Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.20 @ 22:09:48

Player: Jefffff

Result: Destroyed by R3-HB1(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (926)      926
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (1919)               1919
              TOTAL SCORE: 4870

 Bonus
-------
Follower Combat Kills      338
Met Imprinter              300
Was Imprinted              300
Destroyed Z-Imprinter      1000
Friendly Fire              -19

 Cogmind 
---------
Core Integrity             0/400
Matter                     290/300
Energy                     240/240
System Corruption          0%
Temperature                Warning (315)
Movement                   Core (1550) Ox30
Location                   -7/Deep Caves

 Parts 
-------
>                     --- POWER (1) --------
                      Nuclear Core
>                     --- PROPULSION (3) ---
                          (None)
>                     --- UTILITY (3) ------
                      Huge Storage Unit
                      Targeting Computer
              Zionite Weapon Casing
>                     --- WEAPON (2) -------
              Zionite Laser-S
                      Datajack
>                     --- INVENTORY (25) ---
                      Nuclear Core
             Improved Heat Sink
             Improved Heat Sink
                      Huge Storage Unit
              Zionite Biocell (600)
         Experimental Optical Array
                      Spectral Analyzer
             Advanced Signal Interpreter
         Experimental Terrain Scan Processor
  Faulty Experimental Target Analyzer
         Experimental Core Analyzer
         Experimental Armor Integrity Analyzer
         Experimental Armor Integrity Analyzer
                      ECM Suite
                      Propulsion Shielding
                      Hardlight Generator
            Makeshift Hacking Suite
         Experimental Hacking Suite
                      System Shield
                      Bomb Factory No. 2
             Improved Light Cannon
                      Plasma Cutter
                      CR-A16's Pointy Stick

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
       Armored Wheel
>              --- UTILITY ----------
               Huge Storage Unit
               0b10 Decoder Chip [Generic]
       Zionite Weapon Casing
>              --- WEAPON -----------
       Zionite Laser-S
               Datajack
>              --- INVENTORY --------
               Nuclear Core
      Improved Heat Sink
      Improved Heat Sink
               Huge Storage Unit
       Zionite Biocell
  Experimental Optical Array
               Spectral Analyzer
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
               Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Experimental Armor Integrity Analyzer
  Experimental Armor Integrity Analyzer
               ECM Suite
               Propulsion Shielding
               Hardlight Generator
     Makeshift Hacking Suite
  Experimental Hacking Suite
               System Shield
               Bomb Factory No. 2
      Improved Light Cannon
               Plasma Cutter
               CR-A16's Pointy Stick
[Rating: 38]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                0b10 Decoder Chip [Generic]
  Protection               Zionite Weapon Casing
Weapon                     Rocket Launcher
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             39   | 6   9   5   4   .   2   13  
  Power                    5    | 1   1   2   .   .   .   1   
    Engine                 3    | 1   1   1   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   4   .   1   .   .   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  8    | .   4   .   1   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 1   3   .   2   .   1   3   
    Device                 2    | .   1   .   1   .   .   .   
    Storage                5    | 1   2   .   1   .   .   1   
    Processor              2    | .   .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 2   1   3   1   .   1   6   
    Energy Gun             4    | 2   .   1   .   .   .   1   
    Energy Cannon          2    | .   1   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   1   
    Launcher               2    | .   .   1   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   1   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   
  Unidentified Prototypes  3    | .   .   .   .   .   .   3   
Parts Lost                 11   | .   .   1   .   .   .   10  
  Power                    2    | .   .   1   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   1   .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   83  95  95  100 100 95  
  Engine                   10   | .   14  6   11  11  11  6   
  Core                     1    | .   .   7   .   .   .   4   
  Leg                      2    | .   6   .   .   .   .   .   
  Wheel                    28   | .   20  28  32  33  33  30  
  Device                   11   | .   6   14  16  22  13  8   
  Storage                  12   | .   14  14  13  11  11  11  
  Processor                3    | .   .   .   .   .   8   11  
  Energy Gun               3    | .   9   .   .   .   .   3   
  Energy Cannon            6    | .   10  14  4   .   .   .   
  Ballistic Cannon         5    | .   .   .   6   11  11  13  
  Launcher                 6    | .   .   10  11  11  10  .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             178  | 12  89  98  178 103 103 102 
  Greatest Support         44   | 20  24  24  36  36  36  44  
  Greatest Overweight (x)  7    | .   7   4   4   2   2   7   
  Average Overweight (x)   2    | .   2   3   2   2   2   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  
  Average Capacity         23   | 6   19  25  25  25  25  25  
  Most Carried             25   | 3   23  25  25  25  25  25  
  Average Carried          21   | .   12  24  24  25  24  24  
  Final Capacity           25   | 8   25  25  25  25  25  25  
  Final Carried            25   | .   23  25  25  25  25  24  

