Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.25 @ 19:56:17 Player: DenchikZalaziet Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1661) 1661 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1853) 1853 TOTAL SCORE: 8729 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 718 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -44 Cogmind --------- Core Integrity 753/1150 Matter 300/300 Energy 15/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Power Sword > --- INVENTORY (5) ---- Rocket Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- VTOL Module VTOL Module Surge Thruster Surge Thruster Surge Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Structural Scanner Seismic Detector 0b10 Decoder Chip [Skirmisher] Advanced Melee Analysis Suite Advanced ECM Suite Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Power Sword Spear > --- INVENTORY -------- Improved Deuterium Engine Rocket Launcher Remote Datajack [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Surge Thruster Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . 2 . . . 6 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . 1 . . . 4 . . 1 Utility 5 | . . 1 . . . 2 2 . . Weapon . | . . . . . . . . . . Parts Attached 80 | 7 6 24 1 3 2 30 2 . 5 Power 12 | 1 2 3 . . . 4 . . 2 Engine 8 | 1 2 3 . . . 1 . . 1 Core 3 | . . . . . . 3 . . . Reactor 1 | . . . . . . . . . 1 Propulsion 28 | 2 . 11 . . 1 14 . . . Treads 12 | 2 . 8 . . 1 1 . . . Leg 1 | . . 1 . . . . . . . Wheel 1 | . . 1 . . . . . . . Hover 1 | . . . . . . 1 . . . Flight 13 | . . 1 . . . 12 . . . Utility 23 | 2 2 5 1 2 . 6 2 . 3 Device 8 | 1 . 1 1 1 . 2 1 . 1 Storage 3 | 1 2 . . . . . . . . Processor 3 | . . . . 1 . 1 . . 1 Hackware 5 | . . . . . . 3 1 . 1 Protection 4 | . . 4 . . . . . . . Artifact . | . . . . . . . . . . Weapon 17 | 2 2 5 . 1 1 6 . . . Energy Gun 5 | 2 . 3 . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 5 | . 2 1 . . . 2 . . . Ballistic Cannon 1 | . . . . . . 1 . . . Launcher 3 | . . 1 . . 1 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon 1 | . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . 1 . . . System Corruption 10 | . . . . . . 10 . . . Parts Lost 26 | . . 5 . . . 5 . 1 15 Power 4 | . . . . . . 1 . . 3 Propulsion 13 | . . 3 . . . 2 . . 8 Utility 8 | . . 2 . . . 2 . 1 3 Weapon 1 | . . . . . . . . . 1 Highest Loss Streak 15 | . . 2 . . . 3 . 1 15 To Critical Strikes . | . . . . . . . . . . Average Backups 11 | 1 8 14 15 15 15 4 1 1 2 Power 1 | . 1 1 1 1 1 . . . . Propulsion 3 | . . 4 4 4 4 . . . . Utility 4 | . 3 4 5 6 6 2 . . . Weapon 3 | . 1 3 4 4 4 1 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . 5 2 2 . 1 2 . . 1 Power 2 | . 1 . . . . 1 . . . Propulsion 4 | . 1 1 2 . . . . . . Utility 1 | . . . . . 1 . . . . Weapon 5 | . 3 1 . . . 1 . . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 88 97 96 100 86 97 98 74 Engine 10 | . 14 11 11 11 11 3 . . 2 Treads 24 | . 28 25 33 33 33 . . . . Flight 5 | . . . . . . 36 39 41 24 Device 11 | . 14 7 11 16 11 6 16 17 12 Storage 9 | . 14 11 11 11 11 . . . . Processor 2 | . . . . 2 11 9 11 11 10 Hackware 2 | . . . . . . 14 11 9 8 Protection 3 | . . 9 8 . . . . . . Energy Gun 10 | . 14 14 11 11 10 . . . . Ballistic Gun 8 | . 13 7 11 10 11 . . . . Peak Build Rating 67 | 7 8 16 24 20 20 58 59 59 67 Average Rating 18 | 5 7 13 15 18 19 44 58 58 53 On Entrance 24 | . 