Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 20:36:39 Player: zeyvai Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1190) 1190 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3250 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 235/240 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Pulse Rifle Heavy Flail > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Deuterium Engine Aluminum Leg VSS Leg Wheel Hover Unit Hover Unit Hover Unit Airjet Airjet Flight Unit Small Storage Unit Huge Storage Unit Reaction Control System Reaction Control System Reaction Control System Reaction Control System Reaction Control System Pulse Rifle Shotgun Shotgun Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- High-powered Shotgun Heavy Flail > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Aluminum Leg VSS Leg Wheel Hover Unit Hover Unit Hover Unit Hover Unit Airjet Flight Unit Small Storage Unit Huge Storage Unit Reaction Control System Reaction Control System Reaction Control System Reaction Control System Reaction Control System Pulse Rifle Pulse Rifle Heavy Assault Rifle Shotgun Shotgun Datajack [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Flail Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Heavy Flail Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 48 | 7 2 . 9 30 Power 14 | 1 . . 5 8 Engine 10 | 1 . . 5 4 Core 4 | . . . . 4 Reactor . | . . . . . Propulsion 14 | 3 . . 1 10 Treads 3 | . . . . 3 Leg 4 | 1 . . 1 2 Wheel 5 | 2 . . . 3 Hover . | . . . . . Flight 2 | . . . . 2 Utility 9 | 1 1 . 1 6 Device 3 | . 1 . . 2 Storage 3 | 1 . . . 2 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 11 | 2 1 . 2 6 Energy Gun 3 | 1 . . . 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . . 1 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 1 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 18 | . . . 4 14 Power 4 | . . . 1 3 Propulsion 6 | . . . 1 5 Utility 3 | . . . . 3 Weapon 5 | . . . 2 3 Highest Loss Streak 9 | . . . 2 9 To Critical Strikes . | . . . . . Average Backups 11 | 4 7 8 7 14 Power 1 | . 1 1 . 2 Propulsion 5 | 3 4 5 5 6 Utility 1 | . . . . 2 Weapon 2 | . 1 2 2 2 Tool/Special . | . . . . . Unused Backups 26 | . . . 2 24 Power 5 | . . . . 5 Propulsion 10 | . . . 1 9 Utility 6 | . . . . 6 Weapon 4 | . . . 1 3 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 95 | . 98 100 96 94 Engine 13 | . 14 14 21 9 Core 4 | . . . . 7 Treads 4 | . . . . 7 Leg 5 | . . . 13 3 Wheel 13 | . 28 28 8 11 Flight 2 | . . . . 3 Device 9 | . 12 14 11 7 Storage 11 | . 14 14 11 10 Processor 7 | . . . . 14 Protection 3 | . . . 9 . Energy Gun 4 | . 14 14 7 . Ballistic Gun 6 | . 1 . 7 8 Impact Weapon 5 | . . . 2 8 Special Melee Weapon 2 | . 12 14 3 . Peak Build Rating 29 | 6 7 7 14 29 Average Rating 16 | 2 6 7 11 22 On Entrance 6 | . 6 7 7 13 Avg Prop Armor Cover (%) 3 | . . . . 3 Naked Turns . | . . . . . Heaviest Build 101 | 12 13 12 27 101 Greatest Support 63 | 20 20 20 23 63 Greatest Overweight (x) 4 | 2 . . 2 4 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 11 | 7 8 8 8 15 Most Carried 25 | 8 8 8 8 25 Average Carried 11 | 5 7 8 7 14 Final Capacity 25 | 8 8 8 8 25 Final Carried 23 | 6 8 8 8 23 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1027 | 220 70 . 182 555 Remotely . | . . . . . Salvage Created 1344 | . 100 . 498 746 Parts 91 | . 6 . 46 39 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 2 . 12 18 Guns 30 | . 2 . 12 16 Classes Destroyed 8 | . 1 . 3 4 Tunneler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 2 | . . . 1 1 Swarmer 7 | . . . 3 4 Grunt 17 | . 2 . 7 8 Brawler 1 | . . . . 1 Sentry 6 | . . . 2 4 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 2 . 7 5 Combat Bots Only 5 | . 2 . 3 5 Max Kills in Single Turn 2 | . 1 . 1 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 274 | . 4 . 68 202 Missed 69 | . 1 . 23 45 Hits 205 | . 3 . 45 157 Projectile 205 | . 3 . 45 157 Critical Strikes 11 | . . . . 11 Damage Taken 2971 | . 33 . 475 2463 Core 702 | . 12 . 114 576 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 . 95 71 . Volleys Fired 166 | . 8 . 57 101 Largest 2 | . 1 . 2 1 Hottest 65 | . 40 . 60 65 Shots Fired 177 | . 8 . 68 101 Gun 177 | . 8 . 68 101 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 109 | . . . 34 75 Thermal 26 | . . . . 26 Explosive . | . . . . . Electromagnetic 42 | . 8 . 34 . Robot Hit Streak 12 | . 3 . 7 12 Robot Miss Streak 5 | . 1 . 3 5 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 131 | . 7 2 40 82 Core Hits 65 | . 3 . 22 40 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 2 | . . . . 2 Burn 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 12 | . 2 2 . 8 Impact 8 | . . . . 8 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 4 | . 2 2 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2118 | . 71 . 537 1510 Guns 1849 | . 71 . 