Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.29 @ 00:27:26 Player: Pentachills Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (640) 640 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (731) 731 TOTAL SCORE: 2976 Bonus ------- High Alert Combat Kills 35 Follower Combat Kills 96 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 290/290 System Corruption 1% Temperature Cool (9) Movement Core (750) Ox14 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Large Storage Unit Tactical Coordination Suite Weapon Cycler > --- WEAPON (2) ------- Makeshift Hammer > --- INVENTORY (15) --- Ion Engine Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Large Storage Unit Light Assault Rifle Makeshift Hammer Makeshift Sword GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Tactical Coordination Suite > --- WEAPON ----------- Makeshift Hammer Makeshift Sword > --- INVENTORY -------- Ion Engine Flexi-carbon Leg Improved Heat Sink Light Assault Rifle Flamer Flamer Makeshift Hammer GAL Module [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Tactical Coordination Suite Storage Large Storage Unit Protection Light Armor Plating Weapon Flamer Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 36 | 6 3 10 3 9 5 Power 7 | 1 1 2 1 1 1 Engine 6 | 1 1 1 1 1 1 Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 7 | 2 . 2 1 2 . Treads 2 | 2 . . . . . Leg 5 | . . 2 1 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 . 4 . 1 1 Device 2 | . . . . 1 1 Storage 4 | 1 . 3 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 15 | 2 2 2 1 5 3 Energy Gun 1 | . . 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 6 | . 1 1 . 2 2 Impact Weapon 3 | . . . . 2 1 Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 12 | . . 6 2 . 4 Power 1 | . . 1 . . . Propulsion 5 | . . 2 1 . 2 Utility 1 | . . 1 . . . Weapon 5 | . . 2 1 . 2 Highest Loss Streak 5 | . . 3 5 . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 85 80 72 88 98 Engine 10 | . 14 7 7 11 11 Treads 4 | . 28 18 . . . Leg 22 | . . 4 22 24 31 Device 7 | . . . . 8 11 Storage 21 | . 14 20 22 22 21 Protection 1 | . . 9 . . . Energy Gun 2 | . . 6 11 2 . Ballistic Gun 2 | . 14 . 9 2 . Launcher 1 | . 8 6 . . . Special Weapon 5 | . 4 3 . 11 . Impact Weapon 4 | . . . . 2 10 Slashing Weapon 4 | . . . . 2 10 Naked Turns . | . . . . . . Heaviest Build 65 | 12 14 52 45 56 65 Greatest Support 50 | 40 40 40 20 50 50 Greatest Overweight (x) 14 | . . 2 2 2 14 Average Overweight (x) 1 | . . 1 2 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 14 | 6 8 13 15 15 15 Most Carried 11 | 2 3 6 5 10 11 Average Carried 5 | . 1 1 3 6 7 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 10 | . 3 3 4 10 9 Class Distribution -------------------- 42% | Derelict-Mutant 40% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 661 | 236 . 276 15 . 134 Remotely . | . . . . . . Salvage Created 646 | . 50 324 67 . 205 Parts 32 | . 5 16 5 . 6 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented 11 | . . . . . 11 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 3 9 4 . 4 Melee 2 | . . . . . 2 Guns 10 | . 3 3 4 . . AOE 6 | . . 6 . . . Classes Destroyed 6 | . 1 3 . . 2 Worker 1 | . . 1 . . . Swarmer 7 | . 3 . 4 . . Grunt 8 | . . 7 . . 1 Brawler 1 | . . . . . 1 Duelist 2 | . . . . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 4 | . 3 4 4 . 4 Combat Bots Only 4 | . 3 3 4 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 1901 | . 247 756 109 . 789 Core 448 | . 48 98 22 . 280 Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 . . . . Volleys Fired 51 | . 15 26 7 . 3 Largest 2 | . 2 2 1 . 2 Hottest 200 | . 100 140 40 . 200 Shots Fired 69 | . 28 30 7 . 4 Gun 49 | . 26 16 7 . . Cannon . | . . . . . . Launcher 12 | . . 12 . . . Special 8 | . 2 2 . . 4 Kinetic 26 | . 26 . . . . Thermal 31 | . 2 18 7 . 4 Explosive 12 | . . 12 . . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 4 12 13 . 9 Robot Miss Streak 3 | . 3 1 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 62 | . 16 24 6 . 16 Core Hits 31 | . 5 19 4 . 3 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Smash 1 | . . . . . 1 Melee Attacks 14 | . . . . . 14 Impact 10 | . . . . . 10 Slashing 4 | . . . . . 4 Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 1295 | . 125 549 78 . 543 Guns 334 | . 125 131 78 . . Cannons . | . . . . . . Explosions 405 | . . 405 . . . Melee 496 | . . . . . 496 Ramming 13 | . . 13 . . . Kinetic 125 | . 125 . . . . Thermal 266 | . . 141 78 . 47 Explosive 395 | . . 395 . . . Electromagnetic . | . . . . . . Impact 327 | . . . . . 327 Slashing 169 | . . . . . 169 Piercing . | . . . . . . Highest Corruption 4 | . . 4 4 4 1 Average Corruption 1 | . . 4 4 4 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 14 | . . . 5 3 6 Message Errors 2 | . . . . 1 1 Matter Fused 4 | . . . 2 1 1 Heat Flow Errors 4 | . . . 1 . 3 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 60 | . . 19 . . 41 Projectiles . | . . . . . . Explosions 19 | . . 19 . . . Melee 41 | . . . . . 41 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 206 | . . 206 . . . Shots 10 | . . 10 . . . Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 2 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 269 | . 20 50 247 . 269 Average Temperature 67 | . 10 17 124 . 107 Received Heat Transfer 423 | . . 321 . . 