Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 00:24:23 Player: Lord Draconis Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (167) 835 Value Destroyed (5257) 5257 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (927) 927 TOTAL SCORE: 11379 Bonus ------- High Alert Combat Kills 678 Follower Combat Kills 249 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 19% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Advanced Cooling System Faulty Improved Heavy Machine Gun Mass Driver Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Advanced Sensor Array Propulsion Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Focal Shield Improved Shield Generator Long-range Tractor Beam > --- WEAPON ----------- Coil Gun KE Penetrator Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Advanced Heat Sink Advanced Cooling System High-capacity Matter Pod Advanced Targeting Computer Improved Shield Generator Ion Burst Cannon Improved Heavy Machine Gun Advanced Assault Cannon Heavy Flak Cannon Mass Driver Heavy Missile Launcher Heavy Missile Launcher Katana [Rating: 76] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Improved Medium Armor Plating Device Focal Shield Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Ion Burst Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 7 | . . . 1 2 2 . . . 2 Weapon 1 | . . . . . . 1 . . . Parts Attached 132 | 7 10 3 17 25 15 8 6 . 41 Power 9 | 1 1 . 2 1 1 . . . 3 Engine 8 | 1 1 . 2 1 1 . . . 2 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 21 | 2 2 2 5 2 2 2 . . 4 Treads 15 | 1 1 1 4 2 1 2 . . 3 Leg . | . . . . . . . . . . Wheel 6 | 1 1 1 1 . 1 . . . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 46 | 2 3 1 2 10 7 3 3 . 15 Device 14 | 1 . . . 1 1 2 1 . 8 Storage 4 | 1 2 . . . . 1 . . . Processor 2 | . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . Protection 26 | . . 1 2 9 6 . 2 . 6 Artifact . | . . . . . . . . . . Weapon 56 | 2 4 . 8 12 5 3 3 . 19 Energy Gun 2 | 1 1 . . . . . . . . Energy Cannon 9 | . . . 1 5 . 1 . . 2 Ballistic Gun 13 | 1 1 . 1 2 1 1 2 . 4 Ballistic Cannon 16 | . 2 . 3 3 3 . . . 5 Launcher 11 | . . . 3 1 1 . 1 . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 5 | . . . . 1 . 1 . . 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 1 . . . Parts Lost 35 | . . . 2 3 . . . . 30 Power 4 | . . . 1 . . . . . 3 Propulsion 7 | . . . 1 . . . . . 6 Utility 18 | . . . . 3 . . . . 15 Weapon 6 | . . . . . . . . . 6 Highest Loss Streak 10 | . . . 1 1 . . . . 10 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 100 95 99 99 100 99 100 92 Engine 8 | . 14 14 11 9 7 6 6 6 4 Treads 17 | . 14 14 21 18 15 20 20 20 15 Wheel 8 | . 14 14 8 9 6 6 6 6 4 Device 9 | . . . . 3 7 13 18 13 21 Storage 8 | . 14 14 11 9 7 6 6 6 4 Processor 1 | . 13 . . . . . . . . Protection 22 | . . 13 21 31 38 25 21 26 19 Energy Gun 1 | . 10 . . . . . . . . Energy Cannon 3 | . . . 2 7 4 5 6 6 1 Ballistic Gun 4 | . 10 . . 3 1 5 5 6 7 Ballistic Cannon 9 | . 6 28 18 6 7 6 6 6 5 Peak Build Rating 76 | 7 10 10 17 33 51 65 66 65 76 Average Rating 40 | 5 8 9 13 26 46 63 65 65 66 On Entrance 32 | . 7 10 9 17 33 50 65 65 65 Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 105 | 13 31 32 42 59 77 99 95 95 105 Greatest Support 86 | 20 20 20 46 46 12 12 12 12 86 Greatest Overweight (x) 18 | 1 1 3 3 4 6 8 7 7 18 Average Overweight (x) 4 | . . 1 2 2 5 6 7 7 6 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 20 Average Capacity 16 | 7 10 15 15 15 15 16 20 20 19 Most Carried 20 | 4 15 15 15 15 15 16 20 20 20 Average Carried 15 | 2 9 14 14 14 14 14 17 20 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 5 Final Carried 20 | 4 15 15 15 15 14 16 20 20 5 Class Distribution -------------------- 54% | Mutant 33% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 4824 | 202 454 70 674 765 246 188 261 48 1916 Remotely 426 | . . . . . . . . . 