Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.01 @ 05:32:01

Player: CL-1C0

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (5)        1000
Robots Destroyed (15)      75
Value Destroyed (714)      714
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1000)               1000
              TOTAL SCORE: 5529

 Bonus
-------
Entered Garrisons          200
Registered with UFD        300
Met Optimus in HQ          500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
       Enhanced Optical Array
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
   Experimental Sensor Array
                Stasis Canceller
                Remote Datajack
                CPS Tube (2)

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Micro Fission Core
>               --- PROPULSION -------
       Advanced Treads
       Improved Medium Treads
                Wheel
                Nuclear Pulse Thruster
                Nuclear Pulse Array
>               --- UTILITY ----------
  High-capacity Storage Unit
       Enhanced Optical Array
   Experimental Sensor Array
       Improved Signal Interpreter
        Layered Light Armor Plating
                Hacking Suite
                System Shield
>               --- WEAPON -----------
                Battle Rifle
                Mass Driver
>               --- INVENTORY --------
        Compact Wheel
                Stasis Canceller
                Trap Extractor
                Gauss Rifle
                Coil Gun
                Remote Datajack
                CPS Tube
                CPS Tube
                CPS Tube
                Power Sword
                Spear
                Vortex Trap
                Vortex Trap
                Vortex Trap
                DRS Beacon
                Botcube
[Rating: 79]

 Favorites 
-----------
Power                      Subdweller Power Source
  Engine                   Subdweller Power Source
  Power Core               Neutrino Core
Propulsion                 Compact Wheel
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Nuclear Pulse Array
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Battle Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Battle Rifle
  Ballistic Cannon         Mass Driver
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Gar 
Slots Evolved              10   | .   .   .   .   10  .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   4   .   
  Utility                  5    | .   .   .   .   5   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             32   | .   1   10  5   12  4   
  Power                    4    | .   .   2   .   2   .   
    Engine                 2    | .   .   2   .   .   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   .   5   3   4   1   
    Treads                 4    | .   .   2   .   2   .   
    Leg                    3    | .   .   1   1   .   1   
    Wheel                  4    | .   .   2   2   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   
  Utility                  10   | .   1   .   2   5   2   
    Device                 3    | .   .   .   .   1   2   
    Storage                1    | .   .   .   1   .   .   
    Processor              3    | .   1   .   1   1   .   
    Hackware               2    | .   .   .   .   2   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   5    | .   .   3   .   1   1   
    Energy Gun             1    | .   .   1   .   .   .   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 22   | .   .   8   .   .   14  
  Power                    3    | .   .   2   .   .   1   
  Propulsion               10   | .   .   3   .   .   7   
  Utility                  6    | .   .   1   .   .   5   
  Weapon                   3    | .   .   2   .   .   1   
  Highest Loss Streak      12   | .   .   4   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            8    | .   6   7   8   10  11  
  Power                    .    | .   1   .   .   .   .   
  Propulsion               1    | .   4   3   1   .   .   
  Utility                  2    | .   .   1   2   2   4   
  Weapon                   2    | .   1   1   3   4   2   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             27   | .   6   3   6   .   12  
  Power                    2    | .   1   1   .   .   .   
  Propulsion               2    | .   2   .   .   .   .   
  Utility                  10   | .   1   .   3   .   6   
  Weapon                   10   | .   2   2   3   .   3   
  Tool/Special             3    | .   .   .   .   .   3   
Average Slot Usage (%)     75   | .   95  80  70  73  79  
  Engine                   3    | .   14  6   2   .   .   
  Core                     1    | .   .   .   .   2   8   
  Treads                   3    | .   .   9   .   9   8   
  Leg                      10   | .   28  6   12  .   2   
  Wheel                    11   | .   .   9   15  11  3   
  Storage                  15   | .   14  14  19  5   4   
  Processor                5    | .   9   5   3   10  10  
  Hackware                 1    | .   .   .   .   4   10  
  Energy Cannon            2    | .   .   9   2   .   .   
  Ballistic Gun            13   | .   28  16  14  5   .   
Peak Build Rating          79   | .   7   11  18  75  79  
  Average Rating           19   | .   6   7   11  52  62  
  On Entrance              20   | 6   6   7   11  17  75  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             77   | 12  12  20  47  69  77  
  Greatest Support         52   | 20  20  20  30  26  52  
  Greatest Overweight (x)  4    | .   .   4   2   2   4   
  Average Overweight (x)   .    | .   .   .   1   1   .   
Largest Inventory Capacity 20   | .   8   8   20  20  20  
  Average Capacity         14   | .   8   8   15  20  17  
  Most Carried             20   | .   7   8   20  19  20  
  Average Carried          10   | .   6   7   9   14  15  
  Final Capacity           20   | 8   8   8   20  20  5   
  Final Carried            20   | 6   7   8   20  16  5   

