Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 17:47:25

Player: charson

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (139)     695
Value Destroyed (3586)     3586
Prototype IDs (50)         1000
Alien Tech Used (0)        0
Bonus (1450)               1450
              TOTAL SCORE: 11631

 Bonus
-------
High Alert Combat Kills    64
Follower Combat Kills      715
Aligned with FarCom        300
MAIN.C Attacked Warlord    500
Friendly Fire              -129

 Cogmind 
---------
Core Integrity             122/1000
Matter                     43/300
Energy                     91/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (76)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (2) --------
               Backup Power III
               Fusion Compressor
>              --- PROPULSION (2) ---
               Backup Propulsion III
               Backup Propulsion III
>              --- UTILITY (11) -----
      Advanced Weight Redist. System
               Machine Analyzer
      Improved Signal Interpreter
               Terrain Scan Processor
  Experimental Targeting Computer
      Improved Hacking Suite
               System Shield
>              --- WEAPON (2) -------
               Backup Laser III
               Powered Hammer
>              --- INVENTORY (5) ----
               Vortex Rifle
               Vortex Rifle
               Vortex Driver (30)
               Vortex Catalyst Activator

 Peak State 
------------
>              --- POWER ------------
               Fusion Compressor
         Micro Fission Core
>              --- PROPULSION -------
                   (None)
>              --- UTILITY ----------
               Lightpack 2.0
      Advanced Weight Redist. System
               Machine Analyzer
      Advanced Terrain Scanner
               Terrain Scan Processor
  Experimental Targeting Computer
      Improved Hacking Suite
      Improved Hacking Suite
               System Restoration Module
>              --- WEAPON -----------
  High-powered Shock Rifle
               Gauss Rifle
>              --- INVENTORY --------
               Matter Compressor
               Matter Compressor
               Weight Redist. System
               Weight Redist. System
               Structural Scanner
      Improved Sensor Array
      Advanced Terrain Scanner
      Improved Targeting Computer
      Improved Actuator Array
               Transmission Jammer
               Phase Shifter
               Shield Generator
      Improved Hacking Suite
               System Shield
               System Shield
               System Shield
               Authchip [R/Combat]
               Authchip [Propulsion]
               Authchip [Processor]
               Authchip [Processor]
               Tesla Rifle
    Long-range Proton Cannon
      Advanced Beam Cannon
      Advanced Beam Cannon
         Heavy Assault Rifle
      Improved Assault Rifle
               Minigun
               Minigun
               Minigun
               Gauss Rifle
               Flak Gun
          Mini Grenade Launcher
               Powered Hammer
               Katana
[Rating: 95]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Backup Propulsion III
  Hover Unit               Backup Propulsion III
Utility                    Lightpack 2.0
  Device                   Advanced Weight Redist. System
  Storage                  Lightpack 2.0
  Processor                Machine Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   .   .   .   4   .   .   4   2   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   3   .   .   4   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             155  | 3   11  3   3   .   8   31  10  37  41  3   2   3   
  Power                    19   | 1   .   .   .   .   1   5   1   2   7   1   1   .   
    Engine                 12   | 1   .   .   .   .   1   5   1   2   2   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   .   5   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  37   | .   3   1   1   .   3   2   1   10  14  .   1   1   
    Device                 16   | .   2   .   1   .   2   1   1   2   7   .   .   .   
    Storage                2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
    Processor              9    | .   1   1   .   .   .   1   .   5   1   .   .   .   
    Hackware               9    | .   .   .   .   .   .   .   .   3   4   .   1   1   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   99   | 2   8   2   2   .   4   24  8   25  20  2   .   2   
    Energy Gun             10   | 2   3   1   .   .   .   1   .   1   1   .   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   1   .   1   .   .   .   1   
    Ballistic Gun          45   | .   5   1   1   .   4   16  6   5   7   .   .   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   6   6   1   .   .   
