Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 21:44:41 Player: Alien Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (31) 155 Value Destroyed (799) 799 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1626) 1626 TOTAL SCORE: 8180 Bonus ------- High Alert Combat Kills 6 Follower Combat Kills 1020 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 1168/1300 Matter 24/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled Nuclear Pulse Thruster > --- UTILITY (11) ----- Advanced Weight Redist. System Machine Analyzer Enhanced Optical Array Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Transmission Jammer ECM Suite Hacking Suite Improved Hacking Suite > --- WEAPON (4) ------- Advanced Datajack Scythe > --- INVENTORY (5) ---- Matter Compressor (120) Targeting Computer Improved Kinecellerator Hardened Light Armor Plating Advanced System Shield Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Thruster Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Gravity Neutralizer Machine Analyzer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] Improved Kinecellerator Transmission Jammer ECM Suite Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle Improved Remote Datajack Scythe > --- INVENTORY -------- Nuclear Pulse Thruster Matter Compressor Advanced Weight Redist. System Targeting Computer [Rating: 94] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Propulsion Nuclear Pulse Thruster Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Nuclear Pulse Thruster Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Scythe Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Special Weapon Improved Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Slots Evolved 14 | . . 2 . . . 6 2 2 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . . . 2 . . . Utility 9 | . . 2 . . . 2 2 2 1 Weapon 2 | . . . . . . 1 . . 1 Parts Attached 104 | 6 21 3 8 7 2 21 23 13 . Power 14 | 1 2 . 1 . . 4 4 2 . Engine 9 | 1 2 . 1 . . 3 2 . . Core 5 | . . . . . . 1 2 2 . Reactor . | . . . . . . . . . . Propulsion 28 | 2 6 1 4 . 1 5 7 2 . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 5 | . 4 1 . . . . . . . Flight 21 | . 2 . 4 . 1 5 7 2 . Utility 37 | 1 6 2 1 4 . 10 5 8 . Device 23 | . 3 1 1 4 . 6 3 5 . Storage 1 | 1 . . . . . . . . . Processor 9 | . 2 1 . . . 3 1 2 . Hackware 3 | . . . . . . 1 1 1 . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 25 | 2 7 . 2 3 1 2 7 1 . Energy Gun 4 | . 4 . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 2 . 2 . 1 . 2 . . Ballistic Cannon 2 | . . . . . . . 2 . . Launcher . | . . . . . . . . . . Special Weapon 3 | . . . . . . 1 2 . . Impact Weapon 1 | . 1 . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 . . Piercing Weapon 1 | . . . . 1 . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . Unidentified Prototypes 8 | . . . . 2 . 2 3 1 . Parts Lost 18 | . 5 2 2 . 1 . 1 4 3 Power 6 | . 1 1 1 . . . . 1 2 Propulsion 8 | . 2 1 1 . 1 . 1 1 1 Utility 3 | . 1 . . . . . . 2 . Weapon 1 | . 1 . . . . . . . . Highest Loss Streak 5 | . 5 2 1 . 1 . 1 4 3 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 87 94 92 88 88 90 99 95 75 Engine 5 | . 13 7 8 . . 7 5 5 4 Core 2 | . . . . . . . 5 4 3 Hover 2 | . 14 20 . . . . . . . Flight 17 | . 1 . 19 22 22 22 22 21 9 Device 18 | . 7 22 22 22 22 13 23 21 19 Processor 18 | . 9 21 22 22 22 20 17 21 19 Hackware 3 | . . . . . . 6 5 7 9 Energy Gun 3 | . 19 22 1 . . . . . . Ballistic Gun 5 | . 2 . 17 11 11 6 4 3 . Special Weapon 1 | . . . . . . . 5 4 . Slashing Weapon 5 | . . . . 10 11 6 4 5 4 Special Melee Weapon 1 | . . . . . . 5 . . 4 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 13 23 12 9 7 8 24 33 33 21 Greatest Support 38 | 20 20 12 10 10 10 24 37 38 26 Greatest Overweight (x) 6 | 1 3 3 2 . . 