Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 11:59:44 Player: Prominous Vale Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (1003) 1003 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3233 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 86/300 Energy 88/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Targeting Computer > --- WEAPON (2) ------- Assault Rifle > --- INVENTORY (5) ---- Hardened Light Armor Plating Hardlight Generator Shield Generator Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Targeting Computer Targeting Computer Hardlight Generator > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Flight Unit Hardened Light Armor Plating Improved Medium Laser Heavy Assault Cannon Rocket Launcher [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Targeting Computer Device Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 50 | 6 2 3 13 10 16 Power 9 | 1 1 . 3 . 4 Engine 9 | 1 1 . 3 . 4 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . 2 3 . 3 Treads . | . . . . . . Leg 5 | 2 . 2 1 . . Wheel . | . . . . . . Hover . | . . . . . . Flight 5 | . . . 2 . 3 Utility 12 | 1 . 1 4 4 2 Device 4 | . . . 1 1 2 Storage 2 | 1 . . 1 . . Processor 3 | . . 1 2 . . Hackware 1 | . . . . 1 . Protection 2 | . . . . 2 . Artifact . | . . . . . . Weapon 19 | 2 1 . 3 6 7 Energy Gun 8 | . 1 . 2 4 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 3 | . . . 1 1 1 Parts Lost 25 | . 1 1 5 5 13 Power 5 | . 1 . 1 1 2 Propulsion 7 | . . 1 2 . 4 Utility 4 | . . . . 1 3 Weapon 9 | . . . 2 3 4 Highest Loss Streak 7 | . 1 1 3 3 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 82 94 92 95 77 Engine 10 | . 11 14 8 9 7 Leg 12 | . 28 27 12 . . Flight 11 | . . . 7 22 25 Device 3 | . . . 2 6 8 Storage 11 | . 14 14 10 11 8 Processor 17 | . . 9 30 22 17 Energy Gun 10 | . 6 14 9 12 6 Ballistic Gun 9 | . 21 14 11 7 . Naked Turns . | . . . . . . Heaviest Build 24 | 10 14 14 16 23 24 Greatest Support 26 | 20 20 20 23 16 26 Greatest Overweight (x) 2 | . . 1 1 2 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 7 8 7 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 2 6 7 5 7 6 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 7 8 8 8 5 Class Distribution -------------------- 80% | Mutant 14% | Scavenger-Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 761 | 211 101 34 195 194 26 Remotely . | . . . . . . Salvage Created 1116 | . 175 46 410 348 137 Parts 70 | . 7 2 23 26 12 Haulers Intercepted 3 | . . . 2 . 1 Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 20 | . 4 1 6 5 4 Melee 1 | . . . . . 1 Guns 15 | . 4 1 6 4 . AOE 4 | . . . . 1 3 Classes Destroyed 10 | . 2 . 3 4 1 Worker 2 | . . . . 2 . Tunneler 1 | . . . . . 1 Hauler 3 | . . . 2 . 1 Recycler 3 | . . . 1 2 . Operator 1 | . . . . 1 . Watcher 4 | . 1 . . 2 1 Grunt 13 | . 4 1 2 2 4 Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 5 | . . . 4 1 . Best Kill Streak 7 | . 2 1 7 6 4 Combat Bots Only 5 | . 2 1 5 2 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 250 | . 32 30 55 34 99 Missed 74 | . 11 9 19 10 25 Damage Taken 3381 | . 287 285 616 667 1526 Core 1063 | . 76 55 160 212 560 Absorbed by Shields 28 | . . . . . 28 Regen/Repaired (Parts) 110 | . . . 110 . . Core Remaining (%) 51 | 100 . 47 . 7 . Volleys Fired 108 | . 22 13 18 35 20 Largest 2 | . 2 2 2 2 1 Hottest 106 | . 85 85 74 106 60 Shots Fired 183 | . 44 22 36 61 20 Gun 161 | . 44 22 36 56 3 Cannon 8 | . . . . . 8 Launcher 14 | . . . . 5 9 Special . | . . . . . . Kinetic 91 | . 37 9 18 19 8 Thermal 75 | . 7 13 18 37 . Explosive 14 | . . . . 5 9 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 12 | . 9 4 12 12 6 Robot Miss Streak 7 | . 2 4 7 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 122 | . 33 8 28 40 13 Core Hits 75 | . 11 3 21 20 20 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2621 | . 315 104 452 834 916 Guns 1519 | . 315 104 452 613 35 Cannons 206 | . . . . . 206 Explosions 861 | . . . . 221 640 Melee . | . . . . . . Ramming 35 | . . . . . 35 Kinetic 1003 | . 221 23 288 265 206 Thermal 687 | . 94 81 164 348 . Explosive 861 | . . . . 221 640 Electromagnetic 35 | . . . . . 35 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . 9 3 Average Corruption 4 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . 3 1 Matter Fused 1 | . . . . 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 40 | . . . . . 40 Projectiles . | . . . . . . Explosions 40 | . . . . . 40 Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact 1 | . . . . . 1 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 260 | . . . . 22 238 Shots 4 | . . . . 1 3 Rammed 12 | . . . . . 12 Targets Rammed 12 | . . . . . 12 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 351 | . 160 351 29 234 50 Average Temperature 72 | . 46 172 10 64 16 Received Heat Transfer 1040 | . 162 180 213 90 395 Effects 2 | . . 2 . . . Interference 2 | . . 2 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 1961 | . 222 185 481 1073 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 379 | . 127 94 271 371 379 Initial 156 | . . 49 36 114 156 Average 153 | . 52 82 128 248 245 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 70 | 100 100 100 73 38 41 Level 1 29 | . . . 26 61 58 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 . 1 1 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 6 2 12 9 20 Peak Tracking Total 10 | . 