Cogmind - Beta 15 --- EXPLORER MODE // 2025.06.20 @ 15:23:46 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (231) 1155 Value Destroyed (6795) 6795 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 10890 Bonus ------- None Cogmind --------- Core Integrity 491/700 Matter 252/300 Energy 465/465 System Corruption 7% Temperature Cool (0) Movement Walking (540) Ox6 Location -7/Waste Parts ------- > --- POWER (2) -------- Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (5) ------ Improved Cooling System Huge Storage Unit Terrain Scanner Improved Targeting Computer Improved Power Shielding > --- WEAPON (3) ------- Precision Assault Rifle Mini Assault Cannon > --- INVENTORY (25) --- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Cooled Ion Engine Deuterium Engine Improved Cooling System High-capacity Matter Pod (200) High-capacity Matter Pod (200) Target Analyzer Matter Filter Power Shielding System Shield Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Scatter Rocket Array Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Terrain Scanner Improved Targeting Computer Improved Power Shielding System Restoration Module > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Cooled Ion Engine Deuterium Engine Improved Cooling System Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Target Analyzer Matter Filter Power Shielding System Shield Tractor Beam High-powered Tractor Beam Heavy Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle Flak Cannon Flak Cannon Grenade Launcher Scatter Rocket Array Datajack [Rating: 59] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Slots Evolved 7 | . 1 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 2 . . . . Utility 3 | . 1 . . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 97 | 7 1 22 24 10 33 . Power 14 | 1 . 5 3 2 3 . Engine 14 | 1 . 5 3 2 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 39 | 2 . 11 13 2 11 . Treads . | . . . . . . . Leg 39 | 2 . 11 13 2 11 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 1 2 . 2 9 . Device 6 | . . . . . 6 . Storage 2 | 1 . 1 . . . . Processor 3 | 1 1 . . . 1 . Hackware . | . . . . . . . Protection 5 | . . 1 . 2 2 . Artifact . | . . . . . . . Weapon 28 | 2 . 4 8 4 10 . Energy Gun 2 | . . . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 20 | 2 . 4 4 2 8 . Ballistic Cannon 4 | . . . . 2 2 . Launcher 2 | . . . 2 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 . Parts Lost 26 | . . 6 6 7 5 2 Power 3 | . . 1 1 1 . . Propulsion 13 | . . 3 1 4 3 2 Utility 4 | . . 1 . 1 2 . Weapon 6 | . . 1 4 1 . . Highest Loss Streak 3 | . . 3 2 2 2 2 To Critical Strikes . | . . . . . . . Average Backups 20 | 1 5 12 22 23 24 25 Power 4 | . . 5 6 4 4 5 Propulsion 3 | . 1 1 6 3 1 . Utility 6 | 1 3 3 5 6 7 9 Weapon 5 | . . 1 2 7 9 10 Tool/Special . | . . . . . . . Unused Backups 22 | . 4 . 1 1 4 12 Power 3 | . 1 . . 1 . 1 Propulsion . | . . . . . . . Utility 10 | . . . 1 . 3 6 Weapon 8 | . 3 . . . 1 4 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 98 99 98 98 100 Engine 12 | . 12 9 9 16 13 14 Leg 33 | . 25 39 39 32 26 28 Device 2 | . . . . . 8 14 Storage 8 | . 12 10 10 8 7 7 Processor 9 | . 25 11 10 8 7 7 Protection 10 | . . 8 9 15 12 7 Ballistic Gun 17 | . 25 19 18 12 16 14 Ballistic Cannon 1 | . . . . 3 4 7 Peak Build Rating 59 | 7 9 18 26 28 59 59 Average Rating 28 | 5 8 14 18 24 49 58 On Entrance 19 | . 7 8 14 21 28 59 Naked Turns . | . . . . . . . Heaviest Build 116 | 19 19 95 96 108 116 116 Greatest Support 72 | 20 20 46 52 52 72 66 Greatest Overweight (x) 37 | 6 . 