Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.26 @ 21:36:22

Player: animal_waves

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (103)     515
Value Destroyed (2787)     2787
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (47)                 47
              TOTAL SCORE: 6909

 Bonus
-------
High Alert Combat Kills    47
Follower Combat Kills      438
Friendly Fire              -438

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     41/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Extension

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Advanced Heat Sink
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           Particle Charger
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (4) ----
  Advanced Heat Sink
           Energy Well (500)
           Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
  Enhanced Optical Array
  Advanced Terrain Scan Processor
           Particle Charger
>          --- WEAPON -----------
  Improved Lightning Gun
     Heavy Laser
    Cooled Plasma Cannon
>          --- INVENTORY --------
           Carbon-fiber Leg
  Advanced Heat Sink
           Energy Well
           Hardlight Generator
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
  Flight Unit              Cesium-ion Thruster
Utility                    Enhanced Optical Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Shotgun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Slots Evolved              8    | .   .   .   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   1   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   
Parts Attached             142  | 6   22  4   35  19  26  13  17  
  Power                    25   | 1   4   2   4   5   4   2   3   
    Engine                 22   | 1   4   2   4   4   3   1   3   
    Core                   3    | .   .   .   .   1   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   4   .   14  .   7   2   10  
    Treads                 14   | 2   2   .   9   .   .   .   1   
    Leg                    16   | .   2   .   .   .   6   .   8   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   1   2   1   
    Flight                 5    | .   .   .   5   .   .   .   .   
  Utility                  29   | 1   4   .   4   7   6   5   2   
    Device                 11   | .   1   .   2   4   1   1   2   
    Storage                7    | 1   2   .   .   2   .   2   .   
    Processor              6    | .   1   .   .   1   3   1   .   
    Hackware               2    | .   .   .   .   .   1   1   .   
    Protection             3    | .   .   .   2   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   49   | 2   10  2   13  7   9   4   2   
    Energy Gun             23   | .   4   1   8   4   3   2   1   
    Energy Cannon          3    | .   .   .   .   .   1   1   1   
    Ballistic Gun          14   | 2   3   1   4   .   3   1   .   
    Ballistic Cannon       4    | .   3   .   .   1   .   .   .   
    Launcher               5    | .   .   .   1   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   2   1   3   2   .   
Parts Lost                 57   | .   3   1   11  4   21  7   10  
  Power                    6    | .   .   .   1   .   2   1   2   
  Propulsion               20   | .   2   .   4   1   7   2   4   
  Utility                  8    | .   .   .   1   1   3   2   1   
  Weapon                   23   | .   1   1   5   2   9   2   3   
  Highest Loss Streak      9    | .   3   1   4   3   9   5   9   
Average Slot Usage (%)     77   | .   98  99  87  91  65  27  53  
  Engine                   8    | .   14  14  9   8   2   .   4   
  Treads                   10   | .   17  28  22  .   .   .   .   
  Leg                      5    | .   9   .   .   .   8   .   9   
  Flight                   6    | .   .   .   14  32  8   .   .   
  Device                   6    | .   7   .   3   14  8   1   4   
  Storage                  6    | .   14  14  7   5   .   1   .   
  Processor                9    | .   5   14  6   7   16  11  13  
  Hackware                 1    | .   .   .   .   .   1   6   7   
  Energy Gun               5    | .   5   .   8   7   5   1   6   
  Ballistic Gun            8    | .   19  13  5   3   6   .   .   
  Ballistic Cannon         2    | .   3   14  3   4   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             47   | 10  44  45  47  26  27  19  43  
  Greatest Support         80   | 40  40  40  80  24  35  56  80  
  Greatest Overweight (x)  9    | .   9   1   7   2   2   6   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  12  12  8   4   4   4   
  Average Capacity         6    | 5   8   12  9   4   4   4   4   
  Most Carried             12   | 2   12  12  12  4   4   4   4   
  Average Carried          5    | .   7   11  7   3   2   2   3   
  Final Capacity           12   | 6   12  12  4   4   4   4   4   
  Final Carried            12   | 2   12  12  4   4   4   4   3   

 Class Distribution 
--------------------
 70% | Mutant
  6% | Skirmisher
  6% | Sprinter
  6% | Hacker-Mutant
  4% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -8/Materials
    Skirmisher | -7/Factory
        Mutant | -6/Factory
 Hacker-Mutant | -6/Extension

