Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 21:33:51 Player: cptwinky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (152) 760 Value Destroyed (6277) 6277 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (8999) 8999 TOTAL SCORE: 19476 Bonus ------- Super Gauntlet 5961 Triggered High Security 500 High Alert Combat Kills 1941 Follower Combat Kills 296 Entered Garrisons 400 Friendly Fire -99 Cogmind --------- Core Integrity 0/850 Matter 235/300 Energy 148/160 System Corruption 2% Temperature Cool (56) Movement Walking (180) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Improved Light Armor Plating Medium Reflective Plating Drone Bay (2/2) > --- WEAPON (2) ------- Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (28) --- Light Antimatter Reactor Light Antimatter Reactor Carbon-fiber Leg Carbon-fiber Leg Matter Compressor (250) Improved Transmission Jammer Core Shielding Drone Bay (2/2) Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Proton Cannon Phase Cannon Nova Cannon Nova Cannon Improved Proton Missile Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Long-range Missile Launcher Power Sword Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Improved Target Analyzer Phase Shifter Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Fission Core Light Fission Core Light Antimatter Reactor Light Antimatter Reactor Matter Compressor Improved Transmission Jammer Improved Light Armor Plating Medium Reflective Plating Drone Bay Drone Bay Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Particle Cannon Phase Cannon Heavy Plasma Cannon Heavy Machine Gun Advanced Assault Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher Mini Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Improved Grenade Launcher Power Sword Power Sword [Rating: 62] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Slots Evolved 8 | . . 2 2 . 2 . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 6 | . . 2 1 . 2 . 1 Weapon . | . . . . . . . . Parts Attached 162 | 6 7 9 18 7 24 7 84 Power 12 | 1 . 1 3 . 2 . 5 Engine 8 | 1 . 1 3 . 2 . 1 Core 3 | . . . . . . . 3 Reactor 1 | . . . . . . . 1 Propulsion 40 | 2 . 2 4 2 4 1 25 Treads 27 | 2 . . 3 1 4 1 16 Leg 8 | . . 1 1 . . . 6 Wheel 5 | . . 1 . 1 . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 50 | 1 2 4 4 1 13 2 23 Device 5 | . . 1 . . . . 4 Storage 9 | 1 . 2 1 . 4 . 1 Processor 6 | . . . 1 . 4 . 1 Hackware . | . . . . . . . . Protection 30 | . 2 1 2 1 5 2 17 Artifact . | . . . . . . . . Weapon 60 | 2 5 2 7 4 5 4 31 Energy Gun 3 | . . 1 . . . . 2 Energy Cannon 6 | . . . 1 2 . . 3 Ballistic Gun 34 | 2 3 1 5 2 5 2 14 Ballistic Cannon 6 | . . . . . . . 6 Launcher 8 | . 2 . 1 . . . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 Parts Lost 51 | . . 6 1 . . 2 42 Power 4 | . . 1 . . . . 3 Propulsion 17 | . . 2 . . . 1 14 Utility 16 | . . 1 1 . . 1 13 Weapon 14 | . . 2 . . . . 12 Highest Loss Streak 8 | . . 3 1 . . 1 8 Average Slot Usage (%) 96 | . 94 94 98 100 98 95 95 Engine 6 | . 14 11 9 9 6 7 3 Treads 21 | . 28 12 20 24 20 23 21 Leg 1 | . . 4 3 . . . 1 Wheel 1 | . . 4 3 2 1 . 1 Device 1 | . . 8 6 . . . 1 Storage 20 | . 14 12 22 27 23 23 20 Processor 10 | . . . 2 9 14 15 12 Protection 14 | . 9 18 12 9 14 10 17 Ballistic Gun 13 | . 