Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.08.30 @ 01:27:45 Player: Naughtyusername Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (184) 920 Value Destroyed (5117) 5117 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (535) 535 TOTAL SCORE: 9772 Bonus ------- High Alert Combat Kills 461 Follower Combat Kills 74 Cogmind --------- Core Integrity 0/700 Matter 269/300 Energy 100/100 System Corruption 31% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Armored Treads Improved Kinecellerator Improved Assault Rifle Improved Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Kinecellerator Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Improved Assault Rifle Gauss Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Deuterium Engine Improved Treads Improved Treads Armored Treads Armored Treads Armored Treads Advanced Treads Improved Cooling System High-capacity Matter Pod High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Improved Kinecellerator Weapon Cycler Advanced ECM Suite Improved Light Armor Plating Layered Light Armor Plating Improved EM Pulse Cannon Improved EM Pulse Cannon Improved Assault Rifle Improved Assault Rifle Proton Missile Launcher Proton Missile Launcher Rocket Launcher [Rating: 53] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Flamer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 1 . 1 . . Utility 3 | . . . . . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 100 | 7 13 3 21 2 35 14 5 Power 11 | 1 1 2 3 . 1 1 2 Engine 9 | 1 1 1 3 . 1 . 2 Core 2 | . . 1 . . . 1 . Reactor . | . . . . . . . . Propulsion 30 | 2 3 . 8 . 13 3 1 Treads 30 | 2 3 . 8 . 13 3 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 2 6 . 4 . 8 8 1 Device 6 | 1 1 . . . 1 3 . Storage 6 | 1 3 . . . 2 . . Processor 2 | . . . . . . 2 . Hackware . | . . . . . . . . Protection 15 | . 2 . 4 . 5 3 1 Artifact . | . . . . . . . . Weapon 30 | 2 3 1 6 2 13 2 1 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . 1 . 1 Ballistic Gun 18 | 2 1 . 5 . 10 . . Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 6 | . 1 . 1 1 2 1 . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 1 1 2 Corrupted Parts 1 | . . . . . . . 1 System Corruption 3 | . . . . . . . 3 Parts Lost 30 | . 1 4 4 . 8 1 12 Power 3 | . . 1 . . . . 2 Propulsion 6 | . . . 2 . 2 . 2 Utility 14 | . 1 1 . . 4 1 7 Weapon 7 | . . 2 2 . 2 . 1 Highest Loss Streak 9 | . 1 4 2 . 4 1 9 To Critical Strikes . | . . . . . . . . Average Backups 21 | . 10 21 24 25 24 24 21 Power 1 | . 1 2 2 2 2 1 . Propulsion 6 | . 2 8 6 6 7 9 4 Utility 8 | . 4 8 9 11 9 7 9 Weapon 4 | . 1 3 4 6 5 5 6 Tool/Special . | . . . . . . . . Unused Backups 31 | . 1 . 8 . 7 8 7 Power 5 | . . . 4 . . 1 . Propulsion 7 | . 1 . . . 1 5 . Utility 9 | . . . 4 . 2 1 2 Weapon 10 | . . . . . 4 1 5 Tool/Special . | . . . . . . . . Average Slot Usage (%) 98 | . 99 95 99 99 99 99 69 Engine 9 | . 14 10 8 11 9 6 5 Treads 31 | . 28 28 33 33 35 30 25 Device 2 | . 1 . 3 . 3 7 2 Storage 10 | . 14 14 11 11 9 7 6 Protection 11 | . 12 10 7 11 14 15 12 Ballistic Gun 27 | . 27 24 29 32 26 22 3 Peak Build Rating 53 | 7 9 10 20 23 35 50 53 Average Rating 20 | 5 7 9 16 20 30 41 35 On Entrance 18 | . 7 9 10 20 20 35 50 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns 30 | . . . . . . . 30 Heaviest Build 123 | 15 90 91 104 100 110 119 123 Greatest Support 95 | 40 40 40 60 60 85 90 95 Greatest Overweight (x) 4 | . 2 2 1 1 1 1 4 Average Overweight (x) 1 | . . 2 1 1 1 1 . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 Average Capacity 23 | 7 15 25 25 25 25 25 22 Most Carried 25 | 1 21 24 25 25 25 25 25 Average Carried 21 | . 