Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:57:31

Player: buwwet

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (25)      125
Value Destroyed (829)      829
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (1090)               1090
              TOTAL SCORE: 6304

 Bonus
-------
Follower Combat Kills      290
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Waste

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (5) ------
        (None)
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
           Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Medium Treads
>          --- UTILITY ----------
  Improved Heat Sink
           Phase Shifter
           Utility Shielding
  Improved Weapon Shielding
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Laser
     Heavy Laser
           Phase Cannon
           Katana
>          --- INVENTORY --------
     Light Treads
  Improved Heat Sink
  Advanced Datajack
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Katana
  Energy Gun               Heavy Laser
  Energy Cannon            Beam Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   
  Utility                  3    | .   .   .   .   .   1   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   
Parts Attached             43   | 6   2   .   .   6   10  3   2   9   5   
  Power                    4    | 1   .   .   .   1   1   .   .   1   .   
    Engine                 4    | 1   .   .   .   1   1   .   .   1   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   .   .   2   5   .   1   2   2   
    Treads                 10   | .   .   .   .   .   5   .   1   2   2   
    Leg                    5    | 2   1   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  14   | 1   .   .   .   1   3   2   1   4   2   
    Device                 5    | .   .   .   .   .   1   2   .   .   2   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   
    Protection             7    | .   .   .   .   1   2   .   1   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | 2   1   .   .   2   1   1   .   2   1   
    Energy Gun             4    | 2   .   .   .   .   .   1   .   1   .   
    Energy Cannon          2    | .   .   .   .   1   .   .   .   1   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 22   | .   .   .   .   5   .   .   1   4   12  
  Power                    3    | .   .   .   .   1   .   .   .   1   1   
  Propulsion               7    | .   .   .   .   2   .   .   .   1   4   
  Utility                  6    | .   .   .   .   .   .   .   1   1   4   
  Weapon                   6    | .   .   .   .   2   .   .   .   1   3   
  Highest Loss Streak      12   | .   .   .   .   2   .   .   1   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  85  85  79  95  99  98  92  66  
  Engine                   13   | .   14  14  14  13  16  15  15  12  9   
  Treads                   12   | .   .   .   .   .   23  23  23  23  14  
  Leg                      12   | .   28  28  28  24  2   .   .   .   .   
  Device                   3    | .   .   .   .   .   5   15  8   6   8   
  Storage                  9    | .   14  14  14  14  9   7   7   5   .   
  Protection               9    | .   .   .   .   4   10  15  19  18  13  
  Energy Gun               7    | .   14  14  14  3   .   4   7   10  9   
  Energy Cannon            4    | .   .   .   .   10  9   1   .   2   4   
  Launcher                 7    | .   13  14  14  2   8   7   7   2   .   
  Slashing Weapon          4    | .   .   .   .   4   9   7   7   6   4   
Naked Turns                29   | .   .   .   .   .   .   .   .   .   29  
Heaviest Build             42   | 13  15  15  15  18  30  34  34  41  42  
  Greatest Support         90   | 20  20  20  20  20  60  60  60  90  70  
  Greatest Overweight (x)  2    | .   .   .   .   2   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   7   5   
  Most Carried             8    | 3   7   7   8   8   8   7   8   8   3   
  Average Carried          6    | 2   5   7   7   7   6   6   7   6   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 3   7   7   8   8   8   7   7   2   .   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 40% | Mutant
 13% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -6/Waste