 Class Distribution 
--------------------
 81% | Mutant
  9% | Hacker-Mutant
  4% | Hacker-Assassin
  3% | Assassin

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -7/Scraptown
 Hacker-Assassin | -5/Factory
   Hacker-Mutant | -5/Garrison

 Resources                      | -11 -10 -10 -7  -5  -5  
-----------                Run  | Yrd Mat Sub Scr Fac Gar 
Matter Collected           608  | 200 44  87  77  69  131 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            598  | .   204 283 .   .   111 
  Parts                    27   | .   11  14  .   .   2   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Gar 
Combat Hostiles Destroyed  14   | .   5   6   .   .   3   
  Guns                     7    | .   5   2   .   .   .   
  Cannons                  6    | .   .   3   .   .   3   
Classes Destroyed          4    | .   3   1   .   .   .   
  Recycler                 1    | .   1   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   
  Grunt                    6    | .   2   1   .   .   3   
  Subdweller               5    | .   .   5   .   .   .   
Best Kill Streak           4    | .   4   2   .   .   2   
  Combat Bots Only         3    | .   3   2   .   .   2   
Max Kills in Single Turn   1    | .   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -7   -5   -5   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Gar  
Hostile Shots Fired        209  | .    23   60   .    .    126  
  Missed                   58   | .    5    15   .    .    38   
  Hits                     151  | .    18   45   .    .    88   
    Projectile             151  | .    18   45   .    .    88   
  Critical Strikes         6    | .    .    2    .    .    4    
Damage Taken               3102 | .    189  945  .    .    1968 
  Core                     1249 | .    63   181  .    .    1005 
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         51   | 100  .    .    2    .    .    
Volleys Fired              67   | .    17   39   .    .    11   
  Largest                  2    | .    2    2    .    .    2    
  Hottest                  105  | .    40   105  .    .    72   
Shots Fired                108  | .    34   56   .    .    18   
  Gun                      76   | .    34   35   .    .    7    
  Cannon                   32   | .    .    21   .    .    11   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  78   | .    34   26   .    .    18   
  Thermal                  30   | .    .    30   .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    8    16   .    .    5    
  Robot Miss Streak        2    | .    2    2    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           82   | .    23   45   .    .    14   
  Core Hits                35   | .    12   11   .    .    12   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    2    
    Meltdown               1    | .    .    1    .    .    .    
    Blast                  2    | .    .    .    .    .    2    
Melee Attacks              9    | .    .    .    .    2    7    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 9    | .    .    .    .    2    7    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1452 | .    192  728  .    .    532  
  Guns                     589  | .    192  293  .    .    104  
  Cannons                  748  | .    .    435  .    .    313  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    41   | .    .    .    .    .    41   
  Ramming                  74   | .    .    .    .    .    74   
  Kinetic                  788  | .    192  179  .    .    417  
  Thermal                  549  | .    .    549  .    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 41   | .    .    .    .    .    41   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    10   
  Average Corruption       6    | .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            7    | .    .    7    .    .    .    
  Projectiles              7    | .    .    7    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      57   | .    .    .    .    .    57   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   14   | .    .    .    .    .    14   
Targets Rammed             14   | .    .    .    .    .    14   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        382  | .    18   30   .    .    382  
  Average Temperature      116  | .    10   16   .    .    161  
  Received Heat Transfer   1289 | .    60   150  .    .    1079 
  Effects                  1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    
  Parts Melted             2    | .    .    2    .    .    .    
  Heat Transferred         925  | .    .    925  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Gar 
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | .   100 .   .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             112  | .   81  .   .   2   112 
  Initial                  8    | .   .   .   .   .   8   
  Average                  39   | .   31  .   .   .   74  
Influence Increases        361  | .   131 30  .   16  184 
  Destroy 0b10 Robot/C     180  | .   100 20  .   .   60  
  Destroy 0b10 Robot/NC    5    | .   5   .   .   .   .   
  Destroy Leader           30   | .   20  10  .   .   .   
  Successful Hack          18   | .   6   .   .   12  .   
  Anti-Garrison Action     50   | .   .   .   .   .   50  
  Destroy Structure        18   | .   .   .   .   4   14  
  Partial Spotted          30   | .   .   .   .   .   30  
  Lose Combat Pursuer      30   | .   .   .   .   .   30  
Influence Decreases        309  | .   110 51  .   4   144 
  Entered New Map          15   | .   .   11  .   .   4   
  Time Decay               154  | .   110 40  .   4   .   
  Lost Part                140  | .   .   .   .   .   140 
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -7  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Gar 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              30   | .   8   7   .   .   15  
  Peak Tracking Total      10   | .   6   2   .   .   10  
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Gar 
Traps Triggered            2    | .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   
  Triggered                1    | .   .   1   .   .   .   
Most Traps Carried         3    | .   .   1   3   3   3   

