Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.19 @ 18:07:12 // Winter2019/RPGLIKE

Player: n8leveler

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (255)     1275
Value Destroyed (12184)    12184
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (3665)               3665
              TOTAL SCORE: 23104

 Bonus
-------
High Alert Combat Kills    2265
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     690/690
System Corruption          0%
Temperature                Critical (900)
Movement                   Flying (27)
Location                   -4/Warlord

 Parts 
-------
>              --- POWER (3) --------
      Improved Deuterium Engine
>              --- PROPULSION (4) ---
      Improved VTOL Module
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Impulse Thruster
>              --- UTILITY (11) -----
      Advanced Power Amplifier
      Advanced Cryofiber Web
               Energy Well
      Advanced Weight Redist. System
               Triangulator
               Target Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
               Transmission Jammer
               Relay Coupler [Grunt] (100)
>              --- WEAPON (3) -------
  High-powered Shock Rifle
               Plasma Rifle
       Compact HERF Cannon
>              --- INVENTORY (4) ----
         Micro Fission Core
               Beamcaster
               Matter Neutralizer
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
      Improved VTOL Module
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
               Impulse Thruster
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Cryofiber Web
               Energy Well
      Advanced Weight Redist. System
               Triangulator
               Target Analyzer
               Core Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
      Advanced Thermal Shield
               Relay Coupler [Grunt]
>              --- WEAPON -----------
  High-powered Shock Rifle
       Compact HERF Cannon
               Matter Neutralizer
>              --- INVENTORY --------
               Transmission Jammer
               Plasma Rifle
               Fusion Bomb Launcher
[Rating: 112]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Cryofiber Web
  Device                   Cryofiber Web
  Storage                  Energy Well
  Processor                Core Analyzer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Fusion Bomb Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Slots Evolved              17   | 4   .   2   1   4   2   .   1   .   3   .   .   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Propulsion               3    | 1   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  10   | 3   .   1   1   2   1   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 8   6   16  3   62  33  1   8   1   11  22  12  .   .   
  Power                    27   | 1   .   3   .   5   4   1   .   .   1   8   4   .   .   
    Engine                 18   | 1   .   3   .   4   3   1   .   .   .   5   1   .   .   
    Core                   7    | .   .   .   .   1   1   .   .   .   1   2   2   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Propulsion               19   | 1   2   2   1   5   4   .   .   .   1   3   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    2    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 17   | .   1   2   1   5   4   .   .   .   1   3   .   .   .   
  Utility                  75   | 4   1   6   2   27  16  .   2   1   4   9   3   .   .   
    Device                 54   | 2   1   3   2   16  13  .   2   .   4   8   3   .   .   
    Storage                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              8    | 1   .   .   .   4   3   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             11   | 1   .   3   .   7   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   3   5   .   25  9   .   6   .   5   2   5   .   .   
    Energy Gun             31   | 1   3   5   .   16  4   .   .   .   .   .   2   .   .   
    Energy Cannon          24   | .   .   .   .   9   4   .   3   .   4   1   3   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   3   .   1   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  18   | .   .   1   .   11  5   .   .   .   .   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  100 97  93  100 100 100 99  98  92  92  90  
  Engine                   7    | .   12  10  9   6   5   5   11  11  10  7   .   4   4   
  Leg                      1    | .   14  .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   16   | .   4   21  18  15  17  17  16  16  17  19  19  19  19  
  Device                   31   | .   25  19  25  29  34  41  41  38  37  35  31  33  33  
  Processor                11   | .   12  10  9   11  12  11  11  11  10  9   9   6   4   
  Protection               5    | .   12  14  18  9   .   .   .   .   .   .   .   .   .   
  Energy Gun               14   | .   12  20  18  18  13  11  11  11  10  9   5   9   9   
  Energy Cannon            3    | .   .   .   .   3   4   5   4   5   4   3   7   4   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 8   9   25  26  36  42  39  43  43  47  61  58  54  54  
  Greatest Support         58   | 25  35  29  30  40  43  43  43  43  47  58  58  58  58  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   .   .   .   .   1   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         3    | 1   2   2   3   3   4   4   4   4   4   4   4   4   4   
  Most Carried             4    | 2   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 1   1   .   2   3   3   3   3   4   3   3   3   4   4   
  Final Capacity           4    | 2   2   3   3   4   4   4   4   4   4   4   4   4   4   
  Final Carried            4    | 2   2   3   3   4   4   4   4   4   4   4   4   4   4   

 Class Distribution 
--------------------
 45% | Hacker-Sprinter
 14% | Hacker-Scout
 10% | Hacker-Tank
 10% | Generator-Sprinter
  9% | Hacker-Mutant
  7% | Hacker-Gunner

 Dominant Class 
----------------
      Hacker-Mutant | -10/Materials
    Hacker-Sprinter | -9/Materials
    Hacker-Sprinter | -8/Materials
        Hacker-Tank | -7/Factory
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Garrison
    Hacker-Sprinter | -4/Factory
    Hacker-Sprinter | -4/Garrison
 Generator-Sprinter | -4/Factory
 Generator-Sprinter | -4/Upper Caves
 Generator-Sprinter | -4/Upper Caves
 Generator-Sprinter | -4/Warlord

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  
Matter Collected           2376  | 280  60   168  30   605  360  10   184  20   138  241  250  30   .    
