Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 01:12:03 Player: petrodigitator Result: Destroyed by Lightning with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (48) 240 Value Destroyed (1362) 1362 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2331) 2331 TOTAL SCORE: 11093 Bonus ------- Follower Combat Kills 57 Met Data Miner 300 Met Sigix 2000 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 212/300 Energy 32/300 System Corruption 11% Temperature Cool (15) Movement Hovering (61) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (9) ------ Compact Battery Graphene Brace System Shield > --- WEAPON (2) ------- Nova Cannon > --- INVENTORY (5) ---- Biometal Leg Graphene Brace Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Makeshift Flight Unit Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Compact Battery Enhanced Optical Array Improved Signal Interpreter Improved Transmission Jammer Advanced Reaction Control System Graphene Brace Improved Shield Generator Drone Bay > --- WEAPON ----------- Dirty Datajack Makeshift Sword > --- INVENTORY -------- Antimatter Reactor Advanced Cryofiber Web Coolant Injector Graphene Brace Plasma Rifle [Rating: 101] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gravmag Array Flight Unit Nuclear Pulse Array Utility Improved Light Armor Plating Device Graphene Brace Storage Compact Battery Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun Plasma Rifle Energy Cannon Particle Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 . . 2 . . . . 2 2 . . 2 . Power 2 | . . . . 1 . . . . . . . 1 . . . . . Propulsion 5 | . . 1 . 1 . . 1 . . . . . 1 . . 1 . Utility 7 | . . 1 2 . . . 1 . . . . 1 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 124 | 6 17 16 11 1 5 . 16 4 . . 8 7 11 2 . 9 11 Power 11 | 1 1 2 . . . . 2 . . . 1 1 2 . . 1 . Engine 5 | 1 1 2 . . . . 1 . . . . . . . . . . Core 3 | . . . . . . . 1 . . . 1 1 . . . . . Reactor 3 | . . . . . . . . . . . . . 2 . . 1 . Propulsion 24 | 2 7 2 3 . 1 . 1 1 . . . 2 1 1 . . 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 14 | 2 7 2 3 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . 1 1 . . . . . . . . 2 Flight 6 | . . . . . 1 . . . . . . 2 1 1 . . 1 Utility 48 | 1 4 5 3 . 1 . 11 2 . . 2 3 6 . . 6 4 Device 30 | . 2 4 2 . . . 5 1 . . 1 2 6 . . 6 1 Storage 7 | 1 1 . 1 . . . 2 . . . . 1 . . . . 1 Processor 6 | . 1 1 . . . . 3 . . . . . . . . . 1 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 4 | . . . . . 1 . 1 1 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 41 | 2 5 7 5 1 3 . 2 1 . . 5 1 2 1 . 2 4 Energy Gun 8 | 2 . . . . . . 1 . . . 2 1 1 . . 1 . Energy Cannon 16 | . 3 4 1 . 2 . 1 1 . . . . . . . . 4 Ballistic Gun . | . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 10 | . 2 3 3 1 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . . . . . 3 . 1 . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . 1 1 Corrupted Parts 2 | . . . 2 . . . . . . . . . . . . . . System Corruption 18 | . . . 18 . . . . . . . . . . . . . . Parts Lost 32 | . 1 . 8 . 2 . . 2 . . 4 . . . . 13 2 Power 3 | . . . 1 . . . . 1 . . . . . . . 1 . Propulsion 9 | . . . 3 . . . . . . . 2 . . . . 4 . Utility 14 | . 1 . 1 . 2 . . 1 . . 2 . . . . 6 1 Weapon 6 | . . . 3 . . . . . . . . . . . . 2 1 Highest Loss Streak 13 | . 1 . 8 . 1 . . 1 . . 2 . . . . 13 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 95 98 93 23 17 15 51 57 66 66 58 34 62 71 78 62 17 Engine 3 | . 14 10 8 . . . . 2 . . . . . . . . . Leg 8 | . 27 33 24 . . . . . . . . . . . . . . Hover 3 | . . . . . . . 5 6 13 13 10 . . . . . 4 Flight 2 | . . . . . 2 . . . . . . 5 13 17 21 14 . Device 11 | . 11 21 23 15 . . 3 . 6 6 7 4 20 26 26 23 6 Storage 4 | . 3 9 9 . . . 4 6 6 6 2 3 5 5 5 2 1 Processor 9 | . 