Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 21:29:05 Player: Spencer_Rockford Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (39) 195 Value Destroyed (837) 837 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2832 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 287/300 Energy 97/100 System Corruption 0% Temperature Cool (39) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (5) ---- Flight Unit Flight Unit Targeting Computer Melee Analysis Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Seismic Detector > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Mace > --- INVENTORY -------- Flight Unit Flight Unit Melee Analysis Suite [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Weapon Mace Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . . 1 Parts Attached 28 | 6 7 5 5 5 Power 4 | 1 2 1 . . Engine 4 | 1 2 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 3 4 2 Treads . | . . . . . Leg 4 | 2 1 1 . . Wheel . | . . . . . Hover 2 | . . 2 . . Flight 6 | . . . 4 2 Utility 3 | 1 . 1 1 . Device 3 | 1 . 1 1 . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 4 . . 3 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . . . 3 Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 20 | . 7 1 1 11 Power 3 | . 1 1 . 1 Propulsion 8 | . 3 . . 5 Utility 3 | . 1 . . 2 Weapon 6 | . 2 . 1 3 Highest Loss Streak 11 | . 3 1 1 11 To Critical Strikes . | . . . . . Average Backups 4 | 2 4 3 3 4 Power . | . 1 . . . Propulsion 1 | . 1 2 1 2 Utility 1 | . 1 . . . Weapon . | . . . 1 1 Tool/Special . | . . . . . Unused Backups 6 | . 2 . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . 2 . . 2 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 71 | . 71 67 92 64 Engine 10 | . 12 11 11 6 Leg 13 | . 23 4 . . Hover 3 | . . 20 5 . Flight 9 | . . . 37 29 Device 12 | . 12 4 16 16 Energy Gun 1 | . 3 . . . Ballistic Gun 4 | . 6 . . 3 Launcher 3 | . 1 14 11 . Special Weapon 1 | . 3 . . . Impact Weapon 8 | . 7 14 11 8 Peak Build Rating 13 | 6 6 7 11 13 Average Rating 6 | 4 5 5 10 9 On Entrance 5 | . 6 4 7 10 Avg Prop Armor Cover (%) 6 | . . . 6 . Naked Turns 6 | . . . . 6 Heaviest Build 10 | 10 10 9 9 6 Greatest Support 20 | 20 20 12 16 17 Greatest Overweight (x) 2 | . 2 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 Average Carried 4 | 2 4 3 3 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 4 5 4 4 4 Class Distribution -------------------- 77% | Mutant 18% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 627 | 237 182 73 102 33 Remotely . | . . . . . Salvage Created 1030 | 80 724 98 80 48 Parts 53 | 11 22 9 7 4 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 29 | . 15 6 5 3 Melee 7 | . 4 2 . 1 Guns 9 | . 7 . . 2 AOE 8 | . . 4 4 . Classes Destroyed 6 | 1 4 1 . . Tunneler 4 | 4 . . . . Recycler 2 | . 1 1 . . Operator 2 | . 2 . . . Watcher 2 | . 1 . 1 . Swarmer 13 | . . 6 4 3 Grunt 16 | . 15 . 1 . Best Kill Streak 6 | 2 5 6 4 2 Combat Bots Only 5 | . 5 5 4 2 Max Kills in Single Turn 4 | 1 2 2 4 1 Gunslinging 1 | . 1 . . . Exploded 4 | . . 2 4 . Melee 1 | . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 233 | . 86 28 8 111 Missed 63 | . 21 8 2 32 Hits 170 | . 65 20 6 79 Projectile 170 | . 65 20 6 79 Critical Strikes 5 | . . 1 . 4 Damage Taken 2058 | . 755 193 73 1037 Core 795 | . 178 52 12 553 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 100 . 8 97 . Volleys Fired 59 | 11 25 7 1 15 Largest 2 | 2 2 1 1 2 Hottest 100 | 70 100 30 30 40 Shots Fired 100 | 22 44 7 1 26 Gun 89 | 22 41 . . 26 Cannon . | . . . . . Launcher 8 | . . 7 1 . Special 3 | . 3 . . . Kinetic 59 | 11 22 . . 26 Thermal 33 | 11 22 . . . Explosive 8 | . . 7 1 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 7 13 . 1 10 Robot Miss Streak 5 | 1 5 2 . 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 98 | 13 55 4 5 21 Core Hits 43 | 5 20 6 4 8 Critical Kills 2 | . 1 1 . . Critical Parts Destroyed 9 | . 5 2 1 1 Critical Strikes 12 | . 7 3 1 1 Burn 1 | . 1 . . . Destroy 1 | . . . . 1 Smash 10 | . 6 3 1 . Melee Attacks 61 | . 34 5 6 16 Impact 61 | . 34 5 6 16 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 3 1 1 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 2361 | 168 1258 355 337 243 Guns 711 | 168 390 . . 153 Cannons . | . . . . . Explosions 349 | . . 191 158 . Melee 1301 | . 868 164 179 90 Ramming . | . . . . . Kinetic 420 | 79 188 . . 153 Thermal 291 | 89 202 . . . Explosive 349 | . . 191 158 . Electromagnetic . | . . . . . Impact 1301 | . 868 164 179 90 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 440 | . 236 139 65 . Projectiles . | . . . . . Explosions 36 | . . 26 10 . Melee 404 | . 236 113 55 . Knockbacks 8 | . 6 2 . . Impact 8 | . 6 2 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 27 | . . 27 . . Shots 1 | . . 1 . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 172 | 45 172 . 2 34 Average Temperature 50 | 15 67 . 2 13 Received Heat Transfer 906 | . 423 . 33 450 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 8 | . 5 1 2 . Combat Hostiles 5 | . 4 . 1 . Parts Fried 4 | . 4 . . . Impact Corruptions 22 | . 