Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.05 @ 06:29:50 // Winter2021/Sauler Player: leiavoia Result: Destroyed by MAIN.C with Omega Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (242) 1210 Value Destroyed (12695) 12695 Prototype IDs (40) 800 Alien Tech Used (7) 1400 Bonus (12480) 12480 TOTAL SCORE: 36885 Bonus ------- High Alert Combat Kills 2273 Follower Combat Kills 95 Met Zhirov 300 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -188 Cogmind --------- Core Integrity 0/1600 Matter 270/550 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (450) Ox8 Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Large Storage Unit Matter Compressor Advanced Targeting Computer Spacefold Activator > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Biometal Leg Biometal Leg Advanced Transmission Jammer Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Siege Treads Biometal Leg Biometal Leg Centrium Leg Centrium Leg > --- UTILITY ---------- 2N-1CE's Frost Array Large Storage Unit Advanced Targeting Computer Advanced Particle Charger Kinecellerator SHELL Armor Antimissile System Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Cooled Nova Cannon Omega Cannon > --- INVENTORY -------- Biometal Leg Biometal Leg Matter Compressor Advanced Transmission Jammer Heavy Regenerative Plating Transdimensional Reconstructor Spacefold Activator Improved Potential Cannon Fusion Bomb Launcher [Rating: 235] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility Large Storage Unit Device 2N-1CE's Frost Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Antimatter Cannon Energy Gun Dispersion Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Long-range Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 2 2 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . . . 1 1 . 1 1 . . . . 1 . 1 . . . . Utility 9 | . . 1 . 1 1 1 1 1 . . . . . . 1 . . 2 . Weapon 2 | . . 1 . . . 1 . . . . . . . . . . . . . Parts Attached 340 | . 4 4 6 20 21 45 9 4 3 9 9 10 12 32 28 31 35 24 34 Power 26 | . . 2 . . 1 1 1 . . . 1 . 1 2 3 3 5 3 3 Engine 6 | . . 2 . . 1 1 1 . . . . . . . . . 1 . . Core 1 | . . . . . . . . . . . . . . 1 . . . . . Reactor 19 | . . . . . . . . . . . 1 . 1 1 3 3 4 3 3 Propulsion 77 | . 2 . 3 7 7 8 2 2 2 1 3 1 2 14 6 4 4 3 6 Treads 10 | . . . . 4 1 . . . . . . . . 1 1 . . . 3 Leg 39 | . 2 . 3 3 . 4 2 2 . 1 3 1 1 2 4 2 4 3 2 Wheel 14 | . . . . . 6 4 . . 2 . . . . . 1 . . . 1 Hover 14 | . . . . . . . . . . . . . 1 11 . 2 . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 141 | . 2 2 2 5 6 15 3 2 . 3 5 3 6 8 12 17 19 12 19 Device 81 | . 1 . 2 2 1 10 3 2 . 1 2 1 3 5 9 13 14 6 6 Storage 13 | . 1 1 . 1 1 . . . . . . . . 1 1 2 1 2 2 Processor 14 | . . 1 . 1 3 1 . . . . . 1 2 1 1 1 1 1 . Hackware 6 | . . . . . 1 2 . . . . . . 1 1 1 . . . . Protection 18 | . . . . 1 . 2 . . . 2 3 1 . . . 1 1 2 5 Artifact 9 | . . . . . . . . . . . . . . . . . 2 1 6 Weapon 96 | . . . 1 8 7 21 3 . 1 5 . 6 3 8 7 7 7 6 6 Energy Gun 24 | . . . . 4 2 6 . . . 1 . 2 . 2 5 . 1 1 . Energy Cannon 11 | . . . . 1 . 1 . . . 1 . . . . 1 2 2 1 2 Ballistic Gun 13 | . . . 1 2 . 5 . . . . . . . . . 1 3 1 . Ballistic Cannon 22 | . . . . . 1 4 1 . . 2 . 2 1 4 1 2 . 2 2 Launcher 13 | . . . . 1 2 . 1 . 1 1 . 1 . . . 2 1 1 2 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . 4 1 . . . . 1 2 1 . . . . . Piercing Weapon 2 | . . . . . 1 1 . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . 1 . . . 3 . . . . 4 . . 1 6 8 6 1 1 Parts Lost 79 | . 1 . 1 2 2 10 2 1 2 2 . 4 2 16 1 . 5 5 23 Power 6 | . . . . . 1 1 . . . . . . . 1 . . . 1 2 Propulsion 25 | . 1 . . 1 . 4 1 1 . 1 . 1 1 6 1 . . 1 6 Utility 28 | . . . 1 1 . 1 1 . 2 . . 2 1 4 . . 4 2 9 Weapon 20 | . . . . . 1 4 . . . 1 . 1 . 5 . . 1 1 6 Highest Loss Streak 21 | . 1 . 1 2 1 4 2 1 2 2 . 2 1 13 1 . 1 2 21 Average Slot Usage (%) 92 | . 94 88 95 98 90 95 97 99 98 93 97 97 93 94 88 86 83 86 87 Engine 4 | . 14 11 11 9 7 6 5 5 5 5 2 . . . . . . . . Reactor 3 | . . . . . . . . . . . 2 5 7 7 4 8 7 7 7 Treads 2 | . . . . 21 11 . . . . . . . . . 3 . . . 5 Leg 17 | . 27 22 22 5 . 6 11 20 16 12 24 30 28 23 10 18 23 24 21 Wheel 4 | . . . . . 