Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.01.20 @ 14:32:58 Player: xerxia Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (14) 70 Value Destroyed (430) 430 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3600 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 63/100 System Corruption 1% Temperature Cool (24) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Xenon Bombardment Thruster Weight Redist. System Improved Utility Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Propulsion Shielding Propulsion Shielding > --- WEAPON ----------- Mining Laser > --- INVENTORY -------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Weight Redist. System Improved Utility Shielding EMP Blaster [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Protection Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 3 | . . 2 . . 1 . . Utility 2 | . . . . 1 1 . . Weapon . | . . . . . . . . Parts Attached 41 | 6 8 8 4 5 7 1 2 Power 5 | 1 1 . . 1 2 . . Engine 2 | 1 . . . . 1 . . Core 3 | . 1 . . 1 1 . . Reactor . | . . . . . . . . Propulsion 17 | 2 . 5 2 2 3 1 2 Treads 2 | 2 . . . . . . . Leg 2 | . . . . . . . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 13 | . . 5 2 2 3 1 . Utility 9 | 1 3 2 . 2 1 . . Device 3 | . 1 . . 1 1 . . Storage 3 | 1 1 1 . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection 3 | . 1 1 . 1 . . . Artifact . | . . . . . . . . Weapon 10 | 2 4 1 2 . 1 . . Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 5 | 2 3 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 3 | . 1 1 1 . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . 5 . 1 1 . 10 1 Power 3 | . 1 . . . . 2 . Propulsion 8 | . 1 . 1 . . 6 . Utility 3 | . 1 . . . . 1 1 Weapon 4 | . 2 . . 1 . 1 . Highest Loss Streak 10 | . 5 . 1 1 . 10 1 Average Slot Usage (%) 78 | . 92 89 98 96 90 50 9 Engine 5 | . 10 . . . 2 3 . Core 5 | . 2 11 11 18 12 2 . Treads 10 | . 24 . . . . . . Flight 16 | . . 42 44 36 37 22 . Device 2 | . 2 1 . 3 6 1 . Storage 10 | . 14 11 11 9 7 7 7 Protection 9 | . 9 9 11 14 15 10 . Energy Gun 1 | . . . 8 9 1 . . Ballistic Gun 13 | . 25 11 11 5 . . . Naked Turns . | . . . . . . . . Heaviest Build 28 | 12 19 15 18 24 28 28 8 Greatest Support 40 | 40 40 17 18 30 28 28 40 Greatest Overweight (x) 2 | . . . . . . 2 2 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 8 8 Most Carried 8 | 4 8 8 8 8 8 8 8 Average Carried 6 | 1 5 7 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 8 4 Final Carried 8 | 1 8 8 8 8 8 8 4 Class Distribution -------------------- 59% | Mutant 21% | Sprinter 18% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Garrison Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Fac Matter Collected 509 | 246 155 46 62 . . . . Remotely . | . . . . . . . . Salvage Created 467 | . 250 107 110 . . . . Parts 35 | . 22 8 5 . . . . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 13 | . 8 2 2 . . 1 . Guns 9 | . 8 . 1 . . . . Cannons 1 | . . . . . . 1 . AOE 3 | . . 2 1 . . . . Classes Destroyed 4 | . 2 2 . . . . . Operator 1 | . . 1 . . . . . Swarmer 4 | . 3 . . . . 1 . Grunt 8 | . 5 1 2 . . . . Brawler 1 | . . 1 . . . . . Best Kill Streak 6 | . 6 3 2 . . 1 . Combat Bots Only 6 | . 6 2 2 . . 1 . Max Kills in Single Turn 2 | . 1 2 1 . . 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Damage Taken 2476 | . 714 71 159 117 73 1208 134 Core 922 | . 70 38 52 30 10 656 66 Absorbed by Shields 143 | . . . . . . 143 . Core Remaining (%) 85 | 100 72 . 77 94 . . . Volleys Fired 41 | . 30 2 5 . . 4 . Largest 2 | . 2 2 2 . . 1 . Hottest 100 | . 40 53 53 . . 100 . Shots Fired 68 | . 50 4 10 . . 4 . Gun 57 | . 50 2 5 . . . . Cannon . | . . . . . . . . Launcher 7 | . . 2 5 . . . . Special 4 | . . . . . . 4 . Kinetic 57 | . 50 2 5 . . . . Thermal 4 | . . . . . . 4 . Explosive . | . . . . . . . . Electromagnetic 7 | . . 2 5 . . . . Robot Hit Streak 19 | . 18 10 19 . . 1 . Robot Miss Streak 1 | . 1 . . . . 1 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 59 | . 44 4 9 . . 2 . Core Hits 25 | . 16 3 5 . . 1 . Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 778 | . 465 84 181 . . 48 . Guns 514 | . 465 15 34 . . . . Cannons . | . . . . . . . . Explosions 216 | . . 69 147 . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 514 | . 465 15 34 . . . . Thermal 48 | . . . . . . 48 . Explosive . | . . . . . . . . Electromagnetic 216 | . . 69 147 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . 1 . . . . . 1 Average Corruption 1 | . 1 . . . . . 1 Corruption Purged . | . . . . . . . . Effects 3 | . 3 . . . . . . Data Loss (minor) 1 | . 1 . . . . . . Targeting Errors 2 | . 2 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 167 | . . 72 95 . . . . Shots 10 | . . 4 6 . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 207 | . 62 23 77 116 161 207 . Average Temperature 59 | . 26 13 39 54 61 114 . Received Heat Transfer 639 | . 258 . 48 63 18 234 18 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 100 | . . . . . . 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Peak Influence 150 | . 