7 8 16 15 20 20 50 59 54 Avg Prop Armor Cover (%) 5 | . . 5 . . . 21 5 3 2 Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 15 30 37 37 36 34 14 17 17 29 Greatest Support 60 | 40 40 60 60 60 60 40 22 26 34 Greatest Overweight (x) 10 | 1 . 10 . . . 3 . . 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 9 15 15 15 15 5 5 5 5 Most Carried 15 | 2 10 15 15 15 15 15 4 3 3 Average Carried 11 | 1 8 14 14 15 14 4 1 1 2 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 2 10 15 15 15 15 5 1 2 2 Class Distribution -------------------- 69% | Mutant 15% | Scavenger-Mutant 8% | Hacker-Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Matter Collected 1677 | 258 113 619 23 40 113 421 . 10 80 Remotely . | . . . . . . . . . . Salvage Created 2335 | 82 537 1203 . . 78 390 . . 45 Parts 158 | 7 36 86 . . . 26 . . 3 Haulers Intercepted 4 | . 1 2 . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 46 | . 10 27 . . 2 7 . . . Melee 7 | . . . . . . 7 . . . Guns 32 | . 8 22 . . 2 . . . . AOE 5 | . . 5 . . . . . . . Classes Destroyed 12 | 2 7 2 . . . 1 . . . Worker 3 | . 1 2 . . . . . . . Builder 4 | . 1 3 . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 2 . . . 1 . . . Recycler 3 | 1 . 2 . . . . . . . Operator 4 | . 2 1 . . . 1 . . . Watcher 6 | . 3 1 . . . 1 . . 1 Swarmer 16 | . 3 10 . . . 3 . . . Cutter 2 | . . . . . . 2 . . . Grunt 22 | . 7 12 . . 2 1 . . . Brawler 1 | . . 1 . . . . . . . Sentry 5 | . . 4 . . . 1 . . . Best Kill Streak 6 | 1 4 6 . . 2 3 . . 1 Combat Bots Only 5 | . 3 5 . . 2 3 . . . Max Kills in Single Turn 4 | 1 1 4 . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Hostile Shots Fired 313 | . 57 129 . . 5 52 2 2 66 Missed 85 | . 13 36 . . . 18 1 1 16 Hits 228 | . 44 93 . . 5 34 1 1 50 Melee 5 | . . 3 . . . 2 . . . Projectile 223 | . 44 90 . . 5 32 1 1 50 AOE 2 | . . . . . . 1 . 1 . Critical Strikes 5 | . . 1 . . . 2 . . 2 Actively Blocked 1 | . . 1 . . . . . . . Damage Taken 3232 | . 450 991 . . 77 702 23 46 943 Core 988 | . 91 243 . . . 240 . 17 397 Absorbed by Shields 45 | . . . . . . 41 . 4 . Redirected to Shielding 7 | . . 7 . . . . . . . Regen/Repaired (Parts) 76 | . . . . . . 27 49 . . Core Remaining (%) 74 | 100 63 . . . 39 71 . 98 . Volleys Fired 156 | 4 49 96 . . 6 1 . . . Largest 2 | 2 2 2 . . 2 1 . . . Hottest 126 | 100 100 126 . . 86 33 . . . Shots Fired 279 | 8 87 171 . . 12 1 . . . Gun 272 | 8 87 167 . . 10 . . . . Cannon . | . . . . . . . . . . Launcher 7 | . . 4 . . 2 1 . . . Special . | . . . . . . . . . . Kinetic 73 | . 17 50 . . 6 . . . . Thermal 199 | 8 70 117 . . 4 . . . . Explosive 7 | . . 4 . . 2 1 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | 2 13 18 . . 4 2 . . . Robot Miss Streak 5 | 1 4 5 . . 3 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 190 | 4 58 98 . . 7 22 . . 1 Core Hits 101 | 3 26 51 . . 6 14 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . 6 3 . . . 2 . . . Burn 9 | . 6 3 . . . . . . . Sever 1 | . . . . . . 1 . . . Impale 1 | . . . . . . 1 . . . Melee Attacks 39 | . . . . 1 . 34 2 . 2 Impact 1 | . . . . 1 . . . . . Slashing 24 | . . . . . . 20 2 . 2 Piercing 14 | . . . . . . 14 . . . Sneak Attacks 4 | . . . . . . 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . Damage Inflicted 4409 | 50 796 2057 . . 338 1104 . . 64 Guns 2586 | 50 796 1657 . . 83 . . . . Cannons . | . . . . . . . . . . Explosions 739 | . . 385 . . 255 99 . . . Melee 1069 | . . . . . . 1005 . . 