9 16 16 10 13 11 4 . . . 3 2 . . . Hover 1 | . . . . . . . . . . . . . . 8 10 4 1 . . Device 10 | . 8 11 7 6 6 11 10 15 14 9 11 8 4 6 8 10 9 13 17 Storage 6 | . 14 19 11 9 7 6 5 5 5 5 5 5 4 4 4 5 4 10 4 Processor 11 | . . 3 11 17 23 18 11 10 10 8 5 9 13 15 15 9 8 7 7 Hackware 5 | . . . . . . 2 11 10 10 10 10 10 11 9 8 6 4 4 2 Protection 2 | . . . . 1 . 1 . . . 6 8 5 1 . . 1 4 4 4 Energy Gun 4 | . . . . 9 8 12 . . . 4 . 9 9 5 7 3 3 4 3 Energy Cannon 2 | . . . . . . . 5 5 5 2 . . . . 2 4 7 7 8 Ballistic Gun 6 | . 28 22 33 16 5 5 . . . . . . . . . . 2 2 . Ballistic Cannon 3 | . . . . . 1 3 10 10 5 7 10 2 7 4 3 4 2 1 1 Slashing Weapon 1 | . . . . . . 2 2 5 5 5 5 3 1 3 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 161 | 12 18 43 35 41 102 112 127 128 128 149 156 156 147 140 98 140 136 129 161 Greatest Support 246 | 20 20 20 25 62 82 56 36 71 52 52 144 144 169 179 118 218 246 246 172 Greatest Overweight (x) 42 | . . 2 1 1 3 4 5 5 5 3 3 1 . 1 2 . . . 42 Average Overweight (x) . | . . 1 1 . . 2 3 1 3 2 1 . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 15 15 25 25 25 25 25 25 25 25 25 25 15 15 15 15 15 Average Capacity 19 | 8 9 14 15 15 19 25 25 25 25 25 25 25 25 22 15 15 15 15 15 Most Carried 25 | 8 10 14 15 15 19 25 25 25 25 25 25 25 25 25 15 15 15 15 15 Average Carried 18 | 7 9 12 14 14 15 21 23 22 25 24 24 24 24 22 14 14 14 14 14 Final Capacity 25 | 8 10 15 15 15 25 25 25 25 25 25 25 25 25 15 15 15 15 15 15 Final Carried 25 | 8 10 14 15 15 19 25 25 25 25 25 25 24 25 10 15 15 15 15 4 Class Distribution -------------------- 14% | Mutant 11% | Hacker-Mutant 11% | Skirmisher 10% | Hacker-Gunner 9% | Hacker-Assassin 8% | Scavenger-Skirmisher 7% | Scavenger-Mutant 5% | Scavenger-Assassin 5% | Gunner 5% | Hacker-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Scavenger-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Tank | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Assassin | -3/Quarantine Hacker-Gunner | -2/Research Hacker-Mutant | -2/Testing Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 7788 | 212 140 115 481 517 107 1000 140 207 289 499 168 229 213 650 426 488 1086 487 334 Remotely 108 | . . . . . . . . . . . . . . 108 . . . . . Salvage Created 11298 | 85 218 155 370 649 125 905 187 205 235 240 264 237 489 737 401 698 2117 1305 1676 Parts 491 | 6 17 5 18 40 10 36 13 4 11 16 3 8 28 30 18 23 77 76 52 Haulers Intercepted 7 | . 1 2 . . . . . . . . . . . 2 . 1 . 1 . Recyclers Shooed 6 | . . 1 . . . 1 . . . . . . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . . 8 13 2 7 . . . . . . . Prevented 3 | . . . . . . . . . . 3 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 191 | . 5 1 6 22 4 14 9 3 13 8 . 5 7 7 3 14 31 23 16 Melee 4 | . . . . . . . . . 1 . . . . 3 . . . . . Guns 59 | . 5 1 6 11 1 9 . . . 3 . 1 1 3 2 . 7 6 3 Cannons 74 | . . . . 2 . 5 3 3 2 4 . 1 6 1 1 7 15 11 13 AOE 48 | . . . . 9 3 . 6 . 10 1 . 3 . . . 6 5 5 . Classes Destroyed 19 | 2 3 1 1 5 1 1 . . . . . 1 . . . 2 2 . . Worker 8 | . . . 2 . . . . 1 . . . . . . 2 1 2 . . Builder 10 | . . . . 1 1 . . . . . . . 4 2 1 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 2 . . . . . . . . . . . 2 . 1 . 1 . Recycler 6 | 1 . . . . . 2 . 1 . . . . 1 . 1 . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . Operator 6 | . . . . 1 . 1 1 . . . . . . 1 . . . 1 1 Watcher 10 | . . 1 . 1 1 1 . . . . . . . 2 1 1 . 1 1 Swarmer 44 | . 2 . . 10 . . 5 . 10 3 . . . . . 4 . 10 . Grunt 63 | . 3 1 6 7 1 9 1 . 2 1 . 2 4 3 . 4 10 3 6 Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . 1 . . . Sentry 13 | . . . . 3 . . 1 1 1 . . . . . 1 . 3 1 2 Specialist 2 | . . . . . . . . . . . . . . . . . 2 . . Hunter 13 | . . . . 1 2 2 . . . 2 . 1 . . . . 3 2 . Programmer 48 | . . . . . 1 1 2 2 . 2 . 1 3 4 2 5 11 7 7 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . 2 . . Protovariant D 1 | . . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 9 | 2 2 2 3 9 3 7 6 2 6 3 . 1 5 3 3 8 8 6 6 Combat Bots Only 8 | . 2 1 3 8 2 6 6 1 6 3 . 1 3 3 1 7 7 6 6 Max Kills in Single Turn 4 | 1 1 1 1 3 2 1 4 2 2 1 . 1 3 1 2 3 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 3 1 . 