Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.28 @ 00:08:06

Player: K.Ioz

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (64)      320
Value Destroyed (1939)     1939
Prototype IDs (32)         640
Alien Tech Used (0)        0
Bonus (1058)               1058
              TOTAL SCORE: 6857

 Bonus
-------
High Alert Combat Kills    23
Follower Combat Kills      179
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300
Friendly Fire              -144

 Cogmind 
---------
Core Integrity             688/700
Matter                     25/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (2) ---
             Titanium Leg
    Improved Titanium Leg
>            --- UTILITY (6) ------
    Improved Heat Sink
       Large Storage Unit
    Advanced Weight Redist. System
    Advanced Targeting Computer
             Relay Coupler [NC] (34)
             Relay Coupler [Sentry] (35)
>            --- WEAPON (5) -------
    Improved Medium Laser
       Heavy Assault Rifle
   Precision Assault Rifle
        Mini Grenade Launcher
    Improved Datajack
>            --- INVENTORY (10) ---
  Reinforced Ion Engine
             Aluminum Leg
             Aluminum Leg
      Medium Storage Unit
             Relay Coupler [NC] (36)
             Relay Coupler [Sentry] (29)
             Firepult
             Gauss Cannon
       Heavy Missile Launcher

 Peak State 
------------
>            --- POWER ------------
    Improved Deuterium Engine
>            --- PROPULSION -------
             Titanium Leg
    Improved Titanium Leg
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
    Advanced Targeting Computer
             Relay Coupler [NC]
             Relay Coupler [Sentry]
             Trap Reconfigurator
>            --- WEAPON -----------
    Improved Medium Laser
       Heavy Assault Rifle
             Flak Gun
             Gauss Cannon
        Mini Grenade Launcher
>            --- INVENTORY --------
  Reinforced Ion Engine
             Aluminum Leg
             Aluminum Leg
             Relay Coupler [NC]
             Relay Coupler [Sentry]
             Firepult
   Precision Assault Rifle
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Welding Torch
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Slots Evolved              7    | .   1   .   .   .   4   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   1   .   .   .   2   .   1   
  Weapon                   3    | .   .   .   .   .   2   .   1   
Parts Attached             53   | 6   2   8   .   8   3   11  15  
  Power                    4    | 1   .   1   .   .   .   1   1   
    Engine                 3    | 1   .   1   .   .   .   .   1   
    Core                   1    | .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   .   3   1   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   3   1   .   .   
    Wheel                  2    | .   .   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   1   .   3   1   7   5   
    Device                 10   | .   .   1   .   2   .   3   4   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               4    | .   .   .   .   .   .   4   .   
    Protection             2    | .   1   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   21   | 2   .   4   .   2   1   3   9   
    Energy Gun             3    | .   .   1   .   1   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   .   1   1   1   3   
    Ballistic Cannon       4    | .   .   1   .   .   .   .   3   
    Launcher               3    | .   .   1   .   .   .   1   1   
    Special Weapon         1    | .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   2   
  Unidentified Prototypes  2    | .   .   .   .   1   .   .   1   
Parts Lost                 10   | .   .   8   .   .   .   2   .   
  Power                    2    | .   .   1   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   1   .   .   .   1   .   
  Weapon                   4    | .   .   4   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   6   .   .   .   2   .   
Average Slot Usage (%)     94   | .   93  93  100 99  73  93  94  
  Engine                   9    | .   12  11  12  12  8   2   6   
  Leg                      15   | .   25  3   .   14  16  16  14  
  Wheel                    5    | .   .   19  25  10  .   .   .   
  Device                   9    | .   .   10  12  22  8   8   9   
  Storage                  14   | .   19  25  25  12  8   8   7   
  Processor                2    | .   .   .   .   .   7   8   7   
  Hackware                 4    | .   .   .   .   .   .   8   14  
  Protection               4    | .   10  1   .   2   8   2   .   
