Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.26 @ 15:36:03 Player: Blade Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (47) 235 Value Destroyed (959) 959 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5394 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 290/850 Matter 295/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Improved Sensor Array Improved Terrain Scanner Improved Medium Armor Plating Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Centrium Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Minigun > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Wheel Compact Wheel Power Amplifier Improved Heat Sink High-capacity Matter Pod Improved Sensor Array Improved Sensor Array Improved Sensor Array Terrain Scanner Improved Terrain Scanner Power Shielding Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Insulated Plating Insulated Plating Insulated Plating Small Laser Assault Rifle Hammer Proton Bomb Trap [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Armored Heavy Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Hardened Medium Armor Plating Device Improved Sensor Array Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Slots Evolved 8 | . . . 2 . 2 2 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 6 | . . . 2 . 2 . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 54 | . 7 4 2 6 13 4 6 1 7 4 Power 5 | . . 1 . . 1 . 1 . 1 1 Engine 4 | . . 1 . . . . 1 . 1 1 Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 15 | . 3 2 . 2 . 4 . 1 1 2 Treads 1 | . . . . . . . . . . 1 Leg 1 | . . . . . . . . . . 1 Wheel 12 | . 3 2 . 2 . 4 . 1 . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 24 | . 3 1 2 . 9 . 5 . 4 . Device 7 | . . . 1 . 3 . 1 . 2 . Storage 4 | . 2 1 . . . . . . 1 . Processor 2 | . . . 1 . . . . . 1 . Hackware 1 | . . . . . 1 . . . . . Protection 10 | . 1 . . . 5 . 4 . . . Artifact . | . . . . . . . . . . . Weapon 10 | . 1 . . 4 3 . . . 1 1 Energy Gun 3 | . . . . 1 1 . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | . 1 . . 2 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 2 | . . . . 2 . . . . . . Parts Lost 17 | . . 2 1 1 3 . . 5 . 5 Power 3 | . . 1 . . . . . 1 . 1 Propulsion 5 | . . 1 1 1 . . . 1 . 1 Utility 6 | . . . . . 2 . . 2 . 2 Weapon 3 | . . . . . 1 . . 1 . 1 Highest Loss Streak 5 | . . 2 1 1 2 . . 5 . 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 97 91 100 97 93 88 100 60 31 35 Engine 5 | . 14 7 11 11 2 . 1 4 5 5 Core 2 | . . . . . 6 7 4 . . . Wheel 20 | . 24 26 22 20 18 18 26 15 . . Device 5 | . . . 11 11 9 7 6 8 9 7 Storage 8 | . 14 14 11 11 9 7 6 4 . . Processor 4 | . . . 11 11 9 7 6 5 5 5 Hackware 2 | . . . . . 3 7 6 5 . . Protection 14 | . 11 14 11 11 17 15 25 8 . . Energy Gun 3 | . 1 . . 1 3 7 6 2 . 3 Ballistic Gun 13 | . 26 28 22 19 9 7 6 4 . . Naked Turns 36 | . . . . . . . . 8 13 15 Heaviest Build 120 | 12 52 92 93 93 108 108 120 120 10 14 Greatest Support 60 | 20 32 32 32 26 20 46 46 46 7 60 Greatest Overweight (x) 9 | . 1 3 5 9 5 5 2 9 3 4 Average Overweight (x) 1 | . . 1 2 4 4 3 2 1 1 . Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 25 20 5 Average Capacity 20 | 8 14 22 25 25 25 25 25 18 5 5 Most Carried 25 | 6 12 16 17 17 19 22 25 25 5 5 Average Carried 14 | 6 6 13 15 15 16 19 21 18 4 5 Final Capacity 25 | 8 20 25 25 25 25 25 25 5 5 5 Final Carried 25 | 6 12 15 17 16 19 22 25 5 5 5 Class Distribution -------------------- 44% | Mutant 41% | Scavenger-Mutant 13% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Hacker-Mutant | -6/Waste Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Matter Collected 1133 | 200 142 180 . 129 244 57 . . 24 157 Remotely . | . . . . . . . . . . . Salvage Created 1298 | . 183 187 88 68 361 146 47 . 24 194 Parts 94 | . 15 22 8 6 24 7 1 . 4 7 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Combat Hostiles Destroyed 36 | . 6 10 4 1 11 . 1 . . 3 Melee 3 | . . . . . . . . . . 3 Guns 33 | . 6 10 4 1 11 . 1 . . . Classes Destroyed 9 | . 3 . 1 1 2 1 1 . . . Worker 4 | . . . 1 1 . 2 . . . . Builder 2 | . . . . 1 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 1 | . . . . . . 1 . . . . Watcher 3 | . 1 . . . . 1 . . 1 . Swarmer 22 | . 3 9 3 . 7 . . . . . Grunt 11 | . 3 1 1 1 2 . . . . 3 Sentry 2 | . . . . . 2 . . . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 6 3 3 1 4 3 1 . 1 3 Combat Bots Only 6 | . 6 3 3 1 4 . 1 . . 3 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Hostile Shots Fired 258 | . 23 35 42 7 61 . 4 6 2 78 Missed 61 | . 2 11 12 2 13 . 2 . 1 18 Damage Taken 2261 | . 173 227 174 55 422 . 23 224 18 945 Core 720 | . 8 26 32 9 85 . . 178 . 382 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 646 | . 52 68 61 13 125 . 