  Remotely                 100   | 20   60   20   .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10138 | 51   70   944  125  2402 2876 274  911  .    1240 777  299  169  .    
  Parts                    563   | 2    14   68   12   157  157  12   48   .    41   33   18   1    .    
Haulers Intercepted        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Combat Hostiles Destroyed  213  | .   2   30  5   51  50  3   30  .   23  12  6   1   .   
  Guns                     146  | .   1   30  5   36  29  2   14  .   15  10  3   1   .   
  Cannons                  34   | .   .   .   .   8   14  1   7   .   2   .   2   .   .   
  AOE                      20   | .   1   .   .   4   4   .   7   .   2   2   .   .   .   
Classes Destroyed          19   | 1   3   3   1   8   2   .   .   .   .   .   1   .   .   
  Worker                   5    | .   2   .   .   2   1   .   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   .   2   2   .   .   .   .   1   .   .   .   
  Operator                 8    | .   .   2   .   .   6   .   .   .   .   .   .   .   .   
  Watcher                  22   | .   3   5   1   5   6   1   .   .   .   1   .   .   .   
  Swarmer                  58   | .   2   13  .   3   11  .   17  .   8   2   2   .   .   
  Cutter                   3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Saboteur                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Grunt                    71   | .   .   9   3   15  22  .   12  .   6   3   1   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   .   3   2   .   .   .   1   .   1   .   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   40   | .   .   8   1   14  7   .   .   .   8   2   .   .   .   
  Specialist               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   11   | .   .   .   1   3   3   2   .   .   .   2   .   .   .   
  Programmer               16   | .   .   .   .   6   3   1   .   .   .   3   2   1   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           16   | 1   7   8   3   12  7   3   16  .   6   6   4   1   .   
  Combat Bots Only         16   | .   2   8   3   8   4   2   16  .   6   6   4   1   .   
Max Kills in Single Turn   4    | 1   4   1   2   3   3   1   3   .   2   1   1   1   .   
  Gunslinging              1    | .   .   .   1   1   1   .   .   .   1   .   .   .   .   
  Exploded                 3    | .   1   .   .   3   2   .   2   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  
Damage Taken               6752  | .    75   462  132  1260 1088 74   636  .    846  1221 330  39   589  
  Core                     5243  | .    62   338  63   784  853  56   511  .    674  1065 260  33   544  
  Absorbed by Shields      175   | .    .    .    .    64   11   .    22   .    78   .    .    .    .    
  Redirected to Core       3517  | .    38   210  48   640  701  56   403  .    527  491  232  20   151  
  Redirected to Shielding  90    | .    .    25   10   55   .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   164   | .    .    32   .    75   9    .    .    .    .    48   .    .    .    
Core Remaining (%)         95    | 100  91   100  99   87   100  .    93   .    .    .    .    .    .    
Volleys Fired              531   | 3    12   62   14   123  127  7    49   .    70   36   19   9    .    
  Largest                  3     | 1    1    2    2    3    3    3    3    .    3    3    3    3    .    
  Hottest                  246   | 40   50   128  128  220  220  220  220  .    239  239  246  229  .    
Shots Fired                1214  | 3    12   109  27   315  308  21   111  .    155  90   42   21   .    
  Gun                      1035  | 3    12   109  27   273  257  14   91   .    136  71   24   18   .    
  Cannon                   168   | .    .    .    .    42   51   7    14   .    17   16   18   3    .    
  Launcher                 11    | .    .    .    .    .    .    .    6    .    2    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  751   | .    2    72   27   204  110  14   91   .    136  71   15   9    .    
  Explosive                11    | .    .    .    .    .    .    .    6    .    2    3    .    .    .    
  Electromagnetic          452   | 3    10   37   .    111  198  7    14   .    17   16   27   12   .    
  Robot Hit Streak         115   | 1    2    37   45   57   115  29   72   .    84   58   20   32   .    
  Robot Miss Streak        2     | 2    2    2    1    2    1    .    1    .    1    1    1    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        21    | .    .    4    1    3    5    .    2    .    6    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    1    .    1    .    1    .    .    .    .    
Shots Hit Robots           957   | 1    4    87   21   244  275  16   77   .    107  71   35   19   .    
  Core Hits                603   | 1    6    82   26   200  119  7    46   .    58   36   16   6    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         74    | .    .    2    1    6    22   3    15   .    11   7    4    3    .    
    Burn                   53    | .    .    1    1    2    12   3    13   .    10   6    3    2    .    
