Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 19:38:48 Player: LosPedros Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (83) 415 Value Destroyed (2059) 2059 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5294 Bonus ------- None Cogmind --------- Core Integrity 577/700 Matter 8/300 Energy 27/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Micro Nuclear Core Improved Cooling System Huge Storage Unit Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Hardened Heavy Armor Plating Improved Shield Generator > --- WEAPON ----------- Gauss Rifle Gauss Cannon Mini Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Improved Cooling System Improved Cooling System Huge Storage Unit Huge Storage Unit Advanced Terrain Scan Processor Recoil Stabilizer Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Light Armor Plating Light Armor Plating Reflective Plating Hardlight Generator Hacking Suite Arc Projector Advanced Beam Rifle Mini Assault Cannon Improved Grenade Launcher Missile Launcher Missile Launcher Hammer [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Utility Shielding Device Hardlight Generator Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Mini Assault Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon 1 | . . . . . 1 . Parts Attached 87 | 7 12 25 . 29 14 . Power 7 | 2 1 2 . 1 1 . Engine 5 | 2 1 2 . . . . Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 17 | 2 1 9 . 4 1 . Treads 11 | . . 6 . 4 1 . Leg 6 | 2 1 3 . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 7 7 . 8 6 . Device 10 | 1 3 2 . 2 2 . Storage 5 | . 1 2 . 1 1 . Processor 3 | . 1 . . 2 . . Hackware 1 | . . . . 1 . . Protection 10 | . 2 3 . 2 3 . Artifact . | . . . . . . . Weapon 34 | 2 3 7 . 16 6 . Energy Gun 7 | . 1 4 . 1 1 . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 5 | 2 2 . . . 1 . Ballistic Cannon 9 | . . . . 7 2 . Launcher 12 | . . 2 . 8 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 1 . Corrupted Parts 1 | . . 1 . . . . System Corruption 3 | . . 3 . . . . Parts Lost 7 | . . 1 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Highest Loss Streak 6 | . . 1 . . . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 98 98 100 98 98 84 Engine 4 | . 14 11 11 . . . Core 6 | . . . . 8 14 12 Treads 25 | . . 20 33 34 29 24 Leg 6 | . 28 11 . . . . Device 9 | . 15 1 . 8 14 13 Storage 8 | . 4 12 11 9 7 6 Hackware 2 | . . . . 6 . . Protection 11 | . 6 18 22 11 6 5 Energy Gun 3 | . 2 10 11 1 . . Ballistic Gun 5 | . 25 1 . . 4 6 Ballistic Cannon 7 | . . . . 12 14 12 Launcher 4 | . . 6 11 4 2 . Naked Turns 3 | . . . . . . 3 Heaviest Build 119 | 10 11 49 40 65 119 119 Greatest Support 82 | 20 20 60 60 82 80 60 Greatest Overweight (x) 1 | . . 1 . 1 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 5 8 15 15 20 25 25 Average Capacity 15 | 5 5 14 15 17 22 24 Most Carried 25 | 5 8 15 15 18 25 23 Average Carried 13 | 1 5 11 15 16 19 22 Final Capacity 25 | 5 8 15 15 20 25 5 Final Carried 22 | 5 8 15 15 18 22 5 Class Distribution -------------------- 44% | Mutant 29% | Hacker-Mutant 14% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 2062 | 342 218 340 . 1141 21 . Remotely 92 | . . 92 . . . . Salvage Created 2272 | 134 474 728 . 932 4 . Parts 145 | 15 27 42 . 59 2 . Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 49 | 1 11 12 . 25 . . Guns 22 | 1 11 10 . . . . Cannons 19 | . . 1 . 18 . . AOE 8 | . . 1 . 7 . . Classes Destroyed 11 | 3 3 3 . 2 . . Worker 10 | 1 . 3 . 6 . . Builder 3 | . . . . 3 . . Tunneler 5 | 4 . . . 1 . . Hauler 1 | . . 1 . . . . Recycler 5 | . 2 1 . 2 . . Operator 1 | . . . . 1 . . Watcher 9 | . 1 2 . 5 1 . Swarmer 12 | . 6 3 . 3 . . Grunt 29 | 1 5 5 . 18 . . Brawler 1 | . . 1 . . . . Sentry 7 | . . 3 . 4 . . Best Kill Streak 8 | 5 8 6 . 7 1 . Combat Bots Only 6 | 1 3 6 . 4 . . Max Kills in Single Turn 3 | 1 1 2 . 3 1 . Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 1 . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 207 | 6 59 30 . 105 . 7 Missed 57 | 1 14 13 . 29 . . Damage Taken 1446 | 41 295 166 . 732 . 212 Core 241 | 8 67 7 . 36 . 123 Absorbed by Shields 233 | . . . . 192 . 41 Redirected to Shielding 44 | . 3 . . 41 . . Ignored by Resistances 490 | 14 95 51 . 264 . 66 Regen/Repaired (Parts) 313 | . 58 27 . 228 . . Core Remaining (%) 89 | 96 70 . 98 93 . . Volleys Fired 175 | 12 42 37 . 