Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 18:47:34

Player: maxwell

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (60)      300
Value Destroyed (1529)     1529
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (98)                 98
              TOTAL SCORE: 4707

 Bonus
-------
High Alert Combat Kills    98

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     294/300
System Corruption          1%
Temperature                Cool (12)
Movement                   Hovering (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
    Cooled Airjet
>          --- UTILITY (4) ------
   Compact Battery
           Structural Scanner
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Machine Analyzer
           Transmission Jammer

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
    Cooled Airjet
>          --- UTILITY ----------
   Compact Battery
           Structural Scanner
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Hover Unit
           Machine Analyzer
           Transmission Jammer
           Slug Cannon
[Rating: 44]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Hover Unit               Airjet
Utility                    Medium Storage Unit
  Device                   Trap Scanner
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Propulsion Shielding
Weapon                     Maul
  Energy Gun               EM Pulse Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   1   1   .   
  Utility                  2    | .   .   .   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             61   | 6   4   1   10  22  13  5   
  Power                    8    | 1   1   .   1   4   1   .   
    Engine                 4    | 1   1   .   1   1   .   .   
    Core                   4    | .   .   .   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   1   3   7   7   1   
    Treads                 3    | 2   .   1   .   .   .   .   
    Leg                    8    | .   .   .   .   6   2   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   3   1   5   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  13   | 1   1   .   2   3   4   2   
    Device                 4    | .   .   .   .   2   2   .   
    Storage                5    | 1   1   .   2   .   .   1   
    Processor              3    | .   .   .   .   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   19   | 2   2   .   4   8   1   2   
    Energy Gun             2    | 2   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   
    Launcher               3    | .   .   .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          5    | .   2   .   .   3   .   .   
    Slashing Weapon        8    | .   .   .   4   2   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   
Parts Lost                 22   | .   1   1   1   3   8   8   
  Power                    4    | .   1   .   1   1   1   .   
  Propulsion               13   | .   .   1   .   2   5   5   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      8    | .   1   1   1   3   4   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   84  83  72  81  73  67  
  Engine                   7    | .   13  14  8   1   5   .   
  Core                     2    | .   .   .   .   6   6   .   
  Treads                   11   | .   28  26  2   .   .   .   
  Leg                      11   | .   .   .   .   28  24  .   
  Hover                    7    | .   .   .   29  6   2   34  
  Device                   4    | .   .   .   .   9   10  7   
  Storage                  10   | .   14  14  11  9   6   6   
  Processor                3    | .   .   .   .   7   6   10  
  Impact Weapon            11   | .   25  28  .   3   .   .   
  Slashing Weapon          5    | .   .   .   20  8   6   5   
Naked Turns                29   | .   .   .   .   .   29  .   
Heaviest Build             33   | 12  31  31  31  27  33  7   
  Greatest Support         62   | 40  40  40  40  54  62  14  
  Greatest Overweight (x)  3    | .   .   .   3   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  10  10  5   
  Average Capacity         11   | 7   14  15  10  10  9   5   
  Most Carried             14   | 2   11  11  14  10  9   5   
  Average Carried          8    | 1   9   10  10  9   8   3   
  Final Capacity           15   | 8   15  15  10  10  5   5   
  Final Carried            11   | 2   11  10  10  9   5   2   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac Low 
Matter Collected           1133 | 210 276 5   90  365 100 87  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2196 | .   368 166 148 963 380 171 
  Parts                    90   | .   13  1   7   51  12  6   
Haulers Intercepted        7    | .   2   .   .   3   2   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   4   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Combat Hostiles Destroyed  38   | .   7   5   2   17  5   2   
  Melee                    24   | .   5   3   2   8   5   1   
  Cannons                  1    | .   .   .   .   .   .   1   
  AOE                      9    | .   .   .   .   9   .   .   
Classes Destroyed          12   | .   4   2   1   2   1   2   
  Worker                   2    | .   .   .   1   1   .   .   
  Builder                  1    | .   .   .   .   1   .   .   