    Corrupt                21    | .    .    1    .    4    10   .    2    .    1    1    1    1    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25297 | 50   460  1462 423  5685 7045 431  3116 .    3167 2264 810  384  .    
  Guns                     18125 | 15   72   1429 423  4540 5292 292  1533 .    2184 1418 573  354  .    
  Cannons                  3385  | .    .    .    .    674  1318 139  289  .    395  303  237  30   .    
  Explosions               3787  | 35   388  33   .    471  435  .    1294 .    588  543  .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  14645 | 35   12   937  423  4274 2889 292  1533 .    2184 1418 416  232  .    
  Explosive                2813  | .    388  .    .    .    .    .    1294 .    588  543  .    .    .    
  Electromagnetic          7839  | 15   60   525  .    1411 4156 139  289  .    395  303  394  152  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    .    3    1    1    1    .    .    4    5    5    5    
  Average Corruption       2     | .    .    1    .    1    1    1    1    .    .    2    4    5    5    
  Corruption Purged        8     | .    .    .    .    4    1    .    1    .    .    2    .    .    .    
  Corruption Blocked       6     | .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Effects                  31    | .    .    6    .    7    .    .    6    .    .    3    6    3    .    
    Message Errors         8     | .    .    2    .    1    .    .    .    .    .    .    3    2    .    
    Matter Fused           5     | .    .    1    .    1    .    .    .    .    .    1    1    1    .    
    Heat Flow Errors       7     | .    .    2    .    2    .    .    2    .    .    .    1    .    .    
    Energy Discharges      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    1    .    .    1    1    .    .    
    Data Loss (major)      3     | .    .    1    .    1    .    .    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Alerts                 1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            391   | .    94   .    .    .    118  24   155  .    .    .    .    .    .    
  Projectiles              119   | .    .    .    .    .    95   24   .    .    .    .    .    .    .    
  Explosions               272   | .    94   .    .    .    23   .    155  .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200   | .    .    15   .    87   .    .    89   .    9    .    .    .    .    
  Shots                    8     | .    .    1    .    3    .    .    2    .    2    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        987   | .    20   446  174  338  500  168  425  .    452  987  599  598  900  
  Average Temperature      166   | .    6    132  97   89   142  60   130  .    141  343  212  310  588  
  Received Heat Transfer   2410  | .    21   222  117  523  603  .    360  .    390  126  48   .    .    
  Effects                  69    | .    .    6    .    .    8    .    1    .    1    31   11   5    6    
    Shutdowns              5     | .    .    2    .    .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           6     | .    .    .    .    .    1    .    1    .    .    2    1    1    .    
    Interference           16    | .    .    3    .    .    3    .    .    .    .    6    3    .    1    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    2    1    .    .    
    Short Circuit          6     | .    .    1    .    .    1    .    .    .    .    2    1    1    .    
    Damage (minor)         6     | .    .    .    .    .    .    .    .    .    1    4    .    1    .    
    Damage (major)         22    | .    .    .    .    .    3    .    .    .    .    12   2    2    3    
    Damage (core)          5     | .    .    .    .    .    .    .    .    .    .    3    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    1    3    .    .    .    .    .    1    .    .    
  Combat Hostiles          4     | .    .    .    .    1    2    .    .    .    .    .    1    .    .    
  Parts Fried              59    | .    .    .    .    8    40   2    1    .    .    .    6    2    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              9     | .    .    .    .    2    1    .    2    .    4    .    .    .    .    
  Combat Hostiles          9     | .    .    .    .    2    1    .    2    .    4    .    .    .    .    
  Parts Melted             72    | .    .    4    .    13   11   4    5    .    15   8    7    5    .    
  Heat Transferred         27273 | .    37   1827 764  6741 4844 757  3861 .    4181 2867 844  550  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | 1    .    1    .    2    5    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  
Peak Influence             1400 | 5    148  927  452  681  1049 438  1400 546  1266 1023 .    .    .    
  Initial                  546  | .    2    4    279  148  154  300  235  546  294  493  .    .    .    
  Average                  433  | 1    33   462  339  225  528  359  920  546  831  705  .    .    .    
Maximum Alert Level        4    | .    .    3    2    3    3    2    4    2    4    3    .    .    .    
  Low Security (%)         29   | 100  100  14   .    51   9    .    .    .    .    .    .    .    .    
  Level 1                  24   | .    .    28   71   32   26   82   13   .    11   .    .    .    .    
  Level 2                  23   | .    .    35   28   15   32   17   21   100  19   52   .    .    .    
  Level 3                  17   | .    .    20   .    .    31   .    27   .    41   47   .    .    .    
  Level 4                  5    | .    .    .    .    .    .    .    37   .    27   .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    .    5    1    19   12   1    .    .    .    5    .    1    .    
  Investigation            19   | .    .    4    .    5    6    1    .    .    .    2    .    1    .    
  Extermination            9    | .    .    .    .    4    4    .    .    .    .    1    .    .    .    