 Machines                       | -11 -10 -10 -7  -5  -5  
----------                 Run  | Yrd Mat Sub Scr Fac Gar 
Machines Disabled          1    | .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -7  -5  -5  
---------                  Run  | Yrd Mat Sub Scr Fac Gar 
Machines Accessed          7    | .   2   .   3   2   .   
  Terminals                3    | .   2   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                16   | .   6   .   5   5   .   
  Successful               8    | .   2   .   5   1   .   
  Failed                   8    | .   4   .   .   4   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   4   .   .   2   .   
  Terminals                8    | .   6   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             6    | .   1   .   5   .   .   
  Record                   1    | .   .   .   1   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  -5  -5  
------------               Run  | Yrd Mat Sub Scr Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   9   
  Machine Destruction      9    | .   .   .   .   .   9   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -7  -5  -5  
--------                   Run  | Yrd Mat Sub Scr Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -7  -5  -5  
-------                    Run  | Yrd Mat Sub Scr Fac Gar 
Active Infowar (turns)     1170 | .   .   .   494 295 381 
  Optics                   1170 | .   .   .   494 295 381 
  Sensors                  315  | .   .   .   .   293 22  
Robot Analysis Total       3    | .   .   .   3   .   .   
Derelict Logs Recovered    4    | .   .   1   3   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -7   -5   -5   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Gar  
Turns Passed               3703 | .    267  607  2136 295  398  
Spaces Moved               2605 | 1    129  407  1679 191  198  
  Core                     81   | .    .    12   1    .    68   
  Treads                   99   | .    .    4    .    .    95   
  Legs                     422  | 1    129  15   277  .    .    
  Wheels                   1997 | .    .    376  1401 191  29   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   6    | .    .    .    .    .    6    
  Fastest Speed            40   | 120  120  80   100  105  40   
  Average Speed            118  | 120  120  100  119  110  150  
  Slowest Speed            250  | 120  120  250  200  120  232  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 2    28   35   85   7    35   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    5    .    .    
Spaces Dug                 2    | .    .    .    .    2    .    
Terrain Destroyed          6    | .    .    2    .    2    2    
  Melee                    2    | .    .    .    .    2    .    
  Projectile               4    | .    .    2    .    .    2    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             6    | .    .    .    .    .    6    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -7   -5   -5   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Gar  
Total                      3132 | .    213  549  1820 270  280  
  Wait                     311  | .    66   86   92   62   5    
  Move                     2600 | .    128  406  1678 191  197  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | .    1    6    23   2    6    
  Fast Attach              15   | .    1    3    5    5    1    
  Attach                   15   | .    .    4    1    7    3    
  Detach                   8    | .    .    .    4    1    3    
  Swap                     7    | .    .    3    .    .    4    
  Drop                     37   | .    .    1    17   .    19   
  Fire                     67   | .    17   39   .    .    11   
  Melee                    9    | .    .    .    .    2    7    
  Ram                      20   | .    .    .    .    .    20   
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            4    | .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     1    | .    .    1    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Sub])
-10/Subcaves
-7/Scraptown
-5/Factory
-5/Garrison (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  172 | -10/Materials | Discovered new exit (range 16)
  247 | -10/Materials | Discovered new exit (range 5)
  268 | -10/Materials | Entered Subcaves
  269 | -10/Subcaves  | Approached by a straggling Scientist
  303 | -10/Subcaves  | Build established: Mutant
  341 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  363 | -10/Subcaves  | Core integrity fell below 50%