    Launcher               16   | .   .   .   .   .   .   5   2   8   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   1   1   .   .   
    Slashing Weapon        8    | .   .   .   .   .   .   .   .   4   4   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   1   4   .   1   1   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
Parts Lost                 32   | .   1   2   .   .   .   5   2   4   15  2   1   .   
  Power                    14   | .   .   .   .   .   .   3   1   2   7   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   1   1   5   2   .   .   
  Weapon                   9    | .   1   2   .   .   .   2   .   1   3   .   .   .   
  Highest Loss Streak      4    | .   1   2   .   .   .   2   2   1   4   2   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     55   | .   51  56  57  57  48  50  50  61  63  44  46  50  
  Engine                   3    | .   .   .   .   .   5   8   8   6   3   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   3   5   5   5   
  Device                   9    | .   11  14  14  14  9   9   8   10  9   5   5   5   
  Storage                  4    | .   .   .   .   .   9   9   9   6   4   .   .   .   
  Processor                15   | .   11  14  14  14  9   9   9   22  18  23  23  23  
  Hackware                 3    | .   .   .   .   .   .   .   .   4   11  3   4   6   
  Energy Gun               2    | .   10  10  1   .   .   1   .   .   .   .   .   1   
  Ballistic Gun            9    | .   17  16  14  28  16  11  15  3   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             28   | 9   7   7   5   5   14  19  14  21  28  8   8   13  
  Greatest Support         12   | 3   3   3   3   3   12  12  12  9   12  12  12  12  
  Greatest Overweight (x)  4    | 2   2   2   1   1   3   4   1   2   4   .   .   1   
  Average Overweight (x)   .    | .   1   1   1   1   1   .   .   .   1   .   .   .   
Largest Inventory Capacity 40   | 5   5   5   5   5   40  40  40  40  40  5   5   5   
  Average Capacity         29   | 5   5   5   5   5   39  40  40  40  39  5   5   5   
  Most Carried             40   | 3   5   5   5   5   40  40  40  40  40  5   5   5   
  Average Carried          25   | 2   4   4   4   4   20  38  39  38  32  4   4   4   
  Final Capacity           40   | 5   5   5   5   5   40  40  40  40  5   5   5   5   
  Final Carried            40   | 3   5   5   5   5   40  38  40  40  5   5   4   5   

 Class Distribution 
--------------------
 44% | Hauler-Mutant
 27% | Mutant
 11% | Hauler-Assassin
 11% | Hauler-Skirmisher

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
    Skirmisher | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Storage
 Hauler-Mutant | -8/Recycling
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -5/Factory
        Mutant | -5/Upper Caves
        Mutant | -5/Upper Caves
        Mutant | -5/Warlord

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  
Matter Collected           4801 | 230  450  128  20   10   384  901  363  1390 839  86   .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5138 | 92   677  256  .    .    526  1134 770  661  1022 .    .    .    
  Parts                    284  | 3    36   31   .    .    42   57   28   43   44   .    .    .    
Haulers Intercepted        12   | .    2    .    .    .    3    5    .    1    1    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    1    3    3    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Combat Hostiles Destroyed  77   | .   9   11  .   .   4   14  5   15  19  .   .   .   
  Guns                     46   | .   8   11  .   .   4   8   4   .   11  .   .   .   
  Cannons                  13   | .   .   .   .   .   .   .   .   9   4   .   .   .   
  AOE                      18   | .   1   .   .   .   .   6   1   6   4   .   .   .   
Classes Destroyed          13   | 2   5   1   .   .   1   1   2   .   1   .   .   .   
  Worker                   10   | .   1   .   .   .   2   3   .   3   1   .   .   .   
  Builder                  5    | .   1   1   .   .   .   2   .   1   .   .   .   .   
  Tunneler                 6    | 1   .   1   .   .   3   .   .   .   1   .   .   .   
  Hauler                   12   | .   2   .   .   .   3   5   .   1   1   .   .   .   
