Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.08 @ 16:24:34 Player: Enzo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (664) 664 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3674 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 550/550 Matter 153/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (6) ------ Large Storage Unit Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Light Armor Plating > --- WEAPON (2) ------- Light EM Pulse Cannon Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Improved Heat Sink Experimental Sensor Array Advanced Signal Interpreter EM Pulse Cannon Assault Rifle High-powered Shotgun Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Light Armor Plating > --- WEAPON ----------- Light EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Heat Sink Experimental Sensor Array Advanced Signal Interpreter EM Pulse Cannon Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 34] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 36 | 7 12 4 3 3 7 Power 4 | 1 1 . . 1 1 Engine 4 | 1 1 . . 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 4 . 2 . . Treads 5 | 2 3 . . . . Leg 3 | . 1 . 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 3 . 1 . 5 Device 4 | 1 1 . . . 2 Storage 4 | 1 1 . 1 . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 4 4 . 2 1 Energy Gun 3 | 2 1 . . . . Energy Cannon 3 | . 1 1 . . 1 Ballistic Gun 4 | . 2 1 . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . 2 . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 6 | . 6 . . . . Power 1 | . 1 . . . . Propulsion 2 | . 2 . . . . Utility 1 | . 1 . . . . Weapon 2 | . 2 . . . . Highest Loss Streak 6 | . 6 . . . . Average Slot Usage (%) 97 | . 93 100 100 100 100 Engine 13 | . 13 14 14 14 9 Treads 22 | . 23 28 18 . . Leg 3 | . 1 . 9 28 18 Device 4 | . 9 . . . 18 Storage 13 | . 14 14 14 14 9 Protection 9 | . 4 14 14 14 9 Energy Gun 7 | . 16 . . . . Energy Cannon 4 | . 5 5 . . 8 Ballistic Gun 13 | . 3 19 28 23 9 Launcher 1 | . . 2 . 5 . Naked Turns . | . . . . . . Heaviest Build 48 | 14 22 22 44 45 48 Greatest Support 60 | 40 40 40 60 60 60 Greatest Overweight (x) 4 | 1 4 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 12 | 6 8 8 12 12 12 Average Capacity 7 | 5 7 8 8 12 11 Most Carried 9 | 3 7 8 8 9 8 Average Carried 5 | 2 4 7 8 8 6 Final Capacity 12 | 6 8 8 12 12 10 Final Carried 8 | 3 7 8 8 8 8 Class Distribution -------------------- 87% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 577 | 270 152 80 . 36 39 Remotely . | . . . . . . Salvage Created 1043 | 252 599 70 . 69 53 Parts 83 | 22 39 2 . 15 5 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 23 | . 12 3 . 8 . Melee 1 | . 1 . . . . Guns 16 | . 11 3 . 2 . AOE 6 | . . . . 6 . Classes Destroyed 10 | 3 5 1 . . 1 Worker 4 | 1 . 1 . 2 . Builder 1 | . 1 . . . . Tunneler 10 | 8 1 1 . . . Hauler 2 | . 2 . . . . Recycler 1 | 1 . . . . . Operator 1 | . . . . . 1 Watcher 3 | . 2 . . . 1 Swarmer 11 | . 3 . . 8 . Grunt 9 | . 9 . . . . Assembled 3 | . . 3 . . . Best Kill Streak 6 | 3 5 2 . 6 1 Combat Bots Only 4 | . 3 1 . 4 . Max Kills in Single Turn 5 | 1 2 2 . 5 1 Gunslinging . | . . . . . . Exploded 3 | . . . . 3 . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 908 | . 734 19 . 133 22 Core 109 | . 87 . . 22 . Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 . . . 56 . Volleys Fired 95 | 15 61 6 . 11 2 Largest 2 | 2 2 2 . 2 2 Hottest 100 | 100 100 40 . 40 76 Shots Fired 163 | 30 101 11 . 17 4 Gun 150 | 30 96 10 . 12 2 Cannon 7 | . 5 . . . 2 Launcher 6 | . . 1 . 5 . Special . | . . . . . . Kinetic 42 | . 18 10 . 12 2 Thermal 108 | 30 78 . . . . Explosive 6 | . . 1 . 5 . Electromagnetic 7 | . 5 . . . 2 Robot Hit Streak 12 | 5 10 12 . 