Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 06:05:12 // Winter2019/RPGLIKE

Player: Toaster

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (17)       3400
Robots Destroyed (283)     1415
Value Destroyed (15167)    15167
Prototype IDs (38)         760
Alien Tech Used (5)        1000
Bonus (12643)              12643
              TOTAL SCORE: 37885

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    469
Follower Combat Kills      288
Registered with UFD        300
Met Optimus in HQ          500
Met Data Miner             300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      786
Used Core Reset Matrix     3000
Integrated Exoskeleton     5000

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     400/400
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   -3/Section 7

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
    Sigix Exoskeleton
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (2) -------
    Sigix Sheargun
    Sigix Sheargun
>   --- INVENTORY (3) ----
    Vortex Cannon (16)
    Vortex Cannon (16)
    Vortex Cannon (14)

 Peak State 
------------
>   --- POWER ------------
        (None)
>   --- PROPULSION -------
    Sigix Exoskeleton
>   --- UTILITY ----------
        (None)
>   --- WEAPON -----------
    Sigix Sheargun
    Sigix Sheargun
>   --- INVENTORY --------
    Vortex Cannon
    Vortex Cannon
    Vortex Cannon
[Rating: 186]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Neutrino Core
  Reactor                  Particle Reactor
Propulsion                 Cargo Legs
  Leg                      Cargo Legs
  Hover Unit               Hover Unit
Utility                    Advanced Signal Interpreter
  Device                   Force Field
  Processor                Advanced Signal Interpreter
  Protection               Makeshift Ablative Armor
Weapon                     Matter Neutralizer
  Energy Gun               EM Pulse Gun
  Energy Cannon            Matter Neutralizer
  Ballistic Cannon         Light Cannon
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Slots Evolved              16   | 2   2   .   1   3   1   .   .   1   1   3   .   1   .   .   1   .   .   
  Power                    3    | .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | 1   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Weapon                   5    | 1   1   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   
Parts Attached             65   | 5   7   4   7   5   2   1   1   .   6   8   .   1   5   4   4   4   1   
  Power                    13   | 1   2   .   2   1   1   .   .   .   1   3   .   .   .   1   1   .   .   
    Engine                 7    | 1   2   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   1   .   .   .   .   .   1   2   .   .   .   1   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               12   | 2   2   1   .   .   1   .   .   .   2   2   .   .   .   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | 2   .   1   .   .   1   .   .   .   2   2   .   .   .   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  18   | .   1   2   3   1   .   1   .   .   2   1   .   1   .   3   1   2   .   
    Device                 16   | .   1   2   2   1   .   1   .   .   2   1   .   .   .   3   1   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 2   2   1   2   3   .   .   1   .   1   2   .   .   5   .   .   2   1   
    Energy Gun             4    | 2   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          15   | .   .   .   2   2   .   .   1   .   1   1   .   .   5   .   .   2   1   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   2   .   1   1   .   1   2   .   .   1   .   .   2   1   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Backups            1    | .   .   1   .   .   .   .   .   .   .   .   .   1   2   2   2   2   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   2   2   3   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             4    | .   3   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   90  73  78  89  89  93  92  83  92  89  90  89  89  90  90  90  89  
  Engine                   15   | .   16  20  18  20  20  20  19  18  12  14  14  13  13  13  9   7   7   
  Core                     6    | .   .   .   2   7   6   6   6   6   9   7   9   9   9   9   8   8   7   
  Leg                      14   | .   8   8   9   7   11  13  13  12  16  19  19  18  18  18  17  16  16  
  Hover                    1    | .   21  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   16   | .   8   9   11  21  20  20  20  13  21  20  19  18  18  18  18  20  20  
  Processor                4    | .   .   .   6   7   6   6   6   6   5   4   4   4   4   4   4   4   3   
  Protection               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   3   
  Energy Gun               7    | .   33  29  26  7   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            14   | .   .   .   3   16  21  26  26  25  23  17  19  18  17  18  17  16  16  
  Special Weapon           2    | .   .   1   .   .   .   .   .   .   .   4   4   4   4   4   4   4   3   
Peak Build Rating          186  | 5   9   24  49  60  70  75  71  71  91  120 120 127 133 137 154 158 186 
  Average Rating           90   | 3   6   20  32  56  63  73  70  68  83  106 120 122 128 134 146 154 156 
  On Entrance              81   | .   5   9   24  49  60  70  70  71  68  91  120 120 127 132 137 154 155 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             152  | 7   16  17  50  58  76  76  81  81  94  120 120 128 131 132 140 152 146 
  Greatest Support         156  | 25  25  60  60  60  80  80  80  80  103 123 123 128 128 133 151 156 156 
  Greatest Overweight (x)  1    | .   .   1   .   .   .   .   1   1   1   1   .   .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | 1   1   1   1   1   1   1   1   1   1   1   1   2   2   2   2   3   3   
  Average Capacity         1    | 1   1   1   1   1   1   1   1   1   1   1   1   1   2   2   2   2   3   
  Most Carried             3    | .   1   1   1   1   1   1   1   1   1   1   .   2   2   2   2   3   3   
  Average Carried          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   2   2   3   
  Final Capacity           3    | 1   1   1   1   1   1   1   1   1   1   1   1   2   2   2   2   3   3   
  Final Carried            3    | .   1   1   1   1   .   1   .   1   1   .   .   2   2   2   2   3   3   

 Class Distribution 
--------------------
 45% | Generator-Executioner
 18% | Generator-Skirmisher
 14% | Skirmisher
 12% | Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
                Mutant | -10/Materials
                Gunner | -10/Subcaves
            Skirmisher | -9/Scraptown
            Skirmisher | -6/Factory
  Generator-Skirmisher | -6/Lower Caves
  Generator-Skirmisher | -6/Lower Caves
  Generator-Skirmisher | -6/Data Miner
  Generator-Skirmisher | -5/Proximity Caves
  Scavenger-Skirmisher | -5/Factory
  Generator-Skirmisher | -5/Upper Caves
 Generator-Executioner | -5/Upper Caves
 Generator-Executioner | -5/Warlord
 Generator-Executioner | -4/Proximity Caves
 Generator-Executioner | -4/Factory
 Generator-Executioner | -3/Research
 Generator-Executioner | -3/Quarantine
 Generator-Executioner | -3/Section 7

 Resources                       | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-----------                Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Matter Collected           2164  | 243  105  190  62   95   55   100  4    20   35   279  80   10   160  95   196  240  195  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            11181 | .    481  287  .    911  639  352  285  90   389  1617 779  161  669  684  1655 990  1192 
  Parts                    549   | .    54   19   .    47   33   8    3    13   22   62   28   16   41   29   80   43   51   
Haulers Intercepted        2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      216   | .    .    8    .    .    52   11   .    13   .    56   26   .    50   .    .    .    .    