  Hauler                   7    | .   2   .   .   3   2   .   
  Recycler                 5    | .   .   1   1   3   .   .   
  Operator                 4    | .   1   .   .   2   1   .   
  Watcher                  3    | .   1   .   .   2   .   .   
  Swarmer                  10   | .   .   3   .   7   .   .   
  Grunt                    23   | .   7   2   2   8   4   .   
  Sentry                   2    | .   .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   1   1   
  Samaritan                3    | .   .   .   .   .   .   3   
Best Kill Streak           7    | .   5   3   2   7   3   2   
  Combat Bots Only         6    | .   5   3   2   6   2   2   
Max Kills in Single Turn   2    | .   1   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   
  Melee                    1    | .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Damage Taken               3715 | .    313  302  147  707  1280 966  
  Core                     1009 | .    81   34   79   99   441  275  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    51   .    
  Regen/Repaired (Parts)   37   | .    19   .    .    .    18   .    
Core Remaining (%)         79   | 100  .    54   80   82   .    .    
Volleys Fired              25   | .    .    .    .    13   .    12   
  Largest                  1    | .    .    .    .    1    .    1    
  Hottest                  48   | .    .    .    .    30   .    48   
Shots Fired                25   | .    .    .    .    13   .    12   
  Gun                      .    | .    .    .    .    .    .    .    
  Cannon                   12   | .    .    .    .    .    .    12   
  Launcher                 13   | .    .    .    .    13   .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    .    .    12   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                13   | .    .    .    .    13   .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    .    .    .    8    .    9    
  Robot Miss Streak        3    | .    .    .    .    1    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           121  | .    22   14   11   37   21   16   
  Core Hits                59   | .    6    2    3    32   11   5    
  Critical Kills           1    | .    1    .    .    .    .    .    
  Critical Parts Destroyed 11   | .    3    4    .    1    .    3    
  Critical Strikes         19   | .    4    4    1    3    4    3    
    Destroy                3    | .    .    .    .    .    .    3    
    Smash                  9    | .    4    4    .    1    .    .    
    Sever                  7    | .    .    .    1    2    4    .    
Melee Attacks              165  | .    33   20   25   42   33   12   
  Impact                   61   | .    33   20   .    8    .    .    
  Slashing                 104  | .    .    .    25   34   33   12   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    4    2    2    8    3    4    
    Combat Hostiles        1    | .    .    1    .    .    .    .    
  Follow-up Attacks        4    | .    1    2    .    1    .    .    
Damage Inflicted           7257 | 3    935  666  443  3043 1380 787  
  Guns                     .    | .    .    .    .    .    .    .    
  Cannons                  204  | .    .    .    .    .    .    204  
  Explosions               1054 | .    .    .    .    1054 .    .    
  Melee                    5970 | .    935  666  443  1989 1354 583  
  Ramming                  29   | 3    .    .    .    .    26   .    
  Kinetic                  204  | .    .    .    .    .    .    204  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1054 | .    .    .    .    1054 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   1957 | .    935  666  .    356  .    .    
  Slashing                 4013 | .    .    .    443  1633 1354 583  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            1287 | .    184  297  84   465  72   185  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               78   | .    .    .    .    78   .    .    
  Melee                    1209 | .    184  297  84   387  72   185  
Knockbacks                 9    | .    4    1    .    1    .    3    
  Impact                   6    | .    4    1    .    1    .    .    
  Kinetic                  3    | .    .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      52   | .    .    .    .    41   11   .    
  Shots                    2    | .    .    .    .    2    .    .    
  Rammed                   8    | 1    .    .    .    .    7    .    
Targets Rammed             8    | 1    .    .    .    .    7    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        21   | .    8    .    .    21   13   .    
  Average Temperature      8    | .    8    .    .    8    6    .    
  Received Heat Transfer   1323 | .    195  90   75   306  621  36   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              11   | .    7    2    .    2    .    .    
