Cogmind - Beta 13 --- EXPLORER MODE // 2024.04.13 @ 15:22:51 Player: AshleyApplesauce Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (102) 510 Value Destroyed (3129) 3129 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7385 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 836/1000 Matter 0/500 Energy 320/320 System Corruption 1% Temperature Cool (0) Movement Hovering (261) Ox4 Location -5/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor Light Antimatter Reactor > --- PROPULSION (4) --- Antigrav System Gyrokinetic Inverter > --- UTILITY (8) ------ Advanced Cooling System High-capacity Storage Unit Medium Battery High-capacity Matter Pod Matter Filter Weapon Cycler Reaction Control System > --- WEAPON (4) ------- Gauss Cannon Gauss Cannon Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Power Shielding Light Armor Plating EM Pulse Cannon Long-range Proton Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Matter Filter Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Long-range Proton Cannon Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Medium Battery Sensor Array Improved Power Shielding Light Armor Plating EM Pulse Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Rocket Launcher [Rating: 78] Favorites ----------- Power Light Antimatter Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Protection Hardened Heavy Armor Plating Weapon Gauss Cannon Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . 1 . . . . Propulsion 2 | . . . . 2 . . Utility 6 | . 1 1 1 . 2 1 Weapon 2 | . . . 1 . . 1 Parts Attached 66 | 9 5 12 17 4 3 16 Power 14 | 5 1 1 3 3 . 1 Engine 8 | 5 . 1 1 1 . . Core 4 | . 1 . 2 . . 1 Reactor 2 | . . . . 2 . . Propulsion 9 | 2 . 1 2 1 . 3 Treads 4 | 2 . 1 1 . . . Leg . | . . . . . . . Wheel 2 | . . . 1 1 . . Hover 3 | . . . . . . 3 Flight . | . . . . . . . Utility 21 | 1 2 4 5 . 3 6 Device 11 | . . 2 2 . 2 5 Storage 5 | 1 1 1 1 . . 1 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . 1 1 2 . 1 . Artifact . | . . . . . . . Weapon 22 | 1 2 6 7 . . 6 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . 2 3 . . . 1 Ballistic Cannon 8 | . . . 4 . . 4 Launcher 4 | . . 2 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 4 | . . . . . . 4 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon . | . . . . . . . Highest Loss Streak 3 | . . . . . . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 98 100 89 78 81 80 Engine 4 | . 2 10 8 6 . . Core 6 | . 9 10 7 6 . . Reactor 3 | . . . . 1 12 9 Treads 8 | . 25 20 7 . . . Wheel 5 | . . . 4 14 12 6 Device 11 | . . 10 10 7 17 21 Storage 16 | . 24 20 16 14 12 11 Protection 7 | . 11 10 8 7 6 3 Ballistic Gun 8 | . 24 20 5 . . . Ballistic Cannon 13 | . . . 17 21 18 20 Naked Turns . | . . . . . . . Heaviest Build 124 | 17 28 64 98 110 114 124 Greatest Support 56 | 40 40 40 42 56 56 56 Greatest Overweight (x) 41 | . . 1 3 1 2 41 Average Overweight (x) 1 | . . . 2 1 2 4 Largest Inventory Capacity 20 | 10 10 20 20 20 20 20 Average Capacity 18 | 7 10 17 20 20 20 20 Most Carried 18 | 3 4 6 17 16 16 18 Average Carried 9 | 1 3 4 10 13 15 14 Final Capacity 20 | 10 10 20 20 20 20 20 Final Carried 16 | 1 4 5 13 16 16 8 Class Distribution -------------------- 53% | Hacker-Tank 32% | Hacker-Mutant 6% | Hacker-Gunner 5% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2785 | 197 294 465 884 343 315 287 Remotely . | . . . . . . . Salvage Created 2722 | . 229 493 933 364 165 538 Parts 169 | . 13 49 59 16 8 24 Haulers Intercepted 2 | . . 1 . 1 . . Recyclers Shooed 4 | . . 2 1 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 4 8 25 8 6 16 Guns 15 | . 4 8 3 . . . Cannons 50 | . . . 20 8 6 16 AOE 2 | . . . 