Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.09 @ 10:44:17 Player: Bullet Bait Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2651) 2651 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6493 Bonus ------- High Alert Combat Kills 25 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- Heavy Pick > --- INVENTORY (5) ---- Backup Propulsion I Core Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Compact Battery Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Gatling Laser Gatling Laser Cooled Pulse Rifle > --- INVENTORY -------- Deuterium Engine Advanced Targeting Computer Focal Shield Field Laser Flak Gun [Rating: 50] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Backup Propulsion I Utility Hardlight Generator Device Hardlight Generator Storage Compact Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . 1 1 Utility 2 | . . 1 . 1 . . Weapon 3 | . . 1 . . 1 1 Parts Attached 94 | 7 11 9 3 20 15 29 Power 13 | 1 . 1 1 3 2 5 Engine 11 | 1 . 1 1 2 2 4 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 24 | 2 5 2 1 4 2 8 Treads . | . . . . . . . Leg 1 | . . . . . . 1 Wheel 21 | 2 5 2 1 4 2 5 Hover 2 | . . . . . . 2 Flight . | . . . . . . . Utility 25 | 2 3 4 . 5 4 7 Device 18 | 1 3 3 . 4 2 5 Storage 2 | 1 . . . . 1 . Processor 1 | . . . . . . 1 Hackware 1 | . . 1 . . . . Protection 3 | . . . . 1 1 1 Artifact . | . . . . . . . Weapon 32 | 2 3 2 1 8 7 9 Energy Gun 23 | 1 2 1 . 7 7 5 Energy Cannon 3 | . 1 1 . 1 . . Ballistic Gun 4 | 1 . . . . . 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . Parts Lost 28 | . . . . 2 1 25 Power 3 | . . . . . . 3 Propulsion 7 | . . . . 1 . 6 Utility 9 | . . . . 1 1 7 Weapon 9 | . . . . . . 9 Highest Loss Streak 19 | . . . . 1 1 19 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 100 93 98 75 Engine 9 | . 14 11 11 9 8 6 Core 3 | . . . . 7 5 3 Wheel 20 | . 28 22 22 17 23 15 Device 18 | . 23 29 22 17 18 10 Storage 2 | . 4 . . . 3 4 Hackware 3 | . . 3 11 9 2 . Protection 3 | . . . . 5 4 4 Energy Gun 18 | . 11 7 2 13 29 22 Energy Cannon 6 | . 2 22 22 12 . . Ballistic Gun 2 | . 14 3 . . . 2 Special Weapon 1 | . . . 8 1 . . Naked Turns . | . . . . . . . Heaviest Build 45 | 12 12 20 20 32 43 45 Greatest Support 48 | 26 26 26 20 24 36 48 Greatest Overweight (x) 8 | . . . . 1 1 8 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 5 6 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 Average Carried 4 | 1 3 4 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | 2 5 4 3 5 5 2 Class Distribution -------------------- 19% | Hacker-Skirmisher 17% | Mutant 17% | Tank 12% | Scavenger-Tank 11% | Hacker-Gunner 8% | Hacker-Tank 6% | Gunner 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Hacker-Skirmisher | -9/Mines Hacker-Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1309 | 274 91 135 20 250 155 384 Remotely 211 | 35 91 85 . . . . Salvage Created 3844 | 126 295 268 66 481 822 1786 Parts 151 | 4 19 26 6 20 31 45 Haulers Intercepted 4 | . . 1 . 2 . 1 Recyclers Shooed 3 | . 1 . . . . 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 52 | . 5 6 3 6 16 16 Melee 1 | . . . . . . 1 Guns 37 | . 5 2 . 2 14 14 Cannons 9 | . . 4 3 2 . . Classes Destroyed 16 | 2 5 4 . 2 1 2 Worker 5 | . 1 . 2 . . 2 Builder 4 | . . 1 . . . 3 Tunneler 2 | 1 . . . . . 1 Hauler 4 | . . 1 . 2 . 1 Recycler 8 | 1 . . . . 1 6 Mechanic 3 | . 1 . . 1 . 1 Operator 2 | . . 1 . 1 . . Watcher 10 | . 3 2 . 2 1 2 Swarmer 13 | . 3 4 3 . 3 . Saboteur 1 | . . . . . . 1 Grunt 22 | . 2 1 . 3 9 7 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . 1 . 1 Sentry 4 | . . 1 . . 2 1 Hunter 6 | . . . . 2 . 4 Programmer 2 | . . . . . 2 . Best Kill Streak 14 | 2 4 5 3 4 4 14 Combat Bots Only 6 | . 3 4 3 3 4 6 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 3587 | 21 112 46 64 254 604 2486 Core 1020 | . 33 . 6 73 50 858 Absorbed by Shields 696 | . . . . . 272 424 Regen/Repaired (Parts) 83 | . 22 . . . . 61 Core Remaining (%) 92 | 100 86 . 98 86 92 . Volleys Fired 158 | 4 21 18 8 26 35 46 Largest 5 | 2 2 3 3 3 4 5 Hottest 312 | 60 60 192 236 236 241 312 Shots Fired 514 | 8 42 52 19 74 121 198 Gun 405 | 8 42 16 . 20 121 198 Cannon 103 | . . 