Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.11.09 @ 20:59:01

Player: blelm

Result: Escaped singularity!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (41)       8200
Robots Destroyed (179)     895
Value Destroyed (5111)     5111
Prototype IDs (168)        3360
Alien Tech Used (11)       2200
Bonus (19836)              19836
              TOTAL SCORE: 44102

 Bonus
-------
High Alert Combat Kills    446
Follower Combat Kills      2280
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
A7 Reached Mainframe       300
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Destroyed MAIN.C           10000
Met Architect              300
Destroyed A8               300
Destroyed Architect        15000
Win                        3000
Friendly Fire              -27090

 Cogmind 
---------
Core Integrity             1064/1600
Matter                     290/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   Near Former Tau Ceti IV

 Parts 
-------
>         --- POWER (2) --------
              (None)
>         --- PROPULSION (8) ---
              (None)
>         --- UTILITY (12) -----
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Heavy Treads
          Sigix Broadsword

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
   Experimental Biometal Heavy Treads
   Experimental Biometal Heavy Treads
       Enhanced Armored Heavy Treads
>               --- UTILITY ----------
                Coolant Network
  High-capacity Storage Unit
   Experimental Energy Well
   Experimental Optical Array
   Experimental Targeting Computer
       Advanced Armor Integrity Analyzer
       Advanced Particle Accelerator
   Experimental Weapon Cycler
        Zionite Shade Armor
          Heavy Regenerative Plating
>               --- WEAPON -----------
        Zionite Alpha Cannon Mk. II
        Zionite Alpha Cannon Mk. II
                Sigix Broadsword
>               --- INVENTORY --------
        Armored Heavy Treads
                Biometal Heavy Treads
                Coolant Network
   Experimental Energy Well
   Experimental Energy Well
       Advanced Armor Integrity Analyzer
   Experimental Weapon Shielding
        Zionite Weapon Casing
        Zionite Shade Armor
       Advanced Powered Armor
                AEGIS Remote Shield
                AEGIS Remote Shield
                Transdimensional Reconstructor
                Integrity Redistributor
                Subatomic Replicator
                Core Cannon
[Rating: 270]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved VTOL Module
  Treads                   Experimental Biometal Heavy Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
  Flight Unit              Improved VTOL Module
Utility                    Advanced Visual Processing Unit
  Device                   Advanced Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Ghost Barrier
  Protection               Heavy Regenerative Plating
Weapon                     Sigix Broadsword
  Energy Gun               Improved Medium Laser
  Energy Cannon            Zionite Alpha Cannon Mk. II
  Ballistic Gun            Minigun
  Launcher                 Mini Smartbomb Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   2   .   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             499  | 2   1   4   22  4   4   2   20  16  2   3   7   1   18  1   10  2   1   5   3   19  3   53  25  6   .   2   18  2   9   3   2   4   2   17  18  21  14  7   21  120 5   
  Power                    28   | .   .   1   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   7   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   9   .   
    Engine                 3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   15   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   6   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   
  Propulsion               59   | 2   .   .   5   2   1   .   6   5   .   .   .   .   2   1   .   .   .   .   .   5   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   3   5   .   3   11  .   
    Treads                 19   | 1   .   .   3   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 1   .   .   2   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 33   | .   .   .   .   .   .   .   1   5   .   .   .   .   2   1   .   .   .   .   .   5   .   4   .   .   .   .   1   .   2   .   .   .   .   1   .   3   5   .   3   .   .   
  Utility                  286  | .   1   .   5   .   .   .   5   6   2   3   7   .   12  .   6   2   .   1   2   10  2   25  14  4   .   1   12  2   6   2   1   4   2   9   16  16  7   5   15  79  2   
    Device                 142  | .   .   .   2   .   .   .   .   2   1   2   3   .   5   .   5   1   .   .   1   4   2   14  9   1   .   1   6   1   3   .   1   1   .   8   14  9   3   4   7   32  .   
    Storage                19   | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   11  .   
    Processor              26   | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   5   1   .   2   8   1   
    Hackware               11   | .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   1   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             88   | .   .   .   2   .   .   .   4   2   1   1   .   .   1   .   .   1   .   .   .   3   .   11  4   3   .   .   5   1   2   2   .   2   1   1   .   2   3   1   6   28  1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   126  | .   .   3   10  2   3   2   9   2   .   .   .   1   1   .   4   .   1   4   1   3   1   17  11  2   .   1   5   .   .   1   1   .   .   6   2   2   2   2   3   21  3   
    Energy Gun             12   | .   .   .   2   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
    Energy Cannon          29   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   4   3   1   .   .   2   .   .   .   1   .   .   1   .   1   1   .   2   8   3   
    Ballistic Gun          16   | .   .   2   4   1   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               17   | .   .   1   2   .   .   1   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   2   3   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
    Special Weapon         14   | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        29   | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   1   1   .   .   5   4   .   .   .   2   .   .   1   .   .   .   4   2   .   .   2   1   3   .   
    Piercing Weapon        7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   .   2   .   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   3   1   5   .   1   .   .   .   1   .   .   .   2   .   .   1   1   3   .   1   30  .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 11   | .   .   1   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   6    | .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      2    | .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     86   | .   89  100 99  100 95  93  91  84  84  84  83  84  90  87  85  85  81  81  86  92  91  93  94  94  94  94  90  89  89  90  90  90  90  90  88  82  82  82  80  70  58  
  Engine                   2    | .   14  14  11  11  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   .   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   4   5   5   5   5   4   4   4   4   4   3   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   3   3   2   
  Treads                   7    | .   14  14  22  14  22  22  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  13  
  Wheel                    3    | .   14  14  11  18  11  11  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   .   .   .   38  38  38  38  38  33  27  26  25  25  25  25  27  27  26  27  27  27  27  25  25  25  25  25  25  25  27  27  21  19  20  19  1   .   
  Device                   10   | .   .   .   11  11  11  11  4   11  14  15  14  15  12  13  12  12  12  12  11  7   8   9   8   3   5   11  12  10  11  15  10  9   5   8   8   10  12  11  15  12  8   
  Storage                  8    | .   18  28  12  11  11  11  9   7   7   7   7   7   6   6   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   4   4   4   4   3   8   6   
  Processor                10   | .   .   .   .   .   .   .   .   6   7   7   7   7   19  20  20  19  18  18  18  16  16  16  16  16  16  16  15  15  15  15  15  16  20  18  18  18  16  16  15  9   8   
  Hackware                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   13  11  11  11  11  11  11  10  10  10  10  10  10  10  9   9   8   8   8   7   .   .   
  Protection               4    | .   .   .   9   11  11  11  13  2   .   .   .   .   .   .   .   .   6   5   .   .   2   1   1   6   5   .   2   4   3   .   5   5   5   .   .   .   3   4   2   5   8   
  Energy Gun               2    | .   14  14  10  11  9   5   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   .   .   6   5   5   4   3   .   5   5   4   5   5   5   5   5   5   3   4   3   4   4   3   4   5   
  Ballistic Gun            2    | .   14  13  7   8   8   5   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   5   .   .   .   .   .   .   3   6   2   .   .   .   .   .   2   4   4   5   5   5   5   5   5   5   5   5   5   3   2   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   3   5   .   .   .   2   .   .   .   1   5   5   5   5   5   5   4   4   4   4   4   3   3   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   1   7   7   7   1   .   .   .   .   .   .   .   4   5   4   5   5   5   5   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
Heaviest Build             165  | 14  34  34  59  59  61  61  115 21  21  21  19  20  23  23  31  31  26  28  31  32  33  37  38  36  35  34  47  47  47  46  47  47  46  53  54  58  58  58  59  165 146 
  Greatest Support         325  | 20  20  10  16  28  12  12  40  25  25  25  20  20  26  31  31  31  31  31  31  37  36  39  39  39  39  39  48  48  48  48  48  48  48  54  54  60  60  59  59  325 310 
  Greatest Overweight (x)  5    | .   3   3   4   4   5   5   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Average Overweight (x)   .    | .   1   3   3   3   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  15  20  20  20  20  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  
  Average Capacity         14   | 8   10  15  19  20  20  20  24  11  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  13  15  15  15  15  15  15  15  15  15  15  15  15  17  19  
  Most Carried             25   | 7   10  12  20  20  20  20  25  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  20  20  
  Average Carried          14   | 6   7   10  16  20  19  19  24  10  10  10  9   10  9   9   10  9   9   9   10  9   9   9   10  10  10  9   12  15  14  15  15  14  15  14  14  14  14  14  14  16  18  
  Final Capacity           25   | 8   15  15  20  20  20  20  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  15  20  5   
  Final Carried            25   | 6   10  12  20  20  20  20  25  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  14  15  14  15  15  15  20  4   

 Class Distribution 
--------------------
 22% | Mutant
 22% | Scavenger-Mutant
 22% | Hacker-Scout
  8% | Hacker-Ninja
  7% | Scavenger-Scout
  7% | Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Lower Caves
  Scavenger-Scout | -7/Zion
  Scavenger-Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Waste
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
     Wizard-Scout | -5/Factory
     Hacker-Scout | -5/Waste
     Hacker-Scout | -5/Factory
     Hacker-Scout | -5/Extension
     Hacker-Scout | -5/Cetus
     Hacker-Scout | -5/Archives
     Hacker-Scout | -5/Hub_04(d)
     Hacker-Scout | -4/Factory
     Hacker-Scout | -4/Waste
     Hacker-Scout | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Scout | -4/Upper Caves
     Hacker-Scout | -4/Zhirov
     Hacker-Scout | -3/Proximity Caves
     Hacker-Scout | -3/Research
     Hacker-Ninja | -3/Quarantine
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -2/Testing
     Hacker-Ninja | -2/Section 7
     Hacker-Ninja | -1/Access
 Scavenger-Mutant | -1/Command
     Alien-Gunner | -1/Access_0

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Matter Collected           7096 | 229  94   107  347  44   256  58   401  64   113  20   39   61   190  .    168  30   46   30   34   178  53   601  360  78   .    50   180  30   36   28   76   .    70   140  75   503  59   153  316  1704 75   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8481 | 84   387  238  799  13   .    71   840  64   112  32   .    .    203  .    165  .    47   30   .    173  284  1191 782  119  .    .    311  .    26   .    .    .    .    238  171  436  59   153  316  679  458  
  Parts                    483  | 7    25   18   41   .    .    6    45   5    10   1    .    .    7    .    12   .    3    6    .    5    16   74   30   4    .    .    12   .    3    .    .    .    .    19   15   18   10   6    14   51   20   
Haulers Intercepted        15   | .    1    .    3    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    1    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    1    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    2    2    .    10   .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                7    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Combat Hostiles Destroyed  86   | .   6   5   12  1   .   4   9   .   1   .   .   .   .   .   .   .   4   .   .   .   .   11  8   1   .   .   2   .   .   .   .   .   .   3   5   8   .   .   .   2   4   
  Melee                    19   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   .   .   2   .   .   .   .   .   .   3   1   1   .   .   .   .   .   