  Energy Gun               4    | .   .   4   .   7   .   7   7   
  Ballistic Gun            13   | .   25  2   .   2   15  16  14  
  Ballistic Cannon         1    | .   .   2   .   .   .   .   5   
  Launcher                 5    | .   .   5   12  12  1   7   7   
  Special Weapon           1    | .   .   6   12  2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             45   | 17  21  21  18  23  23  25  45  
  Greatest Support         46   | 20  20  20  20  30  37  37  46  
  Greatest Overweight (x)  5    | .   1   5   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | 8   8   8   8   8   8   8   14  
  Average Capacity         8    | 5   8   8   8   8   8   8   8   
  Most Carried             10   | 5   8   8   8   8   8   8   10  
  Average Carried          7    | 2   7   7   7   7   7   7   8   
  Final Capacity           10   | 8   8   8   8   8   8   8   10  
  Final Carried            10   | 5   8   8   8   8   8   8   10  

 Class Distribution 
--------------------
 68% | Hacker-Mutant
 13% | Bothacker-Gunner
 12% | Hacker-Skirmisher
  5% | Hacker-Gunner

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -10/Mines
    Hacker-Mutant | -10/Exiles
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -8/Garrison
 Bothacker-Gunner | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Fac 
Matter Collected           1402 | 154 362 227 .   143 20  226 270 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1667 | .   329 149 .   97  .   412 680 
  Parts                    104  | .   35  5   .   9   .   22  33  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Combat Hostiles Destroyed  54   | .   9   17  .   5   .   11  12  
  Guns                     35   | .   9   8   .   3   .   8   7   
  Cannons                  7    | .   .   6   .   .   .   .   1   
  AOE                      11   | .   .   3   .   2   .   3   3   
Classes Destroyed          11   | .   3   2   .   2   .   .   4   
  Worker                   2    | .   .   .   .   1   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   2   
  Operator                 1    | .   .   .   .   .   .   .   1   
  Watcher                  4    | .   3   .   .   .   .   .   1   
  Swarmer                  16   | .   4   .   .   4   .   5   3   
  Grunt                    17   | .   5   2   .   .   .   5   5   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   1   .   2   2   
  Demolisher               2    | .   .   2   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   
  Assembled                13   | .   .   13  .   .   .   .   .   
Best Kill Streak           9    | .   3   9   .   3   .   4   5   
  Combat Bots Only         9    | .   3   9   .   3   .   4   3   
Max Kills in Single Turn   3    | .   1   1   .   2   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   1   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Damage Taken               1323 | .    280  610  .    93   .    211  129  
  Core                     130  | .    51   59   .    8    .    .    12   
  Absorbed by Shields      4    | .    .    .    .    .    .    4    .    
Core Remaining (%)         84   | 100  .    .    .    52   .    100  .    
Volleys Fired              127  | .    31   41   .    8    .    19   28   
  Largest                  5    | .    2    2    .    2    .    4    5    
  Hottest                  185  | .    40   75   .    73   .    134  185  
Shots Fired                281  | .    62   63   .    13   .    45   98   
  Gun                      213  | .    62   33   .    8    .    41   69   
  Cannon                   44   | .    .    19   .    .    .    .    25   
  Launcher                 19   | .    .    6    .    5    .    4    4    
  Special                  5    | .    .    5    .    .    .    .    .    
  Kinetic                  203  | .    62   34   .    2    .    30   75   
  Thermal                  59   | .    .    23   .    6    .    11   19   
  Explosive                19   | .    .    6    .    5    .    4    4    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    30   13   .    4    .    25   18   
  Robot Miss Streak        3    | .    2    2    .    1    .    1    3    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           209  | .    50   51   .    8    .    30   70   
  Core Hits                107  | .    18   31   .    8    .    17   33   
  Critical Hits            6    | .    2    2    .    .    .    1    1    
  Critical Kills           5    | .    2    2    .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              9    | .    .    .    .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            9    | .    .    .    .    .    .    .    9    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4033 | .    610  822  .    291  .    887  1423 
  Guns                     2262 | .    610  274  .    66   .    544  768  
  Cannons                  571  | .    .    292  .    .    .    .    279  
  Explosions               1188 | .    .    244  .    225  .    343  376  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2406 | .    610  434  .    44   .    428  890  
  Thermal                  439  | .    .    144  .    22   .    116  157  
  Explosive                1188 | .    .    244  .    225  .    343  376  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    1    2    2    2    .    .    .    
  Average Corruption       1    | .    1    1    2    2    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  24   | .    7    4    1    12   .    .    .    