9 1 9 7 7 7 17 19 13 13 13 11 10 10 10 8 . Protection 3 | . . . . . 5 7 9 13 13 13 10 . . . . . . Energy Gun 1 | . 3 . . . . . 4 6 6 6 2 3 2 . . . . Energy Cannon 6 | . 18 16 15 . . . . . 6 6 4 . . . . . . Launcher 1 | . 5 5 . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 33 | 10 20 23 20 4 7 3 20 20 20 20 25 13 30 27 27 33 32 Greatest Support 41 | 20 20 30 30 3 5 3 20 32 32 20 32 26 33 41 41 41 38 Greatest Overweight (x) 2 | 2 1 . 1 1 2 . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 6 3 3 4 5 4 3 3 5 4 3 4 5 5 4 3 Final Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 5 7 5 2 5 5 5 5 2 5 5 3 2 5 5 5 1 2 Class Distribution -------------------- 86% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Matter Collected 1549 | 246 254 187 48 . 188 28 79 78 57 . 137 . 133 52 . 16 46 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1169 | 55 445 78 185 . 52 . 79 . 42 . 116 . . . . 117 . Parts 94 | 10 41 6 12 . 2 . 3 . 4 . 5 . . . . 11 . Haulers Intercepted 1 | . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 1 . . . 3 . 9 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 34 | . 15 4 4 . 3 . 2 . 1 . 2 . . . . 3 . Melee 2 | . . . . . . . . . . . . . . . . 2 . Guns 3 | . . . . . . . 2 . . . 1 . . . . . . Cannons 11 | . 7 . 2 . . . . . 1 . 1 . . . . . . AOE 17 | . 8 4 1 . 3 . . . . . . . . . . 1 . Classes Destroyed 12 | 1 7 2 1 . . . . . 1 . . . . . . . . Worker 3 | . 2 . . 1 . . . . . . . . . . . . . Builder 3 | . 1 . 1 . . . . . . . . . . . . 1 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 2 | . 1 1 . . . . . . . . . . . . . . . Swarmer 13 | . 6 3 . . . . 1 . . . . . . . . 3 . Grunt 16 | . 9 . 3 . 3 . 1 . . . . . . . . . . Sentry 1 | . . 1 . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . 1 . 2 . . . . . . Best Kill Streak 8 | 3 8 3 2 1 3 . 1 . 1 . 2 . . . . 2 . Combat Bots Only 7 | . 7 3 2 . 3 . 1 . 1 . 2 . . . . 2 . Max Kills in Single Turn 5 | 1 5 3 2 1 1 . 1 . 1 . 1 . . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 3 1 . 1 . . . . . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Hostile Shots Fired 526 | . 52 14 123 2 31 . 19 40 6 . 55 . . . . 166 18 Missed 201 | . 17 5 45 1 8 . 8 15 4 . 22 . . . . 75 1 Damage Taken 6514 | . 339 156 1259 14 526 . 203 472 29 . 648 . 47 . . 2076 745 Core 2733 | . 90 19 482 14 429 . 40 56 . . 252 . 47 . . 1089 215 Absorbed by Shields 106 | . . . . . . . . . . . . . 16 . . 90 . Regen/Repaired (Parts) 73 | . . 73 . . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 64 95 12 . . 36 . . . . 59 100 . . 95 . . Volleys Fired 106 | 8 21 8 15 2 13 . 17 5 2 . 4 . . . . 9 2 Largest 2 | 1 2 1 2 1 1 . 1 1 2 . 2 . . . . 1 2 Hottest 226 | 40 136 33 136 33 80 . 75 75 155 . 155 . . . . 75 226 Shots Fired 136 | 8 33 8 25 2 13 . 17 5 4 . 8 . . . . 9 4 Gun 47 | 8 2 . . . . . 17 5 2 . 4 . . . . 9 . Cannon 57 | . 24 . 20 . 3 . . . 2 . 4 . . . . . 4 Launcher 32 | . 7 8 5 2 10 . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 99 | 3 26 . 20 . 3 . 17 5 4 . 8 . . . . 9 4 Explosive 32 | . 7 8 5 2 10 . . . . . . . . . . . . Electromagnetic 5 | 5 . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | 5 5 2 8 3 7 . 5 3 2 . 8 . . . . 9 2 Robot Miss Streak 4 | 1 2 3 2 . 1 . 3 1 1 . . . . . . 4 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 105 | 6 17 2 19 2 10 . 10 3 3 . 16 . . . . 15 2 Core Hits 89 | 3 23 12 20 1 8 . 5 2 1 . 8 . . . . 5 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 2 | . . . . . . . 2 . . . . . . . . . . Burn 2 | . . . . . . . 2 . . . . . . . . . . Melee Attacks 54 | . . . 2 . . . . . . . 11 . . . . 41 . Impact 2 | . . . 2 . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . . . . 38 . Piercing 14 | . . . . . . . . . . . 11 . . . . 