24 16 16 17 15 14 9 Ballistic Cannon 1 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 136 | 11 15 44 68 68 130 130 136 Greatest Support 104 | 40 40 40 60 60 63 65 104 Greatest Overweight (x) 11 | . . 2 3 5 8 2 11 Average Overweight (x) 2 | . . . 1 2 2 1 2 Largest Inventory Capacity 28 | 6 6 16 22 22 28 28 28 Average Capacity 23 | 5 6 7 19 22 25 28 28 Most Carried 28 | 4 6 9 22 22 26 27 28 Average Carried 22 | 2 5 5 17 21 25 26 26 Final Capacity 28 | 6 6 16 22 22 28 28 28 Final Carried 26 | 4 6 9 22 22 26 26 23 Class Distribution -------------------- 67% | Hauler-Mutant 16% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Garrison Hauler-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Matter Collected 5769 | 270 152 338 261 474 490 482 3302 Remotely . | . . . . . . . . Salvage Created 7058 | 61 211 365 440 343 416 703 4519 Parts 320 | 2 24 15 28 16 27 31 177 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 6 | . 2 . 2 . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Combat Hostiles Destroyed 129 | . 11 7 9 10 8 13 71 Melee 2 | . . . . . . 1 1 Guns 78 | . 6 7 7 7 8 12 31 Cannons 28 | . . . 1 2 . . 25 AOE 20 | . 5 . 1 1 . . 13 Classes Destroyed 16 | 1 4 2 4 . 1 . 4 Worker 5 | . . 1 . . 1 . 3 Builder 6 | . 1 . 1 . . . 4 Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . . . . 1 Recycler 7 | 1 . . . . . . 6 Mechanic 1 | . . . . . . . 1 Watcher 2 | . 1 . . . . . 1 Swarmer 17 | . 8 . . 7 . . 2 Grunt 64 | . 3 5 3 2 . 9 42 Brawler 5 | . . . 1 . . . 4 Duelist 5 | . . 2 . . . 2 1 Protector 1 | . . . . . . . 1 Sentry 19 | . . . 4 . 4 2 9 Hunter 3 | . . . 1 1 . . 1 Programmer 14 | . . . . . 4 . 10 Behemoth 1 | . . . . . . . 1 Best Kill Streak 10 | 1 5 2 3 4 2 3 10 Combat Bots Only 6 | . 3 2 3 4 1 3 6 Max Kills in Single Turn 3 | 1 3 1 2 2 1 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . 2 . 1 1 . . 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Damage Taken 11750 | . 379 677 436 322 665 1160 8111 Core 1234 | . 36 128 34 36 69 73 858 Absorbed by Shields 159 | . . . . . . 159 . Core Remaining (%) 83 | 100 85 68 . 87 . 79 . Volleys Fired 463 | 2 22 41 28 21 44 41 264 Largest 2 | 2 2 2 2 2 2 2 2 Hottest 143 | 40 40 85 85 69 56 56 143 Shots Fired 862 | 4 38 82 48 33 77 82 498 Gun 656 | 4 32 82 41 24 77 82 314 Cannon 182 | . . . 3 9 . . 170 Launcher 24 | . 6 . 4 . . . 14 Special . | . . . . . . . . Kinetic 785 | 4 32 69 40 24 77 82 457 Thermal 29 | . . 13 1 . . . 15 Explosive 14 | . 6 . . . . . 8 Electromagnetic 34 | . . . 7 9 . . 18 Robot Hit Streak 62 | 2 7 16 12 12 24 46 62 Robot Miss Streak 4 | 1 2 3 4 4 3 2 4 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 14 | . 1 1 1 1 . 3 7 Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 Shots Hit Robots 679 | 3 24 52 35 27 58 73 407 Core Hits 325 | 2 17 18 23 10 29 28 198 Critical Hits 44 | . . . . . 2 2 40 Critical Kills 17 | . . . . . 1 1 15 Critical Parts Destroyed 22 | . . . . . 1 1 20 Melee Attacks 4 | . . . . . . 3 1 Impact . | . . . . . . . . Slashing 4 | . . . . . . 3 1 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles 2 | . . . . . . 2 . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17891 | 42 700 638 1012 715 1225 1941 11618 Guns 10107 | 42 276 638 572 386 1197 1665 5331 Cannons 4191 | . . . 96 289 . . 3806 Explosions 3210 | . 424 . 331 40 . . 2415 Melee 276 | . . . . . . 276 . Ramming 107 | . . . 13 . 28 . 66 Kinetic 13110 | 42 276 519 558 386 1197 1665 8467 Thermal 665 | . . 