64 Ramming 15 | . . 15 . . . . . . . Kinetic 695 | . 110 520 . . 65 . . . . Thermal 1891 | 50 686 1137 . . 18 . . . . Explosive 739 | . . 385 . . 255 99 . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 687 | . . . . . . 623 . . 64 Piercing 382 | . . . . . . 382 . . . Highest Corruption 16 | . . 1 1 1 2 16 . 2 . Average Corruption 4 | . . 1 1 1 1 12 . 2 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 58 | . . 8 5 . 6 39 . . . Message Errors 13 | . . 1 1 . 1 10 . . . Matter Fused 17 | . . 2 2 . 4 9 . . . Heat Flow Errors 8 | . . . 1 . 1 6 . . . Energy Discharges 4 | . . . 1 . . 3 . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 8 | . . 2 . . . 6 . . . Data Loss (major) 1 | . . . . . . 1 . . . Misfires 1 | . . 1 . . . . . . . Alerts 2 | . . 1 . . . 1 . . . Misdirections 2 | . . . . . . 2 . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 41 | . . 30 . . . 11 . . . Projectiles . | . . . . . . . . . . Explosions 41 | . . 30 . . . 11 . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 12 | . . 12 . . . . . . . Shots 1 | . . 1 . . . . . . . Rammed 2 | . . 2 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 459 | 117 276 459 183 . 251 354 . . 192 Average Temperature 108 | 49 82 121 96 . 69 121 . . 63 Received Heat Transfer 513 | . 207 225 . . 9 72 . . . Effects 23 | . 3 15 . . . 5 . . . Shutdowns 2 | . . 2 . . . . . . . Energy Bleed 4 | . . 3 . . . 1 . . . Interference 13 | . 3 6 . . . 4 . . . Matter Decay 2 | . . 2 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . 2 . . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . . Parts Melted 11 | . 9 2 . . . . . . . Heat Transferred 5291 | 148 2442 2664 . . 37 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Maximum Alert Level 2 | . . 2 . . . 2 1 . . Low Security (%) 66 | 100 100 40 100 . . 49 . 100 100 Level 1 16 | . . 32 . . . 8 100 . . Level 2 17 | . . 26 . . . 42 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 609 | 5 71 477 174 . . 609 271 193 177 Initial 271 | . . . 174 . . 85 271 183 95 Average 156 | . 12 233 48 . . 287 260 183 89 Influence Increases 2686 | 10 316 925 . . 255 1013 41 10 116 Destroy 0b10 Robot/C 1400 | . 200 540 . . 180 460 . . 20 Destroy 0b10 Robot/NC 130 | 10 40 55 . . . 20 . . 5 Destroy Leader 312 | . 48 136 . . 10 106 . . 12 Allied During Kill 221 | . . . . . 65 149 . . 7 Trap Triggered on 0b10 10 | . . . . . . . . 10 . Successful Hack 34 | . 12 10 . . . 5 7 . . Disable Machine 75 | . . 30 . . . 45 . . . Destroy Structure 69 | . 1 34 . . . 18 4 . 12 Partial Spotted 90 | . . . . . . 60 . . 30 Lose Combat Pursuer 345 | . 15 120 . . . 150 30 . 30 Influence Decreases 2686 | 10 316 476 449 . 119 594 334 89 299 Entered New Map 777 | . . . 275 . . 51 284 79 88 Time Decay 1553 | 10 316 436 174 . 99 418 50 . 50 Lost Part 212 | . . 40 . . . 41 . 10 121 Lost Ally 144 | . . . . . 20 84 . . 40 Squads Dispatched 23 | . 1 7 . . . 11 . 1 3 Investigation 6 | . . 3 . . . 3 . . . Extermination 2 | . . . . . . 2 . . . Reinforcement 13 | . 1 2 . . . 6 . 1 3 Assault 2 | . . 2 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Distress Signals 8 | . 1 3 . . . 3 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 19 44 . . 9 33 2 4 21 Peak Tracking Total 7 | . 3 6 . . 4 6 2 4 7 Tactical Retreats 15 | . 1 5 . . . 4 1 . 4 ECM-based Alert Blocks 13 | . . . . . . . . . 13 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Traps Triggered 10 | . . 