4 7 Robot Miss Streak 2 | 1 2 1 . 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | 19 69 6 . 9 3 Core Hits 63 | 11 33 7 . 10 2 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1885 | 264 874 128 . 521 98 Guns 1264 | 264 788 88 . 124 . Cannons 126 | . 62 . . . 64 Explosions 471 | . . 40 . 397 34 Melee . | . . . . . . Ramming 24 | . 24 . . . . Kinetic 383 | . 171 88 . 124 . Thermal 1145 | 264 617 . . 230 34 Explosive 207 | . . 40 . 167 . Electromagnetic 126 | . 62 . . . 64 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 31 | . 10 . . 21 . Projectiles 10 | . 10 . . . . Explosions 21 | . . . . 21 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 51 | . 2 9 . 18 22 Shots 4 | . . 1 . 2 1 Rammed 10 | . 10 . . . . Targets Rammed 11 | . 11 . . . . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 273 | 195 273 16 . . 18 Average Temperature 75 | 65 82 10 . . 10 Received Heat Transfer 374 | . 354 20 . . . Effects 3 | . 3 . . . . Energy Bleed 1 | . 1 . . . . Interference 2 | . 2 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | 1 8 . . . . Heat Transferred 2810 | 777 1683 . . 300 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 340 | 50 189 19 . 340 174 Initial 132 | . 32 19 . . 132 Average 50 | 22 66 7 . 236 160 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 . 28 100 Level 1 3 | . . . . 71 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 19 6 . 6 3 Peak Tracking Total 5 | . 5 3 . 4 2 Tactical Retreats 5 | . 2 . . 3 . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 6 | . . . . 5 1 Max in Single Turn 5 | . . . . 5 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 10 | . 8 . 1 . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 25 . 1 . 3 Successful 15 | . 14 . 1 . . Failed 13 | . 10 . . . 3 Catastrophic 4 | . 4 . . . . Database Lockouts 1 | . 1 . . . . Manual 11 | . 7 . 1 . 3 Terminals 22 | . 19 . . . 3 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 10 . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 2 | . 2 . . . . Prototype ID Bank 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Locate Traps 1 | . 1 . . . . Patrol Status 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . . . 1 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 32 | . 32 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 16 | . 16 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3310 | 289 1271 1186 309 140 115 Spaces Moved 1740 | 140 638 560 243 64 95 Core 29 | 7 22 . . . . Treads 1340 | 133 526 560 121 . . Legs 371 | . 90 . 122 64 95 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 150 160 90 90 90 Average Speed 148 | 155 159 160 124 90 90 Slowest Speed 250 | 160 250 160 160 90 90 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 68 83 61 15 11 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 2 . 62 . Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . . 2 . 62 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 2291 | 178 780 838 248 128 119 Wait 378 | 14 46 264 . 50 4 Move 1735 | 139 637 559 242 63 95 Hop . | . . . . . . Pick Up 21 | 3 6 3 . . 9 Fast Attach 20 | 7 10 . 2 . 1 Attach 4 | . . . . . 4 Detach . | . . . . . . Swap 12 | . 2 4 1 3 2 Drop 15 | . 7 2 3 1 2 Fire 95 | 15 61 6 . 11 2 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush 10 | . 10 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 290 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 698 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Lost 6 parts (1p2n1u2w) 1159 | -10/Materials | Build established: Scavenger-Mutant 1223 | -10/Materials | Central database locked down 1411 | -10/Materials | Repaired Lgt. EM Pulse Cannon? 