Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.22 @ 18:20:43 Player: derk Result: Destroyed by as-85971 with Assembled Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (109) 545 Value Destroyed (2722) 2722 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (1568) 1568 TOTAL SCORE: 10275 Bonus ------- Follower Combat Kills 408 Aligned with FarCom 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -140 Cogmind --------- Core Integrity 0/850 Matter 231/300 Energy 14/100 System Corruption 10% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Makeshift Hacking Suite > --- WEAPON (3) ------- Ripper > --- INVENTORY (28) --- Zionite Light DM Reactor Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I Power Amplifier Zionite Biocell (1000) Zionite Biocell (1000) 0b10 Decoder Chip [Scout] Makeshift Hacking Suite Makeshift Hacking Suite Relay Coupler [Programmer] (58) Relay Coupler [Programmer] (63) Relay Coupler [Programmer] (59) Relay Coupler [Programmer] (77) Relay Coupler [Programmer] (84) Field Lobotomy Kit Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Zionite Weapon Casing Zionite Heavy Carapace Experimental Hacking Suite > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Light Angular Momentum Engine Zionite Light DM Reactor Zionite Glidesys I Zionite Glidesys I Power Amplifier Zionite Biocell Zionite Biocell High-capacity Matter Pod 0b10 Decoder Chip [Scout] Weapon Cycler Zionite Light Carapace Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Makeshift System Shield Makeshift System Shield Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Relay Coupler [Programmer] Precision Grenade Launcher Field Lobotomy Kit Ripper [Rating: 94] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Huge Wheel Treads Armored Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Layered Light Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Precision Grenade Launcher Special Weapon Mining Laser Impact Weapon Powered Hammer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . . . 2 2 2 . . . . Power . | . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . 1 . . . . . Utility 6 | . . . 2 . . . 2 1 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 178 | 6 10 3 12 2 4 . 23 34 9 6 5 22 42 Power 15 | 1 1 . 1 . 1 . 1 4 . 1 1 2 2 Engine 12 | 1 1 . 1 . 1 . . 4 . 1 1 2 . Core 1 | . . . . . . . 1 . . . . . . Reactor 2 | . . . . . . . . . . . . . 2 Propulsion 33 | 2 2 1 3 . 2 . 4 8 . . 1 1 9 Treads 5 | . 2 . 1 . . . . 1 . . 1 . . Leg 11 | . . . 2 . . . 2 3 . . . . 4 Wheel 12 | 2 . 1 . . 2 . 2 4 . . . 1 . Hover 5 | . . . . . . . . . . . . . 5 Flight . | . . . . . . . . . . . . . . Utility 67 | 1 4 . 4 1 1 . 10 12 4 2 . 12 16 Device 20 | . 2 . 2 1 . . 2 4 1 2 . 2 4 Storage 11 | 1 2 . 1 . 1 . 2 . . . . 1 3 Processor 11 | . . . 1 . . . 4 . . . . 6 . Hackware 2 | . . . . . . . . . . . . 1 1 Protection 23 | . . . . . . . 2 8 3 . . 2 8 Artifact . | . . . . . . . . . . . . . . Weapon 63 | 2 3 2 4 1 . . 8 10 5 3 3 7 15 Energy Gun 26 | 2 1 1 1 . . . 5 3 . 2 2 2 7 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 17 | . 1 . 2 1 . . 1 2 3 1 . 2 4 Ballistic Cannon 2 | . 1 . . . . . 1 . . . . . . Launcher 8 | . . . 1 . . . . 2 1 . 1 1 2 Special Weapon 5 | . . 1 . . . . 1 . . . . 2 1 Impact Weapon 4 | . . . . . . . . 3 1 . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . . . . . 1 . . 5 10 Parts Lost 57 | . 3 3 2 1 . . 8 11 8 . . 2 19 Power 6 | . 1 . 1 . . . 1 1 1 . . . 