  Impact Corruptions       20   | .    7    9    .    4    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Peak Influence             671  | .   222 131 327 671 422 .   
  Initial                  305  | .   .   1   50  137 305 .   
  Average                  205  | .   52  99  128 437 317 .   
Maximum Alert Level        2    | .   1   .   1   2   2   .   
  Low Security (%)         55   | 100 95  100 82  15  .   .   
  Level 1                  27   | .   4   .   17  10  94  .   
  Level 2                  17   | .   .   .   .   74  5   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          12   | .   3   .   3   2   4   .   
  Investigation            2    | .   1   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            8    | .   2   .   2   1   3   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Distress Signals           4    | .   1   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              88   | .   17  4   13  30  20  4   
  Peak Tracking Total      13   | .   7   2   13  7   7   3   
  Tactical Retreats        9    | .   .   .   2   5   2   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Traps Triggered            1    | .   .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             7    | .   1   .   .   6   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Machines Accessed          24   | .   8   .   6   5   5   .   
  Terminals                16   | .   6   .   4   4   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   .   2   .   
  Recycling Units          3    | .   1   .   1   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                71   | .   26  .   21  17  7   .   
  Successful               47   | .   20  .   15  10  2   .   
  Failed                   22   | .   5   .   5   7   5   .   
    Catastrophic           3    | .   .   .   .   .   3   .   
  Database Lockouts        2    | .   1   .   1   .   .   .   
  Manual                   45   | .   15  .   13  13  4   .   
  Terminals                53   | .   21  .   14  15  3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   3   .   
  Recycling Units          6    | .   3   .   1   2   .   .   
  Scanalyzers              6    | .   .   .   6   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             17   | .   8   .   3   6   .   .   
  Record                   2    | .   2   .   .   .   .   .   
  Robot Analysis           4    | .   1   .   1   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   
  Reprogram Traps          3    | .   2   .   .   1   .   .   
  Assault Status           1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   .   
  Scan Component           2    | .   1   .   .   .   1   .   
  Repair                   2    | .   1   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   1   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   9   .   5   4   .   .   
  Terminals                17   | .   8   .   5   4   .   .   
    Track                  2    | .   1   .   1   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   
    Botnet                 10   | .   4   .   3   3   .   .   
    Operators              3    | .   1   .   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         21   | .   5   .   6   5   5   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   
  Time                     74   | .   36  .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   2   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low 
Robot Analysis Total       4    | .   1   .   1   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  
Turns Passed               3144 | 95   1079 134  319  639  663  215  
Spaces Moved               2184 | 54   576  49   356  460  501  188  
  Core                     47   | 3    .    .    .    .    44   .    
  Treads                   687  | 51   576  49   11   .    .    .    
  Legs                     739  | .    .    .    .    349  390  .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    711  | .    .    .    345  111  67   188  
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            38   | 50   160  160  52   48   38   50   
  Average Speed            103  | 153  160  160  58   87   94   50   
  Slowest Speed            240  | 160  160  160  240  180  120  51   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 5    86   16   39   48   15   27   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    1    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    1    
Spaces Dug                 17   | .    3    .    8    2    4    .    
Terrain Destroyed          92   | .    3    .    8    74   4    3    
  Melee                    17   | .    3    .    8    2    4    .    
  Projectile               3    | .    .    .    .    .    .    3    
  AOE                      72   | .    .    .    .    72   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low 
Total                      2737 | 62  671 68  437 610 617 272 
  Wait                     227  | .   45  1   20  46  61  54  
  Move                     2178 | 53  575 48  355 459 500 188 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  37   | 2   12  .   10  10  2   1   
  Fast Attach              43   | 6   3   .   9   13  10  2   
  Attach                   15   | .   1   1   1   6   3   3   
  Detach                   3    | .   .   .   1   2   .   .   
  Swap                     4    | .   .   .   .   4   .   .   
  Drop                     42   | .   4   .   18  19  1   .   