  Guns                     30   | .   6   3   11  1   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   4   
  AOE                      29   | .   .   2   .   .   .   4   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   4   4   .   .   .   .   .   .   .   .   .   .   .   4   7   .   .   .   .   .   
Classes Destroyed          19   | 2   3   2   2   1   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Worker                   8    | .   1   2   1   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  9    | .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   .   1   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   .   3   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 17   | 1   3   1   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   .   .   2   .   .   .   4   1   .   .   .   .   .   .   2   .   .   .   .   3   .   2   2   1   .   .   .   .   .   .   .   .   .   1   .   3   1   .   1   .   .   
  Swarmer                  37   | .   6   3   4   .   .   1   .   .   1   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   5   8   .   .   .   .   .   
  Grunt                    20   | .   .   2   4   .   .   2   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   4   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Cetus Guard              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Z-EX                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Samaritan                3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 2   4   3   6   1   .   4   5   1   1   .   .   .   1   .   2   .   4   .   .   1   .   5   4   2   .   .   2   .   1   .   .   .   .   3   5   9   1   1   2   1   3   
  Combat Bots Only         8    | .   3   3   5   1   .   3   5   .   1   .   .   .   .   .   .   .   4   .   .   .   .   4   4   1   .   .   2   .   .   .   .   .   .   3   5   8   .   .   .   1   3   
Max Kills in Single Turn   3    | 1   1   2   2   1   .   2   1   1   1   1   .   .   1   .   1   .   2   1   .   1   1   3   3   1   .   .   1   .   1   .   .   .   .   1   3   3   1   1   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   3   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   
Uniques/NPCs Destroyed     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Data Miner (-6/Data Miner)
  1C-UTU (-5/Factory)
  MAIN.C Shell (-1/Command)
  MAIN.C (-1/Command)
  A8 (-1/Access_0)
  Architect (-1/Access_0)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Damage Taken               6624  | .    183  254  613  .    .    85   654  .    115  15   .    22   123  .    .    40   69   .    28   164  .    746  155  132  .    .    244  .    .    .    15   .    .    201  44   463  257  70   131  934  867  
  Core                     1218  | .    60   45   97   .    .    6    192  .    55   .    .    .    30   .    .    18   32   .    .    .    .    250  74   22   .    .    75   .    .    .    15   .    .    63   .    22   19   .    67   42   34   
  Absorbed by Shields      1085  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    282  771  
  Reduced by Siege Mode    102   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   72   
Core Remaining (%)         80    | 100  .    58   .    .    .    74   65   .    .    .    .    92   .    .    .    .    .    .    90   .    .    .    .    .    .    65   .    .    .    .    .    .    92   .    95   .    .    93   .    .    66   
Volleys Fired              508   | 3    28   27   66   1    .    10   27   .    .    .    .    .    1    .    4    5    2    14   10   18   .    37   15   3    .    .    10   .    4    .    2    .    2    8    9    22   10   10   21   122  17   
  Largest                  3     | 2    2    2    2    2    .    1    3    .    .    .    .    .    1    .    1    1    1    1    1    1    .    1    1    1    .    .    1    .    1    .    1    .    1    1    1    1    1    1    1    2    2    
  Hottest                  600   | 70   70   70   100  79   .    33   94   .    .    .    .    .    30   .    90   90   30   20   90   90   .    98   98   43   .    .    98   .    98   .    98   .    98   98   98   98   98   98   98   180  600  
Shots Fired                687   | 6    56   49   124  2    .    10   72   .    .    .    .    .    1    .    6    6    2    14   10   18   .    37   15   3    .    .    10   .    4    .    2    .    2    8    9    22   10   10   21   132  26   
  Gun                      303   | 6    56   47   116  2    .    .    72   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Cannon                   211   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    .    .    9    18   .    28   10   .    .    .    9    .    4    .    2    .    2    8    7    15   10   10   21   24   25   
  Launcher                 38    | .    .    2    .    .    .    10   .    .    .    .    .    .    1    .    3    .    2    .    .    .    .    3    5    3    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    
  Special                  135   | .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   1    .    .    6    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    104  1    
  Kinetic                  144   | 3    28   22   58   1    .    .    32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  457   | 3    28   25   66   1    .    .    40   .    .    .    .    .    .    .    3    6    .    13   10   18   .    33   10   .    .    .    10   .    4    .    2    .    2    8    7    15   10   10   21   106  6    
  Explosive                35    | .    .    2    .    .    .    10   .    .    .    .    .    .    1    .    3    .    2    .    .    .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    2    7    .    .    .    .    .    
  Electromagnetic          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   43    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   19   
  Robot Hit Streak         24    | 3    6    6    11   4    .    7    13   .    .    .    .    .    .    .    4    .    1    2    .    .    .    8    1    .    .    .    2    .    .    .    .    .    .    .    .    5    .    .    .    18   24   
  Robot Miss Streak        6     | 1    4    2    4    .    .    1    6    .    .    .    .    .    .    .    .    .    1    3    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               37    | .    .    .    .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           545   | 3    27   30   75   2    .    7    49   4    3    1    .    .    8    .    9    .    1    5    .    9    9    62   16   .    .    .    17   .    4    .    .    .    .    21   6    13   2    1    7    130  24   
  Core Hits                285   | 3    14   12   29   2    .    12   26   1    3    1    .    .    3    .    8    .    4    3    .    4    8    33   20   5    .    .    6    .    1    .    .    .    .    6    11   18   2    1    4    35   10   
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    .    .    1    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         34    | .    .    .    4    .    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    1    4    3    .    .    .    2    .    .    .    .    .    .    6    1    .    .    .    .    7    2    
    Burn                   4     | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                15    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    2    .    .    .    .    .    .    4    1    .    .    .    .    1    2    
    Smash                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    6    .    
    Puncture               5     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              748   | .    .    .    .    .    .    .    7    17   8    3    1    4    51   .    28   3    .    .    8    66   9    155  29   1    .    6    58   .    20   .    4    .    1    52   29   39   15   11   33   90   .    
  Impact                   14    | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 456   | .    .    .    .    .    .    .    7    .    .    .    .    3    51   .    28   3    .    .    8    6    .    19   15   .    .    .    22   .    20   .    4    .    1    52   29   39   15   11   33   90   .    
  Piercing                 277   | .    .    .    .    .    .    .    .    3    8    3    1    1    .    .    .    .    .    .    .    59   9    136  14   1    .    6    36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            83    | .    .    .    .    .    .    .    .    3    2    1    .    .    5    .    2    .    .    .    .    3    9    20   5    .    .    .    2    .    .    .    .    .    .    .    2    2    1    1    4    21   .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        28    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    .    .    .    1    .    .    .    .    .    .    7    .    .    .    .    .    12   .    
Damage Inflicted           32519 | 32   349  534  1109 32   .    621  1262 210  204  81   .    .    708  .    649  .    312  52   .    639  934  4123 1937 337  .    .    1074 .    293  .    .    .    .    1095 902  2377 355  168  1252 7932 2946 
  Guns                     3193  | 32   349  350  1108 32   .    .    1246 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    76   .    
  Cannons                  4838  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    62   .    .    .    .    .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   .    1764 2946 
  Explosions               3958  | .    .    183  .    .    .    621  .    .    .    .    .    .    .    .    59   .    312  .    .    .    .    408  603  337  .    .    .    .    .    .    .    .    .    .    336  1099 .    .    .    .    .    