1 1 1 6 Average Overweight (x) . | . . . . . . . . . 4 Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 5 5 5 Average Carried 4 | 3 5 4 4 4 4 4 4 4 5 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 4 5 5 5 5 5 5 5 Class Distribution -------------------- 28% | Scavenger-Scout 18% | Derelict-Ninja 13% | Mutant 11% | Infiltrator-Ninja 9% | Scavenger-Ninja 7% | Hacker-Ninja 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Scout | -9/Materials Scavenger-Scout | -9/Mines Scavenger-Scout | -7/Zion Scavenger-Scout | -6/Proximity Caves Scavenger-Ninja | -6/Factory Derelict-Ninja | -5/Factory Infiltrator-Ninja | -4/Factory Hacker-Assassin | -3/Research Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Matter Collected 1302 | 195 254 20 62 90 10 216 393 62 . Remotely . | . . . . . . . . . . Salvage Created 953 | . 317 170 68 . . 161 145 92 . Parts 60 | . 17 6 9 . . 13 12 3 . Haulers Intercepted 2 | . 1 . . . . . 1 . . Recyclers Shooed 3 | . 1 . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . 6 . . . . Prevented 3 | . . . . . 3 . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Combat Hostiles Destroyed 18 | . 8 3 4 . . 2 1 . . Melee 3 | . 3 . . . . . . . . Guns 12 | . 3 2 4 . . 2 1 . . Classes Destroyed 10 | . 5 1 . . . 4 . . . Worker 3 | . . . . . . 1 . 2 . Builder 1 | . . . . . . 1 . . . Hauler 2 | . 1 . . . . . 1 . . Recycler 1 | . 1 . . . . . . . . Operator 2 | . . . . . . 1 1 . . Watcher 4 | . 1 . . . . 1 1 1 . Swarmer 11 | . 6 . 4 . . . 1 . . Grunt 3 | . 2 . . . . 1 . . . Sentry 3 | . . 3 . . . . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 4 | . 4 2 4 . . 2 1 1 . Combat Bots Only 4 | . 3 2 4 . . 1 1 . . Max Kills in Single Turn 2 | . 1 1 2 . . 2 1 1 . Gunslinging 1 | . . . 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Damage Taken 2496 | . 562 324 155 . 84 130 298 628 315 Core 786 | . 203 149 34 . . 65 65 138 132 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 94 | . . . . . . 8 86 . . Core Remaining (%) 74 | 100 18 . . . 54 92 93 88 . Volleys Fired 94 | . 14 20 6 . . 22 31 1 . Largest 2 | . 2 2 2 . . 1 1 1 . Hottest 112 | . 112 112 112 . . 28 57 28 . Shots Fired 132 | . 28 40 10 . . 22 31 1 . Gun 127 | . 28 40 10 . . 22 26 1 . Cannon 5 | . . . . . . . 5 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 56 | . . . 2 . . 22 31 1 . Thermal 76 | . 28 40 8 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 10 | . 4 10 3 . . 10 2 . . Robot Miss Streak 7 | . 3 1 3 . . 2 7 1 . Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 87 | . 23 18 5 . . 22 14 5 . Core Hits 33 | . 9 4 4 . . 7 6 3 . Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . 1 . . . Critical Strikes 8 | . 3 3 1 . . 1 . . . Burn 4 | . . 3 1 . . . . . . Destroy 1 | . . . . . . 1 . . . Smash 3 | . 3 . . . . . . . . Melee Attacks 109 | . 20 . . . . 9 37 43 . Impact 20 | . 20 . . . . . . . . Slashing 83 | . . . . . . 5 37 41 . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 2 1 4 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1854 | . 491 260 79 . . 494 296 234 . Guns 1074 | . 265 260 79 . . 367 103 . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 778 | . 224 . . . . 127 193 234 . Ramming 2 | . 2 . . . . . . . . Kinetic 476 | . . . 6 . . 367 103 . . Thermal 598 | . 265 260 73 . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact 224 | . 224 . . . . . . . . Slashing 554 | . . . . . . 127 193 234 . Piercing . | . . . . . . . . . . Highest Corruption 11 | . . . 1 1 . . . 11 . Average Corruption 6 | . . . 1 1 . . . 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . . . . 12 . Message Errors 5 | . . . . . . . . 5 . Matter Fused 3 | . . . . . . . . 3 . Heat Flow Errors 3 | . . . . . . . . 3 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 104 | . 