426 Salvage Created 5449 | 117 671 59 995 847 278 182 399 . 1901 Parts 319 | 5 58 12 56 48 16 7 8 . 109 Haulers Intercepted 9 | . 1 . 3 4 . . . . 1 Recyclers Shooed 7 | . 2 . 1 3 . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 107 | . 13 . 20 17 8 4 5 . 40 Melee 2 | . . . . 1 . 1 . . . Guns 34 | . 13 . 1 3 1 1 1 . 14 Cannons 51 | . . . 17 11 4 2 2 . 15 AOE 20 | . . . 2 2 3 . 2 . 11 Classes Destroyed 16 | 2 6 1 2 1 1 . . . 3 Worker 18 | . 3 2 3 1 . . . . 9 Builder 12 | . . 1 2 1 1 . . . 7 Tunneler 4 | 1 . 1 1 . . . . . 1 Hauler 9 | . 1 . 3 4 . . . . 1 Recycler 6 | 1 1 . 3 . 1 . . . . Mechanic 1 | . . . . . . . . . 1 Operator 2 | . 1 . 1 . . . . . . Watcher 8 | . 3 . 4 . . . . . 1 Swarmer 17 | . 6 . 4 . . . . . 7 Saboteur 1 | . . . . . . . . . 1 Grunt 55 | . 7 . 12 14 5 . 4 . 13 Duelist 5 | . . . 1 . 1 . 1 . 2 Sentry 8 | . . . 3 2 . 2 . . 1 Specialist 4 | . . . . . . . . . 4 Hunter 7 | . . . . 1 . 2 . . 4 Programmer 10 | . . . . . 2 . . . 8 Packrat 2 | . . . . . . . 2 . . Best Kill Streak 11 | 2 5 2 8 4 6 3 3 . 11 Combat Bots Only 5 | . 3 . 3 3 4 3 3 . 5 Max Kills in Single Turn 6 | 1 2 1 2 2 2 1 2 . 6 Gunslinging 1 | . 1 . . . . . . . . Exploded 2 | . . . 2 2 2 . 1 . 2 Melee 1 | . . . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 802 | . 47 . 106 81 38 102 26 . 402 Missed 221 | . 15 . 26 12 10 35 9 . 114 Damage Taken 9436 | . 321 . 1081 1352 558 653 458 . 5013 Core 1702 | . 46 . 186 301 51 41 72 . 1005 Absorbed by Shields 755 | . . . . . . . . . 755 Redirected to Shielding 193 | . . . . 7 81 . . . 105 Ignored by Resistances 595 | . . . . 52 63 182 . . 298 Regen/Repaired (Parts) 182 | . . . . 109 73 . . . . Core Remaining (%) 76 | 100 . 81 53 45 92 . . 86 . Volleys Fired 385 | 4 63 5 75 77 23 16 9 . 113 Largest 3 | 2 2 2 2 2 2 3 3 . 3 Hottest 187 | 60 70 70 103 105 113 173 187 . 181 Shots Fired 831 | 8 126 10 148 146 46 34 27 . 286 Gun 350 | 8 124 . 2 26 6 9 7 . 168 Cannon 458 | . 2 10 140 119 39 25 18 . 105 Launcher 23 | . . . 6 1 1 . 2 . 13 Special . | . . . . . . . . . . Kinetic 649 | 4 64 10 135 93 41 18 16 . 268 Thermal 159 | 4 62 . 7 52 4 16 9 . 5 Explosive 23 | . . . 6 1 1 . 2 . 13 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | 2 12 11 15 9 12 6 5 . 15 Robot Miss Streak 5 | 1 3 . 2 5 4 4 3 . 4 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 533 | 5 75 8 87 89 29 29 19 . 192 Core Hits 294 | 3 37 4 46 43 14 11 17 . 119 Critical Kills 2 | . . . . . . . . . 2 Critical Parts Destroyed 4 | . . . . 1 . . . . 3 Critical Strikes 23 | . . . 4 4 2 2 . . 11 Destroy 7 | . . . . 1 . 1 . . 5 Blast 13 | . . . 4 1 2 . . . 6 Sever 3 | . . . . 2 . 1 . . . Melee Attacks 26 | . . . . 6 . 4 3 . 13 Impact . | . . . . . . . . . . Slashing 26 | . . . . 6 . 4 3 . 13 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . . . . 2 . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15057 | 48 773 145 1977 2202 1222 831 898 . 6961 Guns 4298 | 48 758 . 12 399 115 108 62 . 2796 Cannons 7015 | . 15 145 1627 1413 669 630 404 . 2112 Explosions 3209 | . . . 338 216 438 . 233 . 1984 Melee 535 | . . . . 174 . 93 199 . 69 Ramming . | . . . . . . . . . . Kinetic 8935 | 16 317 145 1578 1088 669 212 152 . 4758 Thermal 2515 | 32 456 . 61 724 115 526 314 . 287 Explosive 3072 | . . . 338 216 438 . 233 . 1847 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 535 | . . . . 174 . 93 199 . 69 Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . . . 2 . . . 19 Average Corruption 8 | . . . . . 2 . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . . 6 . . . 57 Message Errors 12 | . . . . . 1 . . . 11 Matter Fused 11 | . . . . . 1 . . . 10 Heat Flow Errors 13 | . . . . . 2 . . . 11 Energy Discharges 4 | . . . . . 