Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.13 @ 12:04:46

Player: Cassie Rose

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (53)      265
Value Destroyed (1639)     1639
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (113)                113
              TOTAL SCORE: 3697

 Bonus
-------
High Alert Combat Kills    113

 Cogmind 
---------
Core Integrity             384/550
Matter                     290/300
Energy                     24/480
System Corruption          2%
Temperature                Cool (520)
Movement                   Treading (180) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION (2) ---
     Light Treads
>          --- UTILITY (4) ------
  Improved Signal Interpreter
  Improved Terrain Scanner
           Shield Generator
>          --- WEAPON (3) -------
           Electrolaser
           EM Pulse Cannon
           Ion Cannon
>          --- INVENTORY (4) ----
  Improved Signal Interpreter
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
  Advanced Treads
>          --- UTILITY ----------
  Advanced Heat Sink
  Improved Signal Interpreter
  Improved Terrain Scanner
           Transmission Jammer
>          --- WEAPON -----------
           EM Pulse Cannon
           EM Pulse Cannon
           Shock Bomb Launcher
>          --- INVENTORY --------
  Improved Signal Interpreter
           Shield Generator
     Heavy Rocket Launcher
           Katana
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Shock Bomb Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             49   | 6   6   8   29  
  Power                    9    | 1   2   .   6   
    Engine                 8    | 1   2   .   5   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   2   4   
    Treads                 8    | 2   .   2   4   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   1   6   
    Device                 8    | 1   1   1   5   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   2   5   13  
    Energy Gun             7    | .   1   3   3   
    Energy Cannon          6    | .   .   .   6   
    Ballistic Gun          6    | 2   1   1   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   1   2   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   1   .   3   
Parts Lost                 9    | .   .   .   9   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   .   .   3   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      2    | .   .   .   2   
Average Slot Usage (%)     98   | .   99  99  97  
  Engine                   14   | .   14  11  15  
  Core                     1    | .   .   .   2   
  Treads                   21   | .   28  22  18  
  Device                   21   | .   14  22  23  
  Processor                10   | .   13  11  9   
  Energy Gun               6    | .   .   17  3   
  Energy Cannon            5    | .   .   .   10  
  Ballistic Gun            9    | .   28  13  1   
  Launcher                 6    | .   .   1   10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 8   12  18  41  
  Greatest Support         42   | 40  40  40  42  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   
  Average Capacity         4    | 4   4   4   4   
  Most Carried             4    | 4   4   4   4   
  Average Carried          3    | .   3   3   3   
  Final Capacity           4    | 4   4   4   4   
  Final Carried            4    | 1   3   4   2   