11 21 24 25 24 24 21 Final Capacity 25 | 8 25 25 25 25 25 25 5 Final Carried 25 | 1 21 23 25 25 25 25 5 Class Distribution -------------------- 36% | Scavenger-Tank 32% | Mutant 21% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Matter Collected 5544 | 288 531 321 1233 485 1993 493 200 Remotely . | . . . . . . . . Salvage Created 6397 | 97 862 244 1443 320 2641 790 . Parts 411 | 9 62 24 98 29 148 41 . Haulers Intercepted 14 | . 2 . 5 . 6 1 . Recyclers Shooed 4 | . 1 . 2 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Combat Hostiles Destroyed 137 | . 22 13 36 7 45 14 . Melee 1 | . . . 1 . . . . Guns 108 | . 15 7 24 7 41 14 . AOE 28 | . 7 6 11 . 4 . . Classes Destroyed 17 | 2 7 . 1 1 5 1 . Worker 9 | . 3 . 3 . 3 . . Builder 5 | . 1 2 . 1 1 . . Tunneler 6 | 1 . 1 1 1 2 . . Hauler 14 | . 2 . 5 . 6 1 . Recycler 3 | 1 . . 2 . . . . Mechanic 1 | . 1 . . . . . . Operator 3 | . . . . . 2 1 . Watcher 6 | . 2 . 1 . 3 . . Swarmer 38 | . 8 9 16 1 4 . . Grunt 65 | . 14 4 10 5 25 7 . Brawler 3 | . . . . . 3 . . Duelist 2 | . . . . . 2 . . Sentry 22 | . . . 10 . 9 3 . Demolisher 1 | . . . . 1 . . . Hunter 2 | . . . . . 1 1 . Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Best Kill Streak 12 | 1 5 5 12 3 7 4 . Combat Bots Only 9 | . 5 5 9 3 6 3 . Max Kills in Single Turn 3 | 1 3 2 3 2 3 1 . Gunslinging 1 | . . . 1 1 . . . Exploded 3 | . 3 2 2 . 2 . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Hostile Shots Fired 657 | . 79 59 159 18 219 108 15 Missed 185 | . 24 18 46 3 64 30 . Hits 472 | . 55 41 113 15 155 78 15 Melee 23 | . . . . . 8 . 15 Projectile 449 | . 55 41 113 15 147 78 . AOE 2 | . . . . 2 . . . Critical Strikes 17 | . . . 2 . 13 1 1 Damage Taken 7325 | . 581 507 1326 254 2548 860 1249 Core 1111 | . 101 55 61 14 161 87 632 Absorbed by Shields 21 | . 21 . . . . . . Redirected to Shielding 33 | . 33 . . . . . . Regen/Repaired (Parts) 431 | . . . 221 . 210 . . Core Remaining (%) 72 | 100 . 37 . 81 70 . . Volleys Fired 412 | 3 76 32 93 17 134 39 18 Largest 3 | 2 2 2 3 3 3 3 1 Hottest 100 | 40 40 50 76 100 71 69 40 Shots Fired 1016 | 6 152 53 234 43 397 115 16 Gun 965 | 6 149 44 221 40 391 114 . Cannon 24 | . . 3 4 . . 1 16 Launcher 26 | . 3 6 9 2 6 . . Special 1 | . . . . 1 . . . Kinetic 989 | 6 149 47 225 40 391 115 16 Thermal 1 | . . . . 1 . . . Explosive 26 | . 3 6 9 2 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 26 | 4 12 7 18 5 26 22 7 Robot Miss Streak 6 | 1 4 4 5 3 6 3 1 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . 2 1 9 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 667 | 5 99 34 141 23 280 78 7 Core Hits 330 | 3 51 23 75 12 130 35 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 5 | . . . 2 . 3 . . Critical Strikes 5 | . . . 2 . 3 . . Destroy 5 | . . . 2 . 3 . . Melee Attacks 1 | . 1 . . . . . . Impact . | . . . . . . . . Slashing 1 | . 1 . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12227 | 63 1505 788 2636 378 5150 1436 271 Guns 9496 | 63 1202 360 1733 378 4403 1357 . Cannons 285 | . . 54 37 . . . 194 Explosions 2159 | . 277 356 823 . 703 . . Melee . | . . . . . . . . Ramming 287 | . 26 18 43 . 44 79 77 Kinetic 9781 | 63 1202 414 1770 378 4403 1357 194 Thermal . | . . . . . . . . Explosive 2159 | . 277 356 823 . 703 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 31 | . 4 4 . . 5 1 31 Average Corruption 4 | . 3 4 . . 5 1 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 90 | . 26 41 . . 12 1 10 Message Errors 30 | . 11 12 . . 3 . 4 Matter Fused 23 | . 8 11 . . 1 . 3 Heat Flow Errors 8 | . 