Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 18:12:28 Player: Spoing Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2609) 2609 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5714 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 105/300 Energy 80/100 System Corruption 3% Temperature Warm (103) Movement Core (400) Ox7 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Signal Interpreter > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (15) --- Aluminum Leg Carbon-fiber Leg Wheel Advanced Heat Sink Cooling System Improved Sensor Array Hacking Suite Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Signal Interpreter Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Improved Assault Rifle Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Carbon-fiber Leg Wheel Advanced Heat Sink Cooling System Recoil Stabilizer Light Armor Plating Light Armor Plating Improved Light Armor Plating Shield Generator Hacking Suite Beam Rifle Improved Assault Rifle [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Utility Signal Interpreter Device Hardlight Generator Storage Medium Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 75 | 6 9 20 22 8 10 Power 11 | 1 . 4 5 . 1 Engine 10 | 1 . 4 4 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 20 | 2 2 9 6 1 . Treads 14 | 2 1 9 2 . . Leg 5 | . . . 4 1 . Wheel 1 | . 1 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 2 . 9 5 6 Device 11 | . . . 6 2 3 Storage 3 | 1 1 . 1 . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 8 | . . . 2 3 3 Artifact . | . . . . . . Weapon 21 | 2 5 7 2 2 3 Energy Gun 12 | 2 4 4 . . 2 Energy Cannon . | . . . . . . Ballistic Gun 7 | . . 3 1 2 1 Ballistic Cannon 2 | . 1 . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 24 | . . 1 1 2 20 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 11 | . . . . 1 10 Weapon 7 | . . 1 1 1 4 Highest Loss Streak 20 | . . 1 1 2 20 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 94 99 99 98 77 Engine 9 | . 14 11 8 7 5 Treads 24 | . 27 43 18 . . Leg 10 | . . . 17 29 18 Device 4 | . . . 9 7 6 Storage 10 | . 14 11 9 7 7 Processor 9 | . 9 11 9 7 7 Protection 6 | . . . 9 22 16 Energy Gun 4 | . 15 4 . . 1 Ballistic Gun 9 | . . 9 16 7 12 Ballistic Cannon 5 | . 12 8 1 6 . Peak Build Rating 44 | 6 8 15 38 44 42 Average Rating 21 | 3 7 12 28 43 31 On Entrance 18 | . 6 8 15 38 42 Naked Turns . | . . . . . . Heaviest Build 57 | 13 20 23 46 57 54 Greatest Support 83 | 40 40 83 83 72 72 Greatest Overweight (x) 7 | 1 . . 1 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 Average Capacity 11 | 7 8 10 11 15 15 Most Carried 15 | 6 9 10 15 15 15 Average Carried 10 | 3 6 9 10 14 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 3 9 10 15 15 7 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2065 | 194 201 625 583 364 98 Remotely . | . . . . . . Salvage Created 3050 | . 273 1063 914 364 436 Parts 150 | . 13 54 48 18 17 Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 63 | . 7 22 12 12 10 Guns 34 | . 1 9 11 3 10 Cannons 29 | . 6 13 1 9 . Classes Destroyed 10 | . 3 4 . 2 1 Worker 2 | . 2 . . . . Hauler 3 | . . 2 1 . . Recycler 5 | . . 3 2 . . Watcher 4 | . 1 1 1 1 . Swarmer 9 | . . 5 . 4 . Grunt 37 | . 7 12 7 4 7 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 2 . Sentry 13 | . . 5 5 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 7 | . 3 7 3 5 6 Combat Bots Only 6 | . 2 6 3 5 6 Max Kills in Single Turn 2 | . 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 660 | . 23 123 67 135 312 Missed 193 | . 4 41 15 43 90 Damage Taken 5056 | . 211 961 597 876 2411 Core 1050 | . 57 220 69 27 677 Absorbed by Shields 981 | . . . 217 320 444 Core Remaining (%) 77 | 100 77 45 87 . . Volleys Fired 249 | . 27 80 62 43 37 Largest 2 | . 2 2 2 2 2 Hottest 90 | . 90 85 67 69 84 Shots Fired 480 | . 52 155 123 86 64 Gun 369 | . 30 107 118 50 64 Cannon 111 | . 22 48 5 36 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 395 | . 22 114 123 86 50 Thermal 75 | . 25 36 . . 14 Explosive . | . . . . . . Electromagnetic 10 | . 5 5 . . . Robot Hit Streak 12 | . 8 12 12 10 11 Robot Miss Streak 7 | . 4 4 4 7 4 Penetration Max . | . . . . . . Secondary Targets 8 | . . . . 1 7 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 355 | . 30 106 86 75 58 Core Hits 186 | . 13 40 38 53 42 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 3 4 1 . 2 Burn 6 | . . 4 . . 2 Destroy 1 | . . . 1 . . Blast 3 | . 3 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5930 | . 540 1701 1338 1297 1054 Guns 4217 | . 216 1099 1233 632 1037 Cannons 1605 | . 245 600 95 665 . Explosions 76 | . 76 . . . . Melee . | . . . . . . Ramming 32 | . 3 2 10 . 17 Kinetic 5002 | . 245 1254 1328 1297 878 Thermal 806 | . 250 397 . . 159 Explosive . | . . . . . . Electromagnetic 90 | . 42 48 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 36 | . 4 5 . 27 . Impact . | . . . . . . Kinetic 33 | . 4 5 . 24 . Secondary 3 | . . . . 3 . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 6 | . 1 1 2 . 2 Kicked 4 | . . . 2 . 2 Crushed 1 | . 1 . . . . Highest Temperature 270 | . 270 135 13 172 265 Average Temperature 61 | . 76 36 7 56 98 Received Heat Transfer 1969 | . 114 318 310 177 1050 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . 2 . . 1 Heat Transferred 2480 | . 