150 109 75 59 79 128 72 Initial 57 | . . . 35 24 22 48 57 Average 46 | . 46 40 69 38 37 61 57 Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . 1 1 . 1 . . . Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . 1 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 12 6 2 13 9 20 1 Peak Tracking Total 17 | . 8 3 2 13 8 17 1 Tactical Retreats 2 | . . . . . . 2 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Traps Triggered 7 | . 1 . . . 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Disabled 1 | . . 1 . . . . . Max in Single Turn 1 | . . 1 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Machines Accessed 2 | . 1 . . . 1 . . Terminals 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 4 | . 3 . . . 1 . . Successful 1 | . . . . . 1 . . Failed 3 | . 3 . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 3 | . 3 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 1 | . 1 . . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total Allies 1 | . . . 1 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 31 | . . . 31 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Fac Turns Passed 1133 | 77 458 64 107 45 142 122 118 Spaces Moved 1209 | 48 224 116 152 107 386 100 76 Core 105 | 12 . . . . . 29 64 Treads 260 | 36 224 . . . . . . Legs 12 | . . . . . . . 12 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 832 | . . 116 152 107 386 71 . Fastest Speed 28 | 50 160 31 31 31 28 28 130 Average Speed 68 | 132 160 31 31 31 28 64 146 Slowest Speed 160 | 160 160 31 31 31 31 150 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 30 | . . . 4 5 15 6 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 20 | 4 42 18 36 16 16 31 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . 6 5 . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 11 | . . 6 5 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Fac Total 1416 | 62 279 141 198 112 401 141 82 Wait 72 | . 4 5 39 . 17 7 . Move 1150 | 47 223 115 143 97 359 90 76 Hop 22 | . . . 4 4 11 3 . Pick Up 36 | 8 11 5 2 4 4 . 2 Fast Attach 7 | . 2 . . . 3 . 2 Attach 25 | 6 4 5 3 2 4 1 . Detach 4 | . . 2 1 . . 1 . Swap 9 | . 2 3 1 3 . . . Drop 16 | 1 3 4 . 2 3 1 2 Fire 41 | . 30 2 5 . . 4 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 34 | . . . . . . 34 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 460 | -10/Materials | Lost 5 parts (1p1n1u2w) 507 | -10/Materials | Discovered new exit (range 16) 536 | -10/Materials | Entered another Materials area 536 | -9/Materials | Evolved 2 slots: Propulsion x2 595 | -9/Materials | Discovered new exit (range 16) 600 | -9/Materials | Entered Mines 633 | -9/Mines | Learned 2 Materials zone layouts 635 | -9/Mines | Received a Mining Laser from a helpful Derelict 678 | -9/Mines | Discovered new exit (range 10) 707 | -9/Mines | Entered Materials 707 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 751 | -8/Materials | Discovered new exit (range 3) 752 | -8/Materials | Entered Factory 752 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 893 | -7/Factory | Identified exit to Garrison 894 | -7/Factory | Entered Garrison 900 | -7/Garrison | Triggered checkpoint 974 | -7/Garrison | Triggered checkpoint 982 | -7/Garrison | Triggered checkpoint 984 | -7/Garrison | Core integrity fell below 50% 995 | -7/Garrison | Core integrity fell below 20% 1004 | -7/Garrison | Discovered new exit (range 9) 1006 | -7/Garrison | Lost 10 parts (2p6n1u1w) 1016 | -7/Garrison | Entered Factory 1134 | -7/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- 00976_ C-30 ARC bursts open, deploying its payload. 00976_ B-48 Gladiator unfolds itself. 00976_ G-47 Trooper unfolds itself. 00982_ Beams of light sweep through the air. An alarm sounds. 00993_ S-27 Virus destroyed. 01000_ ALERT: Garrison interior compromised. 01004_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 01027_ Dropped Propulsion Shielding. 01028_ Dropped EMP Blaster. 01028_ Acquired Imp. Propulsion Shielding. 01035_ T-07 Excavator is excavating. 01082_ Triggered Shock Trap. 01082_ The floor emits a surge of raw power. 01082_ System corrupted (+1). 01115_ Acquired Imp. Titanium Leg. 01134_ Y-54 Guardian destroyed. 01134_ Fusion Modulator explodes. 01134_ Med. Storage Unit destroyed. 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[% ; #??????????? | | ########????# @ = #???????????? | | ????????????# = #???????????? | | ????????????# #???????????? | | ????????????# ##???????????? | | ????????????# ; #????????????? | | ????????????# ; #????????????? | | ????????????# ; #????????????? | | ????????????# ;##????????????? | | ????????????# ##?????????????? | | ????????????##############??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectSuperchargedMantle Manual? 0 Play Time 00:30:10 Cumulative 48.2 hours Start 2022.01.20 @ 13:59:26 End 2022.01.20 @ 14:32:58 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 57 Rogue 12 Adventurer 3 Explorer 42 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 45 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db759244-267d-433c-9bff-6b45295be3e4