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -7/Deep Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -7  
-----------                Run  | Yrd Mat Min Mat Min Zio Dee 
Matter Collected           779  | 216 172 50  92  .   10  239 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1259 | .   471 321 210 .   .   257 
  Parts                    82   | .   40  14  13  .   .   15  
Haulers Intercepted        1    | .   1   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Combat Hostiles Destroyed  25   | .   10  4   5   .   .   6   
  Guns                     5    | .   3   .   .   .   .   2   
  Cannons                  19   | .   7   4   5   .   .   3   
  AOE                      1    | .   .   .   .   .   .   1   
Classes Destroyed          9    | .   5   1   .   .   .   3   
  Builder                  1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   
  Watcher                  5    | .   3   .   2   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    16   | .   7   4   5   .   .   .   
  Z-Technician             2    | .   .   .   .   .   .   2   
  Z-Light                  4    | .   .   .   .   .   .   4   
  Assembled                1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   5   4   4   .   .   3   
  Combat Bots Only         4    | .   4   2   3   .   .   3   
Max Kills in Single Turn   1    | .   1   1   1   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                         | -11  -10  -10  -9   -9   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Hostile Shots Fired        187  | .    63   27   5    .    .    92   
  Missed                   43   | .    10   2    .    .    .    31   
Damage Taken               2036 | .    373  265  42   .    .    1356 
  Core                     609  | .    108  92   9    .    .    400  
  Absorbed by Shields      136  | .    .    .    .    .    .    136  
  Redirected to Shielding  89   | .    .    .    .    .    .    89   
  Ignored by Resistances   604  | .    122  77   14   .    .    391  
  Regen/Repaired (Parts)   34   | .    34   .    .    .    .    .    
Core Remaining (%)         60   | 100  .    20   .    .    .    .    
Volleys Fired              126  | .    42   20   22   .    1    41   
  Largest                  2    | .    2    1    1    .    1    2    
  Hottest                  118  | .    118  68   68   .    39   72   
Shots Fired                148  | .    61   20   22   .    1    44   
  Gun                      43   | .    30   .    .    .    .    13   
  Cannon                   102  | .    31   20   22   .    1    28   
  Launcher                 3    | .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  42   | .    .    .    13   .    1    28   
  Thermal                  103  | .    61   20   9    .    .    13   
  Explosive                3    | .    .    .    .    .    .    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         21   | .    13   15   21   .    .    10   
  Robot Miss Streak        5    | .    2    1    3    .    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           112  | .    49   17   17   .    .    29   
  Core Hits                49   | .    18   8    6    .    .    17   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    .    .    .    .    1    
    Burn                   1    | .    1    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    1    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2496 | .    852  365  383  .    .    896  
  Guns                     663  | .    321  .    .    .    .    342  
  Cannons                  1618 | .    525  352  383  .    .    358  
  Explosions               196  | .    .    .    .    .    .    196  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  19   | .    6    13   .    .    .    .    
  Kinetic                  608  | .    .    .    250  .    .    358  
  Thermal                  1673 | .    846  352  133  .    .    342  
  Explosive                196  | .    .    .    .    .    .    196  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    16   .    .    .    
  Projectiles              16   | .    .    .    16   .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      9    | .    3    6    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   2    | .    1    1    .    .    .    .    
Targets Rammed             2    | .    1    1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        435  | .    435  389  116  .    .    306  
  Average Temperature      124  | .    147  171  44   .    .    62   
  Received Heat Transfer   771  | .    66   192  30   .    .    483  