2 4 . . 2 . . Energy Discharges 7 | . . 6 . . 1 . . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 7 | . . 5 . . 2 . . Data Loss (major) 6 | . 2 2 . . 1 1 . Misfires 4 | . 3 . . . 1 . . Alerts 2 | . . 1 . . 1 . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 107 | . 2 14 78 . 13 . . Projectiles . | . . . . . . . . Explosions 105 | . . 14 78 . 13 . . Melee 2 | . 2 . . . . . . Knockbacks 2 | . . 1 . . . 1 . Impact 1 | . . . . . . 1 . Kinetic 1 | . . 1 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 97 | . 13 29 23 . . . 32 Shots 5 | . 1 3 1 . . . . Rammed 53 | . 8 1 6 . 5 5 28 Targets Rammed 57 | . 8 2 8 . 5 6 28 Kicked . | . . . . . . . . Crushed 4 | . . 1 2 . . 1 . Highest Temperature 259 | . 224 259 181 76 247 103 24 Average Temperature 48 | . 83 77 26 44 61 31 10 Received Heat Transfer 2251 | . 265 186 381 99 1053 267 . Effects 2 | . 1 1 . . . . . Energy Bleed 2 | . 1 1 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Maximum Alert Level 3 | . 1 1 2 1 3 2 . Low Security (%) 51 | 100 53 96 20 91 26 35 100 Level 1 29 | . 46 3 36 8 24 60 . Level 2 12 | . . . 43 . 14 3 . Level 3 7 | . . . . . 34 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 953 | 5 296 221 620 256 953 428 110 Initial 428 | . . 66 6 231 6 428 108 Average 249 | 1 175 69 357 69 470 242 47 Influence Increases 4771 | 10 766 547 1196 261 1547 439 5 Destroy 0b10 Robot/C 2780 | . 440 280 720 160 900 280 . Destroy 0b10 Robot/NC 235 | 10 45 15 60 10 85 10 . Destroy Leader 760 | . 98 50 232 40 248 92 . Allied During Kill 36 | . . 4 . 32 . . . Successful Hack 87 | . 7 . 42 . 31 7 . Select Force Hacks 150 | . 60 . 30 . 60 . . Disable Machine 150 | . 15 45 15 . 60 15 . Destroy Structure 168 | . 26 33 52 19 28 5 5 Partial Spotted 15 | . . . . . . 15 . Lose Combat Pursuer 390 | . 75 120 45 . 135 15 . Influence Decreases 4771 | 10 594 701 621 837 621 1071 316 Entered New Map 1209 | . . 106 12 362 11 515 203 Time Decay 3308 | 10 584 515 589 441 540 546 83 Lost Part 180 | . 10 40 20 . 70 10 30 Lost Ally 74 | . . 40 . 34 . . . Squads Dispatched 28 | . 6 . 7 . 8 7 . Investigation 13 | . 4 . 5 . 3 1 . Extermination 3 | . . . . . . 3 . Reinforcement 11 | . 2 . 2 . 4 3 . Assault 1 | . . . . . 1 . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Distress Signals 15 | . 2 . 5 . 6 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 218 | . 41 21 50 7 71 22 6 Peak Tracking Total 8 | . 4 5 8 3 6 5 6 Tactical Retreats 17 | . 4 5 3 . 4 1 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Traps Triggered 8 | . 3 . 1 . 3 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Disabled 10 | . 1 3 1 . 4 1 . Max in Single Turn 3 | . 1 3 1 . 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Machines Accessed 43 | . 8 . 14 . 17 4 . Terminals 28 | . 6 . 9 . 10 3 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . 2 . 2 . . Recycling Units 5 | . 2 . 1 . 2 . . Scanalyzers 4 | . . . 2 . 2 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 142 | . 21 . 49 . 61 11 . Successful 85 | . 13 . 36 . 31 5 . Failed 55 | . 8 . 12 . 29 6 . Catastrophic 5 | . . . . . 2 3 . Database Lockouts 2 | . . . 1 . 1 . . Manual 80 | . 17 . 27 . 33 3 . Terminals 90 | . 17 . 33 . 36 4 . Fabricators 7 | . . . . . . 7 . Repair Stations 16 | . . . 10 . 6 . . Recycling Units 11 | . 4 . 2 . 5 . . Scanalyzers 16 | . . . 4 . 12 . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 15 | . 2 . 9 . 4 . . Record 1 | . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 6 | . 2 . 3 . 1 . . Emergency Access Points 1 | . . . 1 . . . . Terminal Index 2 | . . . 