556 1406 . . 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 363 | . 183 363 334 353 242 Initial 173 | . . 31 152 136 173 Average 178 | . 52 196 212 235 195 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 51 | 100 100 42 35 36 61 Level 1 48 | . . 57 64 63 38 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 4 4 1 1 . Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement 4 | . 2 2 . . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 10 | . 2 3 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 17 30 21 19 15 Peak Tracking Total 6 | . 3 6 4 6 6 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . 2 4 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 17 | . 2 6 5 2 2 Terminals 14 | . 2 6 3 1 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 6 16 15 3 4 Successful 15 | . 3 3 6 2 1 Failed 29 | . 3 13 9 1 3 Catastrophic 5 | . 2 . 2 1 . Database Lockouts . | . . . . . . Manual 16 | . 2 8 5 1 . Terminals 38 | . 6 16 10 2 4 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . 3 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 11 | . 3 3 3 1 1 Robot Analysis 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 3 | . 1 . 1 . 1 Terminal Index 2 | . 1 . 1 . . Alert Level 3 | . . 1 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 6 5 2 2 Full Trace Events 2 | . . 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3623 | 70 594 1192 1024 494 249 Spaces Moved 1695 | 37 292 484 504 278 100 Core 8 | 5 . . . . 3 Treads 1056 | 32 279 484 261 . . Legs 618 | . . . 243 278 97 Wheels 13 | . 13 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 160 120 120 120 Average Speed 145 | 150 157 160 140 122 127 Slowest Speed 400 | 160 160 160 190 190 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 4 47 43 42 6 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2369 | 51 371 751 694 345 157 Wait 250 | . 32 131 71 9 7 Move 1691 | 36 291 483 503 278 100 Hop . | . . . . . . Pick Up 64 | 9 9 22 18 5 1 Fast Attach 5 | . . . 4 . 1 Attach 34 | 6 1 10 3 5 9 Detach . | . . . . . . Swap 36 | . 8 10 15 3 . Drop 34 | . 2 14 16 2 . Fire 249 | . 27 80 62 43 37 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . 2 . 2 Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 489 | -10/Materials | Identified exit to Materials 665 | -10/Materials | Entered another Materials area 665 | -9/Materials | Evolved 2 slots: Propulsion x2 1152 | -9/Materials | Discovered new exit (range 8) 1167 | -9/Materials | Identified exit to Materials 1368 | -9/Materials | Build established: Scavenger-Mutant 1591 | -9/Materials | Identified exit to Mines 1745 | -9/Materials | Core integrity fell below 50% 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x2 2700 | -8/Materials | Build established: Mutant 2773 | -8/Materials | Discovered new exit (range 12) 2880 | -8/Materials | Identified exit to Factory 2881 | -8/Materials | Entered Factory 2881 | -7/Factory | Evolved 2 slots: Utility x2 3281 | -7/Factory | Garrison activated, responded to threat 3375 | -7/Factory | Identified exit to Garrison 3375 | -7/Factory | Entered Garrison 3487 | -7/Garrison | Triggered checkpoint 3493 | -7/Garrison | Triggered checkpoint 3526 | -7/Garrison | Triggered checkpoint 3599 | -7/Garrison | Core integrity fell below 50% 3619 | -7/Garrison | Core integrity fell below 20% 3624 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Imp. Heat Sink melted. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. G-47 Trooper suffers critical hit (Burn). Lgt. Deuterium Engine destroyed. G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Imp. Light Armor Plating destroyed. Beam Rifle destroyed. Reaction Control System destroyed. Recoil Stabilizer destroyed. G-47 Trooper destroyed. Flak Gun destroyed. Acquired 98 matter. Shield Generator destroyed. Acquired Particle Gun. G-47 Trooper suffers critical hit (Burn). Critical hit (Burn: +37). P-60 Hacker destroyed. 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"????????????????? | | ?????????????????# ##=! g#? #????????????????? | | ?????????######### ##[%* ## ######???????????? | | ????????# ; %==% g g %= ?+??????? | | ????????? ; !!!*@ =g ?+??????? | | ????????????????## =% = %^[g ##???????????????? | | ?????????????????# ## ######????????????????? | | ?????????????????# ## #?????????????????????? | | ?????????????????# #######?????????????????????? | | ?????????????????+ #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ????????????###??# #???????????????????????????? | | #########++##T#### #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | #???????????????????????????? | | ######### #######+###???????????????????????????? | | ????????#^ #?????????????????????????????????????? | | ????????# "?????????????????????????????????????? | | ????????# "?+???????????????????????????????????? | | ????????# "?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# #?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | | ????????# ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Imp. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicVoltaicAirjet Manual? 0 Play Time 00:39:33 Cumulative 19.4 hours Start 2024.10.03 @ 17:31:34 End 2024.10.03 @ 18:12:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1274bd76-3e9f-41e0-ad9d-befed8e8dbb1