Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 09:06:23 Player: souux Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (162) 810 Value Destroyed (5669) 5669 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3158) 3158 TOTAL SCORE: 16037 Bonus ------- High Alert Combat Kills 282 Follower Combat Kills 1959 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -183 Cogmind --------- Core Integrity 1150/1150 Matter 243/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Treading (163) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Heavy Treads Heavy Treads Armored Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Transmission Jammer Hardened Medium Armor Plating EM Disruption Field System Shield > --- WEAPON (2) ------- Heavy Beamcaster Heavy Plasma Cannon > --- INVENTORY (20) --- Light Fission Core Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Improved System Restoration Module Improved System Restoration Module Improved System Restoration Module Beamcaster Heavy Shock Bomb Launcher Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System High-capacity Storage Unit Improved Transmission Jammer Zionite Weapon Casing Hardened Medium Armor Plating EM Disruption Field System Shield Improved System Restoration Module > --- WEAPON ----------- Beamcaster Heavy Plasma Cannon > --- INVENTORY -------- Light Fission Core Carbon-fiber Leg Improved VSS Leg Improved VSS Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Thunder Leg Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Graphene Brace Heavy Shock Bomb Launcher Great Axe [Rating: 106] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Compact Wheel Treads Light Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Subdweller Beam Cannon Energy Gun Cooled Pulse Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Subdweller Machine Gun Launcher Subdweller Shrapnel Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Slots Evolved 12 | . . . 4 2 . . . . 2 2 . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . . 1 . . . 1 Utility 8 | . . . 2 2 . . . . 2 1 . . . 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 211 | 8 12 13 47 30 9 8 1 5 40 5 20 . 8 5 Power 29 | 1 2 3 9 4 . 1 . 2 3 1 2 . 1 . Engine 19 | 1 1 3 7 2 . 1 . 2 2 . . . . . Core 9 | . 1 . 2 2 . . . . 1 1 1 . 1 . Reactor 1 | . . . . . . . . . . . 1 . . . Propulsion 57 | 3 5 3 13 12 5 . . . 11 . 3 . 1 1 Treads 22 | . 3 2 8 1 . . . . 4 . 3 . . 1 Leg 14 | . 2 . . 6 3 . . . 2 . . . 1 . Wheel 21 | 3 . 1 5 5 2 . . . 5 . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 86 | 2 3 1 16 10 4 4 1 3 18 3 12 . 6 3 Device 39 | 1 . . 8 4 2 2 . 2 7 2 5 . 4 2 Storage 9 | 1 1 . 2 . 1 . . . 1 . 1 . 2 . Processor 9 | . . 1 1 1 . 1 . 1 4 . . . . . Hackware 3 | . . . . 2 . . . . . . . . . 1 Protection 26 | . 2 . 5 3 1 1 1 . 6 1 6 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 2 6 9 4 . 3 . . 8 1 3 . . 1 Energy Gun 13 | 1 1 . 3 2 . . . . 4 . 1 . . 1 Energy Cannon 15 | . . 3 3 1 . 2 . . 3 1 2 . . . Ballistic Gun 5 | 1 1 2 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . . 1 2 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 1 2 . . . . 5 2 4 . . . Corrupted Parts 2 | . . . . . . . . . 1 . . . . 1 System Corruption 5 | . . . . . . . . . 3 . . . . 2 Parts Lost 34 | . . 7 11 5 . . . . 4 . 5 . . 2 Power 8 | . . 2 2 3 . . . . . . . . . 1 Propulsion 14 | . . 4 4 1 . . . . 2 . 3 . . . Utility 6 | . . 1 2 1 . . . . . . 1 . . 1 Weapon 6 | . . . 3 . . . . . 2 . 1 . . . Highest Loss Streak 4 | . . 4 3 1 . . . . 1 . 4 . . 2 To Critical Strikes 1 | . . 1 . . . . . . . . . . . . Average Backups 15 | 5 10 14 12 17 19 19 18 16 18 21 6 4 8 17 Power . | . 1 1 1 1 1 . . . . 1 . . . 1 Propulsion 3 | 3 5 3 1 3 4 5 3 2 3 1 . 1 3 9 Utility 7 | . 2 6 5 8 8 9 11 10 9 10 2 1 2 4 Weapon 4 | . 1 3 3 4 5 4 3 3 5 7 3 2 2 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 62 | . 1 5 2 8 . 1 4 2 11 3 12 1 . 12 Power 6 | . . . . 2 . . . 1 2 . 1 . . . Propulsion 13 | . 1 2 . . . . . . 3 . . . . 