1 . 1 . . Alert Level 1 | . . . . . 1 . . Dispatch Records 2 | . . . 1 . 1 . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 4 | . . . . . . 4 . Network Status 1 | . . . . . . 1 . Load Schematic 1 | . . . . . . 1 . Build 2 | . . . . . . 2 . Repair Station Hacks 10 | . . . 7 . 3 . . Scan Component 6 | . . . 4 . 2 . . Repair 4 | . . . 3 . 1 . . Recycling Unit Hacks 4 | . 2 . 1 . 1 . . Retrieve Components 4 | . 2 . 1 . 1 . . Scanalyzer 13 | . . . 3 . 10 . . Insert Component 4 | . . . 1 . 3 . . Analyze 4 | . . . 1 . 3 . . Retrieve Study 5 | . . . 1 . 4 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 38 | . 9 . 16 . 12 1 . Terminals 29 | . 7 . 13 . 9 . . Botnet 12 | . 2 . 7 . 3 . . Operators 1 | . . . 1 . . . . Skim 16 | . 5 . 5 . 6 . . Fabricators 1 | . . . . . . 1 . Prioritize 1 | . . . . . . 1 . Repair Stations 3 | . . . 2 . 1 . . Patch 3 | . . . 2 . 1 . . Recycling Units 5 | . 2 . 1 . 2 . . Tunnel 5 | . 2 . 1 . 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 37 | . 6 . 12 . 15 4 . Full Trace Events 4 | . 1 . 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built 4 | . . . . . . 4 . Authchips . | . . . . . . . . Time 142 | . . . . . . 142 . Total Part Build Rating 18 | . . . . . . 18 . Part Studies Acquired 5 | . . . 1 . 4 . . Parts Repaired 4 | . . . 3 . 1 . . Time 154 | . . . 90 . 64 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 21 | . 2 . 9 . 10 . . Parts Scanalyzed 3 | . . . 1 . 2 . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Total Allies 6 | . . 2 . 4 . . . Largest Group 4 | . . 2 . 4 . . . Highest-Rated Group 71 | . . 45 . 71 . . . Highest-Rated Ally 31 | . . 31 . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 19 | . . 10 . 9 . . . Total Damage 221 | . . 108 . 113 . . . Kills 2 | . . 1 . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Active Infowar (turns) 2400 | 39 98 . 825 . 300 1092 46 Sensors 1138 | . . . . . . 1092 46 Seismic 1262 | 39 98 . 825 . 300 . . Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Turns Passed 12629 | 94 2027 1809 2553 1685 2655 1579 227 Spaces Moved 4781 | 51 798 526 1021 732 954 647 52 Core 7 | 6 . . . . . . 1 Treads 4774 | 45 798 526 1021 732 954 647 51 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 320 200 200 200 213 50 Average Speed 216 | 147 198 320 200 200 209 214 211 Slowest Speed 330 | 160 320 320 240 200 222 221 330 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 26 | . . . . . . . 26 Cave-ins Triggered 2 | . . . . . . . 2 Exploration Rate (%) 64 | 4 99 88 93 100 98 17 16 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 9 | . 2 1 3 . 3 . . Known Exits Taken 3 | . . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 13 | . 5 . . . . . 8 Terrain Destroyed 183 | . 22 43 52 28 28 . 10 Melee . | . . . . . . . . Projectile 10 | . . . . . . . 10 AOE 173 | . 22 43 52 28 28 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Total 6256 | 61 1087 592 1360 920 1328 757 151 Wait 653 | . 155 17 154 164 128 5 30 Move 4773 | 50 797 525 1020 731 953 647 50 Hop . | . . . . . . . . Pick Up 77 | 1 19 4 20 1 17 14 1 Fast Attach 35 | 7 3 1 7 2 11 2 2 Attach 29 | . 1 2 7 . 9 5 5 Detach 12 | . 3 . 4 . . 2 3 Swap 105 | . 16 8 20 2 35 17 7 Drop 100 | . 8 1 27 3 36 20 5 Fire 412 | 3 76 32 93 17 134 39 18 Melee 1 | . 1 . . . . . . Ram 28 | . . . . . . . 28 Kick . | . . . . . . . . Crush 29 | . 8 2 8 . 5 6 . Escape Stasis 2 | . . . . . . . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Waste History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 606 | -10/Materials | Discovered new exit (range 16) 912 | -10/Materials | Discovered new exit (range 6) 1155 | -10/Materials | Discovered new exit (range 12) 1279 | -10/Materials | Discovered new exit (range 14) 1431 | -10/Materials | Discovered new exit (range 8) 1909 | -10/Materials | Learned location of 2 exits from Materials 1955 | -10/Materials | Loaded intel: 23 non-interactive machine locations 1990 | -10/Materials | Learned 2 Storage zone layouts 2016 | -10/Materials | Learned Recycling recycling unit intel 2032 | -10/Materials | Learned location of 2 exits from Materials 2040 | -10/Materials | Learned Storage trap positions 2041 | -10/Materials | Learned 2 Storage zone layouts 2071 | -10/Materials | Learned Materials non-interactive machine intel 2103 | -10/Materials | Learned location of 3 exits from Materials 2122 | -10/Materials | Entered Mines 2236 | -10/Mines | Found a hidden stash of uninstalled traps 2499 | -10/Mines | Discovered new exit (range 10) 2675 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2871 | -10/Mines | Discovered new exit (range 6) 3293 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3296 | -10/Mines | Discovered new exit (range 5) 3393 | -10/Mines | Core integrity fell below 50% 3422 | -10/Mines | Learned location of Storage (-7) 3502 | -10/Mines | Lost 4 parts (1p1u2w) 3828 | -10/Mines | Discovered new exit (range 8) 3931 | -10/Mines | Entered Materials 3931 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3932 | -9/Materials | Identified exit to Materials 3932 | -9/Materials | Identified exit to Mines 3933 | -9/Materials | Loaded intel: 38 non-interactive machine locations 4238 | -9/Materials | Build established: Gunner 4477 | -9/Materials | Destroyed 9 combat bots 4697 | -9/Materials | Build established: Scavenger-Gunner 5008 | -9/Materials | Central database locked down 5070 | -9/Materials | Build established: Scavenger-Tank 5501 | -9/Materials | Learned 2 Storage zone layouts 5561 | -9/Materials | Loaded intel: 2 repair station locations 5631 | -9/Materials | Learned location of Zion (-7) 6028 | -9/Materials | Repaired Hvy. Assault Rifle 6083 | -9/Materials | Repaired Hvy. Assault Rifle 6142 | -9/Materials | Repaired Lgt. Cannon 6484 | -9/Materials | Entered Mines 6485 | -9/Mines | Assembled infested the area 6490 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6492 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6873 | -9/Mines | Discovered exit to Materials (range 6) 7027 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 7267 | -9/Mines | Discovered exit to Materials (range 7) 7404 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7447 | -9/Mines | Learned Materials emergency access door positions 7776 | -9/Mines | Received a Mining Laser from a helpful Derelict 8039 | -9/Mines | Lost 4 allies 8169 | -9/Mines | Entered Materials 8169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8170 | -8/Materials | Identified exit to Factory 8717 | -8/Materials | Central database locked down 9096 | -8/Materials | Build established: Scientist-Tank 9438 | -8/Materials | Build established: Tank 9617 | -8/Materials | Lost 4 parts (1n1u2w) 10169 | -8/Materials | First assault squad dispatched 10170 | -8/Materials | Learned location of Extension (-4) 10364 | -8/Materials | Learned Storage stockpile data 10386 | -8/Materials | Learned 2 Lower Caves zone layouts 10419 | -8/Materials | Learned Factory scanalyzer intel 10428 | -8/Materials | Repaired Broken Imp. Assault Rifle? 