  Recycler                 16   | 1   1   .   .   .   .   4   7   1   2   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Watcher                  10   | .   3   .   .   .   2   .   .   2   3   .   .   .   
  Swarmer                  29   | .   .   9   .   .   1   4   .   7   8   .   .   .   
  Grunt                    28   | .   9   2   .   .   3   8   .   2   4   .   .   .   
  Sentry                   9    | .   .   .   .   .   1   2   3   3   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   1   3   6   .   .   .   
Best Kill Streak           8    | 2   3   3   .   .   3   8   4   4   4   .   .   .   
  Combat Bots Only         4    | .   2   3   .   .   1   4   1   4   4   .   .   .   
Max Kills in Single Turn   3    | 1   1   2   .   .   1   2   1   2   3   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   .   2   1   2   3   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  
Damage Taken               5171  | 25   266  350  .    .    139  1053 407  718  1776 206  231  .    
  Core                     1753  | .    154  80   .    .    40   270  127  204  617  131  130  .    
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    100  .    .    .    
Core Remaining (%)         50    | 100  .    .    .    6    .    .    20   76   .    .    .    .    
Volleys Fired              397   | 5    56   24   .    .    48   81   36   86   60   1    .    .    
  Largest                  2     | 2    2    2    .    .    2    2    2    2    2    1    .    .    
  Hottest                  96    | 90   90   63   .    .    50   73   48   96   96   57   .    .    
Shots Fired                627   | 10   106  46   .    .    90   122  59   103  90   1    .    .    
  Gun                      496   | 10   106  46   .    .    90   110  54   24   56   .    .    .    
  Cannon                   96    | .    .    .    .    .    .    .    .    64   31   1    .    .    
  Launcher                 35    | .    .    .    .    .    .    12   5    15   3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  498   | .    44   36   .    .    90   105  54   81   87   1    .    .    
  Thermal                  78    | 5    56   10   .    .    .    .    .    7    .    .    .    .    
  Explosive                34    | .    .    .    .    .    .    11   5    15   3    .    .    .    
  Electromagnetic          17    | 5    6    .    .    .    .    6    .    .    .    .    .    .    
  Robot Hit Streak         40    | 3    7    12   .    .    18   40   23   17   19   .    .    .    
  Robot Miss Streak        4     | 1    4    1    .    .    4    2    1    3    3    .    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        6     | .    .    3    .    .    1    .    .    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    .    .    .    1    .    .    .    
Shots Hit Robots           454   | 6    63   32   4    .    56   88   45   76   84   .    .    .    
  Core Hits                241   | 3    32   14   .    .    24   51   21   39   57   .    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
  Critical Parts Destroyed 3     | .    .    .    .    .    .    1    .    1    1    .    .    .    
  Critical Strikes         16    | 2    4    .    .    .    .    1    .    4    5    .    .    .    
    Burn                   5     | 1    4    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    1    .    1    3    .    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    3    2    .    .    .    
    Corrupt                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              55    | .    .    .    4    .    .    3    .    13   18   3    1    13   
  Impact                   21    | .    .    .    .    .    .    3    .    .    1    3    1    13   
  Slashing                 30    | .    .    .    .    .    .    .    .    13   17   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13    | .    .    .    4    .    .    1    .    5    3    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10627 | 102  808  451  .    .    900  2313 865  2656 2532 .    .    .    
  Guns                     5557  | 79   773  451  .    .    900  1308 741  305  1000 .    .    .    
  Cannons                  2117  | .    .    .    .    .    .    .    .    1299 818  .    .    .    
  Explosions               2003  | 23   35   .    .    .    .    924  115  663  243  .    .    .    
  Melee                    941   | .    .    .    .    .    .    81   .    389  471  .    .    .    
  Ramming                  9     | .    .    .    .    .    .    .    9    .    .    .    .    .    
  Kinetic                  6764  | .    291  345  .    .    900  1218 741  1451 1818 .    .    .    