  Prevented                13    | .    .    .    .    .    .    6    .    .    .    7    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Combat Hostiles Destroyed  245  | .   15  8   .   18  21  5   4   6   9   27  21  6   24  10  37  12  22  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     25   | .   13  6   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  170  | .   .   .   .   11  17  4   1   5   9   23  16  6   17  8   25  9   19  
  AOE                      2    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Classes Destroyed          22   | .   6   1   .   4   3   .   .   1   .   1   .   1   .   .   2   2   1   
  Worker                   5    | .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Builder                  6    | .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Operator                 4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Drone                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   
  Watcher                  18   | .   3   .   .   4   .   .   .   .   .   .   .   .   .   3   4   2   2   
  Swarmer                  52   | .   3   .   .   9   .   .   .   .   .   6   7   .   9   .   6   .   12  
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Grunt                    78   | .   12  .   .   1   13  3   .   .   5   10  11  2   7   2   10  .   2   
  Brawler                  4    | .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   17   | .   .   .   .   1   1   1   .   1   2   2   1   .   2   .   4   .   2   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Hunter                   25   | .   .   .   .   4   .   .   .   3   .   2   .   .   2   4   4   4   2   
  Programmer               37   | .   .   .   .   3   .   .   .   .   2   3   .   2   2   4   12  7   2   
  Behemoth                 6    | .   .   .   .   .   1   1   .   .   .   1   1   .   1   .   .   .   1   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Alpha 7                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | .   10  2   .   7   6   3   4   2   5   6   7   3   6   4   4   4   8   
  Combat Bots Only         7    | .   3   2   .   4   6   3   4   2   5   6   7   3   6   4   4   3   6   
Max Kills in Single Turn   2    | .   2   1   .   2   2   1   1   1   1   1   2   2   2   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
--------                   Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Hostile Shots Fired        1252  | .    47   31   .    89   105  39   9    26   31   86   81   66   183  26   150  52   231  
  Missed                   563   | .    15   16   .    34   43   18   3    9    14   40   44   30   81   18   86   30   82   
  Hits                     689   | .    32   15   .    55   62   21   6    17   17   46   37   36   102  8    64   22   149  
    Melee                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Projectile             688   | .    32   15   .    55   61   21   6    17   17   46   37   36   102  8    64   22   149  
    AOE                    4     | .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    
  Critical Strikes         29    | .    1    .    .    2    3    .    .    1    1    .    1    4    3    .    3    3    7    
  Part Disruptions         6     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    .    2    1    .    
Damage Taken               7574  | .    406  308  .    491  808  218  140  158  212  372  312  506  876  63   597  346  1761 
  Core                     5785  | .    322  254  .    388  667  176  115  126  170  294  241  386  613  50   409  265  1309 
  Absorbed by Shields      5495  | .    .    .    .    358  464  225  142  170  223  385  326  523  887  66   619  355  752  
  Redirected to Core       4876  | .    268  184  .    301  511  142  90   97   141  254  214  352  558  39   377  217  1131 
  Ignored by Resistances   1405  | .    .    .    .    .    .    .    .    .    .    .    .    .    249  20   199  121  816  
Core Remaining (%)         99    | 100  .    .    100  .    .    .    .    100  .    .    .    .    99   100  .    .    .    