  Reinforcement            6    | .    .    1    1    3    .    .    .    .    .    1    .    .    .    
  Assault                  4    | .    .    .    .    1    2    .    .    .    .    1    .    .    .    
  Garrison                 6    | .    .    .    .    6    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Distress Signals           7    | .   1   2   1   .   .   1   .   .   .   2   .   .   .   
Communications Jammed      41   | .   .   .   .   23  1   .   .   .   .   17  .   .   .   
  Distress Signals         29   | .   .   .   .   15  .   .   .   .   .   14  .   .   .   
Times Spotted              298  | .   10  44  6   60  67  4   29  .   28  40  8   1   1   
  Peak Tracking Total      14   | .   5   8   4   9   5   2   9   .   6   14  6   1   1   
  Tactical Retreats        21   | .   .   3   .   2   6   .   .   .   2   5   3   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Traps Triggered            32   | .   .   .   .   4   7   .   12  .   4   1   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Machines Disabled          28   | .   3   .   .   8   7   .   6   .   4   .   .   .   .   
  Max in Single Turn       5    | .   2   .   .   5   3   .   2   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   
  Garrison Relay           7    | .   .   .   .   .   .   .   4   .   3   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Machines Accessed          95   | .   6   14  1   34  23  5   .   2   .   9   .   1   .   
  Terminals                59   | .   6   10  1   19  12  3   .   1   .   6   .   1   .   
  Fabricators              7    | .   .   .   .   3   2   1   .   .   .   1   .   .   .   
  Repair Stations          7    | .   .   1   .   3   1   .   .   .   .   2   .   .   .   
  Recycling Units          11   | .   .   1   .   5   5   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   2   .   2   1   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   2   1   .   1   .   .   .   .   .   
Total Hacks                210  | .   17  34  3   67  47  12  .   3   .   23  .   4   .   
  Successful               147  | .   13  23  1   48  30  10  .   3   .   15  .   4   .   
  Failed                   63   | .   4   11  2   19  17  2   .   .   .   8   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                129  | .   17  23  3   36  24  6   .   1   .   15  .   4   .   
  Fabricators              16   | .   .   .   .   5   5   4   .   .   .   2   .   .   .   
  Repair Stations          19   | .   .   3   .   7   3   .   .   .   .   6   .   .   .   
  Recycling Units          18   | .   .   1   .   7   10  .   .   .   .   .   .   .   .   
  Scanalyzers              17   | .   .   7   .   7   3   .   .   .   .   .   .   .   .   
  Garrison Access          11   | .   .   .   .   5   2   2   .   2   .   .   .   .   .   
Terminal Hacks             84   | .   13  12  1   23  15  6   .   1   .   9   .   4   .   
  Record                   4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Open DSF                 9    | .   .   .   .   5   2   1   .   1   .   .   .   .   .   
  Branch Access Points     5    | .   1   1   .   1   1   .   .   .   .   1   .   .   .   
  Emergency Access Points  5    | .   2   .   .   1   1   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              5    | .   1   2   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          6    | .   .   1   .   2   2   .   .   .   .   1   .   .   .   
  Locate Traps             18   | .   4   1   .   8   2   1   .   .   .   2   .   .   .   
  Dispatch Records         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Investigation Status     3    | .   .   1   .   .   .   1   .   .   .   1   .   .   .   
  Reinforcement Status     2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Assault Status           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Registered Prototypes    2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              17   | .   4   3   .   3   4   2   .   .   .   1   .   .   .   
Fabricator Hacks           12   | .   .   .   .   5   3   2   .   .   .   2   .   .   .   
  Load Schematic           5    | .   .   .   .   2   1   1   .   .   .   1   .   .   .   
  Build                    7    | .   .   .   .   3   2   1   .   .   .   1   .   .   .   
Repair Station Hacks       17   | .   .   3   .   7   3   .   .   .   .   4   .   .   .   
  Scan Component           10   | .   .   2   .   4   2   .   .   .   .   2   .   .   .   
  Repair                   7    | .   .   1   .   3   1   .   .   .   .   2   .   .   .   
Recycling Unit Hacks       11   | .   .   1   .   5   5   .   .   .   .   .   .   .   .   
  Report Inventory         4    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   .   .   .   4   3   .   .   .   .   .   .   .   .   
Scanalyzer                 15   | .   .   7   .   6   2   .   .   .   .   .   .   .   .   
  Insert Component         8    | .   .   4   .   3   1   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   3   .   3   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      8    | .   .   .   .   2   2   2   .   2   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              4    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   
  Coupler Status           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       8    | .   .   2   .   .   6   .   .   .   .   .   .   .   .   
  Used                     4    | .   .   2   .   .   2   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   4   9   1   25  14  3   .   2   .   7   .   1   .   
  Full Trace Events        21   | .   1   6   .   5   5   1   .   .   .   2   .   1   .   