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Matter Collected           734  | 181 24  .   .   200 177 .   22  127 3   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1593 | 125 26  .   .   145 495 56  103 305 338 
  Parts                    64   | 4   4   .   .   6   25  5   5   7   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Combat Hostiles Destroyed  22   | .   1   .   .   8   6   1   .   5   1   
  Melee                    2    | .   .   .   .   .   1   .   .   .   1   
  Guns                     3    | .   1   .   .   .   .   .   .   2   .   
  Cannons                  11   | .   .   .   .   8   .   .   .   3   .   
  AOE                      5    | .   .   .   .   .   4   1   .   .   .   
Classes Destroyed          11   | 3   1   .   .   2   3   .   .   1   1   
  Worker                   3    | 1   .   .   .   .   1   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   3   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   
  Grunt                    5    | .   1   .   .   1   .   1   .   2   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   4   .   .   2   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   1   .   
  Compactor                1    | .   .   .   .   .   .   .   .   .   1   
  Assembled                6    | .   .   .   .   6   .   .   .   .   .   
Best Kill Streak           3    | 3   1   .   .   2   3   2   .   1   1   
  Combat Bots Only         2    | .   1   .   .   2   1   1   .   1   1   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  
Hostile Shots Fired        251  | .    21   .    .    55   26   .    6    129  14   
  Missed                   84   | .    7    .    .    21   8    .    3    45   .    
Damage Taken               2991 | .    200  .    .    508  244  .    64   892  1083 
  Core                     1008 | .    55   .    .    77   21   .    .    162  693  
  Absorbed by Shields      45   | .    .    .    .    .    38   .    7    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    4    .    .    32   73   
Core Remaining (%)         85   | 100  .    .    .    47   96   .    100  .    .    
Volleys Fired              104  | 9    12   .    .    33   14   1    3    28   4    
  Largest                  3    | 2    2    .    .    2    2    2    2    3    3    
  Hottest                  223  | 90   80   .    .    80   93   93   102  223  223  
Shots Fired                176  | 18   15   .    .    34   21   2    6    70   10   
  Gun                      98   | 18   12   .    .    3    .    .    3    54   8    
  Cannon                   63   | .    .    .    .    30   14   1    .    16   2    
  Launcher                 15   | .    3    .    .    1    7    1    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  161  | 18   12   .    .    33   14   1    3    70   10   
  Explosive                15   | .    3    .    .    1    7    1    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         9    | 3    8    .    .    5    6    1    2    9    5    
  Robot Miss Streak        5    | 1    2    .    .    2    1    1    1    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           121  | 11   10   .    .    22   23   1    4    43   7    
  Core Hits                76   | 4    5    .    .    14   13   2    5    17   16   
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         6    | 1    3    .    .    .    1    .    .    1    .    
    Burn                   5    | 1    3    .    .    .    .    .    .    1    .    
    Meltdown               1    | .    .    .    .    .    1    .    .    .    .    
Melee Attacks              16   | .    .    .    .    .    9    .    .    1    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    9    .    .    1    3    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    5    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3188 | 133  217  .    .    443  906  47   323  940  179  
  Guns                     1046 | 133  99   .    .    26   .    .    59   693  36   
  Cannons                  831  | .    .    .    .    345  190  17   .    247  32   
  Explosions               779  | .    118  .    .    72   295  30   264  .    .    
  Melee                    455  | .    .    .    .    .    421  .    .    .    34   
  Ramming                  77   | .    .    .    .    .    .    .    .    .    77   
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  1877 | 133  99   .    .    371  190  17   59   940  68   
  Explosive                779  | .    118  .    .    72   295  30   264  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 455  | .    .    .    .    .    421  .    .    .    34   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            163  | .    .    .    .    4    138  .    .    21   .    
  Projectiles              21   | .    .    .    .    .    .    .    .    21   .    
  Explosions               13   | .    .    .    .    4    9    .    .    .    .    
  Melee                    129  | .    .    .    .    .    129  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | .    .    .    .    35   17   .    .    .    33   
  Shots                    2    | .    .    .    .    1    1    .    .    .    .    
  Rammed                   24   | .    .    .    .    .    .    .    .    .    24   
Targets Rammed             24   | .    .    .    .    .    .    .    .    .    24   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | 120  123  .    .    148  111  .    .    411  165  
  Average Temperature      91   | 51   51   .    .    57   33   .    .    152  67   
  Received Heat Transfer   507  | .    111  .    .    60   69   .    .    267  .    
  Effects                  7    | .    .    .    .    .    .    .    .    7    .    
    Interference           5    | .    .    .    .    .    .    .    .    5    .    
    Damage (minor)         2    | .    .    .    .    .    .    .    .    2    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             7    | 2    .    .    .    1    2    .    .    2    .    
  Heat Transferred         4133 | 433  518  .    .    814  407  37   111  1702 111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Peak Influence             298  | 15  76  29  .   50  209 96  298 235 1   
  Initial                  145  | .   9   29  .   .   19  60  67  145 .   
  Average                  74   | 2   34  29  .   18  86  86  192 120 .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   1   1   .   
  Low Security (%)         93   | 100 100 100 .   100 94  100 37  93  100 
  Level 1                  6    | .   .   .   .   .   5   .   62  6   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   1   .   .   
Squads Dispatched          14   | .   1   .   .   .   7   .   2   4   .   
  Investigation            2    | .   .   .   .   .   1   .   .   1   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   
  Reinforcement            7    | .   1   .   .   .   3   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Distress Signals           4    | .   1   .   .   1   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              51   | .   5   .   .   22  7   .   4   10  3   
  Peak Tracking Total      11   | .   3   .   .   11  2   .   2   3   3   
  Tactical Retreats        5    | .   .   .   .   3   1   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Traps Triggered            4    | .   .   .   .   .   1   .   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Machines Accessed          13   | .   1   .   5   1   2   2   .   2   .   
  Terminals                8    | .   1   .   .   1   2   2   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                50   | .   1   .   38  2   4   3   .   2   .   
  Successful               44   | .   .   .   38  1   2   1   .   2   .   
  Failed                   6    | .   1   .   .   1   2   2   .   .   .   
    Catastrophic           2    | .   .   .   .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   2   1   4   1   .   .   .   
  Terminals                12   | .   1   .   .   2   4   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             44   | .   .   .   38  1   2   1   .   2   .   
  Record                   38   | .   .   .   37  .   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   1   2   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  
Total Allies               1    | .    .    .    .    .    .    .    .    .    1    
  Largest Group            1    | .    .    .    .    .    .    .    .    .    1    
  Highest-Rated Group      31   | .    .    .    .    .    .    .    .    .    31   
  Highest-Rated Ally       31   | .    .    .    .    .    .    .    .    .    31   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               37   | .    .    .    .    .    .    .    30   .    7    
  Total Damage             1671 | .    .    .    .    .    .    .    1547 .    124  
  Kills                    8    | .    .    .    .    .    .    .    8    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    
Turrets Deployed           2    | .    .    .    .    .    .    .    2    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Turns Passed               3656 | 135 153 85  693 646 743 103 166 801 131 
Spaces Moved               2282 | 82  99  71  574 434 401 60  88  426 47  
  Core                     7    | 3   .   .   .   3   .   .   .   .   1   
  Treads                   971  | .   .   .   .   .   351 60  88  426 46  
  Legs                     1304 | 79  99  71  574 431 50  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 120 160 160 160 50  
  Average Speed            139  | 117 120 120 120 129 160 160 160 160 157 
  Slowest Speed            190  | 120 120 120 120 190 190 160 160 160 160 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       3    | .   .   .   .   .   .   .   .   .   3   
Exploration Rate (%)       34   | 5   21  33  72  63  27  2   74  10  34  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   1   1   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   .   .   
Spaces Dug                 1    | .   .   .   .   .   .   .   .   .   1   
Terrain Destroyed          112  | .   17  .   .   8   58  7   15  6   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               7    | .   .   .   .   .   .   .   .   6   1   
  AOE                      105  | .   17  .   .   8   58  7   15  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was 
Total                      2563 | 99  117 71  578 480 464 65  109 488 92  
  Wait                     56   | .   2   1   2   5   20  .   8   14  4   
  Move                     2274 | 81  98  70  573 433 400 59  87  426 47  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  24   | 3   3   .   2   2   5   1   4   3   1   
  Fast Attach              22   | 6   .   .   .   5   5   1   1   2   2   
  Attach                   13   | .   .   .   .   1   3   2   .   4   3   
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     8    | .   2   .   .   .   2   .   1   3   .   
  Drop                     22   | .   .   .   1   1   6   1   5   7   1   
  Fire                     104  | 9   12  .   .   33  14  1   3   28  4   
  Melee                    16   | .   .   .   .   .   9   .   .   1   6   
  Ram                      23   | .   .   .   .   .   .   .   .   .   23  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory
-6/Waste