  Thermal                  757   | 48   450  106  .    .    .    .    .    153  .    .    .    .    
  Explosive                1920  | .    .    .    .    .    .    899  115  663  243  .    .    .    
  Electromagnetic          236   | 54   67   .    .    .    .    115  .    .    .    .    .    .    
  Impact                   182   | .    .    .    .    .    .    81   .    .    101  .    .    .    
  Slashing                 759   | .    .    .    .    .    .    .    .    389  370  .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    .    .    .    1    5    4    1    2    2    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    1    1    1    2    
  Corruption Purged        5     | .    .    .    .    .    .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  32    | .    .    .    .    .    .    .    .    15   13   2    2    .    
    Message Errors         8     | .    .    .    .    .    .    .    .    6    2    .    .    .    
    Matter Fused           9     | .    .    .    .    .    .    .    .    5    3    1    .    .    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    3    5    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    1    .    1    .    
    Alerts                 3     | .    .    .    .    .    .    .    .    1    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            264   | .    .    .    .    .    .    37   .    142  85   .    .    .    
  Projectiles              2     | .    .    .    .    .    .    .    .    2    .    .    .    .    
  Explosions               73    | .    .    .    .    .    .    37   .    36   .    .    .    .    
  Melee                    189   | .    .    .    .    .    .    .    .    104  85   .    .    .    
Knockbacks                 15    | .    .    .    .    .    .    .    .    6    9    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    6    8    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      73    | 25   .    .    .    .    .    .    4    9    35   .    .    .    
  Shots                    3     | 1    .    .    .    .    .    .    .    1    1    .    .    .    
  Rammed                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        117   | 112  117  .    .    .    16   17   7    16   1    .    .    .    
  Average Temperature      25    | 62   29   .    .    .    10   6    6    5    1    .    .    .    
  Received Heat Transfer   1158  | .    174  66   .    .    90   495  27   99   171  9    27   .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    1    .    .    4    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    .    .    2    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    3    .    .    .    .    .    .    2    .    .    .    .    
  Heat Transferred         2213  | 198  1568 225  .    .    .    .    .    222  .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | 1    1    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Peak Influence             582  | 10  191 228 .   .   202 572 357 582 549 .   .   .   
  Initial                  566  | .   6   13  .   .   .   5   180 566 280 .   .   .   
  Average                  217  | 3   79  127 .   .   80  178 236 388 230 .   .   .   
Maximum Alert Level        2    | .   .   1   .   .   1   2   1   2   2   .   .   .   
  Low Security (%)         47   | 100 100 83  .   100 99  65  10  .   34  .   .   .   
  Level 1                  36   | .   .   16  .   .   .   15  89  45  63  .   .   .   
  Level 2                  15   | .   .   .   .   .   .   19  .   54  1   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   2   .   .   .   2   3   .   9   8   .   1   .   
  Investigation            8    | .   1   .   .   .   1   1   .   2   3   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   .   3   3   .   .   .   
  Reinforcement            9    | .   1   .   .   .   1   2   .   3   2   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Distress Signals           8    | .   2   .   .   .   2   1   .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              159  | .   17  14  .   .   17  27  6   26  31  12  9   .   
  Peak Tracking Total      13   | .   2   3   .   .   3   6   2   7   6   5   13  .   
  Tactical Retreats        23   | .   1   3   .   .   .   1   1   5   6   4   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Traps Triggered            11   | .   2   .   .   .   .   4   .   3   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                8    | .   .   .   .   .   .   .   .   1   2   1   .   4   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Machines Disabled          15   | .   .   .   .   .   .   2   .   3   10  .   .   .   
  Max in Single Turn       10   | .   .   .   .   .   .   1   .   1   10  .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Machines Accessed          51   | .   8   .   2   .   5   11  10  10  4   .   .   1   
  Terminals                33   | .   7   .   .   .   3   10  5   5   3   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   2   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Total Hacks                140  | .   22  .   2   .   20  29  26  27  13  .   .   1   
  Successful               61   | .   6   .   2   .   7   11  10  17  7   .   .   1   
  Failed                   77   | .   16  .   .   .   13  17  15  10  6   .   .   .   