4 . 2 1 . 1 . . . 3 1 3 . Melee 1 | . . . . . . . . . 1 . . . . 1 . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 28433 | . 258 56 228 826 716 1596 471 325 503 761 . 425 472 3052 461 1657 5311 1932 9383 Core 3233 | . 15 . 17 127 146 133 43 65 63 56 . 19 102 341 . 22 413 110 1561 Absorbed by Shields 1445 | . . . . . . . . . . . . . . . . 144 1301 . . Reduced by Siege Mode 461 | . . . . . . . . . . . . . . . . . . . 461 Core Remaining (%) 82 | 100 94 . 95 76 79 84 95 . . . . 82 . 65 . . 56 . . Volleys Fired 632 | 2 27 16 22 50 17 49 15 12 14 25 . 14 16 18 16 48 104 64 103 Largest 4 | 2 2 2 3 3 3 4 3 3 3 3 . 4 4 3 4 4 4 4 4 Hottest 514 | 40 40 40 60 153 167 276 180 180 183 200 . 259 256 222 362 514 401 401 401 Shots Fired 1531 | 4 54 32 66 109 35 175 34 35 24 58 . 33 60 46 33 86 283 165 199 Gun 725 | 4 54 32 66 94 20 137 2 . . 18 . 22 28 24 13 15 101 73 22 Cannon 747 | . . . . 8 7 38 28 35 14 35 . 4 32 22 20 66 174 90 174 Launcher 59 | . . . . 7 8 . 4 . 10 5 . 7 . . . 5 8 2 3 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 603 | 4 54 32 66 68 15 70 22 24 6 26 . 4 32 22 7 21 59 40 31 Thermal 839 | . . . . 26 12 105 8 11 8 5 . 22 28 24 26 60 216 123 165 Explosive 59 | . . . . 7 8 . 4 . 10 5 . 7 . . . 5 8 2 3 Electromagnetic 30 | . . . . 8 . . . . . 22 . . . . . . . . . Robot Hit Streak 33 | 2 6 5 7 10 10 10 11 8 4 6 . 10 13 11 5 15 13 9 33 Robot Miss Streak 9 | 1 6 3 2 4 4 5 5 4 5 9 . 2 5 4 2 2 3 3 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 . Secondary Targets 3 | . . . 1 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . Shots Hit Robots 932 | 2 30 17 42 79 21 110 23 21 15 23 6 24 34 50 14 61 160 81 119 Core Hits 457 | 2 12 5 21 46 10 53 14 9 20 16 5 12 19 14 9 30 75 41 44 Critical Kills 7 | . . . . . . . . . . . . 1 . . 2 . 3 1 . Critical Parts Destroyed 6 | . 1 . . . . 1 . . . . . 1 2 1 . . . . . Critical Strikes 30 | . 1 . . 1 1 1 2 2 . 1 . 2 3 5 2 4 4 1 . Burn 2 | . . . . 1 1 . . . . . . . . . . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . . 3 1 . Destroy 9 | . 1 . . . . 1 . . . . . 2 2 1 2 . . . . Blast 14 | . . . . . . . 2 2 . 1 . . 1 3 . 4 1 . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 111 | . . . . . 14 4 1 2 5 14 6 11 12 42 . . . . . Impact 5 | . . . . . 5 . . . . . . . . . . . . . . Slashing 97 | . . . . . . 4 1 2 5 14 6 11 12 42 . . . . . Piercing 9 | . . . . . 9 . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . . 6 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44432 | 26 415 211 563 1958 701 2215 1517 783 1407 853 654 1061 1402 3819 588 3825 8578 4289 9567 Guns 11306 | 26 415 211 563 1068 176 1710 24 . . 236 . 465 641 613 255 536 2253 1352 762 Cannons 21622 | . . . . 127 81 505 798 783 396 517 . 80 761 537 326 2355 4685 2257 7414 Explosions 8086 | . . . . 762 444 . 695 . 972 100 . 516 . . . 934 1623 649 1391 Melee 3327 | . . . . . . . . . 39 . 654 . . 2634 . . . . . Ramming 91 | . . . . 1 . . . . . . . . . 35 7 . 17 31 . Kinetic 10227 | 26 415 211 563 734 148 970 526 441 181 386 . 80 761 537 182 1054 1241 539 1232 Thermal 23771 | . . . . 376 109 1245 296 342 215 131 . 465 641 613 399 1837 5697 3070 8335 Explosive 6653 | . . . . 720 444 . 695 . 972 100 . 516 . . . 934 1623 649 . Electromagnetic 363 | . . . . 127 . . . . . 236 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 3327 | . . . . . . . . . 39 . 654 . . 2634 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 29 | . . . . . . . 2 3 3 3 3 1 4 29 2 4 4 . . Average Corruption 3 | . . . . . . . 1 2 3 3 2 1 2 9 1 2 4 . . Corruption Purged 5 | . . . . . . . . . . . 2 . . 3 . . . . . Effects 106 | . . . . . . . . 5 11 17 1 3 2 32 . 13 22 . . Message Errors 32 | . . . . . . . . 1 4 7 1 . . 13 . 3 3 . . Matter Fused 24 | . . . . . . . . 2 3 5 . . . 5 . 3 6 . . Heat Flow Errors 12 | . . . . . . . . 1 . 2 . . . 3 . 3 3 . . Energy Discharges 15 | . . . . . . . . . 4 1 . 2 . 3 . 3 2 . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . 3 . . Data Loss (minor) 14 | . . . . . . . . 1 . 2 . 1 2 4 . 1 3 . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . . . Misfires 2 | . . . . . . . . . . . . . . 