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
  136 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 9)
  223 | -10/Materials | Met 8R-AWN
  289 | -10/Materials | Entered Mines
  290 | -10/Mines     | Followed 8R-AWN into the Mines
  318 | -10/Mines     | Build established: Mutant
  367 | -10/Mines     | Discovered new exit (range 5)
  374 | -10/Mines     | Entered Exiles
  407 | -10/Exiles    | Welcomed by 8R-AWN
  432 | -10/Exiles    | Met EX-HEX
  553 | -10/Exiles    | Met EX-DEC
  595 | -10/Exiles    | Learned location of Zion (-7)
  666 | -10/Exiles    | Discovered new exit (range 14)
  761 | -10/Exiles    | Met EX-BIN
  791 | -10/Exiles    | Aligned with FarCom system
  792 | -10/Exiles    | Given EX-Vault access code
  885 | -10/Exiles    | Opened EX-Vault
  894 | -10/Exiles    | Found Deploy-a-Sentry
  906 | -10/Exiles    | Found Deploy-a-Sentry
  974 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1067 | -10/Exiles    | Left Exiles lab with Deploy-a-Sentry
 1067 | -10/Exiles    | Entered Mines
 1084 | -9/Mines      | Learned location of 1 exit from Materials
 1176 | -9/Mines      | Assembled infested the area
 1487 | -9/Mines      | Core integrity fell below 50%
 1563 | -9/Mines      | Found a hidden stash of uninstalled traps
 1687 | -9/Mines      | Discovered new exit (range 8)
 1713 | -9/Mines      | Entered Materials
 1713 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1714 | -8/Materials  | Identified exit to Factory
 1794 | -8/Materials  | Build established: Scavenger-Mutant
 1873 | -8/Materials  | Garrison activated, responded to threat
 2380 | -8/Materials  | Discovered exit to Factory (range 16)
 2456 | -8/Materials  | Entered Factory
 2456 | -7/Factory    | Evolved 2 slots: Utility x2
 2554 | -7/Factory    | Identified exit to DSF
 2559 | -7/Factory    | Entered DSF
 2568 | -7/DSF        | DAS Turret deployed
 2597 | -7/DSF        | Additional patrols routed to DSF
 2610 | -7/DSF        | DAS Turret deployed
 2701 | -7/DSF        | Discovered new exit (range 15)
 2720 | -7/DSF        | Sterilization system engaged
 2725 | -7/DSF        | Entered Factory
 2725 | -6/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3429 | -6/Factory    | Build established: Scavenger-Tank
 3526 | -6/Factory    | Sucked down chute
 3526 | -6/Factory    | Entered Waste
 3527 | -6/Waste      | Met a frightened Derelict
 3565 | -6/Waste      | Spotted C-40 Crusher
 3568 | -6/Waste      | Spotted C-40 Crusher
 3597 | -6/Waste      | Spotted C-40 Crusher
 3616 | -6/Waste      | Crushed by falling debris
 3616 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3619 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3622 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3625 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 3632 | -6/Waste      | Destroyed C-40 Crusher
 3635 | -6/Waste      | Crushed by falling debris
 3635 | -6/Waste      | Core integrity fell below 50%
 3635 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 3641 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 3644 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 3648 | -6/Waste      | Core integrity fell below 20%
 3658 | -6/Waste      | Crushed by falling debris
 3658 | -6/Waste      | Smashed by cave-in