Volleys Fired              490   | .    48   73   .    37   44   9    9    11   13   39   25   9    33   21   51   28   40   
  Largest                  5     | .    3    3    .    3    4    4    4    4    4    5    5    4    5    5    5    5    5    
  Hottest                  428   | .    120  120  .    265  300  300  300  300  300  386  305  305  305  420  420  420  428  
Shots Fired                1629  | .    103  129  .    111  134  33   37   44   52   144  114  32   148  71   221  106  150  
  Gun                      222   | .    96   84   .    34   .    .    .    .    .    .    .    .    .    .    .    .    8    
  Cannon                   1237  | .    7    .    .    77   134  33   37   44   52   125  98   32   128  63   190  90   127  
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  170   | .    .    45   .    .    .    .    .    .    .    19   16   .    20   8    31   16   15   
  Kinetic                  7     | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1267  | .    .    45   .    111  134  33   37   44   48   117  98   32   128  63   190  69   118  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          192   | .    96   84   .    .    .    .    .    .    4    8    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    
  Entropic                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   9    
  Robot Hit Streak         38    | .    14   26   .    8    19   27   13   18   33   36   31   12   29   30   23   36   38   
  Robot Miss Streak        4     | .    1    1    .    3    2    .    3    4    1    2    2    1    1    2    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1025  | .    83   73   .    57   93   22   31   25   39   89   68   26   88   36   131  64   100  
  Core Hits                403   | .    40   20   .    34   37   8    11   8    19   36   29   14   26   17   43   26   35   
  Critical Kills           27    | .    .    .    .    1    4    .    1    1    .    1    1    .    4    3    8    2    1    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         36    | .    1    .    .    3    4    .    1    1    1    1    1    .    4    3    8    3    5    
    Burn                   2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               27    | .    .    .    .    1    4    .    1    1    .    1    1    .    4    3    8    2    1    
    Corrupt                2     | .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Sunder                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           37953 | .    1357 719  .    2081 3012 693  653  820  1522 2913 2463 1053 3177 1620 6231 3815 5824 
  Guns                     2773  | .    1063 670  .    548  .    .    .    .    .    .    .    .    .    .    .    .    492  
  Cannons                  34597 | .    106  .    .    1523 3012 693  653  820  1488 2913 2413 1053 3177 1620 6162 3815 5149 
  Explosions               334   | .    188  49   .    .    .    .    .    .    .    .    50   .    .    .    47   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  249   | .    .    .    .    10   .    .    .    .    34   .    .    .    .    .    22   .    183  
  Kinetic                  106   | .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  32498 | .    188  49   .    2071 3012 693  653  820  1366 2754 2463 1053 3177 1620 6162 1998 4419 
  Explosive                47    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    47   .    .    
  Electromagnetic          2014  | .    1063 670  .    .    .    .    .    .    122  159  .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 492   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    492  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 2547  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1817 730  
Highest Corruption         3     | .    .    .    .    3    3    3    3    3    1    2    .    3    1    .    2    .    .    
  Average Corruption       2     | .    .    .    .    2    3    3    3    3    1    1    .    1    1    .    1    .    .    
  Corruption Purged        8     | .    .    .    .    .    .    .    .    .    .    2    .    2    1    .    3    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    11   14   11   4    21   5    1    .    1    1    .    2    .    .    
    Message Errors         21    | .    .    .    .    1    4    3    .    7    2    1    .    1    1    .    1    .    .    
    Matter Fused           10    | .    .    .    .    .    3    4    .    1    2    .    .    .    .    .    .    .    .    
    Heat Flow Errors       6     | .    .    .    .    1    1    2    1    1    .    .    .    .    .    .    .    .    .    
    Energy Discharges      9     | .    .    .    .    1    2    1    .    5    .    .    .    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    5    1    .    2    3    1    .    .    .    .    .    1    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Alerts                 4     | .    .    .    .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            854   | .    .    .    .    21   44   .    .    3    25   72   21   .    54   66   246  42   260  
  Projectiles              821   | .    .    .    .    21   44   .    .    3    25   72   21   .    54   66   239  42   234  
  Explosions               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Melee                    26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Knockbacks                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      127   | .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
  Shots                    2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    9    
  Kicked                   13    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    9    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        351   | .    351  .    .    198  194  199  190  196  194  186  198  198  198  200  199  190  200  
  Average Temperature      97    | .    90   .    .    87   71   99   110  103  98   58   111  91   94   121  113  70   116  
  Received Heat Transfer   1398  | .    213  39   .    11   271  44   .    20   48   54   72   95   129  .    77   16   309  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Robots Corrupted           3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              14    | .    1    10   .    .    .    1    .    .    1    1    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Robots Melted              32    | .    .    .    .    1    4    1    3    1    .    1    2    .    4    3    9    2    1    
  Combat Hostiles          30    | .    .    .    .    1    4    1    3    1    .    1    2    .    4    2    8    2    1    
  Parts Melted             125   | .    .    .    .    15   10   11   9    2    6    10   4    5    10   6    24   9    4    
  Heat Transferred         34015 | .    250  50   .    3462 4170 944  1355 996  1396 3750 2850 900  3450 1406 4699 1303 3034 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    5    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-------                    Run  | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Maximum Alert Level        5    | .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    3    2    5    
  Low Security (%)         62   | 100  91   .    .    73   .    .    .    .    82   .    .    .    .    100  60   .    46   
  Level 1                  21   | .    8    .    .    26   .    .    .    .    17   .    .    .    .    .    14   71   8    
  Level 2                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    23   28   44   
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Peak Influence             1600 | .    225  .    .    248  .    .    .    .    251  .    .    .    .    84   712  446  1600 
  Initial                  399  | .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    9    399  202  
  Average                  193  | .    121  .    .    92   .    .    .    .    145  .    .    .    .    26   237  377  298  
Influence Increases        6802 | .    547  .    .    545  487  342  .    110  414  590  490  120  555  344  1136 455  667  
  Destroy 0b10 Robot/C     4780 | .    300  .    .    360  440  260  .    80   180  540  420  120  460  200  740  240  440  
  Destroy 0b10 Robot/NC    205  | .    45   .    .    45   .    .    .    10   5    .    .    .    5    15   35   25   20   
  Destroy Leader           780  | .    80   .    .    88   40   20   .    20   40   50   40   .    60   46   158  54   84   
  Allied During Kill       69   | .    .    .    .    .    7    62   .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          76   | .    23   .    .    14   .    .    .    .    18   .    .    .    .    14   7    .    .    