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Matter Collected           2513 | 231  369  316  555  219  248  216  359  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3102 | .    460  233  1071 464  486  121  267  
  Parts                    204  | .    35   15   81   29   32   3    9    
Haulers Intercepted        3    | .    2    .    1    .    .    .    .    
Recyclers Shooed           5    | .    1    .    3    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Combat Hostiles Destroyed  69   | .   13  5   23  12  11  3   2   
  Guns                     36   | .   7   .   15  6   5   2   1   
  Cannons                  16   | .   .   5   4   4   2   .   1   
  AOE                      17   | .   6   .   4   2   4   1   .   
Classes Destroyed          13   | .   5   1   4   2   1   .   .   
  Worker                   6    | .   1   .   4   .   1   .   .   
  Builder                  9    | .   .   .   5   3   1   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   .   
  Hauler                   3    | .   2   .   1   .   .   .   .   
  Recycler                 5    | .   .   1   3   .   .   .   1   
  Operator                 2    | .   .   .   .   1   .   .   1   
  Watcher                  8    | .   3   .   3   1   1   .   .   
  Swarmer                  22   | .   8   .   9   3   .   2   .   
  Grunt                    35   | .   5   5   10  7   5   1   2   
  Duelist                  1    | .   .   .   1   .   .   .   .   
  Sentry                   6    | .   .   .   3   1   2   .   .   
  Hunter                   4    | .   .   .   .   1   3   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   4   4   11  5   3   2   2   
  Combat Bots Only         5    | .   3   3   5   4   2   2   2   
Max Kills in Single Turn   3    | .   2   1   3   2   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   2   1   1   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Damage Taken               7641 | .    646  181  1706 595  2093 1238 1182 
  Core                     1932 | .    111  40   222  72   620  658  209  
  Absorbed by Shields      155  | .    .    .    .    .    12   .    143  
Core Remaining (%)         56   | 100  .    39   44   86   11   .    .    
Volleys Fired              253  | .    42   24   76   32   42   13   24   
  Largest                  3    | .    2    2    2    2    3    2    3    
  Hottest                  164  | .    90   80   120  114  152  103  164  
Shots Fired                484  | .    83   44   135  57   97   20   48   
  Gun                      345  | .    73   20   99   30   72   20   31   
  Cannon                   115  | .    10   24   25   22   17   .    17   
  Launcher                 24   | .    .    .    11   5    8    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  261  | .    59   43   63   30   58   8    .    
  Thermal                  84   | .    .    .    23   4    17   12   28   
  Explosive                24   | .    .    .    11   5    8    .    .    
  Electromagnetic          115  | .    24   1    38   18   14   .    20   
  Robot Hit Streak         15   | .    11   13   15   9    13   4    5    
  Robot Miss Streak        6    | .    4    3    5    5    6    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    
Shots Hit Robots           317  | .    60   30   89   36   65   11   26   
  Core Hits                180  | .    27   12   63   29   34   4    11   
  Critical Hits            4    | .    .    1    1    1    .    1    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7465 | .    1090 419  1942 1068 1530 317  1099 
  Guns                     3542 | .    646  127  959  369  689  219  533  
  Cannons                  1550 | .    105  292  290  257  235  .    371  
  Explosions               2367 | .    339  .    693  442  601  97   195  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    5    1    .    
  Kinetic                  2224 | .    447  419  463  286  578  31   .    
  Thermal                  2056 | .    339  .    437  77   215  285  703  
  Explosive                1517 | .    .    .    512  404  601  .    .    
  Electromagnetic          1662 | .    304  .    530  301  131  .    396  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    11   .    2    .    .    
  Average Corruption       4    | .    .    .    9    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  32   | .    .    .    22   .    10   .    .    
    Message Errors         7    | .    .    .    5    .    2    .    .    
    Matter Fused           2    | .    .    .    2    .    .    .    .    
    Heat Flow Errors       4    | .    .    .    2    .    2    .    .    
    Energy Discharges      3    | .    .    .    2    .    1    .    .    
    Data Loss (minor)      4    | .    .    .    1    .    3    .    .    
    Data Loss (major)      1    | .    .    .    1    .    .    .    .    
    Targeting Errors       7    | .    .    .    6    .    1    .    .    
    Weapon Failures        4    | .    .    .    3    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            361  | .    73   .    36   88   66   85   13   
  Projectiles              9    | .    .    .    3    .    .    .    6    
  Explosions               352  | .    73   .    33   88   66   85   7    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 11   | .    .    7    3    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    7    3    .    1    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      972  | .    281  .    78   197  147  191  78   
  Shots                    18   | .    5    .    3    3    4    2    1    
  Rammed                   1    | .    .    .    .    .    .    1    .    
Targets Rammed             2    | .    .    .    .    .    1    1    .    
  Kicked                   1    | .    .    .    .    .    1    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        412  | .    177  62   412  96   239  210  206  
  Average Temperature      67   | .    60   25   90   34   50   83   60   
  Received Heat Transfer   1929 | .    90   108  327  144  780  237  243  
  Effects                  8    | .    .    .    8    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    
    Interference           6    | .    .    .    6    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    3    1    1    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    
  Heat Transferred         3032 | .    450  .    831  124  409  346  872  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    4    .    3    1    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Peak Influence             503  | .   257 209 477 503 300 86  294 