74 . . . . . 5 25 . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 104 | . 74 . . . . . 5 25 . Knockbacks 2 | . 2 . . . . . . . . Impact 2 | . 2 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 381 | . 381 175 124 . . 4 79 241 . Average Temperature 100 | . 188 64 65 . . 2 26 106 . Received Heat Transfer 330 | . 12 153 . . 21 . 36 18 90 Effects 4 | . 3 . . . . . . 1 . Energy Bleed 2 | . 1 . . . . . . 1 . Short Circuit 1 | . 1 . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . Impact Corruptions 4 | . 4 . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 2 | . . 2 . . . . . . . Heat Transferred 1813 | . 666 888 259 . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Peak Influence 1120 | . 170 150 138 . . 333 1120 828 290 Initial 515 | . . 20 58 . . 86 153 515 255 Average 426 | . 74 78 134 . . 179 844 619 258 Maximum Alert Level 4 | . . . . . . 1 4 3 1 Low Security (%) 42 | 100 100 100 100 . . 66 12 . . Level 1 12 | . . . . . . 33 . . 100 Level 2 19 | . . . . . . . 9 74 . Level 3 23 | . . . . . . . 68 25 . Level 4 2 | . . . . . . . 9 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 1 . . . . 9 10 6 . Investigation 12 | . 1 . . . . 3 5 3 . Extermination 6 | . . . . . . 2 2 2 . Reinforcement 6 | . . . . . . 4 2 . . Assault 2 | . . . . . . . 1 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . Construction Impeded 2 | . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Distress Signals 1 | . . . . . . . . 1 . Communications Jammed 9 | . . . . . . . 9 . . Distress Signals 9 | . . . . . . . 9 . . Times Spotted 120 | . 17 13 3 . 7 19 35 22 4 Peak Tracking Total 10 | . 6 9 3 . 4 8 10 7 4 Tactical Retreats 20 | . . 1 . . 2 1 6 9 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Traps Triggered 4 | . 2 . 1 . . 1 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . 2 . . . . Most Traps Carried 1 | . . . 1 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Disabled 17 | . . 1 . . . 2 14 . . Max in Single Turn 1 | . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Machines Accessed 29 | . 6 . 1 . . 3 9 9 1 Terminals 12 | . 5 . . . . . 3 4 . Fabricators 8 | . . . . . . 2 2 4 . Repair Stations 3 | . 1 . . . . 1 1 . . Recycling Units 3 | . . . . . . . 2 . 1 Scanalyzers 2 | . . . . . . . 1 1 . Garrison Access . | . . . . . . . . . . Total Hacks 64 | . 21 . 1 . . 8 16 17 1 Successful 42 | . 12 . 1 . . 6 12 10 1 Failed 22 | . 9 . . . . 2 4 7 . Catastrophic 4 | . 4 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 52 | . 6 . . 3 . 13 18 12 . Terminals 27 | . 19 . . . . . 3 5 . Fabricators 18 | . . . . . . 6 3 9 . Repair Stations 8 | . 2 . . . . 2 4 . . Recycling Units 6 | . . . . . . . 5 . 1 Scanalyzers 4 | . . . . . . . 1 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 19 | . 12 . 1 . . . 3 3 . Record 4 | . 4 . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 6 | . . . . . . . 3 3 . Alert Level 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks 12 | . . . . . . 4 2 6 . Load Schematic 6 | . . . . . . 2 1 3 . Build 6 | . . . . . . 2 1 3 . Repair Station Hacks 5 | . . . . . . 2 3 . . Scan Component 3 | . . . . . . 1 2 . . Repair 2 | . . . . . . 1 1 . . Recycling Unit Hacks 3 | . . . . . . . 2 . 1 Report Inventory 1 | . . . . . . . 1 . . Retrieve Matter 2 | . . . . . . . 1 . 1 Scanalyzer 1 | . . . . . . . . 1 . Insert Component 1 | . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . 2 . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . Reject 1 | . . . . . . . 1 . . Mask 1 | . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 6 . . . . 2 6 7 1 Full Trace Events 7 | . . . . . . 2 2 3 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 30 | . . . . 15 . 15 . . . Parts Built 10 | . . . . . . 