119 100 40 . . 406 Explosive 2135 | . 424 . . . . . 1711 Electromagnetic 1598 | . . . 341 289 . . 968 Impact . | . . . . . . . . Slashing 276 | . . . . . . 276 . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 . . . 6 6 2 Average Corruption 2 | . 2 . . . 2 6 1 Corruption Purged 3 | . . . . . . . 3 Effects 45 | . 2 . . . 9 24 10 Message Errors 13 | . . . . . 4 7 2 Matter Fused 5 | . . . . . . 5 . Heat Flow Errors 5 | . 2 . . . . 2 1 Energy Discharges 4 | . . . . . 1 1 2 Data Loss (minor) 4 | . . . . . 3 . 1 Misfires 3 | . . . . . . 3 . Targeting Errors 9 | . . . . . 1 4 4 Weapon Failures 2 | . . . . . . 2 . Overload Shots . | . . . . . . . . Overflow Damage 161 | . . . . . . 15 146 Projectiles 56 | . . . . . . . 56 Explosions 90 | . . . . . . . 90 Melee 15 | . . . . . . 15 . Knockbacks 23 | . . . . . . . 23 Impact . | . . . . . . . . Kinetic 22 | . . . . . . . 22 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 42 | . 39 . . . . . 3 Shots 4 | . 3 . . . . . 1 Rammed 10 | . 1 . 4 . 1 . 4 Targets Rammed 12 | . 1 . 4 . 1 . 6 Kicked . | . . . . . . . . Crushed 2 | . . . . . . . 2 Highest Temperature 363 | . 275 21 72 105 12 188 363 Average Temperature 61 | . 73 6 31 43 7 34 73 Received Heat Transfer 3375 | . 18 207 189 9 108 426 2418 Effects 2 | . . . . . . . 2 Energy Bleed 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 12 | . . . . 2 . . 10 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1158 | . . 296 137 50 . . 675 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 1 1 . . 2 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Peak Influence 2187 | 5 215 305 302 517 327 614 2187 Initial 322 | . 3 75 44 27 270 109 322 Average 461 | 2 125 216 125 306 171 420 789 Maximum Alert Level 5 | . 1 1 1 2 1 2 5 Low Security (%) 32 | 100 75 32 80 28 72 8 . Level 1 33 | . 24 67 19 38 27 25 38 Level 2 13 | . . . . 33 . 65 13 Level 3 12 | . . . . . . . 28 Level 4 1 | . . . . . . . 2 Level 5 7 | . . . . . . . 16 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 27 | . 2 1 2 . 4 . 18 Investigation 1 | . . . . . . . 1 Extermination 11 | . . . . . 3 . 8 Reinforcement 9 | . 2 1 1 . . . 5 Assault 4 | . . . . . . . 4 Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Distress Signals 8 | . 2 2 1 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 207 | . 17 15 20 12 10 13 120 Peak Tracking Total 7 | . 4 6 6 3 2 4 7 Tactical Retreats 24 | . . 3 4 2 1 . 14 Traps | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Traps Triggered 16 | . 1 . . 3 . 12 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . . . . . 6 Reused 3 | . . . . . . . 3 Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 3 | . . . . . . . 3 Machines | -11 -10 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Disabled 13 | . . . 1 . . . 12 Max in Single Turn 4 | . . . 1 . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Machines Accessed 35 | . 2 . 7 . 11 . 15 Terminals 13 | . 1 . 3 . 3 . 6 Fabricators 6 | . . . . . 3 . 3 Repair Stations 8 | . 1 . 1 . 2 . 4 Recycling Units 5 | . . . 2 . 1 . 2 Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . 1 . 1 . . Total Hacks 82 | . 6 . 25 . 20 . 31 Successful 44 | . 5 . 14 . 14 . 11 Failed 38 | . 1 . 11 . 6 . 20 Catastrophic 7 | . . . 1 . 1 . 5 Database Lockouts . | . . . . . . . . Manual 35 | . 4 . 17 . 3 . 11 Terminals 35 | . 4 . 15 . 3 . 