Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 03:53:14 // Halloween2019/Abominations Player: Trione Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (3116) 3116 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5701 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 297/300 Energy 93/125 System Corruption 13% Temperature Cool (754) Location -7/Factory Parts ------- Power (1) Light Ion Engine Propulsion (3) Wheel Wheel Wheel Utility (4) Large Storage Unit Improved Power Shielding Weapon (5) Ion Burst Cannon Light Cannon Flak Cannon Inventory (10) Light Ion Engine Compact Wheel Katana Peak State ------------ Power (None) Propulsion Advanced Treads Wheel Wheel Utility Heat Sink Heat Sink Improved Power Shielding Improved Shield Generator Weapon Particle Gun Ion Burst Cannon Light Cannon Light Cannon Assault Cannon Inventory Wheel Compact Wheel High-powered Tractor Beam Katana [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Heat Sink Device Heat Sink Storage Large Storage Unit Protection Improved Power Shielding Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . 1 . 1 Weapon 3 | . . 1 1 1 Parts Attached 66 | 6 3 9 23 25 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 19 | 2 1 . 7 9 Treads 5 | . . . 4 1 Leg . | . . . . . Wheel 14 | 2 1 . 3 8 Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 2 4 4 Device 6 | . . 1 3 2 Storage 5 | 1 2 . 1 1 Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 30 | 2 . 6 11 11 Energy Gun 6 | . . 3 . 3 Energy Cannon 4 | . . . 2 2 Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon 12 | . . 1 6 5 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 24 | . 1 9 4 10 Power 3 | . . 2 . 1 Propulsion 7 | . 1 1 2 3 Utility 3 | . . 1 . 2 Weapon 11 | . . 5 2 4 Highest Loss Streak 7 | . 1 7 1 2 Average Slot Usage (%) 80 | . 95 95 65 81 Engine 4 | . 14 9 . 4 Treads 5 | . . . 11 5 Wheel 13 | . 27 21 2 14 Device 12 | . . 3 11 19 Storage 9 | . 24 22 8 1 Protection 2 | . . 6 . 3 Energy Gun 1 | . . 1 . 2 Energy Cannon 2 | . . . 3 2 Ballistic Gun 6 | . 28 19 . . Ballistic Cannon 19 | . . 9 24 24 Naked Turns 25 | . . . 25 . Heaviest Build 52 | 10 38 44 52 52 Greatest Support 44 | 20 20 20 44 44 Greatest Overweight (x) 5 | . 3 3 5 4 Average Overweight (x) . | . . 2 1 . Largest Inventory Capacity 18 | 6 16 16 18 10 Average Capacity 8 | 5 13 16 9 5 Most Carried 15 | 4 14 15 11 5 Average Carried 6 | 3 9 13 5 3 Final Capacity 16 | 6 16 16 4 10 Final Carried 14 | 4 14 10 4 3 Class Distribution -------------------- 32% | Scavenger-Tank 21% | Mutant 17% | Scavenger-Gunner 12% | Gunner 8% | Tank 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 3113 | 231 306 476 762 1338 Remotely 30 | . . . 30 . Salvage Created 1777 | . 197 431 415 734 Parts 123 | . 17 26 25 55 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 3 11 13 22 Melee 1 | . . 1 . . Guns 8 | . 3 4 1 . Cannons 39 | . . 6 11 22 AOE 1 | . . . 1 . Classes Destroyed 7 | . 2 2 2 1 Worker 1 | . 1 . . . Builder 1 | . . . 1 . Recycler 2 | . . 1 . 1 Swarmer 2 | . . . . 2 Grunt 1 | . . 1 . . Hunter 2 | . . . 1 1 Abomination 44 | . 3 10 12 19 Best Kill Streak 5 | . 2 5 4 4 Combat Bots Only 4 | . 2 3 4 4 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 7040 | . 371 1344 2537 2788 Core 1354 | . 56 251 288 759 Absorbed by Shields . | . . . . . Core Remaining (%) 65 | 100 77 37 47 . Volleys Fired 203 | . 19 55 59 70 Largest 5 | . 2 3 4 5 Hottest 279 | . 40 161 210 279 Shots Fired 615 | . 38 156 161 260 Gun 184 | . 38 104 17 25 Cannon 426 | . . 52 139 235 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 553 | . 38 151 145 219 Thermal 57 | . . 5 11 41 Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 15 | . 11 9 13 15 Robot Miss Streak 18 | . 