2 2 6 4 10 Tactical Retreats 4 | . . . 1 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 5 | . . 1 1 1 2 Max in Single Turn 2 | . . 1 1 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 8 | . . . 1 5 2 Terminals 6 | . . . . 5 1 Fabricators . | . . . . . . Repair Stations 2 | . . . 1 . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . . . 5 9 4 Successful 11 | . . . 4 6 1 Failed 7 | . . . 1 3 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 10 | . . . . 9 1 Fabricators . | . . . . . . Repair Stations 8 | . . . 5 . 3 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Record 1 | . . . . 1 . Robot Schematic 1 | . . . . 1 . Robot Analysis 1 | . . . . 1 . Open Door 3 | . . . . 3 . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 4 . 1 Scan Component 3 | . . . 2 . 1 Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 7 | . . . 1 4 2 Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 58 | . . . 58 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 1482 | 41 148 366 333 326 268 Spaces Moved 1227 | 39 68 268 319 298 235 Core 47 | 26 . . . . 21 Treads . | . . . . . . Legs 446 | 13 68 268 97 . . Wheels . | . . . . . . Hover . | . . . . . . Flight 734 | . . . 222 298 214 Fastest Speed 31 | 50 120 120 37 37 31 Average Speed 73 | 73 120 121 64 54 40 Slowest Speed 190 | 120 120 190 190 177 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 35 | 3 17 82 31 50 31 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 152 | . . . . 53 99 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 150 | . . . . 53 97 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1623 | 51 97 288 407 401 379 Wait 146 | . . . 44 20 82 Move 1216 | 38 67 267 318 297 229 Hop 3 | . . . . . 3 Pick Up 50 | 7 6 4 10 14 9 Fast Attach 5 | 1 . . 2 . 2 Attach 33 | 5 1 3 8 6 10 Detach 3 | . . . 1 . 2 Swap 12 | . 1 . 3 4 4 Drop 17 | . . 1 3 7 6 Fire 108 | . 22 13 18 35 20 Melee . | . . . . . . Ram 12 | . . . . . 12 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . 18 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 42 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 6) 190 | -10/Materials | Entered Mines 208 | -10/Mines | Assembled infested the area 256 | -10/Mines | Learned Materials security intel 298 | -10/Mines | Core integrity fell below 50% 331 | -10/Mines | Build established: Mutant 448 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 543 | -10/Mines | Discovered new exit (range 13) 556 | -10/Mines | Entered Materials 556 | -9/Materials | Evolved 2 slots: Utility x2 598 | -9/Materials | Repaired Particle Gun 624 | -9/Materials | Repaired Sml. Storage Unit 721 | -9/Materials | Lost 3 parts (1n2w) 878 | -9/Materials | Discovered new exit (range 15) 881 | -9/Materials | Discovered new exit (range 15) 889 | -9/Materials | Entered Storage 1122 | -9/Storage | Core integrity fell below 50% 1157 | -9/Storage | Lost 3 parts (1u2w) 1159 | -9/Storage | Crushed by falling debris 1159 | -9/Storage | Core integrity fell below 20% 1204 | -9/Storage | Discovered new exit (range 11) 1215 | -9/Storage | Entered Materials 1215 | -8/Materials | Evolved 2 slots: Propulsion x2 1429 | -8/Materials | Lost 6 parts (1p3n2w) 1467 | -8/Materials | Core integrity fell below 50% 1473 | -8/Materials | Core integrity fell below 20% 1483 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Sml. Storage Unit destroyed. Acquired 3 matter. Slammed into Y-45 Defender. Destabilizing: Core damaged (-27). Slammed into G-47 Trooper. Destabilizing: System corrupted (+1). Slammed into G-47 Trooper. Weight Redist. System destroyed. System corrupted by crushing effect (+2). System corrupted: Component data lost. Slammed into G-47 Trooper. G-47 Trooper destroyed. [Achievement: Fist Fight] Acquired 21 matter. Imp. Ion Engine destroyed. Slug penetrates Wall. Acquired Shield Generator. Acquired Assault Rifle. Slug penetrates Wall. Acquired Assault Rifle. Map ----- +----------------------------------------------------+ | ## #???##########?????????????????????? | | = ^ #???# #?????????????????????? | | #???# #?????????????????????? | | #???# / #?????????????????????? | | # #???# /! ! #?????????????????????? | | # ##### ############??????????? | | % # / """" ## #??????????? | | % #+##### """" ## ""#??????????? | | " ## """" ## """ T"#?? #??????? | | # %# #* ## ## """ ""# #??????? | | # ### ##+###+##### """ +% #??????? | | ###### # ## " #??????????? | | ######## #### ^ #??????????? | | T #??# #??????????? | | ########/## #??#########""#?????????? | | ##+### #????? # #????????????? ???????? | | ###+######## # #???######??????" ?????? | | ! # ## # #### #????????? ????? | | # "" ##!! # Yg #??????????????? | | * # """ ""S ##!! # g #??????????????? | | # """ "" ## # #??????????????? | | # """ ## ####g### #??????????????? | | ###### ## # #? ##??????????????? | | ?????# ## # [ #?? #???????????????? | | ?????# ####### / #??? #???????????????? | | ?????###########?????# / @ #????#???????????????? | | ?????????????????????# [ [#????????????????????? | | ?????????????????????# = #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Dynamic Key Fist Fight Loot Pinata Oops Unlikely Earthworm Challenges ------------ None Game ------ Seed FortressResetBiocell Manual? 0 Play Time 00:46:47 Cumulative 3.4 hours Start 2024.04.16 @ 01:26:02 End 2024.04.16 @ 11:59:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d827840a-ca5a-4b84-b688-3d050e2e3238