  Average Influence        141  | .   110 151 250 257 155 40  73  
Maximum Alert Level        2    | .   1   1   2   2   1   .   1   
  Low Security (%)         72   | 100 86  74  34  36  70  100 85  
  Level 1                  24   | .   13  25  53  42  29  .   14  
  Level 2                  3    | .   .   .   11  21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   1   2   1   7   .   5   
  Investigation            10   | .   1   .   1   1   4   .   3   
  Extermination            1    | .   .   .   .   .   1   .   .   
  Reinforcement            6    | .   1   .   1   .   2   .   2   
  Assault                  1    | .   .   1   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Distress Signals           12   | .   4   .   4   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              156  | .   26  9   31  15  29  21  25  
  Peak Tracking Total      10   | .   4   4   6   4   7   7   10  
  Tactical Retreats        16   | .   2   .   1   .   7   5   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Traps Triggered            4    | .   .   .   2   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   .   .   .   
  Reused                   1    | .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Machines Disabled          17   | .   3   3   3   2   1   3   2   
  Max in Single Turn       2    | .   2   1   1   2   1   2   2   
  Energy Cycler            1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Machines Accessed          27   | .   6   .   3   2   8   2   6   
  Terminals                18   | .   4   .   2   2   3   1   6   
  Fabricators              1    | .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   2   .   .   .   3   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                98   | .   21  .   21  7   18  10  21  
  Successful               55   | .   14  .   14  2   8   6   11  
  Failed                   43   | .   7   .   7   5   10  4   10  
    Catastrophic           9    | .   1   .   1   .   4   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   32   | .   10  .   9   2   3   .   8   
  Terminals                67   | .   16  .   9   7   7   7   21  
  Fabricators              3    | .   .   .   .   .   .   3   .   
  Repair Stations          12   | .   .   .   12  .   .   .   .   
  Recycling Units          11   | .   5   .   .   .   6   .   .   
  Scanalyzers              5    | .   .   .   .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             27   | .   7   .   2   2   2   3   11  
  Record                   3    | .   .   .   .   .   2   .   1   
  Open Door                3    | .   .   .   .   .   .   .   3   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   1   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   2   1   
  Locate Traps             2    | .   1   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         2    | .   1   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   
  Zone Layout              4    | .   2   .   .   1   .   .   1   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   1   .   
  Build                    2    | .   .   .   .   .   .   2   .   
Repair Station Hacks       11   | .   .   .   11  .   .   .   .   
  Scan Component           6    | .   .   .   6   .   .   .   .   
  Repair                   5    | .   .   .   5   .   .   .   .   
Recycling Unit Hacks       9    | .   4   .   .   .   5   .   .   
  Report Inventory         5    | .   2   .   .   .   3   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   
  Retrieve Components      3    | .   2   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   1   .   .   .   .   
  Terminals                4    | .   3   .   1   .   .   .   .   
    Botnet                 4    | .   3   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     1    | .   .   .   .   1   .   .   .   
Hacking Detections         23   | .   4   .   3   2   7   1   6   
  Full Trace Events        12   | .   1   .   3   1   4   .   3   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   
    Matter                 380  | .   .   .   .   .   .   380 .   
    Time                   190  | .   .   .   .   .   .   190 .   
  Total Part Build Rating  10   | .   .   .   .   .   .   10  .   
Parts Repaired             5    | .   .   .   5   .   .   .   .   
  Time                     148  | .   .   .   148 .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   19  .   .   .   3   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Total Allies               4    | .    .    1    .    .    .    .    3    
  Largest Group            3    | .    .    1    .    .    .    .    3    
  Highest-Rated Group      207  | .    .    31   .    .    .    .    207  
  Highest-Rated Ally       156  | .    .    31   .    .    .    .    156  
Total Orders               .    | .    .    .    .    .    .    .    .    
Ally Attacks               49   | .    .    6    .    .    .    .    43   
  Total Damage             1373 | .    .    126  .    .    .    .    1247 
  Kills                    12   | .    .    1    .    .    .    .    11   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Ext 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Turns Passed               5747 | 84   1674 312  932  411  1091 590  653  
Spaces Moved               3432 | 49   855  134  403  262  788  478  463  
  Core                     935  | 4    3    .    .    .    283  374  271  
  Treads                   919  | 45   506  134  234  .    .    .    .    
  Legs                     928  | .    346  .    .    .    392  .    190  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    117  | .    .    .    .    .    11   104  2    
  Flight                   533  | .    .    .    169  262  102  .    .    
  Fastest Speed            29   | 50   150  180  29   29   50   50   100  
  Average Speed            118  | 151  160  180  117  70   111  62   115  
  Slowest Speed            640  | 160  500  180  640  197  197  350  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    2    .    .    .    .    
Exploration Rate (%)       32   | 4    94   13   40   34   28   12   38   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    .    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          319  | .    35   .    76   80   60   34   34   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               12   | .    .    .    .    3    3    .    6    
  AOE                      307  | .    35   .    76   77   57   34   28   