13 Fabricators 14 | . . . . . 6 . 8 Repair Stations 20 | . 2 . 5 . 7 . 6 Recycling Units 7 | . . . 2 . 1 . 4 Scanalyzers 1 | . . . . . 1 . . Garrison Access 5 | . . . 3 . 2 . . Terminal Hacks 10 | . 3 . 6 . . . 1 Part Schematic 1 | . 1 . . . . . . Robot Analysis 5 | . 2 . 3 . . . . Unreport Threat 1 | . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 Zone Layout 2 | . . . 2 . . . . Fabricator Hacks 8 | . . . . . 5 . 3 Load Schematic 2 | . . . . . 2 . . Build 6 | . . . . . 3 . 3 Repair Station Hacks 14 | . 2 . 4 . 5 . 3 Scan Component 8 | . 1 . 2 . 3 . 2 Repair 6 | . 1 . 2 . 2 . 1 Recycling Unit Hacks 4 | . . . 1 . 1 . 2 Retrieve Components 4 | . . . 1 . 1 . 2 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . Unlock Access 2 | . . . 1 . 1 . . Unauthorized Hacks 6 | . . . 2 . 2 . 2 Terminals 2 | . . . 1 . . . 1 Botnet 2 | . . . 1 . . . 1 Fabricators 1 | . . . . . 1 . . Siphon 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Mask 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . Reprogram 2 | . . . 1 . 1 . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 30 | . 2 . 6 . 9 . 13 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . . . 3 Matter 252 | . . . . . . . 252 Time 134 | . . . . . . . 134 Total Robot Build Rating 12 | . . . . . . . 12 Part Schematics Acquired 1 | . 1 . . . . . . Parts Built 6 | . . . . . 4 . 2 Matter 924 | . . . . . 412 . 512 Time 371 | . . . . . 115 . 256 Total Part Build Rating 32 | . . . . . 16 . 16 Parts Repaired 6 | . 1 . 2 . 2 . 1 Time 215 | . 26 . 82 . 82 . 25 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 12 | . . . 9 . . . 3 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Gar Fac Gar Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total Allies 8 | . . . 1 . 4 . 3 Largest Group 3 | . . . 1 1 2 1 3 Highest-Rated Group 60 | . . . 15 15 46 32 60 Highest-Rated Ally 32 | . . . 15 15 30 32 20 Total Orders . | . . . . . . . . Ally Attacks 52 | . . . . 7 8 7 30 Total Damage 1054 | . . . . 147 163 292 452 Kills 10 | . . . . 2 2 3 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Robot Analysis Total 5 | . 2 . 3 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Turns Passed 9160 | 112 551 402 919 627 1821 766 3962 Spaces Moved 3965 | 56 280 188 414 323 822 292 1590 Core 3 | 3 . . . . . . . Treads 2872 | 53 280 72 238 189 549 292 1199 Legs 69 | . . . . . . . 69 Wheels 1021 | . . 116 176 134 273 . 322 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 100 120 140 140 178 150 Average Speed 172 | 154 160 129 156 165 175 199 179 Slowest Speed 280 | 160 160 160 183 185 205 203 280 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 4 53 19 48 58 27 62 57 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . 14 . . . . . 1 Terrain Destroyed 108 | . 40 . 7 2 . 2 57 Melee 1 | . . . . . . . 1 Projectile 15 | . . . . . . 2 13 AOE 92 | . 40 . 7 2 . . 43 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Mat Mat Gar Fac Gar Fac Total 5435 | 75 344 268 637 384 1129 389 2209 Wait 583 | 8 28 22 133 18 145 28 201 Move 3954 | 55 279 187 413 320 821 289 1590 Hop . | . . . . . . . . Pick Up 94 | 4 4 8 24 2 18 3 31 Fast Attach 55 | 6 3 3 9 1 8 . 25 Attach 44 | . . 5 2 . 2 3 32 Detach 12 | . . . 2 . 1 . 9 Swap 63 | . 4 1 7 6 14 4 27 Drop 71 | . 3 1 15 4 25 . 23 Fire 463 | 2 22 41 28 21 44 41 264 Melee 4 | . . . . . . 