102 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions 3 | . . . . . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . 1 . . Heat Transferred 845 | . . 350 175 . 320 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 482 | . 91 482 154 . . Initial 84 | . . 32 84 . . Average 199 | . 56 309 149 . . Maximum Alert Level 2 | . . 2 . . . Low Security (%) 51 | 100 100 7 100 . . Level 1 35 | . . 69 . . . Level 2 12 | . . 23 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 5 19 4 . 7 Peak Tracking Total 7 | . 4 7 4 . 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 3 | . . 3 . . . Max in Single Turn 2 | . . 2 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 3 | . . 3 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . . . 14 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 3 | . . 3 . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 152 | . . . . 152 152 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 29 | . . . . . 29 Total Damage 358 | . . . . . 358 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 3650 | 61 229 474 151 1536 1199 Spaces Moved 1351 | 32 112 164 51 612 380 Core 7 | 6 . . . . 1 Treads 271 | 26 112 133 . . . Legs 1073 | . . 31 51 612 379 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 260 196 203 Average Speed 222 | 139 160 234 260 242 204 Slowest Speed 750 | 160 160 320 260 260 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 24 21 19 81 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug 2 | . 1 1 . . . Terrain Destroyed 72 | . 2 70 . . . Melee . | . . . . . . Projectile 3 | . 2 1 . . . AOE 69 | . . 69 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 1903 | 49 134 218 64 659 779 Wait 405 | 6 . . . 29 370 Move 1346 | 31 111 163 50 611 380 Hop . | . . . . . . Pick Up 40 | 6 4 13 4 9 4 Fast Attach . | . . . . . . Attach 18 | 6 . 6 3 2 1 Detach . | . . . . . . Swap 18 | . 3 4 . 7 4 Drop 10 | . 1 4 . 1 4 Fire 51 | . 15 26 7 . 3 Melee 13 | . . . . . 13 Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 291 | -10/Materials | Entered another Materials area 291 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 317 | -9/Materials | Build established: Mutant 586 | -9/Materials | Discovered new exit (range 16) 765 | -9/Materials | Entered Mines 781 | -9/Mines | Met a Derelict bent on vengeance 802 | -9/Mines | Lost 5 parts (1p2n1u1w) 889 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 916 | -9/Mines | Entered Zion 994 | -7/Zion | System corruption cleaned by Quarantine Array 1098 | -7/Zion | Build established: Scavenger-Mutant 1568 | -7/Zion | Build established: Mutant 1625 | -7/Zion | Imprinted 1627 | -7/Zion | Declared Zion's savior 2203 | -7/Zion | Learned Factory terminal intel 2374 | -7/Zion | Found GAL Module 2375 | -7/Zion | Build established: Derelict-Mutant 2420 | -7/Zion | Discovered new exit (range 15) 2452 | -7/Zion | Entered Proximity Caves 2452 | -6/Proximity Caves | Accompanied by 4 allies 2477 | -6/Proximity Caves | Learned Factory terminal intel 2533 | -6/Proximity Caves | Spotted B-75 Beast 2878 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3348 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3593 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3608 | -6/Proximity Caves | Core integrity fell below 50% 3623 | -6/Proximity Caves | Core integrity fell below 20% 3651 | -6/Proximity Caves | Lost 4 parts (2n2w) 3651 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 03624_ Destroyed Core Shielding. 03624_ L-41 Fighter system corrupted by crushing effect. 03625_ L-41 Fighter system terminally corrupted. 03625_ Axe fried. 03625_ Microactuators fried. 03626_ L-41 Fighter knocked back. 03630_ L-41 Fighter destroyed. 03632_ B-48 Gladiator suffers critical hit (Smash). 03632_ B-48 Gladiator destroyed. 03637_ Imp. Light Armor Plating fries itself beyond repair. 03640_ Imp. Deuterium Engine fries itself beyond repair. 03641_ Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. 03641_ Acquired Corrupted Carbon-fiber Leg. 03642_ Corrupted Imp. Deuterium Engine self-destruct mechanism malfunctions. 03644_ Imp. Melee Analysis Suite fries itself beyond repair. 03646_ Destroyed Adv. Heat Sink. 03646_ G-50 Soldier system corrupted by crushing effect. 03647_ G-50 Soldier system terminally corrupted. 03647_ Hvy. Laser fried. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????##?????#### ######??????? | | ????????????????????????? ##???# ## ##???### | | ????????????????????????? #??## #???# % | | ?????????????#??????????? #??# ## ##??#]! | | ?????????????? ?????????? ##?# ### ##?# # | | ???????###????? ????????? #?# ##?## #?# # | | ?????## ##????? ?##??##?# ??# #???### ###?# # | | ?????# ##????# #"??""?# ??# #?????## ##?## # | | ????## #????# # ? 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"#????????### | | [####% %%%= #???????## | | ##??## # #### #???????# | | ##????# ##??# "#?????# | | ####### #### ######?????#####???## # #????## # | | ??????###???###????????????????????######?????###? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Matter Filter | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleSpacefoldTerrabomb Manual? 0 Play Time 00:33:06 Cumulative 7.3 hours Start 2022.09.28 @ 23:55:40 End 2022.09.29 @ 00:27:26 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 9 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c68c69e-cfd2-462e-aedc-2d304e48df67