    Catastrophic           18   | .   3   .   .   .   3   1   6   3   2   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Manual                   62   | .   15  .   1   .   9   4   12  12  9   .   .   .   
  Terminals                96   | .   20  .   .   .   13  26  19  11  7   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   8   6   .   .   .   
  Repair Stations          5    | .   .   .   .   .   .   3   .   2   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   .   .   7   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   4   .   .   4   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   3   .   .   2   .   .   .   .   
Terminal Hacks             30   | .   5   .   2   .   4   11  4   2   1   .   .   1   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           5    | .   1   .   .   .   1   1   2   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   4   .   .   .   .   .   1   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   1   .   1   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   5   4   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   3   2   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   1   .   .   4   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   1   .   .   3   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         13   | .   1   .   .   .   1   .   5   4   2   .   .   .   
  Terminals                6    | .   1   .   .   .   1   .   .   2   2   .   .   .   
    Assimilate             4    | .   .   .   .   .   1   .   .   2   1   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   
    Liberate               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   .   5   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         40   | .   8   .   .   .   4   8   6   10  4   .   .   .   
  Full Trace Events        11   | .   2   .   .   .   1   1   4   1   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   .   .   1   1   2   1   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
    Authchips              4    | .   .   .   .   .   .   .   .   2   2   .   .   .   
    Time                   156  | .   .   .   .   .   .   .   .   62  94  .   .   .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   10  10  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
  parse_system             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   1   2   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  
Total Allies               20   | .    .    1    .    3    .    10   2    3    1    .    .    .    
  Largest Group            10   | .    .    1    .    3    3    10   4    2    1    .    .    .    
  Highest-Rated Group      173  | .    .    31   .    40   40   173  58   64   26   .    .    .    
  Highest-Rated Ally       32   | .    .    31   .    16   16   29   16   32   26   .    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    2    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               119  | .    .    .    .    .    26   74   12   7    .    .    .    .    
  Total Damage             1749 | .    .    .    .    .    295  1029 170  255  .    .    .    .    
  Kills                    26   | .    .    .    .    .    7    15   2    2    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -5  -5  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp War 
Robot Analysis Total       3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   .   .   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  
Turns Passed               10253 | 52   1117 789  269  83   1028 899  750  2268 2181 389  198  230  
Spaces Moved               8346  | 32   726  625  257  75   627  589  668  1884 1527 690  333  313  
  Core                     8346  | 32   726  625  257  75   627  589  668  1884 1527 690  333  313  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   50   100  100  100  50   50   50   50   50   50   50   50   
  Average Speed            90    | 93   108  106  100  100  122  73   86   87   103  50   50   54   
  Slowest Speed            250   | 150  150  150  100  100  200  250  100  150  250  50   50   100  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       57    | 3    96   99   64   26   40   77   87   29   20   83   61   59   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     9     | .    .    2    1    .    .    .    5    .    .    .    1    .    
  Known Exits Taken        5     | .    1    .    .    .    .    1    .    .    1    1    1    .    
  Unknown Exits Taken      7     | 1    .    1    1    1    1    .    1    1    .    .    .    .    
Scrap Searched             7     | .    .    1    .    1    .    .    .    .    .    4    1    .    
Spaces Dug                 18    | .    .    .    .    .    .    .    .    2    5    4    1    6    
Terrain Destroyed          321   | 6    4    .    .    .    .    81   58   112  49   4    1    6    
  Melee                    17    | .    .    .    .    .    .    .    .    2    5    3    1    6    
  Projectile               5     | .    .    .    .    .    .    .    .    3    1    1    .    .    