36 16 51 . . Launcher . | . . . . . . . Special 6 | . . . 3 3 . . Kinetic 52 | 4 21 5 . . . 22 Thermal 437 | . . 47 19 74 121 176 Explosive . | . . . . . . . Electromagnetic 25 | 4 21 . . . . . Robot Hit Streak 64 | 5 16 7 7 23 19 64 Robot Miss Streak 5 | . 5 3 2 2 2 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . . . 1 3 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 388 | 5 29 27 11 54 96 166 Core Hits 200 | 3 15 13 5 19 40 105 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . . . 1 7 5 Burn 12 | . . . . 1 7 4 Impale 1 | . . . . . . 1 Melee Attacks 3 | . . . . . . 3 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 3 | . . . . . . 3 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7862 | 74 432 485 274 1104 1867 3626 Guns 6131 | 50 373 157 . 277 1867 3407 Cannons 1333 | . . 328 250 755 . . Explosions 229 | 24 59 . . . . 146 Melee 73 | . . . . . . 73 Ramming . | . . . . . . . Kinetic 468 | 8 111 24 . . . 325 Thermal 7017 | 24 59 461 274 1104 1867 3228 Explosive . | . . . . . . . Electromagnetic 304 | 42 262 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 73 | . . . . . . 73 Highest Corruption 5 | . . . . . . 5 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 5 | . . . . . . 5 Message Errors 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 141 | . 5 12 6 9 . 109 Projectiles 27 | . . 12 6 9 . . Explosions 114 | . 5 . . . . 109 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 194 | 21 . . . . . 173 Shots 5 | 1 . . . . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 842 | 32 76 209 10 559 381 842 Average Temperature 168 | 17 28 65 6 174 128 255 Received Heat Transfer 884 | . 63 9 . 45 367 400 Effects 55 | . . . . 8 3 44 Shutdowns 15 | . . . . 3 1 11 Energy Bleed 8 | . . . . 1 2 5 Interference 10 | . . . . 2 . 8 Matter Decay 3 | . . . . 1 . 2 Short Circuit 5 | . . . . 1 . 4 Damage (minor) 1 | . . . . . . 1 Damage (major) 12 | . . . . . . 12 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . 2 2 2 Combat Hostiles 5 | . . . . 2 2 1 Parts Melted 52 | . . 3 1 5 11 32 Heat Transferred 15166 | 50 100 888 494 2185 4189 7260 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 459 | 10 242 220 173 270 169 459 Initial 87 | . 5 87 72 57 27 65 Average 140 | 4 126 115 106 175 64 256 Maximum Alert Level 2 | . 1 1 . 1 . 2 Low Security (%) 72 | 100 76 89 100 55 100 26 Level 1 23 | . 23 10 . 44 . 58 Level 2 3 | . . . . . . 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . . 1 . . 4 7 Investigation 5 | . . . . . 2 3 Extermination 2 | . . . . . 2 . Reinforcement 3 | . . 1 . . . 2 Assault 2 | . . . . . . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 3 | . 1 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . 8 10 4 9 19 29 Peak Tracking Total 9 | . 6 3 4 3 7 9 Tactical Retreats 2 | . . 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 2 | . 1 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 9 | . 3 . . . . 6 Max in Single Turn 5 | . 1 . . . . 5 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 20 | . 4 1 . 3 8 4 Terminals 11 | . 3 1 . 2 3 2 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . . 2 1 Recycling Units 4 | . . . . 1 2 1 Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 59 | . 12 5 . 11 23 8 Successful 31 | . 7 4 . 6 11 3 Failed 28 | . 5 1 . 5 12 5 Catastrophic 5 | . 1 . . 1 . 3 Database Lockouts . | . . . . . . . Manual 22 | . 9 2 . 2 6 3 Terminals 37 | . 9 5 . 8 12 3 Fabricators . | . . . . . . . Repair Stations 11 | . 3 . . . 5 3 Recycling Units 8 | . . . . 3 3 2 Scanalyzers 3 | . . . . . 3 . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 3 3 . 3 6 . Record 1 | . . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . 1 . . Repair Station Index 2 | . . 1 . . 1 . Unreport Threat 2 | . . 1 . . 1 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 2 | . . 1 . . 1 . Zone Layout 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . 2 . . . 1 2 Scan Component 3 | . 1 . . . 1 1 Repair 2 | . 1 . . . . 1 Recycling Unit Hacks 3 | . . . . 1 1 1 Retrieve Components 3 | . . . . 1 1 1 Scanalyzer 1 | . . . . . 1 . Insert Component 1 | . . . . . 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 7 | . 