2 . . . 6 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . . . . 1 . Traps Extracted . | . . . . . . . . . . Installed 3 | . . . . . . . . 3 . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Disabled 9 | . . 2 . . 4 3 . . . Max in Single Turn 1 | . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Machines Accessed 30 | . 9 7 1 . . 7 5 . 1 Terminals 15 | . 6 6 1 . . 1 1 . . Fabricators 3 | . . . . . . 2 1 . . Repair Stations 4 | . 1 . . . . 2 1 . . Recycling Units 3 | . 2 . . . . . . . 1 Scanalyzers 3 | . . 1 . . . 1 1 . . Garrison Access 2 | . . . . . . 1 1 . . Total Hacks 75 | . 20 24 2 . . 18 9 . 2 Successful 39 | . 6 10 . . . 15 6 . 2 Failed 35 | . 14 14 2 . . 2 3 . . Catastrophic 8 | . 3 4 1 . . . . . . Database Lockouts 1 | . . . . . . 1 . . . Manual 58 | . 12 8 3 4 . 19 8 . 4 Terminals 35 | . 14 17 2 . . 1 1 . . Fabricators 6 | . . . . . . 5 1 . . Repair Stations 10 | . 1 . . . . 6 3 . . Recycling Units 7 | . 5 . . . . . . . 2 Scanalyzers 13 | . . 7 . . . 5 1 . . Garrison Access 4 | . . . . . . 1 3 . . Terminal Hacks 10 | . 3 5 . . . 1 1 . . Robot Analysis 3 | . 2 1 . . . . . . . Open DSF 2 | . . . . . . 1 1 . . Branch Access Points 1 | . . 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Locate Traps 2 | . . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 5 | . . . . . . 5 . . . Network Status 1 | . . . . . . 1 . . . Load Schematic 2 | . . . . . . 2 . . . Build 2 | . . . . . . 2 . . . Repair Station Hacks 8 | . . . . . . 5 3 . . Scan Component 5 | . . . . . . 3 2 . . Repair 3 | . . . . . . 2 1 . . Recycling Unit Hacks 4 | . 2 . . . . . . . 2 Process 1 | . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 2 | . 2 . . . . . . . . Scanalyzer 8 | . . 5 . . . 3 . . . Insert Component 2 | . . 1 . . . 1 . . . Analyze 2 | . . 1 . . . 1 . . . Retrieve Study 4 | . . 3 . . . 1 . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks 3 | . 1 . . . . 1 1 . . Terminals 1 | . 1 . . . . . . . . Assimilate 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . Reprogram 1 | . . . . . . . 1 . . Watchers 1 | . . . . . . 1 . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 7 7 1 . . 7 3 . . Full Trace Events 3 | . . 1 . . . 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 7 | . . . . 3 . 4 . . . Robots Built 1 | . . . . . . 1 . . . Authchips . | . . . . . . . . . . Time 152 | . . . . . . 152 . . . Total Robot Build Rating 5 | . . . . . . 5 . . . Part Schematics Acquired 17 | . . 1 . 15 . 1 . . . Parts Built 2 | . . . . . . 2 . . . Authchips . | . . . . . . . . . . Time 95 | . . . . . . 95 . . . Total Part Build Rating 10 | . . . . . . 10 . . . Part Studies Acquired 3 | . . 2 . . . 1 . . . Parts Repaired 3 | . . . . . . 2 1 . . Time 95 | . . . . . . 76 19 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 12 . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total Allies 16 | . . . . 6 . 8 . . 2 Largest Group 6 | . . . . 6 2 5 . . 2 Highest-Rated Group 350 | . . . . 346 192 350 . . 206 Highest-Rated Ally 127 | . . . . 96 96 127 . . 103 Zionite Dispatches 4 | . . . . . . 3 . . 1 Heavy 1 | . . . . . . . . . 1 Light 2 | . . . . . . 2 . . . Hero 1 | . . . . . . 1 . . . Total Orders . | . . . . . . . . . . Ally Attacks 98 | . . . . . 18 71 . . 9 Total Damage 3161 | . . . . . 835 1662 . . 664 Kills 26 | . . . . . 7 18 . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Active Infowar (turns) 7621 | 24 1765 1367 663 1928 564 1051 114 36 109 Sensors 14 | . . . 