3 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . 1 . 4 . 1 . 6 Escape Stasis 30 | . . . . 12 . 18 . Rewire 50 | . . . . . 50 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Repaired Assault Rifle 589 | -10/Materials | Discovered new exit (range 12) 664 | -10/Materials | Entered another Materials area 664 | -9/Materials | Evolved 2 slots: Utility x2 920 | -9/Materials | Lost 3 parts (2n1w) 1049 | -9/Materials | Discovered new exit (range 13) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1651 | -8/Materials | Repaired Med. Reflective Plating 1690 | -8/Materials | Repaired Hpw. Shotgun 1803 | -8/Materials | Build established: Hauler-Mutant 1898 | -8/Materials | Discovered new exit (range 12) 1902 | -8/Materials | Identified exit to Garrison 1985 | -8/Materials | Entered Garrison 1985 | -8/Garrison | Accompanied by 1 ally 2068 | -8/Garrison | Triggered checkpoint 2138 | -8/Garrison | Triggered checkpoint 2236 | -8/Garrison | Discovered new exit (range 14) 2260 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2467 | -8/Garrison | Discovered new exit (range 12) 2485 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2597 | -8/Garrison | Discovered new exit (range 10) 2612 | -8/Garrison | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Utility x2 2765 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2866 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2912 | -7/Factory | Discovered new exit (range 14) 3238 | -7/Factory | Fabricated Lgt. Antimatter Reactor? 3984 | -7/Factory | Repaired Arm. Treads 4029 | -7/Factory | Repaired Imp. Medium Armor Plating 4156 | -7/Factory | Discovered new exit (range 20) 4409 | -7/Factory | Identified exit to Garrison 4433 | -7/Factory | Entered Garrison 4433 | -7/Garrison | Accompanied by 1 ally 4544 | -7/Garrison | Triggered checkpoint 4687 | -7/Garrison | Triggered checkpoint 4713 | -7/Garrison | Discovered new exit (range 15) 4741 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4822 | -7/Garrison | Triggered checkpoint 4931 | -7/Garrison | Triggered checkpoint 4967 | -7/Garrison | Discovered new exit (range 19) 5018 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5106 | -7/Garrison | Triggered checkpoint 5186 | -7/Garrison | Discovered new exit (range 8) 5199 | -7/Garrison | Entered Factory 5199 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6021 | -6/Factory | Lost 3 parts (1n1u1w) 6057 | -6/Factory | Discovered new exit (range 21) 6574 | -6/Factory | Discovered new exit (range 5) 6897 | -6/Factory | Fabricated B-48 Gladiator (x3) 6950 | -6/Factory | Discovered new exit (range 8) 7152 | -6/Factory | Lost 8 parts (3n3u2w) 7272 | -6/Factory | Spotted B-75 Beast 7322 | -6/Factory | Core integrity fell below 50% 7374 | -6/Factory | Lost 8 parts (1p2n1u4w) 7375 | -6/Factory | Destroyed B-75 Beast 7607 | -6/Factory | Repaired Lyr. Medium Armor Plating 7666 | -6/Factory | Build established: Scavenger-Mutant 8335 | -6/Factory | Fabricated Nova Cannon (x1) 8349 | -6/Factory | First assault squad dispatched 8413 | -6/Factory | Local fabrication network quarantined 8470 | -6/Factory | Fabricated Nova Cannon? 8803 | -6/Factory | Core integrity fell below 20% 8899 | -6/Factory | Lost 7 parts (2p3n1u1w) 9140 | -6/Factory | High security lockdown imminent 9156 | -6/Factory | Lost 3 parts (2u1w) 9161 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09135_ K-01 Serf collects debris. 