2 1 . 2 2 . Terminals 6 | . 1 1 . 2 2 . Botnet 6 | . 1 1 . 2 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . Used 2 | . . 1 . 1 . . Hacking Detections 19 | . 4 1 . 3 7 4 Full Trace Events 6 | . 1 . . . 2 3 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . . . 1 Time 48 | . 26 . . . . 22 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 11 | . . . . 1 . 10 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks 5 | . . . 5 . . . Total Damage 20 | . . . 20 . . . Kills 1 | . . . 1 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 2799 | 61 292 291 303 438 781 633 Spaces Moved 2052 | 42 227 236 313 297 640 297 Core 10 | 8 . . . . . 2 Treads . | . . . . . . . Legs 63 | . . . . . . 63 Wheels 1970 | 34 227 236 313 297 640 223 Hover 9 | . . . . . . 9 Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 90 50 Average Speed 94 | 82 84 89 80 98 97 114 Slowest Speed 450 | 90 90 90 80 105 105 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 3 44 27 67 24 19 10 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 20 | 2 . . . . . 18 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 19 | 2 . . . . . 17 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 2512 | 61 285 278 342 385 713 448 Wait 98 | . 15 4 14 8 7 50 Move 2046 | 41 226 235 312 296 639 297 Hop . | . . . . . . . Pick Up 58 | 9 8 4 2 14 7 14 Fast Attach 18 | . 3 3 . 6 3 3 Attach 33 | 7 1 2 . 4 5 14 Detach . | . . . . . . . Swap 43 | . 7 4 3 10 7 12 Drop 55 | . 4 8 3 21 10 9 Fire 158 | 4 21 18 8 26 35 46 Melee 3 | . . . . . . 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory History --------- Turn | Location | Event 17 | -11/Junkyard | Discovered new exit (range 16) 62 | -11/Junkyard | Entered Materials 209 | -10/Materials | Repaired Wheel 262 | -10/Materials | Discovered new exit (range 16) 330 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Build established: Mutant 354 | -10/Materials | Entered another Materials area 354 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 600 | -9/Materials | Discovered new exit (range 16) 645 | -9/Materials | Entered Mines 684 | -9/Mines | Learned location of Zion (-7) 685 | -9/Mines | Received a Mining Laser from a helpful Derelict 870 | -9/Mines | Build established: Hacker-Skirmisher 930 | -9/Mines | Discovered new exit (range 8) 948 | -9/Mines | Entered Materials 948 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1330 | -8/Materials | Discovered new exit (range 10) 1386 | -8/Materials | Entered Factory 1386 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1411 | -7/Factory | Identified exit to DSF 1662 | -7/Factory | Build established: Hacker-Gunner 1968 | -7/Factory | Build established: Tank 2072 | -7/Factory | Identified exit to Lower Caves 2154 | -7/Factory | Discovered new exit (range 7) 2167 | -7/Factory | Entered another Factory area 2167 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2226 | -6/Factory | Repaired Gatling Laser 2517 | -6/Factory | First assault squad dispatched 2697 | -6/Factory | Core integrity fell below 50% 2728 | -6/Factory | Lost 19 parts (3p5n5u6w) 2779 | -6/Factory | Core integrity fell below 20% 2800 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 02739_ Penetrated by Slug. 02782_ Slug penetrates Wall. 02784_ Nuclear Reactor explodes. 02784_ G-50 Soldier destroyed. 02784_ L-41 Fighter destroyed. 02785_ Acquired Hvy. Pick. 02787_ GOIUJTUFR&F/DXJC3CAIGXNXDMGQ5 XA8 C2L 02787_ Hardlight Generator destroyed. 02788_ Nuclear Reactor explodes. 02788_ W-25 Informer destroyed. 02788_ Nuclear Reactor explodes. 02789_ Flexi-carbon Leg destroyed. 02791_ ALERT: Cargo convoy en route, clear transfer corridor. 02793_ G-50 Soldier destroyed. 02794_ Penetrated by Slug. 02795_ L-41 Fighter suffers critical hit (Impale). 02795_ L-41 Fighter destroyed. 02800_ The unstable cave ceiling collapses. 02800_ Acquired Core Shielding. 02800_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | "" #????????????????????????????????????? | | """ #????????????????????????????????????? | | = """ #????????????????????????????????????? | | %! 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