Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 16:01:04 Player: ElectroBlueGuy Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (2927) 2927 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 6711 Bonus ------- High Alert Combat Kills 444 Cogmind --------- Core Integrity 0/700 Matter 190/300 Energy 150/150 System Corruption 1% Temperature Cool (27) Movement Core (800) Ox15 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (20) --- Light Nuclear Core Improved Deuterium Engine Improved Heat Sink Advanced Visual Processing Unit Terrain Scan Processor Improved Targeting Computer Reaction Control System Hardened Medium Armor Plating Shock Absorption System Hardlight Generator Peak State ------------ > --- POWER ------------ Nuclear Core Heavy Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Core Analyzer Armor Integrity Analyzer Particle Charger > --- WEAPON ----------- Field Laser Gatling Laser Light Cannon > --- INVENTORY -------- Heavy Ion Engine Deuterium Engine Improved Deuterium Engine Aluminum Leg Carbon-fiber Leg VSS Leg Improved Heat Sink Advanced Visual Processing Unit Improved Targeting Computer Reaction Control System Hardened Medium Armor Plating Insulated Plating Spread Laser Minigun Minigun Light Cannon Assault Cannon Grenade Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Backup Plating III Weapon Light Assault Rifle Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 3 | . . . 2 . 1 . Weapon 1 | . . . . 1 . . Parts Attached 77 | 7 3 3 19 20 20 5 Power 14 | 2 . 1 2 3 5 1 Engine 10 | 2 . . 2 2 4 . Core 4 | . . 1 . 1 1 1 Reactor . | . . . . . . . Propulsion 18 | 2 . . 4 7 5 . Treads . | . . . . . . . Leg 16 | 2 . . 4 7 3 . Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 1 5 3 3 1 Device 3 | . . 1 . 2 . . Storage 5 | 1 1 . 2 1 . . Processor 6 | . 1 . 3 . 2 . Hackware 1 | . . . . . . 1 Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 29 | 2 1 1 8 7 7 3 Energy Gun 10 | . . . 4 3 3 . Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 6 | 2 . . 1 1 2 . Ballistic Cannon 4 | . . . . 1 2 1 Launcher 5 | . 1 1 2 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 38 | . . . 9 8 14 7 Power 6 | . . . 1 1 2 2 Propulsion 11 | . . . 3 2 4 2 Utility 5 | . . . 2 1 2 . Weapon 16 | . . . 3 4 6 3 Highest Loss Streak 7 | . . . 4 4 7 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 99 100 95 97 92 56 Engine 6 | . 14 4 5 6 8 8 Core 5 | . . 9 5 2 5 2 Leg 23 | . 28 28 20 25 18 . Device 6 | . . 9 6 4 8 . Storage 14 | . 14 14 20 16 7 7 Processor 11 | . . 4 13 14 19 23 Protection 1 | . 12 . . . . . Energy Gun 5 | . . . 3 9 11 . Energy Cannon 4 | . . . . 15 . . Ballistic Gun 6 | . 14 14 7 . . . Ballistic Cannon 1 | . . . . . 7 . Launcher 6 | . 13 14 11 . . . Naked Turns . | . . . . . . . Heaviest Build 72 | 12 21 23 28 65 72 65 Greatest Support 45 | 20 20 20 30 45 39 20 Greatest Overweight (x) 23 | 3 1 1 2 2 23 18 Average Overweight (x) . | . . . . . 1 5 Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 Average Capacity 13 | 7 9 10 10 17 20 20 Most Carried 20 | 2 7 10 10 17 20 15 Average Carried 10 | 1 5 8 8 11 17 11 Final Capacity 20 | 8 10 10 10 20 20 20 Final Carried 17 | 2 7 9 10 17 14 10 Class Distribution -------------------- 56% | Mutant 37% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 2022 | 127 15 320 709 384 435 32 Remotely . | . . . . . . . Salvage Created 2744 | . 84 78 1124 961 497 . Parts 199 | . 10 7 95 68 19 . Haulers Intercepted 4 | . . . 2 2 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 74 | . 2 5 37 18 12 . Guns 20 | . . . 7 5 8 . Cannons 14 | . . . . 11 3 . AOE 40 | . 2 5 30 2 1 . Classes Destroyed 15 | . 4 1 8 1 1 . Worker 3 | . 1 . 2 . . . Builder 5 | . . . 3 2 . . Tunneler 3 | . . . 2 . 1 . Hauler 4 | . . . 2 2 . . Recycler 3 | . . . 2 1 . . Mechanic 2 | . 1 . 1 . . . Operator 2 | . . . 2 . . . Watcher 4 | . 2 . . 2 . . Swarmer 22 | . . 3 12 7 . . Grunt 26 | . 2 2 14 2 6 . Brawler 2 | . . . 1 . 1 . Duelist 4 | . . . 3 . 1 . Sentry 15 | . . . 7 5 3 . Specialist 4 | . . . . 4 . . Programmer 1 | . . . . . 1 . Best Kill Streak 16 | . 4 3 16 4 3 . Combat Bots Only 14 | . 2 3 14 4 3 . Max Kills in Single Turn 4 | . 3 3 4 2 2 . Gunslinging . | . . . . . . . Exploded 3 | . 1 3 2 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 527 | . 6 6 126 126 222 41 Missed 178 | . 1 3 47 47 72 8 Damage Taken 5121 | . 121 104 1200 1168 1985 543 Core 1231 | . . 