  Effects                  7    | .    5    2    .    .    .    .    
    Shutdowns              3    | .    2    1    .    .    .    .    
    Energy Bleed           1    | .    .    1    .    .    .    .    
    Interference           1    | .    1    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             9    | .    6    1    .    .    .    2    
  Heat Transferred         3256 | .    1961 629  222  .    .    444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Peak Influence             257  | .   242 100 257 84  .   .   
  Initial                  84   | .   .   .   .   84  .   .   
  Average                  60   | .   52  25  157 84  .   .   
Maximum Alert Level        1    | .   1   .   1   .   .   .   
  Low Security (%)         90   | 100 95  100 57  100 .   .   
  Level 1                  9    | .   4   .   42  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   3   .   .   .   
  Investigation            4    | .   2   .   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Distress Signals           3    | .   1   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              52   | .   17  5   20  .   .   10  
  Peak Tracking Total      5    | .   5   2   5   .   .   4   
  Tactical Retreats        3    | .   2   .   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Traps Triggered            3    | .   2   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Disabled          1    | .   .   .   .   .   .   1   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        3    | .   .   .   .   .   3   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Zio Dee 
Machines Accessed          17   | .   10  .   7   .   .   .   
  Terminals                14   | .   8   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                58   | .   39  .   19  .   .   .   
  Successful               41   | .   28  .   13  .   .   .   
  Failed                   16   | .   10  .   6   .   .   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   45   | .   28  .   15  .   2   .   
  Terminals                48   | .   33  .   15  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   4   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   13  .   3   .   .   .   
  Record                   1    | .   1   .   .   .   .   .   
  Robot Analysis           5    | .   5   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   
  Terminal Index           3    | .   2   .   1   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   3   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         17   | .   11  .   6   .   .   .   
  Terminals                16   | .   10  .   6   .   .   .   
    Assimilate             4    | .   3   .   1   .   .   .   
    Botnet                 12   | .   7   .   5   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   8   .   7   .   .   .   
  Full Trace Events        2    | .   1   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   2   .   15  .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   
  Time                     22   | .   22  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               1    | .   .   .   .   .   .   1   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Zio Dee 
Total Allies               9    | .   .   3   .   .   6   .   
  Largest Group            7    | .   .   3   3   1   7   4   
  Highest-Rated Group      244  | .   .   40  40  16  244 125 
  Highest-Rated Ally       51   | .   .   16  16  16  51  51  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               89   | .   .   4   57  .   .   28  
  Total Damage             949  | .   .   46  565 .   .   338 
  Kills                    16   | .   .   1   12  .   .   3   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Zio Dee 
Robot Analysis Total       4    | .   4   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   3   .   .   3   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Turns Passed               6209 | 53   1787 1212 619  8    1887 643  
Spaces Moved               3831 | 38   897  676  415  7    1409 389  
  Core                     6    | 6    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     86   | 32   54   .    .    .    .    .    
  Wheels                   3739 | .    843  676  415  7    1409 389  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   135  120  120  120  120  
  Average Speed            127  | 108  131  140  125  120  120  122  
  Slowest Speed            195  | 120  195  150  150  120  120  195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    96   99   29   2    91   38   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     4    | .    1    1    .    .    2    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    .    1    1    .    