2 . . . . . Weapon Failures 3 | . . . . . . . . . . . . . . 1 . . 2 . . Overload Shots 74 | . . . . . . . . . . . . . . . . 3 30 10 31 Effects 6 | . . . . . . . . . . . . . . . . 2 2 1 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . 2 1 . Heat Surge 3 | . . . . . . . . . . . . . . . . 2 . . 1 Overflow Damage 2856 | . . . . 40 10 . 4 27 140 . 78 12 15 978 10 108 437 219 778 Projectiles 1478 | . . . . 1 . . 2 27 . . . . 15 31 10 92 372 210 718 Explosions 347 | . . . . 39 10 . 2 . 140 . . 12 . . . 16 65 3 60 Melee 1031 | . . . . . . . . . . . 78 . . 947 . . . 6 . Knockbacks 51 | . . . . . 1 5 1 3 . 3 . . 7 9 1 5 5 1 10 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 45 | . . . . . 1 5 1 3 . 3 . . 5 7 1 5 5 1 8 Secondary 6 | . . . . . . . . . . . . . 2 2 . . . . 2 Self-Inflicted Damage 772 | . . . . . 24 . 10 . 248 45 . 19 . 17 . 34 175 142 58 Shots 17 | . . . . . 1 . 1 . 5 1 . 1 . . . 1 4 2 1 Rammed 2 | . . . . 1 . . . . . . . . . 1 . . . . . Targets Rammed 5 | . . . . 1 . . . . . . . . . 1 1 . 1 1 . Kicked 3 | . . . . . . . . . . . . . . . 1 . 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 402 | . 3 . 4 230 72 282 181 158 216 135 . 351 370 206 402 376 162 81 276 Average Temperature 80 | . 2 . 2 86 27 99 83 30 81 34 . 126 122 39 129 155 25 35 86 Received Heat Transfer 2976 | . 90 18 129 351 225 421 144 27 9 . . 117 60 157 9 35 518 72 594 Effects 6 | . . . . . . . . . . . . . 4 . 2 . . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . 2 Total Turns 84 | . . . . . . . . . . . . . . . . . . . 84 Longest Duration 68 | . . . . . . . . . . . . . . . . . . . 68 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 1 . . . . . . . . . 2 . . . . . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . 1 1 Robots Melted 6 | . . . . . . . . . . . . . . . . 1 4 1 . Combat Hostiles 6 | . . . . . . . . . . . . . . . . 1 4 1 . Parts Melted 36 | . . . . 1 . 3 1 . . 1 . . 1 . . 3 13 10 3 Heat Transferred 19376 | . . . . 901 296 2442 325 375 250 150 . 555 851 703 444 1519 4798 2594 3173 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 1300 | 10 178 145 141 542 265 255 371 329 . . . . 291 362 260 341 1225 1300 1259 Initial 788 | . 6 74 56 8 184 121 75 181 . . . . 33 163 85 32 72 728 788 Average 331 | 9 78 99 58 217 181 164 232 273 . . . . 180 245 118 173 470 1013 1005 Maximum Alert Level 4 | . . . . 2 1 1 1 1 . . . . 1 1 1 1 4 4 4 Low Security (%) 48 | 100 100 100 100 60 36 59 20 14 . . . . 43 25 85 62 37 . . Level 1 27 | . . . . 7 63 40 79 85 . . . . 56 74 14 37 17 . . Level 2 4 | . . . . 31 . . . . . . . . . . . . 17 . . Level 3 13 | . . . . . . . . . . . . . . . . . 18 74 61 Level 4 6 | . . . . . . . . . . . . . . . . . 9 25 38 Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 52 | . 1 . . 3 7 5 2 2 . . . . 1 2 2 5 11 6 5 Investigation 14 | . . . . 1 4 3 . 1 . . . . . . . 2 2 . 1 Extermination 17 | . . . . . 1 2 1 1 . . . . . 1 1 2 3 2 3 Reinforcement 15 | . 1 . . 1 2 . 1 . . . . . 1 1 1 1 4 2 . Assault 5 | . . . . . . . . . . . . . . . . . 2 2 1 Garrison 1 | . . . . 1 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 14 | . 2 1 . 2 . 1 . . . . . . . 2 1 . 3 2 . Communications Jammed 14 | . . . . . . . . . . . . . . . . . . 2 12 Distress Signals 14 | . . . . . . . . . . . . . . . . . . 2 12 Times Spotted 368 | . 8 4 10 31 14 22 8 6 12 9 . 5 10 27 11 20 66 37 68 Peak Tracking Total 36 | . 7 3 3 7 6 5 4 2 5 4 . 2 6 14 4 4 9 6 36 Tactical Retreats 18 | . 1 . 2 1 . 1 . . 1 1 . . . . . 2 3 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 7 | . . 1 . 1 . . 1 . . . . . 1 1 . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 38 | . . . . 4 . 1 1 1 . . . 1 . 2 . 12 11 2 3 Max in Single Turn 2 | . . . . 1 . 1 1 1 . . . 1 . 1 . 2 1 1 1 Garrison Access 6 | . . . . 1 . . . 1 . . . . . 1 . 1 . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 44 | . 4 1 . 3 5 3 1 2 . . 4 . 1 6 . 6 2 4 2 Terminals 25 | . 4 1 . 2 2 2 1 . . . . . 1 4 . 3 2 2 1 Fabricators 4 | . . . . . 1 . . 1 . . . . . . . 2 . . . Repair Stations 2 | . . . . . 1 . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . 1 . . . . . Garrison Access 6 | . . . . 1 . . . 