  Fire                     25   | .   .   .   .   13  .   12  
  Melee                    155  | .   31  18  23  38  33  12  
  Ram                      7    | .   .   .   .   .   7   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    1    | 1   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 16)
   96 | -11/Scrapyard  | Entered Materials
  307 | -10/Materials  | Build established: Mutant
  674 | -10/Materials  | Central database locked down
  704 | -10/Materials  | Discovered new exit (range 5)
  833 | -10/Materials  | Discovered new exit (range 14)
 1023 | -10/Materials  | Repaired Corrupted Lgt. Treads
 1108 | -10/Materials  | Discovered new exit (range 5)
 1175 | -10/Materials  | Entered Mines
 1255 | -10/Mines      | Met a Derelict bent on vengeance
 1285 | -10/Mines      | Discovered new exit (range 16)
 1309 | -10/Mines      | Entered Materials
 1309 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1613 | -9/Materials   | Discovered new exit (range 12)
 1627 | -9/Materials   | Central database locked down
 1628 | -9/Materials   | Entered another Materials area
 1628 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1783 | -8/Materials   | Lost 3 parts (1p2n)
 1827 | -8/Materials   | Garrison activated, responded to threat
 2230 | -8/Materials   | Discovered new exit (range 16)
 2267 | -8/Materials   | Entered Factory
 2267 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 2523 | -7/Factory     | Repaired Imp. Sensor Array
 2624 | -7/Factory     | Discovered new exit (range 2)
 2855 | -7/Factory     | Released all parts (6)
 2883 | -7/Factory     | Lost 4 parts (3n1u)
 2885 | -7/Factory     | Core integrity fell below 50%
 2930 | -7/Factory     | Entered Lower Caves
 3098 | -7/Lower Caves | Core integrity fell below 20%
 3129 | -7/Lower Caves | Spotted B-75 Beast
 3145 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
03097_ Slug penetrates H-55 Commando.
03097_ H-55 Commando suffers critical hit (Destroy).
03097_ Destroyed Assault Rifle.
03100_ Penetrated by Slug.
03100_ Adv. Targeting Computer destroyed.
03101_ H-55 Commando knocked back.
03102_ Slug penetrates Wall.
03103_ Penetrated by Slug.
03103_ H-55 Commando suffers critical hit (Destroy).
03103_ Destroyed Carbon-fiber Leg.
03105_ H-55 Commando destroyed.
03107_ H-55 Commando knocked back.
03109_ Penetrated by Slug.
03109_ Cld. Airjet destroyed.
03112_ Penetrated by Slug.
03112_ Slug Cannon destroyed.
03113_ Acquired 47 matter.
03130_ Cld. Airjet destroyed. <x2>
03136_ Slug penetrates Wall.
03141_ Hover Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????####   ####      ####         |
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| ????????????????????###                            |
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| ?????????????????????######     ################## |
| ???????????????????########     ####    ????#####? |
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| ?????????????????####          ##### ?    ???????? |
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| ???????????##   ########        BB          ?????? |
| ???????????##     #######                   ?????? |
| ??????????###         ####      ###         ?????? |
| ??????????##           ####    #### ??     ??????? |
| ??????????###            ##  #####???????????????? |
| ??????????###           ###  ####????????????????? |
| ??????????##                  ###????????????????? |
| ??????????             % @     ##????????????????? |
| ????????????????#####   ####  ###????????????????? |
| ????????????????#################????????????????? |
| ???????????????????#####??######?????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          28
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                57
Targeting Accuracy         16
Recoil Reduction           2

 Item Schematics 
-----------------
            VSS Leg | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
  Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HybridBehemothAccelerator
  Manual?         0
Play Time         00:22:33
  Cumulative      237.1 hours
  Start           2022.04.23 @ 14:24:59
  End             2022.04.24 @ 18:47:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          344
  Rogue           322
  Adventurer      4
  Explorer        18
Win Type          -
  Total           10
  Types           8/0/0/2/0/0/0/0/0
Lore%             70
Gallery%          88
Achievement%      71
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca680985-c796-4a35-acd4-4db5346b04c7