1 Propulsion 11 | . 1 1 . . . . 2 3 . . . . 4 Utility 17 | . . 1 . . . . 1 4 4 . . 1 6 Weapon 23 | . 1 1 1 1 . . 4 3 3 . . 1 8 Highest Loss Streak 17 | . 3 2 2 1 . . 4 5 8 . . 1 17 Average Slot Usage (%) 92 | . 97 93 97 98 100 100 96 94 91 86 85 87 91 Engine 6 | . 13 14 8 11 11 11 3 5 5 6 5 6 2 Treads 3 | . 10 22 17 . . . . 2 . . 1 6 2 Leg 4 | . . . 4 22 18 . 1 3 6 6 4 . 6 Wheel 7 | . 16 2 . . 3 22 14 11 6 6 6 6 2 Device 9 | . 11 11 12 11 11 11 10 8 11 13 13 7 7 Storage 17 | . 16 14 20 22 22 22 18 15 13 13 13 18 20 Processor 10 | . . . 11 11 11 11 18 15 13 13 13 7 3 Hackware 1 | . . . . . . . . . . . . 5 8 Protection 6 | . . . . . . . 7 13 13 6 6 6 6 Energy Gun 8 | . 6 13 9 9 . . 10 6 3 13 10 12 9 Ballistic Gun 7 | . 14 9 7 11 22 22 5 3 10 6 4 5 7 Impact Weapon 1 | . . . . . . . . 4 4 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 137 | 11 43 42 59 59 55 55 81 94 113 105 107 137 130 Greatest Support 72 | 32 40 40 40 30 30 22 22 40 28 28 28 28 72 Greatest Overweight (x) 24 | . 2 2 3 1 2 2 24 8 4 3 3 4 4 Average Overweight (x) 2 | . 1 1 1 1 1 2 2 2 3 3 3 3 2 Largest Inventory Capacity 28 | 6 14 12 18 18 18 18 20 20 20 20 20 28 28 Average Capacity 20 | 5 11 12 17 18 18 18 19 20 20 20 20 25 28 Most Carried 28 | 5 12 11 14 16 18 18 19 20 20 16 18 28 28 Average Carried 17 | 3 8 10 9 15 17 17 15 17 18 11 15 24 26 Final Capacity 28 | 6 12 12 18 18 18 18 20 20 20 20 20 28 28 Final Carried 26 | 5 11 10 14 15 18 17 17 20 17 14 18 26 25 Class Distribution -------------------- 30% | Hauler-Tank 18% | Hauler-Assassin 14% | Mutant 14% | Hauler-Mutant 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 5% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Assassin | -7/Factory Hauler-Assassin | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Tank | -6/Zion Hauler-Tank | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Matter Collected 3092 | 260 457 31 285 56 . 22 220 535 132 92 136 579 287 Remotely . | . . . . . . . . . . . . . . Salvage Created 3627 | 99 148 31 387 158 . . 243 776 198 . 116 922 549 Parts 210 | 2 8 3 27 10 . . 18 35 16 . 9 65 17 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . 1 . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 78 | . 4 2 9 6 . . 7 17 4 . 5 6 18 Melee 7 | . . . . . . . . 6 . . . . 1 Guns 43 | . 3 2 7 6 . . 6 5 2 . 2 5 5 Cannons 3 | . 1 . 1 . . . 1 . . . . . . AOE 22 | . . . 1 . . . . 3 2 . 3 1 12 Classes Destroyed 16 | 1 1 1 3 1 . . 1 3 . . 2 1 2 Worker 1 | . . . 1 . . . . . . . . . . Builder 2 | . . . 1 . . . . 1 . . . . . Tunneler 1 | . . . . . . . . 1 . . . . . Recycler 3 | 1 . . 2 . . . . . . . . . . Swarmer 21 | . . 2 6 4 . . 3 3 . . 3 . . Grunt 17 | . 4 . 3 1 . . 3 6 . . . . . Brawler 2 | . . . . 1 . . . 1 . . . . . Sentry 5 | . . . . . . . 1 2 2 . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 6 | . . . . . . . . 4 2 . . . . Zionite 22 | . . . 1 . . . . . . . . 21 . Z-Light 4 | . . . . . . . . . . . . . 4 Tinkerer 2 | . . . . . . . . . . . . 2 . Thief 1 | . . . . . . . . . . . 1 . . Assembled 14 | . . . . . . . . . . . . . 14 Thug 1 | . . . . . . . . . . . . 1 . Savage 1 | . . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . 1 4 . Best Kill Streak 10 | 1 2 2 5 3 . . 5 5 2 . 3 5 10 Combat Bots Only 10 | . 2 2 3 3 . . 5 3 2 . 3 2 10 Max Kills in Single Turn 5 | 1 1 1 3 1 . . 1 2 2 . 2 2 5 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 5 | . . . 1 . . . . 2 2 . 2 1 5 Melee 1 | . