Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 00:18:32 Player: doki Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (73) 365 Value Destroyed (2150) 2150 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 9155 Bonus ------- Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 205/300 Energy 100/100 System Corruption 54% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gravmag Array Gravmag Array Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Combat Airjet Gravmag Array Antigrav System Cooled Gravmag System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Experimental Targeting Computer Core Analyzer Advanced ECM Suite Force Field > --- WEAPON ----------- Long-range Proton Cannon Impact Mace > --- INVENTORY -------- Fission Core Light Fission Core Neutrino Core Combat Airjet Gravmag Array Gravmag Array Linear Gravjet Enhanced Gauss Cannon Long-range Missile Launcher Axe [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Combat Airjet Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Corruption Screen Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Heavy Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . . . 4 . 2 . . . . 2 2 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 3 | . . . . . 1 . 1 . . . . 1 . Utility 5 | . . . . . 3 . 1 . . . . . 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 98 | 7 6 1 . 7 8 12 13 3 1 . 8 16 16 Power 15 | 1 1 . . 2 1 1 . 1 . . . 5 3 Engine 10 | 1 1 . . 2 1 1 . 1 . . . 2 1 Core 5 | . . . . . . . . . . . . 3 2 Reactor . | . . . . . . . . . . . . . . Propulsion 22 | 2 . . . 1 3 . 4 1 . . 4 4 3 Treads 6 | 2 . . . 1 . . 3 . . . . . . Leg 5 | . . . . . 3 . 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . 4 4 3 Flight . | . . . . . . . . . . . . . . Utility 30 | 2 3 . . 1 3 3 5 1 . . 2 4 6 Device 13 | 1 2 . . 1 1 . . . . . 1 3 4 Storage 2 | 1 1 . . . . . . . . . . . . Processor 11 | . . . . . 2 2 3 1 . . 1 . 2 Hackware . | . . . . . . . . . . . . . . Protection 4 | . . . . . . 1 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 31 | 2 2 1 . 3 1 8 4 . 1 . 2 3 4 Energy Gun 4 | . . . . . . 3 1 . . . . . . Energy Cannon 4 | . . . . . . 1 . . . . 2 . 1 Ballistic Gun 9 | 2 . . . . 1 2 2 . 1 . . . 1 Ballistic Cannon 4 | . 2 . . 1 . . . . . . . . 1 Launcher 6 | . . 1 . 1 . 2 1 . . . . 1 . Special Weapon 1 | . . . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . 1 1 Slashing Weapon 1 | . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 1 1 8 1 . . . . . 2 Parts Lost 39 | . 2 . . 1 . 2 3 3 . . 3 2 23 Power 8 | . 1 . . . . . . 1 . . . 2 4 Propulsion 12 | . . . . 1 . . 2 1 . . 2 . 6 Utility 12 | . 1 . . . . 1 . 1 . . . . 9 Weapon 7 | . . . . . . 1 1 . . . 1 . 4 Highest Loss Streak 12 | . 1 . . 1 . 2 2 3 . . 3 1 12 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 10 | 1 6 7 7 10 12 12 12 12 13 13 10 11 8 Power 1 | . . 1 1 1 1 1 1 . 1 1 1 1 1 Propulsion 1 | . . . . . 2 3 2 3 3 3 1 1 2 Utility 3 | . 1 2 2 3 3 4 3 4 4 4 3 3 . Weapon 4 | . 4 4 4 4 4 4 4 5 5 5 4 5 2 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 19 | . 4 . . 3 . 1 4 1 . . . 1 5 Power 1 | . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . . . . . 2 Utility 7 | . . . . 2 . . 4 . . . . 1 . Weapon 9 | . 4 . . 1 . . . 1 . . . . 3 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 100 100 94 97 98 96 81 92 92 96 94 60 Engine 9 | . 13 14 14 14 9 9 7 6 7 7 7 9 3 Treads 12 | . 28 28 28 22 4 . 8 15 15 15 1 . . Leg 6 | . . . . . 20 27 19 1 7 7 2 . . Hover 6 | . . . . . . . . . . . 23 30 17 Device 7 | . 13 14 14 14 20 10 . . . . 4 8 5 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 7 6 3 Processor 17 | . . . . . 