6 59 5 257 Core Remaining (%) 91 | 100 . 86 . 89 84 100 . . . . Volleys Fired 102 | . 19 20 6 7 38 9 3 . . . Largest 2 | . 2 2 2 2 2 2 2 . . . Hottest 90 | . 40 40 40 40 85 90 90 . . . Shots Fired 174 | . 38 40 12 14 46 18 6 . . . Gun 174 | . 38 40 12 14 46 18 6 . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 154 | . 38 40 12 14 38 9 3 . . . Thermal 20 | . . . . . 8 9 3 . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 18 | . 13 15 6 8 18 17 4 . . . Robot Miss Streak 2 | . 2 1 2 2 2 2 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 145 | . 27 33 9 12 38 11 5 . 1 9 Core Hits 72 | . 12 12 8 3 24 5 2 . 1 5 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . 1 . . 1 2 . . 1 Burn 3 | . . . . . . 1 2 . . . Destroy 1 | . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . 1 Melee Attacks 13 | . . . . 3 . . . . 1 9 Impact 3 | . . . . 3 . . . . . . Slashing 10 | . . . . . . . . . 1 9 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2313 | . 370 406 131 221 535 181 106 . 37 326 Guns 1784 | . 337 406 109 137 508 181 106 . . . Cannons . | . . . . . . . . . . . Explosions 22 | . . . 22 . . . . . . . Melee 427 | . . . . 64 . . . . 37 326 Ramming 80 | . 33 . . 20 27 . . . . . Kinetic 1495 | . 337 406 109 137 390 70 46 . . . Thermal 289 | . . . . . 118 111 60 . . . Explosive . | . . . . . . . . . . . Electromagnetic 22 | . . . 22 . . . . . . . Impact 64 | . . . . 64 . . . . . . Slashing 363 | . . . . . . . . . 37 326 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . 2 . . 1 1 1 1 Average Corruption 1 | . . . . 2 . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 2 | . . . . . . . 1 . . 1 Message Errors 1 | . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 46 | . 2 . . 44 . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 46 | . 2 . . 44 . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 39 | . 16 . . 10 13 . . . . . Shots . | . . . . . . . . . . . Rammed 6 | . 3 . . 1 2 . . . . . Targets Rammed 6 | . 3 . . 1 2 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 158 | . 22 17 1 1 120 151 158 . . . Average Temperature 42 | . 9 6 1 1 37 67 80 . . . Received Heat Transfer 804 | . 66 123 6 30 153 . . . 12 414 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . Impact Corruptions 3 | . 1 . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . . 1 2 . . . Heat Transferred 851 | . . . . . 259 333 259 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Peak Influence 340 | . 193 179 153 86 340 91 30 15 60 87 Initial 54 | . . 14 22 46 28 54 . 8 2 37 Average 67 | . 60 94 77 73 183 58 8 5 24 72 Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 94 | 100 100 100 100 100 55 100 100 100 100 100 Level 1 5 | . . . . . 44 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 4 | . . . . . 2 . 2 . . . Investigation 1 | . . . . . . . 1 . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 2 | . . . . . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Distress Signals 4 | . 2 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 77 | . 16 9 9 2 18 1 1 6 4 11 Peak Tracking Total 10 | . 7 3 5 2 6 1 1 6 3 10 Tactical Retreats 3 | . . 1 . . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Traps Triggered 1 | . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . 2 . . . . . . Triggered 2 | . . . . 2 . . . . . . Most Traps Carried 3 | . . 3 3 3 1 1 1 1 . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Disabled 1 | . . . 1 . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Machines Accessed 12 | . 3 . 3 . 1 1 2 . 1 1 Terminals 9 | . 2 . 3 . 1 1 1 . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 22 | . 6 . 5 . 1 1 5 . 2 2 Successful 11 | . 2 . 3 . 1 1 2 . 1 1 Failed 11 | . 4 . 2 . . . 3 . 1 1 Catastrophic 3 | . 2 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 8 | . 4 . 2 . 1 1 . . . . Terminals 17 | . 5 . 5 . 1 1 3 . . 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . 2 . 2 . Terminal Hacks 8 | . 1 . 3 . 1 1 1 . . 1 Level Access Points 3 | . . . 1 . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . 1 . . . Transport Status 1 | . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 1 . 2 . . . 1 . 1 1 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Turns Passed 3636 | 2 641 517 195 165 418 436 762 86 155 259 Spaces Moved 2363 | 2 498 353 128 83 217 287 414 99 125 157 Core 143 | . . . . . . . . 49 56 38 Treads 74 | . . . . . . . . . . 74 Legs 94 | 2 69 . . . . . . . . 23 Wheels 1961 | . 429 353 128 83 217 287 414 50 . . Hover 91 | . . . . . . . . . 