7 Utility 29 | . . 1 1 4 . . 3 1 5 2 7 1 . 4 Weapon 13 | . . 2 1 2 . 1 1 . 1 1 3 . . 1 Tool/Special 1 | . . . . . . . . . . . 1 . . . Average Slot Usage (%) 94 | . 100 99 98 97 100 99 100 100 92 93 46 64 74 76 Engine 8 | . 12 10 10 17 10 7 7 7 4 2 . . . . Core 1 | . 1 3 2 2 . . . . 1 2 3 5 5 4 Treads 9 | . 6 27 20 3 . . . . 1 . 7 11 11 14 Leg 5 | . 3 . . 7 18 16 11 7 . 10 1 . 4 . Wheel 12 | . 17 . 12 14 11 13 18 23 19 17 2 . . . Device 10 | . 12 . 12 15 16 13 15 16 11 10 2 . 6 28 Storage 8 | . 14 14 8 6 7 7 7 7 6 5 . . 4 5 Processor 11 | . . 13 4 6 7 11 15 15 24 23 2 . . . Protection 6 | . 1 . 8 7 11 12 7 5 6 5 10 29 27 6 Energy Gun 4 | . 13 1 2 4 7 4 6 7 4 5 2 5 5 5 Energy Cannon 9 | . . 17 13 6 7 8 7 7 7 . 4 5 5 5 Ballistic Gun 1 | . 14 4 . . . . . . . . . . . . Peak Build Rating 106 | 7 11 15 41 54 56 51 43 44 70 83 85 63 85 106 Average Rating 40 | 5 7 12 29 47 50 44 42 42 62 76 50 63 72 100 On Entrance 43 | . 7 11 15 36 52 46 42 42 43 62 81 63 63 85 Avg Prop Armor Cover (%) 8 | . . . 12 10 8 9 8 5 6 8 4 1 1 . Naked Turns 68 | . . . . . . . . . . . 68 . . . Heaviest Build 143 | 13 30 41 87 103 93 93 70 73 128 129 113 55 143 85 Greatest Support 200 | 26 40 40 80 51 75 75 38 38 56 44 140 140 140 200 Greatest Overweight (x) 8 | . 1 1 3 8 3 3 2 1 5 2 2 . 1 . Average Overweight (x) 1 | . . . 1 2 2 2 1 1 1 2 . . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 20 20 20 25 25 25 5 25 20 Average Capacity 18 | 7 12 15 15 20 20 20 20 20 22 25 7 5 22 20 Most Carried 25 | 8 15 15 15 20 20 20 20 20 25 25 25 5 17 20 Average Carried 17 | 5 10 14 14 18 19 19 19 19 22 24 7 5 9 17 Final Capacity 25 | 8 15 15 20 20 20 20 20 20 25 25 5 5 20 20 Final Carried 25 | 8 15 15 13 20 19 20 20 20 25 25 5 5 17 20 Class Distribution -------------------- 53% | Mutant 40% | Scavenger-Mutant 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Assassin | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Matter Collected 5142 | 307 445 547 1121 934 136 261 40 110 589 87 419 . 146 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 7773 | 152 321 675 2116 1452 138 239 . 120 1785 63 510 . 202 . Parts 300 | 13 19 33 99 44 4 11 . 8 59 3 6 . 1 . Haulers Intercepted 6 | . . . 3 . . . . . 2 . . . 1 . Recyclers Shooed 8 | . . . 2 3 . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . 17 . . 14 3 4 14 . . . . . . Prevented 14 | . . . . . . 4 . 10 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Combat Hostiles Destroyed 114 | . 8 19 40 16 3 7 . 3 15 1 2 . . . Guns 21 | . 8 1 3 3 . . . 1 4 1 . . . . Cannons 59 | . . 9 22 12 3 2 . 2 7 . 2 . . . AOE 24 | . . 6 13 . . 5 . . . . . . . . Classes Destroyed 20 | 2 3 1 5 5 . 1 . . 2 . 1 . . . Worker 2 | . . . . 1 . . . . 1 . . . . . Builder 6 | . . . 3 . . . . . 3 . . . . . Tunneler 5 | 3 . . 1 . . . . . 1 . . . . . Hauler 6 | . . . 3 . . . . . 2 . . . 1 . Recycler 16 | 1 . . 5 5 . . . . 5 . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . Operator 3 | . . . 2 . . . . . 1 . . . . . Watcher 9 | . 2 . 4 1 . . . . 2 . . . . . Swarmer 18 | . 3 . 7 . 1 5 . 2 . . . . . . Grunt 42 | . 5 2 24 4 1 . . 1 4 1 . . . . Brawler 2 | . . . . 1 . . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 17 | . . . 8 6 1 1 . . 1 . . . . . Hunter 6 | . . . 1 2 . . . . 3 . . . . . Programmer 6 | . . . . 2 . . . . 4 . . . . . Behemoth 1 | . . . . . . . . . 1 . . . . . Compactor 2 | . . . . . . . . . . . 2 . . . Subdweller 17 | . . 17 . . . . . . . . . . . . Thief 1 | . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 5 | 4 2 3 5 5 1 4 . 2 4 1 1 . 1 . Combat Bots Only 5 | . 2 3 5 2 1 4 . 2 2 1 1 . . . Max Kills in Single Turn 5 | 1 1 1 5 1 1 2 . 1 3 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 . . 2 . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Hostile Shots Fired 890 | . 43 66 251 265 49 81 . 12 108 . 7 . . 8 Missed 273 | . 5 26 65 91 16 34 . 4 29 . 1 . . 2 Hits 617 | . 38 40 186 174 33 47 . 8 79 . 6 . . 6 Melee 22 | . . . . 10 . 3 . . . . 6 . . 3 Projectile 595 | . 