14 . . . . . . Structural 1231 | . . . . . . 979 114 36 102 Seismic 6542 | 24 1765 1367 663 1928 564 17 111 36 67 Decoding 2289 | . . . . 415 564 1051 114 36 109 Jamming 980 | . . . . 980 . . . . . ECM 76 | . . . . . . . 12 . 64 Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Decoded 0b10 Intel 27 | . . . . . . 21 2 1 3 Patrols 7 | . . . . . . 7 . . . Investigations 3 | . . . . . . 3 . . . Reinforcements 3 | . . . . . . 1 . 1 1 Guards 14 | . . . . . . 10 2 . 2 Zionite Intel Received 3 | . . . . . . 2 1 . . Main Access 1 | . . . . . . 1 . . . Unaware Schematics 1 | . . . . . . 1 . . . Trap Installations 1 | . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Turns Passed 8929 | 95 1785 2575 663 1928 564 1060 114 36 109 Spaces Moved 6017 | 50 964 1054 392 1182 338 1423 288 114 212 Core 51 | 8 . 38 . . . 4 . . 1 Treads 3900 | 42 964 982 392 1182 338 . . . . Legs . | . . . . . . . . . . Wheels 34 | . . 34 . . . . . . . Hover . | . . . . . . . . . . Flight 2032 | . . . . . . 1419 288 114 211 Fastest Speed 6 | 50 160 125 160 160 160 6 24 20 12 Average Speed 115 | 143 160 173 160 160 160 21 24 22 33 Slowest Speed 550 | 160 160 550 160 160 160 200 27 24 450 Overloaded Moves 35 | . . . . . . 13 . . 22 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . . Potential Cave-ins 1 | . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 50 | 4 96 58 75 89 53 32 11 77 5 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . . . . . Known Exits Taken 3 | . . 1 . . . 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . . . . Scrap Searched 7 | . . . 1 4 2 . . . . Spaces Dug 8 | . . . . . . 6 2 . . Terrain Destroyed 56 | . . 33 . . 6 15 2 . . Melee 8 | . . . . . . 6 2 . . Projectile . | . . . . . . . . . . AOE 48 | . . 33 . . 6 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac DSF Fac Total 7655 | 62 1124 1644 429 1215 353 2130 328 124 246 Wait 1220 | . 83 435 31 28 . 585 34 1 23 Move 6006 | 49 963 1053 391 1181 337 1420 287 113 212 Hop 1 | . . . . . . 1 . . . Pick Up 37 | 2 13 10 2 . 2 3 . 4 1 Fast Attach 50 | 7 2 15 1 2 1 16 1 . 5 Attach 16 | . . . . . . 11 4 . 1 Detach 2 | . . . . . . 2 . . . Swap 29 | . 4 12 . 2 3 8 . . . Drop 67 | . 10 21 4 1 4 22 . 3 2 Fire 156 | 4 49 96 . . 6 1 . . . Melee 34 | . . . . 1 . 29 2 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 2 | . . 2 . . . . . . . Escape Stasis 32 | . . . . . . 32 . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . . . . . 3 . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: Gar / DSF) -5/DSF -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 5) 756 | -10/Materials | Discovered new exit (range 3) 1057 | -10/Materials | Discovered new exit (range 5) 1264 | -10/Materials | Discovered new exit (range 5) 1379 | -10/Materials | Discovered new exit (range 9) 1881 | -10/Materials | Entered another Materials area 1881 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2294 | -9/Materials | Discovered new exit (range 7) 2777 | -9/Materials | Discovered new exit (range 13) 2973 | -9/Materials | Build established: Scavenger-Mutant 3099 | -9/Materials | Discovered new exit (range 10) 3640 | -9/Materials | Discovered new exit (range 13) 3881 | -9/Materials | First assault squad dispatched 4161 | -9/Materials | Core integrity fell below 50% 4192 | -9/Materials | Identified exit to Mines 4192 | -9/Materials | Identified