4 9 2 37 1 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 25 25 25 25 25 Average Capacity 24 | 7 10 24 25 25 25 25 Most Carried 25 | 5 10 19 25 25 25 25 Average Carried 20 | 1 5 12 22 23 24 25 Final Capacity 25 | 10 10 25 25 25 25 25 Final Carried 25 | 5 6 18 25 23 25 25 Class Distribution -------------------- 60% | Hacker-Mutant 26% | Hacker-Gunner 5% | Hacker-Tank 4% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Matter Collected 7088 | 229 284 936 1909 1053 2652 25 Remotely 327 | . . . . . 327 . Salvage Created 9488 | . 731 2019 1886 1629 3223 . Parts 485 | . 30 94 121 80 160 . Haulers Intercepted 19 | . 1 3 6 4 5 . Recyclers Shooed 14 | . 2 5 5 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Combat Hostiles Destroyed 149 | . 7 37 29 28 48 . Guns 126 | . 7 37 28 19 35 . Cannons 22 | . . . . 9 13 . Classes Destroyed 14 | . 5 4 1 1 3 . Worker 14 | . . 2 4 2 6 . Builder 6 | . . . 2 1 3 . Tunneler 2 | . . . . 1 1 . Hauler 19 | . 1 3 6 4 5 . Recycler 23 | . 5 4 5 3 6 . Mechanic 1 | . . . . . 1 . Operator 3 | . . 1 2 . . . Watcher 14 | . 2 2 2 3 5 . Swarmer 20 | . 2 7 6 5 . . Grunt 75 | . 5 19 11 15 25 . Duelist 4 | . . 1 . 1 2 . Sentry 35 | . . 10 12 7 6 . Hunter 3 | . . . . . 3 . Programmer 12 | . . . . . 12 . Best Kill Streak 7 | . 6 6 4 5 7 . Combat Bots Only 6 | . 3 4 3 4 6 . Max Kills in Single Turn 2 | . 2 2 1 2 2 . Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Hostile Shots Fired 1015 | . 42 206 172 185 408 2 Missed 283 | . 9 52 38 44 140 . Hits 732 | . 33 154 134 141 268 2 Melee 8 | . . 3 . . 3 2 Projectile 724 | . 33 151 134 141 265 . Critical Strikes 32 | . . 9 4 10 9 . Actively Blocked 3 | . . . . 2 1 . Part Disruptions 2 | . . . . . 2 . Damage Taken 6223 | . 239 1258 1413 1306 1947 60 Core 883 | . 70 173 190 241 209 . Absorbed by Shields . | . . . . . . . Redirected to Shielding 174 | . . 18 6 74 54 22 Ignored by Resistances 3860 | . 155 783 775 796 1317 34 Regen/Repaired (Parts) 279 | . . . 262 . 17 . Core Remaining (%) 59 | 100 72 . 9 56 . . Volleys Fired 642 | . 36 145 182 124 152 3 Largest 3 | . 2 2 2 2 3 3 Hottest 96 | . 40 43 53 57 96 96 Shots Fired 1393 | . 72 287 323 248 453 10 Gun 1241 | . 72 287 287 211 378 6 Cannon 116 | . . . . 37 75 4 Launcher 36 | . . . 36 . . . Special . | . . . . . . . Kinetic 1357 | . 72 287 287 248 453 10 Thermal . | . . . . . . . Explosive 36 | . . . 36 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 50 | . 18 47 50 43 38 34 Robot Miss Streak 3 | . 2 2 2 3 3 . Penetration Max 1 | . . . . . 1 . Secondary Targets 17 | . 1 6 3 2 5 . Max Gunslinging Chain 1 | . 1 1 1 1 1 . Shots Hit Robots 1156 | . 62 246 250 218 370 10 Core Hits 456 | . 25 94 79 118 140 . Critical Kills 5 | . . . 3 . 2 . Critical Parts Destroyed 9 | . 1 . 3 . 5 . Critical Strikes 18 | . 1 . 7 . 10 . Destroy 15 | . 1 . 7 . 7 . Blast 3 | . . . . . 3 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18142 | . 803 2915 3435 3220 7537 232 Guns 15404 | . 798 2915 3305 2344 5921 121 Cannons 2536 | . . . . 870 1555 111 Explosions 82 | . . . 82 . . . Melee . | . . . . . . . Ramming 120 | . 5 . 48 6 61 . Kinetic 17940 | . 798 2915 3305 3214 7476 232 Thermal . | . . . . . . . Explosive 82 | . . . 82 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 7 . 10 7 Average Corruption 3 | . 1 1 2 . 5 5 Corruption Purged 10 | . . . . . 10 . Corruption Blocked . | . . . . . . . Effects 177 | . 4 9 69 . 94 1 Message Errors 36 | . . 1 14 . 21 . Matter Fused 45 | . 2 1 19 . 23 . Heat Flow Errors 28 | . . 2 12 . 14 . Energy Discharges 17 | . . . 4 . 13 . Parts Rejected 2 | . . . . . 2 . Parts Fused 2 | . . . 1 . 1 . Data Loss (minor) 23 | . 2 2 12 . 7 . Data Loss (major) 8 | . . . 2 . 6 . Misfires 6 | . . . 2 . 3 1 Alerts 3 | . . 1 1 . 1 . Weapon Failures 7 | . . 2 2 . 3 . Overload Shots . | . . . . . . . Overflow Damage 24 | . . . . . 24 . Projectiles 24 | . . . . . 24 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 31 | . . . 2 20 9 . Impact 2 | . . . 2 . . . Kinetic 29 | . . . . 