15 24 30 32 38 38 33 22 14 Protection 1 | . . . . . . 1 6 1 . . . 1 . Ballistic Gun 4 | . 13 . . . 7 3 10 9 9 7 5 . . Ballistic Cannon 5 | . 14 20 14 14 6 . . . . . . . 1 Launcher 3 | . . 7 14 9 3 . 3 4 4 7 1 . . Peak Build Rating 82 | 7 10 9 12 18 37 49 53 44 44 41 51 70 82 Average Rating 35 | 5 7 9 10 12 32 42 48 38 42 41 48 59 56 On Entrance 30 | . 7 9 9 12 16 37 49 42 44 41 41 51 66 Avg Prop Armor Cover (%) 6 | . . . . . . . 6 4 5 5 9 . . Naked Turns 139 | . . . . . . . . . . . . . 139 Heaviest Build 66 | 15 34 32 31 32 38 39 44 44 38 37 42 55 66 Greatest Support 64 | 40 40 40 40 43 60 60 60 40 40 40 40 55 64 Greatest Overweight (x) 1 | . . . . 1 1 . 1 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | 4 8 7 10 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 1 7 7 8 12 14 14 14 14 15 15 12 13 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 7 7 10 15 15 15 15 15 15 15 12 14 5 Class Distribution -------------------- 56% | Mutant 33% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Matter Collected 3038 | 324 233 93 . 328 . 266 547 252 321 . 172 285 217 Remotely . | . . . . . . . . . . . . . . Salvage Created 2455 | 131 329 26 . 62 . 314 675 131 94 . 107 354 232 Parts 142 | 11 24 4 . 7 . 9 46 11 1 . 6 18 5 Haulers Intercepted 3 | . . . . . . 1 1 . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 8 . 3 . . Prevented 1 | . . . . . . . . . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 62 | . 10 3 . 13 . 3 13 8 3 . 5 2 2 Melee 2 | . . . . . . . . . . . . 2 . Guns 18 | . 5 . . . . 1 5 3 2 . 2 . . Cannons 14 | . 5 . . 4 . . . . . . 3 . 2 AOE 26 | . . 3 . 9 . . 8 5 1 . . . . Classes Destroyed 13 | 2 3 . . 2 . 2 2 . 1 . 1 . . Worker 4 | . . . . 1 . . 2 . . . . . 1 Builder 1 | . . . . . . . 1 . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 3 | . . . . . . 1 1 . . . . . 1 Recycler 6 | 1 . . . . . 1 2 . . . . 2 . Drone 2 | . . . . . . . . . . . 2 . . Watcher 4 | . 1 . . . . . 2 . . . . . 1 Swarmer 20 | . 3 3 . 3 . . 4 7 . . . . . Grunt 13 | . 7 . . . . . 2 . 2 . 2 . . Duelist 2 | . . . . . . . . . 1 . 1 . . Sentry 8 | . . . . . . 3 5 . . . . . . Programmer 7 | . . . . . . . 2 1 . . . 2 2 Assembled 10 | . . . . 10 . . . . . . . . . Best Kill Streak 5 | 4 3 3 . 3 . 1 5 4 3 . 3 3 1 Combat Bots Only 4 | . 3 3 . 3 . 1 4 4 3 . 3 1 1 Max Kills in Single Turn 4 | 1 1 3 . 2 . 1 4 2 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 3 | . . 3 . 2 . . 2 2 1 . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 494 | . 54 . . 27 17 31 218 30 5 . 33 45 34 Missed 177 | . 18 . . 6 9 12 89 7 1 . 10 18 7 Hits 317 | . 36 . . 21 8 19 129 23 4 . 23 27 27 Melee 1 | . . . . 1 . . . . . . . . . Projectile 316 | . 36 . . 20 8 19 129 23 4 . 23 27 27 Critical Strikes 14 | . 1 . . . . . 3 1 1 . 1 2 5 Damage Taken 7039 | . 447 . . 220 88 357 1657 377 61 . 427 451 2954 Core 1699 | . 89 . . 46 45 106 143 46 . . 83 123 1018 Absorbed by Shields 44 | . . . . . . . . . . . . . 44 Regen/Repaired (Parts) 74 | . . . . . . 74 . . . . . . . Core Remaining (%) 72 | 100 . . . 46 . 72 . . . . 61 85 . Volleys Fired 219 | 9 40 1 . 25 2 32 50 17 11 . 13 . 19 Largest 2 | 2 2 1 . 2 2 2 2 2 2 . 2 . 1 Hottest 126 | 40 66 30 . 100 56 110 61 53 61 . 126 . 81 Shots Fired 331 | 18 80 1 . 29 4 47 78 22 16 . 16 . 20 Gun 204 | 18 60 . . . 2 40 59 17 6 . 2 . . Cannon 65 | . 20 . . 11 2 4 . . . . 8 . 20 Launcher 56 | . . 1 . 15 . . 19 5 10 . 6 . . Special 6 | . . . . 3 . 3 . . . . . . . Kinetic 219 | 18 80 . . 11 4 4 59 17 6 . 2 . 18 Thermal 46 | . . . . 3 . 43 . . . . . . . Explosive 56 | . . 1 . 15 . . 19 5 10 . 6 . . Electromagnetic 10 | . . . . . . . . . . . 