  Select Force Hacks       60   | .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Disable Machine          255  | .    .    .    .    15   .    .    .    .    15   .    .    .    .    45   60   60   60   
  Destroy Structure        292  | .    9    .    .    23   .    .    .    .    6    .    .    .    .    24   106  76   48   
  Advance Influence        150  | .    .    .    .    .    .    .    .    .    150  .    .    .    .    .    .    .    .    
  Partial Spotted          15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Lose Combat Pursuer      120  | .    30   .    .    .    .    .    .    .    .    .    30   .    30   .    15   .    15   
Influence Decreases        6373 | .    334  213  .    328  536  483  27   110  326  564  524  140  615  325  445  805  598  
  Entered New Map          921  | .    .    103  .    .    82   33   27   .    .    34   23   80   60   .    10   311  158  
  Time Decay               5392 | .    334  110  .    328  434  410  .    110  326  530  501  60   555  325  435  494  440  
  Lost Ally                60   | .    .    .    .    .    20   40   .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    3    .    .    5    .    .    .    .    2    .    .    .    .    3    10   3    11   
  Investigation            3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            18   | .    .    .    .    3    .    .    .    .    2    .    .    .    .    3    5    3    2    
  Reinforcement            9    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    4    .    3    
  Assault                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Distress Signals           12   | .   1   .   .   1   .   .   .   .   .   .   .   1   .   3   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              332  | .   21  9   .   24  25  12  5   5   9   26  22  36  29  14  47  13  35  
  Peak Tracking Total      12   | .   4   2   .   4   7   5   2   1   5   5   7   12  7   2   6   4   6   
  Tactical Retreats        8    | .   2   1   .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Traps Triggered            5    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
----------                 Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Machines Disabled          25   | .   .   1   .   1   .   1   1   .   1   2   2   .   1   3   4   4   4   
  Max in Single Turn       2    | .   .   1   .   1   .   .   1   .   1   1   2   .   1   1   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Machines Accessed          34   | .   10  1   1   1   .   .   1   .   3   .   1   2   .   2   6   3   3   
  Terminals                26   | .   8   .   .   1   .   .   .   .   3   .   .   .   .   2   6   3   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                62   | .   21  1   1   1   .   .   3   .   6   .   1   7   .   3   9   5   4   
  Successful               36   | .   13  1   1   1   .   .   3   .   4   .   1   7   .   1   1   1   2   
  Failed                   26   | .   8   .   .   .   .   .   .   .   2   .   .   .   .   2   8   4   2   
    Catastrophic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   15  .   .   1   .   .   .   .   5   1   .   .   .   3   7   4   3   
  Terminals                46   | .   18  .   .   1   .   .   .   .   6   .   .   .   .   3   9   5   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             19   | .   2   1   1   .   .   .   3   .   1   .   1   7   .   .   1   1   1   
  Record                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   .   .   3   .   1   .   .   6   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   10  .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   
  Terminals                14   | .   8   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   
    Botnet                 14   | .   8   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   6   .   .   .   .   .   .   .   3   .   .   .   .   2   6   2   1   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
------------               Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Total Allies               9    | .    .    1    .    .    2    6    .    .    .    .    .    .    .    .    .    .    .    
  Largest Group            4    | .    .    1    1    1    2    4    1    .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Group      272  | .    .    19   19   19   58   272  29   .    .    .    .    .    .    .    .    .    .    
  Highest-Rated Ally       81   | .    .    19   19   19   29   81   29   .    .    .    .    .    .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               65   | .    .    .    .    2    16   41   6    .    .    .    .    .    .    .    .    .    .    
  Total Damage             1475 | .    .    .    .    33   198  1175 69   .    .    .    .    .    .    .    .    .    .    
  Kills                    10   | .    .    .    .    .    1    9    .    .    .    .    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -3  -3  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Qua Sec 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   .   1   1   .   1   .   2   2   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
-------------              Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Turns Passed               23569 | 60   1079 2410 2631 1220 1079 985  169  853  724  1793 1586 823  2189 1242 2324 1303 1099 
Spaces Moved               17046 | 65   1304 1726 2000 803  621  743  94   603  483  1320 1202 559  1601 917  1450 892  663  
  Core                     38    | 35   .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     15507 | 30   168  1358 2000 803  621  743  94   603  483  1320 1202 559  1601 917  1450 892  663  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1501  | .    1136 365  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            30    | 50   56   56   130  130  125  125  125  125  123  113  120  120  120  120  120  120  30   
  Average Speed            118   | 82   64   114  130  130  126  125  130  129  123  119  120  120  123  120  123  120  119  
  Slowest Speed            196   | 120  120  130  130  130  130  125  195  195  195  186  120  120  190  190  196  186  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Potential Cave-ins       2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       61    | 3    96   67   89   14   76   86   73   80   10   94   97   64   99   23   32   58   51   
  Regions Visited          17
    Branch Regions         12
  Pre-discovered Areas     4     | .    2    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        14    | .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    2    4    .    1    2    .    .    .    3    1    .    4    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Terrain Destroyed          280   | .    8    .    .    22   24   2    .    19   1    22   15   1    32   12   54   42   26   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               226   | .    .    .    .    22   24   2    .    19   1    22   15   1    32   12   36   14   26   
  AOE                      54    | .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    18   28   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Total                      19112 | 69   1450 1958 2030 895  813  775  120  645  576  1417 1259 688  1695 1006 1820 1042 854  
  Wait                     986   | .    57   120  15   20   63   7    .    20   53   11   13   91   9    42   267  78   120  
  Move                     17028 | 64   1303 1725 1999 801  620  742  93   602  482  1319 1201 558  1600 916  1449 891  663  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  19    | .    4    .    .    2    1    1    1    .    2    1    .    2    .    .    .    5    .    