  Melee                    19269 | .    .    .    .    .    .    .    .    210  204  81   .    .    708  .    528  .    .    .    .    639  934  3598 1334 .    .    .    1059 .    293  .    .    .    .    1095 566  1278 355  135  1252 5000 .    
  Ramming                  18    | .    .    1    1    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1237  | 20   210  189  509  16   .    .    293  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  4527  | 12   139  161  599  16   .    .    953  .    .    .    .    .    .    .    62   .    .    52   .    .    .    117  .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    33   .    1168 1200 
  Explosive                3451  | .    .    183  .    .    .    621  .    .    .    .    .    .    .    .    59   .    312  .    .    .    .    238  603  .    .    .    .    .    .    .    .    .    .    .    336  1099 .    .    .    .    .    
  Electromagnetic          507   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    170  .    337  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   210   | .    .    .    .    .    .    .    .    210  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13429 | .    .    .    .    .    .    .    .    .    .    .    .    .    708  .    528  .    .    .    .    .    .    768  836  .    .    .    615  .    293  .    .    .    .    1095 566  1278 355  135  1252 5000 .    
  Piercing                 5630  | .    .    .    .    .    .    .    .    .    204  81   .    .    .    .    .    .    .    .    .    639  934  2830 498  .    .    .    444  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Phasic                   3510  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1764 1746 
Highest Corruption         10    | .    .    .    .    .    .    .    10   .    .    .    .    .    .    10   10   10   10   10   10   1    1    4    4    4    4    4    2    2    2    .    .    .    .    1    1    .    1    1    .    .    .    
  Average Corruption       3     | .    .    .    .    .    .    .    10   .    .    .    .    .    .    9    10   10   10   10   10   1    1    1    4    4    4    4    1    2    1    .    .    .    .    1    1    .    1    1    .    .    .    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    .    .    .    7    .    .    .    .    .    .    3    25   6    2    4    7    3    1    21   7    2    .    2    .    .    3    .    .    .    .    1    .    .    .    1    .    .    .    
    Message Errors         25    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    8    1    1    1    1    .    1    5    2    1    .    1    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
    Matter Fused           13    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    5    .    1    1    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    4    2    .    5    1    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    4    1    .    1    1    1    .    4    4    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Alerts                 3     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            3252  | .    .    35   .    .    .    16   .    106  .    .    .    .    273  .    78   .    .    .    .    226  86   337  233  4    .    .    66   .    86   .    .    .    .    98   61   724  .    3    239  270  311  
  Projectiles              347   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    33   311  
  Explosions               248   | .    .    35   .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   4    .    .    .    .    .    .    .    .    .    .    .    175  .    .    .    .    .    
  Melee                    2657  | .    .    .    .    .    .    .    .    106  .    .    .    .    273  .    78   .    .    .    .    226  86   337  215  .    .    .    66   .    86   .    .    .    .    98   61   549  .    .    239  237  .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      233   | .    .    .    .    .    .    18   .    .    .    .    .    .    39   .    .    .    31   .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    
  Shots                    7     | .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   4     | .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        315   | 27   45   217  67   .    .    1    83   .    .    .    .    1    6    273  224  206  .    .    190  144  .    269  252  .    .    .    126  .    84   .    42   .    84   156  118  266  274  225  315  .    264  
  Average Temperature      63    | 14   17   75   24   .    .    1    33   .    .    .    .    1    2    132  72   76   .    .    64   42   .    63   78   .    .    .    47   .    45   .    24   .    47   65   49   88   52   103  77   .    130  
  Received Heat Transfer   722   | .    .    129  228  .    .    45   108  .    .    9    .    12   12   .    .    .    .    .    9    12   .    18   18   18   .    .    12   .    .    .    .    .    .    .    .    18   9    .    .    8    57   
  Effects                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Siege Activations          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
  Total Turns              81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   60   
  Longest Duration         36    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   36   
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6488  | 37   407  481  1591 37   .    .    1221 .    .    .    .    .    .    .    74   .    .    185  .    .    .    82   .    .    .    .    37   .    .    .    .    .    .    .    .    .    .    37   .    2299 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Peak Influence             785  | 10  261 133 262 75  .   156 274 63  .   .   .   .   627 224 388 .   .   .   .   156 17  613 768 467 203 290 279 159 255 .   .   .   .   409 530 785 648 522 490 379 .   
  Initial                  441  | .   6   23  .   75  .   .   60  2   .   .   .   .   158 224 156 .   .   .   .   .   17  11  300 317 186 70  142 87  111 .   .   .   .   .   229 297 441 364 312 220 .   
  Average                  207  | 8   162 61  158 21  .   40  94  23  .   .   .   .   451 224 216 .   .   .   .   56  17  290 496 434 187 138 187 143 160 .   .   .   .   183 369 486 501 428 406 304 .   
Maximum Alert Level        4    | .   1   .   1   .   .   .   1   .   .   .   .   .   2   1   1   .   .   .   .   .   .   2   3   2   1   1   1   .   1   .   .   .   .   2   2   3   2   2   2   4   .   
  Low Security (%)         44   | 100 46  100 58  100 .   100 89  100 .   .   .   .   7   .   74  .   .   .   .   100 100 45  .   .   89  83  60  100 69  .   .   .   .   52  .   .   .   .   .   .   .   
  Level 1                  14   | .   53  .   41  .   .   .   10  .   .   .   .   .   22  100 25  .   .   .   .   .   .   11  37  19  10  16  39  .   30  .   .   .   .   45  62  34  .   24  46  4   .   
  Level 2                  14   | .   .   .   .   .   .   .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   42  46  80  .   .   .   .   .   .   .   .   .   2   37  48  100 75  53  1   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   1   .   
  Level 4                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   92  .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   2   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   3   .   6   .   .   .   3   5   .   2   .   .   .   .   1   1   1   1   .   1   2   .   
  Investigation            12   | .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   2   .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   2   .   1   .   .   .   .   1   1   1   .   .   1   1   .   
  Reinforcement            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Distress Signals           34   | .   1   .   2   2   .   .   1   .   .   .   .   .   4   .   2   .   .   .   .   .   .   1   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   18  .   
Communications Jammed      17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  .   1   1   .   1   .   .   
  Distress Signals         17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   12  .   1   1   .   1   .   .   
Times Spotted              329  | .   11  6   21  1   .   6   16  1   10  1   .   4   39  6   11  6   7   .   1   21  .   30  9   5   .   3   14  2   6   .   7   .   .   16  6   18  12  7   7   13  6   
  Peak Tracking Total      9    | .   3   3   6   1   .   3   4   1   6   3   .   3   8   6   3   2   4   .   9   5   .   7   4   5   .   2   8   2   3   .   5   .   .   5   3   6   9   4   3   4   4   
  Tactical Retreats        45   | .   2   2   1   .   .   1   .   .   3   .   .   .   10  .   2   2   .   .   .   3   .   9   .   .   .   .   1   .   .   .   1   .   .   3   .   2   2   1   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Traps Triggered            15   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   6   2   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Disabled          33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   8   1   1   1   .   1   .   .   .   .   .   .   .   5   .   3   5   .   3   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   4   1   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   .   1   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Machines Accessed          74   | .   3   .   6   .   2   .   4   4   .   1   .   .   2   .   5   .   .   4   .   8   .   11  .   .   1   .   3   .   5   .   .   4   .   2   2   2   1   .   4   .   .   
  Terminals                12   | .   3   .   4   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              19   | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   4   .   4   .   .   .   .   2   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   
  Recycling Units          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   3   .   .   
Total Hacks                250  | .   7   .   15  .   2   .   14  10  .   2   .   .   4   .   11  .   .   29  .   29  .   36  .   .   25  .   10  .   15  .   .   15  .   6   5   5   2   .   8   .   .   
  Successful               175  | .   5   .   8   .   2   .   9   8   .   2   .   .   3   .   2   .   .   29  .   13  .   24  .   .   25  .   8   .   7   .   .   15  .   6   3   1   2   .   3   .   .   
  Failed                   74   | .   1   .   7   .   .   .   5   2   .   .   .   .   1   .   9   .   .   .   .   16  .   12  .   .   .   .   2   .   8   .   .   .   .   .   2   4   .   .   5   .   .   
    Catastrophic           13   | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   400  | .   6   .   12  .   1   .   8   4   .   .   .   .   32  .   49  .   .   .   .   65  .   53  12  1   .   17  25  .   28  .   .   .   .   17  10  15  9   11  25  .   .   
  Terminals                37   | .   7   .   13  .   .   .   12  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              51   | .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   5   .   .   .   .   13  .   11  .   .   .   .   8   .   2   .   .   .   .   2   .   3   .   .   3   .   .   
  Repair Stations          19   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   3   .   4   .   .   .   .   .   .   2   .   .   .   .   .   5   .   2   .   .   .   .   
  Recycling Units          10   | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              34   | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   5   .   .   .   .   5   .   14  .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          26   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   8   .   3   .   .   .   .   2   .   3   .   .   .   .   .   .   2   .   .   5   .   .   