  389 | -10/Subcaves  | Core integrity fell below 20%
  423 | -10/Subcaves  | Lost 4 parts (1p1n2w)
  765 | -10/Subcaves  | Lost 3 parts (1p2n)
  772 | -10/Subcaves  | Shifting Twisted Machinery released Shrapnel Trap
  778 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  849 | -10/Subcaves  | Scientist uncovered a shortcut to Scraptown
  864 | -10/Subcaves  | Learned location of Recycling (-7)
  875 | -10/Subcaves  | Entered Scraptown
  944 | -7/Scraptown  | Visited Comm Corps
  956 | -7/Scraptown  | Visited Awakened
 1027 | -7/Scraptown  | Visited Spacefarers
 1089 | -7/Scraptown  | Visited Bundlers
 1165 | -7/Scraptown  | Visited Cave Peace
 1168 | -7/Scraptown  | Received an X-ray algorithm
 1239 | -7/Scraptown  | Scanned Subdweller tech in exchange for log data
 1241 | -7/Scraptown  | Learned location of Extension (-6)
 1242 | -7/Scraptown  | Learned Factory emergency access door positions
 1529 | -7/Scraptown  | Visited Fellowship of the Rings
 1672 | -7/Scraptown  | Visited UFD Registry
 1716 | -7/Scraptown  | Registered with UFD as "Megaripper"
 1744 | -7/Scraptown  | Visited Junk Cannon Lab
 1764 | -7/Scraptown  | Visited Infowarlord's Domain
 1783 | -7/Scraptown  | Visited Science Guys
 1822 | -7/Scraptown  | Visited LU-1G1's Boring Crew
 1849 | -7/Scraptown  | Visited Derelict Rescue Squad
 1857 | -7/Scraptown  | Found DRS Beacon
 1880 | -7/Scraptown  | Visited Analyses Database
 1902 | -7/Scraptown  | Visited Curators Association
 1933 | -7/Scraptown  | Visited Scrapoid Research Area
 1955 | -7/Scraptown  | Visited Botcube Research
 1988 | -7/Scraptown  | Visited Chapter 10
 2627 | -7/Scraptown  | Found Exp. Sensor Array
 2817 | -7/Scraptown  | Found Botcube
 2958 | -7/Scraptown  | Met Optimus
 2958 | -7/Scraptown  | Accepted into 0bPrime
 3006 | -7/Scraptown  | Discovered new exit (range 5)
 3011 | -7/Scraptown  | Entered Factory
 3011 | -5/Factory    | Evolved 10 slots: Power x1, Propulsion x4, Utility x5
 3301 | -5/Factory    | Noticed a derelict Sapper rigging charges
 3306 | -5/Factory    | Identified exit to Garrison
 3306 | -5/Factory    | Entered Garrison
 3320 | -5/Garrison   | Triggered checkpoint
 3413 | -5/Garrison   | Garrison Relay disabled
 3585 | -5/Garrison   | Spotted B-90 Cyclops
 3634 | -5/Garrison   | Build established: Hacker-Mutant
 3636 | -5/Garrison   | Spotted B-75 Beast
 3651 | -5/Garrison   | Triggered checkpoint
 3654 | -5/Garrison   | Triggered checkpoint
 3665 | -5/Garrison   | Discovered new exit (range 10)
 3669 | -5/Garrison   | Identified exit to Factory
 3670 | -5/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 3680 | -5/Garrison   | Triggered checkpoint
 3683 | -5/Garrison   | Core integrity fell below 50%
 3700 | -5/Garrison   | Core integrity fell below 20%
 3701 | -5/Garrison   | Garrison Relay disabled
 3703 | -5/Garrison   | System corruption reached 10%
 3704 | -5/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03691_ Slammed into S-27 Virus.
03692_ Hacking Suite destroyed.
03692_ Slammed into S-27 Virus. <x3>
03696_ Slammed into Wall.
03700_ Slammed into Garrison Relay.
03700_ Enh. Optical Array broken.
03700_ Destabilizing: Short circuit.
03700_ Destabilizing: Core damaged (-30).
03701_ Garrison Relay disabled.
03701_ Relay Coupler [NC] tumbles out of relay unit. <x4>
03701_ Relay Coupler [Swarmer] tumbles out of relay unit.
03701_ Slammed into Garrison Relay.
03701_ Destabilizing: Core damaged (-30).
03702_ Slammed into Garrison Relay.
03702_ System Shield destroyed.
03702_ System corrupted by crushing effect (+2).
03702_ Destabilizing: Core damaged (-20).
03702_ Destabilizing: Core damaged (-10).
03703_ Slammed into Garrison Relay. <x2>
03704_ Destabilizing: System corrupted (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          29
Energy Capacity            365
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                58
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultireflexColdMace
  Manual?         0
Play Time         00:28:26
  Cumulative      508.1 hours
  Start           2025.06.01 @ 04:51:26
  End             2025.06.01 @ 05:32:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          558
  Rogue           558
  Adventurer      0
  Explorer        0
Win Type          -
  Total           14
  Types           9/0/4/1/0/0/0/0/0/0
Lore%             80
Gallery%          80
Achievement%      82
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f11b58b3-ffbd-404d-820d-c47522ba11ac