Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 19:36:26

Player: Fractal

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (8)       40
Value Destroyed (161)      161
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1101

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (200) Ox3
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
  Small Storage Unit
  Small Storage Unit
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (8) ----
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
  Small Storage Unit
        Structural Scanner
>       --- WEAPON -----------
        EM Pulse Gun
  Light Assault Rifle
>       --- INVENTORY --------
  Light Ion Engine
        EM Pulse Gun
[Rating: 7]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 6   1   8   
  Power                    4    | 1   .   3   
    Engine                 4    | 1   .   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               3    | 2   .   1   
    Treads                 1    | .   .   1   
    Leg                    2    | 2   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 1   1   1   
    Device                 1    | .   1   .   
    Storage                2    | 1   .   1   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   .   3   
    Energy Gun             2    | 1   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          3    | 1   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   4   5   
  Power                    2    | .   1   1   
  Propulsion               2    | .   2   .   
  Utility                  1    | .   .   1   
  Weapon                   4    | .   1   3   
  Highest Loss Streak      4    | .   4   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     64   | .   85  55  
  Engine                   11   | .   12  10  
  Leg                      8    | .   26  .   
  Device                   8    | .   4   10  
  Storage                  15   | .   14  15  
  Energy Gun               5    | .   12  2   
  Ballistic Gun            15   | .   14  15  
Naked Turns                .    | .   .   .   
Heaviest Build             18   | 11  12  18  
  Greatest Support         20   | 20  20  3   
  Greatest Overweight (x)  5    | 1   2   5   
  Average Overweight (x)   1    | .   .   4   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             4    | 2   2   4   
  Average Carried          1    | 1   2   2   
  Final Capacity           8    | 8   8   8   
  Final Carried            3    | 2   2   3   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           411  | 260 .   151 
  Remotely                 .    | .   .   .   
Salvage Created            256  | .   11  245 
  Parts                    20   | .   2   18  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  6    | .   1   5   
  Guns                     6    | .   1   5   
Classes Destroyed          5    | .   1   4   
  Recycler                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  4    | .   1   3   
  Grunt                    1    | .   .   1   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   1   5   
  Combat Bots Only         3    | .   1   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Hostile Shots Fired        169  | .   64  105 
  Missed                   50   | .   22  28  
Damage Taken               1338 | .   466 872 
  Core                     478  | .   70  408 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         86   | 100 72  .   
Volleys Fired              27   | .   3   24  
  Largest                  2    | .   2   2   
  Hottest                  63   | .   60  63  
Shots Fired                46   | .   5   41  
  Gun                      46   | .   5   41  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  42   | .   3   39  
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          4    | .   2   2   
  Robot Hit Streak         8    | .   1   8   
  Robot Miss Streak        4    | .   1   4   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           30   | .   2   28  
  Core Hits                11   | .   2   9   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           396  | .   15  381 
  Guns                     385  | .   15  370 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  11   | .   .   11  
  Kinetic                  364  | .   15  349 
  Thermal                  .    | .   .   .   
  Explosive                .    | .   .   .   
  Electromagnetic          21   | .   .   21  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   .   1   
  Impact                   1    | .   .   1   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      3    | .   .   3   
  Shots                    .    | .   .   .   
  Rammed                   3    | .   .   3   
Targets Rammed             3    | .   .   3   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        20   | .   20  4   
  Average Temperature      7    | .   12  3   
  Received Heat Transfer   297  | .   9   288 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             162  | .   25  162 
  Initial                  .    | .   .   .   
  Average                  53   | .   4   91  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   .   1   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   8   16  
  Peak Tracking Total      7    | .   7   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          2    | .   1   1   
  Max in Single Turn       1    | .   1   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               .    | .   .   .   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   1    | .   1   .   
  Terminals                1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               394  | 67  101 226 
Spaces Moved               179  | 43  77  59  
  Core                     63   | 3   1   59  
  Treads                   .    | .   .   .   
  Legs                     116  | 40  76  .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 200 
  Average Speed            164  | 124 120 250 
  Slowest Speed            300  | 190 150 300 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       13   | 5   21  14  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      229  | 53  80  96  
  Wait                     3    | 3   .   .   
  Move                     177  | 42  76  59  
  Hop                      .    | .   .   .   
  Pick Up                  4    | 2   .   2   
  Fast Attach              8    | 6   1   1   
  Attach                   4    | .   .   4   
  Detach                   .    | .   .   .   
  Swap                     3    | .   .   3   
  Drop                     .    | .   .   .   
  Fire                     27   | .   3   24  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    1    | .   .   1   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   68 | -11/Scrapyard | Entered Materials
  158 | -10/Materials | Discovered new exit (range 9)
  169 | -10/Materials | Entered another Materials area
  169 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  200 | -9/Materials  | Lost 4 parts (1p2n1w)
  317 | -9/Materials  | Build established: Mutant
  381 | -9/Materials  | Core integrity fell below 50%
  391 | -9/Materials  | Core integrity fell below 20%
  395 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
Structural Scanner destroyed.
K-01 Serf collects debris.
Slammed into L-31 Rogue.
M-13 Machinist repairs Hover Unit.
Acquired 4 matter.
K-01 Serf collects debris.
Slammed into L-31 Rogue.
L-31 Rogue knocked back.
Lgt. Treads severed.
R-06 Scavenger inserts Sensor Array into
  recycling unit.
Slammed into L-31 Rogue.
R-06 Scavenger inserts Flight Unit into
  recycling unit.
R-06 Scavenger collects Lgt. Treads.
K-01 Serf collects debris.
R-06 Scavenger inserts Com. Wheel into recycling
  unit.
R-06 Scavenger destroyed.
K-01 Serf cleans the Electrolysis Chamber. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingTachyonSplitter
  Manual?         0
Play Time         00:06:16
  Cumulative      23.3 hours
  Start           2024.04.07 @ 19:32:11
  End             2024.04.07 @ 19:36:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          22
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 809a176c-721f-4063-89e3-3be8c9fd927f