8 . 2 Robot Hit Streak 25 | 8 6 . . 8 . 15 25 10 13 . 11 . 6 Robot Miss Streak 7 | 1 7 . . 2 4 5 3 1 1 . 1 . 1 Penetration Max 1 | . . . . . . . . . 1 . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . Shots Hit Robots 208 | 13 46 . . 11 . 30 55 14 8 . 11 10 10 Core Hits 141 | 5 18 3 . 22 . 6 45 11 11 . 13 3 4 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 . . . 1 Critical Strikes 4 | . . . . . . . . . 1 . 1 . 2 Destroy 1 | . . . . . . . . . 1 . . . . Blast 1 | . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . 1 . . Smash 1 | . . . . . . . . . . . . . 1 Melee Attacks 85 | . . . . . . . . . . . . 55 30 Impact 45 | . . . . . . . . . . . . 16 29 Slashing 40 | . . . . . . . . . . . . 39 1 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 3 2 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 7352 | 155 701 96 . 670 . 560 2196 730 569 . 601 497 577 Guns 2375 | 155 450 . . . . 556 801 271 104 . 38 . . Cannons 784 | . 248 . . 109 . . . . . . 191 . 236 Explosions 3343 | . . 91 . 561 . . 1395 459 465 . 372 . . Melee 838 | . . . . . . . . . . . . 497 341 Ramming 12 | . 3 5 . . . 4 . . . . . . . Kinetic 2350 | 155 698 . . 109 . . 801 271 104 . 38 . 174 Thermal 925 | . . . . . . 556 369 . . . . . . Explosive 2974 | . . 91 . 561 . . 1026 459 465 . 372 . . Electromagnetic 253 | . . . . . . . . . . . 191 . 62 Impact 315 | . . . . . . . . . . . . 53 262 Slashing 523 | . . . . . . . . . . . . 444 79 Piercing . | . . . . . . . . . . . . . . Highest Corruption 54 | . . . . 5 . . . . . . . . 54 Average Corruption 15 | . . . . 5 . . . . . . . . 24 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 12 | . . . . . . 2 2 3 . . . 2 3 Effects 37 | . . . . 13 . . . . . . . . 24 Message Errors 11 | . . . . 3 . . . . . . . . 8 Matter Fused 13 | . . . . 7 . . . . . . . . 6 Heat Flow Errors 4 | . . . . . . . . . . . . . 4 Energy Discharges 5 | . . . . 3 . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 430 | . 1 20 . 6 . . 179 18 . . 14 80 112 Projectiles 15 | . 1 . . . . . . . . . 14 . . Explosions 223 | . . 20 . 6 . . 179 18 . . . . . Melee 192 | . . . . . . . . . . . . 80 112 Knockbacks 7 | . 4 . . . . . . . . . . . 3 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 4 | . 3 . . . . . . . . . . . 1 Secondary 2 | . 1 . . . . . . . . . . . 1 Self-Inflicted Damage 187 | . . . . . . . 127 23 . . 37 . . Shots 5 | . . . . . . . 3 1 . . 1 . . Rammed 5 | . 2 2 . 1 . . . . . . . . . Targets Rammed 8 | . 2 2 . 1 . 3 . . . . . . . Kicked 3 | . . . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 280 | . 24 . . 40 . 257 66 . 20 . 180 . 280 Average Temperature 51 | . 8 . . 15 . 77 19 . 8 . 69 . 90 Received Heat Transfer 1023 | . 237 . . . 27 72 426 . 54 . 189 18 . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . 2 Impact Corruptions 4 | . . . . . . . . . . . . . 4 Robots Melted 2 | . . . . . . 2 . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . Parts Melted 10 | . . . . . . 10 . . . . . . . Heat Transferred 1410 | . . . . . . 1110 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Maximum Alert Level 1 | . . . . . . . 1 . . . . 1 . Low Security (%) 89 | 100 100 100 . 100 100 100 60 . . . . 76 100 Level 1 10 | . . . . . . . 39 . . . . 23 . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 300 | 10 88 66 . 70 30 34 266 . . . . 300 34 Initial 300 | . . 18 . . . 12 . . . . . 300 25 Average 50 | 1 29 17 . 4 2 8 121 . . . . 140 5 Influence Increases 2428 | 20 292 76 . 127 31 180 653 190 115 . 110 476 158 Destroy 0b10 Robot/C 1000 | . 200 60 . 60 . 60 260 160 60 . 60 40 40 Destroy 0b10 Robot/NC 115 | 20 5 . . 5 . 10 40 . . . 