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Damage Taken 9646 | . 350 301 133 151 . . 764 2395 1326 . 153 1099 2974 Core 1484 | . 63 131 32 15 . . 133 251 96 . . 155 608 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . 22 . . . 88 75 64 . . . . . Volleys Fired 290 | 3 22 10 30 17 . . 35 35 9 . 9 93 27 Largest 3 | 2 2 2 2 2 . . 2 2 3 . 3 3 3 Hottest 170 | 80 60 140 140 95 . . 121 120 111 . 163 165 170 Shots Fired 616 | 6 44 17 54 25 . . 67 62 24 . 29 230 58 Gun 575 | 6 32 13 51 25 . . 62 55 24 . 27 228 52 Cannon 17 | . 12 . . . . . 5 . . . . . . Launcher 15 | . . . 2 . . . . 7 . . 2 . 4 Special 9 | . . 4 1 . . . . . . . . 2 2 Kinetic 300 | . 34 5 33 17 . . 44 19 20 . 9 91 28 Thermal 178 | . . 11 19 8 . . 23 7 . . 10 79 21 Explosive 15 | . . . 2 . . . . 7 . . 2 . 4 Electromagnetic 116 | 6 10 1 . . . . . 29 4 . 8 58 . Phasic 3 | . . . . . . . . . . . . . 3 Robot Hit Streak 19 | 5 10 3 7 4 . . 19 10 9 . 4 10 12 Robot Miss Streak 9 | . 2 1 9 3 . . 3 1 4 . 4 4 9 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 4 | . . 1 1 1 . . . . . . . 1 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . 1 . Shots Hit Robots 414 | 5 29 5 28 13 . . 47 83 20 . 12 140 32 Core Hits 198 | 2 7 2 25 7 . . 14 31 12 . 10 45 43 Critical Hits 11 | . . . . . . . . . . . 2 5 4 Critical Kills 4 | . . . . . . . . . . . 1 2 1 Critical Parts Destroyed 6 | . . . . . . . . . . . 1 3 2 Melee Attacks 72 | . . . . . . . . 66 3 . . . 3 Impact 69 | . . . . . . . . 66 3 . . . . Slashing 3 | . . . . . . . . . . . . . 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 9422 | 64 329 56 539 224 . . 469 2493 478 . 419 2800 1551 Guns 5609 | 64 211 56 370 224 . . 416 580 255 . 221 2595 617 Cannons 171 | . 118 . . . . . 53 . . . . . . Explosions 2154 | . . . 145 . . . . 545 179 . 198 205 882 Melee 1420 | . . . . . . . . 1368 . . . . 52 Ramming 44 | . . . . . . . . . 44 . . . . Kinetic 2707 | . 260 36 238 121 . . 287 113 203 . 58 1137 254 Thermal 1906 | . . 20 156 103 . . 182 80 . . 93 1008 264 Explosive 1949 | . . . 145 . . . . 545 179 . 198 . 882 Electromagnetic 1297 | 64 69 . . . . . . 387 52 . 70 655 . Impact 1368 | . . . . . . . . 1368 . . . . . Slashing 52 | . . . . . . . . . . . . . 52 Piercing . | . . . . . . . . . . . . . . Phasic 99 | . . . . . . . . . . . . . 99 Highest Corruption 10 | . . 6 . . . . . 8 6 6 7 7 10 Average Corruption 6 | . . 6 . . . . . 6 2 6 6 7 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 66 | . . . . . . . . 36 1 6 16 6 1 Message Errors 14 | . . . . . . . . 9 . . 3 2 . Matter Fused 13 | . . . . . . . . 7 . 2 2 1 1 Heat Flow Errors 9 | . . . . . . . . 4 . 2 2 1 . Energy Discharges 7 | . . . . . . . . 1 1 1 3 1 . Data Loss (minor) 6 | . . . . . . . . 2 . 1 2 1 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . Misfires 8 | . . . . . . . . 4 . . 4 . . Targeting Errors 7 | . . . . . . . . 7 . . . . . Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 207 | . . . . . . . . 175 8 . 8 8 8 Projectiles . | . . . . . . . . . . . . . . Explosions 47 | . . . . . . . . 19 4 . 8 8 8 Melee 160 | . . . . . . . . 156 4 . . . . Knockbacks 17 | . 3 . . . . . 2 11 1 . . . . Impact 12 | . . . . . . . . 11 1 . . . . Kinetic 5 | . 3 . . . . . 2 . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 532 | . . . . . . . . 205 183 . 32 112 . Shots 8 | . . . . . . . . 3 2 . 1 2 . Rammed 1 | . . . . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 276 | 74 45 40 25 72 . . 