1 . . . . . 1 . 1 . 2 . Total Hacks 113 | . 15 2 . 11 12 10 1 4 . . 17 . 2 13 . 12 5 5 4 Successful 62 | . 8 . . 8 3 6 . 1 . . 17 . . 9 . 6 1 2 1 Failed 50 | . 6 2 . 3 9 4 1 3 . . . . 2 4 . 6 4 3 3 Catastrophic 12 | . . . . 1 2 2 . 1 . . . . . 1 . 2 . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . Manual 31 | . 5 2 . 1 5 4 . 2 . . . 1 2 4 . 1 2 1 1 Terminals 68 | . 15 2 . 8 6 8 1 . . . . . 2 10 . 8 5 2 1 Fabricators 7 | . . . . . 3 . . 2 . . . . . . . 2 . . . Repair Stations 5 | . . . . . 2 . . . . . . . . . . . . . 3 Recycling Units 2 | . . . . . . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . . . . . . . . 2 . . . . . Garrison Access 11 | . . . . 3 . . . 2 . . . . . 1 . 2 . 3 . Terminal Hacks 48 | . 8 . . 7 2 4 . . . . 17 . . 4 . 4 1 1 . Record 8 | . 1 . . . . 1 . . . . 5 . . . . 1 . . . Part Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 9 | . 3 . . 1 . 1 . . . . 4 . . . . . . . . Prototype ID Bank 6 | . 1 . . . . 1 . . . . 4 . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . 1 . 1 . Level Access Points 2 | . . . . . . . . . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 4 | . . . . 2 . . . . . . . . . . . 2 . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . . 1 . . . . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . 2 . . . . . Insert Component 2 | . . . . . . . . . . . . . . 2 . . . . . Garrison Access Hacks 5 | . . . . 1 . . . 1 . . . . . 1 . 1 . 1 . Seal Access 5 | . . . . 1 . . . 1 . . . . . 1 . 1 . 1 . Unauthorized Hacks 6 | . . . . . 1 2 . . . . . . . 2 . 1 . . . Terminals 3 | . . . . . . 1 . . . . . . . 2 . . . . . Botnet 2 | . . . . . . . . . . . . . . 2 . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . . . Tunnel 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 1 . . . . . . . . . . 1 . Used 1 | . . . . . . 1 . . . . . . . . . . . . . Hacking Detections 33 | . 4 1 . 2 4 2 1 2 . . . . 1 5 . 5 2 2 2 Full Trace Events 11 | . 1 . . . 3 2 . 1 . . . . . . . 1 2 . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 2 . . . . . 4 . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . 3 3 Autooverrided 3 | . . . . . . . . . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 6 | . . . 3 . . . . . . . . . . . . . . . 3 Largest Group 3 | . . . 3 3 . . . . . . . . . . . . . . 2 Highest-Rated Group 116 | . . . 40 40 . . . . . . . . . . . . . . 116 Highest-Rated Ally 58 | . . . 16 16 . . . . . . . . . . . . . . 58 Total Orders 10 | . . . . . . . . 2 1 . . . . . 2 2 . 3 . EXPLORE 10 | . . . . . . . . 2 1 . . . . . 2 2 . 3 . Ally Attacks 28 | . . . 8 18 . . . . . . . . . . . . . . 2 Total Damage 348 | . . . 105 154 . . . . . . . . . . . . . . 89 Kills 3 | . . . 2 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 9 | . 3 . . 1 . 1 . . . . 4 . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . . 2 2 . . . . . . . . . Drone Launches 22 | . . . . . . . . 2 1 . . . . . 2 2 . 15 . Drone Recoveries 9 | . . . . . . . . 1 . . . . . . 2 . . 6 . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 13564 | 32 387 338 1239 867 741 1045 287 364 672 938 315 722 369 919 541 859 1098 892 939 Spaces Moved 7681 | 19 241 134 589 428 478 542 152 161 431 573 182 411 201 483 392 518 590 562 594 Core 1 | . . . . . . . . . . . . . . . . . . . 1 Treads 511 | . . . . 347 157 . . . . . . . . . . . . . 7 Legs 4636 | 19 241 134 589 81 . . . 144 . . 93 411 201 392 191 518 576 562 484 Wheels 2209 | . . . . . 321 542 152 17 431 573 89 . . . 84 . . . . Hover 208 | . . . . . . . . . . . . . . 91 117 . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 38 | 120 120 120 190 120 90 108 135 165 123 123 120 120 120 38 78 114 113 111 112 Average Speed 133 | 120 120 206 190 154 126 133 138 187 141 132 152 148 120 108 110 115 113 112 114 Slowest Speed 550 | 120 120 260 190 190 156 150 165 190 165 140 190 190 120 188 138 117 115 115 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . . . . . Spacefolds 6 | . . . . . . . . . . . . . . . . . 5 . 1 Microwarps 9 | . . . . . . . . . . . . . . . . . . . 9 Exploration Rate (%) 37 | 3 42 14 93 51 17 19 6 8 80 78 61 52 8 59 11 59 29 29 33 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 5 | . . . . . . 