Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 21:06:50

Player: Sionnis

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (69)      345
Value Destroyed (1778)     1778
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (652)                652
              TOTAL SCORE: 3775

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    452

 Cogmind 
---------
Core Integrity             100/400
Matter                     290/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (125) Ox3
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
                Wheel
>               --- UTILITY (3) ------
          Large Storage Unit
                Signal Interpreter
                Targeting Computer
>               --- WEAPON (3) -------
                Spread Laser
                Shotgun
                Shotgun
>               --- INVENTORY (15) ---
          Heavy Ion Engine
  Faulty Cooled Ion Engine
       Improved Flight Unit
          Light Armor Plating
          Light Armor Plating
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Shotgun
                Shotgun

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
           Wheel
           Aerolev Unit
>          --- UTILITY ----------
     Large Storage Unit
           Targeting Computer
     Light Armor Plating
>          --- WEAPON -----------
           Spread Laser
           Shotgun
           Shotgun
>          --- INVENTORY --------
     Heavy Ion Engine
    Cooled Ion Engine
           Wheel
  Improved Flight Unit
           Signal Interpreter
     Light Armor Plating
     Light Armor Plating
     Light Armor Plating
           Hacking Suite
           Hacking Suite
           Spread Laser
           Shotgun
           Shotgun
           Shotgun
[Rating: 19]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Targeting Computer
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Shotgun
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             32   | 3   4   25  
  Power                    3    | 1   .   2   
    Engine                 3    | 1   .   2   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               6    | 2   .   4   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  5    | 2   .   3   
    Hover                  1    | .   .   1   
    Flight                 .    | .   .   .   
  Utility                  7    | .   2   5   
    Device                 .    | .   .   .   
    Storage                1    | .   1   .   
    Processor              4    | .   1   3   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   16   | .   2   14  
    Energy Gun             4    | .   .   4   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          11   | .   2   9   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  5    | .   .   5   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   82  97  
  Engine                   10   | .   14  9   
  Wheel                    21   | .   28  21  
  Storage                  10   | .   10  11  
  Processor                16   | .   4   17  
  Protection               3    | .   .   4   
  Energy Gun               9    | .   .   10  
  Ballistic Gun            22   | .   24  22  
Naked Turns                .    | .   .   .   
Heaviest Build             40   | 3   29  40  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  3    | .   1   3   
  Average Overweight (x)   1    | .   .   1   
Largest Inventory Capacity 15   | 5   15  15  
  Average Capacity         14   | 5   12  15  
  Most Carried             15   | 1   8   15  
  Average Carried          12   | .   5   12  
  Final Capacity           15   | 5   15  15  
  Final Carried            10   | 1   8   10  