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Ext  
Total                      4655 | 56   1079 164  724  429  919  751  533  
  Wait                     693  | .    125  .    186  99   31   231  21   
  Move                     3425 | 48   854  133  402  261  787  477  463  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  77   | 2    19   2    15   8    19   8    4    
  Fast Attach              53   | 6    4    .    15   6    8    6    8    
  Attach                   44   | .    1    1    13   3    13   7    6    
  Detach                   6    | .    1    .    2    .    .    3    .    
  Swap                     45   | .    17   3    7    10   5    .    3    
  Drop                     57   | .    16   1    8    10   13   5    4    
  Fire                     253  | .    42   24   76   32   42   13   24   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    
  Kick                     1    | .    .    .    .    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-6/Extension

 History 
---------
 Turn | Location      | Event
   49 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  140 | -10/Materials | Discovered new exit (range 7)
  302 | -10/Materials | Build established: Mutant
  581 | -10/Materials | Discovered new exit (range 4)
 1089 | -10/Materials | Lost 3 parts (2n1w)
 1109 | -10/Materials | Discovered new exit (range 16)
 1132 | -10/Materials | Identified exit to Materials
 1257 | -10/Materials | Discovered new exit (range 10)
 1269 | -10/Materials | Identified exit to Mines
 1391 | -10/Materials | Discovered exit to Materials (range 13)
 1759 | -10/Materials | Entered Mines
 1772 | -10/Mines     | Core integrity fell below 50%
 1837 | -10/Mines     | Discovered exit to Materials (range 8)
 1842 | -10/Mines     | Met a Derelict testing a Signal Generator
 2071 | -10/Mines     | Entered Materials
 2071 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2503 | -9/Materials  | Crushed by falling debris
 2534 | -9/Materials  | Lost 4 parts (1p2n1w)
 2654 | -9/Materials  | Core integrity fell below 50%
 2667 | -9/Materials  | Crushed by falling debris
 2667 | -9/Materials  | System corruption reached 10%
 2866 | -9/Materials  | Repaired Imp. Sensor Array
 2894 | -9/Materials  | Repaired Grenade Launcher
 2921 | -9/Materials  | Repaired Lgt. Armor Plating
 2954 | -9/Materials  | Repaired Imp. Ion Engine
 2988 | -9/Materials  | Repaired Hvy. Assault Rifle
 2999 | -9/Materials  | Discovered new exit (range 16)
 3003 | -9/Materials  | Entered another Materials area
 3003 | -8/Materials  | Evolved 2 slots: Utility x2
 3052 | -8/Materials  | Build established: Sprinter
 3262 | -8/Materials  | Lost 3 parts (1n1u1w)
 3374 | -8/Materials  | Discovered new exit (range 18)
 3399 | -8/Materials  | Build established: Mutant
 3414 | -8/Materials  | Entered Factory
 3414 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 3664 | -7/Factory    | Lost 7 parts (3n2u2w)
 3951 | -7/Factory    | Found Prototype Processor
 3953 | -7/Factory    | Identified Exp. Signal Interpreter
 4262 | -7/Factory    | Core integrity fell below 50%
 4288 | -7/Factory    | Lost 9 parts (2p3n1u3w)
 4419 | -7/Factory    | Core integrity fell below 20%
 4491 | -7/Factory    | Discovered new exit (range 21)
 4500 | -7/Factory    | Identified exit to Factory
 4505 | -7/Factory    | Entered another Factory area
 4505 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 4610 | -6/Factory    | Fabricated Gravmag Array (x1)
 4708 | -6/Factory    | Fabricated Gravmag Array (x1)
 4800 | -6/Factory    | Core integrity fell below 50%
 4954 | -6/Factory    | Lost 5 parts (1p1n1u2w)
 5009 | -6/Factory    | Discovered new exit (range 21)
 5095 | -6/Factory    | Entered Extension
 5317 | -6/Extension  | Build established: Hacker-Mutant
 5412 | -6/Extension  | Energy Cycler disabled
 5412 | -6/Extension  | Rescued a captive Derelict
 5412 | -6/Extension  | Rescued a captive Derelict
 5412 | -6/Extension  | Rescued a captive Derelict
 5417 | -6/Extension  | Rescued a captive Derelict
 5418 | -6/Extension  | Rescued a captive Derelict
 5421 | -6/Extension  | Rescued a captive Derelict
