Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.12 @ 06:21:43 Player: slowdive Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2923) 2923 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6401 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 219/850 Matter 76/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Maneuvering Thrusters Hardlight Generator Gauss Cannon Chainsword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit Large Storage Unit Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON ----------- Cooled Particle Cannon Great Axe > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Maneuvering Thrusters Hardlight Generator Hacking Suite Shock Rifle Shock Rifle Lightning Gun Lightning Gun Heavy Laser Flak Cannon Flak Cannon Gauss Cannon Rocket Launcher Rocket Launcher [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 3 | . . 1 1 . 1 Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 112 | . 7 29 25 39 12 Power 10 | . 1 3 2 3 1 Engine 9 | . 1 3 2 3 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 43 | . 2 12 14 14 1 Treads 28 | . 1 11 13 3 . Leg 4 | . 1 1 1 1 . Wheel . | . . . . . . Hover 10 | . . . . 9 1 Flight 1 | . . . . 1 . Utility 25 | . 2 5 6 10 2 Device 14 | . . 3 4 6 1 Storage 6 | . 2 2 1 1 . Processor 4 | . . . 1 3 . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 34 | . 2 9 3 12 8 Energy Gun 12 | . 2 6 1 2 1 Energy Cannon 5 | . . 2 1 1 1 Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon 4 | . . 1 . 1 2 Launcher 5 | . . . . 3 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 5 | . . . . 3 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 3 . 2 . Parts Lost 44 | . 3 7 5 9 20 Power 3 | . . . . 1 2 Propulsion 16 | . 2 2 3 6 3 Utility 10 | . . 1 1 1 7 Weapon 15 | . 1 4 1 1 8 Highest Loss Streak 10 | . 3 1 2 3 10 Average Slot Usage (%) 87 | . 93 95 95 86 57 Engine 7 | . 14 11 9 6 1 Treads 19 | . 1 28 32 15 1 Leg 2 | . 25 1 . . . Hover 3 | . . . . 7 4 Device 10 | . . 7 6 14 11 Storage 20 | . 23 23 26 19 9 Processor 5 | . . . 1 7 12 Energy Gun 7 | . 24 18 9 . . Energy Cannon 1 | . . 2 5 . 2 Ballistic Gun 2 | . 2 . 3 3 . Ballistic Cannon 2 | . . . . 3 5 Slashing Weapon 1 | . . . . 1 2 Naked Turns . | . . . . . . Heaviest Build 72 | 10 41 53 63 72 53 Greatest Support 82 | 20 20 60 82 82 22 Greatest Overweight (x) 12 | . 4 4 3 10 12 Average Overweight (x) . | . . . . . 4 Largest Inventory Capacity 22 | 6 16 20 22 22 16 Average Capacity 18 | 6 12 16 21 19 12 Most Carried 22 | 6 8 19 22 22 15 Average Carried 15 | 6 6 11 19 17 11 Final Capacity 20 | 6 16 20 16 16 4 Final Carried 18 | 6 6 18 15 15 4 Class Distribution -------------------- 47% | Mutant 32% | Scavenger-Mutant 19% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1401 | 200 30 350 241 530 50 Remotely . | . . . . . . Salvage Created 3046 | . 76 1396 689 810 75 Parts 177 | . 10 74 36 52 5 Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 63 | . 6 22 12 18 5 Melee 8 | . . . . 7 1 Guns 26 | . 2 14 9 1 . Cannons 12 | . . 6 3 2 1 AOE 16 | . 4 1 . 8 3 Classes Destroyed 11 | . 2 6 1 2 . Worker 1 | . . 1 . . . Hauler 4 | . . 4 . . . Recycler 3 | . . 2 1 . . Operator 1 | . . . . 1 . Watcher 1 | . . 1 . . . Swarmer 6 | . 3 . . . 3 Grunt 37 | . 3 15 7 12 . Brawler 1 | . . 1 . . . Sentry 12 | . . 6 4 1 1 Hunter 3 | . . . 1 1 1 Programmer 4 | . . . . 4 . Best Kill Streak 5 | . 5 4 3 3 3 Combat Bots Only 5 | . 5 4 3 3 3 Max Kills in Single Turn 4 | . 4 2 1 1 1 Gunslinging . | . . . . . . Exploded 4 | . 4 1 . 1 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 6872 | . 383 1348 1165 1442 2534 Core 1167 | . 18 132 112 274 631 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 92 67 79 60 . Volleys Fired 174 | . 