20 9 . Secondary . | . . . . . . . Self-Inflicted Damage 175 | . . . 175 . . . Shots 19 | . . . 19 . . . Rammed . | . . . . . . . Targets Rammed 13 | . 1 . 2 1 9 . Kicked 13 | . 1 . 2 1 9 . Crushed . | . . . . . . . Highest Temperature 242 | . 10 192 230 159 242 8 Average Temperature 51 | . 4 27 85 57 44 6 Received Heat Transfer 3744 | . 216 798 711 1062 957 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 135 | . 77 110 72 130 135 . Initial 12 | . . 12 4 . . . Average 13 | . 12 20 6 19 14 . Influence Increases 4825 | . 231 1154 1066 851 1523 . Destroy 0b10 Robot/C 2980 | . 140 740 580 560 960 . Destroy 0b10 Robot/NC 410 | . 40 60 105 70 135 . Destroy Leader 986 | . 36 250 226 154 320 . Successful Hack 108 | . 15 28 31 7 27 . Disable Machine 56 | . . . 16 . 40 . Destroy Structure 120 | . . 1 93 . 26 . Lose Combat Pursuer 165 | . . 75 15 60 15 . Influence Decreases 4825 | . 191 1179 1081 851 1523 . Entered New Map 39 | . . 28 11 . . . Time Decay 4624 | . 191 1116 1033 796 1488 . Lost Part 152 | . . 35 37 45 35 . Purge Threat 10 | . . . . 10 . . Squads Dispatched 43 | . 1 8 7 3 24 . Investigation 18 | . 1 7 3 1 6 . Extermination 11 | . . . . . 11 . Reinforcement 9 | . . 1 2 2 4 . Assault . | . . . . . . . Garrison 5 | . . . 2 . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 2 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Distress Signals 9 | . 2 2 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 201 | . 8 44 40 43 63 3 Peak Tracking Total 7 | . 4 5 3 7 7 5 Tactical Retreats 10 | . . 5 1 3 1 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Traps Triggered 8 | . . 1 1 . 6 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Disabled 14 | . . . 4 . 10 . Max in Single Turn 3 | . . . 1 . 3 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Machines Accessed 39 | . 5 9 12 6 7 . Terminals 30 | . 3 7 9 6 5 . Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . . 2 . 1 . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 173 | . 19 36 51 29 38 . Successful 139 | . 18 32 44 23 22 . Failed 34 | . 1 4 7 6 16 . Catastrophic 2 | . . 1 . . 1 . Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 133 | . 11 29 36 29 28 . Fabricators 8 | . . . . . 8 . Repair Stations 16 | . . . 14 . 2 . Recycling Units 8 | . 8 . . . . . Scanalyzers 7 | . . 7 . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 103 | . 10 25 29 23 16 . Record 32 | . 3 13 5 10 1 . Part Schematic 4 | . . . 1 . 3 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 4 | . 1 1 1 1 . . Open Door 4 | . . . 4 . . . Level Access Points 1 | . . . . . 1 . Branch Access Points 2 | . . . 1 . 1 . Emergency Access Points 3 | . . 1 1 1 . . Terminal Index 1 | . . . . 1 . . Scanalyzer Index 2 | . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 9 | . 1 2 3 1 2 . Reprogram Traps 2 | . . . 2 . . . Dispatch Records 7 | . 1 . 2 2 2 . Maintenance Status 4 | . . 1 2 1 . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Patrol Status 3 | . 1 1 . . 1 . Transport Status 2 | . . . . 1 1 . Investigation Status 1 | . . . . . 1 . Reinforcement Status 4 | . . 1 2 1 . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 3 | . . 1 1 1 . . Registered Components 1 | . . . 1 . . . Zone Layout 9 | . 2 2 1 1 3 . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks 16 | . . . 14 . 2 . Scan Component 8 | . . . 7 . 1 . Repair 8 | . . . 7 . 1 . Recycling Unit Hacks 8 | . 8 . . . . . Recycle Component 5 | . 5 . . . . . Process 3 | . 3 . . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 4 | . . 4 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 32 | . 5 8 8 4 7 . Full Trace Events 26 | . 4 7 6 3 6 . Feedback Events 4 | . 1 1 2 . . . Corruption 4 | . 1 1 2 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . 3 1 . 3 . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 190 | . . . . . 190 . Total Part Build Rating 20 | . . . . . 20 . Parts Repaired 8 | . . . 7 . 1 . Time 225 | . . . 212 . 13 . Parts Recycled 5 | . 5 . . . . . Recycled Matter 233 | . 233 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Programmers 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Active Infowar (turns) 2264 | . . . . . 2191 73 Terrain 2264 | . . . . . 2191 73 Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Turns Passed 14543 | 90 637 2433 4410 1959 4941 73 Spaces Moved 5321 | 60 434 788 1460 613 1933 33 Core 34 | 27 . . . . 7 . Treads . | . . . . . . . Legs 5287 | 33 434 788 1460 613 1926 33 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 Average Speed 221 | 120 120 245 239 245 215 190 Slowest Speed 1900 | 350 120 400 750 260 1900 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 6 | . . . 6 . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 49 | 4 52 64 96 58 38 36 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 92 | . . . 92 . . . Terrain Destroyed 205 | . . . 175 . 30 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 202 | . . . 175 . 27 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Total 6810 | 74 478 1007 2045 821 2349 36 Wait 588 | 3 . 34 333 60 158 . Move 5315 | 59 433 787 1458 612 1933 33 Hop . | . . . . . . . Pick Up 59 | 5 7 11 13 7 16 . Fast Attach 39 | 7 . 2 9 . 21 . Attach 37 | . 1 8 6 9 13 . Detach 3 | . . . 1 . 2 . Swap 60 | . . 15 23 4 18 . Drop 53 | . . 5 17 4 27 . Fire 642 | . 36 145 182 124 152 3 Melee . | . . . . . . . Ram . | . . . . . . . Kick 13 | . 1 . 2 1 9 . Crush . | . . . . . . . Escape Stasis 1 | . . . 1 . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 91 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 648 | -10/Materials | Identified exit to Mines 648 | -10/Materials | Discovered exit to Mines (range 13) 707 | -10/Materials | Identified exit to Materials 707 | -10/Materials | Discovered exit to Materials (range 8) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x2 1643 | -9/Materials | Identified exit to Materials 1643 | -9/Materials | Discovered exit to Materials (range 3) 1782 | -9/Materials | Build established: Scavenger-Mutant 2229 | -9/Materials | Discovered exit to Materials (range 9) 2477 | -9/Materials | Build established: Hacker-Mutant 2523 | -9/Materials | Identified exit to Storage 2523 | -9/Materials | Discovered exit to Storage (range 9) 2583 | -9/Materials | Lost 3 parts (3n) 3161 | -9/Materials | Entered Storage 3312 | -9/Storage | Core integrity fell below 50% 3805 | -9/Storage | Garrison activated, responded to threat 4035 | -9/Storage | Garrison activated, responded to threat 4094 | -9/Storage | Identified exit to Recycling 4697 | -9/Storage | Discovered exit to Materials (range 16) 5858 | -9/Storage | Found Prototype Launcher 6080 | -9/Storage | Repaired Imp. Aluminum Leg 6114 | -9/Storage | Repaired Imp. Aluminum Leg 6143 | -9/Storage | Core integrity fell below 20% 6198 | -9/Storage | Repaired Imp. Aluminum Leg 6225 | -9/Storage | Repaired Utility Shielding 6259 | -9/Storage | Repaired Imp. Aluminum Leg 6292 | -9/Storage | Repaired Imp. Aluminum Leg 6454 | -9/Storage | Identified Scatter Rocket Array 6851 | -9/Storage | Crushed by falling debris 7286 | -9/Storage | Repaired Assault Rifle 7571 | -9/Storage | Entered Materials 7571 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 9471 | -8/Materials | Identified exit to Factory 9471 | -8/Materials | Discovered exit to Factory (range 5) 9530 | -8/Materials | Entered Factory 9530 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9827 | -7/Factory | Build established: Scavenger-Tank 10278 | -7/Factory | Build established: Hacker-Tank 10812 | -7/Factory | Identified exit to Factory 