Terminal Hacks             89   | .   3   .   4   .   2   .   6   3   .   2   .   .   .   .   .   .   .   29  .   .   .   .   .   .   25  .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   
  Record                   44   | .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   11  .   .   .   .   .   .   25  .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   4   .   6   .   .   .   .   4   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Network Status           5    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Load Schematic           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   .   2   .   .   .   .   .   3   .   2   .   .   .   .   
  Scan Component           7    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   
  Repair                   6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 19   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   4   .   8   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         13   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   3   .   4   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Seal Access              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
Unauthorized Hacks         27   | .   2   .   4   .   .   .   2   2   .   .   .   .   1   .   1   .   .   .   .   2   .   5   .   .   .   .   3   .   2   .   .   .   .   1   .   1   .   .   1   .   .   
  Terminals                7    | .   2   .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              14   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   .   .   3   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
    Prioritize             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                9    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   .   4   .   .   .   4   2   .   .   .   .   2   .   5   .   .   .   .   6   .   8   .   .   .   .   2   .   2   .   .   .   .   1   2   2   .   .   2   .   .   
  Full Trace Events        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  16   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   4   .   .   5   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   242  | .   1   .   .   .   .   .   .   .   .   .   15  .   11  .   22  .   .   10  .   43  .   62  8   .   .   13  .   .   .   .   .   3   .   38  .   8   .   .   8   .   .   
  Parts Built              5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   469  | .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   .   .   38  .   168 .   .   .   .   111 .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  31   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   5   .   12  .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
  Time                     325  | .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   68  .   89  .   .   .   .   .   .   56  .   .   .   .   .   12  .   62  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    -1    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Was   Fac   Upp   Upp   Zhi   Pro   Res   Qua   Res   Tes   Sec   Acc   Com   Ac0   
Total Allies               92    | .     .     .     .     3     .     .     .     .     .     .     4     .     .     .     3     .     .     1     .     2     20    1     10    .     .     .     .     18    .     .     .     .     .     .     .     .     .     .     1     29    .     
  Largest Group            23    | .     .     .     .     3     3     3     .     .     .     .     4     4     .     .     3     .     .     1     .     2     21    1     8     8     5     4     .     18    .     .     .     .     .     .     .     .     .     .     1     23    .     
  Highest-Rated Group      2475  | .     .     .     .     40    40    40    .     .     .     .     152   152   .     .     197   .     .     59    .     170   832   138   376   376   271   136   .     668   .     .     .     .     .     .     .     .     .     .     269   2475  .     
  Highest-Rated Ally       269   | .     .     .     .     16    16    16    .     .     .     .     39    39    .     .     85    .     .     59    .     85    85    138   159   159   135   37    .     50    .     .     .     .     .     .     .     .     .     .     269   269   .     
Zionite Dispatches         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Heavy                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Experimental             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               6     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  STAY                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  ROAM                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  RETURN                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               423   | .     .     .     .     .     .     15    .     .     .     .     .     30    .     .     3     .     .     .     .     2     .     .     6     26    3     33    .     72    .     .     .     .     .     .     .     .     .     .     .     233   .     
  Total Damage             20927 | .     .     .     .     .     .     84    .     .     .     .     .     948   .     .     198   .     .     .     .     167   .     .     174   368   52    415   .     4851  .     .     .     .     .     .     .     .     .     .     .     13670 .     
  Kills                    84    | .     .     .     .     .     .     2     .     .     .     .     .     8     .     .     2     .     .     .     .     .     .     .     2     4     .     8     .     11    .     .     .     .     .     .     .     .     .     .     .     47    .     
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Field Lobotomies           3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Ext Cet Arc Hub Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 
Robot Analysis Total       5    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   2   .   .   .   .   1   .   1   2   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     82   | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   10  .   .   .   .   12  .   13  3   .   .   4   6   .   7   .   .   .   .   4   3   3   2   3   5   .   .   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Emergency Access         6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Guard Positions          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Component Stockpiles     7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   1   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Prototype Stockpiles     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Component Schematics     9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Prototype Schematics     10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Analyses         9    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   1   .   .   .   .   .   
  Trap Installations       5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   .   .   
  Active Terminals         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   1   1   .   .   
  Depthwide Sectors/0      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Depthwide Sectors/-1     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Turns Passed               24361 | 39   419  912  998  1407 588  699  1298 270  188  358  430  246  977  41   746  179  86   101  217  1118 177  2476 431  110  48   128  693  139  437  50   181  49   331  346  275  505  333  208  436  5592 99   
Spaces Moved               30579 | 18   260  625  477  291  374  399  755  653  577  540  1066 468  1727 136  1729 474  270  107  412  1777 421  4480 556  120  48   314  1421 292  930  152  574  132  501  807  439  822  524  354  981  3554 22   
  Core                     10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
  Treads                   3284  | 12   73   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3186 12   
  Legs                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3107  | .    187  625  477  291  374  399  754  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   24172 | .    .    .    .    .    .    .    .    653  577  540  1066 468  1727 136  1729 474  270  107  412  1777 421  4480 556  120  48   314  1421 292  930  152  574  132  501  807  439  822  524  354  981  368  .    
  Fastest Speed            24    | 120  95   125  125  125  150  150  125  25   25   25   27   27   25   25   29   29   29   29   29   26   26   26   27   27   27   27   27   28   28   28   28   28   28   24   24   24   27   28   28   28   50   
  Average Speed            51    | 146  123  125  144  147  154  158  145  26   26   26   27   27   25   27   29   29   29   29   29   26   26   27   27   27   27   27   27   28   28   28   28   28   28   24   24   27   28   28   28   132  104  
  Slowest Speed            320   | 160  160  125  150  150  165  165  320  27   27   27   27   27   27   29   29   29   29   29   29   27   26   101  27   27   27   27   28   28   28   28   28   28   28   24   24   30   29   28   109  150  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            104   | .    .    .    .    .    .    .    .    1    .    .    .    .    11   .    14   1    .    .    .    13   .    26   8    .    .    1    7    .    1    .    .    .    .    5    .    3    2    1    6    4    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
Exploration Rate (%)       55    | 3    39   96   48   36   69   74   31   15   66   59   89   60   43   92   48   66   55   78   66   61   95   74   62   73   81   47   36   84   24   40   57   61   62   40   67   27   62   27   29   83   2    
  Regions Visited          41
    Branch Regions         25
  Pre-discovered Areas     45    | .    .    .    2    .    1    .    .    .    .    .    1    .    9    .    6    .    .    1    1    5    .    9    .    .    .    .    3    .    .    .    .    3    .    .    .    .    .    2    2    .    .    
  Known Exits Taken        28    | .    .    .    1    .    .    1    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Scrap Searched             24    | .    .    2    .    1    .    1    .    .    .    2    4    2    .    .    .    2    1    .    2    .    .    .    .    .    .    .    .    .    .    1    3    .    3    .    .    .    .    .    .    .    .    
Spaces Dug                 596   | .    .    13   8    .    .    15   1    11   4    2    .    3    42   .    48   8    .    .    17   70   .    97   16   1    .    3    36   .    19   .    6    .    3    31   23   42   19   11   34   13   .    
Terrain Destroyed          908   | .    .    23   8    .    .    100  5    11   4    2    .    3    42   .    77   9    10   .    17   70   .    134  66   1    .    3    37   .    19   .    6    .    3    31   40   90   19   11   34   13   20   
  Melee                    386   | .    .    .    .    .    .    .    1    11   4    2    .    3    32   .    21   3    .    .    8    52   .    74   6    1    .    3    29   .    15   .    4    .    1    23   16   27   9    9    20   12   .    
  Projectile               174   | .    .    .    8    .    .    .    4    .    .    .    .    .    .    .    1    6    .    .    9    18   .    25   10   .    .    .    8    .    4    .    2    .    2    8    7    15   10   2    14   1    20   
  AOE                      348   | .    .    23   .    .    .    100  .    .    .    .    .    .    10   .    55   .    10   .    .    .    .    35   50   .    .    .    .    .    .    .    .    .    .    .    17   48   .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Was  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Tes  Sec  Acc  Com  Ac0  
Total                      37295 | 26   301  707  655  1266 387  458  913  732  597  745  1206 580  2160 140  1906 503  275  147  483  2298 474  5470 782  189  82   348  1624 349  1072 157  584  143  687  898  557  997  664  429  1098 4125 81   
  Wait                     4530  | .    7    47   53   971  .    44   63   25   11   200  122  107  361  .    139  18   2    16   49   413  39   714  128  59   35   23   103  52   101  1    3    .    180  24   38   80   89   37   25   123  28   
  Move                     30339 | 17   259  624  476  290  373  398  754  650  576  539  1065 467  1706 135  1700 471  269  106  411  1752 420  4428 539  119  47   311  1409 291  927  151  573  131  500  797  438  815  519  351  968  3546 21   
  Hop                      97    | .    .    .    .    .    .    .    .    1    .    .    .    .    10   .    14   1    .    .    .    12   .    25   8    .    .    1    5    .    1    .    .    .    .    4    .    3    2    1    6    3    .    