exit to Storage 4387 | -9/Materials | Build established: Mutant 4456 | -9/Materials | Entered Mines 4581 | -9/Mines | Learned location of Storage (-9) 4686 | -9/Mines | Learned location of Zion (-7) 4927 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4938 | -9/Mines | Found Prototype Device 4938 | -9/Mines | Identified Exp. Sensor Array 5112 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5119 | -9/Mines | Entered Zion 5158 | -7/Zion | Given A8's code to call for help 5180 | -7/Zion | System corruption cleaned by Quarantine Array 5447 | -7/Zion | Received a visual enhancement algorithm 5447 | -7/Zion | Ran a visual enhancement algorithm 5449 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5452 | -7/Zion | Enhanced Grunt warped into view, answering call for help 5455 | -7/Zion | Ran a visual enhancement algorithm 6403 | -7/Zion | Met Imprinter 6445 | -7/Zion | Imprinted 6448 | -7/Zion | Declared Zion's savior 7019 | -7/Zion | Discovered new exit (range 15) 7047 | -7/Zion | Entered Proximity Caves 7047 | -6/Proximity Caves | Accompanied by 2 allies 7249 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7493 | -6/Proximity Caves | Discovered new exit (range 15) 7539 | -6/Proximity Caves | Learned Factory garrison access intel 7544 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7611 | -6/Proximity Caves | Entered Factory 7611 | -6/Factory | Accompanied by 1 ally 7611 | -6/Factory | Evolved 6 slots: Propulsion x4, Utility x2 7612 | -6/Factory | Loaded intel: 4 garrison access locations 7657 | -6/Factory | System corruption reached 10% 7689 | -6/Factory | Discovered new exit (range 12) 7698 | -6/Factory | Identified exit to DSF 7719 | -6/Factory | Repaired Surge Thruster 7757 | -6/Factory | Repaired Surge Thruster 8061 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8062 | -6/Factory | Zion Light squad teleported in 8181 | -6/Factory | Zion Light squad teleported in 8348 | -6/Factory | Build established: Scavenger-Sprinter 8450 | -6/Factory | Fabricated Nuclear Pulse Thruster? 8456 | -6/Factory | Fabricated M-22 Extractor? 8621 | -6/Factory | Retrieved Zion intel report: Main Access 8621 | -6/Factory | Identified exit to Factory 8622 | -6/Factory | Zion hero teleported in (CL-ANK) 8643 | -6/Factory | Central database locked down 8671 | -6/Factory | Entered another Factory area 8671 | -5/Factory | Evolved 2 slots: Utility x2 8680 | -5/Factory | Lost 3 parts (2n1u) 8697 | -5/Factory | Identified exit to Garrison 8721 | -5/Factory | Retrieved Zion intel report: Trap Installations 8765 | -5/Factory | Repaired Surge Thruster+? 8785 | -5/Factory | Identified exit to DSF 8785 | -5/Factory | Entered DSF 8800 | -5/DSF | Additional patrols routed to DSF 8818 | -5/DSF | Discovered new exit (range 12) 8821 | -5/DSF | Entered Factory 8821 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8847 | -4/Factory | Zion Heavy squad teleported in 8930 | -4/Factory | Self-destructed Last Messages --------------- (-4). 08884_ VTOL Module destroyed. 08887_ >> DECODED: Reinforcement location. 08888_ Surge Thruster+ destroyed. 08888_ Seismic Detector destroyed. 08892_ Knocked back. 08900_ Surge Thruster+ destroyed. 08904_ Nuclear Pulse Thruster destroyed. 08904_ Knocked back. 08908_ >> DECODED: Security location. 08916_ Surge Thruster+ destroyed. 08920_ Slug penetrates Wall. 08920_ Imp. Deuterium Engine destroyed. 