16 289 218 473 235 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 93 27 60 . . Volleys Fired 172 | . 7 6 74 42 42 1 Largest 3 | . 2 2 2 3 3 1 Hottest 208 | . 50 50 108 208 178 30 Shots Fired 374 | . 14 12 128 115 104 1 Gun 177 | . 7 6 68 40 56 . Cannon 121 | . . . . 73 48 . Launcher 76 | . 7 6 60 2 . 1 Special . | . . . . . . . Kinetic 119 | . 7 6 40 4 62 . Thermal 158 | . . . 17 99 42 . Explosive 76 | . 7 6 60 2 . 1 Electromagnetic 21 | . . . 11 10 . . Robot Hit Streak 20 | . 1 6 20 16 11 3 Robot Miss Streak 6 | . 3 4 5 6 3 . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 222 | . 2 6 70 79 64 1 Core Hits 188 | . 10 7 76 56 36 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . . . . 1 . Burn 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7344 | . 365 352 3573 1598 1357 99 Guns 1970 | . . 27 637 453 853 . Cannons 1511 | . . . . 1007 504 . Explosions 3822 | . 365 302 2935 121 . 99 Melee . | . . . . . . . Ramming 41 | . . 23 1 17 . . Kinetic 1086 | . . 27 361 20 678 . Thermal 2204 | . . 49 138 1338 679 . Explosive 3773 | . 365 253 2935 121 . 99 Electromagnetic 240 | . . . 138 102 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 3 1 Matter Fused 1 | . . . . . 1 . Heat Flow Errors 2 | . . . . . 1 1 Data Loss (minor) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 88 | . . 11 57 20 . . Projectiles 2 | . . . . 2 . . Explosions 84 | . . 11 57 16 . . Melee 2 | . . . . 2 . . Knockbacks 7 | . . 1 . . 6 . Impact 1 | . . 1 . . . . Kinetic 6 | . . . . . 6 . Secondary . | . . . . . . . Self-Inflicted Damage 397 | . 23 68 266 23 . 17 Shots 19 | . 1 3 13 1 . 1 Rammed . | . . . . . . . Targets Rammed 9 | . . 5 2 1 1 . Kicked 9 | . . 5 2 1 1 . Crushed . | . . . . . . . Highest Temperature 704 | . 41 29 315 503 704 198 Average Temperature 171 | . 16 15 53 181 265 76 Received Heat Transfer 1692 | . 30 24 351 189 783 315 Effects 52 | . . . . 16 36 . Shutdowns 12 | . . . . 1 11 . Energy Bleed 9 | . . . . 4 5 . Interference 15 | . . . . 7 8 . Matter Decay 5 | . . . . . 5 . Short Circuit 2 | . . . . . 2 . Damage (minor) 4 | . . . . 1 3 . Damage (major) 2 | . . . . 2 . . Damage (core) 3 | . . . . 1 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . . 6 1 . Heat Transferred 3861 | . . 50 237 2129 1445 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 1087 | . 164 238 1087 676 428 . Initial 458 | . . 63 2 458 256 . Average 304 | . 54 100 397 522 268 . Maximum Alert Level 3 | . . 1 3 2 2 . Low Security (%) 35 | 100 100 65 44 . 5 . Level 1 32 | . . 34 20 12 90 . Level 2 26 | . . . 7 87 3 . Level 3 5 | . . . 28 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . . 1 6 4 9 . Investigation 4 | . . 1 1 1 1 . Extermination 1 | . . . . . 1 . Reinforcement 8 | . . . 4 3 1 . Assault 1 | . . . 1 . . . Garrison 6 | . . . . . 6 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 5 | . . . 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 4 2 51 20 14 4 Peak Tracking Total 10 | . 2 2 10 4 4 4 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 19 | . 4 1 11 3 . . Max in Single Turn 4 | . 4 1 2 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 15 | . 1 3 5 3 3 . Terminals 13 | . . 2 5 3 3 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 1 9 17 7 8 . Successful 23 | . 1 7 10 3 2 . Failed 19 | . . 2 7 4 6 . Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 40 | . . 8 17 7 8 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . . 7 10 3 2 . Record 3 | . . 3 . . . . Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . 1 . . . . Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 2 | . . . 1 . 1 . Alert Level 6 | . . 1 3 1 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 2 | . . 1 1 . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . 1 . . . . . Refit 1 | . 1 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 2 4 2 3 . Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 4599 | 70 352 1087 953 1246 847 44 Spaces Moved 2204 | 40 178 568 502 574 320 22 Core 15 | 10 . . . . 4 1 Treads . | . . . . . . . Legs 2136 | 30 178 568 502 574 284 . Wheels 53 | . . . . . 32 21 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 125 Average Speed 165 | 125 175 159 138 179 193 186 Slowest Speed 1200 | 200 190 190 260 265 1200 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 34 87 54 38 7 5 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 2 | . . 1 . . . 1 Spaces Dug . | . . . . . . . Terrain Destroyed 534 | . 27 43 435 22 2 5 Melee . | . . . . . . . Projectile 9 | . . . . 7 2 . AOE 525 | . 