145 276 276 214 165 246 92 Average Temperature 61 | 36 25 20 7 37 . . 58 111 116 105 61 19 27 Received Heat Transfer 1829 | . 207 . 30 . . . 288 480 177 . . 162 485 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Fried 15 | 1 . . . . . . . 9 1 . 2 2 . Impact Corruptions 12 | . . . . . . . . 11 1 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 3184 | . . 50 337 185 . . 434 185 . . 148 1438 407 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Peak Influence 372 | 5 95 65 372 216 . . 102 187 150 . . . . Average Influence 70 | 1 40 46 202 132 . . 29 64 76 . . . . Maximum Alert Level 1 | . . . 1 1 . . . . . . . . . Low Security (%) 96 | 100 100 100 60 91 . 100 100 100 100 . . . . Level 1 3 | . . . 39 8 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . . . 2 . . . 1 8 4 . . . . Investigation 3 | . . . . . . . 1 1 1 . . . . Extermination 7 | . . . . . . . . 5 2 . . . . Reinforcement 4 | . . . 2 . . . . 2 . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Distress Signals 5 | . . . 1 . . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 191 | . 11 3 19 8 . . 13 20 10 . 4 52 51 Peak Tracking Total 37 | . 3 3 5 3 . . 6 5 5 . 2 6 37 Tactical Retreats 8 | . . 1 . 1 . . 1 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Disabled 13 | . . . 1 . . . 1 4 2 . . 2 3 Max in Single Turn 4 | . . . . . . . 1 4 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Machines Accessed 27 | . 5 . 3 . 5 . 4 6 2 . 1 1 . Terminals 18 | . 5 . 3 . . . 3 4 2 . 1 . . Fabricators 1 | . . . . . . . . 1 . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 113 | . 12 . 7 . 49 . 17 13 7 . 2 6 . Successful 86 | . 5 . 3 . 49 . 12 5 4 . 2 6 . Failed 27 | . 7 . 4 . . . 5 8 3 . . . . Catastrophic 5 | . 2 . . . . . . 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 41 | . 9 . 6 . 1 . 8 7 5 . 1 4 . Terminals 48 | . 12 . 7 . . . 12 8 7 . 2 . . Fabricators 2 | . . . . . . . . 2 . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . 5 . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 66 | . 3 . 1 . 49 . 5 . 1 . 1 6 . Record 50 | . . . . . 48 . 1 . . . 1 . . Part Schematic 8 | . . . . . . . 2 . . . . 6 . Prototype ID Bank 2 | . 1 . . . . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . Zone Layout 2 | . 1 . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 39 | . 9 . 4 . . . 8 10 6 . 2 . . Terminals 15 | . 2 . 2 . . . 3 4 3 . 1 . . Track 5 | . 1 . 1 . . . 1 1 . . 1 . . Assimilate 2 | . 1 . . . . . . . 1 . . . . Botnet 8 | . . . 1 . . . 2 3 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 17 | . 4 . 3 . . . 3 5 2 . . . . Full Trace Events 4 | . 1 . . . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . 4 . . . . 6 . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total Allies 7 | . . 2 . . . . . . 1 . . 2 2 Largest Group 2 | . . 2 2 . . . . . 1 . . 2 2 Highest-Rated Group 142 | . . 45 45 . . . . . 10 . . 142 73 Highest-Rated Ally 73 | . . 31 31 . . . . . 10 . . 73 73 Total Orders 3 | . . . . . . . . . . . . 3 . GOTO 2 | . . . . . . . . . . . . 2 . FOLLOW 1 | . . . . . . . . . . . . 1 . Ally Attacks 132 | . . . 24 . . . . . . . . 86 22 Total Damage 3680 | . . . 276 . . . . . . . . 2633 771 Kills 51 | . . . 4 . . . . . . . . 35 12 Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 2 2 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Turns Passed 8875 | 63 578 152 385 279 688 36 818 2004 578 339 640 1459 856 Spaces Moved 5329 | 41 366 67 161 145 477 34 450 1217 385 255 450 807 474 Core 2 | 1 . . . . . . 