  Fast Attach              67    | 5    6    3    8    5    2    .    1    .    4    10   .    1    6    3    4    6    3    
  Attach                   11    | .    .    .    .    .    2    .    .    .    1    3    .    .    .    .    .    5    .    
  Detach                   18    | .    1    1    3    2    .    .    1    1    2    3    .    .    .    1    .    3    .    
  Swap                     47    | .    1    16   1    2    .    7    1    .    2    .    .    .    2    2    .    7    6    
  Drop                     55    | .    7    4    4    4    1    .    3    .    4    8    .    .    6    4    3    6    1    
  Fire                     490   | .    48   73   .    37   44   9    9    11   13   39   25   9    33   21   51   28   40   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    9    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    5    .    5    
  Rewire                   13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            354   | .    23   16   .    20   67   9    11   11   12   23   20   27   39   17   39   13   7    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 2 exits: [*Mat] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Low x2 / *Ext)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Arm / *Qua)
-3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg)
-3/Section 7

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
    18 | -11/Scrapyard      | Discovered new exit (range 16)
    61 | -11/Scrapyard      | Entered Materials
    62 | -10/Materials      | Met a group of wandering Federalists
   136 | -10/Materials      | Discovered new exit (range 10)
   309 | -10/Materials      | Build established: Mutant
   412 | -10/Materials      | Discovered new exit (range 11)
   530 | -10/Materials      | Discovered new exit (range 3)
   573 | -10/Materials      | Discovered new exit (range 11)
   646 | -10/Materials      | Discovered new exit (range 7)
   732 | -10/Materials      | Discovered new exit (range 8)
   806 | -10/Materials      | Build established: Scavenger-Mutant
   847 | -10/Materials      | Reached level 2
   847 | -10/Materials      | Upgraded with Power slot (x1)
   847 | -10/Materials      | Upgraded with Weapon slot (x1)
  1140 | -10/Materials      | Entered Subcaves
  1141 | -10/Subcaves       | Continued accompanying wandering Federalists (5)
  1142 | -10/Subcaves       | Reached level 3
  1154 | -10/Subcaves       | Learned location of 1 exit from Materials
  1175 | -10/Subcaves       | Build established: Scavenger-Gunner
  1468 | -10/Subcaves       | Visited 4L-MR0's lab
  1482 | -10/Subcaves       | Found Cargo Legs
  1483 | -10/Subcaves       | Attached Cargo Legs, gained temporary slots: Utility x2
  1699 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1789 | -10/Subcaves       | Build established: Gunner
  2082 | -10/Subcaves       | Discovered new exit (range 12)
  2205 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Monowheel
  2284 | -10/Subcaves       | Learned location of Zion (-7)
  2284 | -10/Subcaves       | Met a Zionite searching for "candidates"
  2582 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  2657 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  2714 | -10/Subcaves       | Disturbed a concealed Subdweller
  3070 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Laser
  3191 | -10/Subcaves       | Visited triangular shrine
  3219 | -10/Subcaves       | Found Prototype Device
  3219 | -10/Subcaves       | Identified V3-11A's Pendant
  3224 | -10/Subcaves       | Befriended Subdweller
  3550 | -10/Subcaves       | Entered Scraptown
  3550 | -9/Scraptown       | Accompanied by 1 ally
  3809 | -9/Scraptown       | Visited Cave Peace
  3837 | -9/Scraptown       | Visited Symbiants
  3861 | -9/Scraptown       | Visited Comm Corps
  3887 | -9/Scraptown       | Visited TADAMA
  4056 | -9/Scraptown       | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  4342 | -9/Scraptown       | Visited CPS Storage
  4363 | -9/Scraptown       | Visited Junk Repository
  4482 | -9/Scraptown       | Discovered new exit (range 11)
  4695 | -9/Scraptown       | Build established: Skirmisher
  4738 | -9/Scraptown       | Visited UFD Registry
  4738 | -9/Scraptown       | Registered with UFD as "Wirelauncher"
  4791 | -9/Scraptown       | Visited Modified Component R&D
  4877 | -9/Scraptown       | Visited LU-1G1's Boring Crew
  4908 | -9/Scraptown       | Visited Chapter 10
  4931 | -9/Scraptown       | Visited Curators Association
  4986 | -9/Scraptown       | Received an X-ray algorithm
  4992 | -9/Scraptown       | Visited Derelict Rescue Squad
  5223 | -9/Scraptown       | Discovered new exit (range 3)
  5418 | -9/Scraptown       | Visited Scrap Suit Storage
  5467 | -9/Scraptown       | Visited Junk Repository
  5542 | -9/Scraptown       | Visited Scrapoid Pod Storage
  5779 | -9/Scraptown       | Upgraded with Power slot (x1)
  6094 | -9/Scraptown       | Met Optimus
  6094 | -9/Scraptown       | Accepted into 0bPrime
  6177 | -9/Scraptown       | Identified exit to Factory
  6181 | -9/Scraptown       | Entered Factory
  6181 | -6/Factory         | Accompanied by 1 ally
  6183 | -6/Factory         | Reached level 4
  6220 | -6/Factory         | Discovered new exit (range 8)
  6240 | -6/Factory         | Discovered new exit (range 8)
  6257 | -6/Factory         | Discovered new exit (range 15)
  6263 | -6/Factory         | Identified exit to Lower Caves
  6313 | -6/Factory         | Identified exit to Extension
  6526 | -6/Factory         | Upgraded with Utility slot (x1)
  6626 | -6/Factory         | Reached level 5
  6634 | -6/Factory         | Upgraded with Power slot (x1)
  7038 | -6/Factory         | Reached level 6
  7092 | -6/Factory         | Upgraded with Propulsion slot (x1)
  7401 | -6/Factory         | Entered Lower Caves
  7554 | -6/Lower Caves     | Identified exit to Lower Caves
  7629 | -6/Lower Caves     | Reached level 7
  7813 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8073 | -6/Lower Caves     | Activated DRS Beacon
  8083 | -6/Lower Caves     | Build established: Generator-Skirmisher
  8271 | -6/Lower Caves     | Spotted B-75 Beast
  8285 | -6/Lower Caves     | Reached level 8
  8285 | -6/Lower Caves     | Destroyed B-75 Beast
  8289 | -6/Lower Caves     | Upgraded with Weapon slot (x1)
  8480 | -6/Lower Caves     | Entered another Lower Caves area
  8480 | -6/Lower Caves     | Accompanied by 1 ally
  8627 | -6/Lower Caves     | Prototype Device suddenly appears!