  AOE                      299   | 6    4    .    .    .    .    81   58   107  43   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -5   -5   -5   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Fac  Upp  Upp  War  
Total                      10409 | 43   956  700  267  83   803  933  787  2378 2018 727  361  353  
  Wait                     1186  | 1    146  45   .    7    76   185  42   309  307  28   26   14   
  Move                     8334  | 31   725  624  256  74   626  588  667  1883 1526 689  332  313  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155   | 2    9    2    1    1    39   23   10   26   37   2    .    3    
  Fast Attach              51    | 3    7    2    .    .    5    9    4    9    9    .    1    2    
  Attach                   67    | .    1    1    .    .    2    11   6    15   26   3    1    1    
  Detach                   45    | 1    .    1    .    .    5    6    3    12   14   1    .    2    
  Swap                     37    | .    3    .    3    .    1    11   .    13   6    .    .    .    
  Drop                     65    | .    9    1    3    1    1    12   6    12   15   .    .    5    
  Fire                     397   | 5    56   24   .    .    48   81   36   86   60   1    .    .    
  Melee                    55    | .    .    .    4    .    .    3    .    13   18   3    1    13   
  Ram                      1     | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   16    | .    .    .    .    .    .    4    12   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory (discovered 3 exits: *Fac x2 / [*Low])
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord

 History 
---------
  Turn | Location       | Event
    16 | -11/Junkyard   | Discovered new exit (range 16)
    53 | -11/Junkyard   | Entered Materials
   302 | -10/Materials  | Build established: Mutant
   349 | -10/Materials  | Discovered new exit (range 6)
   522 | -10/Materials  | Discovered new exit (range 18)
   546 | -10/Materials  | Identified exit to Mines
   635 | -10/Materials  | Discovered new exit (range 12)
   802 | -10/Materials  | Core integrity fell below 50%
   917 | -10/Materials  | Discovered new exit (range 7)
  1170 | -10/Materials  | Entered Mines
  1170 | -10/Mines      | Discovered new exit (range 8)
  1336 | -10/Mines      | Core integrity fell below 20%
  1594 | -10/Mines      | Discovered new exit (range 5)
  1670 | -10/Mines      | Received a Mining Laser from a helpful Derelict
  1706 | -10/Mines      | Learned location of Storage (-8)
  1807 | -10/Mines      | Found a hidden stash of uninstalled traps
  1954 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1955 | -10/Mines      | Discovered new exit (range 5)
  1959 | -10/Mines      | Entered Exiles
  1984 | -10/Exiles     | Met 8R-AWN
  2004 | -10/Exiles     | Met EX-HEX
  2033 | -10/Exiles     | Met EX-BIN
  2046 | -10/Exiles     | Aligned with FarCom system
  2047 | -10/Exiles     | Given EX-Vault access code
  2075 | -10/Exiles     | Opened EX-Vault
  2089 | -10/Exiles     | Found Lightpack 2.0
  2110 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2142 | -10/Exiles     | Met EX-DEC
  2170 | -10/Exiles     | Learned location of Zion (-7)
  2218 | -10/Exiles     | Discovered new exit (range 11)
  2228 | -10/Exiles     | Left Exiles lab with Lightpack 2.0
  2228 | -10/Exiles     | Entered Mines
  2236 | -9/Mines       | Learned Materials garrison access intel
  2237 | -9/Mines       | Met a Derelict bent on vengeance
  2252 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
  2290 | -9/Mines       | Discovered new exit (range 12)
  2311 | -9/Mines       | Entered Materials
  2311 | -8/Materials   | Accompanied by 3 allies