2 3 3 18 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 400 | . 28 109 106 157 Core Hits 170 | . 12 42 42 74 Critical Hits 5 | . 1 1 . 3 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed 2 | . . . . 2 Melee Attacks 3 | . . . 3 . Impact . | . . . . . Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7634 | . 286 1467 2170 3711 Guns 1442 | . 286 783 111 262 Cannons 5696 | . . 675 1843 3178 Explosions 455 | . . . 184 271 Melee 32 | . . . 32 . Ramming 9 | . . 9 . . Kinetic 5748 | . 286 1370 1661 2431 Thermal 1661 | . . 88 293 1280 Explosive 184 | . . . 184 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 32 | . . . 32 . Piercing . | . . . . . Highest Corruption 13 | . . 7 10 13 Average Corruption 7 | . . 4 9 6 Corruption Purged . | . . . . . Effects 82 | . . 8 35 39 Message Errors 15 | . . . 3 12 Matter Fused 11 | . . 1 6 4 Heat Flow Errors 8 | . . 1 4 3 Energy Discharges 6 | . . . 2 4 Parts Rejected 1 | . . 1 . . Data Loss (minor) 5 | . . . 1 4 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . 1 . Misdirections 4 | . . . 3 1 Targeting Errors 28 | . . 5 13 10 Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 287 | . . . 25 262 Projectiles 120 | . . . 25 95 Explosions 167 | . . . . 167 Melee . | . . . . . Knockbacks 57 | . . 9 17 31 Impact . | . . . . . Kinetic 56 | . . 9 17 30 Secondary 1 | . . . . 1 Self-Inflicted Damage 38 | . . 4 . 34 Shots 1 | . . . . 1 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1132 | . 550 352 806 1132 Average Temperature 179 | . 194 120 141 224 Received Heat Transfer 1470 | . . 222 705 543 Effects 44 | . 2 . 6 36 Shutdowns 9 | . 1 . . 8 Energy Bleed 6 | . . . . 6 Interference 8 | . . . 1 7 Matter Decay 4 | . . . 2 2 Short Circuit 5 | . . . 2 3 Damage (minor) 7 | . 1 . 1 5 Damage (major) 2 | . . . . 2 Damage (core) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 414 | . . 21 78 315 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 60 | . 5 35 55 60 Average Influence 19 | . 2 18 26 20 Maximum Alert Level . | . . . . . Low Security (%) 100 | . . . . . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 68 | . 4 6 13 45 Investigation 11 | . 2 1 1 7 Extermination . | . . . . . Reinforcement 10 | . 2 2 3 3 Assault 25 | . . 3 6 16 Garrison 22 | . . . 3 19 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 2 | . . . . 2 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 34 | . 3 13 5 13 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 11 17 20 36 Peak Tracking Total 9 | . 5 7 6 9 Tactical Retreats 9 | . 4 1 3 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . . 1 . 3 Max in Single Turn 2 | . . 1 . 2 Garrison Access 2 | . . . . 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 4 | . 1 . . 3 Terminals 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 1 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 3 . . 8 Successful 3 | . 1 . . 2 Failed 8 | . 2 . . 6 Catastrophic 3 | . . . . 3 Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 4 | . . . . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 7 | . 3 . . 4 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . . . 1 Part Schematic 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . 1 . . 1 Retrieve Components 2 | . 1 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . . 3 Full Trace Events 3 | . . . . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3084 | 64 371 423 905 1321 Spaces Moved 2049 | 54 322 208 482 983 Core 149 | 3 . . 146 . Treads 265 | . . . 195 70 Legs . | . . . . . Wheels 1635 | 51 322 208 141 913 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 50 80 Average Speed 99 | 78 86 101 124 92 Slowest Speed 300 | 80 110 110 300 145 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 40 32 41 39 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 74 | . . . 