10812 | -7/Factory | Discovered exit to Factory (range 7) 11028 | -7/Factory | Build established: Hacker-Gunner 11221 | -7/Factory | Fabricated Arm. Leg (x2) 11321 | -7/Factory | Fabricated Arm. Leg? 11617 | -7/Factory | Repaired Utility Shielding 12121 | -7/Factory | Identified exit to Lower Caves 12121 | -7/Factory | Discovered exit to Lower Caves (range 16) 12306 | -7/Factory | Garrison activated, responded to threat 12372 | -7/Factory | System corruption reached 10% 13584 | -7/Factory | Discovered exit to Factory (range 14) 14471 | -7/Factory | Sucked down chute 14471 | -7/Factory | Entered Waste 14486 | -7/Waste | EMP discharged 14491 | -7/Waste | Spotted C-40 Crusher 14519 | -7/Waste | Spotted C-40 Crusher 14539 | -7/Waste | Spotted C-40 Crusher 14540 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14543 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 14544 | -7/Waste | Self-destructed Last Messages --------------- Programmers report to Factory Zone 5T. 14471_ Triggered Chute Trap. 14471_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 14475_ Acquired 25 matter. 14476_ ALERT: Foreign system detected. Charging EMP. 14486_ 41 Matter fried beyond repair. 14486_ System corrupted (+5). 14492_ Carbon-fiber Leg crushed. 14536_ System corrupted: FCS attempts to trigger Mni. Assault Cannon. 14536_ System corrupted: Mni. Assault Cannon misfires. 14539_ 6 Matter crushed. 14540_ Arm. Leg crushed. 14543_ 4 Matter crushed. 14543_ Imp. Carbon-fiber Leg crushed. 14543_ Prc. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????# ####??????????????????????? | | ?????????????????? ??????????????????????? | | ?????????????????? ???????????????????????? | | ?????????????????? ?????? ??????????????? | | ?????????????????? ??????? ?????????????? | | ??????????????????# #??????? #?????????????? | | ????############??# #?#????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #??# #??????# #?????????????? | | ????# #### ######## #####?????????? | | ????# ??????????? | | ????# ???????????? | | ????# ????????????? | | ????# ? ???????????? | | ??#?# #### ######## #??#??????????? | | ????# #??# #?????## #?????????????? | | ????# #??# #???##?# #?#????? ?????? | | ????############??# #??????# #?????????????? | | ????????????????### = ######## #?????????????? | | ????????????????# @CC CC #?????????????? | | ????????????#???# [CC CC #?????????????? | | ?????????????##?# % #?????????????? | | ????????????????# #?????????????? | | ????????????????### ######## #?????????????? | | ????????????????#?# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????# #??????# #?????????????? | | ??????????????????######??????######?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#???????????????????????? | | ????????????????????#??#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 45 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Shield Generator | -9/Storage | Hacked Arm. Leg | -7/Factory | Hacked Thunder Leg | -7/Factory | Hacked Remote Datajack | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Arm. Leg | x2 | -7/Factory Arm. Leg | x2 | -7/Factory Repaired ---------- Imp. Aluminum Leg | 53% | -9/Storage Imp. Aluminum Leg | 54% | -9/Storage Imp. Aluminum Leg | 60% | -9/Storage Utility Shielding | 54% | -9/Storage Imp. Aluminum Leg | 73% | -9/Storage Imp. Aluminum Leg | 91% | -9/Storage Assault Rifle | 30% | -9/Storage Utility Shielding | 66% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledConstructStick Manual? 0 Play Time 01:21:39 Cumulative 2083.3 hours Start 2025.06.16 @ 17:43:36 End 2025.06.20 @ 15:23:46 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1035 Rogue 62 Adventurer 0 Explorer 973 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d36056a-9fb1-4aea-ad88-a5b44f993790