1 . . . 3 Parts Rejected 3 | . . . . . . . . . 3 Data Loss (minor) 5 | . . . . . 1 . . . 4 Misfires 1 | . . . . . . . . . 1 Alerts 3 | . . . . . . . . . 3 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 9 | . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . Overflow Damage 270 | . . . 42 40 56 19 23 . 90 Projectiles 110 | . . . 16 . 18 19 . . 57 Explosions 160 | . . . 26 40 38 . 23 . 33 Melee . | . . . . . . . . . . Knockbacks 62 | . . . 14 15 9 2 3 . 19 Impact . | . . . . . . . . . . Kinetic 58 | . . . 13 14 9 2 3 . 17 Secondary 4 | . . . 1 1 . . . . 2 Self-Inflicted Damage 595 | . . . 47 37 160 . 81 . 270 Shots 11 | . . . 1 1 2 . 2 . 5 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 546 | 40 226 18 399 546 207 54 72 . 231 Average Temperature 103 | 24 45 9 101 150 60 18 29 . 88 Received Heat Transfer 2560 | . 114 . 489 639 234 54 144 . 886 Effects 21 | . . . 3 18 . . . . . Shutdowns 6 | . . . 1 5 . . . . . Energy Bleed 2 | . . . 1 1 . . . . . Interference 4 | . . . . 4 . . . . . Matter Decay 3 | . . . . 3 . . . . . Short Circuit 2 | . . . 1 1 . . . . . Damage (minor) 1 | . . . . 1 . . . . . Damage (core) 3 | . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . Heat Transferred 3998 | 75 1155 . 111 1234 148 625 375 . 275 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 1030 | 10 292 85 470 361 292 173 . . 1030 Initial 177 | . 6 85 1 177 156 88 . . . Average 217 | 4 123 35 283 204 121 67 . . 433 Maximum Alert Level 3 | . 1 . 2 1 1 . . . 3 Low Security (%) 58 | 100 71 100 23 39 88 100 . . 34 Level 1 23 | . 28 . 58 60 11 . . . . Level 2 13 | . . . 18 . . . . . 47 Level 3 4 | . . . . . . . . . 17 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 26 | . 3 . 3 3 4 2 . . 11 Investigation 8 | . 1 . 2 2 1 1 . . 1 Extermination 7 | . . . . . 2 . . . 5 Reinforcement 10 | . 2 . 1 1 1 1 . . 4 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 10 | . 3 . 2 4 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 196 | . 21 1 26 47 12 7 5 . 77 Peak Tracking Total 11 | . 6 1 4 7 5 3 3 . 11 Tactical Retreats 12 | . 2 . . 4 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 5 | . . . 1 . 1 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 9 | . . . 4 1 2 . . . 2 Max in Single Turn 1 | . . . 1 1 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 35 | . 5 . 5 9 6 3 2 . 5 Terminals 25 | . 5 . 4 7 3 2 . . 4 Fabricators 1 | . . . . . 1 . . . . Repair Stations 2 | . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 4 | . . . 1 1 1 . . . 1 Garrison Access 1 | . . . . . . 1 . . . Total Hacks 83 | . 13 . 11 27 11 7 2 . 12 Successful 39 | . 3 . 9 13 5 2 2 . 5 Failed 44 | . 10 . 2 14 6 5 . . 7 Catastrophic 13 | . 3 . 1 3 1 3 . . 2 Database Lockouts . | . . . . . . . . . . Manual 50 | . 13 . 4 19 4 3 . . 7 Terminals 61 | . 13 . 8 20 5 6 . . 9 Fabricators 3 | . . . . . 3 . . . . Repair Stations 5 | . . . . 3 2 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 11 | . . . 3 4 1 . . . 3 Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 13 | . 2 . 3 5 1 . 2 . . Part Schematic 4 | . 1 . . 3 . . . . . Robot Analysis 3 | . 1 . 1 1 . . . . . Open Door 2 | . . . . . . . 2 . . Branch Access Points 1 | . . . . 1 . . . . . Registered Components 2 | . . . 1 . 1 . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 4 | . . . . 2 2 . . . . Scan Component 2 | . . . . 1 1 . . . . Repair 2 | . . . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 10 | . . . 3 4 . . . . 3 Insert Component 5 | . . . 2 2 . . . . 1 Analyze 5 | . . . 1 2 . . . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 11 | . 1 . 3 2 1 2 . . 2 Terminals 11 | . 1 . 3 2 1 2 . . 2 Botnet 11 | . 1 . 3 2 1 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 5 . 5 8 4 3 . . 4 Full Trace Events 12 | . 4 . 