  Pick Up                  144   | 2    5    3    20   .    3    2    18   4    .    .    2    .    5    1    .    .    .    4    .    4    2    5    .    .    .    2    12   1    2    1    .    2    .    3    5    1    3    2    2    23   5    
  Fast Attach              253   | .    1    1    6    .    1    .    10   2    .    .    7    1    5    1    10   2    .    1    2    12   1    14   3    1    .    .    2    2    5    .    .    4    2    .    14   15   10   8    19   90   1    
  Attach                   70    | 2    .    1    4    .    3    2    3    13   .    .    .    .    2    .    .    1    1    1    .    4    2    1    .    .    .    .    1    .    1    .    .    1    .    2    2    2    1    2    2    13   3    
  Detach                   55    | .    .    .    1    .    .    .    3    .    .    .    4    .    2    .    2    1    1    .    1    .    .    2    1    .    .    .    1    .    1    .    .    .    1    .    2    5    1    .    4    21   1    
  Swap                     186   | .    .    2    12   4    .    .    7    1    2    3    .    .    11   .    .    .    .    3    1    3    .    38   22   5    .    2    15   .    3    3    2    .    .    15   3    4    3    1    .    19   2    
  Drop                     331   | 2    1    1    16   .    7    2    19   19   .    .    5    1    6    3    9    1    .    2    1    14   1    20   2    1    .    3    9    3    7    1    .    5    1    2    17   11   11   6    18   101  3    
  Fire                     508   | 3    28   27   66   1    .    10   27   .    .    .    .    .    1    .    4    5    2    14   10   18   .    37   15   3    .    .    10   .    4    .    2    .    2    8    9    22   10   10   21   122  17   
  Melee                    702   | .    .    .    .    .    .    .    7    17   8    3    1    4    51   .    28   3    .    .    8    66   9    149  25   1    .    6    57   .    20   .    4    .    1    43   29   39   15   11   33   64   .    
  Ram                      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 2 exits: Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x3 / *Upp x2 / Ext)
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / *Ext x2)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 2 exits: *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 2 exits: *Res x2)
-4/Waste
-4/Factory (discovered 5 exits: Res x4 / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Quarantine
-2/Research (discovered 2 exits: *Acc / *Tes)
-2/Testing
-2/Section 7
-1/Access
-1/Command (discovered 2 exits: [*Sur] / [*Ac0])
-1/Access_0
Near Former Tau Ceti IV

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 3)
    40 | -11/Scrapyard      | Entered Materials
   262 | -10/Materials      | Discovered new exit (range 11)
   272 | -10/Materials      | Discovered new exit (range 13)
   308 | -10/Materials      | Build established: Mutant
   374 | -10/Materials      | Central database locked down
   459 | -10/Materials      | Entered Mines
   477 | -10/Mines          | Discovered new exit (range 8)
   575 | -10/Mines          | Learned 2 Materials zone layouts
   962 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1101 | -10/Mines          | Learned 4 Materials zone layouts
  1371 | -10/Mines          | Entered Materials
  1371 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1372 | -9/Materials       | Identified exit to Materials
  1372 | -9/Materials       | Identified exit to Mines
  1932 | -9/Materials       | Discovered exit to Materials (range 10)
  2369 | -9/Materials       | Entered Mines
  2414 | -9/Mines           | Assembled infested the area
  3613 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  3657 | -9/Mines           | Learned Materials interactive machine intel
  3729 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3765 | -9/Mines           | Discovered new exit (range 5)
  3776 | -9/Mines           | Entered Exiles
  3776 | -9/Exiles          | Accompanied by 3 allies
  3799 | -9/Exiles          | Discovered new exit (range 15)
  3814 | -9/Exiles          | Met 8R-AWN
  3838 | -9/Exiles          | Met EX-HEX
  3953 | -9/Exiles          | Met EX-DEC
  3979 | -9/Exiles          | Learned location of Zion (-7)
  4009 | -9/Exiles          | Met EX-BIN
  4030 | -9/Exiles          | Aligned with FarCom system
  4031 | -9/Exiles          | Given EX-Vault access code
  4075 | -9/Exiles          | Opened EX-Vault
  4089 | -9/Exiles          | Found AWS/Autocannon
  4099 | -9/Exiles          | Found Field Lobotomy Kit
  4130 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4163 | -9/Exiles          | Found AWS/Thermal
  4348 | -9/Exiles          | Discovered new exit (range 11)
  4364 | -9/Exiles          | Stole three prototypes: AWS/Thermal, AWS/Autocannon, Field Lobotomy Kit
  4364 | -9/Exiles          | Entered Mines
  4364 | -8/Mines           | Accompanied by 3 allies
  4518 | -8/Mines           | Discovered exit to Materials (range 9)
  5063 | -8/Mines           | Entered Materials
  5063 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  5064 | -8/Materials       | Loaded intel: 19 interactive machine locations
  5155 | -8/Materials       | Identified exit to Storage
  5243 | -8/Materials       | Discovered new exit (range 15)
  5720 | -8/Materials       | Build established: Skirmisher
  6147 | -8/Materials       | Build established: Mutant
  6169 | -8/Materials       | Crushed by falling debris
  6169 | -8/Materials       | System corruption reached 10%
  6361 | -8/Materials       | Entered Factory
  6361 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6363 | -7/Factory         | FarCom data flow suspended
  6429 | -7/Factory         | Repaired Lgt. Nuclear Core
  6558 | -7/Factory         | Identified exit to Lower Caves
  6631 | -7/Factory         | Entered Lower Caves
  6665 | -7/Lower Caves     | Learned 8 Factory zone layouts
  6816 | -7/Lower Caves     | Discovered new exit (range 8)
  6818 | -7/Lower Caves     | Identified exit to Lower Caves
  6819 | -7/Lower Caves     | Entered another Lower Caves area
  6821 | -7/Lower Caves     | Discovered new exit (range 10)
  6835 | -7/Lower Caves     | Identified exit to Factory
  6898 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6954 | -7/Lower Caves     | Build established: Scavenger-Scout
  7149 | -7/Lower Caves     | Discovered new exit (range 14)
  7177 | -7/Lower Caves     | Identified exit to Zion
  7177 | -7/Lower Caves     | Entered Zion
  7217 | -7/Zion            | Discovered new exit (range 13)
  7268 | -7/Zion            | Learned 4 Factory zone layouts
  7320 | -7/Zion            | Given the Hacking Drone Bay
  7334 | -7/Zion            | Imprinted
  7336 | -7/Zion            | Declared Zion's savior
  7365 | -7/Zion            | Identified exit to Proximity Caves
  7365 | -7/Zion            | Identified exit to Deep Caves
  7424 | -7/Zion            | Found Prototype Device
  7424 | -7/Zion            | Identified Hacking Drone Bay
  7607 | -7/Zion            | Entered Proximity Caves
  7607 | -6/Proximity Caves | Accompanied by 4 allies
  7618 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves
  7627 | -6/Proximity Caves | Learned 4 Factory zone layouts
  7848 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  7853 | -6/Proximity Caves | Entered Factory
  7853 | -6/Factory         | Evolved 2 slots: Utility x2
  7854 | -6/Factory         | Identified exit to Factory
  7862 | -6/Factory         | Garrison activated, responded to threat
  7879 | -6/Factory         | Discovered new exit (range 11)
  7882 | -6/Factory         | Identified exit to Lower Caves
  8000 | -6/Factory         | Retrieved Zion intel report: Branch Access
  8015 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  8021 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  8035 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8067 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  8092 | -6/Factory         | Spotted B-75 Beast
  8247 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  8254 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
  8317 | -6/Factory         | Discovered exit to Factory (range 20)
  8482 | -6/Factory         | Fabricated Biomechanical Wings?