27 43 435 15 . 5 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 2817 | 56 204 733 640 696 459 29 Wait 270 | 9 10 145 18 28 60 . Move 2198 | 39 177 567 501 573 319 22 Hop . | . . . . . . . Pick Up 70 | 1 6 5 19 25 13 1 Fast Attach 6 | 6 . . . . . . Attach 39 | . . . 11 10 13 5 Detach . | . . . . . . . Swap 32 | 1 3 3 8 10 7 . Drop 21 | . 1 2 7 7 4 . Fire 172 | . 7 6 74 42 42 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 9 | . . 5 2 1 1 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 14) 71 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 6) 422 | -10/Materials | Identified exit to Mines 423 | -10/Materials | Entered Mines 627 | -10/Mines | Discovered new exit (range 10) 638 | -10/Mines | Identified exit to Materials 674 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 749 | -10/Mines | Met a Derelict shopkeep closing up shop 840 | -10/Mines | Learned location of Storage (-8) 845 | -10/Mines | Discovered exit to Materials (range 7) 1510 | -10/Mines | Entered Materials 1510 | -9/Materials | Evolved 2 slots: Utility x2 1511 | -9/Materials | Identified exit to Mines 1860 | -9/Materials | Discovered new exit (range 16) 2092 | -9/Materials | Core integrity fell below 50% 2168 | -9/Materials | Lost 4 parts (1n2u1w) 2170 | -9/Materials | Destroyed 14 combat bots 2307 | -9/Materials | Discovered new exit (range 15) 2310 | -9/Materials | First assault squad dispatched 2463 | -9/Materials | Entered another Materials area 2463 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2646 | -8/Materials | Identified exit to Storage 2846 | -8/Materials | Build established: Gunner 3552 | -8/Materials | Discovered new exit (range 16) 3605 | -8/Materials | Lost 4 parts (1n1u2w) 3709 | -8/Materials | Entered Factory 3709 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4029 | -7/Factory | Garrison activated, responded to threat 4142 | -7/Factory | Discovered new exit (range 9) 4344 | -7/Factory | Garrison activated, responded to threat 4377 | -7/Factory | Lost 3 parts (1n1u1w) 4418 | -7/Factory | Core integrity fell below 50% 4437 | -7/Factory | Lost 7 parts (2p2n3w) 4516 | -7/Factory | Lost 4 parts (1n1u2w) 4556 | -7/Factory | Entered Lower Caves 4567 | -7/Lower Caves | Core integrity fell below 20% 4600 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04536_ Acquired 9 matter. LOCATION=UNKNOWN GOAL=ESCAPE 04558_ Assault Cannon destroyed. 04558_ Wheel destroyed. 04559_ Searching scrap... 04559_ Found System Shield. 04559_ Found 32 Matter. 04560_ Acquired 32 matter. 04562_ Acquired System Shield. 04565_ Lgt. Cannon destroyed. 04568_ Grenade Launcher destroyed. 04574_ System corrupted: Heat flow error (+219). 04579_ Hvy. Deuterium Engine destroyed. 04586_ QD-5F2(r) destroyed. 04587_ N6-3SX(r) suffers critical hit (Burn). 04592_ N6-3SX(r) destroyed. 04594_ Wheel destroyed. 04596_ Deuterium Engine destroyed. 04600_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????????????????#### ##??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# #??????????????? | | ???????????????????????????# # #??????????????? | | ?????????????????????# #### # #??????????????? | | ?????????????????????# # #??????????????? | | ??????????????????????####### ## #??????????????? | | ??????????????????????????###g #??????????????? | | ??????????????????????##### ggg####??????????????? | | ????????????###??????## % ##????????????????? | | ???????????? ##### ####?????????????? | | ??????????????# ##????????????? | | ?????????????? % #????????????? | | ???????????????? ### #????????????? | | ?????????????????????## @### #????????????? | | ??????????????????????# ##?# #????????????? | | ??????????????????????# ???## #????????????? | | ??????????????????????# ?????# #????????????? | | ??????????????????????# ?????## #????????????? | | ?????????????????????? ???????## #????????????? | | ????????????????????? ????????#### #????????????? | | ????????????????????? ?????????????##????????????? | | ???????????????????? ???????????????????????????? | | ??????????????????? ????????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 520 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Base Temperature (-) 100 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariableAutogunShielding Manual? 0 Play Time 00:42:01 Cumulative 6.4 hours Start 2024.05.06 @ 14:19:05 End 2024.05.06 @ 16:01:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 990630ec-4dac-48bc-8f8e-886b192171fa