  8645 | -6/Lower Caves     | Found Prototype Device
  8646 | -6/Lower Caves     | Identified Amulet of Y3-NDR
  8686 | -6/Lower Caves     | Joined by bewildered Wizard
  8687 | -6/Lower Caves     | Joined by bewildered Wizard
  8689 | -6/Lower Caves     | Joined by bewildered Wizard
  8695 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8724 | -6/Lower Caves     | Joined by bewildered Wizard
  8726 | -6/Lower Caves     | Joined by bewildered Wizard
  8729 | -6/Lower Caves     | Joined by bewildered Wizard
  8752 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8792 | -6/Lower Caves     | Learned Factory security intel
  8795 | -6/Lower Caves     | Reached level 9
  8796 | -6/Lower Caves     | Attracted the attention of an 0b10 base
  8920 | -6/Lower Caves     | Spotted B-75 Beast
  8940 | -6/Lower Caves     | Destroyed B-75 Beast
  9391 | -6/Lower Caves     | Discovered new exit (range 8)
  9460 | -6/Lower Caves     | Identified exit to Data Miner
  9465 | -6/Lower Caves     | Entered Data Miner
  9465 | -6/Data Miner      | Accompanied by 1 ally
  9465 | -6/Data Miner      | Discovered new exit (range 6)
  9467 | -6/Data Miner      | Reached level 10
  9487 | -6/Data Miner      | Met Data Miner
  9507 | -6/Data Miner      | Data Conduit disabled
  9633 | -6/Data Miner      | Identified exit to Proximity Caves
  9634 | -6/Data Miner      | Entered Proximity Caves
  9743 | -5/Proximity Caves | Spotter reported a threat
  9843 | -5/Proximity Caves | Reached level 11
  9853 | -5/Proximity Caves | Upgraded with Propulsion slot (x1)
 10032 | -5/Proximity Caves | Learned 4 Factory zone layouts
 10358 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10431 | -5/Proximity Caves | Discovered new exit (range 9)
 10485 | -5/Proximity Caves | Identified exit to Factory
 10487 | -5/Proximity Caves | Entered Factory
 10489 | -5/Factory         | Reached level 12
 10583 | -5/Factory         | Upgraded with Utility slot (x1)
 10857 | -5/Factory         | Build established: Scavenger-Skirmisher
 11045 | -5/Factory         | Discovered new exit (range 10)
 11056 | -5/Factory         | Identified exit to Upper Caves
 11169 | -5/Factory         | Reached level 13
 11211 | -5/Factory         | Entered Upper Caves
 11218 | -5/Upper Caves     | Upgraded with Weapon slot (x1)
 11427 | -5/Upper Caves     | Learned Factory trap positions
 11470 | -5/Upper Caves     | Acquired the password to a Derelict Tinkerer's latest research
 11497 | -5/Upper Caves     | Found Prototype Special Weapon
 11497 | -5/Upper Caves     | Identified Molecular Deconstructor
 11553 | -5/Upper Caves     | Spotted B-75 Beast
 11554 | -5/Upper Caves     | Reached level 14
 11554 | -5/Upper Caves     | Destroyed B-75 Beast
 11584 | -5/Upper Caves     | Learned location of Armory (-3)
 11740 | -5/Upper Caves     | Upgraded with Propulsion slot (x1)
 11887 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 12028 | -5/Upper Caves     | Build established: Generator-Skirmisher
 12042 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 12274 | -5/Upper Caves     | Caught by Unaware searching for contraband prototypes
 12349 | -5/Upper Caves     | Found DCF Scrap (14 items)
 12422 | -5/Upper Caves     | Found Alien Artifact
 12422 | -5/Upper Caves     | Identified Core Expander
 12422 | -5/Upper Caves     | Installed Core Expander, added new Power slot
 12545 | -5/Upper Caves     | Discovered new exit (range 5)
 12555 | -5/Upper Caves     | Identified exit to Upper Caves
 12769 | -5/Upper Caves     | Reached level 15
 12773 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 12874 | -5/Upper Caves     | Upgraded with Weapon slot (x1)
 13004 | -5/Upper Caves     | Entered another Upper Caves area
 13012 | -5/Upper Caves     | Discovered new exit (range 10)
 13026 | -5/Upper Caves     | Identified exit to Factory
 13077 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13086 | -5/Upper Caves     | Learned Factory stockpile data
 13144 | -5/Upper Caves     | Spotted B-75 Beast
 13149 | -5/Upper Caves     | Destroyed B-75 Beast
 13161 | -5/Upper Caves     | Build established: Generator-Executioner
 13357 | -5/Upper Caves     | Reached level 16
 13444 | -5/Upper Caves     | Identified exit to Warlord
 13633 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13852 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 13863 | -5/Upper Caves     | Reached level 17