2 . . . Classes Destroyed 14 | . 2 5 5 . 1 1 Worker 6 | . . . 4 . 1 1 Builder 8 | . . 2 3 . . 3 Tunneler 1 | . . 1 . . . . Hauler 2 | . . 1 . 1 . . Recycler 2 | . . . 1 1 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 14 | . 3 4 4 1 . 2 Swarmer 22 | . . 2 6 2 4 8 Grunt 25 | . 4 3 10 4 . 4 Brawler 2 | . . . 2 . . . Duelist 2 | . . . 2 . . . Sentry 14 | . . 3 5 2 2 2 Programmer 2 | . . . . . . 2 Best Kill Streak 5 | . 3 4 5 4 4 5 Combat Bots Only 5 | . 2 2 5 2 2 5 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 225 | . 12 23 39 35 49 67 Missed 79 | . 2 7 19 15 17 19 Damage Taken 1482 | . 119 132 160 118 200 753 Core 231 | . 24 . 16 20 7 164 Absorbed by Shields . | . . . . . . . Ignored by Resistances 806 | . 72 82 96 81 140 335 Regen/Repaired (Parts) 204 | . . . 44 . . 160 Core Remaining (%) 97 | 100 90 100 97 97 99 . Volleys Fired 165 | . 19 28 63 15 10 30 Largest 4 | . 2 2 3 3 3 4 Hottest 201 | . 46 56 144 144 144 201 Shots Fired 456 | . 38 55 185 45 30 103 Gun 143 | . 38 53 52 . . . Cannon 308 | . . . 130 45 30 103 Launcher 5 | . . 2 3 . . . Special . | . . . . . . . Kinetic 437 | . 38 53 168 45 30 103 Thermal 14 | . . . 14 . . . Explosive 5 | . . 2 3 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 29 | . 13 20 29 11 8 14 Robot Miss Streak 5 | . 3 2 5 4 4 4 Penetration Max 1 | . . . 1 1 . 1 Secondary Targets 2 | . 1 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 281 | . 30 37 109 28 17 60 Core Hits 146 | . 11 23 58 14 9 31 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 20 | . . . 11 3 1 5 Blast 20 | . . . 11 3 1 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7418 | . 450 638 2904 811 595 2020 Guns 1593 | . 441 572 580 . . . Cannons 5253 | . . . 2078 780 465 1930 Explosions 487 | . . 61 232 31 130 33 Melee . | . . . . . . . Ramming 85 | . 9 5 14 . . 57 Kinetic 6678 | . 441 572 2490 780 465 1930 Thermal 329 | . . . 168 31 130 . Explosive 232 | . . 61 171 . . . Electromagnetic 94 | . . . 61 . . 33 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 . 1 . . 1 Average Corruption 1 | . 1 . 1 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . 2 . . . . 3 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . 2 . . . . . Heat Flow Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 179 | . . . 52 23 . 104 Projectiles 145 | . . . 52 23 . 70 Explosions . | . . . . . . . Melee 34 | . . . . . . 34 Knockbacks 38 | . . . 19 . 1 18 Impact 1 | . . . . . . 1 Kinetic 35 | . . . 17 . 1 17 Secondary 2 | . . . 2 . . . Self-Inflicted Damage 77 | . . . 6 . 43 28 Shots 1 | . . . . . 1 . Rammed 9 | . 3 1 3 . . 2 Targets Rammed 9 | . 3 1 3 . . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 921 | . 27 90 607 206 310 921 Average Temperature 130 | . 12 21 132 74 107 238 Received Heat Transfer 417 | . 78 87 99 33 66 54 Effects 49 | . . . 18 . . 31 Shutdowns 9 | . . . 4 . . 5 Energy Bleed 5 | . . . 1 . . 4 Interference 12 | . . . 5 . . 7 Matter Decay 2 | . . . 1 . . 1 Short Circuit 3 | . . . . . . 3 Damage (minor) 1 | . . . 1 . . . Damage (major) 16 | . . . 6 . . 10 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 520 | . . . 370 50 100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 511 | . 152 232 511 318 276 288 Initial 99 | . . . 13 97 29 99 Average 103 | . 41 75 130 121 129 124 Maximum Alert Level 2 | . . 1 2 1 1 1 Low Security (%) 84 | 100 100 87 80 68 77 90 Level 1 14 | . . 12 16 31 22 9 Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . . 1 4 2 . 6 Investigation 2 | . . . . 1 . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . . 1 2 . . 1 Assault . | . . . . . . . Garrison 6 | . . . 2 1 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 5 | . 1 . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 90 | . 10 12 34 9 6 19 Peak Tracking Total 4 | . 3 2 3 2 2 4 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 15 | . . . 7 4 2 2 Max in Single Turn 4 | . . . 1 4 2 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 20 | . 3 4 7 3 1 2 Terminals 14 | . 3 4 4 1 1 1 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . . 1 . . 1 Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 40 | . 5 7 15 7 1 5 Successful 26 | . 2 5 12 3 1 3 Failed 14 | . 3 2 3 4 . 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 5 7 7 1 1 3 Fabricators 6 | . . . . 6 . . Repair Stations 4 | . . . 2 . . 2 Recycling Units 4 | . . . 4 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 16 | . 2 5 6 1 1 1 Record 2 | . . 2 . . . . Open DSF 2 | . . . . 1 1 . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 3 | . . . 3 . . . Locate Traps 4 | . 1 1 1 . . 1 Dispatch Records 1 | . . . 1 . . . Investigation Status 1 | . . 1 . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks 4 | . . . 2 . . 2 Scan Component 2 | . . . 1 . . 1 Repair 2 | . . . 1 . . 1 Recycling Unit Hacks 3 | . . . 3 . . . Recycle Component 1 | . . . 1 . . . Process 1 | . . . 1 . . . Retrieve Matter 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 2 5 2 . 1 Full Trace Events 2 | . 1 . . . . 1 Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 4 | . . . . 4 . . Authchips . | . . . . . . . Time 105 | . . . . 105 . . Total Part Build Rating 24 | . . . . 24 . . Parts Repaired 2 | . . . 1 . . 1 Time 82 | . . . 38 . . 44 Parts Recycled 1 | . . . 1 . . . Recycled Matter 21 | . . . 21 . . . Retrieved Matter 21 | . . . 21 . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 5151 | 74 745 873 1293 666 389 1111 Spaces Moved 2553 | 46 419 352 571 527 274 364 Core 27 | 14 . . . . . 13 Treads 993 | 32 419 352 190 . . . Legs . | . . . . . . . Wheels 1400 | . . . 381 527 274 218 Hover 133 | . . . . . . 133 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 145 115 130 115 Average Speed 175 | 126 160 216 181 115 130 269 Slowest Speed 2100 | 160 160 240 312 115 130 2100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 63 42 57 19 11 10 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 17 | . . 17 . . . . Terrain Destroyed 164 | . . 17 77 13 33 24 Melee . | . . . . . . . Projectile 97 | . . . 54 13 6 24 AOE 67 | . . 17 23 . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 2879 | 60 453 405 685 552 288 436 Wait . | . . . . . . . Move 2547 | 45 418 351 570 526 273 364 Hop . | . . . . . . . Pick Up 59 | 6 7 8 19 6 2 11 Fast Attach . | . . . . . . . Attach 28 | 5 3 2 5 1 2 10 Detach 5 | . . . 3 . . 2 Swap 38 | 4 2 10 12 3 1 6 Drop 28 | . 1 5 10 1 . 11 Fire 165 | . 19 28 63 15 10 30 Melee . | . . . . . . . Ram 4 | . . . 2 . . 2 Kick . | . . . . . . . Crush 5 | . 3 1 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 16) 75 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 455 | -10/Materials | Identified exit to Materials 455 | -10/Materials | Discovered exit to Materials (range 16) 820 | -10/Materials | Entered another Materials area 820 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1300 | -9/Materials | Identified exit to Mines 1300 | -9/Materials | Discovered exit to Mines (range 8) 1452 | -9/Materials | Discovered exit to Mines (range 17) 1616 | -9/Materials | Identified exit to Materials 1616 | -9/Materials | Discovered exit to Materials (range 16) 1693 | -9/Materials | Entered another Materials area 1693 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1878 | -8/Materials | Repaired Lgt. Nuclear Core 2396 | -8/Materials | Build established: Hacker-Tank 2813 | -8/Materials | Garrison