74 8 2 Largest 3 | 2 2 2 . 2 3 3 Hottest 124 | 40 40 113 . 109 124 124 Shots Fired 344 | 24 84 73 . 141 16 6 Gun 172 | 24 84 53 . 3 6 2 Cannon 155 | . . 16 . 125 10 4 Launcher 17 | . . 4 . 13 . . Special . | . . . . . . . Kinetic 271 | 24 84 17 . 125 15 6 Thermal 35 | . . 32 . 3 . . Explosive 13 | . . . . 13 . . Electromagnetic 25 | . . 24 . . 1 . Robot Hit Streak 32 | 16 12 32 . 28 6 7 Robot Miss Streak 3 | 1 3 1 . 2 1 . Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 4 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 245 | 19 57 57 . 97 9 6 Core Hits 131 | 7 27 34 . 60 3 . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | 1 . . . . . . Critical Strikes 9 | 1 1 2 . 5 . . Destroy 2 | 1 1 . . . . . Blast 5 | . . . . 5 . . Corrupt 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5739 | 264 500 982 . 3621 216 156 Guns 1503 | 264 500 574 . 60 69 36 Cannons 2783 | . . 184 . 2332 147 120 Explosions 1399 | . . 224 . 1175 . . Melee . | . . . . . . . Ramming 54 | . . . . 54 . . Kinetic 3579 | 264 500 111 . 2332 216 156 Thermal 546 | . . 486 . 60 . . Explosive 1175 | . . . . 1175 . . Electromagnetic 385 | . . 385 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . 3 3 . . . Average Corruption 3 | . . 3 3 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . 10 3 . . . Message Errors 3 | . . 2 1 . . . Matter Fused 2 | . . 1 1 . . . Heat Flow Errors 3 | . . 3 . . . . Energy Discharges 2 | . . 1 1 . . . Data Loss (minor) 2 | . . 2 . . . . Alerts 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 42 | . . . . 42 . . Projectiles 42 | . . . . 42 . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 14 1 . Impact 1 | . . . . 1 . . Kinetic 14 | . . . . 13 1 . Secondary . | . . . . . . . Self-Inflicted Damage 41 | . . 25 . 16 . . Shots 2 | . . 1 . 1 . . Rammed 5 | . . . . 5 . . Targets Rammed 6 | . . . . 6 . . Kicked . | . . . . . . . Crushed 1 | . . . . 1 . . Highest Temperature 397 | . 12 397 . 328 126 144 Average Temperature 88 | . 7 92 . 94 44 73 Received Heat Transfer 583 | 30 54 69 . 430 . . Effects 4 | . . 1 . 3 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Matter Decay 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 2 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 1069 | . . 958 . 111 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 4 . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 407 | 45 227 298 40 407 9 2 Initial 49 | . 25 49 40 13 4 2 Average 105 | 26 89 166 40 130 5 1 Maximum Alert Level 2 | . 1 1 . 2 . . Low Security (%) 81 | 100 92 70 100 73 100 100 Level 1 18 | . 7 29 . 25 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 3 . 1 . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 3 | . . 2 . 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | 1 14 15 . 36 3 1 Peak Tracking Total 5 | 1 4 5 . 4 2 1 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 4 | . 1 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 4 | . . 2 . 2 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 11 | . 5 1 . 4 1 . Terminals 7 | . 4 . . 2 1 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 31 | . 10 4 . 14 3 . Successful 28 | . 9 4 . 13 2 . Failed 3 | . 1 . . 1 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 8 . . 5 3 . Fabricators . | . . . . . . . Repair Stations 12 | . 2 4 . 6 . . Recycling Units 3 | . . . . 3 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 13 | . 7 . . 4 2 . Record 4 | . 3 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Alert Level 5 | . 2 . . 1 2 . Locate Traps 1 | . 1 . . . . . Dispatch Records 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 12 | . 2 4 . 6 . . Scan Component 8 | . 1 3 . 4 . . Repair 4 | . 1 1 . 2 . . Recycling Unit Hacks 3 | . . . . 3 . . Process 2 | . . . . 2 . . Report Inventory 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 . 2 1 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 1 . 2 . . Time 128 | . 26 26 . 76 . . Parts Recycled . | . . . . . . . Recycled Matter 43 | . . . . 43 . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 64 | . . . . . . 64 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 4970 | 251 738 973 114 2130 663 101 Spaces Moved 2491 | 176 456 452 66 1004 307 30 Core 29 | 29 . . . . . . Treads 1705 | . . 298 66 1004 307 30 Legs 757 | 147 456 154 . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 170 163 170 250 Average Speed 162 | 108 120 167 170 174 199 250 Slowest Speed 250 | 120 120 240 170 250 250 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 54 34 26 52 11 22 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 157 | . . 14 . 142 1 . Melee . | . . . . . . . Projectile 33 | . . . . 32 1 . AOE 124 | . . 14 . 110 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 3087 | 211 578 601 68 1232 346 51 Wait 172 | 5 44 27 3 72 3 18 Move 2486 | 175 455 451 65 1003 307 30 Hop . | . . . . . . . Pick Up 99 | 11 15 35 . 27 10 1 Fast Attach 1 | 1 . . . . . . Attach 29 | 5 3 6 . 9 6 . Detach 6 | . 1 2 . 1 2 . Swap 57 | 1 9 19 . 20 8 . Drop 56 | 1 9 24 . 20 2 . Fire 175 | 12 42 37 . 74 8 2 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 6 | . . . . 6 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 252 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 640 | -10/Materials | Discovered new exit (range 10) 732 | -10/Materials | Repaired Ion Engine 990 | -10/Materials | Entered another Materials area 990 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Discovered new exit (range 8) 1183 | -9/Materials | Build established: Scavenger-Mutant 1298 | -9/Materials | Discovered new exit (range 15) 1746 | -9/Materials | Build established: Mutant 1904 | -9/Materials | Repaired Hammer 1963 | -9/Materials | Entered Mines 2051 | -9/Mines | Discovered new exit (range 13) 2069 | -9/Mines | Assembled infested the area 2077 | -9/Mines | Entered Materials 2077 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2593 | -8/Materials | Discovered new exit (range 5) 3073 | -8/Materials | Build established: Hacker-Mutant 3472 | -8/Materials | Repaired Arm. Treads 3524 | -8/Materials | Repaired Arm. Treads? 4207 | -8/Materials | Entered Factory 4207 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4523 | -7/Factory | Build established: Tank 4721 | -7/Factory | Found Prototype Launcher 4722 | -7/Factory | Identified Rocket Array 4763 | -7/Factory | Discovered new exit (range 5) 4870 | -7/Factory | Sucked down chute 4870 | -7/Factory | Entered Waste 4871 | -7/Waste | Met a frightened Derelict 4926 | -7/Waste | Spotted C-40 Crusher 4953 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4956 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4959 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4962 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4965 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4968 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4971 | -7/Waste | Self-destructed Last Messages --------------- 9Q-D4H(g) destroyed. Carbon-fiber Leg crushed. Imp. Heat Sink crushed. 59 Matter crushed. Lgt. Armor Plating crushed. Broken Arm. Treads crushed. Arm. Treads crushed. Mic. Nuclear Core crushed. Arm. Treads crushed. Mni. Assault Cannon crushed. Gauss Cannon crushed. Mic. Nuclear Core crushed. Arm. Treads crushed. Imp. Shield Generator crushed. Gauss Rifle crushed. Hardlight Generator crushed. Huge Storage Unit crushed. Imp. Grenade Launcher crushed. Adv. Terrain Scan Processor crushed. Imp. Utility Shielding crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### #####????????????????? | | ?????????????????????# ?????????????????? | | ?????????????????????# ??????????????????? | | ?????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# ####!!![#????????????????????? | | ?????????# !!*]=#????????????????????? | | ?????????# !=@=]#????????????????????? | | ?????????# /!CC]#????????????????????? | | ?????????# [CC #????????????????????? | | ?????????# #### ! #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????# = ?????????????????? | | ?????????????????????# * ?????????????? | | ?????????????????????# ! %" ?????????? | | ?????????????????????# ????????? | | ?????????????????????### ######## ?????????? | | ???????????????????????# #????????? ?????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 8 Salvage Targeting 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic Challenges ------------ None Game ------ Seed DroneShadeMediator Manual? 0 Play Time 01:11:42 Cumulative 4.8 hours Start 2024.04.01 @ 15:57:55 End 2024.04.01 @ 19:38:48 Sessions 2 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 3d473b3f-a2f4-4114-a535-983b9237ffb6