38 40 186 164 33 44 . 8 79 . . . . 3 AOE 7 | . 1 4 . . . . . . . . . . 2 . Critical Strikes 20 | . 2 1 7 1 . 1 . . 2 . 5 . . 1 Damage Taken 10101 | . 418 964 2905 1928 229 500 . 150 1680 . 875 . 63 389 Core 1563 | . 56 68 371 118 8 25 . 16 100 . 801 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 45 | . . . . . . . . . . . . . 10 35 Ignored by Resistances 244 | . . . 102 . 47 95 . . . . . . . . Regen/Repaired (Parts) 38 | . . . . . . . 33 . . . 5 . . . Core Remaining (%) 60 | 100 . 50 32 . . . . 76 88 . . . 19 . Volleys Fired 623 | 14 39 91 145 145 10 15 . 7 128 7 8 6 6 2 Largest 2 | 2 2 2 2 2 2 2 . 2 2 1 2 1 2 2 Hottest 200 | 60 75 160 160 145 125 96 . 100 180 90 200 75 165 171 Shots Fired 885 | 15 77 99 239 167 19 19 . 12 195 7 14 6 12 4 Gun 264 | 15 77 15 37 28 9 4 . 5 57 3 . 6 6 2 Cannon 575 | . . 67 183 139 10 5 . 7 138 4 14 . 6 2 Launcher 46 | . . 17 19 . . 10 . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 105 | 9 46 31 19 . . . . . . . . . . . Thermal 738 | . 11 68 214 167 19 9 . 12 195 7 14 6 12 4 Explosive 6 | . . . 6 . . . . . . . . . . . Electromagnetic 36 | 6 20 . . . . 10 . . . . . . . . Robot Hit Streak 31 | 3 7 31 12 28 9 4 . 9 8 8 9 3 10 1 Robot Miss Streak 7 | 3 5 2 7 3 2 3 . 1 5 1 5 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . Shots Hit Robots 477 | 9 46 40 135 88 16 10 . 10 92 4 12 5 9 1 Core Hits 260 | 5 16 20 90 42 4 11 . 5 54 5 4 2 2 . Critical Kills 6 | . . 3 1 2 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 13 | . 1 4 2 3 . . . 1 . 1 . 1 . . Burn 5 | . 1 . 1 1 . . . 1 . . . 1 . . Meltdown 5 | . . 3 . 2 . . . . . . . . . . Destroy 2 | . . 1 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . 1 . . . . Melee Attacks 41 | . . . . 9 . . . . 13 19 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 41 | . . . . 9 . . . . 13 19 . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . 1 . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 15958 | 134 606 2000 5307 2302 479 496 . 218 3259 173 542 126 285 31 Guns 3574 | 134 606 63 519 442 232 37 . 94 1105 88 . 126 128 . Cannons 8338 | . . 885 2730 1788 247 108 . 124 1726 . 542 . 157 31 Explosions 3882 | . . 1052 2051 . . 351 . . 428 . . . . . Melee 157 | . . . . 72 . . . . . 85 . . . . Ramming 7 | . . . 7 . . . . . . . . . . . Kinetic 3353 | 95 436 1102 1720 . . . . . . . . . . . Thermal 11426 | . 51 898 3150 2230 479 145 . 218 3183 88 542 126 285 31 Explosive 430 | . . . 430 . . . . . . . . . . . Electromagnetic 585 | 39 119 . . . . 351 . . 76 . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 157 | . . . . 72 . . . . . 85 . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 1 3 3 2 2 . 4 4 4 4 4 6 Average Corruption 2 | . . . 1 1 2 1 2 . 3 4 4 4 4 3 Corruption Purged 11 | . . . . . 3 . . . 4 . . . . 4 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 107 | . . . 11 8 4 15 . . 36 2 20 3 5 3 Message Errors 25 | . . . 2 1 . 7 . . 8 . 4 . 1 2 Matter Fused 28 | . . . 2 2 . 6 . . 8 . 9 . . 1 Heat Flow Errors 13 | . . . 2 1 2 . . . 5 . 1 1 1 . Energy Discharges 16 | . . . 1 2 2 . . . 5 1 3 . 2 . Parts Rejected 1 | . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . 1 . . . . . . . . . . . Data Loss (minor) 12 | . . . . 2 . 1 . . 3 1 2 2 1 . Data Loss (major) 6 | . . . . . . 1 . . 4 . 1 . . . Misfires 1 | . . . 1 . . . . . . . . . . . Alerts 2 | . . . 1 . . . . . 1 . . . . . Weapon Failures 2 | . . . . . . . . . 2 . . . . . Overload Shots 7 | . . . . . 6 1 . . . . . . . . Overflow Damage 352 | . . . 61 11 . 20 . . 260 . . . . . Projectiles 113 | . . . 53 11 . . . . 49 . . . . . Explosions 239 | . . . 8 . . 20 . . 211 . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 651 | . . . 144 . . 143 . . 364 . . . . . Shots 17 | . . . 4 . . 8 . . 5 . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 657 | . 196 90 303 269 207 8 . 3 260 2 657 200 400 . Average Temperature 108 | . 58 28 107 51 64 8 . 2 59 1 345 88 192 . Received Heat Transfer 2578 | . 165 105 1440 426 78 78 . 9 265 . . . . 