1 . . . 1 3 . . . . . . . . Known Exits Taken 4 | . . . . 1 . . . . 1 . . . . 1 . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 . 1 . Scrap Searched 10 | . . . 1 . . . . . 2 5 . 2 . . . . . . . Spaces Dug 164 | . . . . . 9 4 1 2 4 35 . 8 10 18 5 1 14 17 36 Terrain Destroyed 853 | . . . . 47 56 4 41 13 147 122 . 99 21 23 11 30 138 46 55 Melee 69 | . . . . . 9 4 1 2 4 13 . 8 10 18 . . . . . Projectile 257 | . . . . . . . 5 11 1 13 . 6 11 5 11 7 89 46 52 AOE 527 | . . . . 47 47 . 35 . 142 96 . 85 . . . 23 49 . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 9626 | 24 284 164 662 551 564 746 194 189 459 676 208 472 266 770 471 709 810 701 706 Wait 559 | . 8 1 35 26 4 43 1 6 1 46 . 21 20 152 6 71 68 24 26 Move 7562 | 18 240 133 588 427 477 541 151 160 430 572 181 410 200 482 392 517 580 561 502 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 152 | 3 3 5 5 10 11 35 6 3 1 6 2 3 2 13 9 11 3 9 12 Fast Attach 125 | . 2 3 1 4 7 11 1 1 2 1 10 1 5 9 20 13 19 7 8 Attach 105 | . 1 . 2 7 5 11 5 3 . 5 . 3 2 16 2 7 4 10 22 Detach 29 | . . 1 . 1 6 1 1 1 1 1 . . 2 1 1 2 . 2 8 Swap 115 | . 1 1 3 9 9 23 3 . 1 3 . 6 5 7 6 11 16 7 4 Drop 221 | 1 2 4 6 16 14 28 2 1 4 3 9 3 2 29 19 28 15 14 21 Fire 632 | 2 27 16 22 50 17 49 15 12 14 25 . 14 16 18 16 48 104 64 103 Melee 111 | . . . . . 14 4 1 2 5 14 6 11 12 42 . . . . . Ram 1 | . . . . . . . . . . . . . . 1 . . . . . Kick 2 | . . . . . . . . . . . . . . . . . 1 1 . Crush 1 | . . . . 1 . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . 8 . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . . . . . . . . . . . . 2 . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 33 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 16) 245 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 738 | -9/Materials | Discovered new exit (range 8) 758 | -9/Materials | Entered Mines 759 | -9/Mines | Met a Derelict bent on vengeance 1058 | -9/Mines | Discovered new exit (range 7) 1059 | -9/Mines | Build established: Skirmisher 1100 | -9/Mines | Learned Materials stockpile data 1300 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1357 | -9/Mines | Found a hidden stash of uninstalled traps 1618 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1962 | -9/Mines | Build established: Scavenger-Skirmisher 1986 | -9/Mines | Discovered new exit (range 6) 1997 | -9/Mines | Entered Materials 1997 | -8/Materials | Accompanied by 3 allies 1997 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2227 | -8/Materials | Garrison activated, responded to threat 2485 | -8/Materials | Build established: Skirmisher 2511 | -8/Materials | Discovered new exit (range 16) 2549 | -8/Materials | Destroyed 8 combat bots 2860 | -8/Materials | Identified exit to Factory 2864 | -8/Materials | Entered Factory 2864 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3430 | -7/Factory | Build established: Assassin 3552 | -7/Factory | Discovered new exit (range 13) 3605 | -7/Factory | Entered another Factory area 3605 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3774 | -6/Factory | Lost 4 parts (1n3w) 3795 | -6/Factory | Discovered new exit (range 3) 4048 | -6/Factory | Lost 4 parts (1p1n1u1w) 4622 | -6/Factory | Discovered new exit (range 22) 4650 | -6/Factory | Entered another Factory area 4650 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4816 | -5/Factory | Discovered new exit (range 16) 4937 | -5/Factory | Entered another Factory area 4937 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5227 | -4/Factory | Discovered new exit (range 14) 5301 | -4/Factory | Entered Upper Caves 5340 | -4/Upper Caves | Build established: Hacker-Assassin 5453 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5576 | -4/Upper Caves | Identified exit to Upper Caves 5835 | -4/Upper Caves | Learned Research stockpile data 5973 | -4/Upper Caves | Entered another Upper Caves area 6054 | -4/Upper Caves | Discovered new exit (range 4) 6082 | -4/Upper Caves | Encountered a Warlord checkpoint 6203 | -4/Upper Caves | Learned location of Quarantine (-3) 6287 | -4/Upper Caves | Build established: Hacker-Tank 