  Feedback Events          2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   3   .   3   1   .   .   .   .   .   .   .   .   
  Parts Built              7    | .   .   .   .   4   1   1   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   525  | .   .   .   .   123 271 64  .   .   .   67  .   .   .   
  Total Part Build Rating  42   | .   .   .   .   22  8   8   .   .   .   4   .   .   .   
Parts Repaired             7    | .   .   1   .   3   1   .   .   .   .   2   .   .   .   
  Time                     316  | .   .   32  .   152 44  .   .   .   .   88  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     34   | .   .   .   .   19  15  .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   3   .   3   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   3   .   3   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Used RIF Installer         2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   .   .   5   .   4   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   5   .   4   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -4  -4  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Gar Fac Gar Fac Upp Upp War 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  
Turns Passed               7871  | 116  549  707  142  2451 1648 156  593  10   559  435  267  187  51   
Spaces Moved               12190 | 83   261  1076 218  4184 2594 205  738  28   757  863  638  367  178  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     192   | 77   115  .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11992 | .    146  1076 218  4184 2594 205  738  28   757  863  638  367  178  
  Fastest Speed            26    | 50   40   32   32   29   29   29   29   29   26   26   27   27   27   
  Average Speed            32    | 114  75   32   32   35   29   29   29   29   27   30   27   27   27   
  Slowest Speed            120   | 120  120  40   32   112  87   29   29   29   29   97   27   27   27   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            51    | .    .    7    1    10   17   .    .    .    .    14   2    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    59   96   24   87   68   8    88   1    92   20   71   53   24   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    .    1    .    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             3     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Spaces Dug                 4     | .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Terrain Destroyed          301   | 3    8    6    .    61   52   .    98   .    49   24   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8     | .    .    .    .    2    1    .    .    .    5    .    .    .    .    
  AOE                      293   | 3    8    6    .    59   51   .    98   .    44   24   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -4   -4   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Gar  Fac  Gar  Fac  Upp  Upp  War  
Total                      15126 | 97   601  1325 263  4917 3261 289  1037 29   1014 976  694  442  181  
  Wait                     1488  | .    318  132  15   370  358  73   4    .    101  42   6    66   3    
  Move                     12080 | 82   260  1061 215  4164 2561 205  737  28   756  834  633  366  178  
  Hop                      48    | .    .    7    1    9    15   .    .    .    .    14   2    .    .    
  Pick Up                  65    | 3    1    9    4    24   12   1    1    .    3    4    3    .    .    
  Fast Attach              70    | 7    1    3    .    28   14   1    .    .    4    9    3    .    .    
  Attach                   36    | 1    1    8    1    10   9    .    1    .    1    1    3    .    .    
  Detach                   12    | .    .    4    .    4    3    .    .    .    .    .    1    .    .    
  Swap                     78    | .    4    5    2    25   10   .    7    1    6    12   6    .    .    
  Drop                     120   | 1    4    10   4    49   22   2    .    .    6    17   4    1    .    
  Fire                     531   | 3    12   62   14   123  127  7    49   .    70   36   19   9    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            374   | .    .    .    .    54   65   .    212  .    43   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            224   | .    .    24   7    57   65   .    26   .    24   7    14   .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-5/Factory
-5/Garrison (discovered 3 exits: *Fac x3)
-4/Factory
-4/Garrison (discovered 2 exits: *Fac x2)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Warlord (discovered 1 exit: *Pro)

 History 
---------