12 86 39 19 18 Largest 2 | . 2 2 2 2 2 Hottest 140 | . 100 113 124 105 140 Shots Fired 321 | . 24 160 78 29 30 Gun 216 | . 24 118 61 11 2 Cannon 92 | . . 42 17 10 23 Launcher 13 | . . . . 8 5 Special . | . . . . . . Kinetic 67 | . . 15 13 18 21 Thermal 192 | . 14 110 65 1 2 Explosive 13 | . . . . 8 5 Electromagnetic 49 | . 10 35 . 2 2 Robot Hit Streak 25 | . 6 15 25 8 5 Robot Miss Streak 4 | . 1 4 2 2 4 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 272 | . 17 122 57 41 35 Core Hits 132 | . 9 52 25 28 18 Critical Hits 2 | . . 2 . . . Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . . 1 . . . Melee Attacks 36 | . . . . 22 14 Impact . | . . . . . . Slashing 36 | . . . . 22 14 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6968 | . 919 2066 974 1830 1179 Guns 2398 | . 163 1409 688 100 38 Cannons 1376 | . . 484 286 243 363 Explosions 2042 | . 740 160 . 728 414 Melee 1102 | . . . . 739 363 Ramming 50 | . 16 13 . 20 1 Kinetic 970 | . . 194 142 303 331 Thermal 3468 | . 827 1338 832 225 246 Explosive 735 | . . . . 535 200 Electromagnetic 643 | . 76 521 . 8 38 Impact . | . . . . . . Slashing 1102 | . . . . 739 363 Piercing . | . . . . . . Highest Corruption 7 | . . . 4 7 2 Average Corruption 4 | . . . 3 5 2 Corruption Purged . | . . . . . . Effects 35 | . . . 3 29 3 Message Errors 11 | . . . 1 9 1 Matter Fused 7 | . . . 1 6 . Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 8 | . . . 1 7 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 2 1 Overload Shots . | . . . . . . Overflow Damage 458 | . 208 16 . 97 137 Projectiles 26 | . . 16 . 10 . Explosions 392 | . 207 . . 48 137 Melee 40 | . 1 . . 39 . Knockbacks 6 | . . . . 3 3 Impact . | . . . . . . Kinetic 6 | . . . . 3 3 Secondary . | . . . . . . Self-Inflicted Damage 974 | . 183 144 . 308 339 Shots 17 | . 2 4 . 6 5 Rammed 8 | . 1 3 . 2 2 Targets Rammed 8 | . 1 3 . 2 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 318 | . 228 318 306 194 112 Average Temperature 89 | . 108 95 87 71 28 Received Heat Transfer 1758 | . 54 501 306 207 690 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 1 | . 1 . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 9 | . 1 5 3 . . Heat Transferred 5945 | . 709 3210 1702 137 187 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 4 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 412 | . 201 412 242 392 405 Initial 191 | . . 84 21 18 191 Average 126 | . 43 187 84 94 252 Maximum Alert Level 2 | . 1 2 1 1 2 Low Security (%) 71 | 100 89 60 92 79 13 Level 1 27 | . 10 38 7 20 72 Level 2 1 | . . . . . 13 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 1 . 1 10 3 Investigation 7 | . 1 . 1 3 2 Extermination 5 | . . . . 4 1 Reinforcement 3 | . . . . 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | . 8 40 18 25 8 Peak Tracking Total 5 | . 5 5 5 3 4 Tactical Retreats 4 | . 1 2 . 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 . 3 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 18 | . 2 2 . 10 4 Max in Single Turn 4 | . 2 1 . 4 3 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 20 | . 2 3 4 9 2 Terminals 15 | . 2 2 4 7 . Fabricators . | . . . . . . Repair Stations 4 | . . 1 . 2 1 Recycling Units 1 | . . . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 5 7 6 22 6 Successful 18 | . 1 3 2 8 4 Failed 28 | . 4 4 4 14 2 Catastrophic 11 | . 1 3 1 6 . Database Lockouts . | . . . . . . Manual 25 | . 5 5 3 12 . Terminals 32 | . 5 5 6 16 . Fabricators . | . . . . . . Repair Stations 11 | . . 2 . 6 3 Recycling Units 3 | . . . . . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 1 2 2 4 . Level Access Points 2 | . . . 1 1 . Alert Level 1 | . . . 1 . . Unreport Threat 3 | . . 