3 . Sneak Attacks 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 4175 | 79 922 479 880 68 651 . 217 67 87 . 220 . . . . 445 60 Guns 568 | 79 . . . . . . 217 67 26 . 109 . . . . 70 . Cannons 903 | . 289 . 347 . 53 . . . 61 . 93 . . . . . 60 Explosions 2247 | . 633 479 469 68 598 . . . . . . . . . . . . Melee 433 | . . . 60 . . . . . . . 18 . . . . 355 . Ramming 24 | . . . 4 . . . . . . . . . . . . 20 . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 1616 | 22 452 . 386 . 53 . 217 67 87 . 202 . . . . 70 60 Explosive 1859 | . 470 479 244 68 598 . . . . . . . . . . . . Electromagnetic 243 | 57 . . 186 . . . . . . . . . . . . . . Impact 60 | . . . 60 . . . . . . . . . . . . . . Slashing 350 | . . . . . . . . . . . . . . . . 350 . Piercing 23 | . . . . . . . . . . . 18 . . . . 5 . Highest Corruption 18 | . . . 18 . . . . . . . . . . . . 2 11 Average Corruption 2 | . . . 15 . . . . . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . 15 Effects 14 | . . . 2 . . . . . . . . . . . . 3 9 Message Errors 3 | . . . . . . . . . . . . . . . . 1 2 Matter Fused 2 | . . . . . . . . . . . . . . . . 1 1 Heat Flow Errors 5 | . . . 1 . . . . . . . . . . . . . 4 Energy Discharges 2 | . . . 1 . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 212 | . 96 22 54 . 31 . . . . . . . . . . 9 . Projectiles 13 | . . . . . 13 . . . . . . . . . . . . Explosions 140 | . 96 22 4 . 18 . . . . . . . . . . . . Melee 59 | . . . 50 . . . . . . . . . . . . 9 . Knockbacks 2 | . . . 1 . . . . . . . . . . . . 1 . Impact 2 | . . . 1 . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 180 | . . 59 55 . 56 . . . . . . . . . . 10 . Shots 6 | . . 2 1 . 3 . . . . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . 5 . Targets Rammed 6 | . . . 1 . . . . . . . . . . . . 5 . Kicked 1 | . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 333 | . 333 . 220 . 36 . 204 185 90 . 196 . . . . 2 205 Average Temperature 99 | . 127 . 105 . 17 . 89 73 45 . 94 . . . . 2 101 Received Heat Transfer 1339 | . 126 27 486 . 177 . 81 223 . . 162 . . . . 36 21 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | 1 . . 1 . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . 1 . . . 1 . 1 . . . . . . . . Heat Transferred 3035 | 50 668 . 679 . 100 . 700 150 150 . 350 . . . . 150 38 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Peak Influence 405 | 15 326 405 218 41 . . 110 . . . . 131 63 . . 150 86 Initial 137 | . 9 137 87 12 . . . . . . . 116 63 . . 20 75 Average 97 | 4 168 253 85 33 . . 7 . . . . 129 63 . . 49 69 Maximum Alert Level 2 | . 1 2 1 . . . . . . . . . . . . . . Low Security (%) 84 | 100 54 39 96 100 . . 100 . . . . 100 100 . . 100 100 Level 1 14 | . 45 49 3 . . . . . . . . . . . . . . Level 2 1 | . . 10 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 9 | . 2 1 4 . . . 1 . . . . . . . . 1 . Investigation 1 | . 1 . . . . . . . . . . . . . . . . Extermination 2 | . . . . . . . 1 . . . . . . . . 1 . Reinforcement 4 | . 1 1 2 . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Distress Signals 1 | . . . 1 . . . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 139 | . 19 8 26 1 7 . 8 7 1 . 27 . . . . 28 7 Peak Tracking Total 14 | . 6 4 11 1 3 . 6 4 1 . 6 . . . . 14 5 Tactical Retreats 24 | . 1 . 6 . 1 . 2 3 . . 4 . . . . 5 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Traps Triggered 4 | . 1 . . . . . 1 . . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . . . . . Reused 2 | . 2 . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 3 | . 2 . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Machines Disabled 9 | . 2 2 3 1 1 . . . . . . . . . . . . Max in Single Turn 2 | . 2 1 2 1 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Machines Accessed 23 | . 3 4 . . 1 . 2 . 1 4 . . 1 1 . 1 5 Terminals 10 | . 