 Turn | Location       | Event
   30 | -11/Scrapyard  | Identified exit to Materials
   30 | -11/Scrapyard  | Discovered exit to Materials (range 15)
   42 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
   42 | -11/Scrapyard  | Upgraded with Utility slot (x3)
  117 | -11/Scrapyard  | Entered Materials
  203 | -10/Materials  | Identified exit to Mines
  203 | -10/Materials  | Discovered exit to Mines (range 19)
  301 | -10/Materials  | Build established: Hacker-Mutant
  655 | -10/Materials  | Identified exit to Materials
  655 | -10/Materials  | Discovered exit to Materials (range 17)
  666 | -10/Materials  | Entered another Materials area
  668 | -9/Materials   | Reached level 2
  668 | -9/Materials   | Reached level 3
  718 | -9/Materials   | Upgraded with Weapon slot (x1)
  768 | -9/Materials   | Reached level 4
  831 | -9/Materials   | Identified exit to Materials
  831 | -9/Materials   | Discovered exit to Materials (range 12)
  978 | -9/Materials   | Build established: Hacker-Sprinter
 1009 | -9/Materials   | Identified exit to Mines
 1009 | -9/Materials   | Discovered exit to Mines (range 8)
 1054 | -9/Materials   | Reached level 5
 1095 | -9/Materials   | Destroyed 8 combat bots
 1096 | -9/Materials   | Repaired Hvy. EM Pulse Gun
 1151 | -9/Materials   | Discovered exit to Materials (range 14)
 1219 | -9/Materials   | Discovered exit to Mines (range 5)
 1256 | -9/Materials   | Upgraded with Utility slot (x1)
 1257 | -9/Materials   | Reached level 6
 1320 | -9/Materials   | Discovered exit to Materials (range 16)
 1373 | -9/Materials   | Entered another Materials area
 1375 | -8/Materials   | Reached level 7
 1401 | -8/Materials   | Upgraded with Utility slot (x1)
 1472 | -8/Materials   | Reached level 8
 1501 | -8/Materials   | Identified exit to Factory
 1501 | -8/Materials   | Discovered exit to Factory (range 4)
 1515 | -8/Materials   | Entered Factory
 1517 | -7/Factory     | Reached level 9
 1547 | -7/Factory     | Identified exit to Lower Caves
 1577 | -7/Factory     | Reached level 10
 1599 | -7/Factory     | Identified exit to Factory
 1599 | -7/Factory     | Discovered exit to Factory (range 6)
 1659 | -7/Factory     | Upgraded with Utility slot (x1)
 1659 | -7/Factory     | Upgraded with Weapon slot (x1)
 1867 | -7/Factory     | Garrison activated, responded to threat
 1929 | -7/Factory     | Reached level 11
 1938 | -7/Factory     | Build established: Hacker-Tank
 1970 | -7/Factory     | Discovered exit to Factory (range 16)
 2240 | -7/Factory     | Repaired Shock Rifle
 2366 | -7/Factory     | Cargo convoy interrupted
 2390 | -7/Factory     | Reached level 12
 2414 | -7/Factory     | Destroyed 8 combat bots
 2468 | -7/Factory     | Discovered exit to Factory (range 5)
 2760 | -7/Factory     | Repaired System Restoration Module
 2776 | -7/Factory     | Build established: Hacker-Gunner
 3121 | -7/Factory     | Fabricated Imp. Gyrokinetic Inverter (x2)
 3139 | -7/Factory     | Reached level 13
 3309 | -7/Factory     | Build established: Hacker-Sprinter
 3331 | -7/Factory     | Fabricated Lightning Gun (x1)
 3454 | -7/Factory     | Repaired Cld. Deuterium Engine
 3558 | -7/Factory     | Reached level 14
 3558 | -7/Factory     | Discovered exit to Factory (range 9)
 3596 | -7/Factory     | Found Corrupted Prototype Device
 3596 | -7/Factory     | Identified Active Sensor Suite
 3606 | -7/Factory     | Upgraded with Propulsion slot (x1)
 3606 | -7/Factory     | Upgraded with Utility slot (x1)
 3723 | -7/Factory     | Fabricated Lightning Gun (x1)
 3886 | -7/Factory     | Build established: Hacker-Scout
 3966 | -7/Factory     | Entered another Factory area
 3968 | -6/Factory     | Reached level 15
 4050 | -6/Factory     | Reached level 16
 4110 | -6/Factory     | Identified exit to Lower Caves
 4176 | -6/Factory     | Upgraded with Utility slot (x1)
 4223 | -6/Factory     | Identified exit to Factory
 4223 | -6/Factory     | Discovered exit to Factory (range 16)
 4305 | -6/Factory     | Spotted B-75 Beast
 4316 | -6/Factory     | First assault squad dispatched
 4323 | -6/Factory     | Fabricated Exp. Shield Generator?
 4341 | -6/Factory     | Destroyed B-75 Beast
 4562 | -6/Factory     | Reached level 17
 4773 | -6/Factory     | Found Prototype Processor
 4773 | -6/Factory     | Identified Exp. Targeting Computer
 4934 | -6/Factory     | Upgraded with Power slot (x1)
 4994 | -6/Factory     | Reached level 18
 5072 | -6/Factory     | Build established: Hacker-Sprinter
 5207 | -6/Factory     | Discovered exit to Factory (range 17)
 5332 | -6/Factory     | Repaired System Restoration Module
 5504 | -6/Factory     | Discovered exit to Factory (range 8)
 5593 | -6/Factory     | Reached level 19