 Last Messages 
---------------
3 Matter crushed.
Imp. Medium Treads crushed.
Antimatter Reactor crushed.
Slammed into C-40 Crusher. <x3>
2 Matter crushed.
Slammed into C-40 Crusher. <x2>
5 Matter crushed.
Lgt. Treads crushed.
Acquired 3 matter.
Slammed into C-40 Crusher. <x2>
Imp. Heat Sink crushed.
Slammed into C-40 Crusher. <x3>
Destabilizing: Core damaged (-34).
Slammed into C-40 Crusher. <x3>
4 Matter crushed.
Slammed into C-40 Crusher. <x3>
4 Matter crushed.
The unstable cave ceiling collapses.
Crushed by falling debris.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ????????????????????????##CC     !#??????????????? |
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| ?????????????#          #??#    #????????????????? |
| ?????????????#          ####    ########    #????? |
| ?????????????#                              #????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          21
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Core Shielding             20
Utility Shielding          33
Weapon Shielding           66
Phase Shifting             5
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Authchip Count             2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Fist Fight
GoHome()
I Survived The Infestation
It's Just You
Let's See Who's Tougher
Librarian
Tourist
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HelicalThermicGreatsword
  Manual?         0
Play Time         00:58:15
  Cumulative      3.7 hours
  Start           2024.04.02 @ 18:59:43
  End             2024.04.02 @ 19:57:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          25x17
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc57a931-3cd6-4911-9fc9-6d8d0332635c