Scrap Searched             3    | .    .    2    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          5    | .    .    .    .    .    .    5    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      4    | .    .    .    .    .    .    4    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Dee  
Total                      4986 | 49   1444 923  496  6    1557 511  
  Wait                     837  | .    446  203  41   .    89   58   
  Move                     3825 | 37   896  675  414  6    1408 389  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  77   | 6    36   9    7    .    14   5    
  Fast Attach              12   | .    2    4    3    .    1    2    
  Attach                   19   | 6    4    .    1    .    .    8    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     8    | .    3    1    .    .    1    3    
  Drop                     49   | .    14   10   8    .    16   1    
  Fire                     126  | .    42   20   22   .    1    41   
  Melee                    2    | .    .    .    .    .    .    2    
  Ram                      2    | .    1    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            27   | .    .    .    .    .    27   .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Mines
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   54 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  704 | -10/Materials | Discovered new exit (range 9)
  954 | -10/Materials | Repaired Broken Arm. Wheel
 1126 | -10/Materials | Discovered new exit (range 8)
 1455 | -10/Materials | Identified exit to Mines
 1487 | -10/Materials | Discovered new exit (range 11)
 1591 | -10/Materials | Discovered new exit (range 8)
 1625 | -10/Materials | Central database locked down
 1841 | -10/Materials | Entered Mines
 1848 | -10/Mines     | Core integrity fell below 50%
 2105 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2162 | -10/Mines     | Discovered new exit (range 10)
 2169 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2246 | -10/Mines     | Discovered new exit (range 4)
 2456 | -10/Mines     | Learned Materials stockpile data
 2581 | -10/Mines     | Learned 2 Materials zone layouts
 2650 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 2768 | -10/Mines     | Learned location of Zion (-7)
 3053 | -10/Mines     | Entered Materials
 3053 | -9/Materials  | Accompanied by 3 allies
 3053 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3054 | -9/Materials  | Identified exit to Materials
 3192 | -9/Materials  | Identified exit to Mines
 3672 | -9/Materials  | Entered Mines
 3672 | -9/Mines      | Accompanied by 1 ally
 3673 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
 3673 | -9/Mines      | Assembled infested the area
 3680 | -9/Mines      | Entered Zion
 3680 | -7/Zion       | Accompanied by 1 ally
 3875 | -7/Zion       | Discovered new exit (range 12)
 3892 | -7/Zion       | Gained Derelict followers
 4030 | -7/Zion       | Received a hallucinogenic algorithm
 4152 | -7/Zion       | Found Prototype Processor
 4155 | -7/Zion       | Found Prototype Hackware
 4157 | -7/Zion       | Found Prototype Processor
 4161 | -7/Zion       | Found Prototype Processor
 4165 | -7/Zion       | Found Prototype Processor
 4171 | -7/Zion       | Found Prototype Processor
 4174 | -7/Zion       | Found Prototype Processor
 4405 | -7/Zion       | Found Prototype Device
 4833 | -7/Zion       | Learned Factory terminal intel
 4841 | -7/Zion       | Learned Factory stockpile data
 4863 | -7/Zion       | Learned 4 Factory zone layouts
 4968 | -7/Zion       | Learned location of Armory (-4)
 5162 | -7/Zion       | Found CR-A16's Pointy Stick
 5331 | -7/Zion       | Imprinted
 5333 | -7/Zion       | Declared Zion's savior
 5558 | -7/Zion       | Discovered new exit (range 5)
 5561 | -7/Zion       | Saw the warning signs outside the Deep Caves entrance
 5567 | -7/Zion       | Entered Deep Caves
 5567 | -7/Deep Caves | Accompanied by 7 allies
 5909 | -7/Deep Caves | Z-Facility disabled
 5921 | -7/Deep Caves | Attacked by Z-Imprinter
 5959 | -7/Deep Caves | Destroyed Z-Imprinter
 5977 | -7/Deep Caves | Lost 3 allies
 5996 | -7/Deep Caves | Found Prototype Protection
 6009 | -7/Deep Caves | Lost 6 parts (1p3n2w)
 6048 | -7/Deep Caves | Identified Zio. Weapon Casing
 6197 | -7/Deep Caves | Core integrity fell below 50%
 6204 | -7/Deep Caves | Core integrity fell below 20%
 6210 | -7/Deep Caves | Destroyed by R3-HB1(z) with Zionite Laser-S