 5614 | -6/Factory     | Entered another Factory area
 5616 | -5/Factory     | Reached level 20
 5725 | -5/Factory     | Fabricated Fusion Bomb Launcher (x1)
 5770 | -5/Factory     | Identified exit to Garrison
 5770 | -5/Factory     | Entered Garrison
 5825 | -5/Garrison    | Spotted B-75 Beast
 5830 | -5/Garrison    | Triggered checkpoint
 5832 | -5/Garrison    | Triggered checkpoint
 5856 | -5/Garrison    | Reached level 21
 5892 | -5/Garrison    | Destroyed B-75 Beast
 5912 | -5/Garrison    | Triggered checkpoint
 5926 | -5/Garrison    | Destroyed 16 combat bots
 5978 | -5/Garrison    | Garrison Relay disabled
 5984 | -5/Garrison    | Triggered checkpoint
 5999 | -5/Garrison    | Identified exit to Factory
 5999 | -5/Garrison    | Discovered exit to Factory (range 9)
 6051 | -5/Garrison    | Discovered exit to Factory (range 11)
 6056 | -5/Garrison    | Triggered checkpoint
 6089 | -5/Garrison    | Garrison Relay disabled
 6131 | -5/Garrison    | Triggered checkpoint
 6159 | -5/Garrison    | Garrison Relay disabled
 6205 | -5/Garrison    | Triggered checkpoint
 6212 | -5/Garrison    | Reached level 22
 6217 | -5/Garrison    | Garrison Relay disabled
 6230 | -5/Garrison    | Discovered exit to Factory (range 9)
 6247 | -5/Garrison    | Phase Generator disabled
 6253 | -5/Garrison    | Installed Relay Interface Framework
 6253 | -5/Garrison    | Upgraded with Utility slot (x1)
 6363 | -5/Garrison    | Entered Factory
 6365 | -4/Factory     | Reached level 23
 6373 | -4/Factory     | Identified exit to Garrison
 6373 | -4/Factory     | Entered Garrison
 6375 | -4/Garrison    | Expanded RIF knowledge: Structural Interface
 6494 | -4/Garrison    | Triggered checkpoint
 6502 | -4/Garrison    | Identified exit to Factory
 6502 | -4/Garrison    | Discovered exit to Factory (range 16)
 6516 | -4/Garrison    | Triggered checkpoint
 6530 | -4/Garrison    | Garrison Relay disabled
 6538 | -4/Garrison    | Reached level 24
 6617 | -4/Garrison    | Garrison Relay disabled
 6626 | -4/Garrison    | Triggered checkpoint
 6718 | -4/Garrison    | Upgraded with Power slot (x1)
 6718 | -4/Garrison    | Upgraded with Propulsion slot (x1)
 6770 | -4/Garrison    | Triggered checkpoint
 6772 | -4/Garrison    | Triggered checkpoint
 6835 | -4/Garrison    | Discovered exit to Factory (range 10)
 6848 | -4/Garrison    | Upgraded with Utility slot (x1)
 6890 | -4/Garrison    | Garrison Relay disabled
 6923 | -4/Garrison    | Triggered checkpoint
 6932 | -4/Garrison    | Entered Factory
 7010 | -4/Factory     | Spotted B-86 Titan
 7108 | -4/Factory     | Reached level 25
 7116 | -4/Factory     | Fabricated Imp. Cesium-ion Thruster?
 7203 | -4/Factory     | Core integrity fell below 50%
 7213 | -4/Factory     | First assault squad dispatched
 7220 | -4/Factory     | Repaired Broken Triangulator
 7233 | -4/Factory     | Identified exit to Upper Caves
 7233 | -4/Factory     | Discovered exit to Upper Caves (range 8)
 7272 | -4/Factory     | Build established: Generator-Sprinter
 7294 | -4/Factory     | Core integrity fell below 20%
 7302 | -4/Factory     | Spotted B-86 Titan
 7349 | -4/Factory     | Repaired Broken Lgt. Deuterium Engine?
 7367 | -4/Factory     | Entered Upper Caves
 7473 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 7497 | -4/Upper Caves | Learned 4 Research zone layouts
 7607 | -4/Upper Caves | Encountered a Warlord checkpoint
 7608 | -4/Upper Caves | Identified exit to Upper Caves
 7608 | -4/Upper Caves | Discovered exit to Upper Caves (range 6)
 7634 | -4/Upper Caves | Entered another Upper Caves area
 7806 | -4/Upper Caves | Identified exit to Warlord
 7806 | -4/Upper Caves | Discovered exit to Warlord (range 9)
 7809 | -4/Upper Caves | Encountered a Warlord checkpoint
 7821 | -4/Upper Caves | Entered Warlord
 7839 | -4/Warlord     | Identified exit to Proximity Caves
 7839 | -4/Warlord     | Discovered exit to Proximity Caves (range 8)
 7860 | -4/Warlord     | System corruption cleaned by Quarantine Array
 7862 | -4/Warlord     | RIF detected upon attempting to enter Warlord's base
 7862 | -4/Warlord     | Attacked by Warlord forces
 7864 | -4/Warlord     | Spotted M4-YNP(B)
 7864 | -4/Warlord     | Spotted 8M-CH5(B)
 7873 | -4/Warlord     | Core destroyed

 Last Messages 
---------------
07865_ Triggered Fire Trap.
07865_ Burning plasma bursts from the floor.
07866_ Power failure averted by Adv. Cryofiber Web.
07866_ Core heat damage averted by Adv. Cryofiber Web.
07867_ Power failure averted by Adv. Cryofiber Web.
07867_ Overheating: System interference.
07867_ Triangulator temporarily disabled.
07867_ System interference averted by Adv. Cryofiber Web.