12 Effects 31 | . . . 6 . . . . . . . 24 . 1 . Shutdowns 1 | . . . . . . . . . . . . . 1 . Energy Bleed 5 | . . . 1 . . . . . . . 4 . . . Interference 6 | . . . 5 . . . . . . . 1 . . . Matter Decay 4 | . . . . . . . . . . . 4 . . . Short Circuit 4 | . . . . . . . . . . . 4 . . . Damage (minor) 2 | . . . . . . . . . . . 2 . . . Damage (major) 5 | . . . . . . . . . . . 5 . . . Damage (core) 4 | . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 14 | . . 3 2 2 . . . . 6 . . . 1 . Combat Hostiles 10 | . . 3 2 1 . . . . 4 . . . . . Parts Melted 53 | . . 4 12 15 3 1 . . 18 . . . . . Heat Transferred 18102 | . 222 1221 4986 3550 657 222 . 509 5092 200 650 296 472 25 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . 2 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Maximum Alert Level 3 | . . . 2 1 . . . . 3 2 . . 2 1 Low Security (%) 50 | 100 100 . 30 45 . . . . 49 . 100 100 20 37 Level 1 28 | . . . 33 54 . . . . 25 32 . . 27 62 Level 2 19 | . . . 36 . . . . . 18 67 . . 52 . Level 3 1 | . . . . . . . . . 6 . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . 1 . Peak Influence 984 | 15 72 . 689 312 . . . . 984 487 129 10 480 344 Initial 480 | . . . . 312 . . . . 7 480 129 . . 252 Average 223 | 2 13 . 321 164 . . . . 291 413 12 . 334 216 Influence Increases 6141 | 20 264 80 1574 705 90 160 . 390 1704 311 36 15 590 202 Destroy 0b10 Robot/C 2880 | . 160 40 800 320 60 120 . 200 740 140 . . 200 100 Destroy 0b10 Robot/NC 275 | 20 10 . 90 40 . . . 10 80 5 . 5 15 . Destroy Leader 698 | . 44 10 194 122 . 10 . 30 208 40 . . 30 10 Allied During Kill 551 | . . . . . . . . 90 118 44 . 5 244 50 Successful Hack 104 | . 4 . 27 32 . . . . 12 24 . 5 . . Disable Machine 360 | . . . 75 30 . . . . 210 . . . 15 30 Destroy Structure 643 | . 1 . 268 26 . . . . 156 58 36 . 86 12 Partial Spotted 15 | . . . . 15 . . . . . . . . . . Lose Combat Pursuer 615 | . 45 30 120 120 30 30 . 60 180 . . . . . Influence Decreases 5837 | 20 255 89 887 1135 347 160 . 377 737 922 405 15 110 378 Entered New Map 1450 | . . 5 . 375 96 . . . 6 500 240 . . 228 Time Decay 3473 | 20 255 54 585 569 251 160 . 337 611 422 84 15 . 110 Lost Part 281 | . . 30 110 41 . . . . 40 . 40 . . 20 Lost Ally 291 | . . . . . . . . 40 80 . 41 . 110 20 Purge Threat 342 | . . . 192 150 . . . . . . . . . . Squads Dispatched 38 | . 2 . 6 9 . . . . 13 4 . . 2 2 Investigation 6 | . 1 . 2 2 . . . . . 1 . . . . Extermination 10 | . . . . 3 . . . . 5 2 . . . . Reinforcement 10 | . 1 . 3 1 . . . . 2 1 . . 2 . Assault 5 | . . . 1 . . . . . 2 . . . . 2 Garrison 7 | . . . . 3 . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . 2 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Distress Signals 6 | . 1 . 3 1 . . . . 1 . . . . . Communications Jammed 21 | . . . . . . . . . 21 . . . . . Distress Signals 21 | . . . . . . . . . 21 . . . . . Times Spotted 227 | . 14 18 62 30 5 9 . 12 51 2 6 . 6 12 Peak Tracking Total 10 | . 4 3 5 4 3 4 . 3 6 2 4 . 4 10 Tactical Retreats 27 | . 2 1 6 5 1 2 . 3 6 . 1 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Traps Triggered 8 | . . . 2 3 . . . . . 2 . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Machines Disabled 25 | . . 1 5 2 . . . . 14 . . . 1 2 Max in Single Turn 5 | . . 1 2 1 . . . . 5 . . . . 1 Garrison Access 4 | . . . 1 1 . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Machines Accessed 35 | . 6 3 6 6 1 1 . . 6 3 . 1 . 2 Terminals 18 | . 5 . 5 5 . . . . . 1 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 2 1 . . . . Garrison Access 7 | . . . 1 1 . . . . 3 1 . . . 1 Total Hacks 89 | . 16 7 23 18 1 1 . . 13 7 . 1 . 2 Successful 44 | . 10 7 10 7 1 1 . . 3 3 . 1 . 1 Failed 44 | . 6 . 13 11 . . . . 9 4 . . . 1 Catastrophic 10 | . . . 4 2 . . . . 1 2 . . . 1 Database Lockouts 1 | . . . . . . . . . 1 . . . . . Manual 70 | . 12 . 18 12 . . . . 10 16 . . . 2 Terminals 54 | . 14 . 21 16 . . . . . 1 . 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . . . 5 4 . . . . Garrison Access 14 | . . . 