2 1 . . . . 1 . . . . . 1 . . . 5 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . 2 . . . . . . . . . . . . . 1 . Recycling Units 2 | . 1 . . . . . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Total Hacks 83 | . 13 18 . . 1 . 3 . 1 32 . . 2 1 . 1 11 Successful 62 | . 5 15 . . 1 . 1 . 1 32 . . 1 1 . 1 4 Failed 21 | . 8 3 . . . . 2 . . . . . 1 . . . 7 Catastrophic 3 | . 1 . . . . . 1 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 6 | . 2 2 . . . . 1 . . . . . 1 . . . . Terminals 23 | . 6 2 . . . . 2 . . . . . 2 . . . 11 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . 5 . . . . . . . . . . . . . 1 . Recycling Units 8 | . 7 . . . . . 1 . . . . . . . . . . Scanalyzers 11 | . . 11 . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Terminal Hacks 45 | . 3 1 . . 1 . 1 . 1 32 . . 1 1 . . 4 Record 12 | . . . . . . . . . . 11 . . . . . . 1 Part Schematic 12 | . . . . . . . . . . 12 . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . Open Door 4 | . . . . . 1 . . . 1 . . . . 1 . . 1 Alert Level 2 | . 1 . . . . . 1 . . . . . . . . . . Locate Traps 3 | . 1 1 . . . . . . . . . . . . . . 1 Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . 4 . . . . . . . . . . . . . 1 . Scan Component 3 | . . 2 . . . . . . . . . . . . . 1 . Repair 2 | . . 2 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 10 . . . . . . . . . . . . . . . Insert Component 4 | . . 4 . . . . . . . . . . . . . . . Analyze 6 | . . 6 . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 3 . . . . 2 . . . . . 1 . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . 3 . . . . . . . 12 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . . . . . . . . . . Time 64 | . . 64 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Total Allies 7 | . . . . . . . . . . . 7 . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . . 2 2 EXPLORE 2 | . . . . . . . . . . . . . . . . 1 1 RETURN 2 | . . . . . . . . . . . . . . . . 1 1 Ally Attacks 14 | . . . . . . . . . . . 14 . . . . . . Total Damage 620 | . . . . . . . . . . . 620 . . . . . . Kills 2 | . . . . . . . . . . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 2 . . 1 1 . 2 . . . . . . Drone Launches 4 | . . . . . . . . . . . . . . . . 2 2 Drone Recoveries 3 | . . . . . . . . . . . . . . . . 2 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Turns Passed 5408 | 109 613 463 484 144 419 59 575 220 229 54 578 147 181 150 5 505 473 Spaces Moved 5981 | 61 327 266 252 213 766 71 713 340 345 90 726 210 341 414 13 371 462 Core 1162 | 12 . . 28 213 484 71 138 . . . 92 56 . . . 60 8 Treads . | . . . . . . . . . . . . . . . . . . Legs 866 | 49 327 266 224 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 2409 | . . . . . . . 575 340 345 90 634 . . . . . 425 Flight 1544 | . . . . . 282 . . . . . . 154 341 414 13 311 29 Fastest Speed 34 | 50 120 120 50 50 35 50 50 60 60 60 50 37 34 34 34 34 45 Average Speed 61 | 109 120 120 114 51 45 50 58 60 60 60 61 42 35 34 34 37 66 Slowest Speed 190 | 150 190 120 190 100 150 50 60 61 61 60 70 50 37 34 34 120 70 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 39 21 29 7 59 8 13 54 59 75 84 5 8 68 5 17 34 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 3 | . . . . . . . . 1 1 1 . . . . . . . Known Exits Taken 15 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . . . . . 1 . Scrap Searched 9 | . . . . . 1 1 . 1 1 . 4 . . 1 . . . Spaces Dug 33 | . . 11 . . . . . . . . . . . . . 22 . Terrain Destroyed 239 | . 55 71 40 8 41 . . . . . . . . . . 22 2 Melee 22 | . . . . . . . . . . . . . . . . 22 . Projectile 2 | . . . . . . . . . . . . . . . . . 2 AOE 215 | . 55 71 40 8 41 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Qua Total 7535 | 95 517 402 420 244 830 93 855 350 363 89 858 267 403 421 12 692 624 Wait 1104 | 7 117 96 129 25 33 23 92 . 