 13900 | -5/Upper Caves     | Destroyed 7 combat bots
 14590 | -5/Upper Caves     | Entered Warlord
 14665 | -5/Warlord         | Discovered new exit (range 14)
 14692 | -5/Warlord         | Identified exit to Proximity Caves
 14916 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14938 | -5/Warlord         | Found Prototype Energy Cannon
 14941 | -5/Warlord         | Found Prototype Energy Cannon
 15022 | -5/Warlord         | Rebuked by Warlord
 15102 | -5/Warlord         | Upgraded with Utility slot (x1)
 15243 | -5/Warlord         | Warlord forces counterattacked
 15265 | -5/Warlord         | Spotted Executioner
 15274 | -5/Warlord         | Reached level 18
 15316 | -5/Warlord         | Spotted Striker
 15316 | -5/Warlord         | Spotted Striker
 15367 | -5/Warlord         | Lost 9 allies
 15413 | -5/Warlord         | Entered Proximity Caves
 15415 | -4/Proximity Caves | Reached level 19
 15763 | -4/Proximity Caves | Spotted B-86 Titan
 15781 | -4/Proximity Caves | Reached level 20
 15781 | -4/Proximity Caves | Destroyed B-86 Titan
 15978 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 16412 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 16538 | -4/Proximity Caves | Identified Vortex Cannon (x2)
 16571 | -4/Proximity Caves | Learned Research stockpile data
 17602 | -4/Proximity Caves | Entered Factory
 17603 | -4/Factory         | Loaded intel: 95 trap records
 17604 | -4/Factory         | Reached level 21
 17799 | -4/Factory         | Reached level 22
 18659 | -4/Factory         | Discovered new exit (range 15)
 18688 | -4/Factory         | Identified exit to Research
 18844 | -4/Factory         | Entered Research
 18846 | -3/Research        | Reached level 23
 18846 | -3/Research        | Reached level 24
 19739 | -3/Research        | Reached level 25
 19780 | -3/Research        | Cargo convoy interrupted
 20307 | -3/Research        | Reached level 26
 20545 | -3/Research        | Discovered new exit (range 11)
 20558 | -3/Research        | Identified exit to Armory
 20631 | -3/Research        | Upgraded with Utility slot (x1)
 21094 | -3/Research        | First assault squad dispatched
 21120 | -3/Research        | Reached level 27
 21161 | -3/Research        | Discovered new exit (range 7)
 21167 | -3/Research        | Identified exit to Quarantine
 21168 | -3/Research        | Entered Quarantine
 21180 | -3/Quarantine      | Spotted Alpha 7
 21990 | -3/Quarantine      | Reached level 28
 22026 | -3/Quarantine      | Discovered new exit (range 13)
 22049 | -3/Quarantine      | Identified exit to Research
 22065 | -3/Quarantine      | Found Alien Artifact
 22065 | -3/Quarantine      | Identified Core Reset Matrix
 22065 | -3/Quarantine      | Used Core Reset Matrix
 22069 | -3/Quarantine      | Detected hypermatrix surge
 22069 | -3/Quarantine      | Sensed 15 artifacts in vicinity
 22074 | -3/Quarantine      | Discovered exit to Research (range 5)
 22181 | -3/Quarantine      | Found Subatomic Replicator
 22187 | -3/Quarantine      | Used Subatomic Replicator to replicate Vortex Cannon
 22241 | -3/Quarantine      | Spotted Fortress
 22281 | -3/Quarantine      | Destroyed Fortress
 22456 | -3/Quarantine      | Discovered new exit (range 6)
 22456 | -3/Quarantine      | Discovered new exit (range 6)
 22462 | -3/Quarantine      | Identified exit to Section 7
 22465 | -3/Quarantine      | Identified exit to Protoforge
 22471 | -3/Quarantine      | Entered Section 7
 22472 | -3/Section 7       | Detected hypermatrix surge
 22472 | -3/Section 7       | Sensed 23 artifacts in vicinity
 22810 | -3/Section 7       | Reached level 29
 23084 | -3/Section 7       | Spotted B-86 Titan
 23106 | -3/Section 7       | Destroyed B-86 Titan
 23322 | -3/Section 7       | Spotted Alpha 7
 23336 | -3/Section 7       | Spotted Alpha 7
 23347 | -3/Section 7       | Core integrity fell below 50%
 23353 | -3/Section 7       | Destroyed Alpha 7
 23373 | -3/Section 7       | Core integrity fell below 20%
 23434 | -3/Section 7       | Spotted B-99 Colossus
 23536 | -3/Section 7       | Spotted Executioner
 23557 | -3/Section 7       | Spotted Executioner
 23558 | -3/Section 7       | Integrated with Sigix Exoskeleton
 23570 | -3/Section 7       | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
Proceed to surface for extraction.