2 2 . . . . 7 2 . . . 1 Terminal Hacks 22 | . 2 7 5 3 1 1 . . . 1 . 1 . 1 Record 5 | . . 5 . . . . . . . . . . . . Part Schematic 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . Open Door 3 | . . 1 . . 1 1 . . . . . . . . Open DSF 3 | . . . . . . . . . . 1 . 1 . 1 Unreport Threat 3 | . . . 2 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . 2 2 . . . . Retrieve Study 4 | . . . . . . . . . 2 2 . . . . Garrison Access Hacks 3 | . . . 1 1 . . . . 1 . . . . . Seal Access 3 | . . . 1 1 . . . . 1 . . . . . Unauthorized Hacks 13 | . 6 . 4 3 . . . . . . . . . . Terminals 13 | . 6 . 4 3 . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . Botnet 6 | . 2 . 2 2 . . . . . . . . . . Operators 1 | . . . 1 . . . . . . . . . . . Skim 5 | . 4 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 5 6 . . . . 4 3 . 1 . 1 Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . 1 . . 14 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . . 2 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Total Allies 33 | . . . . . . . 4 . 4 4 19 . . 2 Largest Group 20 | . . . . . . . 4 4 3 4 20 16 16 5 Highest-Rated Group 787 | . . . . . . . 155 155 210 340 787 625 625 293 Highest-Rated Ally 135 | . . . . . . . 41 41 135 85 85 50 50 103 Zionite Dispatches 5 | . . . . . . . . . 2 2 . . . 1 Heavy 3 | . . . . . . . . . . 2 . . . 1 Light 1 | . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 327 | . . . . . . . . 37 87 18 102 4 64 15 Total Damage 10687 | . . . . . . . . 951 2731 921 2897 34 2466 687 Kills 60 | . . . . . . . . 9 23 7 5 1 10 5 Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Active Infowar (turns) 10345 | 42 1123 72 465 754 . 904 1487 1185 3163 1038 111 . . 1 Optics 7890 | . . . 2 . . 904 1487 1185 3163 1038 111 . . . Sensors 1719 | . . . . 624 . . . . 64 1027 4 . . . Seismic 7554 | 42 1123 72 464 442 . 568 1487 1179 2177 . . . . . Decoding 4212 | . . . . . . . . . 3063 1038 111 . . . Jamming 421 | . . . . . . . . 227 193 . . . . 1 ECM 1 | . . . . . . . . . 1 . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . 2 3 3 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 231 | . . . . . . . . . 155 71 5 . . . Items 231 | . . . . . . . . . 155 71 5 . . . Zionite Intel Received 3 | . . . . . . . . . 1 2 . . . . Component Stockpiles 1 | . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Turns Passed 21169 | 114 1256 4337 2143 2336 947 1575 1487 1185 3163 1038 938 121 299 230 Spaces Moved 12525 | 72 723 1974 934 1241 488 1089 1234 972 2089 759 624 57 142 127 Core 207 | 2 . . . . . . . . . . 205 . . . Treads 2971 | . 128 1917 251 . . . . . . . 349 57 142 127 Legs 90 | . . . . 1 24 65 . . . . . . . . Wheels 9245 | 70 595 57 683 1240 464 1024 1234 972 2089 759 58 . . . Hover 12 | . . . . . . . . . . . 12 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 103 100 125 120 105 105 101 120 50 160 160 163 Average Speed 133 | 87 100 197 144 124 134 125 113 105 118 120 118 160 174 163 Slowest Speed 250 | 90 160 250 250 200 205 210 120 105 175 120 240 160 240 163 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins 8 | . . 2 2 . . . . . 4 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 97 96 72 26 59 97 91 99 49 26 95 1 78 3 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 11 | . . 1 . . . . 1 . . 9 . . . . Known Exits Taken 8 | . . . 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 26 | . . 12 . . 4 3 3 4 . . . . . . Spaces Dug 322 | . . 49 155 25 . . . . 71 22 . . . . Terrain Destroyed 678 | . . 186 301 36 1 1 . . 131 22 . . . . Melee 38 | . . . . 7 . . . . 13 18 . . . . Projectile 173 | . . 10 46 29 1 1 . . 82 4 . . . . AOE 467 | . . 176 255 . . . . . 36 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Was Fac DSF Fac Total 16012 | 104 1167 2318 1471 1843 759 1277 1327 1125 2563 849 801 81 181 146 Wait 2023 | 2 354 194 229 303 241 146 71 123 189 22 118 17 10 4 Move 12512 | 71 722 1973 933 1240 487 1088 1233 971 2088 759 623 56 141 127 Hop . | . . . . . . . . . . . . . . . Pick Up 203 | 8 13 20 27 43 3 6 8 5 34 10 9 1 12 4 Fast Attach 81 | 7 1 1 11 12 1 2 . 