10 10 15 Destroy Leader 264 | . 42 10 . 10 . 32 86 30 10 . 10 20 14 Successful Hack 81 | . 11 . . . . 31 15 . . . . 24 . Disable Machine 120 | . . . . . . 30 75 . . . . . 15 Destroy Structure 248 | . 4 6 . 52 1 2 102 . . . . 37 44 Advance Influence 300 | . . . . . . . . . . . . 300 . Partial Spotted 30 | . 15 . . . . . . . . . . 15 . Lose Combat Pursuer 270 | . 15 . . . 30 15 75 . 45 . 30 30 30 Influence Decreases 2428 | 20 244 124 . 127 1 210 401 362 195 . 110 424 210 Entered New Map 185 | . . 30 . . . 18 . 94 16 . . . 27 Time Decay 2094 | 20 224 94 . 118 1 182 371 238 179 . 100 404 163 Lost Part 149 | . 20 . . 9 . 10 30 30 . . 10 20 20 Squads Dispatched 25 | . 4 . . . 1 1 8 . . . . 7 4 Investigation 8 | . 3 . . . . . 4 . . . . 1 . Extermination 8 | . . . . . . . 3 . . . . 3 2 Reinforcement 9 | . 1 . . . 1 1 1 . . . . 3 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Distress Signals 8 | . 1 . . 2 2 . 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 112 | . 16 . . 11 6 6 32 6 7 . 11 10 7 Peak Tracking Total 8 | . 4 . . 3 6 2 8 3 4 . 4 3 2 Tactical Retreats 19 | . 1 . . . 1 1 3 . 3 . 3 4 3 ECM-based Alert Blocks 8 | . . . . . . . . . . . 4 2 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Traps Triggered 5 | . 1 . . . . 2 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . . . . . 2 5 . . . . . 1 Max in Single Turn 3 | . . . . . . 1 3 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Machines Accessed 37 | . 6 . 3 1 . 7 6 . . 4 . 7 3 Terminals 17 | . 5 . . . . 5 3 . . . . 2 2 Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . . . . . Recycling Units 7 | . 1 . . . . 1 2 . . . . 3 . Scanalyzers 2 | . . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 101 | . 18 . 6 1 . 15 13 . . 30 . 13 5 Successful 68 | . 5 . 6 1 . 12 8 . . 30 . 5 1 Failed 33 | . 13 . . . . 3 5 . . . . 8 4 Catastrophic 9 | . 1 . . . . 1 1 . . . . 4 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 26 | . 6 . 1 . . 8 4 . . . . 4 3 Terminals 44 | . 17 . . . . 12 8 . . . . 4 3 Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations 2 | . . . . . . 2 . . . . . . . Recycling Units 10 | . 1 . . . . 1 2 . . . . 6 . Scanalyzers 5 | . . . . . . . 3 . . . . 2 . Garrison Access 1 | . . . . . . . . . . . . 1 . Terminal Hacks 50 | . 2 . 6 1 . 7 4 . . 30 . . . Record 17 | . . . 5 . . . 1 . . 11 . . . Part Schematic 10 | . . . . . . . . . . 10 . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . 3 . . . Open Door 4 | . . . . 1 . 3 . . . . . . . Branch Access Points 3 | . 1 . . . . 1 1 . . . . . . Locate Traps 3 | . 1 . . . . 1 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . Recycling Unit Hacks 7 | . 1 . . . . 1 2 . . . . 3 . Report Inventory 3 | . . . . . . . 1 . . . . 2 . Retrieve Components 4 | . 1 . . . . 1 1 . . . . 1 . Scanalyzer 3 | . . . . . . . 1 . . . . 2 . Insert Component 1 | . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 5 | . 2 . . . . 2 1 . . . . . . Terminals 5 | . 2 . . . . 2 1 . . . . . . Botnet 5 | . 2 . . . . 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 21 | . 5 . . . . 2 4 . . . . 7 3 Full Trace Events 6 | . 2 . . . . . 4 . . . . . . Feedback Events 2 | . . . . . . . 2 . . . . . . Corruption 2 | . . . . . . . 2 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 10 . 1 . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . Time 60 | . . . . . . 60 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 18 | . 10 . . . . 5 1 . . . . 2 . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Active Infowar (turns) 7406 | 36 690 314 390 1328 237 464 737 506 578 149 344 978 655 Optics 3947 | . . . . . . . 