69 22 Flight . | . . . . . . . . . . . Fastest Speed 50 | 120 100 115 130 135 140 115 115 50 50 50 Average Speed 123 | 120 111 123 131 145 143 141 115 85 113 134 Slowest Speed 250 | 120 120 145 175 215 155 155 115 215 200 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 25 | 1 54 72 15 5 19 4 8 68 2 35 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Gar Total 2884 | 1 546 393 144 107 271 300 698 100 133 191 Wait 300 | . 3 9 5 . . . 264 . . 19 Move 2353 | 1 497 352 127 82 216 286 414 98 124 156 Hop . | . . . . . . . . . . . Pick Up 29 | . 10 5 4 1 1 1 7 . . . Fast Attach 24 | . 3 1 . 5 3 2 1 . 6 3 Attach 10 | . . 2 2 . 3 . 2 . 1 . Detach 2 | . . 1 . . . . . . 1 . Swap 20 | . 4 1 . 1 7 2 3 1 . 1 Drop 23 | . 7 2 . 5 1 . 4 1 . 3 Fire 102 | . 19 20 6 7 38 9 3 . . . Melee 13 | . . . . 3 . . . . 1 9 Ram 6 | . 3 . . 1 2 . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Waste -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 16) 644 | -10/Materials | Entered Mines 776 | -10/Mines | Discovered new exit (range 9) 856 | -10/Mines | Learned location of 1 exit from Materials 890 | -10/Mines | Found a hidden stash of uninstalled traps 910 | -10/Mines | Learned location of Zion (-6) 1133 | -10/Mines | Discovered new exit (range 12) 1161 | -10/Mines | Entered Materials 1161 | -9/Materials | Evolved 2 slots: Utility x2 1162 | -9/Materials | Identified exit to Materials 1315 | -9/Materials | Discovered new exit (range 10) 1355 | -9/Materials | Identified exit to Mines 1356 | -9/Materials | Entered Mines 1420 | -9/Mines | Discovered exit to Materials (range 8) 1521 | -9/Mines | Entered Materials 1521 | -8/Materials | Evolved 2 slots: Utility x2 1696 | -8/Materials | Build established: Scavenger-Mutant 1770 | -8/Materials | Identified exit to Factory 1939 | -8/Materials | Entered Factory 1939 | -7/Factory | Evolved 2 slots: Propulsion x2 2147 | -7/Factory | Build established: Hacker-Mutant 2243 | -7/Factory | Identified exit to Factory 2375 | -7/Factory | Entered another Factory area 2375 | -6/Factory | Evolved 2 slots: Utility x2 2587 | -6/Factory | Build established: Scavenger-Mutant 3137 | -6/Factory | Sucked down chute 3137 | -6/Factory | Entered Waste 3148 | -6/Waste | Spotted C-40 Crusher 3164 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3170 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3186 | -6/Waste | Spotted C-40 Crusher 3194 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3197 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3207 | -6/Waste | Spotted C-40 Crusher 3209 | -6/Waste | Spotted C-40 Crusher 3209 | -6/Waste | Spotted C-40 Crusher 3210 | -6/Waste | Spotted C-40 Crusher 3212 | -6/Waste | Discovered new exit (range 14) 3215 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3223 | -6/Waste | Entered Factory 3246 | -6/Factory | Lost 5 parts (1p1n2u1w) 3376 | -6/Factory | Identified exit to Garrison 3378 | -6/Factory | Entered Garrison 3574 | -6/Garrison | Triggered checkpoint 3594 | -6/Garrison | Triggered checkpoint 3625 | -6/Garrison | Core integrity fell below 50% 3631 | -6/Garrison | Discovered new exit (range 10) 3636 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3637 | -6/Garrison | Self-destructed Last Messages --------------- payload. 03574_ L-41 Fighter unfolds itself. 03574_ G-50 Soldier unfolds itself. 03586_ Critical hit (Burn: +37). 03594_ Beams of light sweep through the air. An alarm sounds. 03597_ Lgt. Angular Momentum Engine destroyed. 03617_ Plasma Rifle destroyed. 03617_ Carbon-fiber Leg severed. 03620_ Imp. Sensor Array destroyed. 03621_ Dropped Arm. Heavy Treads. 03622_ Imp. Signal Interpreter severed. 03626_ Connecting with Garrison Terminal... >>Access(Emergency) Found 34 emergency access points. Map updated. 03631_ EXIT=FOUND 03636_ Attempting to access garrison exit controls... 03636_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#######??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# c@#??????????????????????? | | ????????????????????# cc #??????????????????????? | | ????????????????????# ###??????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# +????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #######??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????+ #??????????????????? | | ????????????????????# #### #??????????????????? | | ????????????????????# #???? #??????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# ##???????????????????????? | | ????????????????????# T#???????????????????????? | | ????????????????????# ##???????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SapperInsulationGenerator Manual? 0 Play Time 00:24:57 Cumulative 51.5 hours Start 2024.05.26 @ 15:11:07 End 2024.05.26 @ 15:36:03 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 65 Rogue 0 Adventurer 60 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aad32fed-794a-472d-b93a-b6976c3988e9