42 32 Melee . | . . . . . Projectile 11 | . . . 8 3 AOE 63 | . . . 34 29 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2512 | 72 377 311 610 1142 Wait 156 | 8 24 36 32 56 Move 2045 | 53 321 207 481 983 Hop . | . . . . . Pick Up 33 | 5 10 3 8 7 Fast Attach 36 | 5 1 2 11 17 Attach 26 | 1 1 7 10 7 Detach 1 | . . . 1 . Swap 4 | . 1 . 2 1 Drop 4 | . . . 3 1 Fire 203 | . 19 55 59 70 Melee 3 | . . . 3 . Ram 1 | . . 1 . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 7) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 727 | -9/Materials | Discovered new exit (range 3) 809 | -9/Materials | Core integrity fell below 50% 842 | -9/Materials | Discovered new exit (range 15) 859 | -9/Materials | Entered another Materials area 859 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 868 | -8/Materials | Lost 7 parts (1p1n5w) 926 | -8/Materials | Garrison activated, responded to threat 1282 | -8/Materials | Released all parts (2) 1286 | -8/Materials | System corruption reached 10% 1587 | -8/Materials | Discovered new exit (range 13) 1631 | -8/Materials | Core integrity fell below 50% 1764 | -8/Materials | Entered Factory 1764 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1860 | -7/Factory | Garrison activated, responded to threat 1874 | -7/Factory | Garrison activated, responded to threat 1967 | -7/Factory | Build established: Scavenger-Gunner 1977 | -7/Factory | Garrison activated, responded to threat 2016 | -7/Factory | Garrison activated, responded to threat 2147 | -7/Factory | Garrison activated, responded to threat 2213 | -7/Factory | Garrison activated, responded to threat 2373 | -7/Factory | Build established: Scavenger-Tank 2411 | -7/Factory | Garrison activated, responded to threat 2527 | -7/Factory | Garrison activated, responded to threat 2569 | -7/Factory | Garrison activated, responded to threat 2639 | -7/Factory | Discovered new exit (range 15) 2698 | -7/Factory | Garrison activated, responded to threat 2906 | -7/Factory | Garrison activated, responded to threat 3035 | -7/Factory | Core integrity fell below 50% 3039 | -7/Factory | System corruption reached 10% 3059 | -7/Factory | Core integrity fell below 20% 3062 | -7/Factory | Garrison activated, responded to threat 3086 | -7/Factory | Core destroyed Last Messages --------------- 03063_ Acquired 3 matter. 03064_ Acquired 42 matter. 03065_ System corrupted: Matter fused (-7). 03066_ Acquired 62 matter. 03068_ Power failure, Lgt. Ion Engine shutdown. 03069_ System corrupted: Flak Cannon targeting data glitched. 03070_ Overheating: Short circuit. 03070_ Wheel permanently disabled. 03070_ 41 Matter blinks away. 03072_ Sundering Anomaly knocked back. 03074_ Overheating: System interference. 03074_ Flak Cannon temporarily disabled. 03074_ Lgt. Cannon temporarily disabled. 03075_ 4 Matter blinks away. 03076_ Acquired 28 matter. 03079_ Power failure, Lgt. Ion Engine shutdown. 03080_ Forced to warp away. 03081_ Overheating: Energy bleed (-13). 03085_ System corrupted: Component data lost. 03086_ Overheating: Core damaged (-70). 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" " ???????????????????????????????? ##### | | ????" "????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Arm. Huge Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmoredGammaDiverter Manual? 0 Play Time 00:34:58 Cumulative 811.3 hours Start 2019.11.03 @ 03:18:56 End 2019.11.03 @ 03:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 312 Rogue 312 Adventurer 0 Explorer 0 Win Type - Total 20 Types 10/1/7/0/0/0/2 Lore% 95 Gallery% 95 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 12/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3b34ef57-0cb1-4661-9201-64e2ed5291dd