4 1 5 . Authchips . | . . . . . . . . . . Time 421 | . . . . . . 142 95 184 . Total Part Build Rating 48 | . . . . . . 20 5 23 . Parts Repaired 2 | . . . . . . 1 1 . . Time 66 | . . . . . . 44 22 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked 4 | . . . . . . 3 . 1 . Non-combat 3 | . . . . . . 3 . . . Combat 1 | . . . . . . . . 1 . Robot Hacks Applied 4 | . . . . . . 3 . 1 . parse_system 2 | . . . . . . 1 . 1 . no_distress 2 | . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total Allies 12 | . . . . 4 . 2 3 3 . Largest Group 4 | . . . . 4 4 1 2 2 . Highest-Rated Group 206 | . . . . 157 157 35 170 206 . Highest-Rated Ally 103 | . . . . 41 41 35 85 103 . Zionite Dispatches 6 | . . . . . . 2 2 2 . Heavy 2 | . . . . . . . 1 1 . Demo 3 | . . . . . . 1 1 1 . Defense Resupply 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 78 | . . . . . 32 15 25 6 . Total Damage 3951 | . . . . . 642 934 1899 476 . Kills 34 | . . . . . 5 7 19 3 . Allies Corrupted 2 | . . . . . 1 . . 1 . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 5 | . . . 2 1 2 . . . . Drone Launches 1 | . . . . . . 1 . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 89 | . . . . . . 25 31 27 6 Traps 6 | . . . . . . 1 2 3 . Emergency Access 8 | . . . . . . 5 1 1 1 Items 56 | . . . . . . 17 18 17 4 Machines 8 | . . . . . . . 3 4 1 Patrols 6 | . . . . . . 1 5 . . Guards 5 | . . . . . . 1 2 2 . Zionite Intel Received 6 | . . . . . . 1 3 2 . Main Access 1 | . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . 1 . . Component Schematics 1 | . . . . . . 1 . . . Active Terminals 1 | . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . 1 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Turns Passed 4888 | 69 599 232 168 605 340 750 1007 894 224 Spaces Moved 7207 | 54 578 151 304 1108 636 1191 1928 1176 81 Core 165 | 16 48 27 11 . . . . . 63 Treads . | . . . . . . . . . . Legs 119 | 38 81 . . . . . . . . Wheels . | . . . . . . . . . . Hover 482 | . 357 124 1 . . . . . . Flight 6441 | . 92 . 292 1108 636 1191 1928 1176 18 Fastest Speed 29 | 50 40 56 37 37 37 31 29 31 32 Average Speed 40 | 101 67 76 39 37 37 32 30 31 274 Slowest Speed 350 | 120 260 200 150 37 40 111 117 111 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 23 | . . . 6 . . 7 8 2 . Cave-ins Triggered 1 | . . . . . . . . 1 . Exploration Rate (%) 39 | 3 63 11 62 92 76 26 37 25 3 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 17 | . . . 1 2 . . 5 9 . Known Exits Taken 7 | . . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . Scrap Searched 8 | . . . 1 4 3 . . . . Spaces Dug 68 | . . . . . . 2 30 36 . Terrain Destroyed 72 | . . . . . . 2 34 36 . Melee 68 | . . . . . . 2 30 36 . Projectile 4 | . . . . . . . 4 . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Res Total 8873 | 65 734 227 336 1305 739 1508 2246 1630 83 Wait 1229 | . 53 52 11 174 101 240 209 389 . Move 7152 | 53 577 150 291 1107 635 1176 1911 1171 81 Hop 22 | . . . 6 . . 7 8 1 . Pick Up 48 | 6 17 2 5 5 . 3 6 4 . Fast Attach 59 | 6 13 . 5 7 1 11 11 5 . Attach 21 | . 6 3 . . 1 3 3 5 . Detach 17 | . 7 . 1 . 1 4 1 3 . Swap 24 | . 2 . 3 . . 7 9 3 . Drop 78 | . 24 . 8 12 . 8 20 4 2 Fire 94 | . 14 20 6 . . 22 31 1 . Melee 109 | . 20 . . . . 9 37 43 . Ram . | . . . . . . . . . . Kick 1 | . 1 . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . 18 . 