Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.13 @ 04:48:16

Player: abnormality

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (22)      110
Value Destroyed (443)      443
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2413

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     182/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Heat Sink

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
           Flight Unit
           Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
     Small Storage Unit
           Seismic Detector
>          --- WEAPON -----------
  Advanced Beam Cannon
     Light Assault Rifle
>          --- INVENTORY --------
    Cooled Ion Engine
           Flight Unit
           Seismic Detector
[Rating: 16]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Treads                   Light Treads
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             35   | 7   2   6   7   13  
  Power                    8    | 1   .   1   1   5   
    Engine                 8    | 1   .   1   1   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   2   2   4   4   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 12   | .   2   2   4   4   
  Utility                  5    | 2   .   1   1   1   
    Device                 3    | 1   .   .   1   1   
    Storage                2    | 1   .   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   2   1   3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          5    | 2   .   1   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   2   1   .   
Parts Lost                 17   | .   1   2   .   14  
  Power                    3    | .   .   .   .   3   
  Propulsion               8    | .   .   1   .   7   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   1   1   .   2   
  Highest Loss Streak      14   | .   1   2   .   14  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     83   | .   97  80  81  56  
  Engine                   12   | .   14  11  11  9   
  Treads                   12   | .   26  .   .   .   
  Flight                   16   | .   1   33  33  24  
  Device                   10   | .   14  8   7   6   
  Storage                  11   | .   13  10  11  9   
  Energy Cannon            1    | .   .   2   11  1   
  Ballistic Gun            17   | .   26  15  7   6   
Peak Build Rating          16   | 7   7   11  14  16  
  Average Rating           8    | 5   6   8   12  10  
  On Entrance              7    | .   7   5   9   14  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  13  12  14  20  
  Greatest Support         40   | 40  40  12  14  18  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   7   7   8   8   
  Most Carried             8    | 5   6   8   8   6   
  Average Carried          3    | 1   3   3   6   3   
  Final Capacity           8    | 8   5   8   8   8   
  Final Carried            8    | 3   5   8   5   1   