  2311 | -8/Materials   | Evolved 4 slots: Power x1, Utility x3
  2312 | -8/Materials   | Loaded intel: 1 garrison access location
  3009 | -8/Materials   | Build established: Hauler-Mutant
  3193 | -8/Materials   | Discovered new exit (range 4)
  3339 | -8/Materials   | Entered Storage
  3973 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  3985 | -8/Storage     | Discovered new exit (range 12)
  4006 | -8/Storage     | Central database locked down
  4059 | -8/Storage     | Core integrity fell below 50%
  4117 | -8/Storage     | Found Prototype Launcher
  4117 | -8/Storage     | Identified Gui. Missile Launcher
  4187 | -8/Storage     | Identified exit to Recycling
  4199 | -8/Storage     | Used back door to open Recycling access
  4238 | -8/Storage     | Entered Recycling
  4238 | -8/Recycling   | Accompanied by 3 allies
  4473 | -8/Recycling   | Discovered new exit (range 15)
  4988 | -8/Recycling   | Entered Factory
  4988 | -6/Factory     | Evolved 4 slots: Utility x4
  5153 | -6/Factory     | Discovered new exit (range 12)
  5338 | -6/Factory     | Search patrols dispatched
  5451 | -6/Factory     | Fabricated Imp. Hacking Suite (x1)
  5493 | -6/Factory     | Fabricated Imp. Hacking Suite (x1)
  5578 | -6/Factory     | Discovered new exit (range 10)
  5648 | -6/Factory     | Discovered new exit (range 15)
  5742 | -6/Factory     | Garrison activated, responded to threat
  6683 | -6/Factory     | Found Exp. Targeting Computer
  6687 | -6/Factory     | Found Exp. Targeting Computer
  7139 | -6/Factory     | Build established: Hauler-Assassin
  7256 | -6/Factory     | Entered another Factory area
  7256 | -5/Factory     | Evolved 2 slots: Utility x2
  7371 | -5/Factory     | Fabricated Imp. Hacking Suite (x1)
  7579 | -5/Factory     | Discovered new exit (range 20)
  7967 | -5/Factory     | Identified exit to Upper Caves
  8077 | -5/Factory     | Cargo convoy interrupted
  8417 | -5/Factory     | Lost 4 parts (2u2w)
  8627 | -5/Factory     | Lost 4 parts (2p1u1w)
  8799 | -5/Factory     | Fabricated Imp. Hacking Suite (x1)
  8887 | -5/Factory     | Build established: Hauler-Mutant
  9432 | -5/Factory     | Core integrity fell below 50%
  9437 | -5/Factory     | Entered Upper Caves
  9457 | -5/Upper Caves | Learned Factory machine intel
  9466 | -5/Upper Caves | Lost 4 parts (2p2u)
  9820 | -5/Upper Caves | Discovered new exit (range 15)
  9825 | -5/Upper Caves | Identified exit to Upper Caves
  9826 | -5/Upper Caves | Entered another Upper Caves area
  9859 | -5/Upper Caves | Build established: Mutant
  9908 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  9969 | -5/Upper Caves | Ambushed by research squad
  9988 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
  9991 | -5/Upper Caves | Core integrity fell below 20%
 10011 | -5/Upper Caves | Learned 4 Factory zone layouts
 10020 | -5/Upper Caves | Discovered new exit (range 8)
 10023 | -5/Upper Caves | Identified exit to Warlord
 10024 | -5/Upper Caves | Entered Warlord
 10051 | -5/Warlord     | System corruption cleaned by Quarantine Array
 10170 | -5/Warlord     | Visited the Vortex Lab
 10172 | -5/Warlord     | Found Prototype Energy Gun
 10174 | -5/Warlord     | Found Prototype Energy Gun
 10177 | -5/Warlord     | Found Prototype Energy Cannon
 10177 | -5/Warlord     | Identified Vortex Driver
 10182 | -5/Warlord     | Found Prototype Launcher
 10191 | -5/Warlord     | Warlord's base attacked by MAIN.C
 10254 | -5/Warlord     | Self-destructed

 Last Messages 
---------------
10171_ Dropped Minigun.
10172_ Acquired Prototype Energy Gun.
10173_ 9V-WLC(c) interfacing with terminal.
10174_ Acquired Prototype Energy Gun.
10175_ Dropped Backup Laser III.