1 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 5 exits: *Res x4 / [*Ext]) -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Core integrity fell below 50% 335 | -10/Materials | Core integrity fell below 20% 346 | -10/Materials | Lost 5 parts (1p2n1u1w) 560 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Entered another Materials area 669 | -9/Materials | Evolved 2 slots: Utility x2 891 | -9/Materials | Discovered new exit (range 15) 901 | -9/Materials | Identified exit to Mines 901 | -9/Materials | Entered Mines 907 | -9/Mines | Met a Derelict bent on vengeance 960 | -9/Mines | Discovered new exit (range 10) 977 | -9/Mines | Learned location of Zion (-7) 990 | -9/Mines | Found a hidden stash of uninstalled traps 1036 | -9/Mines | Discovered new exit (range 15) 1041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1044 | -9/Mines | Identified exit to Zion 1051 | -9/Mines | Learned Materials interactive machine intel 1055 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1069 | -9/Mines | Entered Zion 1087 | -7/Zion | Found CR-A16's Pointy Stick 1123 | -7/Zion | Given the Hacking Drone Bay 1124 | -7/Zion | Found Prototype Device 1124 | -7/Zion | Identified Hacking Drone Bay 1127 | -7/Zion | Discovered new exit (range 16) 1144 | -7/Zion | System corruption cleaned by Quarantine Array 1147 | -7/Zion | Learned location of Quarantine (-2) 1165 | -7/Zion | Build established: Scavenger-Scout 1213 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1310 | -7/Zion | Learned location of Recycling (-7) 1313 | -7/Zion | Found Prototype Device 1313 | -7/Zion | Identified Bomb Factory No. 2 1337 | -7/Zion | Learned Factory garrison access intel 1430 | -7/Zion | Imprinted 1432 | -7/Zion | Declared Zion's savior 1543 | -7/Zion | Identified exit to Proximity Caves 1674 | -7/Zion | Entered Proximity Caves 1674 | -6/Proximity Caves | Accompanied by 4 allies 1755 | -6/Proximity Caves | Learned location of 1 exit from Factory 1873 | -6/Proximity Caves | P-60 Hacker assimilated allied 8S-1YI(M) 1909 | -6/Proximity Caves | Identified exit to Factory 2014 | -6/Proximity Caves | Entered Factory 2014 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2015 | -6/Factory | Identified exit to Factory 2016 | -6/Factory | Loaded intel: 4 garrison access locations 2071 | -6/Factory | Fabricated Nuclear Pulse Thruster? 2196 | -6/Factory | Fabricated Nuclear Pulse Thruster (x2) 2255 | -6/Factory | Zion Demo squad teleported in 2494 | -6/Factory | Build established: Scavenger-Ninja 2495 | -6/Factory | Repaired Transmission Jammer 2636 | -6/Factory | Retrieved Zion intel report: Component Schematics 2637 | -6/Factory | Zion Defense Resupply teleported in 2764 | -6/Factory | Entered another Factory area 2764 | -5/Factory | Evolved 2 slots: Utility x2 2885 | -5/Factory | Zion Demo squad teleported in 3048 | -5/Factory | Build established: Derelict-Ninja 3064 | -5/Factory | First assault squad dispatched 3065 | -5/Factory | Zion Heavy squad teleported in 3227 | -5/Factory | Fabricated Enh. Optical Array? 3277 | -5/Factory | Repaired Gauss Rifle 3285 | -5/Factory | Discovered new exit (range 7) 3286 | -5/Factory | Identified exit to Factory 3688 | -5/Factory | Retrieved Zion intel report: Active Terminals 3693 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3756 | -5/Factory | Discovered exit to Factory (range 11) 3767 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3771 | -5/Factory | Entered another Factory area 3771 | -4/Factory | Evolved 2 slots: Utility x2 3773 | -4/Factory | Identified exit to DSF 3899 | -4/Factory | Fabricated Enh. Optical Array? 4032 | -4/Factory | Build established: Infiltrator-Ninja 4053 | -4/Factory | Zion Demo squad teleported in 4064 | -4/Factory | First assault squad dispatched 4162 | -4/Factory | Retrieved Zion intel report: Main Access 4162 | -4/Factory | Identified exit to Research 4220 | -4/Factory | Fabricated Fusion Compressor? 4357 | -4/Factory | Crushed by falling debris 4358 | -4/Factory | System corruption reached 10% 4398 | -4/Factory | Discovered new exit (range 21) 4402 | -4/Factory | Lost 4 parts (1p1n2u) 4555 | -4/Factory | Search patrols dispatched 4558 | -4/Factory | Zion Heavy squad teleported in 4591 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4641 | -4/Factory | Fabricated Slug Cannon? 