 Class Distribution 
--------------------
 78% | Mutant
 14% | Scavenger-Mutant
  6% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           565  | 169 176 197 .   23  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            786  | 109 222 353 .   102 
  Parts                    60   | 10  20  20  .   10  
Haulers Intercepted        3    | .   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  15   | .   7   4   .   4   
  Guns                     13   | .   7   2   .   4   
  Cannons                  2    | .   .   2   .   .   
Classes Destroyed          7    | 2   3   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   
  Hauler                   3    | .   .   3   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  6    | .   3   .   .   3   
  Grunt                    8    | .   4   4   .   .   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           5    | 2   5   4   .   4   
  Combat Bots Only         4    | .   3   2   .   4   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        201  | .    43   23   3    132  
  Missed                   71   | .    12   14   1    44   
Damage Taken               1811 | .    355  120  24   1312 
  Core                     670  | .    38   10   24   598  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         91   | 100  84   .    91   .    
Volleys Fired              69   | 5    20   28   .    16   
  Largest                  2    | 2    2    2    .    1    
  Hottest                  68   | 40   40   68   .    68   
Shots Fired                107  | 10   35   46   .    16   
  Gun                      94   | 10   35   36   .    13   
  Cannon                   13   | .    .    10   .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | 10   35   36   .    13   
  Thermal                  13   | .    .    10   .    3    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 5    8    4    .    3    
  Robot Miss Streak        4    | 1    4    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           65   | 8    21   27   .    9    
  Core Hits                38   | 4    13   13   .    8    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           865  | 105  304  334  .    122  
  Guns                     673  | 105  304  190  .    74   
  Cannons                  185  | .    .    144  .    41   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    .    .    .    7    
  Kinetic                  673  | 105  304  190  .    74   
  Thermal                  185  | .    .    144  .    41   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    .    3    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        190  | .    9    190  .    66   
  Average Temperature      47   | .    2    67   .    23   
  Received Heat Transfer   834  | .    123  69   12   630  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    2    .    .    
  Heat Transferred         333  | .    .    259  .    74   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             206  | 15  204 206 109 112 
  Initial                  85   | .   9   85  79  42  
  Average                  76   | 5   61  147 93  57  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         97   | 100 98  92  100 100 
  Level 1                  2    | .   1   7   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   2   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              34   | .   10  6   3   15  
  Peak Tracking Total      14   | .   4   4   2   14  
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          4    | .   2   .   .   2   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                4    | .   2   .   .   2   
  Successful               4    | .   2   .   .   2   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   
Terminal Hacks             3    | .   2   .   .   1   
  Record                   1    | .   1   .   .   .   
  Alert Level              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   
  Seal Access              1    | .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               863  | 91  362 188 72  150 
Spaces Moved               809  | 48  157 216 180 208 
  Core                     36   | 15  .   .   .   21  
  Treads                   146  | 33  113 .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   627  | .   44  216 180 187 
  Fastest Speed            31   | 50  37  34  34  31  
  Average Speed            59   | 125 125 34  34  42  
  Slowest Speed            160  | 160 160 34  34  112 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   1   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   49  25  54  30  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1092 | 69  288 289 189 257 
  Wait                     141  | .   102 27  .   12  
  Move                     801  | 47  156 215 177 206 
  Hop                      2    | .   .   .   1   1   
  Pick Up                  26   | 10  4   8   1   3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   31   | 7   2   6   4   12  
  Detach                   10   | .   1   3   1   5   
  Swap                     4    | .   .   .   3   1   
  Drop                     7    | .   3   2   2   .   
  Fire                     69   | 5   20  28  .   16  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  448 | -10/Materials | Discovered new exit (range 16)
  454 | -10/Materials | Entered another Materials area
  454 | -9/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  640 | -9/Materials  | Discovered new exit (range 6)
  642 | -9/Materials  | Entered Mines
  651 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  676 | -9/Mines      | Learned location of Zion (-6)
  711 | -9/Mines      | Discovered new exit (range 8)
  714 | -9/Mines      | Entered Materials
  714 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  843 | -8/Materials  | Core integrity fell below 50%
  847 | -8/Materials  | Core integrity fell below 20%
  864 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
00816_ Cld. Ion Engine destroyed.
00834_ Flight Unit destroyed.
00836_ Critical hit (Burn: +37).
00841_ Adv. Beam Cannon destroyed.
00842_ Slammed into G-47 Trooper.
00842_ Seismic Detector destroyed.
00843_ Critical hit (Burn: +37).
00843_ Imp. Flight Unit destroyed.
00844_ Knocked back.
00845_ R-06 Scavenger collects Lgt. Ion Engine.
00845_ R-06 Scavenger collects Lgt. Assault Rifle.
00846_ G-47 Trooper knocked back.
00850_ Slug penetrates Wall.
00850_ G-47 Trooper Particle Gun blasted off.
00850_ G-47 Trooper knocked back.
00852_ R-06 Scavenger collects Particle Gun.
00853_ R-06 Scavenger suffers critical hit (Burn).
00855_ Acquired 8 matter.
00855_ Critical hit (Burn: +37).
00864_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????#      #   ###### |
| ?????????????????????????????????#      #   ###### |
| ?????????????????????????????????#      #   #    # |
| ?????????????????????????????????#      #   #    # |
| ?????????????????????????????????#      #   #    # |
| ?????????????????????????????????#      #   #    # |
| ?????????????????????????????????########   + "" # |
| ????????????????????????????????????????#   # T" # |
| ??????????????????????????????????#######   # "" # |
| ??????????????????????????????????#         #    # |
| ???????????????????#??????????????# ######+####### |
| ???????????????????# ?????????????# #       !!   # |
| ???????????????????#  ????#######?# #  """  !!   # |
| ?????????????????###   ####     #?# #  """  !    # |
| ?????????????????               #?# #  """       # |
| ????????????????             %  #?# #            # |
| ????????????????????            #?# ############## |
| ??????????????????????????#     #?# #????????????? |
| ??????????????????????????##   ####+##???????????? |
| ???????????????????????????#   #     #???????????? |
| ???????????????????????????#   #  !!!#???????????? |
| ???????????????????????????#   /  !! #???????????? |
| ???????????????????????????#   #  !! #???????????? |
| ???????????????????????????#   #######???????????? |
| ???????????????  ###########   ##########+###????? |
| ?????????????#         % @                    ???? |
| ?????????????#                                ???? |
| ?????????????#          a            u        ???? |
| ?????????????+   ###+####     g#      #######????? |
| ?????????????#??????????#     r#      #??????????? |
| ????????????????????????#      #]]==!!#??????????? |
| ????????????????????????#      #]]==!!#??????????? |
| ????????????????????????#      #?######??????????? |
| ????????????????????????#      #?????????????????? |
| ????????????????????????#    gg#?????????????????? |
| ????????????????????????#     g##############????? |
| ????????????????????????#  g g #  """ """   #????? |
| ????????????????????????#   g  #  """ """   #????? |
| ????????????????????????#    H +  """ """   #????? |
| ????????????????????????#      #            #????? |
| ????????????????????????#      #  !         #????? |
| ????????????????????????#      ##############????? |
| ??????????????????????######"/#######????????????? |
| ??????????????????????#             #????????????? |
| ??????????????????????#     %       #????????????? |
| ??????????????????????#             #????????????? |
| ??????????????????????#             #????????????? |
| ??????????????????????#             #????????????? |
| ??????????????????????#            !#????????????? |
| ??????????????????????###############????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumReactionNeutralizer
  Manual?         0
Play Time         00:14:06
  Cumulative      19.6 hours
  Start           2025.01.13 @ 04:37:14
  End             2025.01.13 @ 04:48:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          85
  Rogue           85
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          22
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          99%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bfc61cdd-0a06-4075-ad46-30a764f5fe53