2 . 1 . Security Status 1 | . . . . 1 . Registered Components 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 1 . 4 3 Scan Component 6 | . . 1 . 3 2 Repair 2 | . . . . 1 1 Recycling Unit Hacks 1 | . . . . . 1 Report Inventory 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used 1 | . . . . 1 . Hacking Detections 16 | . 2 1 3 8 2 Full Trace Events 7 | . 1 . 1 3 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . . 1 1 Time 66 | . . . . 44 22 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6206 | 8 387 1487 1016 2717 591 Spaces Moved 2763 | 7 194 622 390 1407 143 Core 51 | . . . . . 51 Treads 1755 | . 1 564 390 800 . Legs 258 | 7 193 58 . . . Wheels . | . . . . . . Hover 699 | . . . . 607 92 Flight . | . . . . . . Fastest Speed 50 | 120 120 160 156 108 50 Average Speed 163 | 120 141 167 165 149 311 Slowest Speed 700 | 120 240 240 220 700 650 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 24 | 2 32 57 35 17 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 5 | . . . . . 5 Terrain Destroyed 261 | . 36 11 . 132 82 Melee 5 | . . . . . 5 Projectile 5 | . . . . 4 1 AOE 251 | . 36 11 . 128 76 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 4066 | 6 284 906 686 1953 231 Wait 820 | . 54 125 195 413 33 Move 2758 | 6 193 621 389 1406 143 Hop . | . . . . . . Pick Up 70 | . 9 21 18 19 3 Fast Attach 39 | . 3 7 9 15 5 Attach 41 | . 3 12 9 12 5 Detach 20 | . . 7 3 10 . Swap 33 | . 1 11 7 12 2 Drop 67 | . 8 13 17 23 6 Fire 174 | . 12 86 39 19 18 Melee 36 | . . . . 22 14 Ram 4 | . . . . 2 2 Kick 1 | . 1 . . . . Crush 3 | . . 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 9 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 15) 342 | -10/Materials | Discovered new exit (range 12) 373 | -10/Materials | Lost 3 parts (2n1w) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1506 | -9/Materials | Discovered new exit (range 9) 1748 | -9/Materials | Build established: Scavenger-Mutant 1855 | -9/Materials | Discovered new exit (range 4) 1883 | -9/Materials | Entered another Materials area 1883 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2445 | -8/Materials | Identified exit to Factory 2899 | -8/Materials | Entered Factory 2899 | -7/Factory | Evolved 2 slots: Utility x2 2949 | -7/Factory | Identified exit to Factory 3917 | -7/Factory | Build established: Hauler-Mutant 4634 | -7/Factory | Lost 3 parts (2n1w) 4877 | -7/Factory | Build established: Mutant 4953 | -7/Factory | Repaired Gravmag System 5616 | -7/Factory | Entered another Factory area 5616 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5656 | -6/Factory | Repaired Gravmag System 5837 | -6/Factory | Lost 4 parts (1p2n1w) 5900 | -6/Factory | Lost 4 parts (1p1n1u1w) 5913 | -6/Factory | Crushed by falling debris 6183 | -6/Factory | Core integrity fell below 50% 6207 | -6/Factory | Self-destructed Last Messages --------------- 06168_ U-05 Engineer builds a Wall. 06168_ G-50 Soldier IFF system glitched. 06170_ Shock Rifle destroyed. 06172_ Phase Cannon destroyed. 06173_ U-05 Engineer lays Concrete. 06175_ U-05 Engineer builds a Wall. 06176_ Lyr. Light Armor Plating destroyed. 06178_ Adv. Sensor Array destroyed. 06183_ Imp. Melee Analysis Suite destroyed. 06188_ Destroyed Hvy. Laser. 06190_ System corrupted: Heat flow error (+140). 06190_ U-05 Engineer builds a Wall. 06194_ Great Axe destroyed. 06200_ Slammed into G-50 Soldier. 06202_ Lrg. Storage Unit destroyed. 06203_ Slammed into G-50 Soldier. 06203_ Coolant Injector permanently disabled. 06203_ Destabilizing: Short circuit. 06204_ Broken Coolant Injector destroyed. 06206_ G-50 Soldier IFF system glitched. 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