    Message Errors         10   | .    4    1    1    4    .    .    .    
    Heat Flow Errors       4    | .    .    1    .    3    .    .    .    
    Data Loss (minor)      8    | .    2    1    .    5    .    .    .    
    Targeting Errors       2    | .    1    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            38   | .    .    10   .    28   .    .    .    
  Projectiles              2    | .    .    2    .    .    .    .    .    
  Explosions               36   | .    .    8    .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    3    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    3    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      12   | .    .    .    .    12   .    .    .    
  Shots                    1    | .    .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        283  | .    7    178  .    283  .    21   173  
  Average Temperature      57   | .    3    78   .    136  .    11   47   
  Received Heat Transfer   401  | .    150  89   .    18   .    99   45   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    .    2    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    1    .    
  Heat Transferred         1022 | .    .    400  .    50   .    239  333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Peak Influence             491  | .   115 50  .   89  24  491 367 
  Initial                  191  | .   .   .   .   .   24  11  191 
  Average                  96   | .   36  28  .   36  24  290 147 
Maximum Alert Level        2    | .   .   .   .   .   .   2   1   
  Low Security (%)         83   | 100 100 100 .   100 100 32  68  
  Level 1                  10   | .   .   .   .   .   .   22  31  
  Level 2                  6    | .   .   .   .   .   .   45  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   .   .   6   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   .   3   
  Reinforcement            2    | .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac 
Distress Signals           2    | .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              68   | .   13  17  .   7   .   12  19  
  Peak Tracking Total      7    | .   4   7   .   3   .   3   3   
  Tactical Retreats        1    | .   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Traps Triggered            4    | .   2   .   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   8    | .   .   .   .   .   .   .   8   
Traps Reconfigurated       15   | .   .   .   .   .   .   3   12  
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   8   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Fac 
Machines Disabled          10   | .   .   .   .   4   .   2   4   
  Max in Single Turn       1    | .   .   .   .   1   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Fac 
Machines Accessed          18   | .   6   .   1   1   1   .   9   
  Terminals                14   | .   6   .   .   .   .   .   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                47   | .   17  .   1   1   1   .   27  
  Successful               37   | .   16  .   1   1   1   .   18  
  Failed                   10   | .   1   .   .   .   .   .   9   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   29   | .   11  .   2   .   .   .   16  
  Terminals                42   | .   17  .   .   .   .   .   25  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   2   
Terminal Hacks             22   | .   10  .   1   1   .   .   10  
  Record                   1    | .   .   .   .   .   .   .   1   
  Robot Schematic          1    | .   .   .   .   .   .   .   1   
  Robot Analysis           3    | .   2   .   .   .   .   .   1   
  Prototype ID Bank        5    | .   4   .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   
  Locate Traps             4    | .   1   .   .   .   .   .   3   
  Disarm Traps             2    | .   2   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   1   .   2   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         12   | .   6   .   .   .   .   .   6   
  Terminals                12   | .   6   .   .   .   .   .   6   
    Assimilate             1    | .   .   .   .   .   .   .   1   
    Botnet                 11   | .   6   .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   
Hacking Detections         11   | .   2   .   .   .   1   .   8   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              3    | .   .   .   .   .   .   .   3   
  Non-combat               3    | .   .   .   .   .   .   .   3   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   8   
  parse_system             2    | .   .   .   .   .   .   .   2   
  generate_echo            2    | .   .   .   .   .   .   .   2   
  find_chute               1    | .   .   .   .   .   .   .   1   
  randomize_corridors      1    | .   .   .   .   .   .   .   1   
  map_earth                1    | .   .   .   .   .   .   .   1   
  find_fabricator          1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    10   | .   .   .   .   .   .   10  .   
  Machine Destruction      10   | .   .   .   .   .   .   10  .   