537 1241 Cannons . | . . . . . Explosions . | . . . . . Melee 269 | . . . . 269 Ramming . | . . . . . Kinetic 1174 | . . . 275 899 Thermal 342 | . . . . 342 Explosive . | . . . . . Electromagnetic 333 | . 71 . 262 . Impact 269 | . . . . 269 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 135 | . . . . 135 Projectiles . | . . . . . Explosions . | . . . . . Melee 135 | . . . . 135 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 418 | . 18 . 264 418 Average Temperature 100 | . 12 . 109 97 Received Heat Transfer 1038 | . 18 . 183 837 Effects 4 | . . . 2 2 Energy Bleed 1 | . . . . 1 Interference 3 | . . . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 3 | . . . . 3 Combat Hostiles 2 | . . . . 2 Parts Fried 1 | . . . . 1 Impact Corruptions 6 | . . . . 6 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 851 | . . . . 851 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 129 | . 30 3 129 110 Initial 44 | . . 3 . 44 Average 37 | . 5 . 68 32 Influence Increases 925 | . 40 . 352 533 Destroy 0b10 Robot/C 640 | . 40 . 240 360 Destroy 0b10 Robot/NC 20 | . . . 5 15 Destroy Leader 144 | . . . 52 92 Successful Hack 15 | . . . 10 5 Destroy Structure 1 | . . . . 1 Lose Combat Pursuer 105 | . . . 45 60 Influence Decreases 831 | . 30 10 247 544 Entered New Map 68 | . . 7 . 61 Time Decay 614 | . 30 3 207 374 Lost Part 149 | . . . 40 109 Squads Dispatched 4 | . . . 1 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 4 | . . . 1 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 2 . 21 37 Peak Tracking Total 7 | . 2 . 6 7 Tactical Retreats 5 | . . . 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . . . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 8 | . 1 . 4 3 Terminals 7 | . . . 4 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 25 | . 1 . 16 8 Successful 12 | . 1 . 9 2 Failed 13 | . . . 7 6 Catastrophic 3 | . . . 2 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 24 | . . . 16 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . . . 9 2 Record 3 | . . . 3 . Prototype ID Bank 2 | . . . 2 . Terminal Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Locate Traps 1 | . . . 1 . Transport Status 1 | . . . . 1 Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 4 3 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . 2 1 . . Non-combat 3 | . 2 1 . . Combat . | . . . . . Robot Hacks Applied 4 | . 2 2 . . parse_system 2 | . 1 1 . . no_distress 1 | . . 1 . . find_station 1 | . 1 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 936 | . 195 59 571 111 Sensors 936 | . 195 59 571 111 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1993 | 64 201 59 571 1098 Spaces Moved 1214 | 47 221 65 330 551 Core 29 | 28 . . . 1 Treads 99 | . . . . 99 Legs 216 | 1 . . 162 53 Wheels 870 | 18 221 65 168 398 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 83 Average Speed 121 | 98 80 80 128 140 Slowest Speed 320 | 150 80 80 190 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 22 20 33 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1555 | 62 235 70 414 774 Wait 38 | . . 4 5 29 Move 1210 | 46 220 64 329 551 Hop . | . . . . . Pick Up 47 | 9 3 . 6 29 Fast Attach 19 | 3 . . 3 13 Attach 14 | 3 1 . 3 7 Detach . | . . . . . Swap 23 | 1 1 . 5 16 Drop 26 | . . . 6 20 Fire 166 | . 8 . 57 101 Melee 12 | . 2 2 . 8 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 53 | -11/Scrapyard | Discovered new exit (range 12) 65 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 11) 266 | -10/Materials | Entered Mines 300 | -10/Mines | Learned Materials security intel 307 | -10/Mines | Build established: Mutant 315 | -10/Mines | Discovered new exit (range 11) 325 | -10/Mines | Entered Materials 325 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 887 | -9/Materials | Discovered new exit (range 8) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1053 | -8/Materials | Lost 9 parts (2p3n2u2w) 1086 | -8/Materials | Core integrity fell below 50% 1446 | -8/Materials | Build established: Scavenger-Mutant 1822 | -8/Materials | Build established: Mutant 1947 | -8/Materials | Core integrity fell below 20% 1994 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 01977_ Destroyed Lgt. Nuclear Core. 01977_ G-47 Trooper system corrupted by crushing effect. 01978_ G-47 Trooper system terminally corrupted. 01979_ Acquired 21 matter. 01979_ U-05 Engineer builds a Wall. 01985_ Penetrated by Slug. 01986_ C-30 ARC bursts open, deploying its payload. 01986_ G-47 Trooper unfolds itself. 01989_ G-47 Trooper suffers critical hit (Smash). 01989_ Destroyed Particle Gun. 01989_ Destroyed Imp. Heat Sink. 01989_ G-47 Trooper system corrupted by crushing effect. 01990_ G-47 Trooper system terminally corrupted. 01990_ Lgt. Nuclear Core fried. 01994_ Destroyed Targeting Computer. 01994_ H-61 Shepherd system corrupted by crushing effect. 01994_ Lgt. Treads destroyed. 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