09135_ U-05 Engineer lays Concrete. 09135_ K-01 Serf collects debris. 09135_ U-05 Engineer lays Concrete. 09138_ K-01 Serf collects debris. 09138_ U-05 Engineer builds a Wall. 09138_ K-01 Serf collects debris. 09138_ U-05 Engineer lays Concrete. 09139_ K-01 Serf collects debris. 09140_ U-05 Engineer lays Concrete. 09140_ G-50 Soldier knocked back. 09140_ G-50 Soldier suffers critical hit. 09140_ G-50 Soldier destroyed. 09140_ ALERT: High security lockdown imminent, T-100. 09143_ Acquired 43 matter. 09147_ VIC%, H#HI5PZ TR,LMU,6# 09148_ Acquired 61 matter. 09159_ Acquired Imp. Light Armor Plating. 09161_ C-30 ARC bursts open, deploying its payload. 09161_ G-50 Soldier unfolds itself. Map ----- +----------------------------------------------------+ | ????????????##?# #???# #?????????? | | ############# ?# #???# #?????????? | | ###### #???# #?????????? | | + #???# #?????????? | | != # #####; +### ""###?????????? | | != # ] # ????????????? | | # # ##???????????? | | # # #???????????? | | # # ###??????????? | | # # ???????????? | | # # ""????????????? | | # + #?????????????? | | + # g "#?????????????? | | # % # %= g% #??????????????? | | ####+###### % g #??^??????^?^??? | | * #??????????????? | | |#??????????????? | | "" ######??????????????? | | ; ; #???????????????????? | | # ## ;###???????????????????? | | ## ##########+#####?# ; #????????????????????? | | ?# #?????# ### ;##????????????????????? | | ???? #?????# ##; ##?????????????????????? | | ????? #?????# ### ;##???????????########## | | ???????#?????# # #???????????# | | ?????????????# # @ #???????????# | | ?????????????#! # %= w ! ??????# | | ?????????????# # ! ## #???# | | ?????????????# # #???#+###???+ | | ?????????????# ### ###???????????# | | ???????????############?# #?????????????########## | | ???????????# !????????#Y#????????? | | ???????????# !???????? ??????????????# ???#### | | ???????????# ????????#;#??????????????# ??????? | | ???????????# ???????? ??????????????# ??????? | | ???????????# ???????? ??####+???????# #?????? | | ???????????# ""???????" "??# ??????# #?????? | | ???????????# ""? #????"R"??# ?????+ #?????? | | #??????????# """ #????"""??# !????# #?????? | | +??????????# #???? ??# ????# #?????? | | #??????????# """ ########### ???# #?????? | | #??????????# """ # *# ??# #?????? | | #??????????# """ # ! # ??# #####?? | | ############ #! = *# ?# #?? | | # ## ! """ # # # #?? | | # """ """ ## """ # """ """ # # #?? | | # """ """ ## """ # """ """ #! + #?? | | # """ """??# %= # """ ""??# # #?? | | #? ????####/#### ????# [ ??# #?? | | ####+###???# [= ###+################### ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Resistance: TH 15 Core Shielding 20 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Lgt. Antimatter Reactor | x2 | -7/Factory | Preloaded B-48 Gladiator | x3 | -6/Factory | Preloaded Nova Cannon | x1 | -6/Factory | Preloaded Nova Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Super Gauntlet Game ------ Seed FocalModifiedBoomstick Manual? 0 Play Time 00:50:01 Cumulative 694.0 hours Start 2020.11.03 @ 20:43:45 End 2020.11.03 @ 21:33:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 497 Rogue 493 Adventurer 4 Explorer 0 Win Type - Total 79 Types 63/6/3/3/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ba25666f-a294-438e-bc21-d9c8067a0238