 Class Distribution 
--------------------
 57% | Skirmisher
 25% | Mutant
  7% | Scavenger-Tank
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           1115 | 284  45   250  536  
  Remotely                 .    | .    .    .    .    
Salvage Created            2188 | 109  101  277  1701 
  Parts                    119  | 9    4    18   88   
Haulers Intercepted        3    | .    .    .    3    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   2   7   23  
  Guns                     11   | .   2   4   5   
  Cannons                  3    | .   .   .   3   
  AOE                      16   | .   .   3   13  
Classes Destroyed          12   | 2   1   4   5   
  Worker                   2    | .   .   1   1   
  Builder                  5    | .   .   .   5   
  Tunneler                 3    | 2   .   .   1   
  Hauler                   3    | .   .   .   3   
  Recycler                 1    | 1   .   .   .   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   .   .   1   
  Watcher                  5    | .   .   1   4   
  Swarmer                  6    | .   .   3   3   
  Grunt                    21   | .   2   3   16  
  Sentry                   4    | .   .   1   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           8    | 3   2   4   8   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   5    | 1   1   2   5   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1616 | .    199  154  1263 
  Core                     196  | .    17   13   166  
  Absorbed by Shields      72   | .    .    .    72   
Core Remaining (%)         96   | 100  93   96   .    
Volleys Fired              88   | 4    14   18   52   
  Largest                  3    | 2    2    3    3    
  Hottest                  186  | 40   40   118  186  
Shots Fired                229  | 8    27   54   140  
  Gun                      125  | 8    27   52   38   
  Cannon                   54   | .    .    .    54   
  Launcher                 50   | .    .    2    48   
  Special                  .    | .    .    .    .    
  Kinetic                  70   | 8    27   28   7    
  Thermal                  27   | .    .    .    27   
  Explosive                .    | .    .    .    .    
  Electromagnetic          132  | .    .    26   106  
  Robot Hit Streak         16   | 4    5    9    16   
  Robot Miss Streak        3    | 1    2    3    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           134  | 5    17   30   82   
  Core Hits                85   | 3    5    13   64   
  Critical Hits            1    | 1    .    .    .    
  Critical Kills           1    | 1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           4118 | 82   211  501  3324 
  Guns                     1005 | 82   211  336  376  
  Cannons                  681  | .    .    .    681  
  Explosions               2432 | .    .    165  2267 
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  474  | 82   211  130  51   
  Thermal                  891  | .    .    74   817  
  Explosive                130  | .    .    .    130  
  Electromagnetic          2623 | .    .    297  2326 
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    2    4    2    
  Average Corruption       2    | .    2    3    1    
  Corruption Purged        .    | .    .    .    .    
  Effects                  16   | .    4    5    7    
    Message Errors         4    | .    1    1    2    
    Matter Fused           3    | .    .    3    .    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      2    | .    1    .    1    
    Data Loss (minor)      1    | .    1    .    .    
    Targeting Errors       4    | .    .    1    3    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            132  | .    .    .    132  
  Projectiles              8    | .    .    .    8    
  Explosions               124  | .    .    .    124  
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      247  | .    .    .    247  
  Shots                    18   | .    .    .    18   
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        539  | .    15   18   539  
  Average Temperature      106  | .    5    8    117  
  Received Heat Transfer   618  | .    114  57   447  
  Effects                  12   | .    .    .    12   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Damage (major)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           2    | .    .    .    2    
  Combat Hostiles          2    | .    .    .    2    
  Parts Fried              9    | .    .    1    8    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1107 | .    .    100  1007 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      12   | .    .    2    10   
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             757  | 15  104 197 757 
  Average Influence        206  | 6   21  99  344 
Maximum Alert Level        3    | .   .   .   3   
  Low Security (%)         51   | 100 100 100 5   
  Level 1                  36   | .   .   .   70  
  Level 2                  10   | .   .   .   21  
  Level 3                  1    | .   .   .   2   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   .   2   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   2   2   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              73   | .   8   14  51  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        6    | .   1   1   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            8    | .   1   3   4   
  Indirectly               2    | .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          9    | .   .   .   9   
  Max in Single Turn       2    | .   .   .   2   
  Garrison Access          1    | .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    3    | .   .   .   3   
  Machine Destruction      3    | .   .   .   3   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2262 | 94   433  578  1157 
Spaces Moved               1112 | 51   194  284  583  
  Core                     10   | 10   .    .    .    
  Treads                   1102 | 41   194  284  583  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  152  
  Average Speed            154  | 138  160  160  152  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       32   | 4    42   31   53   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          63   | .    .    7    56   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      61   | .    .    7    54   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1467 | 67  289 366 745 
  Wait                     155  | .   63  47  45  
  Move                     1109 | 50  193 283 583 
  Hop                      .    | .   .   .   .   
  Pick Up                  37   | 7   8   7   15  
  Fast Attach              6    | .   .   2   4   
  Attach                   19   | 6   2   3   8   
  Detach                   .    | .   .   .   .   
  Swap                     24   | .   4   3   17  
  Drop                     29   | .   5   3   21  
  Fire                     88   | 4   14  18  52  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Sto)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   16 | -11/Scrapyard | Discovered new exit (range 16)
   95 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  523 | -10/Materials | Discovered new exit (range 4)
  526 | -10/Materials | Identified exit to Materials
  528 | -10/Materials | Entered another Materials area
  528 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  666 | -9/Materials  | Discovered new exit (range 4)
  680 | -9/Materials  | Identified exit to Storage
  838 | -9/Materials  | Build established: Skirmisher
  994 | -9/Materials  | Discovered new exit (range 15)
 1104 | -9/Materials  | Identified exit to Materials
 1106 | -9/Materials  | Entered another Materials area
 1106 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2167 | -8/Materials  | Garrison activated, responded to threat
 2263 | -8/Materials  | Self-destructed