  8561 | -6/Factory         | Build established: Scout
  8830 | -6/Factory         | Manually triggered Chute Trap
  8830 | -6/Factory         | Sucked down chute
  8830 | -6/Factory         | Entered Waste
  8832 | -6/Waste           | Spotted C-40 Crusher
  8835 | -6/Waste           | Spotted C-40 Crusher
  8836 | -6/Waste           | Spotted C-40 Crusher
  8836 | -6/Waste           | Spotted C-40 Crusher
  8838 | -6/Waste           | Spotted C-40 Crusher
  8841 | -6/Waste           | Found Prototype Processor
  8845 | -6/Waste           | EMP discharged
  8848 | -6/Waste           | System corruption reached 10%
  8851 | -6/Waste           | Spotted C-40 Crusher
  8853 | -6/Waste           | Discovered new exit (range 19)
  8871 | -6/Waste           | Identified exit to Factory
  8871 | -6/Waste           | Entered Factory
  8874 | -6/Factory         | Spotted B-75 Beast
  8893 | -6/Factory         | Retrieved Zion intel report: Prototype Stockpiles
  8911 | -6/Factory         | Discovered exit to Factory (range 12)
  8929 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9033 | -6/Factory         | Identified Exp. Melee Analysis Suite
  9051 | -6/Factory         | Retrieved Zion intel report: Component Stockpiles
  9140 | -6/Factory         | Retrieved Zion intel report: Prototype Schematics
  9141 | -6/Factory         | Zion Heavy squad teleported in
  9195 | -6/Factory         | Retrieved Zion intel report: Unaware Schematics
  9196 | -6/Factory         | Zion Melee Resupply teleported in
  9221 | -6/Factory         | Discovered exit to Factory (range 20)
  9231 | -6/Factory         | Retrieved Zion intel report: Active Terminals
  9284 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  9295 | -6/Factory         | Retrieved Zion intel report: Branch Access
  9347 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  9381 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  9617 | -6/Factory         | Entered Lower Caves
  9618 | -6/Lower Caves     | Identified exit to Lower Caves
  9629 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9778 | -6/Lower Caves     | Found Alien Artifact
  9778 | -6/Lower Caves     | Identified Core Expander
  9778 | -6/Lower Caves     | Installed Core Expander, added new Utility slot
  9796 | -6/Lower Caves     | Entered another Lower Caves area
  9802 | -6/Lower Caves     | Discovered exit to Factory (range 15)
  9833 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9868 | -6/Lower Caves     | Discovered new exit (range 15)
  9869 | -6/Lower Caves     | Spotted UM-RF1(f)
  9869 | -6/Lower Caves     | Spotted W7-A5Y(f)
  9871 | -6/Lower Caves     | Encountered a Master Thief
  9871 | -6/Lower Caves     | Encountered a Master Thief
  9871 | -6/Lower Caves     | Spotted Y3-3G7(f)
  9872 | -6/Lower Caves     | Encountered a Master Thief
  9882 | -6/Lower Caves     | Identified exit to Data Miner
  9882 | -6/Lower Caves     | Entered Data Miner
  9882 | -6/Data Miner      | Discovered new exit (range 6)
  9887 | -6/Data Miner      | Met Data Miner
  9894 | -6/Data Miner      | Learned location of Section 7 (-2)
  9894 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9898 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9905 | -6/Data Miner      | Assimilated Data Miner with FLK Orb
  9926 | -6/Data Miner      | Identified exit to Proximity Caves
  9969 | -6/Data Miner      | Destroyed Data Miner
  9973 | -6/Data Miner      | Found Prototype Hackware
  9973 | -6/Data Miner      | Identified Ghost Barrier
  9976 | -6/Data Miner      | Found Prototype Hackware
  9980 | -6/Data Miner      | Found Prototype Hackware
  9982 | -6/Data Miner      | Found Prototype Hackware
  9983 | -6/Data Miner      | Entered Proximity Caves
  9984 | -5/Proximity Caves | Learned location of 1 exit from Factory
 10028 | -5/Proximity Caves | Spotted B-75 Beast
 10197 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 10200 | -5/Proximity Caves | Entered Factory
 10200 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10201 | -5/Factory         | Identified exit to Extension
 10202 | -5/Factory         | Identified exit to Factory
 10202 | -5/Factory         | Identified exit to Upper Caves
 10220 | -5/Factory         | Identified Quantum Router
 10248 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 10277 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 10279 | -5/Factory         | Build established: Hacker-Scout
 10402 | -5/Factory         | Repaired Impulse Thruster Array?
 10456 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 10475 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 10512 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 10576 | -5/Factory         | Identified System Mapper
 10576 | -5/Factory         | Identified Deep Network Scanner
 10583 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 10621 | -5/Factory         | Discovered exit to Upper Caves (range 5)
 10662 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 10667 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 10677 | -5/Factory         | Fabricated Biomechanical Wings?
 10682 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 10943 | -5/Factory         | Build established: Wizard-Scout
 11069 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 11072 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11075 | -5/Factory         | Discovered exit to Factory (range 6)
 11080 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 11200 | -5/Factory         | Discovered exit to Factory (range 15)
 11276 | -5/Factory         | Zion Heavy squad teleported in
 11286 | -5/Factory         | Found Prototype Protection
 11286 | -5/Factory         | Identified Zio. Weapon Casing
 11318 | -5/Factory         | Manually triggered Chute Trap
 11318 | -5/Factory         | Sucked down chute
 11318 | -5/Factory         | Entered Waste
 11319 | -5/Waste           | Joined by Warlord forces that had cleared the area
 11320 | -5/Waste           | 1 allies followed down the chute
 11325 | -5/Waste           | Found Broken Enh. Force Lance
 11389 | -5/Waste           | Discovered new exit (range 12)
 11395 | -5/Waste           | Found Prototype Device
 11395 | -5/Waste           | Identified Exp. Actuator Array
 11495 | -5/Waste           | Identified exit to Factory
 11495 | -5/Waste           | Entered Factory
 11537 | -5/Factory         | Zion hero teleported in (1C-UTU)
 11595 | -5/Factory         | Destroyed 1C-UTU
 11599 | -5/Factory         | Found Prototype Slashing Weapon
 11599 | -5/Factory         | Identified 1C-UTU's Sword "Choppy"
 11602 | -5/Factory         | Found Prototype Slashing Weapon
 11603 | -5/Factory         | Identified 1C-UTU's Sword "Lootmaker"
 11611 | -5/Factory         | Found Prototype Protection
 11611 | -5/Factory         | Identified 1C-UTU's Buckler
 11621 | -5/Factory         | Found Prototype Device
 11621 | -5/Factory         | Identified Femtoactuators
 11630 | -5/Factory         | Found Exp. Actuator Array
 11651 | -5/Factory         | Build established: Hacker-Scout
 11662 | -5/Factory         | Discovered exit to Factory (range 3)
 11683 | -5/Factory         | Retrieved Zion intel report: Active Terminals
 11695 | -5/Factory         | Discovered exit to Extension (range 20)
 11698 | -5/Factory         | Retrieved Zion intel report: Main Access
 11861 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 11917 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 12050 | -5/Factory         | Fabricated Mni. Smartbomb Launcher?
 12096 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 12102 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 12218 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 12248 | -5/Factory         | Fabricated Mni. Smartbomb Launcher?
 12675 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 12705 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 12754 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 12873 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 12875 | -5/Factory         | Spotted B-75 Beast
 12875 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 12899 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 13024 | -5/Factory         | Terminal network hard line cut
 13340 | -5/Factory         | Discovered exit to Extension (range 16)
 13730 | -5/Factory         | Repaired Cld. Nuclear Pulse Thruster
 13895 | -5/Factory         | First assault squad dispatched
 13971 | -5/Factory         | Entered Extension
 14023 | -5/Extension       | Retrieved Zion intel report: Prototype Schematics
 14063 | -5/Extension       | Retrieved Zion intel report: Component Stockpiles
 14070 | -5/Extension       | Rescued a captive Derelict
 14072 | -5/Extension       | Rescued a captive Derelict
 14165 | -5/Extension       | Rescued A7
 14262 | -5/Extension       | Retrieved Zion intel report: Active Garrisons
 14306 | -5/Extension       | Rescued a captive Derelict
 14306 | -5/Extension       | Rescued a captive Derelict
 14358 | -5/Extension       | Rescued a captive Derelict
 14359 | -5/Extension       | Rescued a captive Derelict
 14383 | -5/Extension       | Discovered exit to Factory (range 13)
 14384 | -5/Extension       | Discovered new exit (range 6)
 14389 | -5/Extension       | Identified exit to Cetus
 14402 | -5/Extension       | Entered Cetus
 14402 | -5/Cetus           | Accompanied by 8 allies (A7)
 14407 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 14409 | -5/Cetus           | Spotted Cetus Guard
 14409 | -5/Cetus           | Spotted Cetus Guard
 14411 | -5/Cetus           | Spotted Cetus Guard
 14421 | -5/Cetus           | Allies destroyed Cetus Guard
 14421 | -5/Cetus           | Spotted Cetus Guard
 14422 | -5/Cetus           | Destroyed Cetus Guard
 14423 | -5/Cetus           | Allies destroyed Cetus Guard
 14434 | -5/Cetus           | Allies destroyed Cetus Guard
 14471 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 14474 | -5/Cetus           | Discovered new exit (range 19)
 14479 | -5/Cetus           | Identified exit to Archives
 14512 | -5/Cetus           | Entered Archives
 14512 | -5/Archives        | Accompanied by 5 allies (A7)
 14517 | -5/Archives        | Received a hacking code to weaken MAIN.C
 14517 | -5/Archives        | Met Zhirov
 14517 | -5/Archives        | Discovered new exit (range 19)
 14518 | -5/Archives        | Discovered new exit (range 19)
 14520 | -5/Archives        | Read partially decrypted archive contents
 14523 | -5/Archives        | Reinforcements dispatched to Archives
 14524 | -5/Archives        | Identified exit to Hub_04(d)
 14560 | -5/Archives        | Entered Hub_04(d)
 14560 | -5/Hub_04(d)       | Accompanied by 4 allies
 14572 | -5/Hub_04(d)       | Retrieved Zion intel report: Guard Positions
 14587 | -5/Hub_04(d)       | Retrieved Zion intel report: Emergency Access
 14591 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
 14617 | -5/Hub_04(d)       | Retrieved Zion intel report: Component Stockpiles
 14636 | -5/Hub_04(d)       | Garrison activated, responded to threat
 14673 | -5/Hub_04(d)       | Discovered exit to Factory (range 3)
 14688 | -5/Hub_04(d)       | Entered Factory
 14688 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14768 | -4/Factory         | Spotted B-86 Titan
 14792 | -4/Factory         | Discovered new exit (range 16)
 14796 | -4/Factory         | Identified exit to Research
 14814 | -4/Factory         | Discovered exit to Research (range 8)
 14843 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 14847 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 14857 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 14935 | -4/Factory         | Found Prototype Slashing Weapon
 14936 | -4/Factory         | Found Prototype Slashing Weapon
 15033 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 15087 | -4/Factory         | Identified Vibroblade
 15170 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 15235 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 15317 | -4/Factory         | Fabricated Exp. Actuator Array?