4665 | -4/Factory | Entered Research 4665 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 4889 | -3/Research | Self-destructed Last Messages --------------- 04668_ >> Machine Analyzer network decryption results: 04668_ Recycling Unit x2 04671_ Dropped Nuclear Pulse Thruster. 04672_ Dropped Field Propulsion Drive. 04679_ Connecting with Recycling Unit... 04708_ >> DECODED: Imp. System Shield location. 04718_ >> Machine Analyzer network decryption results: 04718_ Scanalyzer x1 04744_ >> DECODED: Adv. Signal Interpreter location. 04767_ >> DECODED: Lrn. Proton Cannon location. 04787_ >> DECODED: Emergency access location. 04795_ >> Machine Analyzer network decryption results: 04795_ Scanalyzer x1 04820_ >> DECODED: Com. HERF Cannon location. 04824_ ALERT: All DSF locations entering lockdown mode. 04844_ ALERT: Security rotation in progress. 04861_ Fusion Compressor destroyed. 04871_ Field Propulsion Drive destroyed. 04876_ >> DECODED: DSF Access location. 04888_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????# #"" #?? | | ????????????????# #"" +?? | | ????????????????# """ #"" #?? | | ????????????????# """ #S #?? | | ????????????????# """ #"" #?? | | ????????????????# #"" ! #?? | | ????????????????# #"" #?? | | ????????????????####+##### #?? | | ??????????????###### #???# #?? | | ??????????????# # #???# #?? | | ???????######## # #???# """ #?? | | ???????#! !# # ##### """ #?? | | ???????# ! #g b / + """ #?? | | ???????# = + g # ##### #?? | | ???????# # # #???# #?? | | ???????# ! # # #???#########?? | | ???????# # # #?????????????? | | ???????##"#+######## ##????????????? | | ????????# #????????????? | | ????????# #????????????? | | ????????# u #?"""????????? | | ????????###g####### #?"Y?????????? | | ????????###/####### #?"""????????? | | ????????# # ?????????????? | | ????????# # ?????????????? | | ????????# @ + ?????????????? | | ????????# = ! # ?????????????? | | ????????########### ?????????????? | | ??????????]??????? ??????????]?? | | ?????????????????? ????????????? | | ?????????????????? ????????????? | | ?????????????????? ! ????????????? | | ?????????????????? ????????????? | | ??????????????????## ##????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 38 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 12 Armor Coverage 225 Evasion (%) 64 Offensive Hacking 22 Item Schematics ----------------- Mak. Armor Plating | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Imp. Signal Interpreter | -6/Factory | Z-intel Coolant Injector | -6/Factory | Z-intel Imp. Proton Missile Launcher | -6/Factory | Z-intel Fusion Compressor | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel System Shield | -6/Factory | Z-intel Magnetic Acceleration Cannon | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Enh. Optical Array | -6/Factory | Z-intel Imp. Gravmag System | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Imp. Hacking Suite | -6/Factory | Z-intel Imp. Salvage Targeting Computer | -6/Factory | Z-intel Reflective Plating | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory Nuclear Pulse Thruster | x2 | -6/Factory Enh. Optical Array | x1 | -5/Factory Enh. Optical Array | x1 | -4/Factory Fusion Compressor | x2 | -4/Factory Slug Cannon | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Production Line Watch This! Challenges ------------ None Game ------ Seed NuclearMeleeShifter Manual? 0 Play Time 02:32:00 Cumulative 7.1 hours Start 2022.12.30 @ 18:47:46 End 2022.12.30 @ 21:44:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 10 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2267ecca-ba86-4c6e-bec2-a0366ca2fde2