 5429 | -6/Extension  | Rescued a captive Derelict
 5438 | -6/Extension  | Rescued A7
 5607 | -6/Extension  | Core integrity fell below 20%
 5707 | -6/Extension  | Spotted B-75 Beast
 5744 | -6/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 5748 | -6/Extension  | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
Carbon-fiber Leg destroyed.
U-05 Engineer lays Concrete.
Slug penetrates Wall.
U-05 Engineer builds a Wall.
Angular Momentum Engine destroyed.
U-05 Engineer builds a Wall.
Slug penetrates Wall.
Penetrated by Slug.
Hvy. Laser destroyed.
A7: "I've done al##MISSION::FAILED##"
A7 destroyed.
Carbon-fiber Leg destroyed.
Acquired data core, extracted ID and sensor layout for unrecognized
  location.
Penetrated by Slug.
Carbon-fiber Leg destroyed.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
R-10 Processor collects Carbon-fiber Leg.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????###??#????##????????????????????????? |
| ??????######## #  #???? #????????????????????????? |
| ???####"""""###########"#????????????????????????? |
| ##?#     %   !=%!=     "#????????????????????????? |
|  #?#    %! =  #####!%  ##????????????????????????? |
|  ###    ==!   #####%   #?????????????????????????? |
|               #???#    ##????????????????????????? |
|  ##############???#    "#????????????????????????? |
|  #????????????????#    ####??????????????????????? |
| ##????????????????#  *%   ###????????????????????? |
| #?????????????????#       # #????????????????????? |
| #???????????#######    %%R##?????????????????????? |
| ????????????+    %     %  ##?????????????????????? |
| ????????????####### "####h##?????????????????????? |
| ????????????????#T  %####%##?????????????????????? |
| ????????????????##  ### #%##?????????????????????? |
| ?????????????????#  #?# #u##?????????????????????? |
| ?????????????????####?### ##?????????????????????? |
| ????????????????????????#=##?????????????????????? |
| ????????????????????????#h#??????????????????????? |
| ????????????????????????#@#??????????????????????? |
| ????????????????????????# #??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#=#??????????????????????? |
| ????????????????????????#%#??????????????????????? |
| ????????????????????????#!#??????????????????????? |
| ????????????????????????#g#??????????????????????? |
| ????????????????????????#=#??????????????????????? |
| ????????????????????????#!g??????????????????????? |
| ????????????????????????" "??????????????????????? |
| ????????????????????????g  ??????????????????????? |
| ???????????????????????? g%??????????????????????? |
| ????????????????????????   ??????????????????????? |
| ###????????????????????     ?????????????????????? |
|              ?????????? %   ?????????????????????? |
|              ??????????     ?????????????????????? |
|              ??????????     ?????????????????????? |
|             ??????????       ????????????????????? |
|             ??????????       ????????????????????? |
| ###########???????????#   B  ????????????????????? |
| ??????????????????????#   B  ????????????????????? |
| ??????????????????????#       ???????????????????? |
| ??????????????????????#      ????????????????????? |
| ??????????????????????#      ????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          31
Energy Capacity            350
Matter Stores              352
Matter Capacity            550
Sight Range                22
Robot Scan Range           13
Terrain Scan Density       210
ECM Strength               1
Armor Coverage             150
Evasion (%)                64
Targeting Accuracy         5
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Gravmag Array | x1 | -6/Factory | Preloaded
 Gravmag Array | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
Prison Break

 Challenges 
------------
None

 Game 
------
Seed              OverloadResetExoskeleton
  Manual?         0
Play Time         01:16:06
  Cumulative      14.1 hours
  Start           2020.05.26 @ 15:15:33
  End             2020.05.26 @ 21:36:22
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5716b7f2-027c-4f20-ae4a-146ff9018a23