Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.25 @ 20:18:19 Player: Niamak Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (179) 179 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1174 Bonus ------- None Cogmind --------- Core Integrity 371/400 Matter 249/300 Energy 9/100 System Corruption 0% Temperature Cool (0) Movement Flying (114) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Flight Unit VTOL Module > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Terrain Scanner Seismic Detector > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Hover Unit Flight Unit Structural Scanner Signal Interpreter Light Assault Rifle Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit VTOL Module > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner Seismic Detector > --- WEAPON ----------- Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Hover Unit Flight Unit Structural Scanner Signal Interpreter Light Assault Rifle [Rating: 11] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 12 | 6 2 4 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 2 1 Treads 2 | 2 . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 3 | . 2 1 Utility 4 | 2 . 2 Device 2 | 1 . 1 Storage 1 | 1 . . Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 3 | 2 . 1 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Backups 6 | 3 7 7 Power 2 | 2 2 2 Propulsion . | . . 1 Utility 1 | . 2 2 Weapon 1 | . 1 2 Tool/Special . | . . . Unused Backups 7 | . 1 6 Power 3 | . 1 2 Propulsion 1 | . . 1 Utility 2 | . . 2 Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 75 | . 81 57 Treads 18 | . 25 . Flight 7 | . 1 22 Device 15 | . 14 20 Storage 13 | . 14 11 Processor 1 | . . 4 Ballistic Gun 18 | . 25 . Peak Build Rating 11 | 6 7 11 Average Rating 6 | 4 6 8 On Entrance 3 | . 6 5 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 9 | 9 9 7 Greatest Support 40 | 40 40 8 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 8 Average Capacity 7 | 7 8 8 Most Carried 8 | 6 8 8 Average Carried 6 | 3 7 7 Final Capacity 8 | 8 8 8 Final Carried 8 | 5 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 399 | 284 115 . Remotely . | . . . Salvage Created 299 | 115 184 . Parts 29 | 10 19 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 6 . Guns 6 | . 6 . Classes Destroyed 6 | 2 4 . Worker 1 | . 1 . Tunneler 2 | 2 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 3 | . 3 . Grunt 3 | . 3 . Best Kill Streak 4 | 2 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 38 | . 18 20 Missed 12 | . 3 9 Hits 26 | . 15 11 Projectile 26 | . 15 11 Damage Taken 235 | . 154 81 Core 58 | . 29 29 Absorbed by Shields . | . . . Core Remaining (%) 94 | 100 88 . Volleys Fired 31 | 6 24 1 Largest 2 | 2 2 1 Hottest 40 | 40 40 30 Shots Fired 61 | 12 48 1 Gun 60 | 12 48 . Cannon . | . . . Launcher 1 | . . 1 Special . | . . . Kinetic 60 | 12 48 . Thermal . | . . . Explosive 1 | . . 1 Electromagnetic . | . . . Robot Hit Streak 7 | 4 7 . Robot Miss Streak 5 | 1 5 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 31 | 8 23 . Core Hits 18 | 5 13 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 414 | 77 186 151 Guns 263 | 77 186 . Cannons . | . . . Explosions 151 | . . 151 Melee . | . . . Ramming . | . . . Kinetic 263 | 77 186 . Thermal . | . . . Explosive 151 | . . 151 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 37 | . . 37 Projectiles . | . . . Explosions 37 | . . 37 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 1 | . 1 . Average Temperature 1 | . 1 . Received Heat Transfer 72 | . 72 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 97 | 5 97 84 Initial 36 | . . 36 Average 30 | 1 36 47 Influence Increases 260 | 15 167 78 Destroy 0b10 Robot/C 120 | . 120 . Destroy 0b10 Robot/NC 25 | 15 10 . Destroy Leader 22 | . 22 . Successful Hack 9 | . . 9 Disable Machine 15 | . 15 . Destroy Structure 9 | . . 9 Partial Spotted 15 | . . 15 Lose Combat Pursuer 45 | . . 45 Influence Decreases 176 | 15 80 81 Entered New Map 51 | . . 51 Time Decay 125 | 15 80 30 Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | . 11 10 Peak Tracking Total 7 | . 4 7 Tactical Retreats 1 | . . 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 1 3 Terminals 4 | . 1 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 9 | . 1 8 Successful 3 | . . 3 Failed 6 | . 1 5 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 5 | . 1 4 Terminals 9 | . 1 8 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . . 3 Prototype ID Bank 1 | . . 1 Branch Access Points 1 | . . 1 Locate Traps 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 3 | . 1 2 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 298 | 9 217 72 Optics 30 | . . 30 Terrain 16 | . . 16 Seismic 298 | 9 217 72 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 378 | 89 217 72 Spaces Moved 333 | 41 110 182 Core 8 | 8 . . Treads 111 | 33 78 . Legs . | . . . Wheels . | . . . Hover . | . . . Flight 214 | . 32 182 Fastest Speed 34 | 50 37 34 Average Speed 78 | 138 127 34 Slowest Speed 160 | 160 160 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 3 26 25 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile . | . . . AOE 8 | . . 8 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 395 | 63 144 188 Wait . | . . . Move 331 | 40 109 182 Hop . | . . . Pick Up 16 | 11 4 1 Fast Attach 3 | . 2 1 Attach 8 | 6 . 2 Detach . | . . . Swap 1 | . . 1 Drop 5 | . 5 . Fire 31 | 6 24 1 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Min / *Sto) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x2 345 | -9/Materials | Build established: Mutant 352 | -9/Materials | Identified exit to Mines 352 | -9/Materials | Identified exit to Storage 379 | -9/Materials | Self-destructed Last Messages --------------- 00349_ Acquired Visual Processing Unit. 00352_ Connecting with Terminal... >>Access(Branch) Found 2 branch access points: (48,49) Mines (63,38) Storage Map updated. >>Traps(Locate) Found 1 trap in 1 array: 1x Shock Trap Map updated. >>Prototypes Downloading prototype IDs... Imp. Medium Laser Cld. Ion Engine 00369_ C-30 ARC bursts open, deploying its payload. 00369_ S-10 Pest unfolds itself. 00371_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00377_ Destroyed Flight Unit. 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