1 4 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 8 | . 1 . 1 5 . . . . 1 Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . 1 1 . . . . Time 58 | . . . . 26 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 2 . . . . 1 Part Schematics Acquired 4 | . . . 1 2 . . . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies 3 | . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . 3 Highest-Rated Group 93 | . . . . . . . . . 93 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . . . . . . . . 47 Total Damage 557 | . . . . . . . . . 557 Kills 7 | . . . . . . . . . 7 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total 3 | . 1 . 1 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 10670 | 61 1161 977 1016 1790 1278 648 1264 285 2190 Spaces Moved 5117 | 39 821 592 438 638 644 302 615 147 881 Core 96 | 2 . . . . . . . . 94 Treads 610 | 1 3 197 151 220 . . . . 38 Legs . | . . . . . . . . . . Wheels 4411 | 36 818 395 287 418 644 302 615 147 749 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 115 125 135 165 180 195 195 50 Average Speed 166 | 92 99 159 157 184 175 187 195 195 187 Slowest Speed 950 | 160 240 240 240 320 180 210 195 195 950 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 3 89 74 49 43 19 7 76 19 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 1 2 . Spaces Dug 25 | . . . 12 . 2 1 . . 10 Terrain Destroyed 329 | . . . 37 15 62 1 28 . 186 Melee 11 | . . . . . . 1 . . 10 Projectile 45 | . . . . 4 8 . 5 . 28 AOE 273 | . . . 37 11 54 . 23 . 148 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 6510 | 53 1048 617 619 1110 757 346 648 146 1166 Wait 690 | . 130 13 70 330 52 4 12 . 79 Move 5108 | 38 820 591 437 637 643 301 614 146 881 Hop . | . . . . . . . . . . Pick Up 81 | 4 15 1 9 15 5 7 4 . 21 Fast Attach 17 | 7 1 1 1 2 1 1 . . 3 Attach 35 | . . . 3 4 3 2 1 . 22 Detach 1 | . . . . . . . . . 1 Swap 80 | . 9 2 13 19 11 5 5 . 16 Drop 79 | . 10 4 11 20 11 6 . . 17 Fire 385 | 4 63 5 75 77 23 16 9 . 113 Melee 26 | . . . . 6 . 4 3 . 13 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Fac / Upp) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 17) 544 | -10/Materials | Discovered new exit (range 16) 880 | -10/Materials | Discovered new exit (range 11) 1036 | -10/Materials | Discovered new exit (range 18) 1223 | -10/Materials | Entered Mines 1236 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1240 | -10/Mines | Met a Derelict bent on vengeance 1368 | -10/Mines | Found a hidden stash of uninstalled traps 1429 | -10/Mines | Build established: Scavenger-Mutant 1440 | -10/Mines | Discovered new exit (range 10) 2004 | -10/Mines | Discovered new exit (range 5) 2200 | -10/Mines | Entered Materials 2200 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2372 | -9/Materials | Discovered new exit (range 12) 2584 | -9/Materials | Build established: Mutant 2653 | -9/Materials | Discovered new exit (range 15) 3069 | -9/Materials | Discovered new exit (range 11) 3216 | -9/Materials | Entered another Materials area 3216 | -8/Materials | Evolved 2 slots: Utility x2 3261 | -8/Materials | Repaired Lgt. Cannon? 4187 | -8/Materials | Core integrity fell below 50% 4933 | -8/Materials | Discovered new exit (range 14) 5006 | -8/Materials | Entered Factory 5006 | -7/Factory | Evolved 2 slots: Utility x2 5482 | -7/Factory | Repaired Arm. Wheel 5739 | -7/Factory | Discovered new exit (range 8) 6284 | -7/Factory | Entered another Factory area 6284 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6595 | -6/Factory | Build established: Tank 6906 | -6/Factory | Discovered new exit (range 9) 6932 | -6/Factory | Entered Lower Caves 7537 | -6/Lower Caves | Learned 8 Factory zone layouts 7939 | -6/Lower Caves | Discovered new exit (range 11) 8196 | -6/Lower Caves | Entered