12 . 100 46 33 6 . 249 136 Move 5964 | 60 326 265 251 212 765 70 712 339 344 89 725 209 340 413 12 370 462 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 86 | 12 18 9 6 2 4 . 9 1 4 . 1 4 7 . . 1 8 Fast Attach 27 | . 3 1 . . 2 . 6 . . . 1 1 6 2 . 2 3 Attach 65 | 5 5 8 7 1 3 . 5 4 . . 2 6 5 . . 6 8 Detach 23 | . 1 2 1 2 4 . 1 . . . 2 1 6 . . 1 2 Swap 32 | 1 9 7 4 . . . 5 . . . 5 . . . . 1 . Drop 67 | 2 17 6 4 . 5 . 8 1 1 . 7 . 6 . . 7 3 Fire 106 | 8 21 8 15 2 13 . 17 5 2 . 4 . . . . 9 2 Melee 54 | . . . 2 . . . . . . . 11 . . . . 41 . Ram 5 | . . . . . . . . . . . . . . . . 5 . Kick 1 | . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 537 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Identified exit to Materials 672 | -10/Materials | Destroyed 7 combat bots 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 842 | -9/Materials | Repaired Particle Cannon 878 | -9/Materials | Repaired Imp. Ion Engine 1096 | -9/Materials | Discovered new exit (range 11) 1121 | -9/Materials | Identified exit to Materials 1186 | -9/Materials | Entered another Materials area 1186 | -8/Materials | Evolved 2 slots: Utility x2 1469 | -8/Materials | Build established: Scavenger-Mutant 1533 | -8/Materials | Garrison activated, responded to threat 1635 | -8/Materials | System corruption reached 10% 1642 | -8/Materials | Core integrity fell below 50% 1659 | -8/Materials | Core integrity fell below 20% 1661 | -8/Materials | Discovered new exit (range 16) 1669 | -8/Materials | Identified exit to Factory 1670 | -8/Materials | Entered Factory 1670 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1686 | -7/Factory | Lost 8 parts (1p3n1u3w) 1810 | -7/Factory | Discovered new exit (range 5) 1812 | -7/Factory | Identified exit to Lower Caves 1814 | -7/Factory | Entered Lower Caves 1826 | -7/Lower Caves | Build established: Mutant 1899 | -7/Lower Caves | Learned Factory emergency access door positions 1909 | -7/Lower Caves | Learned Factory emergency access door positions 2016 | -7/Lower Caves | Spotted B-75 Beast 2156 | -7/Lower Caves | Core integrity fell below 50% 2207 | -7/Lower Caves | Discovered new exit (range 9) 2210 | -7/Lower Caves | Identified exit to Lower Caves 2233 | -7/Lower Caves | Entered another Lower Caves area 2235 | -7/Lower Caves | Discovered new exit (range 9) 2239 | -7/Lower Caves | Identified exit to Factory 2292 | -7/Lower Caves | Entered Factory 2292 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2849 | -6/Factory | Discovered new exit (range 15) 2860 | -6/Factory | Identified exit to Lower Caves 2867 | -6/Factory | Entered Lower Caves 3081 | -6/Lower Caves | Discovered new exit (range 5) 3082 | -6/Lower Caves | Identified exit to Lower Caves 3087 | -6/Lower Caves | Entered another Lower Caves area 3118 | -6/Lower Caves | Spotted B-75 Beast 3256 | -6/Lower Caves | Discovered new exit (range 19) 3267 | -6/Lower Caves | Identified exit to Data Miner 3316 | -6/Lower Caves | Entered Data Miner 3316 | -6/Data Miner | Discovered new exit (range 6) 3320 | -6/Data Miner | Identified exit to Proximity Caves 3325 | -6/Data Miner | Met Data Miner 3350 | -6/Data Miner | Learned location of Section 7 (-3) 3350 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3355 | -6/Data Miner | Received God Mode back door access code from Data Miner 3370 | -6/Data Miner | Entered Proximity Caves 3372 | -5/Proximity Caves | Learned location of 1 exit from Factory 3769 | -5/Proximity Caves | Escorted by Enhanced Grunt 3770 | -5/Proximity Caves | Lost 3 allies 3795 | -5/Proximity Caves | Spotted B-75 Beast 3800 | -5/Proximity Caves | Learned Factory emergency access door positions 3943 | -5/Proximity Caves | Discovered new exit (range 12) 3948 | -5/Proximity Caves | Identified exit to Factory 3948 | -5/Proximity Caves | Entered Factory 3948 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3949 | -5/Factory | Identified exit to Factory 4039 | -5/Factory | Discovered exit to Factory (range 19) 4095 | -5/Factory | Entered another Factory area 4095 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4271 | -4/Factory | Discovered new exit (range 15) 4276 | -4/Factory | Identified exit to Upper Caves 4276 | -4/Factory | Entered Upper Caves 4377 | -4/Upper Caves | Spotted B-86 Titan 4421 | -4/Upper Caves | Discovered new exit (range 4) 4422 | -4/Upper Caves | Identified exit to Upper Caves 4426 | -4/Upper Caves | Entered another Upper Caves area 4429 | -4/Upper Caves | Discovered new exit (range 7) 4430 | -4/Upper Caves | Identified exit to Research 4431 | -4/Upper Caves | Entered Research 4431 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4770 | -3/Research | Spotted B-86 Titan 4904 | -3/Research | Core integrity fell below 50% 4913 | -3/Research | Discovered new exit (range 15) 4931 | -3/Research | Core integrity fell below 20% 4934 | -3/Research | Lost 13 parts (1p4n6u2w) 4936 | -3/Research | Entered Quarantine 5194 | -3/Quarantine | Found Prototype Processor 5195 | -3/Quarantine | Identified Exp. Melee Analysis Suite 5284 | -3/Quarantine | Met incapacitated Sigix Warrior 5284 | -3/Quarantine | Lockdown squad dispatched 5338 | -3/Quarantine | Spotted Lightning 5339 | -3/Quarantine | Spotted Lightning 5399 | -3/Quarantine | Spotted Lightning 5406 | -3/Quarantine | System corruption reached 10% 5409 | -3/Quarantine | Destroyed by Lightning with EMDS Last Messages --------------- 05338_ Penetrated by EMDS Slug. 05342_ EMDS Slug penetrates Wall. 05366_ System corrupted: Matter fused (-8). 05367_ Connecting with Terminal... >>Recall(Reinforcements) Establishing remote squad link... No tasked reinforcement squads found. 05380_ Acquired Nova Cannon. 05399_ EMDS Slug penetrates Door. 05399_ Drone Bay destroyed. 05400_ EMDS Slug penetrates Wall. 05401_ Penetrated by EMDS Slug. 05401_ Cryopreservation Unit disabled. 05403_ EMDS Slug penetrates Wall. 05405_ Penetrated by EMDS Slug. 05405_ EMDS Slug penetrates Wall. 05406_ System corrupted: Heat flow error (+244). 05407_ Penetrated by EMDS Slug. 05407_ EMDS Slug penetrates Wall. 05409_ Nova Cannon destroyed. Map ----- +----------------------------------------------------+ | ??????# " # "" # #??????????????????? | | ??????# "" # "" # #??????????????????? | | ??????# "" # "" # #??????????????????? | | ??????# "" # " # #??????????????????? | | ??????# " # # #??????????????????? | | ??????# ###+#### #??????????????????? | | ????###+######+####### #### #????????????????#?? | | ????# ############# #?? | | ????# % #?? | | ????# ############# #?? | | ????# #???????????????? | | ????##T##### #######"T## #??######??????????? | | ?????###???# #?????#""## #?? #??????????? | | ???????????#^^^^#?????##### #?| """ #??????????? | | ???????????# #?????????# #? 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Terrain Scanner | -9/Materials | Scanalyzed Particle Reactor | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Imp. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Error 47 Factory Defaults False Reunion Let's See Who's Tougher Remodeling Challenges ------------ None Game ------ Seed ComponentAccelerationSuite Manual? 0 Play Time 03:43:52 Cumulative 36.9 hours Start 2024.05.01 @ 21:18:27 End 2024.05.02 @ 01:12:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 22 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 30 Achievement% 29 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cee90497-e68c-4017-9dfc-2992f6609894