23559_ ALERT: Sigix Warrior spotted in local area. Maximum security lockdown in
  progress.
23560_ ALERT: Machine network offline.
23560_ Quantum Shear penetrates Executioner. <x2>
23561_ ALERT: Performing unscheduled system reset.
23561_ Slug penetrates Machine.
23562_ ALERT: Lockdown in effect, collecting threat data.
23562_ Quantum Shear penetrates Executioner. <x2>
23564_ ALERT: Assault forces dispatched.
23564_ Penetrated by Slug.
23564_ Slug penetrates Machine.
23564_ Penetrated by Slug.
23564_ Slug penetrates Suspension Chamber.
23565_ Quantum Shear penetrates Executioner. <x2>
23567_ Penetrated by Slug.
23568_ Quantum Shear penetrates Executioner.
23568_ Destroyed Prototype Device.
23568_ Quantum Shear penetrates Executioner.
23570_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  """""""""""""     " "??                ????????   |
|                    "?"??                ????????   |
|             "      """""             ""?????????   |
|          ?  "                        ""?????????   |
|           """                       """?????????   |
|           "                         """?????????   |
|           ?                          """????????   |
|                                      """????????   |
|                                      """????????   |
|                                     """?????????   |
| """"                         """""" """?????????   |
| """""""""""""    ###        """""""  ???????????   |
| """""""""""""""""###        """""""  "??????????   |
| #???###################//E#############?????????   |
| ???????????#########""" E """###########????????   |
| ??????????##########"""   """###########????????   |
| ??????????##########""    """############???????   |
| ?????????###########"""    ""#############??????   |
| ????????############"""    ""#############??????   |
| ????????############"""    ""#############??????   |
| ????????############""      "##############?????   |
| ???????#############"       "##############?????   |
| ???????#############"    ]  "##############?????   |
| ???????#############"  *!*|="##############?????   |
| ???????#############"" =*!=T"##############?????   |
| ???????#############"  " X]*"###############????   |
| ??????##############"  "! !!"##############?????   |
| ???????#############"  "# *]"##############?????   |
| ???????#############"""###" "##############?????   |
| ???????####################################?????   |
| ???????####################################?????   |
| ???????###################################??????   |
| ????????##################################??????   |
| ????????##################################??????   |
| ????????#################################???????   |
| ?????????###############################????????   |
| ??????????##############################????????   |
| ??????????#############################?????????   |
| ???????????###########################??????????   |
| ????????????#########################???????????   |
| ?????????????#######################????????????   |
| ???????????????###################??????????????   |
| ????????????????#################???????????????   |
| ???????????????????###########??????????????????   |
| ????????????????????????#???????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           161
Coolant Potential          100
Energy Generation          82
Energy Capacity            1345
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           28
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Evasion (%)                82
Particle Charging          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
Core Expander
Core Reset Matrix
Subatomic Replicator
Sigix Exoskeleton
Sigix Sheargun

 Achievements 
--------------
GoHome()
Knowing Is Half The Battle
Tank
Turtlemind

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -3   -3   
---------                  Run   | Yrd  Mat  Sub  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Res  Qua  Sec  
Levels Raised              28    | .    1    1    .    3    2    1    1    1    2    2    2    1    2    2    5    1    1    
  XP Earned                46274 | 3000 2210 1000 900  3845 2920 2307 650  1500 2745 3450 2800 1993 3600 2995 6180 2048 2131 
  XP Spent                 44885 | 1350 3110 .    1475 3840 3380 300  2700 1100 1925 4725 .    2700 4400 2125 7050 2850 1855 
Upgrades                   94    | 4    9    .    7    11   13   1    3    1    5    4    .    3    9    3    10   2    9    
  Power Slot               3     | .    1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          4     | 1    .    .    .    1    .    .    .    1    .    1    .    .    .    .    .    .    .    
  Utility Slot             4     | .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    1    .    .    
  Weapon Slot              5     | 1    1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    
  Core Integrity           14    | .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    6    
  Heat Dissipation         11    | .    3    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Energy Generation        2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    
  Energy Storage           4     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    2    
  Mass Support             5     | 1    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    1    .    
  Inventory Capacity       3     | 1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
  Sight Range              5     | .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    3    .    .    
  Sensor Range             14    | .    .    .    6    .    .    .    .    .    2    .    .    .    .    2    4    .    .    
  Ranged Accuracy          8     | .    3    .    .    .    1    .    3    .    .    .    .    .    .    .    1    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
  TH Damage %              4     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    1    .    .    
Protomatter Created        4185  | .    376  162  .    158  757  107  172  158  249  264  348  202  339  125  539  163  66   
  Integrity Restored       6801  | .    419  333  .    425  1329 160  227  195  236  403  376  522  783  318  666  244  165  
    Core                   4483  | .    322  254  .    361  685  126  174  126  170  274  261  386  611  52   368  148  165  
    Parts                  2318  | .    97   79   .    64   644  34   53   69   66   129  115  136  172  266  298  96   .    
Protomatter Decayed        2788  | .    229  196  .    15   469  223  30   87   103  102  171  189  142  12   750  70   .    

 Game 
------
Seed              MomentumRemoteRedirector
  Manual?         0
Play Time         04:37:02
  Cumulative      102.7 hours
  Start           2025.05.17 @ 23:05:46
  End             2025.05.18 @ 06:05:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          46
  Rogue           42
  Adventurer      4
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          43
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          88x55
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ea5da345-62f6-417a-a701-8c23e024b802