  Attached                 4    | .   .   .   .   .   .   4   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Fac 
Total Allies               5    | .   .   .   .   4   .   .   1   
  Largest Group            4    | .   .   .   .   4   3   3   3   
  Highest-Rated Group      71   | .   .   .   .   71  40  40  42  
  Highest-Rated Ally       31   | .   .   .   .   31  16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               65   | .   .   .   .   13  .   33  19  
  Total Damage             797  | .   .   .   .   176 .   414 207 
  Kills                    10   | .   .   .   .   2   .   4   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   1   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Turns Passed               6692 | 117  1857 766  262  1153 80   864  1593 
Spaces Moved               4326 | 112  858  725  324  743  59   545  960  
  Core                     55   | 44   .    11   .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3027 | 68   858  42   .    495  59   545  960  
  Wheels                   1244 | .    .    672  324  248  .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  80   80   80   125  130  130  
  Average Speed            117  | 92   134  87   80   107  126  130  138  
  Slowest Speed            300  | 120  150  300  80   125  130  130  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       57   | 5    86   95   77   99   8    61   28   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | 1    1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          148  | .    .    63   .    47   .    6    32   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    1    .    .    3    
  AOE                      144  | .    .    63   .    46   .    6    29   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Fac  
Total                      5711 | 122  1502 794  328  1082 66   668  1149 
  Wait                     1134 | .    604  9    .    313  .    83   125  
  Move                     4318 | 111  857  724  323  742  58   543  960  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  32   | 5    4    8    2    4    2    3    4    
  Fast Attach              25   | 6    2    3    .    2    1    5    6    
  Attach                   17   | .    .    5    .    4    1    4    3    
  Detach                   5    | .    .    .    .    .    .    3    2    
  Swap                     11   | .    .    .    .    2    1    2    6    
  Drop                     24   | .    1    3    3    7    3    1    6    
  Fire                     127  | .    31   41   .    8    .    19   28   
  Melee                    9    | .    .    .    .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    .    5    .    
  Rewire                   3    | .    3    .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Sto)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Identified exit to Materials
    4 | -11/Scrapyard | Discovered exit to Materials (range 16)
  118 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Evolved 1 slot: Utility x1
  164 | -10/Materials | Identified exit to Mines
  239 | -10/Materials | Identified exit to Materials
  239 | -10/Materials | Discovered exit to Materials (range 4)
  310 | -10/Materials | Build established: Hacker-Mutant
  709 | -10/Materials | Discovered exit to Materials (range 4)
  766 | -10/Materials | Discovered exit to Materials (range 11)
 1975 | -10/Materials | Entered Mines
 1976 | -10/Mines     | Assembled infested the area
 2111 | -10/Mines     | Lost 6 parts (1p2n1u2w)
 2126 | -10/Mines     | Destroyed 9 combat bots
 2178 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2179 | -10/Mines     | Identified exit to Exiles
 2179 | -10/Mines     | Discovered exit to Exiles (range 5)
 2252 | -10/Mines     | Found a hidden stash of uninstalled traps
 2379 | -10/Mines     | Discovered exit to Materials (range 10)
 2390 | -10/Mines     | Learned location of 1 exit from Materials
 2565 | -10/Mines     | Discovered exit to Materials (range 10)
 2741 | -10/Mines     | Entered Exiles
 2761 | -10/Exiles    | Met 8R-AWN
 2774 | -10/Exiles    | Met EX-HEX
 2802 | -10/Exiles    | Met EX-BIN
 2814 | -10/Exiles    | Aligned with FarCom system
 2815 | -10/Exiles    | Given EX-Vault access code
 2836 | -10/Exiles    | Opened EX-Vault
 2844 | -10/Exiles    | Found Trap Reconfigurator
 2846 | -10/Exiles    | Found Firepult
 2870 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2893 | -10/Exiles    | Met EX-DEC
 2922 | -10/Exiles    | Visited The Gauntlet
 2995 | -10/Exiles    | Identified exit to Mines
 2995 | -10/Exiles    | Discovered exit to Mines (range 10)
 3003 | -10/Exiles    | Stole two prototypes: Trap Reconfigurator, Firepult
 3003 | -10/Exiles    | Entered Mines
 3020 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3022 | -9/Mines      | Found Prototype Device
 3022 | -9/Mines      | Identified Exp. Sensor Array