 Last Messages 
---------------
02248_ Lgt. Nuclear Core fried.
02248_ G-47 Trooper destroyed.
02248_ K-01 Serf collects debris.
02250_ Power failure, Imp. Deuterium Engine shutdown. <x2>
02251_ Atomic Centrifuge disabled.
02252_ K-01 Serf collects debris.
02254_ Adv. Heat Sink destroyed.
02256_ K-01 Serf collects debris. <x2>
02258_ R-06 Scavenger collects Heat Sink.
02259_ K-01 Serf collects debris.
02260_ Power failure, Imp. Deuterium Engine shutdown.
02260_ Adv. Treads destroyed.
02261_ K-01 Serf collects debris.
02261_ R-06 Scavenger collects Lgt. Armor Plating.
02262_ Power failure, Imp. Deuterium Engine shutdown.
02262_ Overheating: Energy bleed (-14).
02262_ K-01 Serf collects debris.
02263_ Overheating: Ion Cannon damaged (-3).
02263_ Overheating: EM Pulse Cannon damaged (-31).
02263_ Overheating: Shield Generator damaged (-22).

 Map 
-----
+----------------------------------------------------+
|      #               +   """""#???#     #????????  |
|      #   #############   """""#???#     #########  |
| ######   #           #   """""##??#                |
| ?????#   #           #   """%"#??##     #########  |
| #???##   #       """ #  %%%%%%#???#   | #?#?#???#  |
| ######!  /       """ #   %%%%%#?#### !%##?#?????## |
|          #       """ #]  %%%%%#?#?##   #?????????? |
|      =   +           #    % %%#???##   ##????#???? |
|          #################/####???##   ##???????#? |
| +#############     #####     #######%  #?????#???? |
|        #?#                        =    #####?????? |
| """    #?#           =             %   #???#???#?? |
| """    #?#          !%*        %  %    #???#?????# |
| """    #?#          ####     ### ###/#####???????? |
|        #?#          # ####+##### #       #???????? |
| ##########        ] ##  !     ## # "     #???????? |
|      #???#           +        ## #"""    ##???#??? |
|  **  #???#          ##  """u  ## #""" /  #???????? |
|  *!  ##??#          ##  ""    ## #"""    #???????? |
|  *! ]#####]         #    "    ## # ""    #?????#?? |
|      #              ##  k % ! #? #"""    #???????? |
|      +              #####gg####? #""     ##??????? |
|      #        """   ##  =%*%  #? #""    [#???????? |
| """" #        """   ## mk=*"""#? # "     #???????? |
| """" #        """    #     """#? #       #???????? |
| """" #               # = @ """#? #########???????? |
|      #               g !!     #? ????????????????? |
| ######       %       #  !"    #??????????????????? |
| ?????########r##     #  G"    ##?????????????????? |
| ????????#    !!##    # """    #??????????????????? |
| ??????### |    ##    #        #??????????????????? |
| ??????#?#      ##    ##########??????????????????? |
| ????????# """  ##    #??????? ????#??????????????? |
| ????????# """  ##    #???#?????? ????????????????? |
| ?#??????# """ |## ^   ????????????#??????????????? |
| ????????#########      ????????? ????????????????? |
| ????????#???????#       ?????????????????????????? |
| ??????#?????????#  !!!   ????????????????????????? |
| ??#?????????#???#  !!!   #???????????????????????? |
| ????#???????????#  !!    #???????????????????????? |
| ?????????##?????#        ? ??????????????????????? |
| ????????????????#      ? ????????????????????????? |
| ?????????????????     ???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              8
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialRecoilSystem
  Manual?         0
Play Time         00:26:47
  Cumulative      59.0 hours
  Start           2019.12.13 @ 11:38:02
  End             2019.12.13 @ 12:04:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          26
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(120)|SATURATION(80)
Steam             1


RUN: f39dd1f1-f148-41ed-b143-1e7657cbf4e1