activated, responded to threat 2977 | -8/Materials | Identified exit to Factory 2977 | -8/Materials | Discovered exit to Factory (range 6) 2986 | -8/Materials | Entered Factory 2986 | -7/Factory | Evolved 2 slots: Propulsion x2 3048 | -7/Factory | Fabricated Thermic Laser (x2) 3160 | -7/Factory | Garrison activated, responded to threat 3202 | -7/Factory | Identified exit to Lower Caves 3202 | -7/Factory | Discovered exit to Lower Caves (range 12) 3601 | -7/Factory | Fabricated Lgt. Antimatter Reactor (x2) 3637 | -7/Factory | Identified exit to Factory 3637 | -7/Factory | Discovered exit to Factory (range 14) 3652 | -7/Factory | Entered another Factory area 3652 | -6/Factory | Evolved 2 slots: Utility x2 4026 | -6/Factory | Identified exit to Factory 4026 | -6/Factory | Discovered exit to Factory (range 9) 4041 | -6/Factory | Entered another Factory area 4041 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4120 | -5/Factory | Repaired Gauss Cannon 4333 | -5/Factory | Garrison activated, responded to threat 4876 | -5/Factory | Lost 3 parts (1n2u) 5123 | -5/Factory | Build established: Hacker-Gunner 5152 | -5/Factory | Self-destructed Last Messages --------------- Acquired 9 matter. Acquired 20 matter. Slug penetrates S-27 Virus. S-27 Virus destroyed. Lgt. Antimatter Reactor destroyed. Slug penetrates Wall. S-27 Virus destroyed. Acquired Fusion Compressor. Acquired Adv. Cooling System. K-01 Serf collects debris. BL:R59P1ZSM/5BIAOJBEF%92Y7EHR System corrupted: Heat flow error (+293). Acquired Reaction Control System. Dropped Broken Arm. Huge Wheel. Dropped Nuclear Core. Dropped Lgt. Deuterium Engine. Dropped Broken Arm. Huge Wheel. Dropped Broken Imp. Cryofiber Web. Dropped Sensor Array. System corrupted: Imp. Heat Sink rejected. Map ----- +----------------------------------------------------+ | ??????????????????# *!#??????##########? | | ??????????????????# *==#??????# ! ## | | ??????????????????# ! #??????# """ ## | | ??????????????????##+####+####+######### """ ## | | ???????????????????# + """ ## | | ???????????????????# ############ ## | | ???????????????????# #??????????# ! 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""" """ "" #?# ^ +??????????????????# ? | | # """ """ "" #?# ^ #????????????????????? | | # """ """ T" #?# ^ #????????????????????? | | # "" #?# ^ #????????????????????? | | # """ """ "" #?# #????????????????????? | | # """ """ #?# " " " " +????????????????????? | | # """ """ ] #?# ^" " " " ####?????????????####? | | # #?# " " " " #?????????????? ? | | # [[[#?# ^" " " " #??????????????# #? | | # | #?# " " " " ################ ## | | # #?# " " " " ! %# | | ##########+##### " " " " ##################%% | | ?# " " " " #???????????????## % # | | ?# " " " " #????????????????##### | | ?# ####?????????????????? | | ?# #?????????????????? | | ?# ######### #?????????????????? | | ?# ###############?????????#?????????????????? | | ?# ##?########?###???????????????????????????? | | ?# # #???????????????????????????? | | ?# #^""" """ """ #???????????????????????????? | | ?# # """ """ """ #???????????????????????????? | | ?# # """ """ """ #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 41 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Thermic Laser | x2 | -7/Factory | Preloaded Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Storm Trooper Challenges ------------ None Game ------ Seed BiometalTacticalAnalyzer Manual? 0 Play Time 00:57:06 Cumulative 5.0 hours Start 2024.04.12 @ 19:59:27 End 2024.04.13 @ 15:22:51 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 5 Rogue 0 Adventurer 0 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 626ae556-e136-4f87-9123-b0392c81f968