 11 7 Storage 12 | . 14 14 11 9 Protection 1 | . . . . 7 Energy Gun 17 | . 14 15 22 20 Ballistic Gun 6 | . 14 11 . . Naked Turns . | . . . . . Heaviest Build 61 | 13 48 48 55 61 Greatest Support 32 | 20 26 32 32 32 Greatest Overweight (x) 13 | . 1 1 1 13 Average Overweight (x) 1 | . . 1 1 2 Largest Inventory Capacity 20 | . 20 20 20 20 Average Capacity 19 | . 17 20 20 20 Most Carried 20 | . 7 15 20 20 Average Carried 14 | . 6 12 17 18 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 6 7 13 20 15 Class Distribution -------------------- 77% | Mutant 22% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 464 | 200 . 167 20 77 Remotely . | . . . . . Salvage Created 972 | . . 473 313 186 Parts 45 | . . 27 11 7 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 13 | . . 6 2 5 Melee 1 | . . . . 1 Guns 12 | . . 6 2 4 Classes Destroyed 8 | . . 4 3 1 Builder 1 | . . 1 . . Hauler 1 | . . . 1 . Recycler 7 | . . 5 2 . Operator 1 | . . . . 1 Watcher 1 | . . . 1 . Swarmer 3 | . . 3 . . Grunt 8 | . . 3 1 4 Sentry 2 | . . . 1 1 Best Kill Streak 4 | . . 4 2 2 Combat Bots Only 3 | . . 3 1 2 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 143 | . 5 41 7 90 Missed 36 | . 2 9 1 24 Damage Taken 2010 | . 45 379 85 1501 Core 737 | . 11 174 . 552 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 . 26 100 . Volleys Fired 76 | . . 37 23 16 Largest 3 | . . 2 2 3 Hottest 195 | . . 105 105 195 Shots Fired 158 | . . 72 46 40 Gun 158 | . . 72 46 40 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 30 | . . 30 . . Thermal 128 | . . 42 46 40 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 11 | . . 6 7 11 Robot Miss Streak 7 | . . 2 3 7 Penetration Max . | . . . . . Secondary Targets 2 | . . 1 . 1 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 119 | . . 41 28 50 Core Hits 75 | . . 19 11 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 2 | . . . 2 . Melee Attacks 15 | . . . . 15 Impact . | . . . . . Slashing 15 | . . . . 15 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . . 1 Damage Inflicted 1651 | . . 516 369 766 Guns 1411 | . . 516 369 526 Cannons . | . . . . . Explosions . | . . . . . Melee 240 | . . . . 240 Ramming . | . . . . . Kinetic 199 | . . 199 . . Thermal 1212 | . . 317 369 526 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 240 | . . . . 240 Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . 1 . Matter Fused 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 329 | . . 45 10 329 Average Temperature 116 | . . 19 5 176 Received Heat Transfer 387 | . 24 99 30 234 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 2374 | . . 723 1016 635 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 182 | . 30 146 126 182 Initial 52 | . . 11 7 52 Average 89 | . 7 96 77 114 Maximum Alert Level . | . . . . . Low Security (%) 100 | . 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . . . . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . . 2 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 3 | . 1 1 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 6 8 6 9 Peak Tracking Total 4 | . 4 3 2 4 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . . . 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1164 | . 101 573 223 267 Spaces Moved 622 | 1 88 320 108 105 Core 1 | . . . . 1 Treads 1 | . . . . 1 Legs 9 | 1 8 . . . Wheels 611 | . 80 320 108 103 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 90 105 110 115 Average Speed 115 | 120 106 113 113 131 Slowest Speed 700 | 120 120 115 115 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 2 26 60 10 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 898 | . 95 457 167 179 Wait 111 | . . 84 1 26 Move 618 | . 87 319 107 105 Hop . | . . . . . Pick Up 34 | . 3 11 17 3 Fast Attach 5 | . . . 1 4 Attach 15 | . 1 4 2 8 Detach 1 | . . . . 1 Swap 8 | . 2 1 4 1 Drop 16 | . 2 1 12 1 Fire 76 | . . 37 23 16 Melee 14 | . . . . 14 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 9) 102 | -10/Materials | Entered Mines 103 | -10/Mines | Learned location of Storage (-8) 140 | -10/Mines | Met a Derelict bent on vengeance 149 | -10/Mines | Discovered new exit (range 6) 312 | -10/Mines | Build established: Mutant 328 | -10/Mines | Excavation squad dispatched 328 | -10/Mines | A large section of the Mines collapsed 537 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 584 | -10/Mines | Core integrity fell below 50% 612 | -10/Mines | Lost 3 parts (1p1n1w) 628 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 662 | -10/Mines | Discovered new exit (range 10) 675 | -10/Mines | Entered Materials 675 | -9/Materials | Evolved 2 slots: Propulsion x2 858 | -9/Materials | Discovered new exit (range 9) 898 | -9/Materials | Entered another Materials area 898 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1041 | -8/Materials | Discovered new exit (range 16) 1068 | -8/Materials | Garrison activated, responded to threat 1143 | -8/Materials | Core integrity fell below 50% 1160 | -8/Materials | Core integrity fell below 20% 1165 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 01130_ Scythe destroyed. 01130_ Critical hit (Blast). 01130_ Knocked back. 01133_ M-13 Machinist repairs H-61 Shepherd. 01135_ Lgt. Treads destroyed. 01136_ Com. Wheel destroyed. 01136_ Lgt. Treads destroyed. 01136_ Knocked back. 01141_ Hvy. Ion Engine destroyed. 01142_ Knocked back. 01144_ M-13 Machinist repairs H-61 Shepherd. 01149_ Slug penetrates Y-45 Defender. 01156_ U-05 Engineer builds a Wall. 01156_ Com. Wheel destroyed. 01159_ Melee Analysis Suite destroyed. 01159_ Critical hit (Blast). 01159_ Knocked back. 01160_ U-05 Engineer builds a Wall. 01163_ M-13 Machinist repairs H-61 Shepherd. 01165_ Knocked back. 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" " #???????????????? | | ????????????????????#; %% #???????????????? | | ????????????????????#;Y%! %| #???????????????? | | ?????????????????????#%* @ !#???????????????? | | ?????????????????????#% % m #???????????????? | | ?????????????????????# = % H #???????????????? | | ?????????????????????###########???????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 45 Melee Accuracy 10 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterThiefBarrier Manual? 0 Play Time 00:14:21 Cumulative 128.3 hours Start 2024.04.26 @ 12:51:58 End 2024.04.26 @ 13:11:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 250 Rogue 250 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8eaac23f-47b2-4497-a9e4-61d0909f4825