1 . . . . . . Treads 219 | . 43 55 111 . . . . 10 . . . . . Legs 816 | . . . 50 145 387 . 21 87 . . . . 126 Wheels 4124 | 40 323 12 . . 90 34 428 1120 385 255 450 807 180 Hover 168 | . . . . . . . . . . . . . 168 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 150 150 105 105 105 103 120 130 130 130 122 Average Speed 133 | 98 120 169 171 150 141 105 121 125 130 130 130 137 144 Slowest Speed 1250 | 100 180 180 210 150 150 105 1250 250 140 130 130 140 196 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . 1 . . . . . . 1 . . . . Exploration Rate (%) 43 | 3 71 27 25 27 89 18 33 29 13 46 72 85 71 Regions Visited 13 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 1 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . . . 1 . Scrap Searched 6 | . . . . 1 . 1 . . . 3 1 . . Spaces Dug 23 | . . 4 . . . . . 6 2 . 11 . . Terrain Destroyed 135 | . . 4 6 . . . . 58 36 . 21 . 10 Melee 8 | . . . . . . . . 6 2 . . . . Projectile 7 | . . 4 . . . . . . . . . . 3 AOE 120 | . . . 6 . . . . 52 34 . 21 . 7 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Dee Total 6494 | 55 458 80 215 181 489 34 658 1548 445 262 488 969 612 Wait 419 | . 44 1 . 16 3 . 133 156 22 . 19 20 5 Move 5316 | 40 365 66 160 144 476 33 449 1216 384 254 449 806 474 Hop . | . . . . . . . . . . . . . . Pick Up 111 | 6 12 . 9 2 4 . 10 22 6 2 3 15 20 Fast Attach 50 | 5 2 . 5 . . . 3 7 2 . 3 8 15 Attach 68 | 1 3 1 5 1 . . 12 13 4 6 1 5 16 Detach 18 | . . . . . . . 4 3 2 . 2 1 6 Swap 60 | . 5 2 2 1 4 . 8 14 3 . 1 9 11 Drop 88 | . 5 . 4 . 2 1 4 16 8 . 1 12 35 Fire 290 | 3 22 10 30 17 . . 35 35 9 . 9 93 27 Melee 72 | . . . . . . . . 66 3 . . . 3 Ram 1 | . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [Low]) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion (discovered 2 exits: [*Dee] / *Pro) -6/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 8) 294 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Lost 3 parts (1p1n1w) 317 | -10/Materials | Build established: Mutant 425 | -10/Materials | Identified exit to Mines 446 | -10/Materials | Discovered new exit (range 14) 642 | -10/Materials | Entered Mines 733 | -10/Mines | Identified exit to Materials 765 | -10/Mines | Crushed by falling debris 765 | -10/Mines | Core integrity fell below 50% 794 | -10/Mines | Entered Materials 794 | -9/Materials | Accompanied by 2 allies 794 | -9/Materials | Evolved 2 slots: Utility x2 799 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 984 | -9/Materials | Discovered new exit (range 10) 1003 | -9/Materials | Identified exit to Mines 1179 | -9/Materials | Entered Mines 1212 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1241 | -9/Mines | Discovered new exit (range 3) 1246 | -9/Mines | Identified exit to Materials 1450 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1452 | -9/Mines | Discovered new exit (range 5) 1456 | -9/Mines | Identified exit to Exiles 1458 | -9/Mines | Entered Exiles 1499 | -9/Exiles | Met 8R-AWN 1521 | -9/Exiles | Met EX-HEX 1583 | -9/Exiles | Met EX-DEC 1650 | -9/Exiles | Visited The Gauntlet 1729 | -9/Exiles | Build established: Scavenger-Mutant 1848 | -9/Exiles | Learned location of Zion (-6) 1874 | -9/Exiles | Met EX-BIN 1943 | -9/Exiles | Aligned with FarCom system 1944 | -9/Exiles | Given EX-Vault access code 2006 | -9/Exiles | Opened EX-Vault 2017 | -9/Exiles | Found Field Lobotomy Kit 2051 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2069 | -9/Exiles | Exiles lab attacked by MAIN.C 2135 | -9/Exiles | Discovered new exit (range 14) 2145 | -9/Exiles | Identified exit to Mines 2146 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 2146 | -9/Exiles | Entered Mines 2166 | -8/Mines | Discovered exit to Materials (range 16) 2182 | -8/Mines | Entered Materials 2182 | -8/Materials | Evolved 2 slots: Utility x2 2460 | -8/Materials | Lost 4 parts (1n3w) 2473 | -8/Materials | Build established: Scavenger-Skirmisher 2531 | -8/Materials | Lost 4 parts (1p1n1u1w) 2739 | -8/Materials | Discovered new exit (range 4) 2742 | -8/Materials | Identified exit to Factory 2784 | -8/Materials | Build established: Hauler-Mutant 3000 | -8/Materials | Entered Factory 3000 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3289 | -7/Factory | Build established: Scavenger-Skirmisher 3326 | -7/Factory | Discovered new exit (range 20) 4563 | -7/Factory | Build established: Hauler-Assassin 4615 | -7/Factory | Lost 5 parts (1p1n1u2w) 4724 | -7/Factory | Lost 3 parts (2n1u) 4827 | -7/Factory | Discovered new exit (range 5) 4831 | -7/Factory | Identified exit to Factory 5004 | -7/Factory | Entered another Factory area 5004 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5404 | -6/Factory | Identified exit to Lower Caves 5526 | -6/Factory | Garrison activated, responded to threat 5563 | -6/Factory | Crushed by falling debris 5582 | -6/Factory | Entered Lower Caves 5613 | -6/Lower Caves | Lost 8 parts (1p4u3w) 5855 | -6/Lower Caves | Build established: Hauler-Tank 5896 | -6/Lower Caves | Discovered new exit (range 10) 5905 | -6/Lower Caves | Identified exit to Lower Caves 5921 | -6/Lower Caves | Entered another Lower Caves area 5933 | -6/Lower Caves | Imp. Deuterium Engine stolen by Master Thief 5997 | -6/Lower Caves | Discovered new exit (range 11) 6333 | -6/Lower Caves | Build established: Hauler-Mutant 6408 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6544 | -6/Lower Caves | Discovered new exit (range 12) 6560 | -6/Lower Caves | Identified exit to Zion 6561 | -6/Lower Caves | Entered Zion 6600 | -6/Zion | Found Prototype Processor 6600 | -6/Zion | Identified Exp. Targeting Computer 6603 | -6/Zion | Found Prototype Processor 6603 | -6/Zion | Identified Exp. Core Analyzer 6612 | -6/Zion | Found Prototype Processor 6612 | -6/Zion | Identified Exp. Signal Interpreter 6615 | -6/Zion | Found Prototype Hackware 6615 | -6/Zion | Identified Exp. Hacking Suite 6643 | -6/Zion | Discovered new exit (range 14) 6660 | -6/Zion | Identified exit to Proximity Caves 6709 | -6/Zion | System corruption cleaned by Quarantine Array 6718 | -6/Zion | Assimilated EF-VZ9(B) with FLK Orb 6719 | -6/Zion | Attacked by Zionites 6721 | -6/Zion | Assimilated RE-JNE(B) with FLK Orb 6848 | -6/Zion | Learned 4 Factory zone layouts 6952 | -6/Zion | Found Relay Coupler [Programmer] 6954 | -6/Zion | Found Relay Coupler [Programmer] 6959 | -6/Zion | Found Relay Coupler [Programmer] 6962 | -6/Zion | Found Relay Coupler [Programmer] 6964 | -6/Zion | Found Relay Coupler [Programmer] 7027 | -6/Zion | Build established: Hauler-Tank 7210 | -6/Zion | Allies destroyed Imprinter 7227 | -6/Zion | Extracted access codes from Imprinter's data core 7955 | -6/Zion | Opened final containment barrier to the Deep Caves 8007 | -6/Zion | Discovered new exit (range 3) 8007 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 8020 | -6/Zion | Entered