1460 | -10/Materials | Build established: Mutant 1561 | -10/Materials | Entered Mines 1562 | -10/Mines | Assembled infested the area 1567 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1609 | -10/Mines | Learned location of Storage (-9) 1928 | -10/Mines | Discovered new exit (range 9) 2429 | -10/Mines | Learned 4 Materials zone layouts 2432 | -10/Mines | Discovered new exit (range 13) 2579 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2581 | -10/Mines | Discovered new exit (range 5) 2643 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2647 | -10/Mines | Found Prototype Device 2747 | -10/Mines | Entered Exiles 2786 | -10/Exiles | Met 8R-AWN 2815 | -10/Exiles | Met EX-HEX 2861 | -10/Exiles | Met EX-BIN 2887 | -10/Exiles | Aligned with FarCom system 2888 | -10/Exiles | Given EX-Vault access code 2925 | -10/Exiles | Opened EX-Vault 2942 | -10/Exiles | Found Potential Leg 2945 | -10/Exiles | Found Potential Leg 2963 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2994 | -10/Exiles | Met EX-DEC 3045 | -10/Exiles | Discovered new exit (range 14) 3056 | -10/Exiles | Left Exiles lab with Potential Leg 3056 | -10/Exiles | Entered Mines 3161 | -9/Mines | Discovered new exit (range 15) 3196 | -9/Mines | Entered Materials 3196 | -8/Materials | Evolved 4 slots: Utility x4 3197 | -8/Materials | Identified exit to Factory 3311 | -8/Materials | Self-destructed Last Messages --------------- 03218_ Acquired EM Pulse Cannon. 03222_ Acquired Hpw. Shotgun. 03230_ K-01 Serf cleans the Fusion Modulator. 03232_ Acquired Imp. Heat Sink. 03236_ Acquired Adv. Signal Interpreter. 03236_ K-01 Serf collects debris. 03251_ Imp. Sensor Array fried. 03251_ W-25 Informer destroyed. 03254_ Acquired 39 matter. 03255_ Dropped Lgt. Ion Engine. 03257_ Acquired Lgt. Deuterium Engine. 03258_ K-01 Serf collects debris. 03278_ Connecting with Terminal... 03278_ Current location identified: Materials 03300_ Dropped Hcp. Storage Unit. 03301_ Acquired Lrg. Storage Unit. 03304_ Acquired EM Pulse Cannon. 03306_ Acquired Prototype Device. 03308_ Acquired Assault Rifle. 03310_ Acquired Imp. Heat Sink. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ###############?#?#?##??#?##?????#????#??????????? | | ?#### ##???#?#??#????#?#??#??#???#???????? | | ###?# ] ! !#?#??#?##?###????########??????????? | | #???# ########?#?##?#?## #??????????? | | ##### ## ########### #??????#???? | | #####+###### # #???????#??? | | = *!! + #??????????? | | ############ # #??????#???? | | ##?##????##?# ####### # #??????????? | | #??##?#?#?#?###+######!! ##+#####?????#????? | | ## #??#????#?### ##!@ ##?#???#?????? | | ## #???????##### ## ! ^ ####?????????? | | ## ##?#?###??#?# "" ##! # ???? ????? | | ## #?###???????# "T ##! ## # "?????????? | | ?# #??###????### "" !###!!## # "?????????? | | ?# #????#????#?# ####### """ # "?????????? | | ? #??##???##?#########?????# """ + ?????????? | | ## ????#???#??##??#?#???#??## """ # ?????????? | | ?# ?#????????##?????#?##???## # ?????????? | | ?? ????????#??##?#?#?###??#?# # ?????????? | | ?? ???????#????????????##???# """ # ?????????? | | ?? ?????#??##????????#???#??# """ ####?????????? | | ? ?????????#??????#??????## """ ####?????????? | | ?#+????????????????#???#????# # ?????????? | | ????????????#??????????#????# ! + ?????????? | | ???????????#??#?????????#????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 2 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisposableNeutrinoNanovents Manual? 0 Play Time 00:21:56 Cumulative 48.1 hours Start 2021.04.06 @ 12:16:11 End 2021.06.08 @ 16:24:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 113 Rogue 113 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 42 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37b2d90e-2e8c-45e6-b6fb-423355020dbc