737 506 578 149 344 978 655 Sensors 188 | . . . . . . . . . . . . . 188 Terrain 701 | . . . . . 237 464 . . . . . . . Seismic 2824 | 36 690 314 390 1328 66 . . . . . . . . ECM 1241 | . . . . . . . . . . . 16 593 632 Robot Analysis Total 1 | . . . . . . . 1 . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Turns Passed 8540 | 116 779 314 390 1330 237 645 1227 506 578 149 344 978 947 Spaces Moved 5047 | 48 373 191 244 436 139 381 721 272 342 94 280 924 602 Core 1 | 1 . . . . . . . . . . . . . Treads 2135 | 47 373 191 244 436 26 . 93 272 342 94 17 . . Legs 1122 | . . . . . 113 381 628 . . . . . . Wheels . | . . . . . . . . . . . . . . Hover 1789 | . . . . . . . . . . . 263 924 602 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 130 130 130 160 160 160 59 53 50 Average Speed 130 | 157 160 160 160 195 136 130 143 170 160 160 106 80 74 Slowest Speed 240 | 160 160 160 160 240 200 130 240 240 160 160 160 124 121 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . 1 Cave-ins Triggered 21 | . . . . . . . . . . . . . 21 Exploration Rate (%) 45 | 5 73 46 62 89 16 63 21 51 45 73 54 29 16 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 1 . . . . . 1 1 . . Known Exits Taken 4 | . 1 . . . 1 . 1 . . . . 1 . Unknown Exits Taken 9 | 1 . 1 1 1 . 1 . 1 1 1 1 . . Scrap Searched 7 | . . 1 . 2 . . . 1 2 . 1 . . Spaces Dug 94 | . . . . 3 . 2 22 . . . . 39 28 Terrain Destroyed 419 | . 2 6 . 67 1 2 131 36 80 . 23 39 32 Melee 57 | . . . . . . . . . . . . 39 18 Projectile 25 | . 2 . . 3 1 2 1 . 2 . . . 14 AOE 337 | . . 6 . 64 . . 130 36 78 . 23 . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Total 6539 | 67 476 197 244 879 184 477 850 296 356 93 311 1076 1033 Wait 885 | . 39 3 . 393 24 20 24 . . . 2 40 340 Move 5034 | 47 372 190 243 435 138 380 720 271 341 93 279 923 602 Hop . | . . . . . . . . . . . . . . Pick Up 52 | 4 8 . 1 7 2 5 12 2 . . 1 8 2 Fast Attach 64 | 7 4 . . 2 5 13 7 2 1 . 1 10 12 Attach 35 | . 1 . . 1 3 4 2 1 . . 8 10 5 Detach 37 | . 1 . . 2 4 2 1 . . . 5 13 9 Swap 45 | . 1 1 . 7 2 3 16 2 2 . 2 7 2 Drop 77 | . 8 . . 6 4 15 15 1 1 . . 15 12 Fire 219 | 9 40 1 . 25 2 32 50 17 11 . 13 . 19 Melee 80 | . . . . . . . . . . . . 50 30 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . . . . 3 . . . . . . . Crush 5 | . 2 2 . 1 . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 463 | -10/Materials | Identified exit to Mines 545 | -10/Materials | Discovered new exit (range 16) 703 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Entered Mines 909 | -10/Mines | Learned location of Zion (-6) 1144 | -10/Mines | Excavation squad dispatched 1144 | -10/Mines | A large section of the Mines collapsed 1202 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1202 | -10/Mines | Discovered new exit (range 5) 1210 | -10/Mines | Entered Exiles 1231 | -10/Exiles | Discovered new exit (range 15) 1250 | -10/Exiles | Met 8R-AWN 1278 | -10/Exiles | Met EX-HEX 1327 | -10/Exiles | Met EX-BIN 1359 | -10/Exiles | Aligned with FarCom system 1361 | -10/Exiles | Given EX-Vault access code 1398 | -10/Exiles | Opened EX-Vault 1422 | -10/Exiles | Found AWS/Autocannon 1464 | -10/Exiles | Exiles lab attacked by MAIN.C 1587 | -10/Exiles | Discovered new exit (range 10) 1600 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1600 | -10/Exiles | Entered Mines 1636 | -9/Mines | Assembled infested the area 2175 | -9/Mines | Found the Drone Emporium 2182 | -9/Mines | Found Prototype Device 2182 | -9/Mines | Identified Thief Drone Bay 2278 | -9/Mines | Core integrity fell below 50% 2661 | -9/Mines | Found a hidden stash of uninstalled traps 2802 | -9/Mines | Discovered new exit (range 5) 2847 | -9/Mines | Discovered new exit (range 7) 2930 | -9/Mines | Entered Materials 2930 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2931 | -8/Materials | Identified exit to Storage 3148 | -8/Materials | Discovered exit to Storage (range 15) 3167 | -8/Materials | Entered Storage 3410 | -8/Storage | Build established: Skirmisher 3417 | -8/Storage | Found Prototype Processor 3417 | -8/Storage | Identified Exp. Targeting Computer 3447 | -8/Storage | Found Prototype Launcher 3447 | -8/Storage | Identified Scatter Rocket Array 3468 | -8/Storage | Identified exit to Recycling 3707 | -8/Storage | Repaired Hvy. Particle Gun? 3756 | -8/Storage | Discovered new exit (range 7) 3812 | -8/Storage | Entered Factory 3812 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3915 | -7/Factory | Build established: Mutant 4526 | -7/Factory | Identified exit to Lower Caves 5039 | -7/Factory | Entered Lower Caves 5164 | -7/Lower Caves | Build established: Scavenger-Mutant 5169 | -7/Lower Caves | Lost 3 parts (1p1n1u) 5275 | -7/Lower Caves | Learned location of 1 exit from Factory 5503 | -7/Lower Caves | Discovered new exit (range 4) 5545 | -7/Lower Caves | Entered another Lower Caves area 5546 | -7/Lower Caves | Encountered a Warlord checkpoint 5868 | -7/Lower Caves | Entered a destroyed Warlord outpost 5911 | -7/Lower Caves | Discovered new exit (range 14) 6123 | -7/Lower Caves | Entered Data Miner 6123 | -7/Data Miner | Discovered new exit (range 6) 6155 | -7/Data Miner | Met Data Miner 6197 | -7/Data Miner | Learned location of Section 7 (-3) 6197 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6229 | -7/Data Miner | Received God Mode back door access code from Data Miner 6272 | -7/Data Miner | Entered Proximity Caves 6344 | -6/Proximity Caves | Lost 3 parts (2n1w) 6372 | -6/Proximity Caves | Spotter reported a threat 6372 | -6/Proximity Caves | Spotter reported a threat 6406 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6447 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6575 | -6/Proximity Caves | Discovered new exit (range 8) 6616 | -6/Proximity Caves | Entered Factory 6616 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6617 | -6/Factory | Identified exit to Factory 7594 | -6/Factory | Entered another Factory area 7594 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7726 | -5/Factory | Discovered new exit (range 5) 8041 | -5/Factory | Crushed by falling debris 8249 | -5/Factory | Crushed by falling debris 8249 | -5/Factory | System corruption reached 10% 8262 | -5/Factory | Crushed by falling debris 8271 | -5/Factory | Crushed by falling debris 8271 | -5/Factory | System corruption reached 30% 8279 | -5/Factory | Crushed by falling debris 8305 | -5/Factory | Crushed by falling debris 8310 | -5/Factory | Lost 12 parts (2p2n6u2w) 8331 | -5/Factory | Build established: Mutant 8343 | -5/Factory | Crushed by falling debris 8347 | -5/Factory | Crushed by falling debris 8357 | -5/Factory | Crushed by falling debris 8368 | -5/Factory | Crushed by falling debris 8374 | -5/Factory | Lost 7 parts (2p2n1u2w) 8392 | -5/Factory | Crushed by falling debris 8403 | -5/Factory | Crushed by falling debris 8403 | -5/Factory | Core integrity fell below 50% 8449 | -5/Factory | Crushed by falling debris 8488 | -5/Factory | Crushed by falling debris 8489 | -5/Factory | Crushed by falling debris 8499 | -5/Factory | Crushed by falling debris 8515 | -5/Factory | Crushed by falling debris 8515 | -5/Factory | Core integrity fell below 20% 8518 | -5/Factory | Crushed by falling debris 8530 | -5/Factory | Crushed by falling debris 8533 | -5/Factory | Crushed by falling debris 8542 | -5/Factory | Crushed by falling debris 8542 | -5/Factory | Smashed by cave-in Last Messages --------------- 08473_ System corrupted: Matter fused (-5). 