10463 | -8/Materials | Learned Factory emergency access door positions 10516 | -8/Materials | Learned location of 2 exits from Factory 10824 | -8/Materials | Entered Factory 10824 | -7/Factory | Evolved 2 slots: Utility x2 10825 | -7/Factory | Identified exit to Lower Caves 10826 | -7/Factory | Identified exit to Factory 10828 | -7/Factory | Loaded intel: 4 scanalyzer locations 11016 | -7/Factory | Fabricated Imp. Kinecellerator? 11078 | -7/Factory | Fabricated Arm. Treads? 12403 | -7/Factory | Sucked down chute 12403 | -7/Factory | Entered Waste 12418 | -7/Waste | EMP discharged 12441 | -7/Waste | Spotted C-40 Crusher 12475 | -7/Waste | Spotted C-40 Crusher 12510 | -7/Waste | Spotted C-40 Crusher 12511 | -7/Waste | Spotted C-40 Crusher 12511 | -7/Waste | Crushed by falling debris 12512 | -7/Waste | System corruption reached 10% 12513 | -7/Waste | Spotted C-40 Crusher 12514 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12518 | -7/Waste | EMP discharged 12519 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12550 | -7/Waste | Lost 3 parts (1p1n1u) 12562 | -7/Waste | Spotted C-40 Crusher 12595 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12597 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12599 | -7/Waste | Crushed by falling debris 12600 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 12608 | -7/Waste | Core integrity fell below 50% 12618 | -7/Waste | EMP discharged 12618 | -7/Waste | System corruption reached 30% 12622 | -7/Waste | Core integrity fell below 20% 12630 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12603_ Arm. Treads+ crushed. 12605_ Slammed into C-40 Crusher. 12605_ Hcp. Matter Pod crushed. 12605_ Imp. Light Armor Plating crushed. 12606_ System corrupted: Matter fused (-5). 12606_ Slammed into C-40 Crusher. 12606_ Proton Missile Launcher crushed. 12607_ Slammed into C-40 Crusher. 12607_ Destabilizing: System corrupted (+1). 12608_ ALERT: Foreign system detected. Charging EMP. 12608_ Slammed into C-40 Crusher. 12617_ The unstable cave ceiling collapses. 12617_ Adv. Treads crushed. 12617_ Slammed into C-40 Crusher. 12618_ Imp. Treads+ fried beyond repair. 12618_ System corrupted (+9). 12618_ Slammed into C-40 Crusher. 12622_ 2V5E>I5O95V/ZNQ YF0OA>PORZNU 12622_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????#####?????????????????? | | ????????????????????????## "%####??????????????? | | ??????????????????????#### "% #??????????????? | | ?????????????##########@#### #??????????????? | | ?????????????# =!CC#### #??????????????? | | ?????????????# CC#??# #??????????????? | | ?????????????# CC#### #??????????????? | | ?????????????# CCC ????????????? | | ?????????????# CCC* ???????????? | | ?????????????# CCC ???????????? | | ?????????????# C ??????????? | | ?????????????# #### ######?????????? | | ?????????????# #??# #??????????????? | | ?????????????# #??# #??????????????? | | ?????????????############??# #??????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Signal Interpreter | -9/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x2 | -7/Factory | Preloaded Arm. Treads | x2 | -7/Factory Repaired ---------- Hvy. Assault Rifle | 17% | -9/Materials Hvy. Assault Rifle | 60% | -9/Materials Lgt. Cannon | 57% | -9/Materials Imp. Assault Rifle | 47% | -8/Materials | Broken Studied --------- Lgt. Treads | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticNuclearArray Manual? 0 Play Time 00:54:20 Cumulative 187.6 hours Start 2025.08.30 @ 00:31:10 End 2025.08.30 @ 01:27:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/3/0/0/0/0/0/0/0 Lore% 79 Gallery% 70 Achievement% 56 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26c304ea-07c5-49f1-8706-76f09f08640b