07869_ Power failure averted by Adv. Cryofiber Web.
07870_ Internal heat damage averted by Adv. Cryofiber Web.
07870_ Overheating: Com. HERF Cannon damaged (-20).
07870_ Overheating: Imp. VTOL Module damaged (-2).
07870_ Overheating: Adv. Power Amplifier damaged (-8).
07871_ Power failure averted by Adv. Cryofiber Web. <x3>
07872_ Overheating: Core damaged (-192).
07872_ Triggered Fire Trap.
07872_ Burning plasma bursts from the floor.
07872_ Lgt. Antimatter Reactor destroyed.
07873_ Power failure averted by Adv. Cryofiber Web.
07873_ Overheating: Core damaged (-176).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????####???????????????????      |
| ?????????????????????##  ##????????#####?????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          54
Energy Capacity            1010
Matter Stores              300
Matter Capacity            300
Sight Range                17
Robot Scan Range           22
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             2
Power Amplification        30
Additional Mass Support    9
Base Temperature (-)       200
Corruption Block           8
Armor Coverage             225
Resistance: KI             55
Resistance: TH             65
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Weapon Shielding           66
Weapon Cycling             25
Phase Shifting             10
Evasion (%)                74
Targeting Accuracy         8
Target Analysis            5
Core Analysis              6
Energy Filtering           30
Particle Charging          20
Offensive Hacking          20
Relay Coupler Types        1
Relay Coupler Value        100

 Item Schematics 
-----------------
         Hvy. EM Pulse Gun | -9/Materials | Scanalyzed
           Cld. Ion Engine | -9/Materials | Scanalyzed
     Weight Redist. System | -9/Materials | Scanalyzed
 System Restoration Module | -7/Factory   | Scanalyzed
             Weapon Cycler | -7/Factory   | Scanalyzed
             Lightning Gun | -7/Factory   | Scanalyzed
  Imp. Cesium-ion Thruster | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded
             Lightning Gun | x1 | -7/Factory 
             Lightning Gun | x1 | -7/Factory 
     Exp. Shield Generator | x1 | -6/Factory | Preloaded
      Fusion Bomb Launcher | x1 | -5/Factory | Preloaded
  Imp. Cesium-ion Thruster | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -8    -7    -6    -5    -5    -4    -4    -4    -4    -4    -4    
---------                  Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Gar   Fac   Gar   Fac   Upp   Upp   War   
Levels Raised              24    | .     .     5     2     6     5     1     2     1     1     1     .     .     .     
  XP Earned                43248 | 6000  425   7843  2644  10023 6154  1914  2796  1500  2445  729   385   220   170   
  XP Spent                 40800 | 5955  .     6765  1700  11080 3500  .     2900  .     5100  2100  1700  .     .     
Upgrades                   68    | 14    .     18    1     14    6     .     1     .     3     1     10    .     .     
  Power Slot               2     | .     .     .     .     .     1     .     .     .     1     .     .     .     .     
  Propulsion Slot          3     | 1     .     .     .     1     .     .     .     .     1     .     .     .     .     
  Utility Slot             10    | 3     .     1     1     2     1     .     1     .     1     .     .     .     .     
  Weapon Slot              2     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Core Integrity           20    | 3     .     1     .     2     4     .     .     .     .     .     10    .     .     
  Heat Dissipation         5     | .     .     3     .     2     .     .     .     .     .     .     .     .     .     
  Energy Generation        2     | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Energy Storage           1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  Mass Support             5     | 3     .     .     .     1     .     .     .     .     .     1     .     .     .     
  Inventory Capacity       4     | 2     .     1     .     1     .     .     .     .     .     .     .     .     .     
  Sight Range              1     | 1     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sensor Range             1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          4     | .     .     3     .     1     .     .     .     .     .     .     .     .     .     
  KI Resistance %          4     | .     .     3     .     1     .     .     .     .     .     .     .     .     .     
  TH Resistance %          3     | .     .     2     .     1     .     .     .     .     .     .     .     .     .     
  TH Damage %              1     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        3487  | .     .     246   120   865   1200  .     348   .     405   141   162   .     .     
  Integrity Restored       4526  | .     .     479   114   1119  1232  .     566   .     548   165   303   .     .     
    Core                   3612  | .     .     400   57    675   968   .     496   .     548   165   303   .     .     
    Parts                  914   | .     .     79    57    444   264   .     70    .     .     .     .     .     .     
Protomatter Decayed        1480  | .     .     35    .     441   606   .     102   .     149   86    61    .     .     

 Game 
------
Seed              LegFocalClaws
  Manual?         0
Play Time         05:30:51
  Cumulative      127.3 hours
  Start           2022.03.18 @ 17:50:33
  End             2022.03.19 @ 18:07:12
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          65
  Rogue           43
  Adventurer      0
  Explorer        22
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          52
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              14/SmallcapsGlow
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3368eb41-ebda-46eb-a9c0-8b46b2f509a8