another Lower Caves area 8196 | -6/Lower Caves | Discovered new exit (range 7) 8403 | -6/Lower Caves | Learned location of 1 exit from Factory 8481 | -6/Lower Caves | Entered Factory 8481 | -5/Factory | Evolved 2 slots: Utility x2 8482 | -5/Factory | Identified exit to Upper Caves 8483 | -5/Factory | Identified exit to Factory 9221 | -5/Factory | Cargo convoy interrupted 9322 | -5/Factory | Lost 3 parts (1n2u) 9446 | -5/Factory | Lost 4 parts (1n3u) 9627 | -5/Factory | System corruption reached 10% 9685 | -5/Factory | Allied Derelicts emerged from ambush trap array 10405 | -5/Factory | Lost 3 parts (1n2u) 10562 | -5/Factory | Lost 10 parts (1p2n5u2w) 10595 | -5/Factory | Garrison activated, responded to threat 10624 | -5/Factory | Core integrity fell below 50% 10651 | -5/Factory | Lost 8 parts (1p1n2u4w) 10662 | -5/Factory | Core integrity fell below 20% 10671 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired 24 matter. Dropped Hcp. Storage Unit. Penetrated by Slug. U-05 Engineer lays Concrete. Dropped Adv. Heat Sink. Dropped Mic. Fission Core. U-05 Engineer lays Concrete. Extracted 127 matter. U-05 Engineer lays Concrete. Acquired 5 matter. P-70 Sage resets R-10 Processor, system corruption cleaned. U-05 Engineer builds a Wall. System corrupted: Lrn. Tractor Beam rejected. R-10 Processor collects Corrupted Imp. Signal Interpreter. R-10 Processor collects Adv. Heat Sink. Subcomponent Replicator disabled. Slug penetrates Wall. J4IJJNCUUA2&B Map ----- +----------------------------------------------------+ | # #???????????????? | | # ######### #####??????????????????? | | ####### #???????# #??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | #???????# #??????????????????????? | | ########+######?????# #??????????????????????? | | ?# #?????# #??????????????????????? | | ?# """ """ #?????# #??????????????????????? | | ?# """ """ #?????+ #??????????????????????? | | ?# """ """ #?????# #??????????????????????? | | ?# #?????# #??????????????????????? | | ?# """ """ #?????# #??????????????????????? | | ?# """ """ #?????# #??????????????????????? | | ?# """ """ #?????# g #??????????????????????? | | ?# #?????# l#??????????????????????? | | ?# #?????# g #??????????????????????? | | ?# #?????# w#??????????????????????? | | ?# #?????# #??????????????????????? | | ?##############???### ###??????#?????????????? | | ??????????????????# k #??? #?????????????? | | ??????????????????# ## # ""??????????? | | ??????????????????# R/ ""??????????? | | ??????????????????# @ #?????????????? | | ??????????????????# Y k ""??????????? | | ??????????????????# # ""??????????? | | ??????????????????# k#?????????????? | | ??????????????????# ###### #?????????????? | | ??????????????????# #??????#?????????????? | | ??????????????????#####+#####????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? # ################/???? | | ????????????????????? # ???? | | ????????????????????? # ???? | | ????????????????????? / ???? | | ????????????????????? # ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 20 Resistance: TH 15 Core Shielding 20 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 7 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hrd. Light Armor Plating | -9/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Hacked Shield Generator | -8/Materials | Hacked Med. Armor Plating | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Lgt. Cannon | -8/Materials | Scanalyzed Mass Driver | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Challenges ------------ None Game ------ Seed DisruptionTargetVibroblade Manual? 0 Play Time 01:19:07 Cumulative 43.1 hours Start 2024.08.15 @ 22:51:12 End 2024.08.16 @ 00:24:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: eddce9d3-64b2-499a-874c-3473d31411b1