10177_ Acquired Prototype Energy Cannon.
10177_ Identified Vortex Driver.
10178_ Dropped Shield Generator.
10181_ S5-OLZ(c) interfacing with terminal.
10181_ Dropped Force Rifle.
10182_ NT-6DA(c) interfacing with terminal.
10182_ Acquired Prototype Launcher.
10185_ ZN-QFE(c) interfacing with terminal.
10187_ S5-OLZ(c) interfacing with terminal.
10191_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries.
10196_ Connecting with WAR.Sys...
10201_ ANNOUNCEMENT: Southeast cave walls breached.
10225_ S4-GUW(m) fits Backup Laser III on Cogmind.
10249_ S4-GUW(m) fits Backup Power III on Cogmind.
10251_ S4-GUW(m) fits Backup Propulsion III on Cogmind. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????###?????????????????????????????????????? |
| ?????????#  ?????????????????????????????????????? |
| ?????????#  ?????????????###?????????????????????? |
| ??????#+?#  ?????????????   #????????????????????? |
| ??????  ?#  """#?????????   #????????????????????? |
| ??????  ?+  """#?????????   #????????????????????? |
| ??????"  #  """#?????????   #????????????????????? |
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|     """  #     #?????????   #????????????????????? |
| #   """  #     #????????#   #????????????????????? |
| #   """  #     #????????+   #????????????????????? |
| ?        +     #????????#   #????????????????????? |
| ??       ?     ?????????#   #????????????????????? |
| #?  """  ###+#??????????#   #????????????????????? |
| #   """      #??????????+   #????????????????????? |
| +   """      ############m  #????????????????????? |
| #   """                 m g #????????????????????? |
| ?#  """   ##+##+######## @  #????????????????????? |
| ##        ##     ??????#   g      ???????????????? |
|  #        ##  """??????#               ??????????? |
|  ######   ##  """ ?????   l^            ?????????? |
|  #????#   ##  """   #?##                ?????????? |
|  #????#   ##        #??#         ##+###??????????? |
|  #????#   ##  """   ???#   """   #???????????????? |
|  #????#   ##  """   ???#   """   #???????????????? |
|  ?????#   ##  """   ???#   """   #???????????????? |
| ??????#   ##        #??#  M  ??  #???????????????? |
| #######   ###+##+####??#    ??? g ???????????????? |
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| #??#   """""       #??????????????????#        #?# |
| #??#               #???#######????????#        #?# |
| #??#               #####     #????????#        #?# |
| #??#                         #????????#        ??# |
| #??#                         #??????????     ????# |
| ???#                         #????######+#+####### |
| ???#     ######+#####/##     #????#                |
| ???#######????#  ??    ##   #######                |
| ??????????????#  ?     ##                          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       85
Additional Mass Support    9
Utility Shielding          66
Evasion (%)                50
Targeting Accuracy         12
Offensive Hacking          36
Defensive Hacking          10
Authchip Count             7

 Item Schematics 
-----------------
            Lgt. Ion Engine | -10/Materials | Hacked
      Weight Redist. System | -8/Materials  | Hacked
 Adv. Weight Redist. System | -8/Storage    | Hacked
              Hacking Suite | -8/Recycling  | Hacked
         Imp. Hacking Suite | -8/Recycling  | Hacked
        Adv. Assault Cannon | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -6/Factory | Authchip
 Imp. Hacking Suite | x1 | -6/Factory | Authchip
 Imp. Hacking Suite | x1 | -5/Factory | Authchip
 Imp. Hacking Suite | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear

 Challenges 
------------
None

 Game 
------
Seed              MomentumHardcellJammer
  Manual?         1
Play Time         01:52:31
  Cumulative      50.8 hours
  Start           2023.12.03 @ 14:03:42
  End             2023.12.03 @ 17:47:25
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          33
  Rogue           33
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          53
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33cdec49-96ef-4b5f-80fb-28c78ec9dee1