6537 | -4/Upper Caves | Learned Research security intel 6902 | -4/Upper Caves | Discovered new exit (range 9) 6911 | -4/Upper Caves | Entered Zhirov 6911 | -4/Zhirov | Discovered new exit (range 3) 6937 | -4/Zhirov | Met Zhirov 6969 | -4/Zhirov | Learned location of Testing (-2) 6969 | -4/Zhirov | Learned location of Command (-1) 6977 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6999 | -4/Zhirov | Found Alien Artifact 6999 | -4/Zhirov | Identified Integrated Reactor 6999 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7019 | -4/Zhirov | Found Alien Artifact 7040 | -4/Zhirov | Build established: Hacker-Mutant 7226 | -4/Zhirov | Entered Proximity Caves 7382 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 7395 | -3/Proximity Caves | Found Prototype Special Weapon 7587 | -3/Proximity Caves | Build established: Hacker-Gunner 7594 | -3/Proximity Caves | Caught by Unaware searching for contraband prototypes 7700 | -3/Proximity Caves | Spotted B-86 Titan 7706 | -3/Proximity Caves | Destroyed B-86 Titan 7866 | -3/Proximity Caves | Discovered new exit (range 21) 7948 | -3/Proximity Caves | Entered Research 7948 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8164 | -3/Research | Spotted B-86 Titan 8292 | -3/Research | Discovered new exit (range 20) 8317 | -3/Research | Entered Quarantine 8502 | -3/Quarantine | Found Alien Slashing Weapon 8502 | -3/Quarantine | Identified Sigix Broadsword 8625 | -3/Quarantine | Identified exit to Research 8633 | -3/Quarantine | Identified Transdimensional Reconstructor 8633 | -3/Quarantine | Identified Molecular Deconstructor 8779 | -3/Quarantine | Build established: Hacker-Assassin 8969 | -3/Quarantine | Crushed by falling debris 8969 | -3/Quarantine | System corruption reached 10% 9236 | -3/Quarantine | Entered Research 9236 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9266 | -2/Research | Lost 13 parts (1p5n2u5w) 9286 | -2/Research | Found Prototype Processor 9286 | -2/Research | Identified Exp. Core Analyzer 9490 | -2/Research | Discovered new exit (range 19) 9640 | -2/Research | Found Prototype Hackware 9640 | -2/Research | Identified Exp. Hacking Suite 9777 | -2/Research | Entered Testing 9790 | -2/Testing | Found Prototype Energy Cannon 9975 | -2/Testing | Found Prototype Device 9975 | -2/Testing | Identified Exp. Hardlight Generator 10216 | -2/Testing | Found Prototype Ballistic Cannon 10216 | -2/Testing | Identified Omega Cannon 10264 | -2/Testing | Found Prototype Leg 10264 | -2/Testing | Identified Myomer Exoskeleton 10297 | -2/Testing | Found Prototype Protection 10297 | -2/Testing | Identified SHELL Armor 10305 | -2/Testing | Found Prototype Protection 10346 | -2/Testing | Found Prototype Energy Cannon 10346 | -2/Testing | Identified Cld. Nova Cannon 10376 | -2/Testing | Spotted PD-9L8TYBX4TE 10415 | -2/Testing | Destroyed PD-9L8TYBX4TE 10494 | -2/Testing | Destroyed 7 combat bots 10548 | -2/Testing | Spotted Fortress 10630 | -2/Testing | Discovered new exit (range 6) 10636 | -2/Testing | Entered Section 7 10731 | -2/Section 7 | Found Integrated Reactor 10731 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 10852 | -2/Section 7 | Spotted S7 Guard 10871 | -2/Section 7 | Destroyed S7 Guard 10890 | -2/Section 7 | Found Alien Artifact 10890 | -2/Section 7 | Identified Core Membrane 10890 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 10917 | -2/Section 7 | Found Alien Artifact 10917 | -2/Section 7 | Identified Integrity Redistributor 10917 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-192) 11056 | -2/Section 7 | Found Integrated Reactor 11056 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11073 | -2/Section 7 | Spotted S7 Guard 11115 | -2/Section 7 | Found Alien Artifact 11115 | -2/Section 7 | Identified Core Physics Calibrator 11134 | -2/Section 7 | Destroyed S7 Guard 11171 | -2/Section 7 | Identified Hvy. Regenerative Plating 11173 | -2/Section 7 | Found Alien Artifact 11416 | -2/Section 7 | First assault squad dispatched 11474 | -2/Section 7 | Spotted B-90 Cyclops 11572 | -2/Section 7 | Destroyed 7 combat bots 11649 | -2/Section 7 | Found