 Class Distribution 
--------------------
 91% | Gunner
  8% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1487 | 134  .    1353 
  Remotely                 .    | .    .    .    
Salvage Created            2314 | .    .    2314 
  Parts                    162  | .    .    162  
Haulers Intercepted        6    | .    .    6    
Recyclers Shooed           2    | .    .    2    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  52   | .   .   52  
  Guns                     52   | .   .   52  
Classes Destroyed          12   | .   .   12  
  Worker                   6    | .   .   6   
  Builder                  2    | .   .   2   
  Hauler                   6    | .   .   6   
  Recycler                 1    | .   .   1   
  Operator                 3    | .   .   3   
  Watcher                  5    | .   .   5   
  Swarmer                  6    | .   .   6   
  Grunt                    30   | .   .   30  
  Brawler                  2    | .   .   2   
  Duelist                  3    | .   .   3   
  Protector                1    | .   .   1   
  Sentry                   10   | .   .   10  
Best Kill Streak           11   | .   .   11  
  Combat Bots Only         10   | .   .   10  
Max Kills in Single Turn   2    | .   .   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        139  | .    .    139  
  Missed                   22   | .    .    22   
Damage Taken               1531 | .    .    1531 
  Core                     300  | .    .    300  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              122  | .    1    121  
  Largest                  3    | .    2    3    
  Hottest                  111  | .    46   111  
Shots Fired                359  | .    2    357  
  Gun                      359  | .    2    357  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  249  | .    2    247  
  Thermal                  110  | .    .    110  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | .    2    17   
  Robot Miss Streak        6    | .    2    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        9    | .    .    9    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           275  | .    1    274  
  Core Hits                228  | .    1    227  
  Critical Kills           2    | .    .    2    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    .    2    
    Destroy                2    | .    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4147 | .    20   4127 
  Guns                     4147 | .    20   4127 
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2703 | .    20   2683 
  Thermal                  1444 | .    .    1444 
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        499  | .    .    499  
  Average Temperature      93   | .    .    93   
  Received Heat Transfer   795  | .    .    795  
  Effects                  5    | .    .    5    
    Shutdowns              1    | .    .    1    
    Matter Decay           1    | .    .    1    
    Damage (minor)         1    | .    .    1    
    Damage (major)         2    | .    .    2    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1719 | .    .    1719 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             917  | .   36  917 
  Initial                  14   | .   .   14  
  Average                  520  | .   33  562 
Maximum Alert Level        3    | .   .   3   
  Low Security (%)         20   | 100 100 13  
  Level 1                  11   | .   .   12  
  Level 2                  28   | .   .   31  
  Level 3                  38   | .   .   41  
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Sterilizations             1    | .   .   1   
Squads Dispatched          10   | .   .   10  
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            4    | .   .   4   
  Assault                  3    | .   .   3   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              69   | .   2   67  
  Peak Tracking Total      5    | .   2   5   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   1   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   4   6   
  Successful               3    | .   2   1   
  Failed                   5    | .   1   4   
    Catastrophic           1    | .   .   1   
  Database Lockouts        2    | .   1   1   
  Manual                   10   | .   4   6   
  Terminals                10   | .   4   6   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             2    | .   1   1   
  Robot Analysis           2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         1    | .   1   .   
  Terminals                1    | .   1   .   
    Botnet                 1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   1   2   
  Full Trace Events        2    | .   .   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       2    | .   1   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               2476 | 29   167  2280 
Spaces Moved               1672 | 31   164  1477 
  Core                     4    | 4    .    .    
  Treads                   .    | .    .    .    
  Legs                     .    | .    .    .    
  Wheels                   1668 | 27   164  1477 
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   95   
  Average Speed            95   | 76   90   96   
  Slowest Speed            125  | 80   95   125  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       42   | 3    24   99   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2268 | 34   178  2056 
  Wait                     400  | .    3    397  
  Move                     1670 | 30   163  1477 
  Hop                      .    | .    .    .    
  Pick Up                  27   | 1    7    19   
  Fast Attach              18   | 3    4    11   
  Attach                   11   | .    .    11   
  Detach                   .    | .    .    .    
  Swap                     3    | .    .    3    
  Drop                     17   | .    .    17   
  Fire                     122  | .    1    121  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   30 | -11/Scrapyard | Entered Materials
   42 | -10/Materials | Central database locked down
  111 | -10/Materials | Discovered new exit (range 12)
  197 | -10/Materials | Entered another Materials area
  197 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  262 | -9/Materials  | Central database locked down
  486 | -9/Materials  | Build established: Gunner
  625 | -9/Materials  | Discovered new exit (range 11)
  848 | -9/Materials  | Destroyed 10 combat bots
  940 | -9/Materials  | Discovered new exit (range 15)
  997 | -9/Materials  | First assault squad dispatched
 1075 | -9/Materials  | Lost 3 parts (1n2w)
 1288 | -9/Materials  | Discovered new exit (range 13)
 1300 | -9/Materials  | Discovered new exit (range 13)
 1379 | -9/Materials  | Identified exit to Storage
 1389 | -9/Materials  | Identified exit to Materials
 1792 | -9/Materials  | Discovered exit to Storage (range 3)
 1912 | -9/Materials  | Discovered exit to Materials (range 3)
 2330 | -9/Materials  | Core integrity fell below 50%
 2370 | -9/Materials  | Lost 5 parts (2n1u2w)
 2421 | -9/Materials  | Sterilization system engaged
 2421 | -9/Materials  | Non-combat units ordered to evacuate
 2433 | -9/Materials  | Discovered new exit (range 6)
 2440 | -9/Materials  | Identified exit to Mines
 2477 | -9/Materials  | Self-destructed

 Last Messages 
---------------
02347_ Overheating: Spread Laser damaged (-44).
02347_ Overheating: Shotgun damaged (-15).
02350_ Power failure, Hvy. Ion Engine shutdown.
02353_ G-34 Mercenary destroyed.
02355_ Overheating: Matter decay (-26).
02365_ Acquired 36 matter.
02366_ Acquired 63 matter.
02369_ Acquired 20 matter.
02390_ Triggered Alarm Trap.
02390_ An alarm sounds.
02390_ ALERT: Alarm triggered, dispatching
  investigation squad.
02395_ K-01 Serf collects debris.
02402_ Y-45 Defender destroyed.
02412_ Acquired 16 matter.
02421_ ALERT: Persistent threat exposed,
  engaging Materials sterilization system.
02421_ ALERT: All non-combat units evacuate.
02433_ EXIT=FOUND
02440_ EXIT=IDENTIFIED: MINES

 Map 
-----
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| #   #????# """ """ #g              #?????????????  |
| #   #????# """ """"+% T            #?????????????  |
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| #   #????# """%"""=#     #####     #?????????????  |
|     #????#    = =  ##   ############?????????????  |
|     #????#       !=##   #      #?????????????????  |
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| #####???????????????#   # "T"  #?????????????????  |
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| ??????????#    !    #   #= |  %#?????????????????  |
| ??????????# !   !  !#   #      #?????????????????  |
| ??????????# !       /   ########?????????????????  |
| ??????????#|        #   ########?????????????????  |
| ??????????###########   #!     #?????????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              gottagofast
  Manual?         1
Play Time         00:28:41
  Cumulative      156.3 hours
  Start           2024.06.02 @ 19:50:19
  End             2024.06.02 @ 21:06:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          152
  Rogue           152
  Adventurer      0
  Explorer        0
Win Type          -
  Total           9
  Types           8/0/0/1/0/0/0/0/0
Lore%             67
Gallery%          78
Achievement%      64
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6a80ffb-db5c-407d-9015-ac41aa178f8c