08923_ Slug penetrates Wall. 08923_ Penetrated by Slug. 08923_ Structural Scanner destroyed. 08923_ Nuclear Core destroyed. 08925_ Spear destroyed. 08926_ Penetrated by Slug. 08929_ Adv. ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ????????? # ##???????????????????????????????????? | | ????????? # ##???????????????????????????????????? | | ????????? #=##???????????????????????????????????? | | ????????? #%##???????????????????????????????????? | | ??????? #[##???????????????????????????????????? | | ##???????## ##???????????????????????????????????? | | ##???????## ##???????????????????????????????????? | | ##???????## ##???????????????????????????????????? | | ##??????### ##############???????????????????????? | | ##??????##" ##############???????????????????????? | | ##?????###" ### ##???????????????????????? | | ##?????###" #"# """ ##???????????????????????? | | ######### # """ "Y" ##???????????????????????? | | #########[ # """ ##???????????????????????? | | + != [=!!%% + """ ##???????????????????????? | | #########%=!% # = ##???????????????????????? | | #########!%% # = ##???????????????????????? | | ########## ## ! ##???????????????????????? | | ########## %"###############????????????????????? | | # """ # ;###############????????????????????? | | # """ # ^ # ##????????????????????? | | # """ # # ##????????????????????? | | # # # ##????????????????????? | | # # # ##????????????????????? | | # + + h ##????????????????????? | | # " # ! s @ ###???????????????????? | | #+#######" ##########;s#####???????????????????? | | # ###### " %hH ##???????????????????? | | # # """" """" ##???????????????????? | | # # """" """" ##???????????????????? | | / + """" """" ##???????????????????? | | # # """" """" ##???????????????????? | | # % = # """" ##???????????????????? | | #### T## % # """" ##???????????????????? | | ############"### """" ! ##???????????????????? | | ################ ##???????????????????? | | ##????????###### ? ##???????????????????? | | ##????????????## * ???????????????????????? | | ##????????????## ???????????????????????? | | #??????????????###########???????????????????????? | | ???????????????###########???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 73 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 32 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Hyp. Gauss Rifle | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Fission Core | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive R-06 Scavenger | -6/Factory | Z-intel M-22 Extractor | -6/Factory | Z-intel H-66 Slayer | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel Fabricated ------------ Nuclear Pulse Thruster | x2 | -6/Factory M-22 Extractor | x1 | -6/Factory Repaired ---------- Surge Thruster | 61% | -6/Factory Surge Thruster | 30% | -5/Factory Studied --------- Rocket Launcher | -9/Materials | Hacked Flight Unit | -9/Materials | Hacked Surge Thruster | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Deductive Reasoning Heavy Suspicion Help From High Places Heroic Deeds I Have A Map? My Command Is Your Wish Speed Demon That Tickles The One Whoosh! Window Shopping You Again Challenges ------------ None Game ------ Seed GuidanceBoltCartridge Manual? 0 Play Time 01:42:11 Cumulative 17.6 hours Start 2026.03.22 @ 18:23:54 End 2026.03.25 @ 19:56:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aeb5272b-ca60-4bec-a6d2-e2dcc02cea8c