12 6 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 3 . . . Heat Transferred 925 | 259 666 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 84 | 100 82 52 81 100 Level 1 15 | . 17 47 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 248 | 5 247 248 207 124 Initial 93 | . . 93 84 78 Average 98 | 1 100 187 164 82 Influence Increases 1019 | 20 485 195 153 166 Destroy 0b10 Robot/C 580 | . 300 120 100 60 Destroy 0b10 Robot/NC 50 | 20 20 5 5 . Destroy Leader 124 | . 72 20 22 10 Disable Machine 30 | . 15 . 15 . Destroy Structure 70 | . 3 50 11 6 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 150 | . 75 . . 75 Influence Decreases 975 | 20 246 216 184 309 Entered New Map 389 | . . 146 134 109 Time Decay 386 | 20 176 60 40 90 Lost Part 200 | . 70 10 10 110 Squads Dispatched 5 | . 4 . 1 . Investigation 3 | . 2 . 1 . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 58 | . 29 6 8 15 Peak Tracking Total 8 | . 6 3 4 8 Tactical Retreats 6 | . 4 . . 2 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . 1 . 1 . Max in Single Turn 1 | . 1 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 4 | . 2 . 2 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 5 . 4 . Successful 3 | . 1 . 2 . Failed 6 | . 4 . 2 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 5 | . 5 . . . Terminals 6 | . 5 . 1 . Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . 1 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . 1 . Full Trace Events 3 | . 2 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 . . Highest-Rated Group 42 | . . 42 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 831 | 46 478 41 92 174 Seismic 831 | 46 478 41 92 174 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 1119 | 160 546 129 92 192 Spaces Moved 860 | 101 249 151 177 182 Core 47 | 13 27 . . 7 Treads . | . . . . . Legs 317 | 88 222 7 . . Wheels . | . . . . . Hover 144 | . . 144 . . Flight 352 | . . . 177 175 Fastest Speed 29 | 50 100 56 31 29 Average Speed 72 | 110 122 58 32 31 Slowest Speed 150 | 120 150 120 34 100 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Potential Cave-ins 5 | . . . . 5 Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 6 38 34 18 20 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 17 | . 4 . 2 11 Terrain Destroyed 84 | . 4 59 10 11 Melee 14 | . 1 . 2 11 Projectile 3 | . 3 . . . AOE 67 | . . 59 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1150 | 127 381 175 198 269 Wait 107 | . 56 3 1 47 Move 854 | 100 248 150 174 182 Hop 1 | . . . 1 . Pick Up 28 | 10 5 4 6 3 Fast Attach 6 | . 4 . 1 1 Attach 19 | 6 1 5 4 3 Detach . | . . . . . Swap 6 | . 3 . 2 1 Drop 9 | . 5 1 2 1 Fire 59 | 11 25 7 1 15 Melee 61 | . 34 5 6 16 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 161 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 8) 485 | -10/Materials | Lost 3 parts (1n2w) 644 | -10/Materials | Core integrity fell below 50% 680 | -10/Materials | Lost 3 parts (2n1u) 707 | -10/Materials | Entered Mines 716 | -10/Mines | Core integrity fell below 20% 742 | -10/Mines | Met a Derelict bent on vengeance 828 | -10/Mines | Learned location of Zion (-6) 833 | -10/Mines | Discovered new exit (range 4) 836 | -10/Mines | Entered Materials 836 | -9/Materials | Evolved 2 slots: Propulsion x2 922 | -9/Materials | Discovered new exit (range 15) 928 | -9/Materials | Entered another Materials area 928 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1108 | -8/Materials | Core integrity fell below 50% 1116 | -8/Materials | Core integrity fell below 20% 1120 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01075_ Acquired Targeting Computer. 01081_ S-10 Pest suffers critical hit (Destroy). 01081_ Destroyed Lgt. Ion Engine. 01081_ Flight Unit destroyed. 01084_ S-10 Pest destroyed. 01084_ Switching to secondary target: S-10 Pest. 01092_ Terminal disabled. 01094_ S-10 Pest destroyed. 01095_ Hadron Collector disabled. 01095_ Flight Unit destroyed. 01098_ Acquired 18 matter. 01101_ Lgt. Assault Rifle destroyed. 01102_ Seismic Detector destroyed. 01104_ Lgt. Assault Rifle destroyed. 01106_ Critical hit (Burn: +37). 01107_ Acquired 15 matter. 01107_ Weight Redist. System destroyed. 01110_ Mace destroyed. 01115_ Acquired Lgt. Assault Rifle. 01118_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ????# # ##= # | | ????# ![ # ## # | | ##### [ # ""######## | | ! # ###??????? | | # #????????? | | ##### # #????????? | | ????####### # #????????? | | ??????????# ####+#############?? | | ??????????# #??# #?# ] #?? | | ???######## #### ### #?? | | ???# # """ #?? | | ???# / """"" #?? | | ???# """ """ # """"" #?? | | ???# """ """ # """"" #?? | | ???? 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""" ???????????? | | ???????????????"" ???????????? | | ???????????????? ???????????? | | ???????????????? ???????????? | | ?????????????????#####???????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredScrapoidCarapace Manual? 0 Play Time 00:22:30 Cumulative 26.3 hours Start 2025.11.19 @ 10:13:15 End 2025.11.21 @ 21:29:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2efe0c95-0189-4dc4-8e61-21078ce71d33