Deep Caves 8020 | -6/Deep Caves | Accompanied by 1 ally 8169 | -6/Deep Caves | Z-Facility disabled 8358 | -6/Deep Caves | Found Prototype Protection 8358 | -6/Deep Caves | Identified Zio. Weapon Casing 8423 | -6/Deep Caves | Found Prototype Protection 8423 | -6/Deep Caves | Identified Zio. Heavy Carapace 8547 | -6/Deep Caves | Found Zio. Heavy Carapace 8808 | -6/Deep Caves | Spotted as-66766 8815 | -6/Deep Caves | Allies destroyed as-66766 8833 | -6/Deep Caves | Triggered Deep Caves wall 8836 | -6/Deep Caves | Exposed GOLEM chamber 8848 | -6/Deep Caves | Assimilated as-75970 with FLK Orb 8849 | -6/Deep Caves | Core integrity fell below 50% 8850 | -6/Deep Caves | Assimilated as-66537 with FLK Orb 8866 | -6/Deep Caves | Core integrity fell below 20% 8876 | -6/Deep Caves | System corruption reached 10% 8876 | -6/Deep Caves | Destroyed by as-85971 with Assembled Rifle Last Messages --------------- 08858_ Force Rifle destroyed. 08859_ Knocked back. 08862_ Zio. Light DM Reactor destroyed. 08862_ System corrupted by crushing effect (+3). 08862_ Knocked back. 08865_ as-27399 destroyed. 08868_ as-25284 destroyed. 08869_ Zio. Composite Leg I destroyed. 08871_ Weapon Cycler destroyed. 08873_ Zio. Laser-S destroyed. 08874_ as-59837 destroyed. 08874_ Zio. Glidesys I destroyed. 08875_ System corrupted: Matter fused (-9). 08875_ Destroyed Asb. Hover Unit. 08875_ Zio. Laser-S destroyed. 08875_ Zio. Composite Leg I destroyed. 08875_ as-84839 destroyed. 08875_ Zio. Composite Leg I destroyed. 08875_ System corrupted by crushing effect (+5). [Achievement: Tester] Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ?????????????? ???##?????????????????????? | | ???????????? #?? #?????????????????????? | | ?????????? / ### #?????????????????????? | | ????????? # ?????????????????????? | | ???????? b ##????????????????????? | | ??????? / ##????? ?????????? | | ??????? / *! ????? #????????? | | ?????? / #????? #????????? | | ?????? ##???? ##???????? | | ????? * * ! #????? ##??????? | | ????? h a ! #????? ##?????? | | ??????" aa #?????# ?????? | | ????????# * !a ! #????## ?????? | | ?????????" a a a %aaa #???## ??????? | | ?????????" a! a@ #??## ???????? | | ?????????" a!*a #??# #????????? | | ????????"G = ] = ##?# #?????????? | | ????????"" *= #??# ########### | | ????????# == #### ## ## | | ????????" = ;## | | ????????" ## | | ????????" = | | ????????""" = ## | | ????????" ! = = ## ### | | ????????"" % % ### #### #?# | | ????????" #?#####??### #?## | | ????????"" ##??????????## ##??# | | ????????" # # #????????????####???? | | ????????" #### ## ## ##???????????????????? | | ?????????"" ##???# ## ####????????????????????? | | ??????????? ?????##?# #???????????????????????? | | ???????????????????????#????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 10 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 1200 Resistance: KI 30 Resistance: EM 15 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 27 Item Schematics ----------------- Grenade Launcher | -8/Materials | Scanalyzed Fission Core | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Tester That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ImprinterRemoteSuperbattery Manual? 0 Play Time 02:15:27 Cumulative 48.2 hours Start 2020.01.20 @ 19:02:27 End 2020.01.22 @ 18:20:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 50 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a7eb7f3a-2bcc-4927-a2e7-0dd696740d25