 Last Messages 
---------------
Reading system data...
06127_ Destroyed Mak. Hacking Suite.
06131_ Destroyed Hover Unit.
06133_ Lgt. Ion Engine melted.
06133_ NO-Q3I(o) destroyed.
06138_ Acquired 10 matter.
06145_ Sneak attack on Z0-52P(o).
06145_ Jacked Z0-52P(o)...
06145_ Command string: Trojan(assimilate)
06145_ No effect.
06186_ Dropped Datajack.
06187_ Acquired Datajack.
06191_ Destroyed Prototype Hover Unit.
06191_ Com. Wheel destroyed. <x2>
06195_ Arm. Wheel destroyed.
06197_ 0b10 Decoder Chip [Generic] destroyed.
06200_ 2A-AYP(z) destroyed.
06204_ Prototype Device melted.
06204_ M3-Q3M(z) destroyed.
06206_ Destroyed Prototype Hover Unit.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????###############?????????? |
| ??????????????????????####             ##????????? |
| ?????????????????????##                 #????????? |
| ?????????????????#??##                  ###?##?##? |
| ??????????? !#[### ##                     ## #  #? |
| ??????????  z%! ;;                              ## |
| ?????????? z%!                                     |
| ?????????   !                                      |
| ?????????                                          |
| ?????????                @                         |
| ?????????             """""   """"""               |
| ?????????              """""""""""""               |
| ??????????            """"""""""""""               |
| ????????????          """"""""""""""               |
| ?????????????         """""""""""                  |
| ????????????????     ??"""""""""""""               |
| ?????????????????  ????????"""""""""               |
| ??????????????????????????""""""""""               |
| ??????????????????????????""""""""""               |
| ??????????????????????????""""" " "                |
| ?????????????????????????"""""""                   |
| ?????????????????????????""""""                    |
| ?????????????????????????"""""""%/                 |
| ??????????????????????????""""""=                  |
| ??????????????????????????"""""""" %               |
| ??????????????????????????""""""""""%=             |
| ???????????????????????????""                   %  |
| ???????????????????????????""   """                |
| ??????????????????????????"""  """""               |
| ???????????????????????????"" """""""       !      |
| ???????????????????????????"" """""""        =     |
| ???????????????????????????"" ?""""""              |
| ????????????????????????????"???""""               |
| ??????????????????????????????? """                |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          18
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
           Propulsion Shielding | -9/Materials | Scanalyzed
             Lgt. Armor Plating | -9/Materials | Scanalyzed
          Imp. Deuterium Engine | -7/Zion      | Archive
               Flexi-carbon Leg | -7/Zion      | Archive
                    Mak. Hammer | -7/Zion      | Archive
                   Fission Core | -7/Zion      | Archive
   Imp. Reaction Control System | -7/Zion      | Archive
    Mak. Terrain Scan Processor | -7/Zion      | Archive
                 Mni. Drone Bay | -7/Zion      | Archive
      Imp. Medium Armor Plating | -7/Zion      | Archive
              Hvy. Battle Rifle | -7/Zion      | Archive
 0b10 Decoder Chip [Skirmisher] | -7/Zion      | Archive
             Mak. Hacking Suite | -7/Zion      | Archive
                    Energy Well | -7/Zion      | Archive
              Mak. Shrapnel Gun | -7/Zion      | Archive
          Adv. Shield Generator | -7/Zion      | Archive
             Imp. KE Penetrator | -7/Zion      | Archive

 Robot Schematics 
------------------
       M-28 Smith | -7/Zion | Archive
 A-02 Transporter | -7/Zion | Archive
   R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Are We The Baddies?

 Challenges 
------------
None

 Game 
------
Seed              DirtySpikedPropulsion
  Manual?         0
Play Time         01:09:21
  Cumulative      51.9 hours
  Start           2024.07.20 @ 16:24:18
  End             2024.07.20 @ 22:09:48
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          81
  Rogue           0
  Adventurer      81
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          38
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          11%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33701f46-e156-4b19-9e25-a094795969c4