 15381 | -4/Factory         | Manually triggered Chute Trap
 15381 | -4/Factory         | Sucked down chute
 15381 | -4/Factory         | Entered Waste
 15390 | -4/Waste           | Spotted C-40 Crusher
 15394 | -4/Waste           | Warlord forces began an assault
 15396 | -4/Waste           | Spotted C-40 Crusher
 15420 | -4/Waste           | Spotted C-40 Crusher
 15420 | -4/Waste           | Allies destroyed C-40 Crusher
 15421 | -4/Waste           | Spotted C-40 Crusher
 15421 | -4/Waste           | Allies destroyed C-40 Crusher
 15428 | -4/Waste           | Allies destroyed C-40 Crusher
 15428 | -4/Waste           | Spotted C-40 Crusher
 15429 | -4/Waste           | Allies destroyed C-40 Crusher
 15433 | -4/Waste           | Discovered new exit (range 20)
 15468 | -4/Waste           | Identified exit to Factory
 15520 | -4/Waste           | Entered Factory
 15597 | -4/Factory         | Repaired Mic. Fission Core
 15655 | -4/Factory         | Retrieved Zion intel report: Main Access
 15657 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 15719 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 15790 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 15793 | -4/Factory         | Retrieved Zion intel report: Emergency Access
 15912 | -4/Factory         | Retrieved Zion intel report: Unaware Schematics
 15930 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 15951 | -4/Factory         | Discovered new exit (range 5)
 15952 | -4/Factory         | Identified exit to Upper Caves
 15957 | -4/Factory         | Entered Upper Caves
 16000 | -4/Upper Caves     | Discovered new exit (range 9)
 16002 | -4/Upper Caves     | Identified exit to Upper Caves
 16007 | -4/Upper Caves     | Entered another Upper Caves area
 16017 | -4/Upper Caves     | Learned Research emergency access door positions
 16084 | -4/Upper Caves     | Learned Research emergency access door positions
 16164 | -4/Upper Caves     | Spotted 4W-VKF(f)
 16164 | -4/Upper Caves     | Spotted FG-HQ6(f)
 16166 | -4/Upper Caves     | Encountered a Master Thief
 16166 | -4/Upper Caves     | Encountered a Master Thief
 16166 | -4/Upper Caves     | Spotted LW-YMS(f)
 16172 | -4/Upper Caves     | Spotted GT-I4Q(f)
 16185 | -4/Upper Caves     | Discovered new exit (range 11)
 16188 | -4/Upper Caves     | Identified exit to Zhirov
 16188 | -4/Upper Caves     | Entered Zhirov
 16188 | -4/Zhirov          | Discovered new exit (range 3)
 16199 | -4/Zhirov          | Learned location of Testing (-2)
 16199 | -4/Zhirov          | Learned location of Command (-1)
 16206 | -4/Zhirov          | Found Alien Artifact
 16206 | -4/Zhirov          | Identified Integrated Reactor
 16206 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 16226 | -4/Zhirov          | Found Alien Artifact
 16236 | -4/Zhirov          | Identified exit to Proximity Caves
 16237 | -4/Zhirov          | Entered Proximity Caves
 16264 | -3/Proximity Caves | Spotted B-86 Titan
 16392 | -3/Proximity Caves | Discovered exit to Research (range 6)
 16547 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 16568 | -3/Proximity Caves | Entered Research
 16568 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 16636 | -3/Research        | Found Antimissile System
 16764 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 16781 | -3/Research        | Found Prototype Device
 16829 | -3/Research        | Identified Exp. Thermal Shield
 16829 | -3/Research        | Identified Transdimensional Reconstructor
 16834 | -3/Research        | Retrieved Zion intel report: Component Stockpiles
 16839 | -3/Research        | Retrieved Zion intel report: Component Schematics
 16841 | -3/Research        | Retrieved Zion intel report: Component Schematics
 16909 | -3/Research        | Discovered new exit (range 6)
 16912 | -3/Research        | Identified exit to Quarantine
 16914 | -3/Research        | Entered Quarantine
 16919 | -3/Quarantine      | Found Alien Artifact
 16919 | -3/Quarantine      | Identified Core Reset Matrix
 16919 | -3/Quarantine      | Used Core Reset Matrix
 16923 | -3/Quarantine      | Detected hypermatrix surge
 16923 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 16967 | -3/Quarantine      | Found Subatomic Replicator
 16981 | -3/Quarantine      | Retrieved Zion intel report: Trap Installations
 16984 | -3/Quarantine      | Cryocooling Duct disabled
 16999 | -3/Quarantine      | Ambient heat levels rising (+20)
 16999 | -3/Quarantine      | Non-combat units ordered to evacuate
 17080 | -3/Quarantine      | Found Core Cannon
 17106 | -3/Quarantine      | Found Sigix Broadsword
 17139 | -3/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 17145 | -3/Quarantine      | Repaired Imp. Propulsion Shielding
 17165 | -3/Quarantine      | Discovered new exit (range 12)
 17167 | -3/Quarantine      | Identified exit to Research
 17177 | -3/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 17189 | -3/Quarantine      | Entered Research
 17189 | -2/Research        | Evolved 2 slots: Utility x2
 17252 | -2/Research        | Spotted B-90 Cyclops
 17265 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 17281 | -2/Research        | Retrieved Zion intel report: Active Garrisons
 17346 | -2/Research        | Discovered new exit (range 11)
 17346 | -2/Research        | Retrieved Zion intel report: Unaware Analyses
 17375 | -2/Research        | Build established: Hacker-Ninja
 17415 | -2/Research        | Identified exit to Access
 17518 | -2/Research        | Spotted B-90 Cyclops
 17632 | -2/Research        | Destroyed 8 combat bots
 17639 | -2/Research        | Found Prototype Device
 17639 | -2/Research        | Identified Exp. Focal Shield
 17670 | -2/Research        | Discovered new exit (range 18)
 17693 | -2/Research        | Identified exit to Testing
 17694 | -2/Research        | Entered Testing
 17849 | -2/Testing         | Repaired Field Propulsion Array
 17859 | -2/Testing         | Found Exp. Signal Interpreter
 17862 | -2/Testing         | Retrieved Zion intel report: Active Garrisons
 17876 | -2/Testing         | Found Prototype Energy Gun
 17876 | -2/Testing         | Identified Hyp. EM Gauss Rifle
 17904 | -2/Testing         | Found Prototype Device
 17944 | -2/Testing         | First assault squad dispatched
 17953 | -2/Testing         | Retrieved Zion intel report: Branch Access
 18006 | -2/Testing         | Spotted Fortress
 18025 | -2/Testing         | Discovered new exit (range 6)
 18026 | -2/Testing         | Identified exit to Section 7
 18027 | -2/Testing         | Entered Section 7
 18028 | -2/Section 7       | Sensed 23 artifacts in vicinity
 18032 | -2/Section 7       | Spotted S7 Guard
 18041 | -2/Section 7       | Found Integrated Singularity Reactor
 18041 | -2/Section 7       | Installed Integrated Singularity Reactor, increased core energy generation (+20)
 18063 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 18072 | -2/Section 7       | Found Integrated Reactor
 18072 | -2/Section 7       | Installed Integrated Reactor, increased core energy generation (+10)
 18177 | -2/Section 7       | Retrieved Zion intel report: Active Garrisons
 18186 | -2/Section 7       | Found Integrity Redistributor
 18191 | -2/Section 7       | Spotted S7 Guard
 18202 | -2/Section 7       | Found Core Membrane
 18202 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 18215 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 18216 | -2/Section 7       | Discovered exit to Access (range 16)
 18229 | -2/Section 7       | Found Integrity Redistributor
 18229 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-56)
 18235 | -2/Section 7       | Entered Access
 18235 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 18236 | -1/Access          | Sensed 1 artifact in vicinity
 18273 | -1/Access          | Identified Exp. Hardlight Generator
 18290 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 18359 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 18440 | -1/Access          | Retrieved Zion intel report: Depthwide Sectors/0
 18577 | -1/Access          | Retrieved Zion intel report: Trap Installations
 18644 | -1/Access          | Retrieved Zion intel report: Guard Positions
 18645 | -1/Access          | Zion Experimental squad teleported in
 18646 | -1/Access          | Discovered new exit (range 7)
 18663 | -1/Access          | Identified exit to Command
 18671 | -1/Access          | Entered Command
 18671 | -1/Command         | Accompanied by 1 ally
 18703 | -1/Command         | Disengaged cave seal
 18703 | -1/Command         | Zionites emerged from the dark tunnel
 18774 | -1/Command         | Spotted M Guard
 18774 | -1/Command         | Spotted M Guard
 18775 | -1/Command         | Spotted Combat Programmer
 18775 | -1/Command         | Spotted Combat Programmer