Alien Artifact 11649 | -2/Section 7 | Identified Spacefold Activator 11670 | -2/Section 7 | Identified exit to Access 11734 | -2/Section 7 | Entered Access 11734 | -1/Access | Evolved 2 slots: Utility x2 11908 | -1/Access | Identified Microwarp Drive 12484 | -1/Access | First assault squad dispatched 12619 | -1/Access | Discovered new exit (range 7) 12626 | -1/Access | Entered Command 12968 | -1/Command | Found Antimissile System 13049 | -1/Command | Found Fusion Bomb Launcher 13124 | -1/Command | Spotted B-99 Colossus 13214 | -1/Command | Spotted B-99 Colossus 13332 | -1/Command | Spotted M Guard 13333 | -1/Command | Spotted M Guard 13333 | -1/Command | Spotted Combat Programmer 13334 | -1/Command | Spotted Combat Programmer 13415 | -1/Command | First assault squad dispatched 13435 | -1/Command | Identified Imp. Potential Cannon 13454 | -1/Command | Met MAIN.C 13454 | -1/Command | 0b10 Conduit disabled 13496 | -1/Command | Destroyed MAIN.C Shell 13499 | -1/Command | MAIN.C activated Command garrisons 13559 | -1/Command | Core integrity fell below 50% 13565 | -1/Command | Core integrity fell below 20% 13565 | -1/Command | Destroyed by MAIN.C with Omega Cannon Last Messages --------------- 13559_ 0b10 Conduit collapses. 13561_ C-30 ARC bursts open, deploying its payload. 13561_ S-43 Plague unfolds itself. 13561_ C-30 ARC bursts open, deploying its payload. 13561_ G-73 Enforcer unfolds itself. 13561_ Penetrated by EMDS Slug. 13561_ Core Membrane filtered system corruption (1). 13561_ Combat Programmer resets P-80 Master, system corruption cleaned. 13562_ Microwarp Drive destroyed. 13563_ Critical hit (Burn: +37). 13563_ Slug penetrates Reinforced Barrier. 13563_ Penetrated by Slug. 13563_ Centrium Leg destroyed. 13563_ P-80 Master resets Combat Programmer, system corruption cleaned. 13564_ Penetrated by EMDS Slug. 13565_ Combat Programmer resets P-80 Master, system corruption cleaned. 13565_ 2N-1CE's Frost Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####################????????????? | | ???????????????#""""" @ #???????????? | | ???????????????#"" % #???????????? | | ???????????????#""" " s ############# | | ???????????????# "" p g sg = | | ???????????????#" hYg ss x %[ | | ???????????????# pMppp"""gg s g% | | ???????????????# " p Y s gg ##### ####### | | ???????????????# % ppl g%g g% #????? #????? | | ???????????????# gg #??????#????? | | ???????????????# % ""#???????????? | | ???????????????# "" """"????????????? | | ???????????????# """"?????????????? | | ???????????????# % """""?????????????? | | ???????????????# " % " #???????????? | | ???????????????# " " " " #???????????? | | ???????????????" " " """" " #???????????? | | ???????????????" "" " " """" #???????????? | | ???????????????" " " " " #???????????? | | ???????????????# """"""" " #???????????? | | ???????????????# """ " """""?""????????????? | | ???????????????# """ ?? " "???????????????? | | ???????????????##########???####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 171 Energy Generation 75 Energy Capacity 1040 Matter Stores 550 Matter Capacity 550 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Armor Coverage 3000 Resistance: KI 30 Resistance: TH 15 Point Defense Rating 240 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Core Analysis 15 Recoil Reduction 4 Energy Filtering 30 Particle Charging 37 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Med. Reactive Plating | -7/Factory | Extracted Com. Battery | -7/Factory | Extracted Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Cld. Antigrav System | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Core Membrane Integrity Redistributor Core Physics Calibrator Spacefold Activator Microwarp Drive Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronSpectralTrap Manual? 0 Play Time 04:28:22 Cumulative 542.4 hours Start 2022.01.05 @ 01:33:12 End 2022.01.05 @ 06:29:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 123 Rogue 92 Adventurer 31 Explorer 0 Win Type - Total 27 Types 22/0/2/3/0/0/0/0/0 Lore% 74 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c25eb788-7669-43b6-9a60-d8162a58c3f6