08488_ The unstable cave ceiling collapses. 08488_ Crushed by falling debris. 08489_ The unstable cave ceiling collapses. 08489_ Crushed by falling debris. 08499_ The unstable cave ceiling collapses. 08499_ Crushed by falling debris. 08506_ 0O6IH2K6 UXCHH&3Z>RP8S61Y 08515_ The unstable cave ceiling collapses. 08515_ Crushed by falling debris. 08518_ The unstable cave ceiling collapses. 08518_ Crushed by falling debris. 08523_ System corrupted: Matter fused (-6). 08530_ The unstable cave ceiling collapses. 08530_ Crushed by falling debris. 08533_ The unstable cave ceiling collapses. 08533_ Crushed by falling debris. 08538_ System corrupted: Matter fused (-9). 08542_ The unstable cave ceiling collapses. 08542_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####+####??????????????? | | ??????????????????????????# #??????#???????? | | ??????????????????????????# ##### ????????? | | ??????????????????????????# ??????????? | | ??????????????????????????# " ????????????? | | ??????????????????????????# ?????????????? | | ??????????????????????????# #??##??????????? | | ??????????????????????????# ### #??????????? | | ??????????????############## ########????????? | | ??????????????# # # #????????? | | ??????????????# # # #????????? | | ??????????????# / + " " #????????? | | ??????????????# # # " " #????????? | | ??????????????# # # " " #????????? | | ??????????????# # # " " #????????? | | ??????????????# # # " " #????????? | | ??????????????# # # " " #????????? | | ??????????????# "" # # " " #????????? | | ??????????????# "Y # # " " #????????? | | ??????????????# "" # # " " #????????? | | ??????????????# # # #????????? | | ??????????????############## p # #????????? | | ???????????????????????##@## # #????????? | | ????????????????????????#### ########????????? | | ?????????????????????????### #???????????????? | | ???????????????????????????# #????????? ?????? | | ??????????????###########??# #???????? ""????? | | ??????????????# ??#p ######## """???? | | ??????????????# ?# """ "?? | | ??????????????# ?# ? | | ??????????????# # """ ?? | | ??????????????# # """???? | | ??????????????# + """???? | | ??????????????# ! # ? | | ??????????????# # % ? | | ??????????????# ?# ###############?? | | ??????????????# ?# #???????????????? | | ??????????????# ??# #???????????????? | | ??????????????# ??# #???????????????? | | ??????????????##########???# #???????????????? | | ???????????????????????????# #???????????????? | | ???????????????????????????# #???????????????? | | ?????????????????########### #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# # #???????????????? | | ?????????????????# / # #???????????????? | | ?????????????????# + #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 44 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 4 Additional Mass Support 9 Corruption Block 8 Armor Coverage 225 Evasion (%) 64 Targeting Accuracy 12 Launcher Accuracy 20 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Cmb. Airjet | -6/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free C-17 Slicer | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Hvy. Particle Gun | 32% | -8/Storage Studied --------- Cmb. Airjet | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed CarbideImprovedTrap Manual? 0 Play Time 02:06:26 Cumulative 18.4 hours Start 2026.01.02 @ 22:08:38 End 2026.01.03 @ 00:18:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a192037c-0b3d-4154-832f-ef967b0c8d1d