2 19 4 15 . 4 2 Attach 64 | 1 . 8 18 8 2 3 . . 10 4 5 . 2 3 Detach 16 | 1 . 1 2 3 . . . . 3 1 . . 2 3 Swap 220 | . 30 12 71 40 8 11 4 9 26 4 3 . 2 . Drop 218 | . 8 18 34 40 7 6 11 8 51 11 20 1 2 1 Fire 623 | 14 39 91 145 145 10 15 . 7 128 7 8 6 6 2 Melee 41 | . . . . 9 . . . . 13 19 . . . . Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . 8 . . . . Rewire 2 | . . . . . . . . . 2 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Scr]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/Waste -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 4) 566 | -10/Materials | Discovered new exit (range 6) 615 | -10/Materials | Derelicts attacked the area 725 | -10/Materials | Discovered new exit (range 10) 875 | -10/Materials | Discovered new exit (range 8) 946 | -10/Materials | Discovered new exit (range 13) 1371 | -10/Materials | Entered Subcaves 1372 | -10/Subcaves | Approached by a straggling Scientist 1400 | -10/Subcaves | Discovered new exit (range 15) 1477 | -10/Subcaves | Lost 4 parts (3n1u) 2093 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2099 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2421 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2634 | -10/Subcaves | Ambushed by Subdweller buried in earth 3037 | -10/Subcaves | Shifting Twisted Machinery released Enh. Flamer 3086 | -10/Subcaves | Learned 2 Materials zone layouts 3127 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 3178 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 3215 | -10/Subcaves | Learned location of Zion (-7) 3215 | -10/Subcaves | Met a Zionite searching for "candidates" 3274 | -10/Subcaves | Disturbed a concealed Subdweller 3441 | -10/Subcaves | Visited Clippyterm 3446 | -10/Subcaves | Learned Factory fabricator intel 3446 | -10/Subcaves | Learned Research security intel 3934 | -10/Subcaves | Discovered new exit (range 13) 4100 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4287 | -10/Subcaves | Visited 4L-MR0's lab 4317 | -10/Subcaves | Found Power Bank 5708 | -10/Subcaves | Entered Materials 5708 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5709 | -8/Materials | Identified exit to Factory 5918 | -8/Materials | Lost 3 parts (1p1n1w) 6545 | -8/Materials | Build established: Scavenger-Mutant 6891 | -8/Materials | Lost 3 parts (2n1w) 7361 | -8/Materials | Attached Power Bank, gained temporary slots: Power x3 7708 | -8/Materials | First assault squad dispatched 7781 | -8/Materials | Core integrity fell below 50% 7851 | -8/Materials | Entered Factory 7851 | -7/Factory | Evolved 2 slots: Utility x2 7852 | -7/Factory | Loaded intel: 6 fabricator locations 8041 | -7/Factory | Discovered new exit (range 6) 8046 | -7/Factory | Identified exit to Factory 8629 | -7/Factory | Garrison activated, responded to threat 8727 | -7/Factory | Discovered new exit (range 15) 9012 | -7/Factory | Identified exit to Lower Caves 9850 | -7/Factory | Discovered exit to Lower Caves (range 4) 10187 | -7/Factory | Entered Lower Caves 10201 | -7/Lower Caves | Encountered a Warlord checkpoint 10623 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10971 | -7/Lower Caves | Discovered new exit (range 16) 11025 | -7/Lower Caves | Identified exit to Lower Caves 11134 | -7/Lower Caves | Entered another Lower Caves area 11157 | -7/Lower Caves | Encountered a Warlord checkpoint 11279 | -7/Lower Caves | Discovered exit to Factory (range 7) 11300 | -7/Lower Caves | Identified exit to Zion 11645 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12116 | -7/Lower Caves | Learned Factory garrison access intel 12436 | -7/Lower Caves | Build established: Mutant 12709 | -7/Lower Caves | Entered Zion 12780 | -7/Zion | Discovered new exit (range 17) 12845 | -7/Zion | System corruption cleaned by Quarantine Array 12949 | -7/Zion | Identified exit to Deep Caves 12992 | -7/Zion | Given A8's code to call for help 13327 | -7/Zion | Learned Factory trap positions 13348 | -7/Zion | Learned location of Armory (-3) 13535 | -7/Zion | Found Prototype Energy Gun 13734 | -7/Zion | Met Imprinter 13750 | -7/Zion | Imprinted 13752 | -7/Zion | Declared Zion's savior 14117 | -7/Zion | Identified exit to Proximity Caves 14196 | -7/Zion | Entered Proximity Caves 14196 | -6/Proximity Caves | Accompanied by 4 allies 14489 | -6/Proximity Caves | Build established: Scavenger-Mutant 14548 | -6/Proximity Caves | Discovered exit to Factory (range 19) 14629 | -6/Proximity Caves | Learned Factory emergency access door positions 14640 | -6/Proximity Caves | Learned location of 1 exit from Factory 15164 | -6/Proximity Caves | Learned Factory stockpile data 15381 | -6/Proximity Caves | Entered Factory 15381 | -6/Factory | Accompanied by 2 allies 15381 | -6/Factory | Evolved 2 slots: Utility x2 15382 | -6/Factory | Identified exit to Lower Caves 15383 | -6/Factory | Loaded intel: 105 trap records 15386 | -6/Factory | Loaded intel: 4 garrison access locations 15617 | -6/Factory | P-60 Hacker assimilated allied NO-YUK(M) 15983 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 16028 | -6/Factory | Zion Light squad teleported in 16108 | -6/Factory | Discovered new exit (range 18) 16131 | -6/Factory | Identified exit to Factory 16210 | -6/Factory | Build established: Mutant 16544 | -6/Factory | Spotted B-75 Beast 16554 | -6/Factory | Destroyed B-75 Beast 16633 | -6/Factory | Discovered exit to Factory (range 11) 16748 | -6/Factory | Zion hero teleported in (AD-0RF) 16972 | -6/Factory | Terminal network hard line cut 17077 | -6/Factory | Central database locked down 17082 | -6/Factory | Discovered exit to Lower Caves (range 3) 17831 | -6/Factory | First assault squad dispatched 17858 | -6/Factory | Garrison activated, responded to threat 18507 | -6/Factory | Garrison activated, responded to threat 18544 | -6/Factory | Entered another Factory area 18544 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18672 | -5/Factory | Zion Heavy squad teleported in 18857 | -5/Factory | Discovered new exit (range 5) 18862 | -5/Factory | Identified exit to Upper Caves 18896 | -5/Factory | Build established: Assassin 19048 | -5/Factory | Found Imp. Powered Armor 19158 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 19159 | -5/Factory | Zion Heavy squad teleported in 19564 | -5/Factory | Retrieved Zion intel report: Active Terminals 19582 | -5/Factory | Sucked down chute 19582 | -5/Factory | Entered Waste 19635 | -5/Waste | Spotted C-40 Crusher 19644 | -5/Waste | Spotted C-40 Crusher 19646 | -5/Waste | Spotted C-40 Crusher 19648 | -5/Waste | Destroyed C-40 Crusher 19656 | -5/Waste | Spotted C-40 Crusher 19672 | -5/Waste | Spotted C-40 Crusher 19682 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 19685 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19687 | -5/Waste | Destroyed C-40 Crusher 19691 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 19693 | -5/Waste | Released all parts (10) 19714 | -5/Waste | Spotted C-40 Crusher 19722 | -5/Waste | Lost 4 parts (3n1w) 19751 | -5/Waste | Crushed by Compactor (1 part destroyed) 19772 | -5/Waste | 4 allies followed down the chute 19788 | -5/Waste | Warlord forces began an assault 19822 | -5/Waste | Allies destroyed C-40 Crusher 19825 | -5/Waste | Allies destroyed C-40 Crusher 19855 | -5/Waste | Allies destroyed C-40 Crusher 19865 | -5/Waste | Allies destroyed C-40 Crusher 19869 | -5/Waste | Build established: Mutant 19892 | -5/Waste | Lost 3 allies 19923 | -5/Waste | Found Damper Plating 20035 | -5/Waste | Found Prototype Protection 20035 | -5/Waste | Identified Zio. Weapon Casing 20077 | -5/Waste | Core integrity fell below 50% 20090 | -5/Waste | Core integrity fell below 20% 20192 | -5/Waste | Discovered new exit (range 15) 20422 | -5/Waste | Build established: Scavenger-Mutant 20520 | -5/Waste | Entered Factory 20520 | -5/Factory | Accompanied by 16 allies 20619 | -5/Factory | Identified exit to DSF 20641 | -5/Factory | Entered DSF 20641 | -5/DSF | Accompanied by 16 allies 20705 | -5/DSF | Additional patrols routed to DSF 20722 | -5/DSF | Discovered new exit (range 16) 20729 | -5/DSF | Lost 6 allies 20817 | -5/DSF | Sterilization system engaged 20837 | -5/DSF | Ambient heat levels rising (+10) 20852 | -5/DSF | Ambient heat levels rising (+10) 20867 | -5/DSF | Ambient heat levels rising (+10) 20882 | -5/DSF | Ambient heat levels rising (+10) 20897 | -5/DSF | Ambient heat levels rising (+10) 20912 | -5/DSF | Ambient heat levels rising (+10) 20927 | -5/DSF | Ambient heat levels rising (+10) 20940 | -5/DSF | Entered Factory 20940 | -4/Factory | Accompanied by 5 allies 20940 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20968 | -4/Factory | Lost 4 allies 21028 | -4/Factory | Zion Heavy squad teleported in 21043 | -4/Factory | Lost 3 allies 21170 | -4/Factory | Self-destructed Last Messages --------------- 21163_ U-05 Engineer builds a Wall. 21164_ DSF Access disabled. 21166_ C-45 Heavy ARC bursts open, deploying its payload. 21166_ G-73 Enforcer unfolds itself. 21166_ G-67 Veteran unfolds itself. 21166_ L-61 Swordsman unfolds itself. 21166_ E-15 Imp unfolds itself. 21166_ Imp. System Restoration Module destroyed. 21166_ L-61 Swordsman suffers critical hit (Burn). 21166_ F6-CQ8(g) destroyed. 21166_ L-61 Swordsman sneak attacks. 21167_ 1B-777(g) Neutrino Core blown off. 21167_ 1B-777(g) Particle Gun blown off. 21167_ E-15 Imp destroyed. 21167_ U-05 Engineer builds a Wall. 21168_ Neutrino Core destroyed. 21168_ G-67 Veteran suffers critical hit (Intensify). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????##############???????????????????????? | | ????????# #???????????????????????? | | ????????# ????????????????????????? | | ????????# ????????????????????????? | | ????????#= """"" #???????????????????????? | | ????????# """"" #???????????????????????? | | ????????# """ #???????????????????????? | | ?######?# #???????????????????????? | | ? # """"" #???????????????????????? | | #" """# """"" #???????????????????????? | | #"" """# #???????????????????????? | | #"" """# #???????????????????????? | | #"" # "???????????????????????? | | # """#+##+###############?????????????????? | | # """# *%=[= ug% ????????????????? | | # """# ![!%==%*g##??????????????????????? | | #"" + *=!gglg#??????????????????????? | | #"" """# "%Z[l@#??????????????????????? | | #"" """# ![Z##??????????????????????? | | #" """#### "" g%%#???????????????????????? | | # #??# =[##########??????????????? | | # """#??# #??????????????? | | # """#??# #??????????????? | | # """???# #??????????????? | | # ????# #??????????????? | | ######?????##### #??????????????? | | ???????????????###########+#######???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????# #???????????? | | ????????????????????##############???????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 168 Energy Generation 41 Energy Capacity 830 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 10 Resistance: EM 90 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Arm. Treads | -7/Factory | Hacked Matter Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Point Defense System | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Greatsword | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive X-62 Marksman | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -6/Factory | Hacked Com. Wheel | -6/Factory | Hacked Imp. Medium Treads | -5/Factory | Hacked Shock Bomb Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Ew, Corruption We Are Legion Challenges ------------ None Game ------ Seed MetamassAssembledStabilizer Manual? 0 Play Time 04:17:54 Cumulative 121.4 hours Start 2025.12.11 @ 08:29:28 End 2025.12.12 @ 09:06:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 97 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 46 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e051d158-3d93-441a-858e-885a3e2113e3