 3042 | -9/Mines      | Met a Derelict bent on vengeance
 3169 | -9/Mines      | Learned Materials terminal intel
 3206 | -9/Mines      | Identified exit to Materials
 3206 | -9/Mines      | Discovered exit to Materials (range 11)
 3334 | -9/Mines      | Build established: Hacker-Skirmisher
 3669 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 3717 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 3774 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3793 | -9/Mines      | Discovered exit to Materials (range 12)
 4107 | -9/Mines      | Build established: Hacker-Mutant
 4156 | -9/Mines      | Entered Materials
 4156 | -8/Materials  | Accompanied by 3 allies
 4156 | -8/Materials  | Evolved 4 slots: Utility x2, Weapon x2
 4157 | -8/Materials  | Identified exit to Factory
 4159 | -8/Materials  | Loaded intel: 12 terminal locations
 4235 | -8/Materials  | Identified exit to Garrison
 4236 | -8/Materials  | Entered Garrison
 4236 | -8/Garrison   | Accompanied by 3 allies
 4243 | -8/Garrison   | Installed Relay Interface Framework
 4370 | -8/Garrison   | Triggered checkpoint
 4387 | -8/Garrison   | Triggered checkpoint
 4428 | -8/Garrison   | Discovered exit to Factory (range 8)
 4508 | -8/Garrison   | Triggered checkpoint
 4545 | -8/Garrison   | Garrison Relay disabled
 4659 | -8/Garrison   | Triggered checkpoint
 4664 | -8/Garrison   | Triggered checkpoint
 4866 | -8/Garrison   | Triggered checkpoint
 4929 | -8/Garrison   | Garrison Relay disabled
 4982 | -8/Garrison   | Discovered exit to Factory (range 10)
 5100 | -8/Garrison   | Entered Factory
 5100 | -7/Factory    | Accompanied by 2 allies
 5100 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5102 | -7/Factory    | FarCom data flow suspended
 5274 | -7/Factory    | Identified exit to Storage
 5274 | -7/Factory    | Discovered exit to Storage (range 9)
 6089 | -7/Factory    | Build established: Bothacker-Gunner
 6248 | -7/Factory    | Identified exit to Factory
 6248 | -7/Factory    | Discovered exit to Factory (range 15)
 6693 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06626_ Connecting with Terminal... <x2>
>>Traps(Locate)
Found 6 traps in 1 array:
    6x Shock Trap
  Map updated.
06666_ Acquired 3 matter.
06681_ Sneak attack on A-02 Transporter.
06681_ Jacked A-02 Transporter...
>>find_fabricator
Pinpointed nearest Fabricator: (166,27) (added to intel).
06682_ Sneak attack on A-02 Transporter.
06682_ Jacked A-02 Transporter...
>>parse_system
Reading system data...
06684_ ALERT: Rogue bot located, Programmers report to Factory Zone 4E.
06684_ Sneak attack on A-02 Transporter.
06684_ Jacked A-02 Transporter...
>>generate_echo
Rerouting power flow.
06684_ A-02 Transporter emits a wave of energy.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????######## |
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| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ??????????????????????????????????????????#        |
| ????????????????????????????????????#######        |
| ?????????????????###+#??????????????#/  T #        |
| ??????????????????     ##############     #+###+## |
| ????????????????????   #            # """ #        |
| ?????????????????????? +            # """ +        |
| ???????????????????????#     ]      # """ #        |
| ???????????????????????#            #     #        |
| ???????????????????????#            #* !  +        |
| ???????????????????????# @          #######  "" "" |
| ???????????????????????#            #######  ""T"" |
| ???????????????????????#            +         """  |
| ???????????????????????#   ]        ####           |
| ?????????????????????  +            #??#           |
| ?????????????????????? #            #??#        ## |
| ???????????????????????#            #??#        #? |
| ???????????????????????##############??#        #? |
| ???????????????????????????????????#####        ## |
| ????????????????????????????                    +  |
| ????????????????????????????     ################  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          16
Energy Capacity            290
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           30
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Targeting Accuracy         8
Offensive Hacking          20
Relay Coupler Types        77
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SiegeHeartWings
  Manual?         0
Play Time         00:54:39
  Cumulative      170.5 hours
  Start           2020.09.16 @ 00:26:53
  End             2020.09.28 @ 00:08:06
Sessions          7
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          112
  Rogue           80
  Adventurer      0
  Explorer        32
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          67
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(47,30,31)
Steam             1


RUN: 9d5b0af6-6764-42fe-bff8-e4ae91b913c2