 18782 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 18785 | -1/Command         | Assimilated Combat Programmer with FLK Orb
 18790 | -1/Command         | Allies destroyed M Guard
 18796 | -1/Command         | Allies destroyed M Guard
 18807 | -1/Command         | Found Corrupted Prototype Device
 18807 | -1/Command         | Identified AEGIS Remote Shield
 18820 | -1/Command         | Found Corrupted Prototype Protection
 18826 | -1/Command         | Found Corrupted AEGIS Remote Shield
 18925 | -1/Command         | Met MAIN.C
 18940 | -1/Command         | Allies destroyed MAIN.C Shell
 18941 | -1/Command         | MAIN.C activated Command garrisons
 18944 | -1/Command         | 0b10 Conduit disabled
 18955 | -1/Command         | Allies destroyed MAIN.C
 18961 | -1/Command         | Found Prototype Protection
 18962 | -1/Command         | Identified Zio. Shade Armor
 19000 | -1/Command         | Found Prototype Protection
 19073 | -1/Command         | P-80 Master assimilated allied 6L-OT1(i)
 19085 | -1/Command         | Identified Hvy. Regenerative Plating
 19146 | -1/Command         | Spotted B-99 Colossus
 19157 | -1/Command         | Allies destroyed B-99 Colossus
 19185 | -1/Command         | Phase Generator disabled
 19237 | -1/Command         | Build established: Scavenger-Mutant
 19419 | -1/Command         | Discovered new exit (range 6)
 19923 | -1/Command         | Destroyed Combat Programmer
 19923 | -1/Command         | All MAIN.C guards destroyed
 20026 | -1/Command         | Found Prototype Protection
 20026 | -1/Command         | Identified Zio. Weapon Casing
 20044 | -1/Command         | Found Corrupted Prototype Energy Cannon
 20044 | -1/Command         | Identified Zio. Alpha Cannon Mk. II
 20119 | -1/Command         | Found Prototype Processor
 20119 | -1/Command         | Identified Exp. Core Analyzer
 20122 | -1/Command         | Found Prototype Processor
 20122 | -1/Command         | Identified Exp. Melee Analysis Suite
 20126 | -1/Command         | Found Prototype Device
 20126 | -1/Command         | Identified Exp. Force Field
 20129 | -1/Command         | Found Prototype Device
 20129 | -1/Command         | Identified Adv. Kinecellerator
 20133 | -1/Command         | Found Prototype Device
 20133 | -1/Command         | Identified Adv. Particle Accelerator
 20143 | -1/Command         | Found Prototype Reactor
 20143 | -1/Command         | Identified Vortex Chain Reactor
 20151 | -1/Command         | Identified Centrium Heavy Armor Plating
 20163 | -1/Command         | Found Prototype Device
 20163 | -1/Command         | Identified Exp. Weapon Cycler
 20168 | -1/Command         | Found Prototype Processor
 20168 | -1/Command         | Identified Exp. Targeting Computer
 20176 | -1/Command         | Found Zio. Alpha Cannon Mk. II
 20202 | -1/Command         | Found Prototype Protection
 20202 | -1/Command         | Identified Zio. Shade Carapace
 20210 | -1/Command         | Found Prototype Energy Cannon
 20210 | -1/Command         | Identified Zio. Alpha Cannon
 20235 | -1/Command         | Found Zio. Shade Armor
 20282 | -1/Command         | Found Zio. Shade Armor
 22183 | -1/Command         | Found Unknown Protection
 22183 | -1/Command         | Identified Adv. Powered Armor
 22850 | -1/Command         | Spotted B-99 Colossus
 22881 | -1/Command         | Destroyed B-99 Colossus
 23114 | -1/Command         | Found Prototype Ballistic Gun
 23114 | -1/Command         | Identified Multirail
 24038 | -1/Command         | Found Zio. Alpha Cannon Mk. II
 24152 | -1/Command         | Found Exp. Targeting Computer
 24249 | -1/Command         | Warped through subspace to slip node
 24249 | -1/Command         | Discovered new exit (range 5)
 24253 | -1/Command         | Used Subatomic Replicator to replicate Core Cannon
 24263 | -1/Command         | Entered Access_0
 24264 | -1/Access_0        | Sensed 4 artifacts in vicinity
 24264 | -1/Access_0        | Met Architect
 24278 | -1/Access_0        | Destroyed A8
 24301 | -1/Access_0        | Architect warped through subspace
 24353 | -1/Access_0        | Destroyed Architect
 24354 | -1/Access_0        | Architect triggered a singularity event
 24356 | -1/Access_0        | Released all parts (17)
 24358 | -1/Access_0        | Found Hpw. Transdimensional Reconstructor
 24358 | -1/Access_0        | Warped through subspace to slip node
 24358 | -1/Access_0        | Discovered new exit (range 8)
 24362 | ***                | Escaped singularity!

 Last Messages 
---------------
24356_ Released Arm. Heavy Treads.
24356_ Arm. Heavy Treads crushed and broken.
24356_ Released Coolant Network.
24356_ Coolant Network crushed and broken.
24356_ Released AEGIS Remote Shield.
24356_ AEGIS Remote Shield crushed and broken.
24356_ Released Zio. Weapon Casing.
24356_ Zio. Weapon Casing crushed and broken.
24356_ Released Exp. Targeting Computer.
24356_ Released Core Cannon.
24356_ Core Cannon crushed and broken.
24357_ A0_COM: 8.
24358_ A0_COM: 7.
24358_ Acquired Hpw. Transdimensional Reconstructor.
24358_ Warped through subspace, drawn to slip node.
24358_ EXIT=FOUND
24359_ A0_COM: 6.
24360_ A0_COM: 5.
24361_ A0_COM: 4.
24362_ A0_COM: 3.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????###??????????????????????? |
| ???????????????????????## ##?????????????????????? |
| ???????????????????????#   #?????????????????????? |
| ???????????????????????# @ #?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##   #?????????????????????? |
| ??????????????????????#    #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????# <  #?????????????????????? |
| ??????????????????????#   ##?????????????????????? |
| ??????????????????????##  #??????????????????????? |
| ???????????????????????####??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           180
Energy Generation          97
Energy Capacity            2000
Matter Stores              800
Matter Capacity            800
Sight Range                23
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       135
Jamming Range              16
Additional Mass Support    20
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             30
Resistance: EX             30
Resistance: EM             30
Resistance: I              30
Resistance: S              30
Resistance: P              30
Propulsion Shielding       66
Weapon Shielding           100
Reclamation Efficiency     20
Weapon Cycling             30
Melee Speed Boost          50
Evasion (%)                65
Targeting Accuracy         24
Core Analysis              15
Armor Integrity Analysis   40
Recoil Reduction           8
Particle Charging          50
Kinecelleration            50
Overload Amplification     75
Salvage Targeting          3
Offensive Hacking          25
Defensive Hacking          45
Authchip Count             1

 Item Schematics 
-----------------
          Exp. Stasis Projector | -2/Research | Z-intel
        Exp. Signal Interpreter | -2/Research | Z-intel
           Exp. Power Shielding | -2/Research | Z-intel
                  Gravity Flail | -2/Research | Z-intel
       Adv. Micro-nuke Launcher | -2/Research | Z-intel
              Electron Diverter | -2/Research | Z-intel
            Exp. Thermal Shield | -2/Research | Z-intel
               Imp. Energy Well | -2/Research | Z-intel
           Imp. Diametric Drive | -1/Access   | Z-intel
             Prc. Matter Filter | -1/Access   | Z-intel
 Adv. Dynamic Insulation System | -1/Access   | Z-intel
           Cld. Antigrav System | -1/Access   | Z-intel
               Adv. Energy Well | -1/Access   | Z-intel
     Hdn. Centrium Heavy Treads | -1/Access   | Z-intel
                   Plasma Sword | -1/Access   | Z-intel
        Imp. Matter Neutralizer | -1/Access   | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
     Biomechanical Wings | x1 | -6/Factory 
     Biomechanical Wings | x1 | -5/Factory 
 Mni. Smartbomb Launcher | x1 | -5/Factory 
 Mni. Smartbomb Launcher | x1 | -5/Factory 
     Exp. Actuator Array | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Core Reset Matrix
Sigix Broadsword
Integrated Singularity Reactor
Core Membrane
Integrity Redistributor
Transdimensional Reconstructor
Subatomic Replicator
Core Cannon
High-powered Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmoredAutogunAutohacker
  Manual?         0
Play Time         11:13:59
  Cumulative      458.7 hours
  Start           2021.11.03 @ 15:58:41
  End             2021.11.09 @ 20:59:01
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          246
  Rogue           246
  Adventurer      0
  Explorer        0
Win Type          6
  Total           21
  Types           1/5/4/1/1/1/6/1/1
Lore%             88
Gallery%          91
Achievement%      74
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b4eea56-2f3d-4f0b-bce3-cd389079cce1